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Scorpionidae
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Posted - 2010.11.16 17:55:00 -
[31]
It dosn't need a nurf.
It seems that what your saying is about choise. So heres what you've got to do... 1) If you don't want it on your ship don't fit it. 2) If you don't want it on your ship don't fit it. and 3) If you don't want it on your ship dont fu ck ing fit it!!!
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Cipher Jones
Minmatar
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Posted - 2010.11.16 18:33:00 -
[32]
Quote: 1) It's a resist module with a whooping 50% boost to every resistance.
Item Data Volume: 5.0000 m3 Mass: 5,000 kg Hitpoints: 40 HP Tech Level: 2 Meta Level: 5 Armor EM Resistance: 15.0% Armor Explosive Resistance: 15.0% Armor Kinetic Resistance: 15.0% Armor Thermal Resistance: 15.0% CPU Usage: 30 tf Power Usage: 1 MW
Required Skills Hull Upgrades 4 Mechanic 1
Other Attributes Shield Attribute Name Display Name Value shieldEmDamageResonance Shield Em Damage Resistance 13 % shieldExplosiveDamageResonance Shield Explosive Damage Resistance 13 % shieldKineticDamageResonance Shield Kinetic Damage Resistance 13 % shieldThermalDamageResonance Shield Thermal Damage Resistance 13 % Structure Attribute Name Display Name Value hullEmDamageResonance Hull Em Damage Resistance 60 % hullExplosiveDamageResonance Hull Explosive Damage Resistance 60 % hullKineticDamageResonance Hull Kinetic Damage Resistance 60 % hullThermalDamageResonance Hull Thermal Damage Resistance 60 % Capacitor Attribute Name Display Name Value capacitorNeed activation cost 1 GJ Miscellaneous Attribute Name Display Name Value duration Activation time / duration 30.00 Sec. maxGroupFitted Max Group Fitted 1
So yeah.
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Joss56
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Posted - 2010.11.16 18:37:00 -
[33]
Thats wy retrievers and hulks are so dansgerous, they all fit DC's... dam, got to find 2 or 3 palls to fight them fairly...
-with our industrials OC. 
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.11.16 18:46:00 -
[34]
hahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahah ahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahaha hahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahah ahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahh ahahahahahahahahahhahahahahahahahahah /takes a breath hahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahah ahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahaha hahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahah ahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahhahahahahahahahahahh ahahahahahahahahah
Just no, go away and stop being awful.
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Zyress
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Posted - 2010.11.16 18:52:00 -
[35]
I really only fit DC's on my frigates that I am buffer tanking, because I think of the structure as part of the tank on a small ship, when I'm setting up anything larger I don't consider the structure to be part of the tank so there are better mods to fit than a DC.
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Zhim'Fufu
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Posted - 2010.11.16 18:56:00 -
[36]
The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
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Kassa Daito
Capital Construction Research Pioneer Alliance
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Posted - 2010.11.16 19:14:00 -
[37]
Originally by: Zyress I really only fit DC's on my frigates that I am buffer tanking, because I think of the structure as part of the tank on a small ship, when I'm setting up anything larger I don't consider the structure to be part of the tank so there are better mods to fit than a DC.
Structure is ALWAYS part of the tank. If it reduces incoming damage or takes that damage before your ship blows up then it is part of your tank. At the BS level, it is often better to go all armor or all shields but Gallente usually benefit more from a DC than others and Caldari often have a spare low slot that is often hard to find anything useful for. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Grimpak
Gallente The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.11.16 19:20:00 -
[38]
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
OHGODYESPLEASE ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.11.16 19:24:00 -
[39]
Originally by: Grimpak
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
OHGODYESPLEASE
Yes, please give Gallente another useless bonus 
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Kassa Daito
Capital Construction Research Pioneer Alliance
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Posted - 2010.11.16 19:24:00 -
[40]
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
I think your numbers fail to take into account the relative slot availability of those tank types. Shields are lower than armor on resists right now because shield tankers are more likely to have a spare low slot open.
I think a more interesting variation would be for each race to have a DCU that tanks 25% better vs its opposing damage type. They'd give something extra like 3%shield/4%armor/15%hull to the appropriate damage type.
Amarr, for example, would give 15.5%/19%/75% to explosive and 12.5/15/60% to all others. Gallente would give 15.5%/19%/75% to Kinetic and 12.5/15/60% to all others. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Kassa Daito
Capital Construction Research Pioneer Alliance
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Posted - 2010.11.16 19:28:00 -
[41]
Originally by: Ogogov
Originally by: Grimpak
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
OHGODYESPLEASE
Yes, please give Gallente another useless bonus 
It's only useless to the Gallente mission runners. Everyone else just buys one of the "less balanced" faction DCUs and fits that.
My alternative suggestion above, on the other hand would give Gallente mission runners arguably the most sellable of the DC mods (kinetic resists for all the Caldari-running carebears). ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Zhim'Fufu
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Posted - 2010.11.16 19:34:00 -
[42]
Originally by: Ogogov Yes, please give Gallente another useless bonus 
Nothing stopping you from putting a non gallente dc on a gallente ship after all. Plus I'm sure some setup regardless of race would just love a 70% resist to hull.
Originally by: Kassa Daito I think your numbers fail to take into account the relative slot availability of those tank types. Shields are lower than armor on resists right now because shield tankers are more likely to have a spare low slot open.
I think a more interesting variation would be for each race to have a DCU that tanks 25% better vs its opposing damage type. They'd give something extra like 3%shield/4%armor/15%hull to the appropriate damage type.
Amarr, for example, would give 15.5%/19%/75% to explosive and 12.5/15/60% to all others. Gallente would give 15.5%/19%/75% to Kinetic and 12.5/15/60% to all others.
That sounds even better. Resists targeted by race to fill the normal holes in the tank. I'd still want 70% to hull though. Think of the epic hull tank domi that could be built!
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Kassa Daito
Capital Construction Research Pioneer Alliance
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Posted - 2010.11.16 19:46:00 -
[43]
Originally by: Zhim'Fufu That sounds even better. Resists targeted by race to fill the normal holes in the tank. I'd still want 70% to hull though. Think of the epic hull tank domi that could be built!
It's not intended to really fill holes. In fact, those mods would probably be least useful for the races they are named after because all their T2 ships start out with those resists as their highest or 2nd highest (increases inter-empire trade though). I was giving them the resist bonuses that help fight their opposing empire faction, which seems to be the general racial flavor.
Forget hull-tanked Domi. Go full-bait mode with the hull-tanked Brutix fitted with 1 mining laser, neuts, and tackle. I used to play with a guy who loved his though he did mention the repair time was a real PITA. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Kyle Sucks
Amarr Imperial Academy
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Posted - 2010.11.16 19:48:00 -
[44]
I don't fit one on my geddon; argument closed.
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Zhim'Fufu
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Posted - 2010.11.16 19:59:00 -
[45]
Edited by: Zhim''Fufu on 16/11/2010 20:05:20
Originally by: Kassa Daito
Originally by: Zhim'Fufu That sounds even better. Resists targeted by race to fill the normal holes in the tank. I'd still want 70% to hull though. Think of the epic hull tank domi that could be built!
It's not intended to really fill holes. In fact, those mods would probably be least useful for the races they are named after because all their T2 ships start out with those resists as their highest or 2nd highest (increases inter-empire trade though). I was giving them the resist bonuses that help fight their opposing empire faction, which seems to be the general racial flavor.
Forget hull-tanked Domi. Go full-bait mode with the hull-tanked Brutix fitted with 1 mining laser, neuts, and tackle. I used to play with a guy who loved his though he did mention the repair time was a real PITA.
Err yah guess I should have said using a certain races dc to fill another races resist hole. But anyways lots of possibilities to mix and match for all types of play be it pve or pvp with your idea. Well pvp only if ccp makes them fairly affordable that is. And yeah the hull tanked brutix is a nice bait ship too.
Originally by: Kyle Sucks I don't fit one on my geddon; argument closed.
I can't count the times having 60% resists to hull let me live just that bit longer to ride out the aggro timer and jump or dock. It's just so much more ehp for the cost of a single low slot.
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Aamrr
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Posted - 2010.11.16 21:15:00 -
[46]
Edited by: Aamrr on 16/11/2010 21:16:57 Huh. Interesting! Let's see what the trade route would be:
Amarr DC2 = Explosive resist. Desired by Gallente. Caldari DC2 = Thermal resist. Desired by Amarr. Gallente DC2 = Kinetic resist. Desired by Minmatar. Minmatar DC2 = EM resist. Desired by Caldari.
Daang, the Caldari and Gallente would not be pleased -- their allies are trading damage controls to their enemy!
...which is actually pretty typical Eve. Supported! 
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Kassa Daito
Capital Construction Research Pioneer Alliance
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Posted - 2010.11.16 21:52:00 -
[47]
Edited by: Kassa Daito on 16/11/2010 21:53:40
Originally by: Aamrr Daang, the Caldari and Gallente would not be pleased -- their allies are trading damage controls to their enemy!
...which is actually pretty typical Eve. Supported! 
Well... the Gallente should be happy to know that the only race you can rely on doing a lot of Kinetic damage is the Caldari and similarly high thermal resists will hurt the Gallente droneboats more than other lines. I'd urge the politicians to look at it as making their enemy's ships slightly less useful in pod-pilot engagements and therefore reducing the taxes from BPO sales and Navy BPC sales. This is fiscal warfare at its finest! Each race is trying to make their enemies' ships outdated while also turning some profit by selling off this high-quality upgrade (that was developed for their own navy ships when fighting the opposing faction). ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Guillame Herschel
Gallente NME1
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Posted - 2010.11.16 22:17:00 -
[48]
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or, give the Navy DCU same bonus as DCU I, but with additional effects:
Amarr: -50% heat damage Caldari: +100% all missile HP Gallente: +100% all drone HP Minmatar: +50% overload bonus
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Salpad
Carebears with Attitude
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Posted - 2010.11.16 23:37:00 -
[49]
Originally by: Zhim'Fufu The hell with nerfing them. I want to see more varieties like maybe navy issue damage controls.
Amarr: 5% shield 25% armour and 50% hull.
Caldari: 25% shield 5% armour and 50% hull.
Gallente: 10% shield 15% armour and 70% hull.
Minmatar: 20% shield 20% armour and 40% hull.
Or something along those lines anyways.
For Caldari, a bonus only to the two shield resists that are usually lowest, a bonus to all armour resists (small, as you suggest), and to hull.
For Amarr, a small bonus to all shield resists, a significant bonus to the two armour resists that are usually lowest, and to hull.
And so forth.
-- Salpad C.E.O., Carebears with Attitude |

Salpad
Carebears with Attitude
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Posted - 2010.11.16 23:41:00 -
[50]
Originally by: Aamrr Edited by: Aamrr on 16/11/2010 21:16:57 Huh. Interesting! Let's see what the trade route would be:
Amarr DC2 = Explosive resist. Desired by Gallente. Caldari DC2 = Thermal resist. Desired by Amarr. Gallente DC2 = Kinetic resist. Desired by Minmatar. Minmatar DC2 = EM resist. Desired by Caldari.
Daang, the Caldari and Gallente would not be pleased -- their allies are trading damage controls to their enemy!
...which is actually pretty typical Eve. Supported!

Actually the first hardener I fit on any of my ships is a +EM. I'd love a DCU or similar that gives a smaller bonus to kin, exp and therm. An invuln gives +27.5% to all fours, so this one would give like +35% to kin, exp and therm, and leave EM alone.
-- Salpad C.E.O., Carebears with Attitude |

DarkAegix
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Posted - 2010.11.17 04:56:00 -
[51]
Real men hull tank. Don't let the OP nerf real men.
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Thraxor Blacksoul
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Posted - 2010.11.17 06:10:00 -
[52]
Originally by: DarkAegix Real men hull tank. Don't let the OP nerf real men.
Yeah no kidding.
Going by the OP's opinion of 'everyones using it' so 'it should be nerfed' then I guess we need to start taking a look at nerfing MWDs and ABs. Most people use one or the other in PVP and PVE, they're just too good at boosting your speed.
"I'd like the freedom back to put whatever I feel in my mid slots, not what's dictated by the nature of one module."
I'm actually more concerned with the fact that it's become an essential module and removes freedom of choice with regards to your fit. You pretty much have to fit a MWD/AB to your ship now for PVP because if you don't you're at a serious disadvantge.
Eve is meant to be all about choice, whether it be about what you do or how you do it, it's about choice. MWDs/ABs go against that by being far too good to not use and so a choice is taken away.
rabble rabble rabble..........
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Zhim'Fufu
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Posted - 2010.11.17 07:06:00 -
[53]
Originally by: Thraxor Blacksoul
Originally by: DarkAegix Real men hull tank. Don't let the OP nerf real men.
Yeah no kidding.
Going by the OP's opinion of 'everyones using it' so 'it should be nerfed' then I guess we need to start taking a look at nerfing MWDs and ABs. Most people use one or the other in PVP and PVE, they're just too good at boosting your speed.
"I'd like the freedom back to put whatever I feel in my mid slots, not what's dictated by the nature of one module."
I'm actually more concerned with the fact that it's become an essential module and removes freedom of choice with regards to your fit. You pretty much have to fit a MWD/AB to your ship now for PVP because if you don't you're at a serious disadvantge.
Eve is meant to be all about choice, whether it be about what you do or how you do it, it's about choice. MWDs/ABs go against that by being far too good to not use and so a choice is taken away.
rabble rabble rabble..........
Using that logic you could say that fitting weapons to your ship is against choice.
I'll leave it at that.
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Reneg Destir
Caldari Perkone
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Posted - 2010.11.17 09:35:00 -
[54]
I think having to interact with others in spaceships is limiting my gameplay choices. If only they would make the game where you didnt have to be in a spaceship. OWAIT ------------------------------ The Duty of brave pod pilots during times of great danger is to suffer , endure great loss and if need be to die, but above all seek out the enemy and fight him. |

Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.11.17 09:58:00 -
[55]
/support the original post. IMHO give all ships more resistance, so all fights last a bit longer and nerf the dc, so you really have a choice.
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Thraxor Blacksoul
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Posted - 2010.11.17 10:07:00 -
[56]
Originally by: Zhim'Fufu
Originally by: Thraxor Blacksoul
Originally by: DarkAegix Real men hull tank. Don't let the OP nerf real men.
Yeah no kidding.
Going by the OP's opinion of 'everyones using it' so 'it should be nerfed' then I guess we need to start taking a look at nerfing MWDs and ABs. Most people use one or the other in PVP and PVE, they're just too good at boosting your speed.
"I'd like the freedom back to put whatever I feel in my mid slots, not what's dictated by the nature of one module."
I'm actually more concerned with the fact that it's become an essential module and removes freedom of choice with regards to your fit. You pretty much have to fit a MWD/AB to your ship now for PVP because if you don't you're at a serious disadvantge.
Eve is meant to be all about choice, whether it be about what you do or how you do it, it's about choice. MWDs/ABs go against that by being far too good to not use and so a choice is taken away.
rabble rabble rabble..........
Using that logic you could say that fitting weapons to your ship is against choice.
I'll leave it at that.
Glad to see players are catching on, the Overpowered Module Revolution is gaining momentum!!!!
Turrets/launchers, armor reps, shield extenders/boosters, you're next!!!!
Please endorse the Choices = Civilian Modules or Bust 2010 campaign.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.17 10:17:00 -
[57]
Originally by: Lady Spank Combat record for Buzzmong Kills Losses 12-----15
shut up
One would have thought he'd be in favour of CCP allowing us to use multiple DCUs.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Fried'chickenisha
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Posted - 2010.11.17 11:42:00 -
[58]
1) Everyone can use it, its not like only Caldari can use it and it gives them an advantage.
2) If you dont want to use one dont.
3) Shield tank PVE will almost never use one.
4) Its not like I can put on a DC and boom, no need for anything else, once your tank is gone your dead the DC might delay your death long enough to say a few curse words
5) Does every mod in the game really have to have 15 drawbacks?
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Target Painter
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Posted - 2010.11.17 11:57:00 -
[59]
Originally by: Fried'chickenisha Does every mod in the game really have to have 15 drawbacks?
It's already sucking up 30 CPU that I could be putting into more gyros or BCS. |

Dav Varan
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Posted - 2010.11.17 12:05:00 -
[60]
I support a tweak rather than an outright nerf.
Make it fully passive.
Reduce resist boost on shield and armor to 10% ( All modules ) Vary only the structure resists per meta.
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