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lythos miralbar
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Posted - 2005.06.06 14:28:00 -
[61]
High = 7x 150mm Railgun II
Mids = 2x sensorbooster II, good named web, named 20km disrupter
Low = micro aux power core
It is a tight squeeze and dont even apply if you havent got top notch fitting skill but it is NASTY.
Wil |

keepiru
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Posted - 2005.06.06 15:32:00 -
[62]
This is what i use when im bored and feel like winging it in lvl2s:
7x 125mm Protos, 1x Arbalest Rocket 1MN AB II, Small Shield Booster II, 2 Passive Amps II PDU II
either hack them off with iron from far away, with defenders in launch |

Brannor McThife
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Posted - 2005.06.09 09:59:00 -
[63]
I have been playing 1 week and I currently use:
1 x Miner II 3 x ES Gaussian 1 x Small Rocket Launcher
Have mining 4 (obviously) and nothing much else. I get 222m3.
I am going to try replace the 3 Gaussians with CU's, and bump that to 246m3.
I either do solo cycles, while training up Caldari Industrial so I can use the Badger II that I was donated (will have 3 cargo mods on it) for mass hauling. Or I mine with a friend who has a similar transport (can't recall the name).
Between us, in 0.7-1.0 space, we can make around 1.5mil an hour (he uses a small frigate with twin mining lasers while we fill a container). Not too bad for 1-week old newbies. :P
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Brannor McThife
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Posted - 2005.06.09 09:59:00 -
[64]
Edited by: Brannor McThife on 09/06/2005 10:00:14 Sorry... double post...first one appeared to timeout.
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Cassie Nova
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Posted - 2005.08.14 11:37:00 -
[65]
Edited by: Cassie Nova on 14/08/2005 11:39:53
Originally by: BrerLapin Thats why the comorant has those lovely shields :p
No kidding. I was on a routine run to pick up some stuff I bought and my Cormy went through a camped gate in 0.3 space. I don't know why I wasn't webbed/jammed/locked down, but I managed to warp out with 25% armor against 2 BS campers (one might have been sa cruiser, didn't stop to look! :D).
Clearly, my shields helped keep me alive long enough to finish orienting into warp.
My Cormorant is set up for a 15k optimum range right now, as follows.
High: 7x 125mm Railgun I (Iron ammo), Std Missle Launcher I (Piranhas) Medium : Basic Explosive & Kinetic Shield Hardeners, Small Shield Extender I, Small Shield Booster I Low: Nanofiber Hull Mod I
Generally speaking, I try to warp into encounters at 20 Km, lock my targets, and set Keep distance. Level 1 kill missions are a cinch. For level 2 missions I will swap defenders, since there are more missle rats in those. Sure, it's not as fast as an AB or MWD setup, and most frigs/drones will get in close after a bit but I try to tackle smaller groups first and focus the missles on anything that is gaining fast. Not a useful PvP setup, but it's what I got for right now.
Anyhow, ymmv, I let this character sit idle for a long time and am looking at getting back into things. As an alternative, I may replace 2 125mm rails with the 2 light ion blasters currently still on my Merlin, so that i have some point defense when things get too close..
(edit: Typo city, didn't preview it. :D
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Jaasin N'Teal
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Posted - 2005.08.15 02:34:00 -
[66]
Originally by: ErrorS my weapons were effective up to 40km with lv1 destroyer skill. Can't imagine how insane this ship would be with LV5 destroyer.
How do you get this kind of range? I'm thinking it's my newb skills (6days played so far), but thats a huge difference to my 16k optimum range. I've got normal 125mms equiped
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Wingwarrior
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Posted - 2005.09.04 05:28:00 -
[67]
I still keep a cormorant around as a run about, its basically a rocketlauncher(defenders just in case) a 10 mn ab, and what ever nanofiber mod you like, now before you start laughing histerically, it will do 750+ m/s, and works perfectly for going 5-15 jumps
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Famine Aligher'ri
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Posted - 2005.09.04 08:09:00 -
[68]
Highs - 4 Blaster/Rails (Autocannon IIs for me), 4 Knaive NoS Meds - 2xBest Named ECM (Non-Faction), Webber, Warp Scrambler Low - Plate/Nano whatever
Running this EW platform is pretty fun. Took it out to 0.0 and had a alot of close range inty's tackle me solo with it. Course, once they realized they were target jammed. It was over. Tactics need apply!
-Famine Aligher'ri, of The Aligher'ri
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Velorum LT
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Posted - 2005.09.17 07:14:00 -
[69]
the ppl who laught about using destroyer as miner...
i use 5 lasers gaussian and i get 250+ ores per minute. better than osprey ;)
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Eaglehorn
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Posted - 2005.09.17 11:33:00 -
[70]
Its definately not better than osprey with a decent cruiser skill and miner II's :)
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Marcuis
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Posted - 2005.09.28 02:15:00 -
[71]
well i dont know about mining in the cormemnt but one thing i do know is i fly em all time for pvp or even pve i have experiment alot with it this is my main setup
high's = 7x 125mm Compressed coils or (prototype gauss) with animattar or iridium ammo
= Expensive One 7x 125mm rails t2
= 1x normal Laucnher or Rocet launcher with defenders and missiles of ur like in
Meduims = 1x AB mult spec (jammer) Webber target painter
lows = T2 dam mod (for the guns)
yes i know there is no shield boostin etc this is and all out fight who gets fire first wins and normal i do bc with the ird amo and at 20km range and jammin i fire first and blowen away then to finshed it off i send a missile up there asssss but to fight those ceptors well i change to anitmatter and web them at 10km and jammin and i blow them in like 2 secs with the the target painter running on them i do damage around 80 - 100 damage with rails lvl5 and special ones at lvl3 now if i used 125mm rails t2 guns i do more damage this is a frig and ceptor killin machine i have tried in on AF (Assualt Frigs) and let me tell u this if they are setup poorly i blow them away. Normal one volly of ur guns takes the shields down and i jammin for 18 secs so by time the jammin comes off there well into armor and about to hit strucutre
if u need to contact me and talk about it convo me or mail me in eve ( marcuis)
there is one distavnage i dont like about it is that the cormemnt is the slowest of the dessy i hope they improve the speed of the dessy
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Ryles
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Posted - 2005.10.04 11:33:00 -
[72]
Edited by: Ryles on 04/10/2005 11:33:26 I use this setup for solo huntingà
Hi X7 125mm compressed coils and one named standard launcher
Mid Afterburner (1mn), named 10K Webber, 2 20K Warp Disruptors
Low PDU/MAPC (basically whatever you need to get all that working)
If you have some backup, i.e. somebody there to tackle for you, then dump the Disruptors and stick a Target Painter and something else in. I use a Sensor Booster cos I like the glow 
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StarLite
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Posted - 2005.10.07 17:30:00 -
[73]
Edited by: StarLite on 07/10/2005 17:31:10 Cormo's own with gatecamps, this setup is purely ment to catch ceptors/pods/****tles trying to run past a gatecamp, it will lock them in just under a second [altho it takes the client about half a sec to a sec to actually target a ship after the timer reached 0 :( :( ]
Highs: whatever Mids: 3 * Sensor Booster II Lows: Whatever
I currently have 7 * 150MM
3 * SB II 1 * 20 disruptor
1 * MAPC
I could also take 125's and a 400 mm plate instead of the MAPC, giving 1100 armor.
I tried an autotargetter, but they simply dont work at all, they dont even target people that you have set at -10, instead I went for a rocket launcher [I am 0.75 PG short for a std launcher or a NOS :(] ___________________________________________________
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Zaphroid Eulthran
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Posted - 2005.10.14 19:19:00 -
[74]
Ok, my lastest attempt at a low S.P. PvE setup
Hi's 1x Limos standard launcher (Sabretooth) 7x 125mm Railgun I (Tungsten)
Med's 1x Small Shield booster I 1x Micro Cap Booster (200's 1 loaded) 2x Cap recharger I
Lo Cap Power relay
I carry a cold gas burner for travel First attempt at a serious setup, not tested this much,
Opinions? |

J Valkor
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Posted - 2005.10.31 10:01:00 -
[75]
Edited by: J Valkor on 31/10/2005 10:02:11 As me and my friends just started playing we are all getting destroyers. One of my friends specialized and got the Badger MK2. How we work is that one of us plays the defender in the mining operation. The rest go pure mining lasers. For instance, my destoyer currently has 5 lasers on it that reaps in 1500+ a minute. The other destroyer mines at a decent rate, not close to mine, and then the Badger mK2 as well. All in all we can fill the thing in half an hour. Any pirates are dealt with by the fight geared destroyer.
As for combat, my skills only allow 6x 150's at the moment (compressed) but time and money should put that to 7x of the protos. I know it's not the ideal thing to use for mining, but I don't have the fething skills or money to do better. The main bonus of the Caldari varient IS that it has so much processing power, why let it go to waste?
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Brad Stone
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Posted - 2005.10.31 13:38:00 -
[76]
"Keep at around 31k and they can't hit you. 20dmg per rail * 7, every 2.2 seconds. Not bad for a 1m isk ship."
Sorry for n00bish q... but how do you get 31k range with 125mm rails + iron? Mine's only 15k :(
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M3ta7h3ad
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Posted - 2005.10.31 15:09:00 -
[77]
Originally by: Kaylona Tso Edited by: Kaylona Tso on 14/04/2005 09:15:56
Originally by: Mahq Mur
Originally by: Stregone I mined in my Comorant before I got an osprey, so 
Say, would you kindly put your Osprey ultimate mining config to the forum also? 
For 0.0
3 Miner IIs, 2 rocket launchers w/ defenders
1 MWD, 2 cap rechargers, survey scanner
3 x Inertia Stab II
8 light drones
Use the Inertias to align to warp quickly and get the hell out of dodge if some nasty spawns get on you fast. If you get into trouble use your drones as cheap decoys.
If you have a tanker for your mining op.
3 x Miner II's, 2 Standard Launchers with Kinetic Missiles 1 x Webber, 1 X AB II, 1 x survey scanner and 1 x shield booster 3 x inertia stabs
And... 8 Mining drones (tech 2 or harvester preferably :))
I currently have Cruiser 4, and my god.. this pulls in crazy amounts of ore. You will need to stagger your lasers I believe or your cargo will fill too fast after 1 cycle.
As for a cormorant.
4 Mining lasers + 4 railguns or small lasers took care of any rats I had bothering me, and mined roids like nobodies business when I was back in the frigate skills only stage.
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space fox
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Posted - 2005.10.31 16:32:00 -
[78]
i love my comoran for drone complexes.
7 125mm proto gauss 1 arblast rocket 1 best named 1 mw ab, 1 sehild bsoter also best named and a pair of cap cahrgrs, also suprise suprise, named 1 od i the low, yes its named
i lvoe this rig, it lacks tii cus i had most f this lying around in my hangar. i have taken on a 4/10 drone complex with this rig (it took hours but i manged it) i use fof in the launcher cus im too lazy to target them pesky drones. antimatter in the guns, ab in, turn it off and use the shield boster. if they are too strong turn around and fly off. they follow you, and if the ab is on are slower, reduce the speed and take them 1 by 1.
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Aria Stardancer
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Posted - 2005.10.31 21:05:00 -
[79]
Originally by: Mahq Mur
However, i would like to know how to config this comr for Rogue drones in 1.0 deadspace. I went there twice nearly died there.....damn, what a disgrace.
simple.. strip off the rails, and put on blasters + a micro smartbomb =)
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Nomen Nescio
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Posted - 2005.10.31 22:43:00 -
[80]
In pvp put nothing on med slots but sensor booster, yeah thats right 4 of them.
Logic is simple.
- If anything does not blow up in 2-3 volleys you are dead anyway
- Time advantage is crucial. Both for catching enemy which flees and engaging fist on enemy who attacks
- With 4 boosters your lock is near instant, about 1 sec on a shuttle. If you dont have boosters, its can be 3-5 seconds.
- Which is 1 extra volley or if enemy tries to retreat it maybe the only volley you can do.
- Webs, scrams and other gear has no value. because small stuff will die before they can warp and if they are strong you are dead.
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Brad Stone
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Posted - 2005.11.01 12:15:00 -
[81]
Could someone pls answer q I asked above about how to improve railgun range pls? someone was saying they can hit from over 30km with 125mm rails + iron ammo. I only get 16. What specific skills/modules are there that will get me ot to over 30k with 125mm rails?
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Nimbu
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Posted - 2005.11.01 15:37:00 -
[82]
Lol wait till i show this link to some friends of mine.
I was talking about setting one of these up as a tackler, and they thought I was mad.
I had 7x Light Electron Blasters 1x 1Mn MWD 1x Web 1x Scrambler 1x Nanofibre
(cant remember what the other mid was)
Nims
99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P
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Mym Mars
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Posted - 2005.11.17 18:04:00 -
[83]
missions: 5x125mm rails (dunno type)(iron,15km opt) 2x150mm scout 1's (iron,23km opt) 2xmicro shield extender 1's 1xpartial power plant manager: shield power relay
for resource gathering: 5xEp-s gaussian 1 excavation pulse 1xNanomechanical cpu enhancer 1
for currior missions: 1x10mn afterburner 1 (753 m/s)
in short, this baby will handle alot and take a lot of punishment too. but it still runs like a two legged dog, and has the sensor range of my mom.
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FireFoxx80
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Posted - 2005.11.17 18:45:00 -
[84]
I normally fit:
7x 125mm 1x Small Nos
1x Small Shield Extender 1x Passive Thermal Hardener 1x EM Multispec 1x 1MN AB
1x Tracking Computer
Good for getting on killmails, the amount of damage a destroyer can put out is scary.
23? # Missile Tool # ex: P-TMC : USAC |

Aibee
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Posted - 2005.11.17 18:52:00 -
[85]
7x 125mm 1 mwd/ab and support stuff scramblers, webs etc cap relays, nanos armor rep or something
I cant say anything about mining because I dont do mining but miners is good I guess 
Gotta get a sig :/ |

J Rebel
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Posted - 2005.11.17 22:11:00 -
[86]
Bit of a n00b here, but here's mine:
4 150mm Gauss 1 Launcher w/rockets 3 125mm autocannons of various types that i picked up
shield boost ship scanner passive targeter
Rips through AI easily enough, but I'm still such a n00b on the skill tree, so i stick to 0.4 and above.
I've happened upon 4 280mm Howitzers, as well, and am curious as to y'all's thoughts regarding the pros/cons of those weapons. I'm also considering switching back to a standard missile launcher with sabretooths.
Suggestions, rips, fun at my expense expected anxiously!
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funkymunky
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Posted - 2005.11.17 22:43:00 -
[87]
hmm commorant i like 8 small nosferatu webber scrambler mwd and whatever u like in lows
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Com Cam
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Posted - 2005.11.22 04:18:00 -
[88]
Unless a lot has changed since I deployed to and returned from Iraq, an Osprey will out mine a Med Mining barge (or mine just as well) and def out mine a Moa. The Osprey has a bonus for mining (20% per laser per lvl) and is cheaper to buy than a Moa. You also can get into an Osprey (cruiser lvl 1) quicker skills wise than a Moa (cruiser lvl 3). Keep your drones handy and some missiles (heavy or light depending on local npc rats) either in limited supply in your cargo hold or throw them in a nearby anchored secure can (to save cargo space for ore) until you need to reload.
Granted, you will need Miner II's and cruiser 4 to out mine that med barge, but it will do it. At the time, I only had mining 4 and astrogeology 4 along with cruiser 4.
Originally by: Orthud Mor Well this is a little off topic, but if you're mining in the Osprey you might as well mine in the Moa. Here's my set up and it works solo mining in 0.5 no problem.
Hi: 2 x heavy missile launchers (any will do) 4 x Miner II
Mid: 1 x medium sh. booster 1 x medium sh. extender 1 x 10 MWD
Low: 4 x CPU II
With an additional drone bay of 3 basic mining drones this set up works just as well as a small mining barge with a lot more sting to it. I can even kill rats without stopping the mining :) (Just call in the drones). Note: the mid slots might not be totally accurate, I'm at work atm so I don't recall exactly the sh. setup. 
back on topic, i am reading this with great intrest. after being out of the game for a while, it is almost like a new game. I am just thankful i had a friend and my wife keep my training going for me. I am finding that this little ship (destroyer) packs a bit more punch than i remember...was it buffed some in recent patch?
"Always maintain a rigid state of flexibility"
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Nimbu
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Posted - 2005.11.23 13:35:00 -
[89]
Ok I was playing and as a heavy ish tackler I came up with
Highs 4x Light Electron Blasters 4x Small Nos
Mids 1x MWD 1x Warp Scrambler, (20k/7.5k) 1x Webber 1x ECM/Remote Sensor Damp/ Webber
Lows 1x Nanofibre
I did try the ECM, however found it pretty useless and a major cap drain, so opted for a 2nd web. The Damp, well tbh only usefull for slowing lock times, as by the time your actually in range, the damp wont have much effect. Having said that a group with alternate Damp/Web's in that fourth slot should be good.
With the the nos's and the 2x web, mwd, and warp scram, I can run my cap fine for a long while.
Nims
99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P
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Cade Morrigan
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Posted - 2005.11.23 21:46:00 -
[90]
For missions and ratting:
6x150mm Scout Rail Guns with Iridium ammo 1xRocket Launcher with Defender Missiles
1xAB 1xShield Booster 2xCap Recharger
Micro Aux Power Core
Keep the rats at 24km or so (Destroyer skill at III, most gunnery skills at III) and rip them up. You can kill many rat frigs in 2 volleys.
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