| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

KaZaam
|
Posted - 2005.01.10 10:40:00 -
[1]
Post'em if you got'em! PvP, PvE, mining.. all of them! Personally i'm most intrested in a PvE setup, and wondering if there is one viable for missions. Level.2's perhaps? 
(link for the sticky)
|

Cadman Weyland
|
Posted - 2005.01.10 11:34:00 -
[2]
ive been trying this out.
7 x 125 rails (iron, anti and iridium ammo), 1 rocket launcher (defenders) usuall med slot gear, s shield booster, sensor booster etc.
Seems pretty effective, though im not convinced the sensor booster does much. Can still lock inties in under 5 secs with or without it.
Director of Empire Ops and Chief Carebear |

Mahq Mur
|
Posted - 2005.01.24 08:07:00 -
[3]
You can laugh at me, I use it for mining in 0.5-0.7.
Hi: 4x125mm Railguns (2 tungsten, 2 antimatter); 1xGatling Pulse laser (safe ammo space); 2xMining Tech 2 (as far as the cap can take it, 3 will suck your comr dry lol); 1xStd missile Launcher (pirahna light).
Med: Small shield booster, roid scanner, cap recharge rate
Lo: Basic Co-pro
worst case i face during mininig - 2 merlins + 5 condors i cleared them out, but suffer some shield damage. They all spawn within 25km from me, and i have to stop mining to concentrate on fighting and safe some cap for shield boosting.
However, i would like to know how to config this comr for Rogue drones in 1.0 deadspace. I went there twice nearly died there.....damn, what a disgrace.
|

Typherin laidai
|
Posted - 2005.01.24 08:31:00 -
[4]
Originally by: Mahq Mur You can laugh at me, I use it for mining in 0.5-0.7.
Hi: 4x125mm Railguns (2 tungsten, 2 antimatter); 1xGatling Pulse laser (safe ammo space); 2xMining Tech 2 (as far as the cap can take it, 3 will suck your comr dry lol); 1xStd missile Launcher (pirahna light).
Med: Small shield booster, roid scanner, cap recharge rate
Lo: Basic Co-pro
worst case i face during mininig - 2 merlins + 5 condors i cleared them out, but suffer some shield damage. They all spawn within 25km from me, and i have to stop mining to concentrate on fighting and safe some cap for shield boosting.
However, i would like to know how to config this comr for Rogue drones in 1.0 deadspace. I went there twice nearly died there.....damn, what a disgrace.
Is this a joke or do you really mine in your destroyer ?
The only thing I can think of is that your getting yourself used to a ship made of Paper so that you wont be ****ed when you buy your first barge 
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Mahq Mur
|
Posted - 2005.01.24 08:42:00 -
[5]
Yep, thats why I said laugh at me. I DO mining in this paper ship.
As I brew destroyer skill further, it makes me like it so much that I'll hang on it until I get my cruiser skill.
Also, if I can do lucrative stuff out of this paper ship, why not?
Hmmm, I'm thinking of putting Tech 2 stuff to this ship.....
|

Typherin laidai
|
Posted - 2005.01.24 08:55:00 -
[6]
Rofl, please dont, And mining in a destroyer doesn't quite count as lucrative :) 
I feel sorry for any man Mining ... urr never mind in a destroyer with 2 Miner II .. ..
Lol convo me in game and il give you a cruiser but Only the grounds you never mine again  Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

BrerLapin
|
Posted - 2005.01.24 12:59:00 -
[7]
Their just jealous you though of it first bud.
2x Mining Laser II's & a CU VaporLaser. 1x 125 Compressed, 1 x 75mm Prototype (Pluto/Iridium/AM) & a Standard Missile Launcher with Bloodclaws.
Shield booster, Tech II Shield extender & EM & Heat hardeners.
Processor.
I mine ridicolously fast & never had any problems at all with 3-4 coming at me at a time. AFAIC its the only way to get three mining lasers on the go before training cruiser, Im going to crunch the numbers on the Osprey which should be much better due to the yield but I am only 11 days old anyhoo :D The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

Typherin laidai
|
Posted - 2005.01.24 13:30:00 -
[8]
/me Sighs
Me reads the post again....
Bigger Sigh Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Mahq Mur
|
Posted - 2005.01.25 05:46:00 -
[9]
Originally by: BrerLapin Their just jealous you though of it first bud.
2x Mining Laser II's & a CU VaporLaser. 1x 125 Compressed, 1 x 75mm Prototype (Pluto/Iridium/AM) & a Standard Missile Launcher with Bloodclaws.
Shield booster, Tech II Shield extender & EM & Heat hardeners.
Processor.
I mine ridicolously fast & never had any problems at all with 3-4 coming at me at a time. AFAIC its the only way to get three mining lasers on the go before training cruiser, Im going to crunch the numbers on the Osprey which should be much better due to the yield but I am only 11 days old anyhoo :D
Osprey....yay! My ultimate goal!
|

Stregone
|
Posted - 2005.01.25 06:17:00 -
[10]
I mined in my Comorant before I got an osprey, so 
|

Ryoji Tanakama
|
Posted - 2005.01.25 09:28:00 -
[11]
Just tried this last night. At work now so cant double check, appologise if i get a mod name wrong.
High: 7 125mm scout, 1 rocket launcher
Med: 1mn ab II, Small shield booster II, Annointed EM hardener, Named cap recharger
Low: Rail dmg mod II (magnetic something)
Has much spare cpu and uses 66/66 grid at my current skills.
Lead ammo in guns i think for about 20km optimal. ab keeps distance and all mods will run for ages. If anything does get close fire up the rockets.
~ Ryoji Tanakama |

Gian Bal
|
Posted - 2005.01.25 11:31:00 -
[12]
mining is boring, m'kay?
|

Mallagen
|
Posted - 2005.01.25 12:02:00 -
[13]
Ok, fine, ninjamining in a corm isn't impossible, 5 EP-S Gaussians (figuring a CoPro II in the lone low slot). But how and why would one want to do such a thing? 
|

d'hofren
|
Posted - 2005.01.25 12:41:00 -
[14]
I once practiced fly by tacking with a corp mate flying a corm.
For a laff he fitted a couple of nos and sucked the cap out of me as I approached him. My cap was at about 60% when I started my run, (This must of been the third or so run I made). He locked my on the approach and had me almost dry in a few seconds. My mwd runs out of juice as it starts a new cycle and I was left with nothing but interia to take me out of range. I think he got two railgun volleys in on me and I finally pulled out of range with about 40% armour left. Any missiles that hade been chasing me would have caught me a few seconds later.
Ever since I have wondered how viable a corm might be in a solo BS support role. It would be interesting to try the same experiment with a inty against a similar setup.
|

Mahq Mur
|
Posted - 2005.01.25 13:30:00 -
[15]
Originally by: Stregone I mined in my Comorant before I got an osprey, so 
Say, would you kindly put your Osprey ultimate mining config to the forum also? 
|

Mahq Mur
|
Posted - 2005.01.25 13:32:00 -
[16]
Originally by: Gian Bal mining is boring, m'kay?
Well, should re-phrase it pal. Mining is a kind of "Zen"  same as fishing, you know?
|

Typherin laidai
|
Posted - 2005.01.25 13:43:00 -
[17]
No Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

lythos miralbar
|
Posted - 2005.01.25 13:47:00 -
[18]
Gate camping setup =
High :- 7x 150mm prototype gauss guns + AM Mids :- 2x sensorbooster II, webber, 20km disrupter Low :- micro aux power core
General flying around looking for a fight =
High :- 7x 150mm prototype gauss guns + AM Mids :- 20km disrupter, webber, 1X multipsec jammer, 1x galentine jammer (anti taranis grrrr) Low :- micro aux power core
The first is normally used with support.. you can disrupt almost anything, but if you catch an inty and it fights, its toutch and go if the other guy knows what hes doing.
The seconds is for general roaming around PvP. You'll be able to decimate taranis's with this. Just lock and fire on em ASAP.. then wait till he gets in close and web/scramble/jam them..
If you listen very carefully you can almost hear the taranis pilot scream as he realises hes going to lose his inty.. and theres NOTHING he can do about it.. muuuhhahahahahha 
|

Mahq Mur
|
Posted - 2005.01.25 14:08:00 -
[19]
Originally by: Ryoji Tanakama Just tried this last night. At work now so cant double check, appologise if i get a mod name wrong.
High: 7 125mm scout, 1 rocket launcher
Med: 1mn ab II, Small shield booster II, Annointed EM hardener, Named cap recharger
Low: Rail dmg mod II (magnetic something)
Railguns do have flaw on swamps (>10) of close-range rogue drones......and I still do not have a solution for it.
I use gatling pulse lazer (radio s), and it does help me to eliminate some weak ones. But I do not like to mount all pulse lazer in my comr. To my surprise, all my railguns missed!!!
|

Cracken
|
Posted - 2005.01.25 14:53:00 -
[20]
Setup for pvp:
Hi's: 5x125mm rails, 2x cap vampires, 1x stnd missle launcher with flameburst or piranha ligh missles or a rocket launcher with defenders
Mids: Best webber you can buy, caprecharger (or named if you have cpu problems), 20k disruptor, Small shield booster 2
Lows: 1xmapc
|

Ryoji Tanakama
|
Posted - 2005.01.25 16:13:00 -
[21]
Originally by: Mahq Mur
Originally by: Ryoji Tanakama Just tried this last night. At work now so cant double check, appologise if i get a mod name wrong.
High: 7 125mm scout, 1 rocket launcher
Med: 1mn ab II, Small shield booster II, Annointed EM hardener, Named cap recharger
Low: Rail dmg mod II (magnetic something)
Railguns do have flaw on swamps (>10) of close-range rogue drones......and I still do not have a solution for it.
I use gatling pulse lazer (radio s), and it does help me to eliminate some weak ones. But I do not like to mount all pulse lazer in my comr. To my surprise, all my railguns missed!!!
The afterburner will keep slower drones in rail range and so long as your tank lasts the rockets should be enough for faster ones. however, try short-range ammo and swap a mid slot for a tracking comp.
~ Ryoji Tanakama |

Mahq Mur
|
Posted - 2005.01.26 04:51:00 -
[22]
Originally by: Ryoji Tanakama
The afterburner will keep slower drones in rail range and so long as your tank lasts the rockets should be enough for faster ones. however, try short-range ammo and swap a mid slot for a tracking comp.
Hmmm, correct me if I'm wrong. I think AB n shield booster consume too much of the cap, & I don't think they can work together. I'll sacrifice the AB for a tracking comp.
But hey, I think rocket launcher might helps on the RoF (not sure though) cos I use std launcher with 12.75s firing rate! 
|

Ryoji Tanakama
|
Posted - 2005.01.26 11:07:00 -
[23]
You should be able to run the afterburner for a LONG time. The booster will eat up cap but you should have plenty of time before you run too low and have to warp out.
The only trouble I've had is from stationary turrets due to their range.
~ Ryoji Tanakama |

Papermate
|
Posted - 2005.01.26 15:26:00 -
[24]
7 ion blaster tech2 1 rocket launcher 1mn ab tech2 2 webbers, 1 warp scrambler cap relay.
Any1 who comes close goes bye bye :D
"Master of Papercuts" |

Shinshi Casoyako
|
Posted - 2005.01.26 16:01:00 -
[25]
Originally by: Mahq Mur You can laugh at me, I use it for mining in 0.5-0.7.
Hi: 4x125mm Railguns (2 tungsten, 2 antimatter); 1xGatling Pulse laser (safe ammo space); 2xMining Tech 2 (as far as the cap can take it, 3 will suck your comr dry lol); 1xStd missile Launcher (pirahna light).
Med: Small shield booster, roid scanner, cap recharge rate
Lo: Basic Co-pro
Looks roughly the same as me only I use 3 named miner 1 and cargo expander. I mine in an osprey now but fiting 3 miners on a ship is the best I could do when I could not fly cruiser yet (can fly raven now). If I dont fit my cormarant with that setup I usually go for:
7X 150mm prototype with Uranium charges 1x arbalast rocket launcher with ether defenders or rockets
1x small shield booster 1x afterburner 2x crap
1x something
This normally cuts through any frig out there with ease. Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Mahq Mur
|
Posted - 2005.01.27 02:17:00 -
[26]
Originally by: Papermate 7 ion blaster tech2 1 rocket launcher 1mn ab tech2 2 webbers, 1 warp scrambler cap relay.
Any1 who comes close goes bye bye :D
Smart move on using blaster with webber to compensate the disadvantage of turret gun tracking speed flaw.
However, this setting I think best in a catalyst (Gallente destry) rather than comr. May be I'm too concious about the thin armour in a comr...
|

BrerLapin
|
Posted - 2005.01.27 09:00:00 -
[27]
Thats why the comorant has those lovely shields :p The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

ELECTR0FREAK
|
Posted - 2005.01.27 11:46:00 -
[28]
Blasters have great tracking, you don't even need a webber to keep your enemy still, though it will help a bit. Put a MWD on your Corm, fit it out with lots of blasters, and use it as a mini-blasterax.
|

Mahq Mur
|
Posted - 2005.01.27 13:54:00 -
[29]
I notice the comr has no shield resistance on EM, should I get a magnetic scattering amplifier to enhance it?
|

R31D
|
Posted - 2005.02.04 21:26:00 -
[30]
You guys can actually get 7x 150mms on it!!! I should really get a MAC
|

ErrorS
|
Posted - 2005.02.04 22:28:00 -
[31]
Edited by: ErrorS on 04/02/2005 22:36:39 On mine with 7m SP
High - one 150mm prototype rail, 3 125mm scouts and the rest normal 125s, give or take a named gun. One rocket launcher with rockets (or defenders).
Med - small shield booster, AB, sensor booster, web for the small ships that wont get off your ass
low - rail damage mod
insane ship. I tear through frigates like it's nothing.. Finished a lv4 complex with little trouble (it took some time, however). Killed a few 90k rats, a few 50k, a 45k and a ton of ~10k rats.
Use iron ammo with the AB and you can snipe just about any cruiser NPC in the game. Keep at around 31k and they can't hit you. 20dmg per rail * 7, every 2.2 seconds. Not bad for a 1m isk ship.
Great ship.. sadly I lost mine trying to take a Blaster Thorax at close range in a complex :(
and the booster is a must. This ship has a locking range (for me) of about 34km without a booster.. my weapons were effective up to 40km with lv1 destroyer skill. Can't imagine how insane this ship would be with LV5 destroyer. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
|
Posted - 2005.02.04 22:35:00 -
[32]
Edited by: ErrorS on 04/02/2005 22:35:22 guys, this ship's strength is it's RANGE. It cannot handle very many shots.. cruisers rip the cormorant apart like it's nothing. But you can take ANY cruiser NPC in the game if you keep at range. Train the destroyer skill and use the furthest reaching guns you can fit.
35k(about, may be less. I forget) optimum range with iron on a 150
+10% = 38k +10% = 42k +10% = 46k +10% = 51k +10% = 56k
nearly 56k OPTIMUM. (this is rough, dont pick it apart please) You can hit for good shots much further. Insane tracking speed bonuses mean you can hit just about anything up to 70k depending on your gunnery skills.
it's a quick ship. AB or MWD and you can stay out of range of any cruiser in the game. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Mahq Mur
|
Posted - 2005.02.06 13:02:00 -
[33]
Originally by: R31D You guys can actually get 7x 150mms on it!!! I should really get a MAC
just got an Osprey for mining.....However, I'm working very hard to get 7x150mm Tech 2 Railgun and destroyer lvl 5.
How insane will it be? 
|

R31D
|
Posted - 2005.02.06 23:04:00 -
[34]
Edited by: R31D on 07/02/2005 18:36:04 My setup (PvP) currently is (This pretty much beat an Assault Frig (he flew away when he realised he couldn't win)):
7x 125mm (all named) 1x Rocket w. Defenders
3x Sensor Dampners(switch for Cap recharger/shield boosters for PvE) 1x MWD
1x Warp Core Stabilizer
It works pretty well in a PvE situation as well (beat a Thorax the other day)
|

Ethan Tomlinson
|
Posted - 2005.02.07 17:40:00 -
[35]
hey mahq mur try this...
train learning skills to lvl 4 atleast or go to 5 and then the advanced learning skills depending wether your in the game for the long haul or not
then train electronics/engineering lvl 5...guarantee u will be able to fit most anything u want
then train whatever u want
hint: it will be a long time before u will be usin assault frigs effectively so get good with caldari cruisers for PvE and destroyers for PvP 
P.S. caldari cruiser lvl 5 I get 144units ore/miner II thats with only lvl 4 mining so its like having 6 miner II's instead of 3 
A healthy setup for a cormorant I would figure to be 7 t2 125mm rails and a standard launcher or 5 t2 150mm rails 2 small nosferatu's and a standard launcher at least 1 tracking comp II, maybe a t2 or gistii shield booster, 2 cap rechargers and a magnetic stab II or PDU II in the lows but i dont fly em really
|

Mahq Mur
|
Posted - 2005.02.08 03:08:00 -
[36]
Originally by: Ethan Tomlinson hey mahq mur try this...
train learning skills to lvl 4 atleast or go to 5 and then the advanced learning skills depending wether your in the game for the long haul or not
then train electronics/engineering lvl 5...guarantee u will be able to fit most anything u want
then train whatever u want
hint: it will be a long time before u will be usin assault frigs effectively so get good with caldari cruisers for PvE and destroyers for PvP 
P.S. caldari cruiser lvl 5 I get 144units ore/miner II thats with only lvl 4 mining so its like having 6 miner II's instead of 3 
A healthy setup for a cormorant I would figure to be 7 t2 125mm rails and a standard launcher or 5 t2 150mm rails 2 small nosferatu's and a standard launcher at least 1 tracking comp II, maybe a t2 or gistii shield booster, 2 cap rechargers and a magnetic stab II or PDU II in the lows but i dont fly em really
Thanks for the advice. 
I recognize the fact on getting Electronics & Engineering lvl 5, it'll boost your cpu/grid usage. My priority now is a small rail specialization. Yep, seems like I still got a long way to go before my comr really look dangerous.  I've got all that to lvl 4 already, and now is the painfully waiting time for lvl 5.
Personally, I prefer the 125mm over the 150mm for the RoF, not forgetting destroyer has 25% penalty on RoF. Of course Gunnery lvl 5 will solve this (damn! not another lvl 5 skill?).
Currently I'm only Caldari cruiser lvl 2 on my Osprey, but I can filled 4 giant cans in less than an hour, what's gong to happen if I got cruiser lvl 5? (double Damn on yet another lvl 5 skill!).
p.s. all my learning skills r at lvl 4 now, and most of the lvl 5 skills (x1 time multiply) takes about 7 days w/o any implants. I've no intension to train learning and attribute skill to lvl 5 cos look kinda stupid on wasting my 6 weeks subscription on these.
|

Mahq Mur
|
Posted - 2005.02.08 03:20:00 -
[37]
Originally by: Ethan Tomlinson hey mahq mur try this... A healthy setup for a cormorant I would figure to be 7 t2 125mm rails and a standard launcher or 5 t2 150mm rails 2 small nosferatu's and a standard launcher at least 1 tracking comp II, maybe a t2 or gistii shield booster, 2 cap rechargers and a magnetic stab II or PDU II in the lows but i dont fly em really
btw, whats a PDU?
And hey, do tracking comp need gunnery 5? 
How do you all keep your nerve during the lvl 5 learning time? 
|

R31D
|
Posted - 2005.02.08 20:09:00 -
[38]
Edited by: R31D on 08/02/2005 20:09:41 PDU = Power Diagnostic Unit, damned useful
Yep,it needs Gunnery 5
By not worrying about what I'm training. As long as I'm training something, I don't mind.
|

Zork100
|
Posted - 2005.02.08 22:34:00 -
[39]
After going over the 16mil SP threshold you really dont look at the training times ne more. You think what you want and what will be most useful. Currently I have almost all engineering and electronics skills to lvl 5. Including Tactical shield manipulation lvl 5 which was the latest and greatest training time 
|

DoctorDanny
|
Posted - 2005.02.08 23:47:00 -
[40]
I'm looking for a nice setup that will take care of them irritating 4000mps inties that stay out of webby range and use 20kms scramblers. I want them to die before they realize they're being hit and warp out.
Was thinking something along the lines of 7 150's and 4 tracking comps. Would a) the commorant's cpu allow this and b) this setup be as effective as I hope it to be? 
|

Kin Oreyn
|
Posted - 2005.02.09 02:03:00 -
[41]
Originally by: lythos miralbar Gate camping setup =
High :- 7x 150mm prototype gauss guns + AM Mids :- 2x sensorbooster II, webber, 20km disrupter Low :- micro aux power core
General flying around looking for a fight =
High :- 7x 150mm prototype gauss guns + AM Mids :- 20km disrupter, webber, 1X multipsec jammer, 1x galentine jammer (anti taranis grrrr) Low :- micro aux power core
The first is normally used with support.. you can disrupt almost anything, but if you catch an inty and it fights, its toutch and go if the other guy knows what hes doing.
The seconds is for general roaming around PvP. You'll be able to decimate taranis's with this. Just lock and fire on em ASAP.. then wait till he gets in close and web/scramble/jam them..
If you listen very carefully you can almost hear the taranis pilot scream as he realises hes going to lose his inty.. and theres NOTHING he can do about it.. muuuhhahahahahha 
My suggestion to the original poster is create a setup that is completely your own like Lythos' second setup here. It is the only setup in this thread that my standard setup on my Taranis does not automatically counter in some way. I can't even remember how many Cormorants I've killed solo with my Taranis. IMHO you should find something that works and keep it to yourself
|

Mahq Mur
|
Posted - 2005.02.09 11:58:00 -
[42]
Originally by: Zork100 After going over the 16mil SP threshold you really dont look at the training times ne more. You think what you want and what will be most useful. Currently I have almost all engineering and electronics skills to lvl 5. Including Tactical shield manipulation lvl 5 which was the latest and greatest training time 
omfg! I'm just a little over 1mil SP 
And do you still do kill mission during the long training time? I'm damn worry about losing any ship for those stupid mission cos then I'll have to do crazy mining for 2 days to get back what I've lost. 
|

Channler
|
Posted - 2005.02.10 21:44:00 -
[43]
Edited by: Channler on 10/02/2005 21:51:37 Well I'm fairly new to this game (16 days) but my setup is like this
Hi Slot
7 x 125mm Carbide Rails
1 x Limo's Launcher
Med Slot
2 x (I'm not sure what they are called) Kenetic Dampeners?
1 x AB
1 x Small Shield Booster
Low Slots
1 x Type E diagnostics system (SP?) I'm not sure about this one...
So hows that.. I didn't think too bad since this is only meh 16 day
BTW I only got I think 300k skill points
|

KamikazeHamster
|
Posted - 2005.03.06 19:55:00 -
[44]
If anyone still cares about this thread, use a Cap Booster with 3x 100 Charges. It owns. MWD's can go on for as long as you want (I know this was a big problem, when I was a noob)
|

Mahq Mur
|
Posted - 2005.03.07 02:07:00 -
[45]
Originally by: KamikazeHamster If anyone still cares about this thread, use a Cap Booster with 3x 100 Charges. It owns. MWD's can go on for as long as you want (I know this was a big problem, when I was a noob)
Mwd hurt the accuracy of railguns. As far as I concerned, I'll utilize mid-slot to extend my shield HP, and rain the rats with all my railguns. The faster the rat dies, the higher the surviving chance I have. Sad to say, comr is not fit for draggy warfare.
|

Mirian Blake
|
Posted - 2005.03.12 22:21:00 -
[46]
If you wan't to take down drones. I would suggest you try out with couple of Small tech 2 plasma smartbombs. But you have to be carefull or you might end up travelling in a pod.
|

DaHuaLian
|
Posted - 2005.03.14 04:32:00 -
[47]
Originally by: Mirian Blake If you wan't to take down drones. I would suggest you try out with couple of Small tech 2 plasma smartbombs. But you have to be carefull or you might end up travelling in a pod.
Thats why I'll leave this skill alone until I can fight in 0.0 
But I found fitting 2x t2 neutron blaster will be able to handle the drones well, thx to the tracking speed.
|

Havoc Unleashed
|
Posted - 2005.04.03 21:53:00 -
[48]
my setup for a cormorant, even though i rarely use it is the following,
Hi: 7x125mm rails (antimatter) 1x assualt launcher (deffenders)
For the turrets they deal more dammage plus the added factor of antimatter, track speed really dosn't mater in this case cause of a webber which will be installed. The assualt is the fasstest small missle launcher, so use it for deffenders in case a frig fires one at ya.
Med: 1xNormal webber or named 1x1mn Afterburner or 1mn MWD 1xSmall armor repairer 1xSmall sheild booster
So what if your grid cant hanndle this setup, raise your skills that boost you powergrid output and leave moduals that arnt being used at the time offline. The webber helps to keep the sppedy swarm around you nice and slow for the turrets to blast away at.
Small:
Possibly 1x nammed weapon mod or what evr the hell ya want. And dont ***** at this setup, it works if you know how to use it.
|

Montero
|
Posted - 2005.04.03 22:43:00 -
[49]
armour repairs go in low slots....
|

Famine Aligher'ri
|
Posted - 2005.04.14 06:04:00 -
[50]
New Patch requires new setups!
-High- 4x Small Named NoS 4x 75m II (Just playing with)
-Medium- 1x AB II (Might go MWD, Havn't tried) 2x ECM - MultiJammer I or II (High EW required) 1x Named WS
-Low- Power Diagnostic II
Setup pretty much rocks cept for speed. Affraid to do MWD but going to try tomorrow. The NoS's really do a lot with helping run most of the eletronic platform. It's designed to solo support the Multi-Jammers, but do to the new EW. You get a lot of jams just cycling threw 1 ECM. However, it's not made to solo jam forever. Just long enough to put down the victim. Worked good on a number of cruisers tonight. Can't beat 211.8 vampiric energy every 20 seconds (ECM Cycles). So if you don't cripple your opponent with the ECM, you will with the NoS. Only flaw is like I said, not capping 500+600m/s.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Conrad Baal
|
Posted - 2005.04.14 07:59:00 -
[51]
Here's mine:
Hi:
3x 150mm 'Scout' Accelerator Cannon 3x 125mm 'Scout' Accelerator Cannon 'Malkuth' Standard Launcher with Defender Missiles Cloaking Device 1
Med:
Cold-Gas ArcJet Thrusters Photo Scattering Heat Disipation Either Kinetic or Explosive depending on enemy
Low:
Mag Stab 1
Works for me - see what you think.
|

Kaylona Tso
|
Posted - 2005.04.14 09:12:00 -
[52]
Edited by: Kaylona Tso on 14/04/2005 09:15:56
Originally by: Mahq Mur
Originally by: Stregone I mined in my Comorant before I got an osprey, so 
Say, would you kindly put your Osprey ultimate mining config to the forum also? 
For 0.0
3 Miner IIs, 2 rocket launchers w/ defenders
1 MWD, 2 cap rechargers, survey scanner
3 x Inertia Stab II
8 light drones
Use the Inertias to align to warp quickly and get the hell out of dodge if some nasty spawns get on you fast. If you get into trouble use your drones as cheap decoys. -----
|

Refinerix
|
Posted - 2005.04.20 08:48:00 -
[53]
Edited by: Refinerix on 20/04/2005 09:43:20 Forget about the afterburners and mwd's for pvp, your Cormorant can't catch anything unless the target makes a mistake.
Basic anti-frig/inty setup: HI: 7x 125mm rails, 1x rocket launcher MED: 2x webbys, 1x 7.5km scrambler, 1x T2 shield booster LOW: damage mod
One webby is not enough to slow down a fast inty, it can still escape if it has mwd, but you could try to fit one EW and a sig amp in the low slot. No use changing the rocket launcher for a standard missile launcher, since if the target is over 10km away from you, you can't web it so light missiles can't catch it. Rocket launcher also has better DOT.
EDIT: Haven't really thought about blasters but they could work if the target is brave enough to come close enough, but then you have no countermeasure to a Crow pilot orbiting 20km from you |

marioman
|
Posted - 2005.04.20 09:20:00 -
[54]
For lvl 2 missions when i feel like flying it:
7x 125mm Rail IIs with Iridium, 1 arbalest std launcher 1 small shield booster II, 2 named passive hardeners depending on NPC type, 1 cap recharger II 1 magnetic field stabilizer II
As for a full rack of 150mm IIs, its possible but it totally gimps it, we need MAPC IIs for it to fit em, it leaves about 4 grid with MAPC engi 5 and 7 150mm IIs...so u can say fit a small shield booster II and a rocket launcher...with 3 slots left heh.
|

Voltron
|
Posted - 2005.04.21 03:05:00 -
[55]
This works quite nicely vs ceptors
hi 1 x 150mm 6 x 125mm 1 x rocket w defenders
med 1 x ab 1 x 20km scram 1 x web 1 x target painter
lo 1 x hybrid dmg mod
|

Giladh
|
Posted - 2005.05.09 19:56:00 -
[56]
Edited by: Giladh on 09/05/2005 20:00:10 since I just lost my first destroyer I thought I'd add my now revised setup for general poking arround /agent lvl 2 missions.
high slots: 7*125 Railgun (scout/compressed coil, loaded with Tungsten for range) 1* 5200 Rocket launcher(with Defender missiles)
medium slots: 1 MN AB I Small shield Booster I Magnetic Scattering amplifer I (to increase shield EM-resistance) and this is the revision : Langour Drive distruptor I (Webifier).
Low slot: Power diagnostic System I (this one I will probably exchange once my engineering reaches lvl 4 and I find something better and more useful)
(reason of not using TECH II is that I am 2 weeks into the game.)
The story behind the loss of my ship: ("Si Dis Placet": Latin for "If the gods are willing") it was a normal rogue drone infestation mission (lvl2). I warp in, and target the 4 nearest enemies, somehow missing a drone even closer. My 7 railguns pound away, until I notice shields taking damage. So I target the new enemy and activate my afterburner, trying to leave him behind (400 m/s is ok for a guy in his 13th day into the game). The drone keep circling me, firing his puny weapon. Despite redirecting everything I have to firing against him I don't hit ****(125MMs have poor Tracking speed, and at 600m there's no chance I will hit him). Since he is 10x faster I cannot outrun him subspace. Chuckling softly to myself I try to warp to the nearest station. "Uhm, why didn't that work?", I ask myself. "Hey, did that box just say something about warm scrambling?". This is not good. I had just removed my warp descrambler. "I am soooo ******!". *booom*
:P So keep a webifier or a warp descrambler (preferably of level 2).
|

Orthud Mor
|
Posted - 2005.06.02 14:51:00 -
[57]
Well this is a little off topic, but if you're mining in the Osprey you might as well mine in the Moa. Here's my set up and it works solo mining in 0.5 no problem.
Hi: 2 x heavy missile launchers (any will do) 4 x Miner II
Mid: 1 x medium sh. booster 1 x medium sh. extender 1 x 10 MWD
Low: 4 x CPU II
With an additional drone bay of 3 basic mining drones this set up works just as well as a small mining barge with a lot more sting to it. I can even kill rats without stopping the mining :) (Just call in the drones). Note: the mid slots might not be totally accurate, I'm at work atm so I don't recall exactly the sh. setup. 
|

Abe LeRoy
|
Posted - 2005.06.02 17:16:00 -
[58]
PvP tackler Cormorant:
1x rocket launcher w/defenders 1x 150 mm railgun 5x 125 mm railgun 1x 75 mm gatling railgun
1x 1 mn micro warp drive 1x sensor booster 1x stasis webifier 1x warp scrambler
1x nanofiber internal structure I
Makes a good attrition unit 
|

Moondragon Jr
|
Posted - 2005.06.02 20:10:00 -
[59]
Edited by: Moondragon Jr on 02/06/2005 20:12:18 High: 7x 125mm Prototype Gauss Gun (or any other named gun) 1x rocket launcher with defender
Med: 2x Small Cap Booster IIs fitted with 150 Cap Booster Charges (fit 2 in each) 1x Medium Converse I Deflection Catalyzer* 1x X5 Engine Enervator (or any other named webber)
Small: 1x Micro Aux Power Core
*Had this for a long time but then replaced with Medium Shield Booster II when finished training the skill
With this setup, I was taking out 100k rats solo... You can play with the high slots, but as for low and med, for me this has proven to be the best PVE setup. In PVP, its deadly vs frigs, however assault frigs were still taking me out :(
PS Forgot to add: the only minus however is that I had to train Electronics and Engineering both to level 5 to get this setup fitted.
|

Retrax
|
Posted - 2005.06.06 14:09:00 -
[60]
PvE setup vs. frigates, drones and light cruisers:
2x 150mm Rails, 2x 75mm Gatling, 2x Ion Blaster, 1x Standard launcher 1x Small Shield Booster, 1x Afterburner, 1x Shield Extender, 1x Thermal Hardener 1x Magnetic Field Stabilizer
All |

lythos miralbar
|
Posted - 2005.06.06 14:28:00 -
[61]
High = 7x 150mm Railgun II
Mids = 2x sensorbooster II, good named web, named 20km disrupter
Low = micro aux power core
It is a tight squeeze and dont even apply if you havent got top notch fitting skill but it is NASTY.
Wil |

keepiru
|
Posted - 2005.06.06 15:32:00 -
[62]
This is what i use when im bored and feel like winging it in lvl2s:
7x 125mm Protos, 1x Arbalest Rocket 1MN AB II, Small Shield Booster II, 2 Passive Amps II PDU II
either hack them off with iron from far away, with defenders in launch |

Brannor McThife
|
Posted - 2005.06.09 09:59:00 -
[63]
I have been playing 1 week and I currently use:
1 x Miner II 3 x ES Gaussian 1 x Small Rocket Launcher
Have mining 4 (obviously) and nothing much else. I get 222m3.
I am going to try replace the 3 Gaussians with CU's, and bump that to 246m3.
I either do solo cycles, while training up Caldari Industrial so I can use the Badger II that I was donated (will have 3 cargo mods on it) for mass hauling. Or I mine with a friend who has a similar transport (can't recall the name).
Between us, in 0.7-1.0 space, we can make around 1.5mil an hour (he uses a small frigate with twin mining lasers while we fill a container). Not too bad for 1-week old newbies. :P
|

Brannor McThife
|
Posted - 2005.06.09 09:59:00 -
[64]
Edited by: Brannor McThife on 09/06/2005 10:00:14 Sorry... double post...first one appeared to timeout.
|

Cassie Nova
|
Posted - 2005.08.14 11:37:00 -
[65]
Edited by: Cassie Nova on 14/08/2005 11:39:53
Originally by: BrerLapin Thats why the comorant has those lovely shields :p
No kidding. I was on a routine run to pick up some stuff I bought and my Cormy went through a camped gate in 0.3 space. I don't know why I wasn't webbed/jammed/locked down, but I managed to warp out with 25% armor against 2 BS campers (one might have been sa cruiser, didn't stop to look! :D).
Clearly, my shields helped keep me alive long enough to finish orienting into warp.
My Cormorant is set up for a 15k optimum range right now, as follows.
High: 7x 125mm Railgun I (Iron ammo), Std Missle Launcher I (Piranhas) Medium : Basic Explosive & Kinetic Shield Hardeners, Small Shield Extender I, Small Shield Booster I Low: Nanofiber Hull Mod I
Generally speaking, I try to warp into encounters at 20 Km, lock my targets, and set Keep distance. Level 1 kill missions are a cinch. For level 2 missions I will swap defenders, since there are more missle rats in those. Sure, it's not as fast as an AB or MWD setup, and most frigs/drones will get in close after a bit but I try to tackle smaller groups first and focus the missles on anything that is gaining fast. Not a useful PvP setup, but it's what I got for right now.
Anyhow, ymmv, I let this character sit idle for a long time and am looking at getting back into things. As an alternative, I may replace 2 125mm rails with the 2 light ion blasters currently still on my Merlin, so that i have some point defense when things get too close..
(edit: Typo city, didn't preview it. :D
|

Jaasin N'Teal
|
Posted - 2005.08.15 02:34:00 -
[66]
Originally by: ErrorS my weapons were effective up to 40km with lv1 destroyer skill. Can't imagine how insane this ship would be with LV5 destroyer.
How do you get this kind of range? I'm thinking it's my newb skills (6days played so far), but thats a huge difference to my 16k optimum range. I've got normal 125mms equiped
|

Wingwarrior
|
Posted - 2005.09.04 05:28:00 -
[67]
I still keep a cormorant around as a run about, its basically a rocketlauncher(defenders just in case) a 10 mn ab, and what ever nanofiber mod you like, now before you start laughing histerically, it will do 750+ m/s, and works perfectly for going 5-15 jumps
|

Famine Aligher'ri
|
Posted - 2005.09.04 08:09:00 -
[68]
Highs - 4 Blaster/Rails (Autocannon IIs for me), 4 Knaive NoS Meds - 2xBest Named ECM (Non-Faction), Webber, Warp Scrambler Low - Plate/Nano whatever
Running this EW platform is pretty fun. Took it out to 0.0 and had a alot of close range inty's tackle me solo with it. Course, once they realized they were target jammed. It was over. Tactics need apply!
-Famine Aligher'ri, of The Aligher'ri
|

Velorum LT
|
Posted - 2005.09.17 07:14:00 -
[69]
the ppl who laught about using destroyer as miner...
i use 5 lasers gaussian and i get 250+ ores per minute. better than osprey ;)
|

Eaglehorn
|
Posted - 2005.09.17 11:33:00 -
[70]
Its definately not better than osprey with a decent cruiser skill and miner II's :)
|

Marcuis
|
Posted - 2005.09.28 02:15:00 -
[71]
well i dont know about mining in the cormemnt but one thing i do know is i fly em all time for pvp or even pve i have experiment alot with it this is my main setup
high's = 7x 125mm Compressed coils or (prototype gauss) with animattar or iridium ammo
= Expensive One 7x 125mm rails t2
= 1x normal Laucnher or Rocet launcher with defenders and missiles of ur like in
Meduims = 1x AB mult spec (jammer) Webber target painter
lows = T2 dam mod (for the guns)
yes i know there is no shield boostin etc this is and all out fight who gets fire first wins and normal i do bc with the ird amo and at 20km range and jammin i fire first and blowen away then to finshed it off i send a missile up there asssss but to fight those ceptors well i change to anitmatter and web them at 10km and jammin and i blow them in like 2 secs with the the target painter running on them i do damage around 80 - 100 damage with rails lvl5 and special ones at lvl3 now if i used 125mm rails t2 guns i do more damage this is a frig and ceptor killin machine i have tried in on AF (Assualt Frigs) and let me tell u this if they are setup poorly i blow them away. Normal one volly of ur guns takes the shields down and i jammin for 18 secs so by time the jammin comes off there well into armor and about to hit strucutre
if u need to contact me and talk about it convo me or mail me in eve ( marcuis)
there is one distavnage i dont like about it is that the cormemnt is the slowest of the dessy i hope they improve the speed of the dessy
|

Ryles
|
Posted - 2005.10.04 11:33:00 -
[72]
Edited by: Ryles on 04/10/2005 11:33:26 I use this setup for solo huntingà
Hi X7 125mm compressed coils and one named standard launcher
Mid Afterburner (1mn), named 10K Webber, 2 20K Warp Disruptors
Low PDU/MAPC (basically whatever you need to get all that working)
If you have some backup, i.e. somebody there to tackle for you, then dump the Disruptors and stick a Target Painter and something else in. I use a Sensor Booster cos I like the glow 
|

StarLite
|
Posted - 2005.10.07 17:30:00 -
[73]
Edited by: StarLite on 07/10/2005 17:31:10 Cormo's own with gatecamps, this setup is purely ment to catch ceptors/pods/****tles trying to run past a gatecamp, it will lock them in just under a second [altho it takes the client about half a sec to a sec to actually target a ship after the timer reached 0 :( :( ]
Highs: whatever Mids: 3 * Sensor Booster II Lows: Whatever
I currently have 7 * 150MM
3 * SB II 1 * 20 disruptor
1 * MAPC
I could also take 125's and a 400 mm plate instead of the MAPC, giving 1100 armor.
I tried an autotargetter, but they simply dont work at all, they dont even target people that you have set at -10, instead I went for a rocket launcher [I am 0.75 PG short for a std launcher or a NOS :(] ___________________________________________________
|

Zaphroid Eulthran
|
Posted - 2005.10.14 19:19:00 -
[74]
Ok, my lastest attempt at a low S.P. PvE setup
Hi's 1x Limos standard launcher (Sabretooth) 7x 125mm Railgun I (Tungsten)
Med's 1x Small Shield booster I 1x Micro Cap Booster (200's 1 loaded) 2x Cap recharger I
Lo Cap Power relay
I carry a cold gas burner for travel First attempt at a serious setup, not tested this much,
Opinions? |

J Valkor
|
Posted - 2005.10.31 10:01:00 -
[75]
Edited by: J Valkor on 31/10/2005 10:02:11 As me and my friends just started playing we are all getting destroyers. One of my friends specialized and got the Badger MK2. How we work is that one of us plays the defender in the mining operation. The rest go pure mining lasers. For instance, my destoyer currently has 5 lasers on it that reaps in 1500+ a minute. The other destroyer mines at a decent rate, not close to mine, and then the Badger mK2 as well. All in all we can fill the thing in half an hour. Any pirates are dealt with by the fight geared destroyer.
As for combat, my skills only allow 6x 150's at the moment (compressed) but time and money should put that to 7x of the protos. I know it's not the ideal thing to use for mining, but I don't have the fething skills or money to do better. The main bonus of the Caldari varient IS that it has so much processing power, why let it go to waste?
|

Brad Stone
|
Posted - 2005.10.31 13:38:00 -
[76]
"Keep at around 31k and they can't hit you. 20dmg per rail * 7, every 2.2 seconds. Not bad for a 1m isk ship."
Sorry for n00bish q... but how do you get 31k range with 125mm rails + iron? Mine's only 15k :(
|

M3ta7h3ad
|
Posted - 2005.10.31 15:09:00 -
[77]
Originally by: Kaylona Tso Edited by: Kaylona Tso on 14/04/2005 09:15:56
Originally by: Mahq Mur
Originally by: Stregone I mined in my Comorant before I got an osprey, so 
Say, would you kindly put your Osprey ultimate mining config to the forum also? 
For 0.0
3 Miner IIs, 2 rocket launchers w/ defenders
1 MWD, 2 cap rechargers, survey scanner
3 x Inertia Stab II
8 light drones
Use the Inertias to align to warp quickly and get the hell out of dodge if some nasty spawns get on you fast. If you get into trouble use your drones as cheap decoys.
If you have a tanker for your mining op.
3 x Miner II's, 2 Standard Launchers with Kinetic Missiles 1 x Webber, 1 X AB II, 1 x survey scanner and 1 x shield booster 3 x inertia stabs
And... 8 Mining drones (tech 2 or harvester preferably :))
I currently have Cruiser 4, and my god.. this pulls in crazy amounts of ore. You will need to stagger your lasers I believe or your cargo will fill too fast after 1 cycle.
As for a cormorant.
4 Mining lasers + 4 railguns or small lasers took care of any rats I had bothering me, and mined roids like nobodies business when I was back in the frigate skills only stage.
|

space fox
|
Posted - 2005.10.31 16:32:00 -
[78]
i love my comoran for drone complexes.
7 125mm proto gauss 1 arblast rocket 1 best named 1 mw ab, 1 sehild bsoter also best named and a pair of cap cahrgrs, also suprise suprise, named 1 od i the low, yes its named
i lvoe this rig, it lacks tii cus i had most f this lying around in my hangar. i have taken on a 4/10 drone complex with this rig (it took hours but i manged it) i use fof in the launcher cus im too lazy to target them pesky drones. antimatter in the guns, ab in, turn it off and use the shield boster. if they are too strong turn around and fly off. they follow you, and if the ab is on are slower, reduce the speed and take them 1 by 1.
|

Aria Stardancer
|
Posted - 2005.10.31 21:05:00 -
[79]
Originally by: Mahq Mur
However, i would like to know how to config this comr for Rogue drones in 1.0 deadspace. I went there twice nearly died there.....damn, what a disgrace.
simple.. strip off the rails, and put on blasters + a micro smartbomb =)
|

Nomen Nescio
|
Posted - 2005.10.31 22:43:00 -
[80]
In pvp put nothing on med slots but sensor booster, yeah thats right 4 of them.
Logic is simple.
- If anything does not blow up in 2-3 volleys you are dead anyway
- Time advantage is crucial. Both for catching enemy which flees and engaging fist on enemy who attacks
- With 4 boosters your lock is near instant, about 1 sec on a shuttle. If you dont have boosters, its can be 3-5 seconds.
- Which is 1 extra volley or if enemy tries to retreat it maybe the only volley you can do.
- Webs, scrams and other gear has no value. because small stuff will die before they can warp and if they are strong you are dead.
|

Brad Stone
|
Posted - 2005.11.01 12:15:00 -
[81]
Could someone pls answer q I asked above about how to improve railgun range pls? someone was saying they can hit from over 30km with 125mm rails + iron ammo. I only get 16. What specific skills/modules are there that will get me ot to over 30k with 125mm rails?
|

Nimbu
|
Posted - 2005.11.01 15:37:00 -
[82]
Lol wait till i show this link to some friends of mine.
I was talking about setting one of these up as a tackler, and they thought I was mad.
I had 7x Light Electron Blasters 1x 1Mn MWD 1x Web 1x Scrambler 1x Nanofibre
(cant remember what the other mid was)
Nims
99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P
|

Mym Mars
|
Posted - 2005.11.17 18:04:00 -
[83]
missions: 5x125mm rails (dunno type)(iron,15km opt) 2x150mm scout 1's (iron,23km opt) 2xmicro shield extender 1's 1xpartial power plant manager: shield power relay
for resource gathering: 5xEp-s gaussian 1 excavation pulse 1xNanomechanical cpu enhancer 1
for currior missions: 1x10mn afterburner 1 (753 m/s)
in short, this baby will handle alot and take a lot of punishment too. but it still runs like a two legged dog, and has the sensor range of my mom.
|

FireFoxx80
|
Posted - 2005.11.17 18:45:00 -
[84]
I normally fit:
7x 125mm 1x Small Nos
1x Small Shield Extender 1x Passive Thermal Hardener 1x EM Multispec 1x 1MN AB
1x Tracking Computer
Good for getting on killmails, the amount of damage a destroyer can put out is scary.
23? # Missile Tool # ex: P-TMC : USAC |

Aibee
|
Posted - 2005.11.17 18:52:00 -
[85]
7x 125mm 1 mwd/ab and support stuff scramblers, webs etc cap relays, nanos armor rep or something
I cant say anything about mining because I dont do mining but miners is good I guess 
Gotta get a sig :/ |

J Rebel
|
Posted - 2005.11.17 22:11:00 -
[86]
Bit of a n00b here, but here's mine:
4 150mm Gauss 1 Launcher w/rockets 3 125mm autocannons of various types that i picked up
shield boost ship scanner passive targeter
Rips through AI easily enough, but I'm still such a n00b on the skill tree, so i stick to 0.4 and above.
I've happened upon 4 280mm Howitzers, as well, and am curious as to y'all's thoughts regarding the pros/cons of those weapons. I'm also considering switching back to a standard missile launcher with sabretooths.
Suggestions, rips, fun at my expense expected anxiously!
|

funkymunky
|
Posted - 2005.11.17 22:43:00 -
[87]
hmm commorant i like 8 small nosferatu webber scrambler mwd and whatever u like in lows
|

Com Cam
|
Posted - 2005.11.22 04:18:00 -
[88]
Unless a lot has changed since I deployed to and returned from Iraq, an Osprey will out mine a Med Mining barge (or mine just as well) and def out mine a Moa. The Osprey has a bonus for mining (20% per laser per lvl) and is cheaper to buy than a Moa. You also can get into an Osprey (cruiser lvl 1) quicker skills wise than a Moa (cruiser lvl 3). Keep your drones handy and some missiles (heavy or light depending on local npc rats) either in limited supply in your cargo hold or throw them in a nearby anchored secure can (to save cargo space for ore) until you need to reload.
Granted, you will need Miner II's and cruiser 4 to out mine that med barge, but it will do it. At the time, I only had mining 4 and astrogeology 4 along with cruiser 4.
Originally by: Orthud Mor Well this is a little off topic, but if you're mining in the Osprey you might as well mine in the Moa. Here's my set up and it works solo mining in 0.5 no problem.
Hi: 2 x heavy missile launchers (any will do) 4 x Miner II
Mid: 1 x medium sh. booster 1 x medium sh. extender 1 x 10 MWD
Low: 4 x CPU II
With an additional drone bay of 3 basic mining drones this set up works just as well as a small mining barge with a lot more sting to it. I can even kill rats without stopping the mining :) (Just call in the drones). Note: the mid slots might not be totally accurate, I'm at work atm so I don't recall exactly the sh. setup. 
back on topic, i am reading this with great intrest. after being out of the game for a while, it is almost like a new game. I am just thankful i had a friend and my wife keep my training going for me. I am finding that this little ship (destroyer) packs a bit more punch than i remember...was it buffed some in recent patch?
"Always maintain a rigid state of flexibility"
|

Nimbu
|
Posted - 2005.11.23 13:35:00 -
[89]
Ok I was playing and as a heavy ish tackler I came up with
Highs 4x Light Electron Blasters 4x Small Nos
Mids 1x MWD 1x Warp Scrambler, (20k/7.5k) 1x Webber 1x ECM/Remote Sensor Damp/ Webber
Lows 1x Nanofibre
I did try the ECM, however found it pretty useless and a major cap drain, so opted for a 2nd web. The Damp, well tbh only usefull for slowing lock times, as by the time your actually in range, the damp wont have much effect. Having said that a group with alternate Damp/Web's in that fourth slot should be good.
With the the nos's and the 2x web, mwd, and warp scram, I can run my cap fine for a long while.
Nims
99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P
|

Cade Morrigan
|
Posted - 2005.11.23 21:46:00 -
[90]
For missions and ratting:
6x150mm Scout Rail Guns with Iridium ammo 1xRocket Launcher with Defender Missiles
1xAB 1xShield Booster 2xCap Recharger
Micro Aux Power Core
Keep the rats at 24km or so (Destroyer skill at III, most gunnery skills at III) and rip them up. You can kill many rat frigs in 2 volleys.
|

Captain VegaBond
|
Posted - 2005.12.25 06:56:00 -
[91]
We need post RMR PVE setup please :)
----- Free Caldari prime!!! |

Captain VegaBond
Caldari The Older Gamers Ascendant Frontier
|
Posted - 2005.12.25 06:56:00 -
[92]
We need post RMR PVE setup please :)
----- Free Caldari prime!!! |

Jan86
|
Posted - 2005.12.29 06:55:00 -
[93]
Edited by: Jan86 on 29/12/2005 06:58:10 RMR Mining setup
3 x Miner I 1 x Limos Rocket Launcher 2 x 125mm Railgun I w/irridium
1 x basic expanded cargohold
not bad for 0.6 mining while being capable of returning fire to annoying pirates
|

Jan86
Caldari
|
Posted - 2005.12.29 06:55:00 -
[94]
Edited by: Jan86 on 29/12/2005 06:58:10 RMR Mining setup
3 x Miner I 1 x Limos Rocket Launcher 2 x 125mm Railgun I w/irridium
1 x basic expanded cargohold
not bad for 0.6 mining while being capable of returning fire to annoying pirates
|

Slappy McSlapstein
|
Posted - 2005.12.29 07:49:00 -
[95]
Originally by: R31D Edited by: R31D on 07/02/2005 18:36:04 My setup (PvP) currently is (This pretty much beat an Assault Frig (he flew away when he realised he couldn't win)):
7x 125mm (all named) 1x Rocket w. Defenders
3x Sensor Dampners(switch for Cap recharger/shield boosters for PvE) 1x MWD
1x Warp Core Stabilizer
It works pretty well in a PvE situation as well (beat a Thorax the other day)
How did you pull this off? Sensor dampeners aren't supposed to stack, not mention the insane cap drain.
|

Slappy McSlapstein
|
Posted - 2005.12.29 07:49:00 -
[96]
Originally by: R31D Edited by: R31D on 07/02/2005 18:36:04 My setup (PvP) currently is (This pretty much beat an Assault Frig (he flew away when he realised he couldn't win)):
7x 125mm (all named) 1x Rocket w. Defenders
3x Sensor Dampners(switch for Cap recharger/shield boosters for PvE) 1x MWD
1x Warp Core Stabilizer
It works pretty well in a PvE situation as well (beat a Thorax the other day)
How did you pull this off? Sensor dampeners aren't supposed to stack, not mention the insane cap drain.
|

Sharcy
|
Posted - 2005.12.29 10:56:00 -
[97]
From the top of my head, mine is currently fitted this way, for missions and rat hunting in 0.5-0.7:
Hi: - 5 150mm's (mixed named) with Iridium - 2 75mm's with Iridium - Standard Missile Launcher
Mid: - 1MN AB - Shield Booster - Prototype 1 Sensor Booster - Target Painter
Low: - MAPC
I have great range (Destroyer 4 plus additional targeting skills) and the 150mm combined with Iridium guarantees that I can start doing damage right after they get into that range. When a rat gets to within 20km, I turn on the missile launcher and 75mm's; that offs them quickly 
-- Press [Alt][F4] for my witty signature... |

Sharcy
Vanguard Frontiers Ascendant Frontier
|
Posted - 2005.12.29 10:56:00 -
[98]
From the top of my head, mine is currently fitted this way, for missions and rat hunting in 0.5-0.7:
Hi: - 5 150mm's (mixed named) with Iridium - 2 75mm's with Iridium - Standard Missile Launcher
Mid: - 1MN AB - Shield Booster - Prototype 1 Sensor Booster - Target Painter
Low: - MAPC
I have great range (Destroyer 4 plus additional targeting skills) and the 150mm combined with Iridium guarantees that I can start doing damage right after they get into that range. When a rat gets to within 20km, I turn on the missile launcher and 75mm's; that offs them quickly  --
|

Cade Morrigan
|
Posted - 2005.12.29 16:59:00 -
[99]
6x150mm rails with Iridium, 1xRocket launcher with defenders 1xC5-L small sh. booster, 1x afterburner, 2xFixed Parallel Link Cap rechargers Micro Aux Power Core
Excellent range with this setup, no cap problems either. Better skills might allow for another gun on it, but my fitting skills are reasonably good and I don't have much grid to spare as it is now.
|

Cade Morrigan
Caldari
|
Posted - 2005.12.29 16:59:00 -
[100]
6x150mm rails with Iridium, 1xRocket launcher with defenders 1xC5-L small sh. booster, 1x afterburner, 2xFixed Parallel Link Cap rechargers Micro Aux Power Core
Excellent range with this setup, no cap problems either. Better skills might allow for another gun on it, but my fitting skills are reasonably good and I don't have much grid to spare as it is now. -= Save the Gila! Fix its grid and cpu! =-
|

Alerce
|
Posted - 2005.12.30 01:28:00 -
[101]
if u want to mine in a cormorant, u will need to get some named miners, forgot the name, but they have the best ore mining per cpu spent on fitting. So if u fit those named miners, u will be able to mine a lot more then with 3x miners 2.
|

Alerce
|
Posted - 2005.12.30 01:28:00 -
[102]
if u want to mine in a cormorant, u will need to get some named miners, forgot the name, but they have the best ore mining per cpu spent on fitting. So if u fit those named miners, u will be able to mine a lot more then with 3x miners 2.
|

Zecht
|
Posted - 2006.01.01 06:04:00 -
[103]
Edited by: Zecht on 01/01/2006 06:06:38
Originally by: Slappy McSlapstein
Originally by: R31D Edited by: R31D on 07/02/2005 18:36:04 My setup (PvP) currently is (This pretty much beat an Assault Frig (he flew away when he realised he couldn't win)):
7x 125mm (all named) 1x Rocket w. Defenders
3x Sensor Dampners(switch for Cap recharger/shield boosters for PvE) 1x MWD
1x Warp Core Stabilizer
It works pretty well in a PvE situation as well (beat a Thorax the other day)
How did you pull this off? Sensor dampeners aren't supposed to stack, not mention the insane cap drain.
Maybe for dampening multiple targets.
Personally i'm finding that the 6x150's, AB, Small shield, rechargers, and a mod works quite well. Swap out the ab for a webber or scrambler and it might do well pvp too.
|

Tyrus Ex
|
Posted - 2006.01.02 21:45:00 -
[104]
Edited by: Tyrus Ex on 02/01/2006 21:46:38 This is my n00b setup. Cuts through L1 missions and most L2 missions with ease (except the ones with a BC/BS). Ospreys seem tough unless you turn on AB while orbiting before getting into range, then they're pretty much toast (1v1 anyways). With this setup, I took out a Moa in 0.4 space, but had to warp out and back in a couple of times, since it was tearing through my shields and armor like they were nothing (keep an Armor Repairer handy in the cargo bay if you intend on taking these beasts on, but I don't recommend it either way). Of course, higher skill levels and T2 replacements would make the task of taking on cruisers a bit easier.
Highs: 3x150mm (Tungsten), 2x125mm (Iron), 2x75mm (Iron), Rocket Launcher (defenders) Mid: 1x 1MN AB, 1x small SB I, 2x Cap Recharger I Low: 1x Power Diagnostic System I
The 150mm rails with Tungsten give about a 30km+ range (depends on rail used and skill obviously, I'm ballparking here though). The reason for using Tungsten (as opposed to iron, which gives another 40% extra range) is because I wanted the 150's and the 125's to have approximately the same range (the 125's in this case are about 28km with the Iron). This allows you to rain hell with 5 rails at once at about the same optimal range - in fact, you can get nearly exactly the same optimal range if you play with rail-types. The 2x75's are used if targets get too close, but frigs are usually dead before they even get into range of the 75's. The rocket launcher is against those nasty missile silos that seem to constantly appear in some of the missions - they're easy to take out if you keep a 28km+ range (and with plenty of time to see the missiles coming, the defenders will take care of them most of the time).
With the 2 Cap Rechargers, AB can be on the whole time, and even if you drain your cap completely with the SB turned on, it gets recharged pretty damn fast afterwards. The 5% boost to the powergrid you get with the Power Diagnostic System is absolutely necessary here (other PG boosting mods will do as well, but 5% is minimum). You will also need Engineering at L3 for this to work (unless you use a 10% PG booster, but then you compromise on the other benefits of using the PDS module).
Hope this helps the n00bs who just bought Corms.
Ty
|

John Gorran
|
Posted - 2006.01.05 01:27:00 -
[105]
Edited by: John Gorran on 05/01/2006 01:27:33 High: 2 150 Carbide Rails 2 125 Prototype 1 125 Rail 1 2 75mm named (for the close buggers) 1 Standard Limos
Mid: AB, (2)Small Shield Hardeners, Cap Recharger 1
Low: Reactor Control Unit 1
Insta Pops LVL1 rats, 1.5 Volleys for LVL2 rats, havent tried on LVL 3 rats or PvP. Takes out 10 lvl1 in under 60 seconds with 3+ simultaneous targets.
Edit: Using Iridium in all turrets, flameburst in launcher.
|

Cade Morrigan
|
Posted - 2006.01.05 03:31:00 -
[106]
Originally by: John Gorran havent tried on LVL 3 rats
And you should not try :)
i don't like working with such a mix of ranges; all 150mm or all 125mm guns for me. Pick them off before they get close.
|

Antzor
|
Posted - 2006.01.23 23:59:00 -
[107]
I've got mine set up like so:
Hi-slots: 7x75mm scout 1 railguns (Thorium) standard missile launcher (Bloodclaw)
Med-slots: Medium named shield booster shield booster Cold gas arc jet AB Mag Scattering Amp
Lo-slot Overdrive injector system
Its got 1263 shields, its fast and even though the 75mm guns sound small, with 7 of them they pwn stuff.
|

Gwynae
|
Posted - 2006.07.20 11:53:00 -
[108]
Originally by: lythos miralbar High = 7x 150mm Railgun II
Mids = 2x sensorbooster II, good named web, named 20km disrupter
Low = micro aux power core
It is a tight squeeze and dont even apply if you havent got top notch fitting skill but it is NASTY.
Will vaporise ANY intercepter.. I've even taken an enyo to 50% armor and he only survived as his buddies turned up to help him (had him webbed at 9.3km from me)
Ohh and you get a scan res of well over 1000 so you can catch pods and even some intys as they try to warp away.
I'm very new into destroyers, but would a setup like this also help against Crows? I can imagine Crows'll be firing missiles from way over 30km to start with. Anyway, I'm looking for setups and tactics against those specifically.
|

Andreask14
Sensus Numinis Veritas Immortalis
|
Posted - 2006.07.20 12:09:00 -
[109]
What you do is fit as many weapons as you can, with the longets range you can get. Then you fit sensorbooster and tracking comps in mids and whatever yis needed to sustain this in the low.
This way you make the most out of the bonuses of the ship, which dictate range and firepower.
Dont even hope to tackle a crow in s dest and win, you simply wont.
The t1 destroyers can only be used as long-range anti-frigate support in seriours pvp. That means that you will need somebody to tackle for you.
If you try and tank your dest and fir short range weapons, be prepared to die a swift death to the inties that do more damge whlie being able to tank themselves.
You ned to play by the bonueses with such a speciality ship, a dest is not a cruiser, its a one trick pony, and you fail if you dont use it as such, at least against any competent opponent.
If you want to hunt frigs at short range, use an AF or a cruiser, but nothing beats the anti-frig firepower of a dest at ranges of 50km, they are just awesome at that, so use it. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Aceonfire
Caldari JuBa Corp
|
Posted - 2006.12.06 11:01:00 -
[110]
I had a rocket fitted flycatcher run away from me with the following setup:
7 125 protype rails - antimatter
1 ccj mwd 1 20k disrupter 1 web 1 micro capacitor batter t2
1 local ppm reactor control unit
He was using a rocket setup on his flycather (?) and was doing quite a bit of damage, had me @ 50 percent armor before I got through his shields, but once his shields ran out I starting doing ALOT more damage, and he MWD'd away, out of my range.
I was shocked that he ran. It would have been interesting to see who would have won.
|

Mad Achu
|
Posted - 2007.04.04 12:36:00 -
[111]
Hey guys how to fit cormorant for agent missions?
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.04.04 21:33:00 -
[112]
Originally by: Mahq Mur
Originally by: R31D You guys can actually get 7x 150mms on it!!! I should really get a MAC
just got an Osprey for mining.....However, I'm working very hard to get 7x150mm Tech 2 Railgun and destroyer lvl 5.
How insane will it be? 
I've tried, even with a Tech II RCU in the low slot, they're just too much the energy hog. Five with the ranged tech II ammo was pretty smecksi, though. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Timmeh ([email protected]) |

James Lyrus
Lyrus Associates
|
Posted - 2007.04.04 22:02:00 -
[113]
Originally by: Janu Hull
Originally by: Mahq Mur
Originally by: R31D You guys can actually get 7x 150mms on it!!! I should really get a MAC
just got an Osprey for mining.....However, I'm working very hard to get 7x150mm Tech 2 Railgun and destroyer lvl 5.
How insane will it be? 
I've tried, even with a Tech II RCU in the low slot, they're just too much the energy hog. Five with the ranged tech II ammo was pretty smecksi, though.
Try a micro auxiliary power core. Works better. And it's pretty insane
7x 150mm II + spike 2 tracking computers, 2 sensor boosters MAPC 93km optimal is just fun with small rails.
If you're looking at a mission fit, first, get a kestrel and try that. Then try 125mm rails, and some shield extenders
Oh, and ... NECRO!
|

Drakuro
|
Posted - 2007.05.22 22:57:00 -
[114]
I use this boat for salvaging only.
high: 5 salvager I & 3 small tractor beams med: 1 mwd II low: 1 rcu
Great setup for quick salvaging 
|

Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.05.23 16:27:00 -
[115]
Holy thread necro Batman ... this thread was started in 2005, and most of those posts are now horribly out of date (8 drones on an Osprey, yup we used to be able to do that, an age ago when Drone Interfacing gave +1 controled drone per level ...).
On topic, there are other threads with up-to-date fitting suggestions for the Cormorant ... upper right corner, "SEARCH" ...
|
| |
|
| Pages: 1 2 3 4 :: [one page] |