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Moose Burger
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Posted - 2010.11.22 15:03:00 -
[31]
Edited by: Moose Burger on 22/11/2010 15:06:52 Edited by: Moose Burger on 22/11/2010 15:05:23
Quote: Rokh: 321 dps (1.6k alpha)
rokh never ever ever use T2 range ammo.
They use Thorium and above to hit 150km. Now secondly, ONLY the rokh can use 4 damage mods. since they have 4 slots to spare in the lows.
That means they have 440+ dps when sniping.
Also, they have 5 times more tracking then any other ship at this range.
Quote: Zealot - 290 dps (719 alpha) Muninn - 232 dps (1.9k alpha) Eagle - 188 dps (659 alpha)
This also isnt true.
A standard double anc eagle should be able to hit 110-120km with Thorium which does 243 dps.
Also, they have 5 times more tracking then any other ship at this range.
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Cataca
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Posted - 2010.11.22 19:39:00 -
[32]
At those ranges, the tracking speed is relatively unimportant.
Your suggested rokh can track a BS moving at 1.8km/s+ and the Tach Apoc tracks a 0.6km/s+ bs at 150km. (the speed beeing total transversal, no MWD bloom, so just AB speed, no tracking mods, just weapon basestats with ammo)
Where hybrids start to get infinitely worse than their counterparts, is when you factor in close range tracking. At the respective optimal ranges on the largest close range weapons using close range t1 ammo, lasers have 15km optimal while hybrids have 4,5. The tracking difference between both weapon systems is roughly 20% in favor of the blasters. At the respective optimals lasers can still track a ship 3 times as fast as the blaster would, at their optimal. (following a target with the weapons optimized sig)
Im fine with weapon systems beeing optimized for their ranges, but as it stands, this isn't the case.
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Moose Burger
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Posted - 2010.11.22 22:15:00 -
[33]
If you want to shoot stuff anything less then 50km, then you might want to use different ship, or use a better FC .
Moreover, good luck hitting scimi's and frigs with T2 ammo of any non-rokh ship even from that range.
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Cataca
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Posted - 2010.11.22 22:47:00 -
[34]
Edited by: Cataca on 22/11/2010 22:47:47 That wasn't the point i was trying to bring across. I said tracking in your described situation was relatively unimportant. For sniping, every platform has decent ships, there is no doubt about it. (5 times more tracking with rails is bull**** ofc tho)
Its the close range where hybrids suck, they might have the range of a very close weapon system, but in efficiency at those ranges, they perform worse than their counterparts.
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Miss Wraith
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Posted - 2010.11.23 06:22:00 -
[35]
Quote:
You do know what antimatter is, don't you?
Jesus christ, did someone just claim to know what anti matter is? (let alone on a video game forum?)
Time to stop all research folks, this guy has the answer!
Psh, duh. Anti-matter. I toyed with that stuff flying my spaceship. Sheesh, don't you know anything?
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el M
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2010.11.23 07:07:00 -
[36]
Bah, railguns are so crap their name need not be spoken ever again. Fortunately Rohk has enough grid to use 1400 mm artillery so.. ----------------- aspiring carebear |

Eve Orwell
GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 10:51:00 -
[37]
Originally by: Exploited Engineer
What do you think anti-freakin!-matter does when it comes in contact with regular matter?
well, i can tell you, it surely doesnt explode. It releases a large amount of light and heat. (hence the heat damage in conjunction with the kinetic damage)
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Moose Burger
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Posted - 2010.11.23 11:25:00 -
[38]
T1 ammo has 100-200 more dps then spike , does 150-160km range, and has 5 times more tracking then T2 Spike.
The only reason to use spike is to shoot 250km.
T2 rail spec unlocks T2 rails. Which does more dps then a prototype.
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Eve Orwell
GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:18:00 -
[39]
Originally by: Moose Burger T1 ammo has 100-200 more dps then spike , does 150-160km range, and has 5 times more tracking then T2 Spike.
The only reason to use spike is to shoot 250km.
T2 rail spec unlocks T2 rails. Which does more dps then a prototype.
only from railgun spec, their stats are identical bar fitting (where proto is actually better) Also, spike lets you hit long distances without having to waste slots on tracking enhancers/computers, meaning you can instead pack a better tank/more mag field stabs
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Moose Burger
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Posted - 2010.11.23 12:25:00 -
[40]
Then do what you want. Dont complain your dps is low.
By doing so you are ignoring rokh's optimal bonus. Rokh's main feature is to allow faction ammo in sniping. 5x tracking, 1.5x damage. I just dont see any reason to use T2 unless you want to snipe 250km.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.11.23 14:27:00 -
[41]
425mm may not refer to the caliber of the barrel as railguns don't really operate the same way as traditional weapons.
425mm may be the spacing between the linear accelerators and the projectile itself could be very small, for instance.
Either way, in eve they suck. nuff said.
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DeftCrow Redriver
Gallente Best Path Inc.
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Posted - 2010.11.23 19:23:00 -
[42]
Originally by: Ogogov 425mm may not refer to the caliber of the barrel as railguns don't really operate the same way as traditional weapons.
425mm may be the spacing between the linear accelerators and the projectile itself could be very small, for instance.
Either way, in eve they suck. nuff said.
But since the railguns in Eve are actually coil guns / gauss guns, caliber of guns may actually indicate the diameter of superconducting solenoid barrels.
Rails still suck though.
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Icarus Narcissus
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Posted - 2010.11.23 19:36:00 -
[43]
Originally by: Miss Wraith
Quote:
You do know what antimatter is, don't you?
Jesus christ, did someone just claim to know what anti matter is? (let alone on a video game forum?)
Time to stop all research folks, this guy has the answer!
Psh, duh. Anti-matter. I toyed with that stuff flying my spaceship. Sheesh, don't you know anything?
I just wanted to drop in and let people know that antimatter has been postulated since 1931 and was confirmed to exist in 1955. Additionally, it has been created and stored by CERN lately. So no, don't stop the research. And at least attempt to validate things that you assume are facts.
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Olden Lorg
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Posted - 2010.12.03 01:27:00 -
[44]
Originally by: Elder Lemon I recently saw a picture of the rokh next to the golden gate bridge and saw how truely massive it is.
Originally by: Elder Lemon I recently saw a picture
Where do i find this picture? Give us a link please.
BTW: FIX HYBRIDS
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Czar Marcus
Mavros Stratiotis
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Posted - 2010.12.03 03:27:00 -
[45]
Originally by: Elder Lemon I recently saw a picture of the rokh next to the golden gate bridge and saw how truely massive it is. The building next to it could have been a 425mm railgun. So if the rokh were that big the 425mm guns would be slightly larger than half the size of that building and yet only shoot a 16.7 inch round? This is why railguns suck. Just because they move at hypersonic speeds doesnt mean they cant contain an explosive. For reference WWII japanese battleships had 18 inch guns hurling High Explosive shells over 22 miles (35km) IN ATMOSPHERE with gravity being a factor and could sometimes hit moving targets with the crap mechanization and turret movements of the day. So our increadibly furtureistic railguns cant toss a 16 inch shell much further than 45km (Rokh: range bonus battleship IV, antimatter) with none of the air-rated friction of atmosphere and zero gravity and still cant hit a moving battleship any closer than 15km? With the ammount of electricity it takes to get something going at hypersonic speed i would expect a little magnetism to be on the full metal shells dealing some EM damage t whatever poor shield system or armor plating (no hull damage of course, rails dont get that kind of love) has to flatten the shell.
Reference: If i had to guess (by the size of the portreyed barrel) the barrel of a railgun could be related to the diameter of an oil drum with a pencil hole in it for an exit. And shooting this at another battleship (slightly larger than human-size projectiles could be related to shooting a spitwad at a humvee (power and size proportioned))
I totally feel your pain. I was in my Rokh just the other day and came across not one, but two Japanese WWII Battleships. Let me tell you that it took FOREVER to sink them. I was all like this is 2010. What are WWII Japanese battleships doing here in the first place? Then they started sending pokemon after me and I was all like HOLY CRAP. Thankfully when they launched Pikachu he supercharged my rail gun with his electric attack and it gave me a damage boost. You should have seen the looks on their faces when my 16" shell went lolol all over their decks.
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Judson Hamlin
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Posted - 2010.12.03 06:25:00 -
[46]
Edited by: Judson Hamlin on 03/12/2010 06:25:53 The OP obviously doesn't know that Sir Isaac Newton is the deadliest son of a ***** in space.
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stoicfaux
Gallente
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Posted - 2010.12.03 14:45:00 -
[47]
Eve's "physics" don't make sense at all. There's no point in comparing them to real world weapons.
If you want some really good ideas and info on realistic and sci-fi warfare in space, then take a look at the Atomic Rocket site. Look for "Space War" on the table of contents in the right side bar.
To get back to the OP: Eve railguns are not based on real world railguns. * Eve railguns fire rounds at relativistic speeds, yet can only hit objects within 250km. * Eve railguns have warheads (anti-matter, lead, etc.) Eve railgun rounds can be made of lead(!) which isn't even magnetic... * Eve railguns can fire anti-matter rounds. This implies that anti-matter can be mass produced. The fact that other rounds besides anti-mater exists implies that Eve ships don't take a lot of damage from anti-matter... * Eve ships can bounce off of each other. Given the mass and velocities involved, this implies that Eve ships are essentially immune to direct kinetic damage. Smashing a railgun slug into a ship at relativistic speeds has no effect on a ship, hence the need for multiple warheads of anti-matter, lead, uranium, etc.. * Why does the round type affect the range, tracking, etc.? * Eve turrets hit instantly, which means that gun rounds are traveling at faster than light speeds. My personal pseudo-science explanation for Eve guns is: Eve guns/missiles cannot do damage by direct contact. Instead, Eve guns create a warp tunnel which the round travels to (the instant hit of guns we see in Eve) and the round explodes creating some sort of sub-warp space ripple which somehow bypasses an Eve ship's standard Uber-Everything-Bounces-Off-Of-Ships defense.
These mini warp tunnels explain the instant hit aspect of Eve guns, their short range, why they use different warheads, and possibly why warheads affect range, tracking, etc.. Eve guns have to track the target and then create an warp tunnel endpoint on top of the target in such a way that the round explodes close enough to the the sip to create an effective sub-space ripple. The round type affects the warp tunnel and/or the sub-space ripple, which is how rounds can affect range, tracking, etc..
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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