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Thread Statistics | Show CCP posts - 1 post(s) |
Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.25 17:33:00 -
[1]
Ok, learning skills are gone. Everyone can have all three of their character slots remapped to spec in Combat, and Science and Industry.
So everyone will be training like they had their attributes setup optimally, so why not just remove attributes, have everything train at the same speed.
It's the logical next step and newbie friendly. and further more why do i even need a sig? |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.25 17:46:00 -
[2]
Because nobody has whined that noobs whine about having to remap and run two alts to be able to 'do anything'. Yet. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |
MadManMaura
Amarr Hedion University
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Posted - 2010.11.25 18:36:00 -
[3]
i hate simpletons like your self.
why not get rid of training or ship requirements,
lets get rid of races, lets have just one ship with one gun so that everyone is on the same field.
I like choice and if I want all my skill points in one are to advance something more then another why cant I.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.25 20:26:00 -
[4]
Edited by: Culmen on 25/11/2010 20:28:05
Originally by: Crumplecorn Because nobody has whined that noobs whine about having to remap and run two alts to be able to 'do anything'. Yet.
We have to start some where... and further more why do i even need a sig? |
omgfreemoniez
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Posted - 2010.11.25 20:36:00 -
[5]
NO **** YOU THIS ISNT PART OF THE BANDWAGON **** OFF
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000Hunter000
Gallente Industrial Exploits
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Posted - 2010.11.25 20:41:00 -
[6]
TITAN ONLINE 4TW!!!
U get destroyed then dock to get your free complementary Titan.
The other ship u can choose from is a shuttle, but this will get removed in the next patch because the noobs are complaining it's giving the vets an unfair advantage ________________________________________________
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Zombatar
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Posted - 2010.11.25 22:13:00 -
[7]
Originally by: Culmen Ok, learning skills are gone. Everyone can have all three of their character slots remapped to spec in Combat, and Science and Industry.
So everyone will be training like they had their attributes setup optimally, so why not just remove attributes, have everything train at the same speed.
It's the logical next step and newbie friendly.
You touch a good point. Now that we have no Learning Skills, CCP just killed diversity in speed when learning new skills, except implants that can affect you speed, these will still exists.
I think having everyone training at the same speed is taking away a nice and important part of EVE, people sacrificed time to train Learning Skills to gain something on the long term. This is gone now and it is replaced with nothing.
I believe this is bad, taking the Learning Skills away and giving nothing back is a bit superficial. I agree to some extent that training Learning Skills was a bad game feature, but now how can a new player improve on his learning speed besides implants? There is nothing left. Perhaps we should have implants that range from 1-10 attributes points, but that wont solve the problem.
With these skills you had a choice to improve your speed, after the change there is little you can do besides implants. Wasn't the point of Learning Skills a question of character specialization, a choice you made? Now that is gone. Isn't training skills among the most important part of EvE, with this change people now have little or no control over that part. All train at the same time more or less, it becomes a rather boring act of just changing your skill queue and that is it, its no longer a strategic decision you do.
New players did not have to train ONLY Learning Skills when they started EvE there was a trade off between them and other skills, that worked for me pretty nicely. I am not sure that this is the reason newbies gave up on EvE, this is among the last reasons they do.
I guess this decision will be a bad one IF CCP does not offer some alternatives to keep diversity and specialization when training skills. I guess having 600 mil skill points in EvE and choosing where to specialize will be the only strategic choice you have now when everyone trains at similar speeds.
Or put simply there is no viable alternative to Learning Skills, thus you just ditch them since the gain of not having them and giving people same speed is better than having to train for three months skills that add little to your gameplay or so some say.
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Gallians
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Posted - 2010.11.25 22:17:00 -
[8]
Originally by: Zombatar
Originally by: Culmen
Nonsense.
Posting to confirm everyone I know that has quit cited the learnings and the obscene training times. OF course we are newer players, so we don't know as much about up pod both ways without warp, so what do we know, right?
CCP has done an awesome service to the community, and ensured a bright future for EVE.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.26 02:06:00 -
[9]
Originally by: Zombatar
excellent stuff
This really.
But really right now, without learning skills, attributes are just a minor hassel and don't encourage people to specialize at all. and further more why do i even need a sig? |
Betty Boom
Caldari SPECTRE Syndicate
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Posted - 2010.11.26 02:10:00 -
[10]
Originally by: Culmen Ok, learning skills are gone. Everyone can have all three of their character slots remapped to spec in Combat, and Science and Industry.
So everyone will be training like they had their attributes setup optimally, so why not just remove attributes, have everything train at the same speed.
It's the logical next step and newbie friendly.
No - CCP want remap for PLEX. So - No - your idea would stand against micropayment.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.26 02:13:00 -
[11]
Originally by: Betty Boom
Originally by: Culmen Ok, learning skills are gone. Everyone can have all three of their character slots remapped to spec in Combat, and Science and Industry.
So everyone will be training like they had their attributes setup optimally, so why not just remove attributes, have everything train at the same speed.
It's the logical next step and newbie friendly.
No - CCP want remap for PLEX. So - No - your idea would stand against micropayment.
no they don't, haven't you been reading the news?
also I say no, since they could some day use attributes for something else more useful. Like in say incarna, or the whole joystick combat in asteroids dungeons thing they've talked about for a while.
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Dirk Mortice
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Posted - 2010.11.26 02:13:00 -
[12]
Originally by: Betty Boom
Originally by: Culmen Ok, learning skills are gone. Everyone can have all three of their character slots remapped to spec in Combat, and Science and Industry.
So everyone will be training like they had their attributes setup optimally, so why not just remove attributes, have everything train at the same speed.
It's the logical next step and newbie friendly.
No - CCP want remap for PLEX. So - No - your idea would stand against micropayment.
Go read the latest devblogs and then, when you have a clue, come back.
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Foofad
Gallente
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Posted - 2010.11.26 02:33:00 -
[13]
I swear to god, you people are the lowest common denominator. Remappable attribute points aren't going anywhere, FFS. There is still a time differentiation in how quickly you can learn skills based on how you've remapped your attributes. The only difference is that you (basically) train as though you had learning 5/5. In practice it's slightly less (you actually have .3 less attribute points per attribute or something like that) but other than that the system hasn't changed.
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Brian Ballsack
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Posted - 2010.11.26 03:00:00 -
[14]
Step three: Add Dwarves and orcs.
Seriously OP, no.
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Misanthra
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Posted - 2010.11.26 03:59:00 -
[15]
Originally by: Brian Ballsack Step three: Add Dwarves and orcs.
Seriously OP, no.
thought the minny race was the orcs. Throw up structures and vehicles from whatever scrap is laying around and it just works somehow, used to be slaves (granted slaves to amarr and not demons...but still slaves lol).
CCP gives a present...and the muppers look a gift horse in the mouth. Got your x-mas/Kwanzaa/hanukkah/etc present early....enjoy.
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Forum Guy
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Posted - 2010.11.26 04:09:00 -
[16]
To the OP stop trolling.
The only thing this post of yours suggests is you are not particularly happy the learning skills have gone.
Don't worry you will get over it.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 04:34:00 -
[17]
Originally by: Forum Guy Don't worry you will get over it.
Maybe he won't get over it. Maybe it will haunt him until his dying day.
Yeah, that'd be pretty sweet.
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Black Dranzer
Caldari
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Posted - 2010.11.26 05:02:00 -
[18]
Few things **** me off like slippery slope reverse psychology. Mainly because it's incredibly insulting; It suggests that the people who favored learning skill removal just did it chaotically on a whim, instead of carefully calculating the various consequences.
These scenarios were thought about well before the learning removal finally came to light. Implants stay because they're based on risk reward. All other skills stay because they actually do things. All other skills are optional. What's that you say, learning skills are optional? Gee, what was that number, 16 trillion isk? So let's see, the learning books all together cost what, maybe 25 million? That's 640,000 characters with all learning skills. There are about twice as many characters with learning skills as there are active subscribers. But no, sure, they're optional.
Attributes stay because neural remaps actually make for an interesting gameplay choice.
Remaps ask: What are you going to train over the next year? Learning skills ask: Are you going to train any skills ever?
Hell, I'd be in favor of increasing the frequency of remaps just to give that gameplay decision more prominence.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.26 05:23:00 -
[19]
Edited by: Culmen on 26/11/2010 05:25:45
Originally by: Black Dranzer
Remaps ask: What are you going to train over the next year? Learning skills ask: Are you going to train any skills ever?
Hell, I'd be in favor of increasing the frequency of remaps just to give that gameplay decision more prominence.
Actually remaps ask... Am I going to train that skill on this char? or the other two chars on this account?
With specialized attributes, the question is now trivial, "Gee do i train that non-combat skill on my int/per specced char, or my mem/int industry alt?" Obviously the second answer.
Also you now get three remaps a year per account, three chars one remap a pop.
Also
Originally by: Forum Guy To the OP stop trolling.
The only thing this post of yours suggests is you are not particularly happy the learning skills have gone.
Don't worry you will get over it.
Point to a single word on my posts that say I'm upset. I'm getting 2 million + sp and fast track for 2 datacore alts per account.
Would like more, SP to compensate for not having maxed learning skill, isk for skill books... But name some one who doesn't want more SP and ISK. and further more why do i even need a sig? |
Black Dranzer
Caldari
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Posted - 2010.11.26 05:41:00 -
[20]
Originally by: Culmen Actually remaps ask... Am I going to train that skill on this char? or the other two chars on this account?
Interesting point, but I'm questioning how many people really have alts on the same account. Different accounts, sure, but the same account? I'd need to see statistics.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.26 05:51:00 -
[21]
Edited by: Culmen on 26/11/2010 05:54:37
Originally by: Black Dranzer
Originally by: Culmen Actually remaps ask... Am I going to train that skill on this char? or the other two chars on this account?
Interesting point, but I'm questioning how many people really have alts on the same account. Different accounts, sure, but the same account? I'd need to see statistics.
Currently not many I'd wager, and the majority of that would be bought characters, but that's about to change.
Int/mem has use for pvp support skills, any main would train up the learning skills for those two stats.
Hence you had to choose, do I spec my attributes to develop industry or science skills on this char or put stuff into perception/will?
Now manufacturing/research alt, has no need for perception or willpower. So everything goes into int/mem.
Now previously, learning skills made the decision between alt and main obvious. Train the main, he has learning skills. But the decision for attribute specialization had meaning, industry or combat, it will decided the next 12 months.
Now the decision is trivial, industry/research goes on the alt. Not only that but the attribute question is also trivial now, spec one for industry, dump all industry skills on one alt, switch between the two whenever you feel like it.
We're cheapening the decision to the point that it might not as well be there. So rather then spending the next few years explaining the concept to everyone, just remove the whole choice, it seems the next logical step. and further more why do i even need a sig? |
Amon Tyr
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Posted - 2010.11.26 05:58:00 -
[22]
Solution: Make the new attribute points remappable and give everyone 1 extra remap.
1-10 Implants also sound nice.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.11.26 06:09:00 -
[23]
Wait a sec, I thought Dominion was Titan Online?
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Naomi Noxx
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Posted - 2010.11.26 06:23:00 -
[24]
Originally by: Culmen Utter Nonsense
No, Idiot. Don't be a stupid ass troll.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.26 06:48:00 -
[25]
Originally by: Culmen
Originally by: Black Dranzer
Originally by: Culmen Actually remaps ask... Am I going to train that skill on this char? or the other two chars on this account?
Interesting point, but I'm questioning how many people really have alts on the same account. Different accounts, sure, but the same account? I'd need to see statistics.
Currently not many I'd wager, and the majority of that would be bought characters, but that's about to change.
Int/mem has use for pvp support skills, any main would train up the learning skills for those two stats.
Hence you had to choose, do I spec my attributes to develop industry or science skills on this char or put stuff into perception/will?
Now manufacturing/research alt, has no need for perception or willpower. So everything goes into int/mem.
Now previously, learning skills made the decision between alt and main obvious. Train the main, he has learning skills. But the decision for attribute specialization had meaning, industry or combat, it will decided the next 12 months.
Now the decision is trivial, industry/research goes on the alt. Not only that but the attribute question is also trivial now, spec one for industry, dump all industry skills on one alt, switch between the two whenever you feel like it.
We're cheapening the decision to the point that it might not as well be there. So rather then spending the next few years explaining the concept to everyone, just remove the whole choice, it seems the next logical step.
Interesting line of thought.. and when one can think it, 1000's will do it.
In the end it all comes down to one universal problem you can't really tackle.. perceived immortality as cause for 'never being able to catch up'. I personally have no solution for that one.. well, maybe restricting the SP per char to some 50-100M SP and if you want to stay 'sharp' in any given field you have to make use of those trained skills. Otherwise they wither and you start to loose skillpoints there.. would certainly **** off several skillpoint-collector-type of players (you know the kind of crowd that just keeps grinding and collecting stuff) New Eden needs a Public Feature/Idea/Bug-Tracker |
Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.26 06:55:00 -
[26]
Edited by: Culmen on 26/11/2010 06:55:29
Originally by: Tres Farmer
I personally have no solution for that one.. well, maybe restricting the SP per char to some 50-100M SP and if you want to stay 'sharp' in any given field you have to make use of those trained skills. Otherwise they wither and you start to loose skillpoints there.. would certainly **** off several skillpoint-collector-type of players (you know the kind of crowd that just keeps grinding and collecting stuff)
My solution would have been, let learning skills be trained simultaneously with other skills. Would have let the newbies train up stuff other then learning skills. Would not have caused nearly as much alt problems.
Course that wouldn't be giving me 2million + sp and easy training of alts. So **** logic, CCP's doing stuff on its own, and I'm profiting off it. and further more why do i even need a sig? |
Herping yourDerp
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Posted - 2010.11.26 07:23:00 -
[27]
the only way to do this is too remove remaps fix skill points remove implants or only have 1 implant that increases training speed by x ammount.
please dont remove attributes, it makes it a thinking mans game.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.26 18:20:00 -
[28]
Originally by: Herping yourDerp
please dont remove attributes, it makes it a thinking mans game.
Same thing could have been said about learning skills rewarding delayed gratification.
But now there's not even any thought to attributes required.\ and further more why do i even need a sig? |
Portmanteau
CTRL-Q
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Posted - 2010.11.26 18:25:00 -
[29]
Originally by: Culmen
Originally by: Zombatar
excellent stuff
This really.
But really right now, without learning skills, attributes are just a minor hassel and don't encourage people to specialize at all.
Yeah I mean it's not like each character can train completely different skill sets to each other resulting in specialization in mining, combat, market trading or manufacturing is it ? oh wai...
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Anyura
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Posted - 2010.11.26 18:25:00 -
[30]
Originally by: Culmen
Originally by: Zombatar
excellent stuff
This really.
But really right now, without learning skills, attributes are just a minor hassel and don't encourage people to specialize at all.
Ummm, not to put too fine a point on it but just because they eliminated learning skills, it still leaves hundreds of other skills that will require specialisation. Exhumers V and Battleships V may train at the same speed but they're worlds apart.
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