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Pottsey
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Posted - 2005.01.13 06:34:00 -
[1]
Edited by: Pottsey on 13/01/2005 06:34:19 ôan extra medslot added Then the Dominix would acctually be a great ship for what it should do,ô That would be to powerful as itÆs already the best passive shield tank in game. Add in an extra mid slot and T2 shield power relays and even a Raven 1v1 wouldnÆt be able to kill it.
The drone boosts and powergrid ideas are good though but leave the current slots alone. What about 5% extra drone hit points?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.01.14 08:06:00 -
[2]
ôI still think the Dominix should have an extra medslot though. That would really make it a much better ship... ô That might make a passive shield tanked Dominix invincible 1v1 against any other Battleship if you had T2 defence modules and passive tanked.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.01.14 08:40:00 -
[3]
ôI havent done the math lately, and cant be bothered to do it again right now with an extra midslot on the domi. I strongly doubt that even with another midslot you can break 120 hp/s with 2-3 hardeners. And then you have no cap to attack with.ö Cap would be enough to shoot for 20 to 30 minuets with 6 railguns none stop perhaps longer more then enough. As long as you have the right skills.
I just did the maths quickly and it would be well over 150hitpoints a second with T2 modules, 2 shield hardeners and that extra mid slot. You would also have the powergrid for the best railguns without a problem. If you use the correct values you can tank well over 300 hitpoints a second after taking into account resistanceÆs.
More with the up coming hitpoint changeÆs. So donÆt add that mid slot.
EDIT: I used the wrong numbers for the T2 shield relays as I used 25% per module when it should be more. So its way more then 150 points a second.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.01.14 10:15:00 -
[4]
ôMy math, with 7 Shield Relay IIs and 3 Large Extender IIs gives a shield cap of 9625 and a recharge time of 375s (max skills).ö Something wrong there as I use T1 shield relays and I have more shield cap and more shield recharge then that I only use 7 shield relays T1, no mid slot shield recharge boosting modules. I also have 2 hardeners. Sure I get around 314 to 350 with T1 modules unless I am remembering wrong. Will check after work. But T2 has to be better them T1. With the extra mid slot I could use 2 hardeners and break 9625 shield cap no problem. I do remember for sure with 7 relays and one 15% mid slot recharge module I got 262 shield recharge.
With out hardeners I got 11602 shield cap with 262 shield recharge without the best implants thatÆs 7 relays, 1 mid slot shield recharge module. So the extra mid slot would be 1 hardener take out the 2nd mid shield recharge module for another hardener. Now add on the bonuses from T2 shield relays and This would give you 37.5% EM and your 2nd lowest resistance is thermal at 50%.
ôAssuming that you use the best rails you can then fit, which would be 3x 350mm and 3x Dual 250mm, with lead ammo (and maxed skills), and 3 active hardeners,ö Why not 425mm as the setup gives you +70% powergrid? ItÆs a passive setup try working fire time with passive hardeners and controlled burst skill at level 5.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2005.01.14 18:16:00 -
[5]
Edited by: Pottsey on 14/01/2005 18:47:20 ô2000s*.75*.2506=375 If these numbers are off, I suspect that the stacking penalty may be bugged with these modules.ö
Are you sure there is meant to be a stacking penalty?
I just logged in and no where in the modules does it say stacking penalty and I know some modules donÆt have a stacking penalty. Shield extenders do and they say they do. Also without implants my ship with 7 relays T1 modules has 314 second shield recharge. So there is no way T2 modules are 375 seconds.
So T2 moduleÆs with the shield recharge implant would put me down to around about 164 seconds with an 11375 shield cap excluding shield cap implant and excluding the group skill that boosts shield cap but with the extra mid slot you wanted. For a total of 166.4 hitpoints and 2 hardeners. EM being my weakest resistanceÆs at 37.5% would mean a Raven doing 300 damage per second would only leak 33.7 damage though per second that would take for ever to kill me and during the Raven missile reload which assuming is 1 second I would get back all the damage lost in the past 5 volleys of missiles every second longer the reload takes is another 5 vollys of damage I recover. If the Raven useÆs anything apart from EM you have less to worry about.
EDIT: with the new hitpoints change's, shield implant and group shield skill your going to be able to take well over 300 EM damage.
ThatÆs why I think we should not add an extra mid slot to the Domi. As you could make its defence so high you would never need to worry about 1v1 battles.
Note: To simulate having the extra mid slot I fitted my 2 hardeners wrote down the numbers, fitted 4 shield extender wrote down the shield cap. That would give me the same as if I had an extra mid slot. As for the shield relays I worked out 7 modules would give a 52.5% shield recharge boost over my current setup. 3.5 mid T2 shield recharge give the same amount of boost. So I installed 4 T2 shield recharges to cover my implant which is missing on the test server. I figured 7 T1 relays and 4 shield recharges T2 are the same as 7 T2 shield relays + my missing implant. It might not be 100% accurate but itÆs mostly correct.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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