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Darken Two
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Posted - 2005.01.12 08:48:00 -
[1]
Six months ago when I left the agme for some rl stuff, the megathron was a fair ship. It wasnt the very best but with good skills it was a good ship and could handle itself in most situations. Now I'm back again and the ship is totally ruined.
I see the using blasters is no longer an option its better if I stuff my mega with megapulses. The cap sucks as always but atleast I dont need an mwd for the megapulse to be in optimal range.
Even worse with the new proposed hp changes, anyone with the IQ of a small chimp can easily understand that the blasterboat will be well and truly dead. While others might think that everyone flyin apocs and ravens is all fine and dandy, I frickin dont. I mean the minnie ships are bad but atleast they are being looked into and someone from ccp is makin the appropriate noises. But with regard to gallente ships, its total silence.
I thinkIts about time people who love thge mega and blasters, made some noise and woke up the Higher powers in CCP so they take notice and dont totally forget us in the weird world of balancing.
Why dont you just DIE DIE DIE !!!!
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Shadowsword
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Posted - 2005.01.12 09:03:00 -
[2]
I second that, hybrids really need a boost. I was a Megathron fanatic, but after losing 2 of them over time, I tried an Apoc, and that one has a definite advantage. I won't even speak or the Raven.
I won't ask for a nerf (aside for a missile nerf, of course), but Gallente ships or weapons NEED a boost.
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Darken Two
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Posted - 2005.01.12 09:15:00 -
[3]
I am not asking to nerf anyone except the missiles ofcourse. All I want really is that Gallente ships and guns be brought inline performance wise with the apoc and raven.
The only other issue I have is with the very short range effectiveness of the Mega pulses which kinda makes using blasters and autocannons the stupid route to take.
Why dont you just DIE DIE DIE !!!!
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Sun Ra
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Posted - 2005.01.12 09:17:00 -
[4]
Originally by: Shadowsword I second that, hybrids really need a boost. I was a Megathron fanatic, but after losing 2 of them over time, I tried an Apoc, and that one has a definite advantage. I won't even speak or the Raven.
I won't ask for a nerf (aside for a missile nerf, of course), but Gallente ships or weapons NEED a boost.
Why would missle need nerfing?
We had a battle lastnight. 9 bs down i was on 0 killmails as they all melted before my missles hit 
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ElCoCo
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Posted - 2005.01.12 09:27:00 -
[5]
I only think that hybrids need a reduction in cap use.... especialy with the future increase on ship hitpoints.
Other than that it¦s ok ... I fly every BS out there and besides the raven for agent missions, the megathron is by far my favorite.
What would be realy ideal and not overpowering is higher acceleration when it¦s using the mwd (but I don¦t see how it will be possible without increasing top speed which is not necessary)
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DigitalCommunist
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Posted - 2005.01.12 09:48:00 -
[6]
I think I can explain the complete suckiness of the Megathron, considering my experiences with them.
Hybrid take more cap then lasers, and the base cap on a megathron with skills is much lower than the 7500 an apoc has. It can't sustain two large repairers forever using only 4 tech 2 rechargers like the apoc. This means you're either forced to fit relays to keep up, which means less hardeners. An apoc can fit 5 hardeners or go with the same amount and a damage mod or backup array - making it deadlier or more vesatile.
This makes the Megathron inferior as a tank compared to an apoc.
Conclusion? The best way to take advantage of the bonus and power of a Megathron is to go all out and fit blasters, since trying to overwhelm a target is generally smarter than waiting for the eventual death of your cap. The drawbacks of doing this is that your effective range is 5km big while a gankageddon will generally do more damage with an effective range of 5-60km.
No mwd means versatility against multiple targets, killing from outside disruptor range, and also you risk a lot less with a gankageddon than with a megathron financially.
So there was the cap and tanking issue, now this is the versatility and range issue.. next is what I like to call Overpowered Missles issue.
Raven and other missle heavy ships like tempest or typhoon are generally well protected against smaller ships like frigs and cruisers thanks to the Heavy Nos + Cruise combo. Also missles hit at any range, so its very much impossible to "get under the optimal range" of a raven pilot, which is what most megathron pilots depend on to survive.
Why tank a Megathron and go long range when an apoc will do it better? Why overwhelm with firepower at 4.2k when you can do it at 5-60k? Why risk a tier 2 bs as a gank platform when you can risk a tier 1? Why risk getting ganked by a few frigs and cruisers when you can fly a raven and obliterate an entire fleet?
I have Gallente Battleship 5, Surgical Strike 5, Large Hybrid 5, currently training up blaster specialization, with a 200mil isk setup, all to do what a gankageddon pilot can with half the amount in skillpoints and stock mods. The only reason why me, madcap, sassinak and a few other blasterthron junkies do it is because its fun to go right up to your enemy, pecking at each other from 40k is boring. Other than that its not a serious option if we were going up against more than a few targets. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Dr Derek
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Posted - 2005.01.12 09:51:00 -
[7]
megathron needs more cap! or some kind of MWD bonus... ccp do something!
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Loka
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Posted - 2005.01.12 09:54:00 -
[8]
Reduce the 425mm PG requirement to 2500 and the 350mm to 2000 and you have your ballancing. I think Megathron is the only REAL ballanced ship outside.
You can do dmg OR you can tank, but you have to decide the way you go. Every other ships is a nobrain fitting. max dmg + defense not very hard on Caldari and Amarrian ships.
Minmatars are a chapter for themselfs. _____________________________________ Dead or Alive
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Heelay Ashrum
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Posted - 2005.01.12 10:14:00 -
[9]
adreed, with gallente BS 5 i sold my Mega and bought an Apoc. :(
Main problem i see is:
1) to use blasters u need to use also mwd + web, and this ruin completelly your tanking abilities. Compared to new autocannons in test now blasters are ready to be recycled.
2) too less powercore ( or too high requirements for hybryds).
3) large blasters have still bad traking condidering u MUST be below 10km. Still with gallente BS 5, megathron bonuses and electorn blasters, its TOO HARD hit cruisers ( almost impossible).
Probably the main problem with blasters is that they have ridicolous optimal range and huge fallof, so it's woth nothing remove AM ammos anf fit Iron, u gain almost nothing in firing range. Could be a good idea change optimal/falloff ratio ? boost tracking? dunno what but pleaso do something.
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perl
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Posted - 2005.01.12 11:09:00 -
[10]
Not to mention the low operation radius. Mega need 800 charges and you only got enough for 1-2 fights solo, Wich is a freekin logistical nightmare!
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Rod Blaine
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Posted - 2005.01.12 11:20:00 -
[11]
As Always I find myself in agreement with Digital Communist.
tankage: apoc and raven > mega damage: raven and arma > mega "one setup fits multiple scenarios-factor": all > mega
Let's not get into the whole discussion about how overpowered megapulses and missiles are or are not, that's been done 1000 times now. Fact is and remains that the Megathron is the ship suffering most from curretn mechanics and the tactics generated by those, as well as being the ship looking to be hit hardest in usability with the upcoming changes in ship hitpoints.
It's time to make Megathron balance part of the upcoming changes. I'm not going to wait 6 months like with the tempest.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Cleric
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Posted - 2005.01.12 11:33:00 -
[12]
Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
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siim
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Posted - 2005.01.12 11:36:00 -
[13]
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
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Terradoct
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Posted - 2005.01.12 11:39:00 -
[14]
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
quote from description of the Megathrone: The Megathron has established itself as one of the most feared and respected battleships around.
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Cleric
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Posted - 2005.01.12 11:51:00 -
[15]
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
Why would you want to race towards your opponent in a cap gimped ship, take a beating on the way, engage your guns and cross your fingers your ship doesn't get blown up, just to deal average damage?
Insane damage should be the payoff, other people should run when they think a mega pilot is getting to close for comfort, not just sit back load up some torps and put their hardners on all the time laughing while they nos the **** out of your pitiful cap.
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Rod Blaine
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Posted - 2005.01.12 11:56:00 -
[16]
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
Oh god no, we have someone that wants to start aarguments about what ship is 'designed' to do what.
Sorry, but CCP have singularly most inneficient at predicting the setups actual players start using in reaction to their changes. No description of any ship is anywhere near corect anymore.
Fact is: blasters have the least range, use the most cap, and relatively to their ships are hardest to fit of ALL short range guns. This implies some kind of trade-off, some type of pro to balance the cons.
That pro is damage, but atm it's offset by a number of gun and ship combinations that are widely used and superior in cap use, range, cost, versatility, fitting, skillrequirements AND damage.
You want to say nothing is wrong with that ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

kwoodward
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Posted - 2005.01.12 11:58:00 -
[17]
signed, cap runs out WAY too quick you can only tank 1/2 that of an apoc. mega v geddon u die VERY fast they can hit you from much futher with lots more dmg, i have less skills in lasers and i can hit a cr with pulse my blasters are no where near as effective these things are supposed to be like a shotgun there not supposed to miss like that......
Large hybrid loving time pls
 Meow! |

Noriath
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Posted - 2005.01.12 12:09:00 -
[18]
And while you're at it, give the Dominix a drone range bonus instead of a gun damage bonus, and maybe enough medslots to acctually use it's high CPU. 
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Sforza
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Posted - 2005.01.12 12:09:00 -
[19]
Signed.
I've become despondent about anything being done to fix the inherent strutural problems that the Megathron suffers, and gone out and purchased a Raven. I HATED having to do that.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Grimpak
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Posted - 2005.01.12 12:15:00 -
[20]
signed...
'thron needs:
more cap bonus to mwd (like the thorax)
one or the other would be nice.
OR
reduce cap usage of the blasters.
this way it can be balanced against the AC's (they were always my fave guns btw), that have better range and use no cap, and have much more light Pgrid requirements. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Dezra
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Posted - 2005.01.12 12:16:00 -
[21]
The nerf on blasters were stupid to begin with, the range was good then. As it is now, damage and tracking is fine. Solutions could be: Reduce cap usage on blasters, increase their range, give a bonus for mwd use, decrease mass of the ship to increase speed boost on mwd, increase power grid to allow use of 2 large reps or more guns. With the new changes to hp, the cap issue def needs fixing. But in no way should it ever be able to tank as well as the apoc. But there should be options to chose from, either fit electrons and have a fair tank or use neutrons with poorer tank, but with much better damage and range.
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Latex Mistress
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Posted - 2005.01.12 12:20:00 -
[22]
Originally by: Terradoct The Megathron has established itself as one of the most feared and respected battleships around.
The Megathron is respected, but not most feared (at least, not by me). What I fear are those little Jovian freaks and their wicked Nerfbats... /me shudders
Honestly though: we fly Mega's when the situation calls for it, and they are absolutely brutal given the right conditions. I think it's this way with many ships (with exception to the Amarr boats, which clearly own all atm). It just takes good intel, great skills, and good tactics to use it effectively. However, by comparison I agree that a Mega w/ blasters presents so narrow a condition set that it's effectively unplayable in that role - a role which it was clearly meant to be in.
Many Mega pilots before have said it and I think it stands to reason: lower PG requirements for Hybrids/more PG and MWD bonus (eliminating cap loss at Lvl 5) will effectively balance out the equation.
If ECM is an act of aggression, why am I not on kill mails?
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Damajink
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Posted - 2005.01.12 12:23:00 -
[23]
Originally by: Sun Ra
Originally by: Shadowsword I second that, hybrids really need a boost. I was a Megathron fanatic, but after losing 2 of them over time, I tried an Apoc, and that one has a definite advantage. I won't even speak or the Raven.
I won't ask for a nerf (aside for a missile nerf, of course), but Gallente ships or weapons NEED a boost.
Why would missle need nerfing?
We had a battle lastnight. 9 bs down i was on 0 killmails as they all melted before my missles hit 
Effectiveness of cruise vs. smaller ships is the only real issue
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Clipped Wings
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Posted - 2005.01.12 12:34:00 -
[24]
Hey, signed.
I generally only fly my megathron if I have a specific deathwish these days. Any engagements planned < 30K, I grab the Raven. No reason otherwise, really :(
-Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
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Ryuben
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Posted - 2005.01.12 12:40:00 -
[25]
I have a mega and half decent Gunnery skills, the only time i use it over the raven i have is when i need to tank mine.
My raven has more shields then my mega's armour. Raven has more Cap then my mega. Raven has a better recharge then my mega And it has no optimal.
Now the thing is i have tried to be a blaster boat in it and failed (mega)
So damage is a problem but the main thing with the mega is its cap + recharge, LEave the cap where it is maybe and drop the base recharge by like 75.....the other main races can run there stuff indefinatly, E.G. Apoc 2 L reps + guns.
Just my 2 cents on it
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perl
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Posted - 2005.01.12 12:42:00 -
[26]
mwd bonus would mean that either tracking or damage would need to go imo not acceptble.
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Dezra
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Posted - 2005.01.12 12:51:00 -
[27]
Originally by: Ryuben I have a mega and half decent Gunnery skills, the only time i use it over the raven i have is when i need to tank mine.
My raven has more shields then my mega's armour. Raven has more Cap then my mega. Raven has a better recharge then my mega And it has no optimal.
Now the thing is i have tried to be a blaster boat in it and failed (mega)
So damage is a problem but the main thing with the mega is its cap + recharge, LEave the cap where it is maybe and drop the base recharge by like 75.....the other main races can run there stuff indefinatly, E.G. Apoc 2 L reps + guns.
Just my 2 cents on it
Damage is absolutly not a problem on the mega, you get 5 % from large hybrid, 5 % from ship bouns + 5 % tracking and additional 10 % if you have surgical strike at lvl 5. The problem is you have such a narrrow margin of survival with a start of range of 20 k +.
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Varia
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Posted - 2005.01.12 13:11:00 -
[28]
Edited by: Varia on 12/01/2005 13:36:14 Not signed (Fine as they are)
Instead of using AM Rounds use Thorium, you should be able to hit up to 20km with pretty good damage.
With Am rounds IĆve had Wrecking hits of 1350 and with Thorium 1050.
Also if you have a target at ranges of 30km plus why go after them? Just leave as I feel that the blaster is a ship which needs to be used in tactical situations I.e. when you have the advantage.
Women that strive to equal men lack ambition. |

Juan Andalusian
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Posted - 2005.01.12 13:15:00 -
[29]
1) Remove Sig penalty for mwd usage on Cruisers and BS.
2) Reduce Torpedo hp to equal med sbomb damage OR bring back "missile launches from front of ship" launch mechanics.
2 Changes that help start balancing out a Blasterboat (be it from frig to bs) vs 1) Turret ships and 2) Missile Ships.
Fully counterable, easily implementable, without changing anything module or ship related.
Chances of it happening? absolutely none.
**Pain is meant to be felt** |

Nomeshta
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Posted - 2005.01.12 13:32:00 -
[30]
It's all been said much better by people above.
Megathron isn't even that much better than a Typhoon in most respects and we all know an Aramgeddon, even when not setup for "gank", is still a much more versatile and dangerous ship.
- Caution: Ninja Fingers WTB: Implants
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