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Thread Statistics | Show CCP posts - 1 post(s) |

Leam
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Posted - 2005.01.12 21:23:00 -
[61]
Well, thron is best in one thing... it looks really cool .
Signed. Show some love to gallente ccp!
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Nadec Ascand
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Posted - 2005.01.12 21:31:00 -
[62]
i just ansew that to the post regarding hp... think that can be interseting
----------------------------------------------------------- We don't see so many Megas (don't know why) or Dominix (drones are easy to counter with large/medium smartbombs or range) ------------------------------------------------------------
U dunnow why??? Try to fit one may be...
1- stick to long range i put 7 425 an assault laucher... Daaamn i need 1 rcu to fit that... Who else to fit basic weapon need to use 1 RCU ... and with only my highslot fit i have 300power left and around 100 cpu... OK why not 1 afterburner 100 ok it fit well Im gallente so i gonna Armor tank lets say 1 large armor repairer... And one more RCU and if i want another large armor (yeah gonna do like an ammar bs) i need another one rcu and 1 cpu... lets look at my low slot 4 RCU 1 CPU 2 armor repairer Where are my hardener gone???? And if i try to fire DAMN whats that my cap is burning like hell oups no more cap im dead...
2- Will talk about a better fit i know Blasteron yeaaaaaah High 7 modal electron (yep named coz it rocks) 1 heavy nosfe (yep also named) Med mwd warp scrmble statifier cap booster Low 2 or 3 dmg mod some cap recharger (yeah not right name i know) 2 armor repairer 2/3 hardeners
I fire to this tempest at 10km it die quite fast hit the cap booster coz time of coming half cap it also hit Arrow armor repairer but its good i can take it
Now lets talk about a raven hit hard tank good really close i warp out 15% armor left 80 % structure about an apoc eh whats that its fit like me have always cap and can tank my massive dmg... Shocked
Pls dont tell me why u cant see so much megatron... i like this ship and fly in it instead of this Raven for teh Win coz i love it...
But i use too much cap for close range and have not enough power for long range.
Exclamation I think Ship dont need any boost in shield nor armor. If u die thats ur own fault and u learn of it (yeah already loose a meg and a scorp) But i think some ship need some balancing in there stat...
Cant understand why an hybrid stuff use more cap than a laser wich use electric power to be fire and need no ammunitions...
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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Rivek
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Posted - 2005.01.12 22:15:00 -
[63]
A lot of good things pointed out on this post. I for one am against changing the mega so much as in favor of changing hybrids. The dominix does need some more grid though, clearly. Its not fitting launchers here people, it needs more grid to fit something other than dual 250s (which suck anyway it turns out).
As for the gun changes I would like to see something like this:
Tracking increase on all rails closing some of the gap with beam lasers.
Tracking increase on all the blasters making them effectively able to hit at the very short ranges they are used.
Cap use reduction on all the hybrid guns by a significant percent. They should use no more cap than lasers, and probably less considering ammo issues and lower performance.
Damage increase on all blasters. You are sacrificing alot going blasters just to put your ship in the right position relative to the target and hold it there, and blasters (shortest range, least versatility) are meant to be the most damaging guns, no?
Range increase on railguns. Right now 425s do not compete with megabeams on tracking or damage. With the proposed projectile buffs, they will fall behind 1400mms in damage also. Give them a distinct option, give them a greater optimal.
Lastly, lower fitting requirements on almost all rails and blasters. ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |

Trevedian
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Posted - 2005.01.12 22:40:00 -
[64]
As mentioned earlier, Megathrons need...
1) A Larger Capacitor
2) Given a bonus to MWD's
3) Reduce the cap usage of blasters
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Tete
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Posted - 2005.01.12 22:58:00 -
[65]
signed !
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Cyrus XII
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Posted - 2005.01.12 23:01:00 -
[66]
signed.
- You will miss 100% of the shots you do not take. |

Nalamayh5
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Posted - 2005.01.12 23:11:00 -
[67]
Signed.
currently fitting my blasterthron, mega needs a serious cap, PG and cpu upgrades, its just silly atm...
i hope ccp look at this and take action, keep signing people!
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Fuglife
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Posted - 2005.01.12 23:28:00 -
[68]
i sign this.
however this on the 4th page and no reply from ccp as of yet, they must not realise that we are what keep them in business and pay there bills, and not replying to your customers is going to mean people are going to leave the game, maybe not over this but just seeing the lack of imput from ccp. This is one of the only ways we can keep in contact with you, and for you to see what everybody wants. With some of the changes you see happen in this game it makes me wonder if you guys actually play the game? The only thing i see on these forums from anything resembeling ccp is the dumb forum moderators locking threads.
BAH!
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Incub
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Posted - 2005.01.12 23:29:00 -
[69]
Originally by: Nadec Ascand U dunnow why??? Try to fit one may be...
1- stick to long range i put 7 425 an assault laucher... Daaamn i need 1 rcu to fit that... Who else to fit basic weapon need to use 1 RCU ... and with only my highslot fit i have 300power left and around 100 cpu... OK why not
That is quite funny you mention that, the tempest needs a RCU to be able to fit 6x 1400's thats one gun less then a MegaT yet it runs out of PG much quicker, so, you guessed wrong. and personally i DONT think thats a bad thing. it means you have to comprimise on something else. anyway, i think the ONLY thing that should be done to hybrids is cut the cap usage a bit.
250's are definitely more versatile, but All the cool kids are using 280's. |

Panzer
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Posted - 2005.01.13 00:51:00 -
[70]
Edited by: Panzer on 13/01/2005 00:58:53 Edited by: Panzer on 13/01/2005 00:52:50 Omg signed!!
Fitting a megathron is a complete nightmare.
Blasters are defiantly a no go now that there are set ups where significant damage can be done from long range. Even when fitting blasters+MWD you either come across a powergrid problem, a cap problem or a cpu problem(even with named stuff). If you fix all those problems you have a ****ty ship cause you've spent to many slots trying to make cap exceptable, etc.
Rails have a similar problem as blasters except that they can actually be used in combat and you don't really see the cpu problem bring its ugly head around the corner when using named weapons.
Another problem I want to bring up is Neutron blasters. They are essientially inferior to ion blasters. Fitting all neutron blasters is uneffective when you WILL need a few rcus ,and you may need a cpu processor. Fitting 7 ions+ magnetic stabalizers(still may need one rcu) is better then fitting 6 neutrons and multiple rcus. In my opinion neutron blasters need a bigger boost then other blasters.
Neutrons of course do not suck like autocannons, but they are infact nullified by ion blasters. You can always get a setup where fitting ions and/or electrons will always get you more damage and a better tanking setup then fitting neutrons. No matter what.
The extra little bit of range does not help neutrons over ions. The extra range is only significant when compairing them to electrons and when you get webbed.
I am about to the point of switching ships to a raven when I see the likes of the apoc/armageddon/raven doing a better job in damage dealing or tanking then the mega.
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Aleyn Sen
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Posted - 2005.01.13 01:27:00 -
[71]
Signed
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archangel sean
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Posted - 2005.01.13 01:41:00 -
[72]
Edited by: archangel sean on 13/01/2005 01:44:30
What I do is keep 3 ships in my hangar(mega,apoc,raven), and fly the one that is the less nerfed at the time being. The current flavor is the apoc(does approx. 350damage/sec, 100repair/sec) and which is on par with the raven(does approx. 310 damage/sec, 150 repair/sec). The apoc is good for npc, long term operations due to no ammo, raven is good for fleet command due to it's tankability/sec and missle versatility.
The megathron is really not worth flying at the moment. They need to increase major HP(even more structure is welcome) on the ship for close up fighting, atleast so it can survive before getting ganked during it's approach to a raven or gankageddon.
I'm hoping the new changes to HP will benefit the megathron somewhat. As long as the ship can survive until it reaches the target in it's sweetspot, it has a chance.
I used to be a thron lover, and believe it served me well while earning me a respected blasterthron pilot reputation. Let's hope she can gain her long due esteem.
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Noriath
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Posted - 2005.01.13 02:15:00 -
[73]
Edited by: Noriath on 13/01/2005 02:16:09 Again about Dominix grid, it does not need a major boost. Raising it to 10000 would be nice, but the Dominix should not become a second class blaterboat with too many drones.
It would acctually be better if the Damage bonus was swiched to a drone range bonus and an extra medslot added Then the Dominix would acctually be a great ship for what it should do, and that is be a support ship with a bunch of drones to defend itself. Also it would turn EW capable and make more sense in fights then just a sub-standart blasterboat with an oversized dronebay.
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Dianabolic
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Posted - 2005.01.13 02:36:00 -
[74]
Signed.
Please give me a reason to go back to blasters.
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Kublai Khan
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Posted - 2005.01.13 02:49:00 -
[75]
signed.
i don't have anything to add that hasn't already been said. ---
Follow me if I advance, Kill me if i retreat, Avenge me if i fall. |

JoeSomebody
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Posted - 2005.01.13 03:00:00 -
[76]
i read this and keep wondering... do you guys really believe that all fights start at 60km? Using the same logic I can argue that say geddon needs MWD bonus because he needs too keep range, or rails need more damage, because they suck close range *shakes head* *goes away* ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

RollinDutchMasters
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Posted - 2005.01.13 03:01:00 -
[77]
Originally by: Noriath Edited by: Noriath on 13/01/2005 02:16:09 Again about Dominix grid, it does not need a major boost. Raising it to 10000 would be nice, but the Dominix should not become a second class blaterboat with too many drones.
It would acctually be better if the Damage bonus was swiched to a drone range bonus and an extra medslot added Then the Dominix would acctually be a great ship for what it should do, and that is be a support ship with a bunch of drones to defend itself. Also it would turn EW capable and make more sense in fights then just a sub-standart blasterboat with an oversized dronebay.
If you take 25% damage away from my dominix, you better give Dual 250mms 25% more damage or I will hurt you
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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theRaptor
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Posted - 2005.01.13 03:18:00 -
[78]
Originally by: JoeSomebody i read this and keep wondering... do you guys really believe that all fights start at 60km? Using the same logic I can argue that say geddon needs MWD bonus because he needs too keep range, or rails need more damage, because they suck close range *shakes head* *goes away*
The geddon doesnt need to keep range because megapulse will still hit even when the enemy is pretty close in. If the geddon couldnt hit under 20K (like large rails cant) then it would need to keep range. And rails dont need more damage because the suck close range, they have range. Weapons in this game either get okay damage and good range, or good damage and crap range. --------------------------------------------------
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Rthor
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Posted - 2005.01.13 03:45:00 -
[79]
Edited by: Rthor on 13/01/2005 03:59:10 signed
I think that a domi is better than a mega as it is because of the extra mid slot and few more drones. This is because you are probably better off not equipping large hybrids and going medium hybrids with all out tanking, and so you dont need the extra power grid of the megathron and since you use medium guns you dont use the additional large guns bonus of the megathron anyhow.
Even if you wanted to use the tracking bonus of a mega you would still need to add tracking computers to make it viable with large guns, and you need these slots for cap recharge.
So when tracking changes occurred that hit mega, and when apoc got the big cap bonus that also hurt mega by comparison. As it is now even if you give up on a tank you still have the trade off between tracking and cap when you equip a mega.
So its better to just use medium guns with better tracking that use less cap and to use drones which dont use cap and forget large guns and thus right now dominix is better than a megathron.
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Noriath
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Posted - 2005.01.13 03:48:00 -
[80]
Dutch, the Dominix makes a cruddy gunship, it simply does. It's supposed to use drones, and another bonus to drones would do more for it then a bit of extra damage to the bad guns it can carry. For all I care, if you want to use guns use a Megathron, if you want to use drones use a Dominix. Making the Dominix better at using guns does nothing for it as a ship with a unique role.
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Ro3D
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Posted - 2005.01.13 04:06:00 -
[81]
Signed !
Im a Gallante and I wanna be able to fly Gallante ships ! 
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RollinDutchMasters
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Posted - 2005.01.13 04:11:00 -
[82]
Originally by: Noriath Dutch, the Dominix makes a cruddy gunship, it simply does. It's supposed to use drones, and another bonus to drones would do more for it then a bit of extra damage to the bad guns it can carry. For all I care, if you want to use guns use a Megathron, if you want to use drones use a Dominix. Making the Dominix better at using guns does nothing for it as a ship with a unique role.
I'm going to go out on a limb here and say that you have never actually fought a well-equipped gunship Dominix. It is second only to the gankageddon in damage at medium-short ranges, and can fit a full shield tank on top of that.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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4ZakeN
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Posted - 2005.01.13 04:14:00 -
[83]
Signed
All has been said...do something about it now CCP ! 
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Noriath
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Posted - 2005.01.13 05:45:00 -
[84]
Edited by: Noriath on 13/01/2005 05:50:42
The gun bonus on the Dominix is just stupid, everyone who doesn't use guns on a Dominix but Nosferatus loses an entire bonus. Since everyone who flys a Dominix uses drones the drones should have all the bonuses, that way everyone benefits from them, not just one possible way to equip the rest of the ship!
I mean if it had a Nosferatu bonus wouldn't you want it to be a bonus that both possible setups have some use for?
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RollinDutchMasters
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Posted - 2005.01.13 05:53:00 -
[85]
Originally by: Noriath Edited by: Noriath on 13/01/2005 05:47:56 The gun bonus on the Dominix is just stupid, everyone who doesn't use guns on a Dominix but Nosferatus loses an entire bonus. Since everyone who flys a Dominix uses drones the Drones should have all the bonuses, not just one possible way to equip the rest of the ship!
I mean if it had a Nosferatu bonus wouldn't you want it to be a bonus that both possible setups have some use for?
The damage bonus allows the dominix to be flexible, since it can be either eqipped as a gunboat or any of many other specialty setups. If you take away the damage bonus, youve just rendered guns that are only good with 4+ damage mods useless even with that many damage boosts.
IMO, drones are simply too fragile to pin all of your offense on. Take away the turret damage bonus and thats essentially what youve done.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Daiken
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Posted - 2005.01.13 05:59:00 -
[86]
Why are Gallente ships bad? I don't get it ---------------------
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RollinDutchMasters
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Posted - 2005.01.13 06:05:00 -
[87]
Originally by: Daiken Why are Gallente ships bad? I don't get it
Non-EW combat basically involves:
Cap Tanking Damage Range
If youre amarr, you pick 4. If youre caldari, you pick 3. If youre minmatar, you pick 2. If youre gallente you pick 2 and then get kicked in the crotch by cap charges.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Noriath
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Posted - 2005.01.13 06:06:00 -
[88]
Edited by: Noriath on 13/01/2005 06:06:47 Well everyone knows that drones are a pretty bad joke right now because they are easy to shoot down and have no real damage potential. Reworking drones is not really the issue here, plus, why should CCP work on drones if nobody is acctually interested in having a dedicated droneship, but instead wants a ship full of guns that has drones as a nice perk on the side...
I don't see how using one of the two ships bonuses on boosting one single possible setup makes it more flexible. What it does is punish people for not stuffing it full of guns. You can still use guns if you get a drone bonus, they won't be as good, but everything that doesn't use guns will be better while the gun setup still profits from two bonuses.
Ships should have bonuses to the aspects that most sensible setups include, and for a Dominix that is not guns, sorry.
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RollinDutchMasters
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Posted - 2005.01.13 06:16:00 -
[89]
Edited by: RollinDutchMasters on 13/01/2005 06:17:03
Originally by: Noriath Edited by: Noriath on 13/01/2005 06:06:47 Well everyone knows that drones are a pretty bad joke right now because they are easy to shoot down and have no real damage potential. Reworking drones is not really the issue here, plus, why should CCP work on drones if nobody is acctually interested in having a dedicated droneship, but instead wants a ship full of guns that has drones as a nice perk on the side...
I don't see how using one of the two ships bonuses on boosting one single possible setup makes it more flexible. What it does is punish people for not stuffing it full of guns. You can still use guns if you get a drone bonus, they won't be as good, but everything that doesn't use guns will be better while the gun setup still profits from two bonuses.
Ships should have bonuses to the aspects that most sensible setups include, and for a Dominix that is not guns, sorry.
I'll say it again. Right now there are viable setups that do not include large turrets (I would never fly them, but they do exist), and there are viable setups that include large guns (which chew apart battleships in very short order). Either are possiblities, and both have their nitches and roles.
If you take the turret bonus away, you have just eliminated a large chunk of prospective setups. You have taken the fun aspect of the dominix, versatility, and replaced it with conformity to non-turret setups.
In my opinion, the dominix is fine. It is one of the best 1v1 ships in the game, and is stellar at small-group combat. The low grid does cripple it in larger fleets though, limiting its range signifigantly.
Taking the turret damage bonus away for a drone bonus (especially one so worthless as range) will take an underrated ship and make it deserve its reputation.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Noriath
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Posted - 2005.01.13 06:26:00 -
[90]
Then give it a Drone damage bonus, whatever, just something that every setup can use.
I just don't see how you can argue that removing a 25% damage bonus in order to add something that will benefit all setups alike will make it impossible to use gun setups.
That's just ignorant blabbering because you like your gun bonus so much that you refuse to see that it hogs up a bonus that should be used to make the Dominix a better droneship, not a tiny amount better at using crappy guns.
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