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Thread Statistics | Show CCP posts - 1 post(s) |

fghr
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Posted - 2005.01.15 10:38:00 -
[211]
signed
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Heritor
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Posted - 2005.01.15 12:55:00 -
[212]
signed !!!!!!!!!

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Shyamalan
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Posted - 2005.01.15 14:28:00 -
[213]
signed (again)
lets try and keep this on topic, or its gonna get locked.
---------------------------------
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HehatesUsall
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Posted - 2005.01.15 16:42:00 -
[214]
signed
Mega needs bonus to cap and a nerf to +10%(or at least to +7,5%) to hybrid dmg AND range(so that blastertrhon freakies like me can fire from 7,5-10 km :D)
MAZA NOSTRA/ Public relations |

Lucas Vicenzo
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Posted - 2005.01.15 16:52:00 -
[215]
Mega = Gimped cap
Best setup = Blasters
Blasters = MWD
MWD = Gimped cap now not even worth talking about
At least thats the way I see it, imo ccp need to rethink the mega and what its there to do.
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Noriath
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Posted - 2005.01.15 17:09:00 -
[216]
Edited by: Noriath on 15/01/2005 17:10:39 Dominix: Drones just not worth it
Would be great if drones were a lot better
Without change to drones:
Needs either more grid or more medslots
More medslots prefered because there are enough ships with lots of guns and not enough with lots of medslots

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Zavier Sozeron
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Posted - 2005.01.15 19:24:00 -
[217]
Signed. *wants more damage*
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Markku
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Posted - 2005.01.15 23:56:00 -
[218]
Signed. *needs mwd-bonus and more cap* ---------------------------------------------- Proud member of Finfleet
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Nick Parker
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Posted - 2005.01.16 00:06:00 -
[219]
I think the Best thing CCP could do is.....Lower Cap use for Blasters, and Lower the Fitting Requirements (PG) for all hybrids by 250(BS Sizes), Lower the Mega's Cap recharge Time a little, and Make Blasters and Rails use Less cap than a Freaking Laser. I don't understand how a Bunch of Magnets Use More Power than a Laser Beam. I don't want the Mega made Like a Raven or Apoc, where everyone and his brother flies one, but It's Gimped, as you can't hit Frigates, and Have a hard time hitting cruisers and even other BS. I have Gallente BS 4 and Motion Prediction V, so as a Test I got into my optimal range, and had a corpmate of mine stop in his scorp. I opened fire, the First shot Missed. He had 0 Transverse Velocity. By all means I should have Hit him hard, but I missed.
I wish everyone that has read this Thread would EvEmail TomB and Oveur every day, twice a day, to Get them Working one this. Sick and Tired of My Favorite ship Not being able to fight effectively.
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Noriath
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Posted - 2005.01.16 00:49:00 -
[220]
How is spam mail going to change anything? 
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Kaeten
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Posted - 2005.01.16 01:57:00 -
[221]
bump, this topic ain't going away ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Ketrin
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Posted - 2005.01.16 03:09:00 -
[222]
signed. Blasters just use to much cap for a Megathron capacitor.
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Zanthiuse
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Posted - 2005.01.16 03:11:00 -
[223]
yes. mega needs more cap. ____________________________ Waiting to cut out the deadwood. Waiting to clean up the city. Waiting to follow the worms. |

Constantina
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Posted - 2005.01.16 03:12:00 -
[224]
Edited by: Constantina on 16/01/2005 03:30:15 Edited by: Constantina on 16/01/2005 03:11:46 Signed.
Large Blasters are not the most damaging weapons in the game megap on Armageddon dose more damge considering setups. Neutron blaster fitted with 7 damage mods(which is a useless setup) dose not outdamge the arm both players at lev 5 with all skills when arm fitts 8 damge mods . This get¦s much worse with tech II were fitting gets worse for the mega but arm can fit all his tech II guns and damage mods.
People always compare other close range guns to Neutron blasters, 99% of megathron pilots don¦t use them, since they have to high fitting compared to the setup they need to make blasterthron work. Mostly used are Ions and Electros, which I think is safe to say that they are used the most used by experienced players. Even with best named electro blasters and fully named setup, capinjectos/mwd/web/scrambler/arm rep/hardener/damage mods. U will find that u are using all of megas cpu and most of his grid. And this is with Gallente ships worst blaster(but turn out to be his best option and I¦m not saying they are bad, but neutron blasters are kind of useless as they are now, Ions are iffy)
Personally I would have thought electro blasters to be dominx weapons but he has hard time fitting them if u want to fit a standard blaster setup. So they become optimal megathron weapons.
other ships don¦t have this problem fitting they're optimal close range guns or setup.
Other ships don't need to go nearly as close as the gallente ships. Armageddon is doing it's optimal damage around over 20 km with his optimal setting and can do great damage on long range. With the new projectile changes 800 rep will do they're best damage atm 15km due to they're very good falloff and the new tracking changes. So those ships really don¦t need to come close. And of course the raven which has close range missiles but dose not need to get close also.
After the signature changes and the harder it became to hit frig and cursers they became more viable in the game, which is fine but after a standard module like web is on all frigs and only affects Gallente blaster bs to a degree were they can't fight back situations were other ships can. This is one of the side effects of frig becoming better and the popularity of the web that gallente blaster ships are rusting in hangers.
Some here ask for mwd bonus on the megathron like the thorax has, which is a cool bonus instead of the tracking bonus. There is a bs in this game that has that bonus, its just more versily, namely the Apoc. Apoc has so much cap that decently skilled pilot(dose not need amarrs bs lev 5) can mwd and use his Large armor rep going in the same time and loop around 40-50% cap.
Cap injectors were mainly thought for the Amarrs but are used by many. Still those that rely on them the most are Blasterthrons, some ask for decreasing of the 800 cap injectors but I would just like to see megathrons cargo space increased which would allow him to carry more injectors than others.
There it good deal of balancing needed in the game so that people will stop letting there Blasterthrons rust in they're hangers.
How about starting letting megthrons be more able to use Neutron blasters with normal blastthron setup and dom able to use the electron blaster more easily so he dose not always have to resort to medium guns. Gallente ships become more gimped with tech II compared to other ships also due to fitting req. Give them some kind of cap benefits like more cargo space for the injectors. Perhaps increase the falloff again little bit, since lot's of falloff was taken away from the blasters.
One strange fact that I would even have to consider using electron blasters rather than neutron today. Even if neutron were more easily useable with same stats they have today, is that I was testing 6 neutron + 1 electron blaster with 7 damage mods outside a station just damage testing (not a workable fighting setup). The funny thing was I got 3 wrecking on the electro blaster before I got 1 wrecking from the other 6 neutron this just felt wrong, but I've not done more testing on this so can't really tell how much this affects in use.
The Dominix is the only bs in the game after the increase of the armor rep grid that can't armor tank with 1 large armor rep and use full set of "worst" (considering that ion and Neutron should be better) large guns in they're category. All other ships can do this, even Raven which is supposed to be shield tank if he uses cruise missiles. (this is without putting any kinds of grind enhancers and a viable fighting setup, like blasters need mwd) Reducing electron blasters in grid would not have any impact on other ships but would help the dom little bit at least so people training gallente ships would feel like they get something for training |

Constantina
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Posted - 2005.01.16 03:21:00 -
[225]
Edited by: Constantina on 16/01/2005 04:07:30 Edited by: Constantina on 16/01/2005 04:05:47 Edited by: Constantina on 16/01/2005 04:03:00 Well I hope blaster ships will become more viable in the environment soon, since today they are not worth the risk and don¦t even win the situations they should win.
Rails don¦t need less grid, perhaps little less cpu on the tech II or overall or small damge increase, but u don¦t need to fitt injectors and mwd to make them workable so theyre grid is fine. Must admitt I¦ve not compared fitting req on rails tech II on gallente ships compared to other longrange II weapons on other rases. All I know that it¦s easy to fit megap II on amarr ships and that can¦t be said with rails or blasters on gallente ships.
edited quote Gabriel Karade in an old post and as I said above and other have said about Neutron blasters u can¦t even fitt them, so it¦s hardly not fair comparing neutron with other popular guns of other rases since Neutrons are hardly used.
This is comparisment of Neutron blasters on Megathrons and Megap on Arm
Quote:
Edited by: Gabriel Karade on 05/01/2005 17:32:44 The Armageddon is capable of more dmg/sec...
Megathron
Gallente Battleship lvl5 Gunnery lvl5 Large Hybrid lvl5 Rapid Firing lvl5 Surgical Strike lvl5 Weapon Upgs. Lvl5
Neutron blaster cannon I (base/Plus skills) 3.5x / 6.29x 7.875 sec / 5.316 sec
Engineering lvl5/Electroncis lvl5:
19,375 MW/ 687.5 tf
7x Neutron Blaster IĘs + 7 Magnetic Field Stabilizer IIĘs = 19,257 MW / 551.25 tf
total dmg/Rof mod: 1.507x / 0.6204x ----> 9.478x / 3.298 sec
With AM ammo: = 455/shot = 3185/ volley =966 dmg/sec
Armageddon:
Amarr Battleship lvl5 Gunnery lvl5 Large energy turret lvl5 Rapid Firing lvl 5 Surgical strike lvl5 Weapon Upgs. Lvl5
Mega Pulse Laser I: (base/Plus skills) 3x / 4.31x 7.875 sec / 3.987 sec
Engineering lvl5/Electronics lvl5:
20,625 MW/ 562.5 tf
7x Mega Pulse I + 8 Heat Sink IIĘs = 17,508 MW / 502.5 tf
Total dmg/Rof mod: 1.5736x / 0.5899x ----> 6.786x / 2.35 sec
With Multifrequency Crystals = 325/shot = 2280/ volley =969 dmg/sec
The Armageddon setup is useable. The Megathron one isnĘt (no MWD) unless you have friends. To add insult to injury the Armageddon has enough grid/CPU to swap all the Mega Pulse IĘs to Mega Pulse IIĘs:
Mega Pulse Laser II: (base/Plus skills) 3.6x / 5.175 (5.6925 with large Pulse laser Spec. lvl5)
With 8x Heatsinks: ----> 8.143x (8.958x) / 2.35 sec
With Multifrequency Crystals = 390 (430)/shot = 2736 (3009)/ volley = 1163 (1279) dmg/sec
...and the megathron can't fit tech 1 neutrons in a useable setup withput help...
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OnDa Rag
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Posted - 2005.01.16 03:43:00 -
[226]
Well every faction has 2 BS bonuses so I think, while Gal. Ships do need a bonus to get up close, a 3rd bonus would be unfair. So here is my analysis of the situation and a solution:
All the comments seem to be about Amarr ships and their uber cap. And another argument is that WMDs eat both shiled and cap in order for Gal. BS to get close enough to do damage (both Dom. and Mega need MWD to work).
As others have said, increasing the cap would be a good idea. Making the increase high enough to negate MWD usage would work. Then increase cap usage for Rails (long range setup) to balance out a ships that decide not to use a MWD. Another option would be to just decrease Rail and Blaster cap costs.
Since the focus is on Amarr ship damage, increase EM resistances for shild and armor. As a close range ship which fits a MWD, shileds aren't usually tanked and are generally expected to be eaten away until the gap is closed-so they should be designed to take that initial damage. Increasing resistance will allow a Gal. BS to close the gap and still have a fighting chance when they get to their opponent. To further discourage shild tanking, a decrease in shild recharge rate should accompany any shild resistance increase.
My 2isk OnDa
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Cobalt Wyvern
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Posted - 2005.01.16 06:53:00 -
[227]
Here is an idea that takes advantage of the recent AB changes.
Just increase the base speed of Gal ships so that they move effectively with ABs on. Make them fast enough to produce near MWD speeds. Then increase their agility so they can move easier.
This is ideal because there will be no need to add any type MWD bonus and Gal. BSs can close the gap quicker. This is a change that is both simple and goes well with the 'close range' combat mentality.
If Gal. ships are suppose to be close range fighters then it would be natural that their ships, including BS, would be the fastest and most nimble of ships avaliable in their class. I'm cool with getting pummeled while closing the gap, just as long as I gain the advantage that the risk and commitment it requires pays off. Doing this change will even the odds by giving me the speed while preserving my cap, shields, power grid, and CPU from the penalities of using a MWD.
-Cob (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Max Hardcase
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Posted - 2005.01.16 13:40:00 -
[228]
How about improving the base speed ( as was mentioned b4 ) of the megathron and decreasing its weight by a good %. That will increase its ability to close the range. An agility boost might help it as well.
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Darken Two
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Posted - 2005.01.16 15:40:00 -
[229]
I wish we could have some kinda response from the devs for this. I'm not saying they give us concerete info on what they gonna do but a acknowledgement taht there is a problem and they lookin into it would be nice.
BUMP ME UP SCOTTY !!!!!1
Why dont you just DIE DIE DIE !!!!
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theRaptor
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Posted - 2005.01.16 15:56:00 -
[230]
Originally by: Darken Two
I wish we could have some kinda response from the devs for this. I'm not saying they give us concerete info on what they gonna do but a acknowledgement taht there is a problem and they lookin into it would be nice.
BUMP ME UP SCOTTY !!!!!1
If they did that then we would have expectations that something would be done in a reasonable time period. --------------------------------------------------
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Darken Two
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Posted - 2005.01.16 16:21:00 -
[231]
Originally by: theRaptor
Originally by: Darken Two
I wish we could have some kinda response from the devs for this. I'm not saying they give us concerete info on what they gonna do but a acknowledgement taht there is a problem and they lookin into it would be nice.
BUMP ME UP SCOTTY !!!!!1
If they did that then we would have expectations that something would be done in a reasonable time period.
I dont think us expecting something to be done in a reasonable amount of time is too much to ask really. After all thats why some of us trained and fly the mega
Why dont you just DIE DIE DIE !!!!
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DJTheBaron
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Posted - 2005.01.16 17:59:00 -
[232]
ive recently bought a mega to replace a raven
most people seem to be doing the oposite
i bought mine for long range fleet battles that the raven was crap at, and since the raven is looking at a missile nerf in the upcoming future
i'd like to see more tracking and less cap cost on my hybrids
but i run a decent pvp tanking 15-100k effective range with a mwd on and sustaining cap
the megapulse or ganking amar setups need to be looked at, the projectiles need fixed, the missiles need looked at, and the ewar, and the drones... then mabye the mega, then after that who knows
but lets face it, ccp arent one for fixing obvious problems in a reasonable amount of time, how long is a peice of string is the general concensious of how long it'll take ccp to fix problems, its alway sbene this way and i imagine it always will, but as bad practice as ti is, its sitll better than other mmorpg service so im told __________________________________________________
Scum, your all scum. |

Thanit
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Posted - 2005.01.17 00:49:00 -
[233]
I agree, altho whining gets you solutions in Eve I'm afraid. So I'm gonna go and push this one up a bit.
IF the hp changes come in like proposed without balancing hybrids and the role of the mega along with them, the megathron will be totally and horribly obsolete and flown for nothing but PVE.
It must be quite clear that projectile balance, hybrid balancing, missile balancing and megapulse nerfing should be in one package with any change to ship hitpoint balance.
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Cobalt Wyvern
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Posted - 2005.01.17 08:07:00 -
[234]
*bump* (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Selim
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Posted - 2005.01.17 08:23:00 -
[235]
Problem: How to fix the megathron without hurting the usefulness of the Tempest in close range.
Right now there is a trade-off: The Tempest with autocannons doesn't use much cap, and as a consequence does less damage. The Megathron uses alot of cap, but does nice damage and doesn't need two damage bonuses to have comparable damage like the Tempest does, so thus tracks a LOT better.
Remember, the Mega has 250 more base cap than the Tempest. Of course, this doesn't nearly compensate for the cap usage, but its something the Mega has that the Tempest doesn't. It also has 1000 more dronespace.
Thinking about it more... I suppose the same bonus the thorax gets would be very sufficient. But then again there is the issue about the Tempest. With the mwd bonus, the mega would do better damage, with cap being much less of a problem, and have more drones. Probably tank better too.
But okay, its probably the best solution. There isn't any need to reduce the cap usage of blasters and railguns after the mwd bonus is added to the megathron. Railguns especially are quite powerful compared to artillery, and can even hit further so they are fine. Don't underestimate the usefulness of the 4 extra drones a Mega can carry, either. Thats an extra 50+ damage per second.
Anyway, blasters are fine on cruisers and frigs, they definitely don't need adjusting.
Finally, minmatar pilots like myself had to wait for many months before the devs even acknowledged their was a problem, and then another few before they now make the plans to fix it. So I wouldn't expect immediate attention, but I'm sure most people agree that a MWD bonus instead of the tracking bonus would be the most fair solution.
Now to nerf laser cap usage...
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OzaLoni
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Posted - 2005.01.17 10:23:00 -
[236]
bump.......... I agree some statement from the dev's - good or bad would be nice :) The Great Oz... |

Loka
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Posted - 2005.01.17 10:41:00 -
[237]
Originally by: OzaLoni bump.......... I agree some statement from the dev's - good or bad would be nice :)
Iam sure the Devs are following our conversation. But as they already mentioned in tons of posts.
"Any response of the Devs will have influence on the discussion"
Iam pretty sure they already discussing this and the one or other post will affect their disscussion and probably will give them some new idears on this topic. The best thing to do is to continue the discussion and bring as many aspects of the possible changes as possible.
Dont wait for Devs to response here, to prove the importance of this topic. _____________________________________ Dead or Alive
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Clipped Wings
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Posted - 2005.01.17 13:07:00 -
[238]
Hm.
Nah. I can't vouch for the idea that the Megathron should have its tracking/damage (whichever) bonus replaced with an MWD bonus.
True, nothing feels better than flying a blasterthron, but forcing all 'Thron pilots to fly blasters would be quite silly. That way, a Megathron would be even more predictable, thus easier to counter...and tbh, The Megathron is not all that hard to counter already.
Blasterthron? Web/TJ, Blasterthron dead. Railerthron? Therm/Kin hardeners, sensor damps = Railerthron pretty much useless.
Not saying that it's unfair that people can automatically know what to fit for, just saying the last thing needed is to make it more predictable.
The idea about lowering the 'Throns mass might work. Doing so would mean that an MWD would become more of a...luxury choice (and you'd gain truly insane speeds), and an AB would possibly be sufficient. Exchanging the MWD for an AB = 25% more cap, and more CPU/PG free for fitting. Dunno if it'd be balanced, and it'd not fix the cap usage on neither rails nor blasters, but it would be an idea. The problem, far as I am guessing, is that if the rails get too buffed, other race ships would start using them (again)...Like back when an Apoc regularly fitted 425's.
Increasing bonuses on the 'Thron would also be somewhat unfair, and people would still fit damage mods instead of cap relays, or tracking computers instead of cap rechargers, and then complain about cap drain. I would probably be one of them ;)
so what the heck to do...?
Lower mass on 'Throns, descrease cap usage of rails/blasters, decrease fitting requirements on rails/blasters?
Imagine the outcry from any non-Gallente BS pilot if said proposed changes went through.
-Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
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Selim
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Posted - 2005.01.17 14:14:00 -
[239]
Edited by: Selim on 17/01/2005 14:49:53
Quote: Blasterthron? Web/TJ, Blasterthron dead. Railerthron? Therm/Kin hardeners, sensor damps = Railerthron pretty much useless.
The same can be said about any ship except missile boats, and even then.
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Noriath
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Posted - 2005.01.17 14:37:00 -
[240]
-Equip 4 Sensor boosters and you're nearly immune to the dampers. -Bring a Blackbird with remote sensor boosters with your fleet to boost whoever has been dampened.
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