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Thread Statistics | Show CCP posts - 1 post(s) |

Einor Deminre
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Posted - 2005.01.12 13:47:00 -
[31]
I agree on the cap issue on the Mega, atm i'm using it as a tank/rail boat, and i like it, though the cap is a big issue, but removing one of the bonus's on the Mega for a MWD bonus is not an option IMO.
I don't use blasters, and i'm not giving up either dmg or tracking bonus
Mega is more than a blasterboat, MWD bonus is making the mega a blasterboat, like the Thorax has become a blasterboat, Mega has other uses!
so i think it would be in everyones favour with a cap increase instead...........
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0seeker0
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Posted - 2005.01.12 14:07:00 -
[32]
Edited by: 0seeker0 on 12/01/2005 14:10:59 I would like Blasters to have more tracking. specifically large ones... they are dissapointing in their actual damage output against most targets, versus medium blasters.
When i set up with 425 rails, i can kill friggys for fun by kiting, but i have to use drones for orbiting frigs. *and i do mean HAVE to, webbing them with 2 webbers which i did try doing and a tracking computer (med slot) only slightly improved things.
San.
Oh yes and the cap sucks, but i would want tracking to be improved as i think cap is an ok achilese heel. I would like cap booster charges to have a somewhat smaller volume though.
Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Damo Pendragon
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Posted - 2005.01.12 14:18:00 -
[33]
Signed.
Blasters are a definite no no, what use is a setup where you can use it only if your jumping into an enemy you outnumber 10 to 1 and your just trying to get on the kill mails.
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Alex Harumichi
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Posted - 2005.01.12 14:20:00 -
[34]
Yeah, both Gallente battleships would need some small boost.
Mega: maybe increase cap. Or change large hybrid weapons a bit, making the Mega more useful as a side result.
Dom: increase grid, the current grid is a joke, you can't even fit a toaster on that thing let alone decent weapons. If you want to keep the grid as-is, at least change the weapon damage bonus to something more useful to the drone carrier role (drone range bonus, drone damage bonus, something).
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slothe
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Posted - 2005.01.12 14:45:00 -
[35]
yeah i agree ive hhad a blasterthron in my hangare for ages gathering dust.
i would suggest dropping the tracking bonus and having the same mwd bonus as the thorax.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Trader Klyde
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Posted - 2005.01.12 14:50:00 -
[36]
Signed.
With only medium skills, I'm forced to use heavy guns on it due to cap issues and if I actually want to hit what I'm shooting at.
I tried large guns, but like projectiles they miss more often than they hit... why bother? My DOT is better using the heavies even though it gimps the ship.
Not to mention to have a decent tank on it almost requires using smaller weps to preserve the cap.
It looks cool sitting in my hangar though.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Incub
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Posted - 2005.01.12 15:27:00 -
[37]
ok i dont fly the thing myself but i know someone that does and i know what damage it does 
the Damage output is fine, its the cap that is the real problem cut the cap usage on the guns a bit, atm the thing is just like the tempest, it can't do good damage AND tank half decent. this is really the biggest problem on both minnie and gallente BS's.
from my point of view it should be the minmatars that deal the best damage, though being the worst possible tankers (on longer range that is being +40km) on closer ranges (under 15-10km) it should be the gallente BS's. though being at it is, they can never actually get to these ranges unless they use a warp in point that lands them on top of there foe. just by being realistic, whats the odds on that?
250's are definitely more versatile, but All the cool kids are using 280's. |

Lord Zap
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Posted - 2005.01.12 15:33:00 -
[38]
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
Taken from the description of the various blasters ingame...
"No other turret class can match the sheer destructive power of particle blasters"
The Megathron equipped with blasters should be the most damaging battleship in the game.
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Incub
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Posted - 2005.01.12 15:45:00 -
[39]
Originally by: Lord Zap
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
Taken from the description of the various blasters ingame...
"No other turret class can match the sheer destructive power of particle blasters"
The Megathron equipped with blasters should be the most damaging battleship in the game.
And it should have a hard time getting in to range, the only problem atm that it isn't a hard time... its impossible
250's are definitely more versatile, but All the cool kids are using 280's. |

Lord Zap
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Posted - 2005.01.12 15:51:00 -
[40]
Originally by: Incub
Originally by: Lord Zap
Originally by: siim
Originally by: Cleric Signed.
The people who have invested the skillpoints in this ship, especially the ones that have gone as far as BS lvl 5 don't deserve to have a ship that is only good for NPC hunting and mining. The fact alone that a Gankageddon can outdamage the mega and do it from further away with half the skillpoints sickens me. The Arma is a tier 1 BS and the Megathron is supposed to be the greatest damage dealing ship in-game.
There are more points to be made but other people have already mentioned them above. CCP please read this and at least let us know something's going to be done.
Where does it say that mega is supposed to be the most damaging ship in the game ?
Taken from the description of the various blasters ingame...
"No other turret class can match the sheer destructive power of particle blasters"
The Megathron equipped with blasters should be the most damaging battleship in the game.
And it should have a hard time getting in to range, the only problem atm that it isn't a hard time... its impossible
Yes, anyone who has tried fitting/using a Mega knows it needs some serious attention
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Laura Tendis
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Posted - 2005.01.12 15:58:00 -
[41]
Originally by: slothe yeah i agree ive hhad a blasterthron in my hangare for ages gathering dust.
i would suggest dropping the tracking bonus and having the same mwd bonus as the thorax.
Removing the tracking bonus and the Megathron would have almost no choice but to equip a MWD and blasters. Also, 425mm railguns would become obsolete since neither the Megathron nor the Dominix would or could fit them.
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DirtyHarry
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Posted - 2005.01.12 16:04:00 -
[42]
Megas are so bad right now i put a 125mm on mine and 1 unit of antimatter and shot the station 
insurance > ****ty megaghey
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

Kaylona Tso
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Posted - 2005.01.12 17:06:00 -
[43]
blasters need a bit less cpu and more tracking and the mega and domi needs a bit more pgrid.
as for the anti-missile people... its the one thing in EVE that actually works the way it is intended... NO NERF to missiles.
You can easily counter them, warp out at before you get hit in many cases, and they aren't instant damage. They also don't fly thru astroids like turret ammo. -----
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Kaeten
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Posted - 2005.01.12 17:19:00 -
[44]
Megathron needs... More Cap! MWD Bonus! ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Neon Genesis
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Posted - 2005.01.12 17:42:00 -
[45]
Edited by: Neon Genesis on 12/01/2005 17:42:39 No, megathron is perfect.
I luv mine, blasterthron is obviously not gonnna be useful if ur enemies are 60km away,,
I think the problem is that the dmg is not proportionally balanced, IMO gankships are not meant to be in the game, battleships these days melt in seconds,,,
If the dmg mod stacking was nerfd i tihnk megathron would regain its role. __
There, i just contributed nothing to your thread
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PASTOR TROY
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Posted - 2005.01.12 17:53:00 -
[46]
Give Gallente a large gun that can hit from 6>60 like the mega pulses.. No more complaints from me 
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Kaylona Tso
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Posted - 2005.01.12 17:56:00 -
[47]
Originally by: Neon Genesis Edited by: Neon Genesis on 12/01/2005 17:42:39 No, megathron is perfect.
I luv mine, blasterthron is obviously not gonnna be useful if ur enemies are 60km away,,
I think the problem is that the dmg is not proportionally balanced, IMO gankships are not meant to be in the game, battleships these days melt in seconds,,,
If the dmg mod stacking was nerfd i tihnk megathron would regain its role.
Do you think its fair that a armageddon can tank and fit 7 megapulses without being gimped for cpu while a megathron cannot put 7 rails or neutrons and have much defense at all? -----
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Doc Brown
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Posted - 2005.01.12 18:09:00 -
[48]
Originally by: DigitalCommunist
I have Gallente Battleship 5, Surgical Strike 5, Large Hybrid 5, currently training up blaster specialization, with a 200mil isk setup, all to do what a gankageddon pilot can with half the amount in skillpoints and stock mods. The only reason why me, madcap, sassinak and a few other blasterthron junkies do it is because its fun to go right up to your enemy, pecking at each other from 40k is boring. Other than that its not a serious option if we were going up against more than a few targets.
I have the above skills with specilization skills for large rails and blasters....
....and I'm presently planning on switching over to a Raven because the Mega is simply inferior to the Caldari or Amarr. The reason I'm training caldari is because I can already use missles and blasters/rails.
It's a shame because my precious might never see the darkness of space again. _________________________________________________
There are no bad ideas, only bad implementations. |

Bellicose
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Posted - 2005.01.12 18:34:00 -
[49]
after losing ma 10th megathron iwe gone to raven for most things last thron was with 100mil+ tech2 / named gear and got blown up by a 4 month old player in a gankergeddon  Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Axel
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Posted - 2005.01.12 18:35:00 -
[50]
The MWD bonus for a megathron, no no no, you don't get it. It will force people to use MWD and therefor blasters. A megathron is not just a blastership. Those railguns aren't there for nothing.
A better way to compensate is to increase cap/less cap use on guns so both blaster and railgun uses gain something.
And drop his tracking bonus instead ???, comon, the shorter you are to a target the more tracking u need. Without this bonus blasters won't hit. And together with the bs skills and railguns are just oke on tracking. Removing this tracking bonus will also cap the railgunners.
Removing the tracking bonus and give a MWD bonus instead is NOT the solution. PLS don't brainwash these ideas into ccp, not that they would follow these ideas.. but you never know.
Pls don't up the damage "on any ship thats gimped" to have balancing, because that is the solution to everything it seems, increase damage there, a little there. And suddenly we can kill battleships with 1 shot. Keep it real and more realistic sci-fi, meaning more enjoyable to fight.
PS remove the stacking of dmg mods 
Movies
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Drakxter
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Posted - 2005.01.12 18:43:00 -
[51]
Edited by: Drakxter on 12/01/2005 18:45:50 Signed....
Hybrids.. Railguns needs loving..
If they got that loving I am sure it would help on the megathrons being so useless as they are.  ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |

Noriath
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Posted - 2005.01.12 19:08:00 -
[52]
A MWD Bonus would also go a long way with railguns, because it would allow you to kite just about anything.
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Levin Cavil
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Posted - 2005.01.12 19:49:00 -
[53]
Edited by: Levin Cavil on 12/01/2005 19:55:13 The Megathron is FINE. HP increses will make blaster Megas even more effective because they will have more hps to burn up before they get in range. The Domi could use some help in the powergrid department IMO but there are a lot of people that use it with great success. Maybe the Domi just needs the drone overhaul and new superdrones.
I would agree that railguns need some love, they are nowhere near as bad as 1400s atm but once that is fixed rails could use some more damage. Currently they are really only good at superlong ranges where its safe(r) to use 7 dmg mods and no tanking. I can see having to use a damage mod or 2 to get good damage out of rails but 425's really aren't much atm without lows full of damage mods. Also, the 350 really needs it grid reduced a bit and maybe slight damage decrease to make up for the smaller grid (I'm thinking like 2k grid)
Also, the cap on the Mega is fine, I never have any problem with it.
------------------------------
<Hammerhead> we can't do anything that requires programming
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fairimear
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Posted - 2005.01.12 19:53:00 -
[54]
Originally by: Doc Brown
Originally by: DigitalCommunist
I have Gallente Battleship 5, Surgical Strike 5, Large Hybrid 5, currently training up blaster specialization, with a 200mil isk setup, all to do what a gankageddon pilot can with half the amount in skillpoints and stock mods. The only reason why me, madcap, sassinak and a few other blasterthron junkies do it is because its fun to go right up to your enemy, pecking at each other from 40k is boring. Other than that its not a serious option if we were going up against more than a few targets.
I have the above skills with specilization skills for large rails and blasters....
....and I'm presently planning on switching over to a Raven because the Mega is simply inferior to the Caldari or Amarr. The reason I'm training caldari is because I can already use missles and blasters/rails.
It's a shame because my precious might never see the darkness of space again.
can i have your precious then?
agree with topic.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Thrak
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Posted - 2005.01.12 19:58:00 -
[55]
Most skills 5 here. And blasterthron is unusable - rail setups inferior.
Rails need: Powergrid reduction, hybrids already have the highest CPU in game. Gun powergrid needs to come down, not ship powergrid go up (or you end up in a situation ala Apoc, where it can fit large reps like candy because the powergrid got boosted to fit the guns rather than vice versa).
Cap use reduction. Plain and simple the cap use needs lowering, try halving it and work from there?
25% tracking bonus - rails track terribly on anything other than the megathron.
Blasters need: Grid reduction, cap use reduction (more heavily than with rails due to ROF), ~50% tracking bonus. Range increase - range is obviously an intergral part of a blasterthron tactic. Not a huge increase, infact I would suggest knocking taking current optimal + falloff and splitting it in two, half optimal half falloff - that way the different ammos are actually of use to a blasterthron pilot. Having neutrons hit out to a max of 20-25km is a viable idea, considering they cost so much to fit atm.
Dominix needs: An extra slot somewhere (low would be good to compensate for the crappy grid, mid maybe a little too much) Typhoon and Armageddon have one more slot than both the Scorp and Dominix already - altho the Scorps 8 midslot 'extreme' configuration compensates for this in sheer usefulness, the Dominix has no equivalent benefit.
Small powergrid bonus, and possibly an agility and speed boost, allowing it to move into drone range more easily.
Megathron needs: Tracking bonus exchanged for something else - because at the moment it is NOT a bonus, with the current state of hybrids it is essential. With the changes to hybrid outlined above, shouldn't be an issue and allows the dom to be confident using rails and blasters as well. Options should be a MWD bonus as outlined elsewhere (20% less cap reduction /level, eventually reaching zero).
Megathron and Dom also needs a little polishing elsewhere to make up for the absolute cack bonus of extra structure. If CCP want to finish balancing ships this needs addressing.
Anyways, this will fix the gallente BSs to some extent, however until the cap use of lasers is shunted up, laser powergrid lowered and apoc + geddon powergrid lowered to match, megapluse tracking nerfed and projectiles fixed, the balance will still tip towards amarr.
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Noriath
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Posted - 2005.01.12 20:16:00 -
[56]
Edited by: Noriath on 12/01/2005 20:17:14 Dominix should not have more powergrid, the low powergrid is an important part of what a Dominix is all about, and that is useing drones instead of guns. What the Dominix needs is another medslot so it has space to fit hightech modules that can help in drone combat. If you give it more powergrid the drone aspect would become secondary to the massive weapons it could carry.
And the Megathron is really not that great right now, what really bugs me the most is that there is a faction ship "Vindicator" that is essentially a Megathron that's a litle better across the board and has an extra medslot and also gets the MWD bonus. It just seems to me that it is completly ridiculous that apparantly only the flippin' Serpentis Corperation can figure out what they have to do with the basic Megathron to turn it into a really deadly battleship. I mean we all know of the boundless incompetence of Gallante ship-designers, but to be outdone by some drug cartel is just sad...
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Neon Genesis
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Posted - 2005.01.12 20:27:00 -
[57]
Originally by: Kaylona Tso
Originally by: Neon Genesis Edited by: Neon Genesis on 12/01/2005 17:42:39 No, megathron is perfect.
I luv mine, blasterthron is obviously not gonnna be useful if ur enemies are 60km away,,
I think the problem is that the dmg is not proportionally balanced, IMO gankships are not meant to be in the game, battleships these days melt in seconds,,,
If the dmg mod stacking was nerfd i tihnk megathron would regain its role.
Do you think its fair that a armageddon can tank and fit 7 megapulses without being gimped for cpu while a megathron cannot put 7 rails or neutrons and have much defense at all?
I was writing a lengthy reply but i cant be botherd, ur argument is ridiculously ignorant, stfu. __
There, i just contributed nothing to your thread
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RollinDutchMasters
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Posted - 2005.01.12 20:34:00 -
[58]
Originally by: Levin Cavil Edited by: Levin Cavil on 12/01/2005 19:55:13 The Megathron is FINE. HP increses will make blaster Megas even more effective because they will have more hps to burn up before they get in range. The Domi could use some help in the powergrid department IMO but there are a lot of people that use it with great success. Maybe the Domi just needs the drone overhaul and new superdrones.
I would agree that railguns need some love, they are nowhere near as bad as 1400s atm but once that is fixed rails could use some more damage. Currently they are really only good at superlong ranges where its safe(r) to use 7 dmg mods and no tanking. I can see having to use a damage mod or 2 to get good damage out of rails but 425's really aren't much atm without lows full of damage mods. Also, the 350 really needs it grid reduced a bit and maybe slight damage decrease to make up for the smaller grid (I'm thinking like 2k grid)
Also, the cap on the Mega is fine, I never have any problem with it.
Super, I have more HP to get into range. And once there they have more HP for me to burn through, and I have the same number of cap charges.
Can you see the problem yet?
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Noriath
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Posted - 2005.01.12 20:39:00 -
[59]
Haha, the HP change is acctually going to make Hybrids and Projectiles even more useless because then there will be no way in hell to kill an enemy before you either run out of cap or ammo. Never thought of that before... Hm, acctually it might make missiles useless too. Hooray!
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Grievance
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Posted - 2005.01.12 21:15:00 -
[60]
lowering the cap usage of hybrids back to where they were BEFORE the last turret changes should help.
Its not just the mega, the taranis has a very big problem with cap, as does even the tech1 ones.
'A man with a passion for Pirate fashion.' |
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