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Thread Statistics | Show CCP posts - 1 post(s) |
hired goon
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Posted - 2011.04.12 17:16:00 -
[271]
Originally by: Calathea Sata This idea needs to be strongly put down.
This is a mash of all the stupidest, most unfounded arguments against time dilation. First you mention that most incorrect and abhorrent of insidious fallacies, the classic "if you fix lag then people will just bring more". This is beyond ludicrous. It firstly assumes in these huge fights people are being held back to avoid lag, when in fact as most alliance members will explain, when high stakes are on the table they try to bring every single person they possibly can. And secondly it acts as an argument against even fixing lag at all, because the better the servers get at coping, the more people will come, so CCP may as well not bother.
Then you suggest a different solution, perhaps an incentive not to fight in two huge fleets. This is a good idea in itself, but is not a reason not to try time dilation. It is also an idea that should be discussed somewhere else as it is gameplay-related and not relevant. In addition, large fleet fights are something intrinsic to Eve, that a lot of people are proud of, and want to take part in. We are all sci-fi fans who have seen it on TV and in movies, why shouldn't we enjoy it in the best sci-fi multi player game that exists? CCP agrees with this point.
Another two points you make at the end of the first paragraph are that the idea "sounds ridiculous" and "immersion breaking". These are highly subjective and many will disagree with you. Also even if you are correct, I know thousands of players who would put up with a little ridiculous immersion breaking if they thought it'd let them control their ship and have it actually respond.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.04.12 17:56:00 -
[272]
Originally by: hired goon
Originally by: Calathea Sata This idea needs to be strongly put down.
This is a mash of all the stupidest, most unfounded arguments against time dilation. First you mention that most incorrect and abhorrent of insidious fallacies, the classic "if you fix lag then people will just bring more". This is beyond ludicrous. It firstly assumes in these huge fights people are being held back to avoid lag, when in fact as most alliance members will explain, when high stakes are on the table they try to bring every single person they possibly can. And secondly it acts as an argument against even fixing lag at all, because the better the servers get at coping, the more people will come, so CCP may as well not bother.
Then you suggest a different solution, perhaps an incentive not to fight in two huge fleets. This is a good idea in itself, but is not a reason not to try time dilation. It is also an idea that should be discussed somewhere else as it is gameplay-related and not relevant. In addition, large fleet fights are something intrinsic to Eve, that a lot of people are proud of, and want to take part in. We are all sci-fi fans who have seen it on TV and in movies, why shouldn't we enjoy it in the best sci-fi multi player game that exists? CCP agrees with this point.
Another two points you make at the end of the first paragraph are that the idea "sounds ridiculous" and "immersion breaking". These are highly subjective and many will disagree with you. Also even if you are correct, I know thousands of players who would put up with a little ridiculous immersion breaking if they thought it'd let them control their ship and have it actually respond.
very very well said hired goon! and just fyi Calathea Sata is sooo obviously trolling on the eve general discussion. Expect the same here im sure!
sooo fail! CSM Prop 1 CSM Prop 2 |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.12 18:01:00 -
[273]
Many detractors seem to have the mistaken impression that these giant fleet battles are caused by sovereignty mechanics. Almost every single big fleet fight I've been in is caused by both sides springing traps on each other.
For instance, one side will use a carrier as bait to trap a super cap. Once the super shows up, they get tackled, then they spring the trap. However, the super was also actually a trap and its support fleet jumps in. From this point on, it is little more than an escalation as both sides scramble to get additional forces on the field to prevent the destruction of the fleet they did not realize was at such a great risk. This spirals out of control until the system ends up with 2000+ pilots.
Many of the huge fleets that jump in are reinforcement fleets called into a battle that was hanging in the balance.
This signature is useless, but it is red.
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Chris Vattic
Paxton Industries -Mostly Harmless-
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Posted - 2011.04.12 22:28:00 -
[274]
It's so insane it might actually work
I definitely endorse this product/service. ---
Paxton Industries is recruiting! |
Soldarius
Northstar Cabal R.A.G.E
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Posted - 2011.04.13 13:04:00 -
[275]
But... well... uh... ok...
Actually, best idea thus far. Supported.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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Reiisha
EVE University
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Posted - 2011.04.13 21:35:00 -
[276]
Making EVE even slower?
Who thought that would ever be a good idea :>
"If you do things right, people won't be sure you've done anything at all"
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The Mittani
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Posted - 2011.04.17 00:10:00 -
[277]
Originally by: hired goon
Originally by: Calathea Sata This idea needs to be strongly put down.
This is a mash of all the stupidest, most unfounded arguments against time dilation. First you mention that most incorrect and abhorrent of insidious fallacies, the classic "if you fix lag then people will just bring more". This is beyond ludicrous. It firstly assumes in these huge fights people are being held back to avoid lag, when in fact as most alliance members will explain, when high stakes are on the table they try to bring every single person they possibly can. And secondly it acts as an argument against even fixing lag at all, because the better the servers get at coping, the more people will come, so CCP may as well not bother.
Then you suggest a different solution, perhaps an incentive not to fight in two huge fleets. This is a good idea in itself, but is not a reason not to try time dilation. It is also an idea that should be discussed somewhere else as it is gameplay-related and not relevant. In addition, large fleet fights are something intrinsic to Eve, that a lot of people are proud of, and want to take part in. We are all sci-fi fans who have seen it on TV and in movies, why shouldn't we enjoy it in the best sci-fi multi player game that exists? CCP agrees with this point.
Another two points you make at the end of the first paragraph are that the idea "sounds ridiculous" and "immersion breaking". These are highly subjective and many will disagree with you. Also even if you are correct, I know thousands of players who would put up with a little ridiculous immersion breaking if they thought it'd let them control their ship and have it actually respond.
you're a goddamned hero, hired goon
shine on
The Mittani for CSM6 Sins of a Solar Spymaster
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.04.22 18:56:00 -
[278]
Congratulations for your idea being mentioned in the dev blog. http://www.eveonline.com/devblog.asp?a=blog&bid=900
Although Veritas mentions that he made a prototype for this idea back in Aug. 2010, this post should get some attention for putting this idea in public.
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Morgwa
SolarFlare Mining INC
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Posted - 2011.04.22 19:59:00 -
[279]
unless ccp has stated it wont work with the current code etc. i dont see this as a bad idea. +1 |
Gabriel Karade
Noir. Noir. Mercenary Group
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Posted - 2011.04.23 14:49:00 -
[280]
I think this is a brilliant idea, which aside from the obvious gameplay benefits (no more futile mashing of keyboard yelling "GODDAMN YOU CCP AND YOUR SERVER!!!!11111"....) could look very cool if done properly.
Kind of like the start of the Tyrannis trailor with the close up scene off the Naglfar's artillery...
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Video - 'War-Machine' |
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.05.09 10:31:00 -
[281]
Did a dev read this, change the name to 'time dilation' and claim all the credit!?
lol - - - - - - - - - - - - - - - - - - - - - OLD FORUM I ♥ YOU, NEVER LEAVE ME AGAIN! |
Inglewood Spilberg
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Posted - 2011.05.11 18:35:00 -
[282]
Great idea, but just one question, what is supposed to happens with those battles that take about 3 hours to end?? are those gonna take 30 hours? (in our time relatively speaking of course)
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Hermosa Diosas
The Scope
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Posted - 2011.05.12 09:48:00 -
[283]
The concept is good, but I am not sure about the execution. Yes ok from a fleet fight point of view 'knowing' what you have done will 'eventually' actually happen is is good, but from a gameplay point of view its still unplayable.
You will still experience the same lag, same slow down, the fights will take just as long if not longer. Do you really want to see some jittery screen? or will it actually be really sloooowwww, and if so do you even what that either?
it will kill the game, from a gameplay point of view IMO, do i really want to go into a fleet fight, wheres its supposed to be fast action, fast pased, everything and everyone going mental, to something thats dreary, slow and cumbersome..No..sorry I dont
Yes for now, In support that its a 'temporary' measure. But I feel CCP will just implement this and it will stay like this.
I think personally these are the problems
1) Badly coded and non performant modules that need looking at 2) Database queries and transactions need some serious love 3) Is Python the best language to use? Rather than C++ (I know some changes are happening)
4) But the biggie for me is are we kidding ourselves thinking that EVE ONE SHARD universe can actually work? Isnt this why many other MMOS have more than one world you can play one? Are CCP trying to keep this 'Look we have a single universe game' but infact as eve hasnt constantly grown this is just not feasible anymore?
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xian2
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Posted - 2011.05.16 10:38:00 -
[284]
I vote yes for time dilation, and I am glad that the CSM is making it their priority.
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Manique
Ominous Corp
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Posted - 2011.07.04 09:56:00 -
[285]
/signed supported also Matrix CGI is nice :P
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Darryl Ward
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Posted - 2011.07.05 04:30:00 -
[286]
The only one problem is, in a situation where one system is lagged due to a huge battle, those in the battle can call for reinforcements who might be able to play at normal speed until they join the battle, giving them a timing advantage they would not have otherwise.
But then again, weighing this con against an unplayable game makes it a worthwhile alternative. The metagaming ability to slow down a battle to ensure reinforcements is a worthwhile tradeoff, plus it might encourage even bigger, more epic battles. And they will be playable!
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Jack Viresi
Point of No Return Waterboard
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Posted - 2011.07.05 23:54:00 -
[287]
supported.
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killmc
Navajo commandos
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Posted - 2011.07.06 19:19:00 -
[288]
+1
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