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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.03 13:57:00 -
[1]
Game design should not be based on making the select few happy. So I do not see any reason to keep those relics still around, especially as devs have pretty much agreed that lottery was mistake. Lets remove them, like the learning skills were removed, and move on with our lives I say. We have invention now.
So 8 years is the current 'you can whine now' time - yes ? Well simple, give the current owners BPC's with enough runs to propduce from there for 8 years if thats what it takes. Should have been done back when invention was intruduced. Would have only 5 more years to go ;)
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.04 10:17:00 -
[2]
I would like to point out, that having a BPO does not prevent one from inventing.
Anyway, there is no competition between invention and BPO owners. Invention fills the demand that is left after BPO owners have produced as many items as they can from the BPO. What invention does by filling that demand left after BPO's is putting a upper cap on BPO profitability at level where it is economically sensible to invent that particular item/ship.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.04 19:08:00 -
[3]
Originally by: Tydius Nolad
Originally by: Kutka They should remove the T2 BPO's out of the game, because many were given away in a lottery and newer players have no chance to compete in a truly player driven economy. How could CCP push for a player driven economy when there are items used in production in the game, and a select group of people have a monopoly on said items. Why not give every player that started in 2009 a T2 BPO for a Marauder, how would a 2003 player feel? It is really goofy and the current production and invention process is unduly expensive for anyone who does not own one of those coveted T2 BPO's.
I have over 2 dozen t2 BPOs. I didn't participate in the t2 BPO lottery. I acquired mine through social engineering and plain old purchasing. Why should I be punished for having been successful in my acquisitions?
Oh, and BTW. The profit margins on most t2 BPOs suck. I make more isk building and selling rare t1 items than I do t2 items.
It's not about you. So nothing personal. You acquired those items with risks associated with such items. There is patch every 6 months and what is profitable to day might not be so in 6 months time. T2 BPO's are high risk investment (with average ROI of above 3 years of continuous production by now) - and one of those risks is that they can be removed from game. CCP has indicated in the past that this is possibility, altho with the release of invention they stopped hinting that I must admit. You are basically gaming that when they are removed from the game you have got your ROI and hopefully the compensation (if any) sweetens the deal enough.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.11 14:54:00 -
[4]
Originally by: Mr Dilkington Any manufacturer with a brain sold their t2 BPOs from the lottery, for silly money, to the idiots queing up to buy them, and then took himself into invention instead. Having said that, i like these fools willing to pay out billions for a BPO with a price based on five years or more profit, they are the people that made alot of us rich, and continue to do so.
More likley they are the people who run bot farms and are looking for easy way to launder the isk. Botfarm pile of isk and then 'scam' pile of T2 BPO's out of the botfarm to your main. There - easier than selling titans or motherships to yourself.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.13 05:17:00 -
[5]
Originally by: Ghost Creal I think that this thread went slighly off topic but anyway one of my allaince m8's came up with a descent suggestion and that was during invention there is a slim chance of getting a bpo instead of a bpc and as he has had T2 bpo's since the lottery I was suprised that he wants to see more T2 bpo's coming into game although I still like the idea of having to reverse 15 golems to get a golem bpo :)
It would obsolete invention over some time and a little while later only point to do invention would be pumping it enough to get the BPO. Even if you put the probability at 0.001%.
Failing removal of T2 BPO's altogether though it is one of the possibilities to 'fix' them. Quite often suggested in such threads.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.15 20:20:00 -
[6]
Originally by: Linna Excel
Silly question but if you want a BPO, is it within the rules to put bounties on and pod the people that have them until they fork them over? For example, if alliance X has a few BPOs alliance Y goes to war with X until X defeats Y or Y pummels X to the point they hand over BPOs.
Bounties are poddings are fine although note that your target will need to have negative sec status for you to be able to place a bounty on them. As soon as the bounty exceeds their clone cost they are happy to jumpcone to implant free body and pod themselves with alt for some cash.
You can try ofc. Although I suspect the effort would make people lol not to cry. Thing is those things do not need ever to leave a station. Good luck camping a combat pilot in 0.0 alliance into his station while the innocent looking unnamed NPC corp alt produces the stuff and hauls it to Jita. He and his few hundred friends will surely be terrified ;)
It still amazes me how people seem to think empire war is something more than mild annoyance. I mean even I as an individual, that is not particularly keen on production or trading has a NPC corp freighter alt that is not associated with me in any way. All 0.0 corporations I know of in any depth have several of such characters. Alliances I know of have NPC corp alts that can fly and jump around the jump freighters not to mention the regular ones.
Usual suggestion for new players who join a 0.0 alliance is to make an NPC corp hauling alt for empire. Bestower is even faster to train now that you dont have to train up learnings and it can carry BC size hulls around just fine. Around 20 000 m3 of space if you rig it. Sigil can be nanoed to be relatively agile if cargo need is smaller.
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