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Thread Statistics | Show CCP posts - 5 post(s) |
Richecko
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Posted - 2011.02.15 10:27:00 -
[1]
- i wish there was an easy way to one-off remove items from the cache that are used to suggest values to enter in lists. It's annoying when you make a typo and then have it suggested forever to fill in a field.
- I'd like an easy way to know what's the nearest station in <select region> to where i am right now. (high-sec only, and fastest routes). Then i can fly there in a shuttle and do a price check in the other region.
- I'd like a way to get a list of agents for the corp that owns the current station sorted by distance which also details quality. Now you can get them but only hierarchically by division and then sorted by quality and have to spend alot of time checking the map to eliminate agents in lowsec and figuring out which ones are nearby.
- Getting bonuses working when you have squad leader skills only is awkward. When you create a fleet and you only have squad leader skills, why do you have to manually move-member demote yourself to squad leader rather than just being set up that way?
- When your chat windows are minimized, new private chats show up minimized and sometimes it takes a while to notice a chat is blinking only to discover a friend has tried to private message you and given up cause you replied too slowly.
- I wish give money presented an error if you try and give more than you have.
- I wish give money supported inputs like "15 mil" or "15 million" so you don't have type all the zeros.
- I wish a spreadsheet was not required to track who mined what when you're mining in groups. You'd think the UI could keep a table the mining team could access and more easily contract back the ore to the miners after the ore is hauled to a station..
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Richecko
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Posted - 2011.02.16 11:26:00 -
[2]
Provide a mechanism for the user to know what kind of damage npc's or other players are dealing to you. Add it to the log or some place else discoverable.
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Richecko
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Posted - 2011.02.17 00:02:00 -
[3]
Christmas ships shouldn't expire. CCP if you're giving it to me, give it to me. Don't put strings on it about how fast i have to accept it etc...
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Richecko
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Posted - 2011.02.17 04:17:00 -
[4]
There's talk talk talk about dps - both giving and receiving - and yet the EVE application never displays it as a metric? Why should I have to use 3rd party utilities like Evemon or Excel if it's critical to understanding combat in the game and comparing ship configuration alternatives.
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Richecko
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Posted - 2011.02.18 19:32:00 -
[5]
I trade, and yet i have no idea what's buying and selling. With the real-life stock market there's a ticker and you can watch the transactions as they occur. It'd be nice to have the same in Eve - a log of each successful buy-sell transaction in the current station. That'd also be a way for players to sort through the 1000s of modules and know which ones people actually use frequently.
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Richecko
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Posted - 2011.02.18 20:35:00 -
[6]
Prior to courier missions, agents complain if my current ship doesn't have a big enough cargohold size for the mission. Often I have an industrial in the same station with plenty of capacity to carry out the mission. The agents should be smart enough to not give me this error when it's obvious I have a solution (1) ship in same station (2) solved it many times before for the same agent. It's not like they couldn't look up in their PC what ships I have docked in the station...
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Richecko
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Posted - 2011.02.18 21:12:00 -
[7]
When you complete a courier contract, you get an error when you press the complete contract button if you didn't manually drag the package into the station, but with an agent you can complete a courier mission with the content still in your ship cargohold. Courier contracts should also work this way, both types of courier activities should have consistent UI requirements.
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Richecko
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Posted - 2011.02.21 01:05:00 -
[8]
The drag & drop implementation in the market quickbar is minimalist, inconsistent with other areas of the Eve client like the station item's hanger, and could be brought up to par with what's typical in modern applications. As it is it wastes the player's time if you're moving more than just a few items around to organize them. (1) it doesn't support cmd-click of shift-click so you can multi select for operations like remove, or moving items into folders (2) when dragging you can only drop on the folder itself, if the folder's open you should be able to drop into it's contents (3) if you have more than a screen of items so the scroll bar is activated you can't drag to a folder that's scrolled off screen. It could also have a move contextual menu as an alternative to drag and drop similar to the way fleets let you move members around.
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