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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Dirk Magnum
Blue Republic
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Posted - 2011.03.29 00:57:00 -
[1411]
Wish the bug that keeps your prop mod running even though you tell it to stop would be fixed :( You know the one, yeah? Where it keeps running, while the module icon keeps flashing red indefinitely?
Also wish that the antenna on the front of the Vagabond, as well as the various radiator fins on other Matari ships, was more than one pixel thick. It looks incredibly stupid.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.03.29 12:22:00 -
[1412]
Covert cynos not being able to be used in a lot of mission spaces is pretty annoying. You won't even know whether you can light the covert cyno or not until you have decloaked and tackled the target. Presently you must light the covert cyno at a safespot in system, warp your recons/bombers to the mission/gate, slowboat through god knows how many gates (oh yeah, CCP still haven't followed through on the allowing-mwds-in-missions announcement).
That is not very 'covert', imo.
Disallowing regular cynos, I can understand. Some (dumb) people would otherwise cyno in their carriers to blaze through missions or whatever. |
Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.03.29 13:10:00 -
[1413]
- in people end place, add the possibility to choose one of the folder we have created in the 'new bookmark' window
- still in P&P, add a 'move to' option when we right clic on a bookmark (allowing to move the BM to one folder or in cargo for easyest BM copy - Giza'Msafara recrute, entrez dans une corporation au background solide. |
Space Wanderer
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Posted - 2011.03.29 13:15:00 -
[1414]
Rebalancing the loot tables of magnetometric sites wouldn't be a bad idea. I think nobody is running those sites currently...
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Aamrr
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Posted - 2011.03.30 06:07:00 -
[1415]
Please let us change the ammunition on all our guns at once, even if they're not grouped into the same slot.
As an Amarrian pilot, I often find myself wanting to change the ammunition in my guns, but I have to do it individually for each weapon group. Grouping a full set of tachyons results in too much overkill, so I really need to have two weapon groups, but it takes too long to switch the ammunition, especially with cycle time delays.
Please let us change the loaded ammunition for all weapon groups of the same turret type simultaneously.
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2011.03.30 11:41:00 -
[1416]
Give probes proper attributes so they can be probed down and destroyed.
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.03.30 11:56:00 -
[1417]
Ability to save waypoint routes! Unless you can already do that, and I just have missed that option :P
Follow Flynn on Twitter |
Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.03.30 12:14:00 -
[1418]
Originally by: Veshta Yoshida Give probes proper attributes so they can be probed down and destroyed.
in before you start probing down your own probes I GOT SCAMMED BY DEVS ON THE PUBCRAWL where was the hßkarl? |
Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.03.30 13:00:00 -
[1419]
oh forgot:
* Turret sizes, they are really big on the smaller ships.. to the point of looking stupid. But on battleships where you expect big honkin guns.. Tiiiiny (domi anyone)
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Stegas Tyrano
GREY COUNCIL
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Posted - 2011.03.30 13:00:00 -
[1420]
Major OCD dude here.
- I hate it when I'm behind a planet and my **** is still illuminated, please block the sunlight and lemme see all the lights on the ship :P
- I've been training a new alt (same account) for PI and I'd like to be able to train a skill on one character and then queue a skill on a different character as soon as my alt finishes training it. Too much to ask for?
- Replace 30 second status change timer with animations or sounds or something else, real immersion breaker there.
- Let me be able to click on a planet model instead of the tiny square.
- Everything is squares in the UI.
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Iceni
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Posted - 2011.03.30 16:19:00 -
[1421]
I want my agent to offer me missions without having to go back to his station every time. He's happy for me to cash them in anywhere, so why won't he give them out as well?
I'd also like the option to remove abandoned wrecks from the overview, but keep the others.
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NARDAC
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Posted - 2011.03.30 21:22:00 -
[1422]
Originally by: Aloe Cloveris (oh yeah, CCP still haven't followed through on the allowing-mwds-in-missions announcement).
Yes they have. I do it all the time.
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LHA Tarawa
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Posted - 2011.03.30 21:29:00 -
[1423]
Originally by: I'l Duce Need a way where you can sort items by beta level. To market, assets and station containers atleast. Change slot or size(which are useless) into meta/t2/t3 level field.
Already added. At the top of the station hanger/cargo hold are buttons for "icons" "details" and something else... list? Go to details. Right click in the column headers. Select 'show meta". Meta is added as a sortable column.
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Neo Omni
Gallente
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Posted - 2011.03.30 23:08:00 -
[1424]
Warping through planets and stations is lame.
Fix it with non-linear warp routes or add an opaque warp tunnel so we dont have to see what we are crashing into.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.03.30 23:34:00 -
[1425]
Can we have seperate selectable filters for the overview and scan windows.
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moneykeeper
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Posted - 2011.03.31 02:13:00 -
[1426]
The 'drone focus fire' checkbox should really make all your drones attack the same target, instead of two attacking one target and three attacking another. I don't know what the function of the checkbox is at the moment, but whatever it does should be renamed to avoid confustion.
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Cresalle
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Posted - 2011.03.31 02:14:00 -
[1427]
*When viewing the contents of a storage unit on a planet (such as a starport) the quantity sometimes displays as an integer and sometimes displays as a mixed number. It should always display as an integer. (In other words 25 units should always be 25 units, not 25.0 units.)
*When scanning with probes attempting to sort the list of probes by name does not work correctly.
*It is no longer possible to select a scanning result by clicking on its icon in space. Instead you have to go down the list in the window one item at a time until you find the entry corresponding to the icon in space that you're interested in.
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Cresalle
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Posted - 2011.03.31 02:18:00 -
[1428]
Originally by: Space Wanderer Rebalancing the loot tables of magnetometric sites wouldn't be a bad idea. I think nobody is running those sites currently...
There are a lot of people running mag sites, actually. But that does remind me of another papercut:
*hack/arch containers should never be empty unless they have already had their contents removed. Please put a scrap metal in arch containers that would have been empty and an equivalently worthless item in hack containers that would have been empty. The problem is twofold, really. Firstly your 'container contents' windows don't always load, so it can be really confusing sometimes. Secondly, if you're going to say "**** you" to the player then you should open your mouth and speak clearly.
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wastelandtraveler
Caldari Capital Industries Research And Development Fidelas Constans
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Posted - 2011.03.31 02:42:00 -
[1429]
- being able to add bookmarks to overview so you can use shortcut keys to warp to destination and not have to right click in open space and/or go through the menus.
- being able to use keyboard shortcut of 'activate / jump' to work the same on JB's
- being able to have a bookmark of 'JB / Forcefield pass codes' - so instead of having to type them every time, you can set your ship to use '***' pass code or via the right click menu 'set forcefield password to "***"' and if this makes things too easy then put a limit on it like 'you're future computer is too stupid to hold more than 3 passwords'
- having JB's scan your cargo & ship type and automatically take the proper amount of Liquid Ozone from your cargo when you use the JB.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.31 08:34:00 -
[1430]
NEW !!!
The official videos of the Fanfest 2011 presentations !
This thread is being mentioned in two of them.
First, in the keynote speech : (link to time index just before it starts)
And then, in the final presentation : (link to time index just before it starts)
_
Make ISK||Build||React||1k papercuts _
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mantis prime
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Posted - 2011.03.31 10:20:00 -
[1431]
Originally by: Akita T
NEW !!!
The official videos of the Fanfest 2011 presentations !
This thread is being mentioned in two of them.
First, in the keynote speech : (link to time index just before it starts)
And then, in the final presentation : (link to time index just before it starts)
Akita how much plex did you pay CCP to "listen" to your ideas? ;)
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Sasha Citrine
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Posted - 2011.03.31 10:43:00 -
[1432]
I'd appreciate if CCP did a couple things with eve that are annoying me.
* Add corp bookmarks, please
* Stop loading portraits in each system as soon as I enter system. Loading the portrait adds client side lag, which is not fun when you're trying to be in a big fight, and the fact that it takes me about 30s for my station environment and all my chat windows to load compared to about 5s before the change is frustrating as well.
* Bring some stuff from the old CC into the new one. A lot of people on the forums are not happy that they were forced to abandon faces they've been long accustomed to in exchange for plain janes. Yes, some people were able to make something interesting with it, but it seems at least 50% of male characters look like douchebags and 50% of female characters have a ponytail, a jacket and no shirt. (Not that I'm complaining about the no shirt thing, but the number of characters that look the same just shows how narrow and vanilla the vast majority of eve players are seeing the new CC)
CCP, you mentioned this thread in your Fanfest presentations. I truly hope you actually do some of the things requested in the thread so that you can keep the game from dying a horrible player frustration related death
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.31 11:23:00 -
[1433]
Originally by: mantis prime Akita how much plex did you pay CCP to "listen" to your ideas? ;)
If only that could work _
Make ISK||Build||React||1k papercuts _
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Helicity Boson
Amarr The Python Cartel. The Defenders of Pen Island
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Posted - 2011.03.31 11:25:00 -
[1434]
Stop. Closing. My Scan window. When I dock/undock.
REALLY.
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Gaoman Nosconian
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Posted - 2011.03.31 12:00:00 -
[1435]
Exploration:
The scan and recall probe buttons are awfully close to eachother. Misclicking is a pain in the ass, i'll have to reload the probes, fire them, position them etc. My suggestion is, add a confirmation to the recall probes button, but only when the probes position or scanning radius has changed since the last scan.
Besides that (and this one really annoys me), there is no way to see that a certain exploration loot object has already been looted. There is nothing more frustrating then flying from object to object, spending time opening them to find out they have been looted. I'd say make them disappear once opened and emptied.
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Elayae
Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.03.31 12:19:00 -
[1436]
Not sure if it has been mentioned before but...
The lack of alliance hangars hinders many operations and cooperations on that level.
Probably not a minor thing, but still needs some attention. :)
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Wet Dreamer
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Posted - 2011.03.31 15:48:00 -
[1437]
1. Hi light your own buy/sell orders. 2. hilight those buy/sell orders of your corp/alliance. 3. hilight those buy/sell orders of those corps/alliances you are at war with. 4. repackaging at a POS. Why the **** can't we do this? 5. BPO's and BPC's should show up differently. 6. repackaging BPO's - maybe fold 'em like a map. 7. stacking broken crystals. 8. repackaging at a POS. 9. Why can't I clone jump more often - 2 or more times in a day? 10. Manufacturing should be more intuitive for the casual player. 11. Minmatar should be able to put guns or missiles on anything - even if it might fall off during warp. 12. Contract charges in ships - don't leave them in the hangar. 13. Repackaging at a POS. 14. I want to press a single button or easy button sequence to warp back to base / station / somewhere. 15. Orcas should make killer whale sounds when going to warp. 16. "Skill Training Completed" should be downloadable ringtone. 17. PI should be easier. 18. Put clone vat bays on PI planets so I can grow my own Exotic Dancers. 19. I'll keep thinking.
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Wet Dreamer
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Posted - 2011.03.31 15:53:00 -
[1438]
19. When someone swears on the forum, I want to see the swear words - even if it gets someones nipples in a twist.
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Duncan Ophyr
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Posted - 2011.03.31 16:29:00 -
[1439]
Why PI control window is not movable ???
Make it as any other window.
I really hope someone in CCP chokes anytime I need to close my other windows in order to access that damn submit button.
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LHA Tarawa
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Posted - 2011.03.31 18:05:00 -
[1440]
Ghost items: Sometimes when I drag and drop from my hulk's cargo hold to my orca's corp hanger, if I drop onto the same item type to cause a stack, the orca will get a ghost item.
Say I have 15K veld I want to drop into the corp hanger and drop it onto 30K veld to get 45K stack. Well, I'll get the 45K stack, but the orca sees a 15K ghost that it can't do anything with. This ghost is only on the client as the server will allow me to add enough more items into the hanger such that the client thinks there is more in there than its capacity.
It becomes really annoying when I need to move ore from the corp hanger to the ore hold or cargo hold. Select all and drag drop... Oh, only a couple stacks moved and then I get the message "can't move item because it is no longer in your control". And the ghost item is still in the hold... So next time I try to move... same error. Arg.
This has only been happening since Incursion a few months ago.
Hmmmm... If some optimization has caused this and it can't be easily prevented from happening, at least clean it up when the error happens. Here is a quick fix. If you get that error, have the client reload the exact contents from the server. Or, at a minimum, if you get this error remove the item from the client's view of the container.
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