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Thread Statistics | Show CCP posts - 5 post(s) |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 13:37:00 -
[1]
I honestly have no idea where to put this, so I decided to put it (for now) in EGD. It doesn't really belong in Features and Ideas Discussion, for two reasons : it's not exactly a set of suggestions but more of a collection of multiple personal annoyances, and then FID is kind of like an elephant graveyard... and it doesn't exactly belong in the Assembly Hall either, because it's more of a brainstorm thing than a "let's do this specific stuff".
SO, WHAT IS THE "THOUSAND PAPERCUTS" PROJECT ?
It's an attempt to gather intel a lot of really small things that you put up with easily for some reason (usually because you got used to it after a while, short or long), but it still kind of bothers you to some tiny (or not so tiny) degree. Each and every one of those things might not even really be annoying in itself (and at least for some, changing them might probably NOT be really worth CCP's time, to be honest), but there might be so many that they end up giving you an overall feeling of discomfort, or stress, or whatever you'd like to call it.
WHAT DO I WANT FROM YOU ?
If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER. You know, the small things... those you'd feel embarrassed to file a bug report for since they're so insignificant, or even never really bother to start a thread about it for fear of being laughed at for being too whiny about something most people don't even consider that much of an inconvenience. Things like: * "I wish the use/trash options on the menu would have more distance between them" * "I'd love if the timer for switching between ships was shorter than 30 seconds" * "I hate that nebula background images are so low resolution, I see nasty colorbands and blocks on my monitor at high resolutions" * "I don't like waiting 5-10 minutes for the remote asset list to reload" * "I'd like it if when I create a fleet I'd be made squad commander by default" * "I want more font options" * "It would be great if I could select a default showinfo tab" * "The blinking of the character sheet icon after claiming certificates annoys me, why do I have to open it again for it to stop blinking, I was just there" * "The <location> turret position on the <shipname> model annoys me because <reason>" * "Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?" ...and so on and so forth.
WHAT IS THE PURPOSE OF THIS ?
Well, there are several. First off, maybe that minor annoyance you always had has some way to be sidestepped that somebody else found but you weren't aware of (hey, weirder things have happened). Second, some of those things might be trivial to fix/change, and merely the fact they're brought forth will trigger their fix/change (kind of wishful thinking, but you never know). Finally, after enough of these minor annoyances are collected, hopefully the most commonly perceived as annoying ones that so far were deemed not worth the time will hopefully get some attention from CCP when they're brought up as individual items.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 13:37:00 -
[2]
Reserved for updates and quicklinks. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 13:38:00 -
[3]
Also reserved for updates and quicklinks. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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RensPriceChecker2
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Posted - 2010.12.04 13:47:00 -
[4]
Edited by: RensPriceChecker2 on 04/12/2010 13:49:28 * damaged crystals stackable * distinctive audio option to turn station "choir" sound off * make "fixed window" moveable (for multiple screen setup) * add "do you really want to remove this agent from the adressbook"- messagebox. * make it so that after switching language in the options and restarting the client, the language is actually as selected and no longer a mixture between the selected and the previously selected language. |

Jonan Hannon
Gallente The Scope
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Posted - 2010.12.04 13:53:00 -
[5]
I will add you and your arrogant, supercilious posting to that list.
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Aineko Macx
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Posted - 2010.12.04 14:04:00 -
[6]
Why not joint forces with Trebor and his crowsourcing initiatives in AH? This would prevent wasting effort on the same issues. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.04 14:08:00 -
[7]
The map loading software is quite inefficient. If you use any form of tiles or other sov data, the map takes approximately 2 minutes to load on my connection.
Why not cache the entire map, and use the cached one while downloading the updated one?
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Why can I not log out of my account directly back to the character selection screen?
Related: Why, when I tell one of my alts to train something when my main is training, am I forced to log on to my main, pause his training, and then log back on to my alt to start his training. Why can I not simply issue a "pause other characters training" command from the alt?
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Why is there no bulk contract creator, so I can make 15 identical contracts to sell 15 identical BPC's without getting severe RSI?
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Why can I not highlight everything in my hangar and go "sell to best buy order unless order is less then x% below regional average"?
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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DarkAegix
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Posted - 2010.12.04 14:09:00 -
[8]
*I'd like to be able to resize the science & industry window to be even smaller. (Planet view) *I'd like to be able to drag items from market to chat to autolink it. *When the sun grows smaller as your ship obscures it, you can still see a tiny bit of light going through your ship *I don't like it how missiles fly through a ship, and directly into its centre, then explode *I don't like it how the explosions of missiles don't shape themselves according to where they hit *I don't like missile stacks. Make them all come out with shotgun-like spread, then start seeking. *I don't like it how missiles rubber-band-zig-zag a bit before hitting (There's a lot of things I don't like about missiles :D) *I'd prefer it if energy neuts effects worked like a giant, bright zap, then nothing until the cycle repeats *I liked the older acceleration gates which shot tractor-beam like things at you. They still functioned exactly the same. *Warp needs to accelerate and decelerate much, much, much faster. Or at least graphically appear that way. There also needs to be a flash of light/something flashy. *If I (shudder) do a courier mission and click undock without what I'm supposed to deliver in cargo, please warn me. *I dislike how the fixed weapons on drones often shoot projectiles sideways through thr front-facing gun while orbiting. *Large blasters should sound louder
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 14:10:00 -
[9]
Originally by: Aineko Macx Why not joint forces with Trebor and his crowsourcing initiatives in AH? This would prevent wasting effort on the same issues.
Because this is intended for small things, even below the "low priority" items on his list. It's either issues so small they don't even deserve a topic of their own, or issues not quite so small but which would obviously not (yet) be worth the attention of CCP, maybe even issues that just can't be fixed with the current system in place as is and a whole new system would have to be devised for them to even become worth bothering with (like, for instance, with stackable damaged crystals, where the inventory system itself does not support something like that). Basically, stuff that shouldn't really be in AH, or not yet anyway. If some of the issues in this list are ever to be brought up in Assembly Hall, it will be quite a while until then.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Faith Bluescreen
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Posted - 2010.12.04 14:11:00 -
[10]
make "select all" in a container/hangar a doubleclick option not a rightclick-menu option
make "targeting" a doubleclick on ship in overview
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.04 14:19:00 -
[11]
Originally by: Faith Bluescreen make "targeting" a doubleclick on ship in overview
Why? CTRL+click is working perfect and it also freezes the overview from updating so things don't jump around while making the selections.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.04 14:19:00 -
[12]
* Existence of T2 BPO's * Fixed window - want to move it (some hotkey + mouse preferably) * Have to quit EVE for logging into alt on same account * Session change timer of 30 sec is too long most of the time or too short under heavy lag * Starlight color, red stars should have red light - no ? * Planetary interaction click amount (fixed soon tho I hear) * POS'es and most things associated with them. For example inability after all those years to use one from personal hangar. Still not possible to copy cross corporation. * Corp management and 'all or nothing' access matrices. If you can install jobs you can also cancel them for example. * Bookmarks and alts - have to bookmark stuff with each one of them. Want ability to export them like overview settings at least or some other form of sharing bookmarks between all characters. * When you import overview the appearance is not imported/exported, so you have to set up that manually for every character if you want to maintain consistency. * EVE client does not play nice with multiple gfx cards running multiple monitors. Have to have separate EVE installations for every monitor for best performance. * Inability to use PLEX for activating account that has ran out of sub (have to do 1 day petition or use 2x PLEX) * Science and Industry interface - it's better than it used to be but still kinda crappy in general in my opinion, lot of clicking, unintuitive and so on.
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.04 14:20:00 -
[13]
Originally by: Faith Bluescreen
make "targeting" a doubleclick on ship in overview
On this note, please make double (or perhaps triple)-clicking a locked target icon unlock it.
Also, for when I am trying to get the circle-menu on a moving item, please allow me to hold down the mouse button and then drag the mouse over an object in space to open the circle-menu. This saves me from having to click like a madman to hit what I'm going for.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Lillith Starfire
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Posted - 2010.12.04 14:21:00 -
[14]
Reserved for response to big post about tiny cuts.
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.04 14:22:00 -
[15]
Originally by: Mashie Saldana
Originally by: Faith Bluescreen make "targeting" a doubleclick on ship in overview
Why? CTRL+click is working perfect and it also freezes the overview from updating so things don't jump around while making the selections.
I did also consider pointing out ctrl-a on his first request, but I think we should make a policy in this thread of not critisizing others complaints unless they are blatantly flawed.
For all we know, mr bluescreens ctrl-key is buggered.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 14:24:00 -
[16]
Originally by: Kara Sharalien I did also consider pointing out ctrl-a on his first request, but I think we should make a policy in this thread of not critisizing others complaints unless they are blatantly flawed.
Well, it's the secondary purpose stated in the OP, to present people with alternatives to their minor annoyances  No judging of preference, just offering of alternatives. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Dr Karsun
Gallente Coffee Lovers Brewing Club
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Posted - 2010.12.04 14:27:00 -
[17]
- When you use blasters on a moros and look directly into the barrel of the blaster, you see the inside of the ship model.
- When you got the sun blocked by a far away moon/planet, it tends to give an effect similar to a strobe lamp
- The jukebox tends to lose its playlists once in a while.
- When you got a pos tower online and all the modules anchored, you can't just click 'online all' and it'd automatically online one module after another, but you have to actually be there and do it manually.
- Gates/POSes often tend to be big blobs of light instead of structures. Especially poses.
- Blasters tend to sound really poorly, rail guns make far more deadly sounds
- MWD and AB use the same amount of energy no matter how fast you'r going. I'd like to be able to adjust the power, since sometimes half the MWD power would be enough - I'd like it to take less power in such a case.
- There are no drone damage notifications.
- Drone models have turrets, but they don't point them at the enemy, just orbit and shoot from inside of them, makes FRAPSing a nice movie while using a drone as primary target for watching impossible to make it look good.
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Cyrus Mierre
The Forsaken Legion
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Posted - 2010.12.04 14:28:00 -
[18]
* The time delay after a session change (jump, undock, opening starmap) before you are able to r-click in space * The time taken to transfer a heap of bpcs from tab to tab * The fact that to update the corp announcements you must either relog or create-and-delete one of your own * If you press 'accept' to the invention/manufacturing summary screen when you are missing a requirement, the cursor ends up in the previous window (often the search bar) meaning that the invention/manufacturing screen is no longer the 'current window' * The unresponsiveness of overloading/unoverloading modules * The time delay between giving drones an order and them registering it * The fact that you can't put an item into a container by dropping it onto the container icon (it must be opened first) * The fact that you can't r-click a container > empty into hangar/corp hangar * The fact that you can't r-click > search contracts * The fact that updating the test server takes huge download every time
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mechtech
SRS Industries SRS.
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Posted - 2010.12.04 14:47:00 -
[19]
Edited by: mechtech on 04/12/2010 14:48:27 * I want my buy and sell orders to be highlighted blue so they stand out. * The iconic old cyno effect needs to come back. Engine trails too. These have been gone for far too long. * seconding overloading modules, the overload interface is terribly vague. Green vs pulsing green for a tiny binary UI function?
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Frecator Dementa
4 Inches Of PAIN
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Posted - 2010.12.04 15:02:00 -
[20]
Edited by: Frecator Dementa on 04/12/2010 15:03:39
#1 'Show info' on drones has misleading damage Each T1 Light drone for instance will show that it does 15 points of damage; however veteran players know that drones do different amounts of damage. Why? because of the "Damage Modifier" which ranges from 1.15x to 1.6x Damage displayed should be the product between "Damage Modifier" and "Damage"
#2 'Show info' is showing useless values For instance, it shows 4 types of Sensor Strength for Drones. Drones cannot be ECM'd, therefore there is no need to show the sensor strength. Other irrelevant stuff: Capacitor Capacity and Recharge Time for drones Max locked targets for drones Cargo Capacity for drones
#3 'Show info' rows not in a logical sequence For instance, drones: Damage done is at the bottom Damage Modifier is at the middle Rate of fire is somewhere above Damage Modifier These 3 rows should be grouped together Shield and Structure info is not grouped together
#4 'Show info' inconsistent behaviour for "default values" Let's take the Cerberus: Has a drone bay of 0 - not shown Has structure resists of 0% - shown Please add a row that says "Drone Capacity 0 m3" to all ships that cannot carry drones
#5 'Show info' Resistances take up too much space Instead of taking up 4 rows for each resistance type (shield/armor/struct), they could instead be gropuped together and look something like: Armor resistances: EM 50% / Explo 10% / Kinetic 62.5% / Thermal 86.25% ---- <sig goes here> |
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Myxx
Risen Angels
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Posted - 2010.12.04 15:03:00 -
[21]
a gcc resets after jumping through a stargate or docking...
theres more ill think of im sure. --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.04 15:05:00 -
[22]
Quote: * The fact that updating the test server takes huge download every time
Use the SisiLauncher tool, it'll just do the difference for you.  |

Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.04 15:09:00 -
[23]
Edited by: Antihrist Pripravnik on 04/12/2010 15:14:36 Double click to fit the module to an active ship. Mechanic skill group containing armor tanking, rig, and ship building skills (make new categories!!). Multiple different station interiors. We need them back.
Good luck with the project.
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Cyrus Mierre
The Forsaken Legion
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Posted - 2010.12.04 15:09:00 -
[24]
Originally by: Daneel Trevize
Quote: * The fact that updating the test server takes huge download every time
Use the SisiLauncher tool, it'll just do the difference for you. 
*hug*
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Serpents smile
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Posted - 2010.12.04 15:19:00 -
[25]
Unless I missed something the past 3 years:
Not being able to mouse over a (maybe?) (used) laser/ mining crystal and tell DIRECTLY if it is
A: Damaged
and
B: how much
It's too stupid for words I have to load them 1 by one in *space* to see how and what.
  
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Frecator Dementa
4 Inches Of PAIN
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Posted - 2010.12.04 15:28:00 -
[26]
Edited by: Frecator Dementa on 04/12/2010 15:29:36
#6 Cannot see my own market orders highlighted on the market screen #7 Cannot modify my own marked orders on the market screen #8 Cannot sort by Region on Wallet - Orders tab #9 Cannot use chat windows while undocking (screen fading to black) #10 Creating a fleet sets you as Fleet Commander instead of the much more commonly used Squad Commander #11 Cannot rent out POS lab slots to people in different alliances (I'm thinking of being able to use the Science & Industry - Installations tab here #12 Science & Industry - Installations tab, cannot sort NPC stations by "Next Free Time" #13 Manufacturing - Text box for "Runs" is waaaaaaaay too small when building ammo #14 Manufacturing - Text box for "Runs" does not have a "Max" button (Build as many as I have materials for) #15 Science & Industry - Jobs tab does not show "Remote Manufacturing" and "Remote Research" ranges, like the Blueprints tab does ---- <sig goes here> |

Azureite
Amarr Special Forces Operation Detachment Delta
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Posted - 2010.12.04 15:41:00 -
[27]
Loot and other items don't automatically stack when I drop them into my cargo hold.
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Elzon1
Caldari Shadow Boys Corp Without Remorse.
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Posted - 2010.12.04 15:44:00 -
[28]
Originally by: DarkAegix *I don't like it how missiles fly through a ship, and directly into its centre, then explode *I don't like it how the explosions of missiles don't shape themselves according to where they hit *I don't like missile stacks. Make them all come out with shotgun-like spread, then start seeking. *I don't like it how missiles rubber-band-zig-zag a bit before hitting (There's a lot of things I don't like about missiles :D)
So... needs moar Itano Circus!!!
Link related: Itano Circus
*Whenever I am doing the shift click thing in my hangar I can't deselect anything in the shift train... I would like to do so or make a checklist for the hangar so things can be a little more organized during selection. *Would like to buy add to cart option for market orders, perhaps with an option to create presets for ship fittings and such.(Everything that saves time in EVE is a must!) *Even though I don't mine much, I am annoyed that you can't selectively mine a particular mineral out of a roid instead of mining all the crap I don't want. *Its hard to create a corp/alliance only market without contracts, perhaps make a red/blue system for the market so I can trade with those people I prefer to while still using the market window (Imagine most of EVE choosing to not trade to some of the major alliances in the game, oh the tears )
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RensPriceChecker2
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Posted - 2010.12.04 15:45:00 -
[29]
* fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back. |

Chrome Ozone
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Posted - 2010.12.04 15:46:00 -
[30]
Not being able to shift+click install multiple manufacturing / invention jobs of the same type (more clicking then PI).
Be nice if sell orders of the person placing were a different color for distinction once on market.
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Faith Bluescreen
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Posted - 2010.12.04 15:51:00 -
[31]
*Whenever I am doing the shift click thing in my hangar I can't deselect anything in the shift train... I would like to do so or make a checklist for the hangar so things can be a little more organized during selection.
it's Ctrl click
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Elzon1
Caldari Shadow Boys Corp Without Remorse.
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Posted - 2010.12.04 16:05:00 -
[32]
Originally by: Faith Bluescreen
*Whenever I am doing the shift click thing in my hangar I can't deselect anything in the shift train... I would like to do so or make a checklist for the hangar so things can be a little more organized during selection.
it's Ctrl click
Thanks for that 
The more organization the better
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Ranshe
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Posted - 2010.12.04 16:07:00 -
[33]
1. Why only the CEO/directors can rename POS towers if I can do everything else with them with my roles? 2. Hidden aggression timers are stupid, make them not hidden. The game counts them anyway, just show them. 3. Enter starbase forcefield is in a stupid place still, and you use it a lot when living in 0.0 with jumpbridges. 4. There should be an overview icon/colortag for people that I have kill rights on, and a separate one for those who have rights on me. 5. Why can't I receive POS fuel mails when I have a "Role by title" and only if I have Fuel Technician role added manually? 6. Why does my Hawk warp sideways? And how come I don't receive bonus points for long drifts like that? ;) 7. Let me see launchers on the Drake and see if that's a HML or a HAM one like I can do with turrets. 8. Why does my ship's name keep changing if I change it in space?
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Black Dranzer
Caldari
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Posted - 2010.12.04 16:09:00 -
[34]
* Mining lasers munching on empty rocks until the end of their cycle. * Orbiting at x always has you orbiting at a few hundred meters greater than x. * Warping to 0 doesn't always. * All turret shots hit perfectly, even when they miss. * Missiles fly gently to the target then double back and punch it at the last second.
All I got.
|24 Hour Plex|Mining Makeover| |

Arous Drephius
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Posted - 2010.12.04 16:14:00 -
[35]
Originally by: Frecator Dementa Drones cannot be ECM
Weren't drones changed a while ago so you could jam them?
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Mme Pinkerton
United Engineering Services
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Posted - 2010.12.04 16:14:00 -
[36]
lol, thousand papercuts cause EVE is ten times worse than Ubuntu? 
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Exlegion
Caldari Salva Veritate
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Posted - 2010.12.04 16:40:00 -
[37]
Saved fittings do not save grouped weapons. I love the ability to save my fittings. But it slightly annoys me that every time I switch fits I have to regroup my weapons.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

captain foivos
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Posted - 2010.12.04 16:52:00 -
[38]
-The seventh turret model on the Harbinger has one turret on the top along the spine and one turret on the bottom...on the left. The entire ship is symmetrical except for that bottom turret! 
-The skill queue lags like crazy when making changes to skills while it's open.
-Engine exhaust effects sometimes go through the engine housing nozzles on ships and look stupid: in particular the Caracal and the Noctis.
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
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Kyra Felann
Gallente The Scope
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Posted - 2010.12.04 16:55:00 -
[39]
Originally by: Faith Bluescreen make "select all" in a container/hangar a doubleclick option not a rightclick-menu option
Use CTRL+A, like in pretty much every other program ever. Double-click selecting all makes no sense.
-----WARNING SIGNATURE BELOW-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.04 16:56:00 -
[40]
ò Windows repositioning when I undock ò Inability to view/alter my sales directly from the Market screen ò Redesign of S&I window for smoother use and less clicking ò Institution of "repeat" options - PI, Invention, a bunch of other things require multiple, redundant clicks ò Not being able to view who is lurking outside a station before undocking ò Add "Open Certification Planner" to the Skills tab, and "Open Training Queue" to the Certificates Tab ò Better - dare I say, "more logical" - placement of items on context sensitive menus - don't have things like "modify" next to "cancel order" or "power off" next to "manage" or "trash" next to "sell" (random examples) ò Restructure of the Corporation Roles ò Better "pathfinding" so that my ship doesn't get stuck on POS structures/asteroids, etc ò Addition of Sleeper AI to all NPC's
Sure I have more to add. Great thread, Akita. CCP seem to have been on a low-hanging fruit expedition for a few months now, would love to see them keep on fixing the small things to add to our game. .
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Thebriwan
LUX Uls Xystus
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Posted - 2010.12.04 16:58:00 -
[41]
1) a "are you sure"-dialog when canceling orders 2a) decimal-separator and thousand-separator should be taken from the os-settings or 2b) the unoffical setting in the .ini should be respected by input fields 3) I want the list-view of my hangar stop behaving like it's executed on my c64 back then, when taking something out of it 4) that applies to my order list too 5) when I actually have something grabbed with my mouse and are in the process of moving it to another location - I want the client to stop that canceling of my undertaking when something is refreshed (like the order list) 6) again the list-views: if I leave my mouse hovering in it when it's updated then I have multiple selected items - that is so f... annoying 7) when I take a freighter out - the jumping INTO a stargate happens far to often - once I was 50klicks out of jump distance
And finally: I like this project very much! 
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Tekota
legion industries ltd Veni Vidi Vici Alliance
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Posted - 2010.12.04 16:58:00 -
[42]
I'd like an [AFK] tag set either manually or after X-minutes inactivity seen in channel displays (maybe not in local) so folks don't think I'm just ignoring them. Even if I am :)
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John Comer
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Posted - 2010.12.04 17:03:00 -
[43]
Edited by: John Comer on 04/12/2010 17:06:07 1)the useless junk in mission where you get tangled up in when you warp in
2)the clouds and nebulas that are so brigt you can't see anythign and hurts you're eyes
3)drones not doing what you're ordering them to do, i hate when you say attack target x and then they decide to go after target y and z both of wich they can't destroy
4)ship changing flightpath when you target npc's
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 17:03:00 -
[44]
Edited by: Akita T on 04/12/2010 17:06:05
Originally by: Mme Pinkerton lol, thousand papercuts cause EVE is ten times worse than Ubuntu? 
The name of the torture method is "death by 1000 paper cuts", so...  Plus... well... we're up to around 140 already (some duplicates and some which wouldn't qualify as "paper cuts", not many, but still) and we're barely close to the end of page 2... ...so "100 papercuts" wouldn't quite cut it 
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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PureMurder
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Posted - 2010.12.04 17:13:00 -
[45]
My process for clone-jumping:
dock clone jump: fail pause training clone jump: fail start training watch session timer stop training clone jump start training
----------------
Is 30s after docking really that uber-powerful that you can't just let us clone jump during a session change (at least, from a station)?
Is there a reason that when you plug in implants/clone jump it doesn't auto-pause your training and auto-start it again? etc.
I just feel like the programmers don't play the game. Maybe they're busy. :)
There's a million countless things like this - if I were CSM that's that I'd be doing with my time (that and UI).
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.04 17:16:00 -
[46]
Originally by: PureMurder There's a million countless things like this
And this is exactly what this thread is about. Please, share, don't keep it bottled up  With a large enough amount of luck, we might even see some of them solved eventually. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Ranshe
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Posted - 2010.12.04 17:19:00 -
[47]
9. Let me see the damage of crystals when not in a turret. 10. The stupid background nebulas in Sansha 10/10 plex at the last stage - how come they are obscuring my laser beams? 11. Sometimes the "selected item" window doesn't update distances when warping after jumping through a jumpbridge. Sometimes it does. 12. The window resolution settings are per client. Why can't they be per account like the texture, shadows and AA settings? 13. Private chats always opening in a new window since the UI update.
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Mag's
the united Negative Ten.
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Posted - 2010.12.04 17:22:00 -
[48]
The 'camo' skin on the Navy Mega. Nuff said.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
|

hired goon
|
Posted - 2010.12.04 17:34:00 -
[49]
Nice thread Akita. Maybe keep a count of like the top 10 or so most mentioned niggles? Would be interesting 
- Ships that bob in stations. Why was this introduced? Total immersion breaker for me.
- Bring back orbit in stations.
- Turret animations always hit even when they miss
- Missiles always hit the centre of ships
- Missiles "double back then slam" at the end of their journey to target
- (I was going to put rubber-banding at the end of warp but this is finally fixed after 7 years so thanks ccp
)
- Active module effects making ships (and especially fleets) look silly - if they are omitted in the epic cinematic trailers then why are they deemed acceptable for the game?
- The physics engine in general makes the way huge ships act look rediculous - capship "rocking", bumping, even just telling your ship to suddenly fly in the opposite direction causes it to slow then flip quickly in a manner that would realistically kill everyone on board
- Stations are too big! My battleship, which is supposed to be HUGE, is like 0.1% the size of many stations. It's rediculous. And when you zoom out, stations are almost as big as the moon they're orbiting.
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Cipher Jones
Minmatar
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Posted - 2010.12.04 17:38:00 -
[50]
threadnaught whine threads that are disguised as non trolling threads through the clever guise of saying they aren't trolling threads need nerfed.
IMHO.
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Miriam Letisse
|
Posted - 2010.12.04 17:43:00 -
[51]
I don't like that I have to kick someone out of a private channel before I can add or remove operator rights.
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
|
Posted - 2010.12.04 17:44:00 -
[52]
The Legion is missing a turret.
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Straight Hustlin
Gallente The Collective Against ALL Authorities
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Posted - 2010.12.04 17:47:00 -
[53]
Since the UI is a hot top: Make the right click menus update.
Example, I am in warp to spot A, immediately upon landing I want to warp to spot B. Currently you have to wait until you are fully out of warp to right click or re mouse over the item in the right click menu to get the warp to options.
Make it so that these items update. So that immediately after coming out of warp, the warp to options appear in the menu.
Also something that I feel needs to be really addressed, 1 destroyer is so unbelievably better then the other 3, and this transfers over to their usefulness as interdictors, this is a long standing issue that needs to be addressed. In fact its such common knowledge that I dont even need to say which and everyone will know.
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Klandi
Science and Trade Institute
|
Posted - 2010.12.04 17:49:00 -
[54]
* BPCs are differentiated from BPOs in list format * number info of BPCs displayed in list format * POS duty allocation needs to be refined * All the stuff already written about trading is key * making used crystals the exception when doing contracts. * containers can carry containers
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LOL56
First Flying Wing Inc ROMANIAN-LEGION
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Posted - 2010.12.04 17:57:00 -
[55]
haveing 5-8 lots of ammo in every station i have every contracted a ship from becomes charges in guns are ejected into the station when you make the contract, they should go into the ships cargo hold, or failing that, the contract in general.
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Robdon
Baptism oF Fire Important Internet Spaceship League
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Posted - 2010.12.04 18:10:00 -
[56]
1) Fix the bugs with changing sessions, so you can remove sessions timers. Login/dock/swap ship/join fleet/Move squad/. takes far too long. 2) Once you enter your starbase forcefield password, it should stay in there, even after jumping, docking etc 3) When you have chat channels stacked, and one of them is a channel with lots of chars in (say > 50) and you have it in 'Delayed members' mode, then when you swap to that channel and its been some time, it freezes up all chat channels so you cant quickly swap to another chat channel. 4) Dont scroll the fleet char list to the top when someone joins or moves in the fleet. 5) Fix the fleet window so it shows the correct Wing/Squad you are in, after moving. Maybe other things also mess this up. 6) If you sit in one of your stations in 0.0 and you have the 'Guests' list showing, people in your own alliance show as neut rather then in your alliance, if they log in directly to the station, but only sometimes. 7) If you keep your People & Places window open, on Contacts, and have the 'Online Only' flag set, then it doesn't automatically get updated when people go offline/online. You have to click the 'Online Only' flag twice to get a freshed list. 8) Not sure if its a bug or what, but fix docking. Sometimes, you can warp to a station and have to click dock many times before it will dock. I have sometimes had to wait 30 seconds or so spamming dock. If there is some hidden timer somewhere, then it need to be displayed. 9) Allow me to remove corp & alliance mail boxes from eve mail on certain chars. So that if I have 2 accounts, I dont need to keep getting a flashing mail icon because I dont read all mails on that char/alt as well , as I've read them on my main char. 10) Wrecks show as empty when they are not in overview, sometimes. You have to minimize/maximize to fix it. 11) Did I say session timers :)
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Xolornem Srrpep
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Posted - 2010.12.04 18:14:00 -
[57]
Edited by: Xolornem Srrpep on 04/12/2010 18:16:13 Not being able to put skills into the skill queue if the prerequisites aren't finished, even if the prerequisites are on the queue before the skills in mention.
For example, if you put Gallente Frigate at IV on the skill queue, you can't also put cruiser on it until the Frig skill is finished.
I wish missions were remotely acceptable once they've been offered, too. I've warped to a mission system and forgotten to accept the mission many times.
|

Culmen
Caldari Blood Phage Syndicate
|
Posted - 2010.12.04 18:23:00 -
[58]
I wish scripts had the word "Script" in their names. IE "Optimal Range" Should be "Optimal Range Script"
Also on the same not.
Laser Crystals should have the name "Crystal" in their names. IE "Standard M" should be "Standard Crystal M"
Projectile Ammo Types should have the word "Shell" in their names. IE "Depleted Uranium M" should be "Depleted Uranium Shell M"
Would make sorting and managing ammo and scripts much easier. and further more why do i even need a sig? |

Who Wozit
|
Posted - 2010.12.04 18:23:00 -
[59]
1) Being able to see the amount of damage to a used crystal when it isn't loaded, even if it means an extra right click. 2) Being able to see the amount of damage to a drone when it isn't in space, see above. 3) Being able to cancel a target lock, accidentally targetting a drone really is a pita. 4) Being able to repackage crystals and bpo's when they have never been used. 5) Being able to remove damaged crystals, modules and drones from ships remotely so you can put the ship in a contract.
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svetlana
Constellation Guard
|
Posted - 2010.12.04 18:39:00 -
[60]
1) missile launchers don't have a cooresponding 3d model that you can see on the ship like turrets have [but if adding it would cause lag in big battles then don't need it tbh:)]
2) have to select all, drag to cargo bay of ship, over and over, instead of just a one click method of 'put everything from this can into cargo bay'. [but if there already is a way to do this in one command pls tell me hehe, i keep learning new things on forums i shoulda known years ago:)]
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|

Shasz
New Eden Renegades
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Posted - 2010.12.04 18:56:00 -
[61]
Edited by: Shasz on 04/12/2010 18:57:15
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
I think this is from an accidental mouse-over event. In a mission there's so many icons out there, its easy to accidently mouse-over one for long enough that the view pans.
To contribute to the thread, my nagging issue atm is laser crystals not auto-reloading (when guns are stacked?) and not being able to tell how damaged they are.
And yeah, session timers of all sorts kinda suck. ___________________________________
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Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
|
Posted - 2010.12.04 18:57:00 -
[62]
When I remotely look at a BPO/BPC, any modified ME/PE is not shown (important when looking at build components).
Same thing for BPOs/BPCs in build and in labs, even if I am in the same station.
Play nice while you butcher each other.
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Alexas Kateiwa
Caldari Iron-Sky Controlled Chaos
|
Posted - 2010.12.04 19:19:00 -
[63]
1. You can't add bookmarks to your "People & Places" directly from a can in space so it means you cant take a bookmark in a capsule.
2. You can't copy bookmarks easily. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.12.04 19:20:00 -
[64]
I really wish there was a special targeting windows for people in fleet and people/npc's out of fleet.
Its annoying remote repping friends while do sleeper sites, but sometimes accidentally shooting them or repping sleepers because of the way target changes happen when NPC's die.
Its annoying not being able to tell specifically at a glance who on your target list is who because they're all just icons with red bars. Maybe they could make fleet bars purple or something.
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Templar Dane
Amarrian Retribution
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Posted - 2010.12.04 19:24:00 -
[65]
Edited by: Templar Dane on 04/12/2010 19:26:59 I dislike that when a frequency crystal burns out, you have to do a manual reload(unless all the crystals magically burn out at the same time).
I dislike having to re-save an overview tab to keep/make changes.
I dislike the legion electronic subsystem, energy parasitic complex. No range bonus, uses valuable slots that could be used for more useful modules, is crap crap crap when compared to the equivalent loki/proteus subsystems that are more useful AND boost modules that are already fitted. Consider that loki/proteus already fits a web/scram, while a legion has to sacrifice gank/tank/mids to fit neuts/nos in order to benefit from the subsystem that only gives a 50% bonus to neut/nos amount. 22km scrams, 35km webs, or sacrifice a slot for a neut that drains 270 rather than 180...which would you choose?
I dislike the tier system, making so many ships obsolete. All ship classes should follow the example of the battleship class. Same total number of slots, just different stats/bonuses/cost.
I dislike the new mega pulse sound. The old one was far better.
I miss engine trails.
Destroyers need to be looked at. Only one is considered "good".
Motherships are too good, even after the fighterbomber nerf.
Fittings for top tier small/medium lasers are too harsh. Medium pulse/beam, and heavy pulse/beam are practically impossible to fit on most ships without multiple fitting mods, ignoring the fact that you can't fit anything else after you've fit the guns. The supposed "laser dps advantage" is non-existent when you consider that you are forced to fit a lower-tier weapon, and that a lot of ships have no damage/rof bonus at all.
Example
Generic tech 1 ammo used -Rifter fitting 3 highest tier small autocannons = 23.3% of powergrid (12.9% of cpu)consumed and 91 dps -Punisher fitting 3 highest tier small pulse = 57.6% of powergrid (26.6% of cpu)consumed and 81 dps
edit
AND CHANGE THE ****ING DAMAGED CRYSTAL CONTRACT RESTRICTION. It really ****es me off being unable to transfer ships with used crystals remotely.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.04 19:41:00 -
[66]
- remove redundant buttons in stations.. what do I need the market or fittings button there?
- station panel is too wide. Best would be to get rid of it completely and think of something else (put station services, guests, agents and corp offices in the neocom under a button). Corporation offices tab isn't needed any more. Guests for example could be accessed via local and filter options.
- neocom alignment horizontal please (not just left/right) and if autohide is ON, please don't let it MOVE OTHER windows around when it expands!
- current location information panel position free adjustable (I'd prefer right lower corner and less info)
- give me vertical separated overview tabs, so that I can have an fixed area (x lines high) and don't need to switch all the time
- option to give stuff in overview background colours as is possible for pilots
- show session timer IN NUMBERS and not this animation I have to hover over to get the information I'm interested in
- ability for shorter overview descriptions for planets/stations/stargates as it is possible for ships. For example stargates always show up as 'stargate (targetsystem)'.. I want to get rid of the 'stargate'-part please.
Same for stations.
- tactical overview needs a full 360deg sphere with markings around it, so I can really use it for NAVIGATION and TACTICAL assessments. I want to be able to fly to 260deg longitude and 50deg latitude please. Call it 0-360deg horizontal and +-90deg up/down if you must, but please give me a visible fine spherical grid I can use!
- quickbar for contracts as we got in market
- map option to remove all stars further out than x jumps from current selected system or route or not in the selected region/constellation
- fitting screen option to have the fitting stats on the left instead of the right
- camera option to keep it in relative orientation TO THE SHIP (if ship rolls camera rolls too, if ship turns camera turns)
- mass-select + drag&drop of blueprints in the sci&indu-window/blueprints-tab
- corporation window/wars tab confirmed losses/kills visible to ALL corpmembers or bound to some role like security officer or accountant
- assets window, search tab, give us sort by jump range of found results
Public Idea Tracker | 24 Hour PLEX |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.12.04 19:47:00 -
[67]
Originally by: Sergeant Spot When I remotely look at a BPO/BPC, any modified ME/PE is not shown (important when looking at build components).
Same thing for BPOs/BPCs in build and in labs, even if I am in the same station.
Sci&Indu window.. blueprint tab Public Idea Tracker | 24 Hour PLEX |

Zaotome
|
Posted - 2010.12.04 20:37:00 -
[68]
drones: - drones window, every un/dock one have to open the "drones in space"-tab, again... - all drones should aggro back if one of them is attacked, not just the one beeing agressed (if set to agressive) - it would be nice to see in which state (agressive / passive) the drones are without to open the settings - focus fire doesnt always work - they dont respond to commands fast enough - miningdrones have to be given the command "back to dronehangar" twice if they have ore with them (first command only return them into orbit)
missiles: - there should be a visual difference if a weapongroup has 2 or 7 launchers, i.e. spreading out and then focusing the target - launching missiles from the center of the ship doest look right - the last few meters befor impact the speeding up of the missile doesnt look right ether
turrets: - visally they always hit, even if they dont - they alway hit the same few spots of a ship
misc: - the corporation hangar closes if you un/dock, why? the ore-hangar from the orca stays open... - be able to set the region in which i make a pricecheck i know that a eve-wide check would probably kill performance, but do i have to log in my alt just for looking at the market in a divveren region? - 24h cyle for jumpclones is too long, need to be half that time to be usefull for me - decrease the brightness from some nebulas in missions, they hurt my eyes... - be able to turn off the humm in stations - save the resolution and selected monitor for the fixed windwow per account at least implement a commandlineoption like "eve.exe -screen 1 -res 1920x1200" pretty please 
i like this thread, i hope some of the mentioned things get fixed  oh, and a big "hank you ccp!" for developing such a great game!
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2010.12.04 20:47:00 -
[69]
Please, can crystals be exempt from the whole you cannot contract damaged items.
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Merouk Baas
Gallente
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Posted - 2010.12.04 20:54:00 -
[70]
Why engage in pointless behavior?
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Frecator Dementa
4 Inches Of PAIN
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Posted - 2010.12.04 21:21:00 -
[71]
Edited by: Frecator Dementa on 04/12/2010 21:21:10
#16 You have to be in a pod in order to clonejump #17 You have to wait 30 seconds after exiting your ship before you can clonejump #18 After waiting 30 seconds you remember you also have to pause your training before you can clonejump #19 After a clonejump, skill training does not automatically start back up again #20 After being podded, please automatically open the Medical services if I am in a station with a med bay #21 When selecting a new clone, highlight clones that can/cannot support my current SP amount #22 When I am disconnected, please have my drones return to the drone bay while the ship aligns for warp-out #23 The 30 second session timer is very annoying, dialing it down to 20 would be a lot less irritating #24 When I accept a courier mission, place the mission items in my active ship's cargo (if they fit) instead of my item hangar #25 For each kill mission, add a link to its counterpart on eve-survival.org ---- <sig goes here> |

Xercodo
Amarr INESTO Task Force
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Posted - 2010.12.04 21:30:00 -
[72]
**an ability to "strip rack" so u can strip off all the high slots, mid slots or low slots, both not the whole ship **an ability to put a divider on the overview at a certain range so I can see that everything above that line is within range
-------------------------------------------------- The drake is a lie
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Matalino
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Posted - 2010.12.04 21:37:00 -
[73]
New papercuts:
* "Why do I have to logoff before an agent will give me a mission after? * "Why don't combat logs show the damage that my drones deal?" * "Why can't I boot someone from a corp when they are not docked? They can be accepted into a new corp, but cannot be forced out of their current corp while in space." * "Why don't remote reps and other such modules stop if the target's GCC status changes? Rep'ing a criminal gives a warning; rep'ing a neutral does not; rep'ing a neutral that becomes a criminal does not prompt with the warning."
Repeats and rewordings of previously stated papercuts:
* "Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?" * "I'd like to be able to resize the science & industry window to be even smaller." * "Warp needs to accelerate and decelerate much, much, much faster." * "Have to quit EVE for logging into alt on same account" * "Creating a fleet sets you as Fleet Commander instead of the much more commonly used Squad Commander" * "Why don't drones always focus fire when I have the focus fire option selected?" * "Why can't I create a contract with damaged items? Display the damage in the contract, but please allow a contract to be created."
Possible bandaids for existing papercuts:
* make "fixed window" moveable (for multiple screen setup) You can select which monitor the "Fixed Window" is assigned to using the Dislpay Adapter drop down directly above the drop down where you select "Fixed Window"
* Inability to use PLEX for activating account that has ran out of sub Store a backup PLEX in your redeemable items, and this is not an issue, but that requires having a PLEX sitting idle on the account. Even still it would be nice to be able to transfer PLEX's from once account's redeemable items to another, either with or without the option to exchange ISK in the processes.
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Ava Starfire
Minmatar Nordanverdr Modr
|
Posted - 2010.12.04 21:42:00 -
[74]
Windows moving themselves around.
My overview tabs periodically deciding that they want to reset themselves (usually after the server hiccups)
Move the "destroy" a little farther from "make active" please. I havent made a boo-boo with this yet, but have come puckeringly close a few times.
Also, I demand toilet paper and soap for all restrooms on Minmatar stations. I also demand restrooms...
Dirty Little Slave, reporting for duty! |

Samroski
Games Inc.
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Posted - 2010.12.04 21:45:00 -
[75]
When setting up a contract, you enter the item name and click ADD, and a window opens where you select the exact item and click OK, but the item is not added. The name appears in the field and you need to click the ADD button a 2nd time.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.04 21:59:00 -
[76]
Originally by: Akita T * "I'd like it if when I create a fleet I'd be made squad commander by default"
I stopped reading at this cuz it made me cry 
whenever I make a gang its 99% of the time 10 people or less  I wish we had the old gang system back. have to manually add everyone in the squad to watch list. when I disco/crash I would love it if it kept my gang. all the reinvites and accepts get annoying. also whenever I disco/crash I usually end up losing all my drones
I guess my other complaint is the complete lack of keyboard shortcuts, but that is supposedly getting fixed soonÖ |

Tarasina
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Posted - 2010.12.04 22:24:00 -
[77]
Edited by: Tarasina on 04/12/2010 22:26:33 1. 30 secs for ship change
2. I somehow manage to target acceleration gates all the time, even without holding down CTRL, I don't know how it happens but it is annoying.
3. Too bright clouds/sun
4. The targeting sound, wish it lasted 2 secs max.
5. When mission is done or when I accept a mission or receive mission rewards (lp/isk), the Journal tab is highlighted, annoying. For the first thing I mentioned it is OK, for the rest...naa.
6. Red crosses. Get rid of them in space but keep them in Overview.
7. When I launch drones, I have to "expand" the "in space"-tab or whatever it's called to see my drones health.
8. The Fleet UI. Takes way too long to move around people. I move from FC to Squad Commander and it takes up to a minute, way too long. Same if I want to change squad booster. Theres only me and my alt in fleet, what takes a minute to calculate? In every other game, it is instant, buffs or no buffs. Plus the added session change timer.
9. Can not change skills out-of-game.
10. Can not change Overview settings while in station.
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Arx Eladios
SPORADIC MOVEMENT The Initiative.
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Posted - 2010.12.04 22:38:00 -
[78]
*Pod squishing sound of old was removed. I want it back 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.04 22:47:00 -
[79]
when you crash/disconnect in a freighter the emergency warp is a PITA auto lock default setting is 1 
the UI isn't anywhere as near customizable as it should be now that I can resize my windows, I am very happy for this option but now I seem to resize my windows on accident and things get moved all around. I almost wish we didn't have it
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kano donn
Revolution.
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Posted - 2010.12.04 23:01:00 -
[80]
1. When i open the map, that stupid universe menu pops up in front of everything and i can not close it. 2. no indication of crystal health. 3. invisible barriers that ships in space bump into. 4. the system for controlling POS structures 5. science at a POS. 6. Corp roles 7. No true indication while in a fleet of who has rat aggo/ who is being shot at and by whom.
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djan go
BIG Majesta Empire
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Posted - 2010.12.04 23:05:00 -
[81]
- I'd love the build quote window (last window before accepting that lists materials needed/missing) to be non-modal. - I wish the "enter quantity" window (that appears when moving stacks) remembered its position. - I'd like to be notified at every log in that a contract is assigned to me. - Perhaps the login screen could remember my password?
Already mentioned: - Clone jumping takes way too many steps.
Great thread :)
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Tarasina
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Posted - 2010.12.04 23:13:00 -
[82]
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
Maybe you are referring to the camera panning when you have mouse over enemy ships icon? It takes a few secs before it happens
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.12.04 23:18:00 -
[83]
Using CTRL to freeze the overview doesn't help when you're trying to select a Stargate and end up targeting it! Would much prefer CTRL+Click = Select / CTRL+Doubleclick = Target
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |

Lion Around
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Posted - 2010.12.04 23:24:00 -
[84]
My biggest gripe that will never go away: TINY FRIGGING FONT IN OVERVIEW AND THE REST OF THE UI. Yeah you can make the chat font nice and big, but how bout making the UI font bigger? Hard as hell to read as is.
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Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
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Posted - 2010.12.05 00:11:00 -
[85]
Originally by: Tres Farmer
Originally by: Sergeant Spot When I remotely look at a BPO/BPC, any modified ME/PE is not shown (important when looking at build components).
Same thing for BPOs/BPCs in build and in labs, even if I am in the same station.
Sci&Indu window.. blueprint tab
Nope, just re-checked a running job. BPOs are ME:200, but when I info them from Science and Industry, they show as ME: 0.
As for BPOs and BPCs in hangars, yes, those can be looked at remotely with ME info correctly displayed, but ONLY in same region (which is half my core issue....)
Play nice while you butcher each other.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.05 00:24:00 -
[86]
Originally by: Chainsaw Plankton when I disco/crash I would love it if it kept my gang. all the reinvites and accepts get annoying.
Pretty sure now someone else will get boss if you were when you disco, and possibly you'll even get auto-invited back if you log back in quick. If not, the new boss just needs to advertise fleet and you can join and be made squad commander/booster again. |

Matalino
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Posted - 2010.12.05 03:03:00 -
[87]
Originally by: Tarasina 6. Red crosses. Get rid of them in space but keep them in Overview.
This is already possible. You just need to configure an overview filter that hides NPC's, apply that filter as the bracket filter and set your regular filter as the overview filter.
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Aquana Abyss
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Posted - 2010.12.05 03:11:00 -
[88]
I wish the cursor focus would stay in the same chat window after docking instead of going to my station asset search filter.
Really getting annoyed typing a long sentence to find half is in the filter.
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Tyrton
Caldari Imbecile MIiss Managment and Disasters
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Posted - 2010.12.05 05:10:00 -
[89]
Ship contrails bring them back now ... I want to fly a rax again.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.12.05 05:27:00 -
[90]
Originally by: Akita T Edited by: Akita T on 04/12/2010 14:42:19 _
I honestly have no idea where to put this, so I decided to put it (for now) in EGD. I hope the mods will see fit to leave it in EGD.
EGD? This is implying there is another GD in existence which is completely false as every good pod pilot knows. Visiting another GD is heresy and if you do such a thing may Chribba have mercy on your poor, wayward damned soul. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
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Dethmourne Silvermane
Gallente Swift Redemption
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Posted - 2010.12.05 06:25:00 -
[91]
Quote: current location information panel position free adjustable (I'd prefer right lower corner and less info)
This. Please, this, especially now that multi-monitoring is easier.
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ILikeMarkets
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Posted - 2010.12.05 06:34:00 -
[92]
Harbinger gun placement.
That is all.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.05 06:53:00 -
[93]
whoever moved scoop drone to the bottom of the list is an *******. 
just lost a sentry and I'm blaming that (and not the ccpexefile has stopped working, which happens all the time btw)
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Corndog Sandwich
GoonWaffe Goonswarm Federation
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Posted - 2010.12.05 07:23:00 -
[94]
Originally by: Myxx Edited by: Myxx on 04/12/2010 15:32:37 There arent enough research/copying stations/slots in highsec and they're -always- full.
Who cares, anchor a pos!
Working as intended!
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 07:31:00 -
[95]
Originally by: Dethmourne Silvermane
Quote: current location information panel position free adjustable (I'd prefer right lower corner and less info)
This. Please, this, especially now that multi-monitoring is easier.
Totally forgot..
List of Waypoints is the same.. at the moment it's below some chat windows for me. I want that to be moveable free also.. right besides the overview would be nice. support Public Idea Tracker|24 Hour PLEX |

Conrad Makbure
Gallente Teutonic Brotherhood
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Posted - 2010.12.05 07:45:00 -
[96]
We get just 1 orbit and 1 keep at distance. It'd be nice if this auto-updated with the ship we get into. I use orbit at current distance because I switch ammo, it'd be great to have orbit at current distance in the selected item window. -Makbure
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.05 08:03:00 -
[97]
more drones down 
5 hobgob IIs all gone poof |

tube chiId
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Posted - 2010.12.05 08:53:00 -
[98]
* i hate when gates bump freighter to 15km away * i hate when roids bump orca away * i hate when hulk stuck in roids and cant warp * i hate when i disconnect, i cant recall my drones, but have to manualy fly to pick them up
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BeanBagKing
Terra Incognita Black Star Alliance
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Posted - 2010.12.05 08:53:00 -
[99]
If you aren't going to bring back engine trails (server lag, fine, whatever), give SOME indication, when I'm zoomed out, of the direction my ship is traveling. Maybe an arrow on the tactical overlay? I hate being aligned with the fleet and zoomed out so I can see only to find I've changed direction because I clicked too much to lock a target.
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Estimated Prophet
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Posted - 2010.12.05 09:15:00 -
[100]
Edited by: Estimated Prophet on 05/12/2010 09:15:42 Session change timer is not displayed immediately on logging in, yet you must wait before you can change ships.
Wallet -> My Orders needs a toggle to display current region/all regions' orders.
Station services icons need size option to make them the same size as neocom icons, and another option to not display them at all.
Originally by: Tres Farmer
List of Waypoints is the same.. at the moment it's below some chat windows for me. I want that to be moveable free also.. right besides the overview would be nice.
This! So many times, this! And then they put all the PI controls in the same place! Aaargh!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.05 10:47:00 -
[101]
the window identifier is "Eve - <Char name>" when you have a bunch of windows open you just see "EV-" really wish it would say "<char name> - EVE" or just "<Char name>" or maybe even just show a mini portrait of my char instead of the eve icon 
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Vanir Waelcyrge
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Posted - 2010.12.05 11:23:00 -
[102]
I want to; * be able to see my own and my corps trade orders in another color. * be able to choose to not buy from the lowest order. Or sell to the highest seller. * be able to disable wallet-icon blink everytime the corp wallet changes. * not having to click order tabs to stop them blinking when nothing changed or I already looked at them. * not having to wait for three weeks to pack a station container. * be able to drop stuff in containers by dropping them on the icon. * not having to manually move the station window back after opening another window which is placed along the right border. It should be placed on top. * shoose "show info" on the current location thingy in the top left corner. * change the station container to unlocked, should be the default. * enable auto-repair when docking. * not having to warp through planets and stars. The auto-pilot should pick a path through two consecutive jumps * not failing to dock, for no apparent reason, now and then. At least tell me when I'm not getting permissions or whatever. * see caps drainage match the speed. Standing still with MWD on should not use full caps (maybe 25%). * reduce client lag by turning polygoned ships off. They are hidden by overview icons anyway. * be able to turn off "simulated" sound in space. * be able to turn off sounds in stations. * easily see the crystal damage. * have a module for drone repair in drone hold. * have drones that actually follows order. * ... and probably a hundred more ... (but I still love this game)
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.05 11:30:00 -
[103]
Session changes: Docking and undocking: ok I get it. Jumping through a gate: yeah, that sort of makes sense. Joining a fleet: What the hell CCP? Is my future space computer so useless that it can't handle docking and fleet calculations at the same time?
Just dump the session timer all together and implement another docking and undocking mechanism. It's an anachronism that needs to go.
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Serpents smile
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Posted - 2010.12.05 13:02:00 -
[104]
Dev blogs and links in it. How hard can it be to add a 'target=_blank' tag to links in dev blogs. 
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Sazkyen
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Posted - 2010.12.05 13:05:00 -
[105]
The fake wallet blinking that CCP claims to have fixed on perhaps half a dozen occasions. Still kicking.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 14:39:00 -
[106]
Originally by: Vanir Waelcyrge * choose "show info" on the current location thingy in the top left corner
This. There is no way in GUI when docked or in space to get a simple 1 click option to get a show info window for the actual system you are in.
support Public Idea Tracker | 24hr PLEX |

Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.05 15:19:00 -
[107]
As I do missions very frequently and gather all of the loot, I'm annoyed that there is no way to sort out the modules based on their market price // meta level. This would make it so much easier and less irritating to find out what's worth selling and what's better to reprocess.
In the details or lists view, please simply add a meta level column. Thanks.
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Irida Mershkov
Gallente Black Marsh X General Tso's Alliance
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Posted - 2010.12.05 15:39:00 -
[108]
Edited by: Irida Mershkov on 05/12/2010 15:43:21 Reinstalling the client resulting in all my bookmarks becoming unorganized. This drives me up the bloody wall. Is there a way to save a preset for folders?
Edit: Being able to group other modules than high slots.
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Antoine Lefevre
Genos Occidere HYDRA RELOADED
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Posted - 2010.12.05 15:47:00 -
[109]
I really, really want an option for disabling the "double-click to minimize window" feature.
It is the most annoying thing in pvp when you accidentally double-click the space just outside Selected item window's buttons and the window minimizes.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2010.12.05 17:58:00 -
[110]
Local |
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Niklas
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Posted - 2010.12.05 18:12:00 -
[111]
*Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.
*Station warehouse made small when packaged, like 100m3. If it ejects on ship death, so what. Give it 1 hitpoint.
*Global illumination slider. One side is dark, for people that like that, other side is brighter, for folks like me in bright rooms who like to see more than black in certain systems.
*Decrypt and stop monitoring the texture files please. I'd like to repaint some of my ships, for myself only. This alteration would give no advantages in combat(ID and location are already perfect with the overview/hud).
*Ditch the sebo, tracking comp, and eccm effects. Overly large, distracting, and ugly.
*Buff the warp scram effect. Very difficult to see.
*Loot contents of container hotkey.
*Buttons for drone commands on the drone bar.
*Button to swap between two or more gui/hud/overview setups.
*Log in to main character on login screen.
*More prominent blink option for tabs, perhaps flashing red or something.
*Red X on targeted ship to untarget it(on the icon itself, not the overview).
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BeanBagKing
Terra Incognita Black Star Alliance
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Posted - 2010.12.05 18:16:00 -
[112]
icons on the overview for nos/neut effect (similar to ECM/warp scram/web)
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Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2010.12.05 18:27:00 -
[113]
Edited by: Dian''h Might on 05/12/2010 18:30:45 When traveling by pod, it sometimes (every 20th jump or so) lands slightly farther away from the gate than it should (usually ~2557 meters), requiring me to click approach, wait a second, and then hit jump.
It's extremely annoying when it happens.
edit: I'd also love to have the ability to cancel the locking process on a target while its still being locked. - - - Dian'h Might - C&Ps resident "internet kleptomaniac" |

Jive
Caldari Reclamation Fighters Group PLC
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Posted - 2010.12.05 18:32:00 -
[114]
Originally by: Drakarin In the details or lists view, please simply add a meta level column. Thanks.
This is already done in the recent patch. Open hanger, put in list mode, right click on the column heading and select "SHOW META LVL" and voila ... and it's sortable  Events in EvE occur in real time! |

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.12.05 18:44:00 -
[115]
Newest paper cut:
Last patch moved a bunch of menus, it sucks =/
Selling C4 Wormhole w/C3 Static |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 18:47:00 -
[116]
Originally by: Niklas *Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.
Every tried to click on those '<<' arrows at the top of the neocom? right above your chars name.. should make your neocom to loose all the text and the char picture. Only icons.
support Public Idea Tracker | 24hr PLEX |

Mibad
Sickle Moon
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Posted - 2010.12.05 18:53:00 -
[117]
Missiles.
The animation for these are just significantly sub par. Lasers, Hybrids, Projectiles all have cool animations. 8 Guns? You see 8 simultaneous shots from individual turret points. Missiles just form a stupid blob that fire from the middle of your ship???
I want that cool shotgun effect for missiles! :< If you can trick the server like you did for fighter bombers, why cant you do this for missiles so we can have cool animations with out lag?
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Blind Man
Caldari Point Blank Carebears
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Posted - 2010.12.05 19:47:00 -
[118]
* Cursor dissapearing for 10 seconds when alt+tabbing between 2 clients * Number of people in chat channels not updating properly
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Jennifer Starling
Amarr
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Posted - 2010.12.05 21:50:00 -
[119]
Edited by: Jennifer Starling on 05/12/2010 21:54:47
* That randomly a jump takes 20 secs instead of a second when I arrive at the next gate; * That a jump takes 2 minutes instead of a second when I arrive at the next gate and I just formed a fleet; * The 4 hours waiting between declining missions; * The fact that some corporations have loads of nice quality highsec agents and some have none; * Some factions have far better rewards than others; * Mission info doesn't show where you have to turn your mission in, only the "2 displays" information "start conversation with" does; * Session timers, waiting for 30 secs before changing ships; waiting before you can redock; * The fact that you can't search just ships in your Assets; * You can't determine which way your ship will move when you orbit something (clockwise/anticlockwise); * The fact that your ship bumps into collidable objects repeatedly in spite of the fact that we're supposed to have a crew; * The need for drones when you fly big ships; * The fact that your warp to zero can as well be warp to 3,500m; * The tutorials don't say anything about standings (and learning skills) and how you can completely screw up by that;
.. to name a few ..
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BiggestT
Caldari Amarrian Retribution
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Posted - 2010.12.05 22:19:00 -
[120]
Rookie ships showing up in assets (laaaame)
Sure they may have nice cargo put in them one time for some crazy reason but that's the exception and if it's such a big deal: make ship cargo also appear (not sure if this already is the case) in assets (except minerals <10 units e.g. 1 trit shouldn't show up, it's worthless). EVE Trivia EVE History
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velinqangi
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Posted - 2010.12.05 22:22:00 -
[121]
To be able to Tab my in station hangar! Instead nearly a thousand items must load every time i open it, then spend minutes squinting at it for what i need. Surely this would be very easy 'low hanging fruit' to tackle lag? And no, containers are useless as u cant use items from them, u must extract em to hangar first defeating the whole purpose.
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Rayana Mitharie
Caldari United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.05 22:25:00 -
[122]
I'd like to see friendly ECCM a different color/effect then ECM.
During some fights its hard to tell who's hitting me with what effect.
Just swap the bar color when it's a friendly effect plus adding a name in there would be nice. No more of this Misc. crap
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Funesta
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Posted - 2010.12.06 01:51:00 -
[123]
Sometimes, in the overview, icons will get messed up. I've seen gate icons turn into empty wreck icons on numerous occasions. It drives me nuts when I'm trying to salvage and the gate looks like a wreak on the overview.
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PureMurder
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Posted - 2010.12.06 05:00:00 -
[124]
Please show me my session timer when I log into the game.
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Judas Scammer
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Posted - 2010.12.06 06:04:00 -
[125]
Edited by: Judas Scammer on 06/12/2010 06:04:24 I would like to see own chat messages highlighted on some other color than the standard.
When looking away from a fast scrolling chat it can be annoying to find where you were...
edit: I APPROVE THIS THREAD
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Rabid Longcat
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Posted - 2010.12.06 06:11:00 -
[126]
Edited by: Rabid Longcat on 06/12/2010 06:15:40 Accidental doubleclicks while targeting with ctrl+click causes the ship turn random direction. Also it may be hard to notice and sense the direction where you are going if you are zoomed far away!
I am not sure if this is a minor annoyance tho...
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Tarasina
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Posted - 2010.12.06 06:22:00 -
[127]
Originally by: Jennifer Starling Edited by: Jennifer Starling on 06/12/2010 00:50:11
* The fact that you can't search just ships in your Assets;
Yes, you can, go to Search tab and write "ship" at String, all your ships get listed. Well, kinda. Some tags also are listed (midshipman insignia etc). Come to think of it, you are right, just a list of ships would be nice, I need to see it all the time.
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Ten Bulls
Minmatar
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Posted - 2010.12.06 07:01:00 -
[128]
Should be able to repackage stuff at a POS
When selecting the range to install a job (BPO research), it should remember the selection.
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Serpents smile
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Posted - 2010.12.06 07:19:00 -
[129]
Selected item window, the jump (you are not within maximum jumping distance) text should be *below* my mouse pointer not *over* the distance I am of my selected item. 
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Igualmentedos
Caldari
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Posted - 2010.12.06 07:20:00 -
[130]
-quicker UI. I hate when I put a missile launcher on a ship and it takes a couple seconds to fit and activate. Same goes for items. -Why can't I see the range of my missiles on the tactical display? -Warping through planets drives me crazy, but I honestly can't think of an alternative. -I would like the ability to filter my assets or cargo hold. -LOOT ALL button. That would be awesome. Also, automatically stacking would be nice. -Highlighting my sell/buy orders and contracts. -Accepting agent missions remotely would help a lot. -weapon sound effects. Why don't giant space ship weapons from hell sound like nukes going off? Same with missiles. The sounds are decent but I want to feel the explosions.
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Daan Sai
Polytrope
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Posted - 2010.12.06 07:45:00 -
[131]
HUD Damage Colour
I'd love to be able to choose the colour for the damage bands on the HUD, preferably different colours for shield, armour and hull damage, but even just an option other than red for all would be great.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Bat242
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Posted - 2010.12.06 07:51:00 -
[132]
- the new r-click menues sucks here and there. cancel order right to view market details etc. - "do you really want to cancel this order" windows would be nice - i want to see my sell and buy orders highlighted on the market
- all the things said about missiles: look, impact, etc.
- even there is no sound in real space, i like to hear the battle sounds. Turrets firing, ships exploding etc. But i have to hear the station humm or other space background whistling... 2 different sound options for that would be nice.
- not able to sell, reassemble, create contract, with items that are inside a station container ( which i use as directories on my main station )
- Show drone damage - show when drones get damage/aggro - faster respond to drones - perma expand the "drones in space" tab
- be able to sort the assets by m¦
Great thread!
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Typhado3
Minmatar
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Posted - 2010.12.06 12:01:00 -
[133]
Edited by: Typhado3 on 06/12/2010 12:06:07 * When looting I have to wait for container to load before -> select all -> move to hold. 99% of the time I'm just gonna move everything anyway * Mining agents only give a small % of mining missions (27.75% says eve-wiki) * No regular ores in mining missions * exact limit on specialty ores in mining missions makes it far to open to exploitation * After buying an item of the market you have to wait for the page to reload (tried buying all the rigging skills and was a pita). * Uselessness of frigates and small ships in mining. compare to small ships in pvp. * inability to increase the number of gas sites in system through sovereignty upgrades. * Ladar sites that contain combat and hacking and no gas cloads * difficulty on finding cloning facilities which you can install jump clones in. * Cannot change or check my autopilot settings without going into map view. * force recons need a bigger incentive to drop cyno's. * corp members can attack moment they join your corp. * lack of divisions in personal wallet, limit in corp wallet. * pos reactor menu, really hard to link and confusing * ease with which alliances are disbanded by single members, compare to say GHSC scam (involved many agents) or the 24 hour cd to kick a single member of a corp. * would love to see a minmatar faction webber * tracking links really need to see some loving * logistics warp speed 3.0 other t2 cruisers are 3.75 iirc * inability to link or overheat mining lazers (the linking would really help with sorting crystals)
Balance * t3 ships outperforming command ships at their speciality. "Whereas Tech 2 ships are highly focused, Tech 3 ships will fulfill multiple roles through customization and versatility." * How very small the speed advantage of the claw (speed frigate race) is over the crusader (heavy armour race) * Weak bonuses to TP, TD, SD on their focused ships. * TP, what they can do is great but the situations/targets they work in/on don't merrit the use of an focused ship. * weakness of webs on minmatar focused ships. * Burst (minmatar mining frigate) * No (non faction) minmatar BS with more than 8 turrets worth of alpha * some rigs are clearly and vastly superior, some are near useless (core defense capacitor safegaurd)
------------------------------ God is an afk cloaker |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.06 12:25:00 -
[134]
Wow, take one weekend semi-break and come back to see a huge selection of data... now, that's what I call a bucketload  I'll see to collecting, classifying, clarifying, sorting, merging and numbering those already posted so far in a temporary summary SoonÖ. Great job guys and gals, keep'em coming. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.06 12:34:00 -
[135]
Originally by: Typhado3
* After buying an item of the market you have to wait for the page to reload (tried buying all the rigging skills and was a pita).
You can go to the market settings to disable the automatic refresh.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.06 12:52:00 -
[136]
Originally by: Typhado3 * logistics warp speed 3.0 other t2 cruisers are 3.75 iirc
Yes, all three of them .
But that's more because they're the exception: 3.0 AU/s is the standard speed for a medium- (and large-)sized ship. There are, however, quite a few exceptions to this rule, but they affect particular classes or subsclasses of ships:
Destroyers: 3 AU/s Interdictors: 9 AU/s "Combat" Interceptors: 9.0 AU/s "Tackle" Interceptors: 13.5 AU/s CovOps: 13.5 AU/s All other Frigate-sized ships: 6.0 AU/s
HACs, HICs, Recons: 3.75 AU/s T1 Industrials (except Noctis): 4.5 AU/s T1/T2 Barges: 6 AU/s Blockade Runners: 9.0 AU/s All other Cruiser-sized ships: 3.0 AU/s
All Battleships: 3.0 AU/s
T1/T2 Freighters: 0.75 AU/s Rorqual: 1.2 AU/s Orca: 2.7 AU/s All other Capital ships: 1.5 AU/s
ànot that it matters much, since 95% of the time is spent accelerating and decelerating anyway.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Aralyn Cormallen
Wraith.Wing Wildly Inappropriate.
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Posted - 2010.12.06 14:08:00 -
[137]
Dock ship *session change* Leave Ship *session change* Clone Jump *session change* Enter Ship *session change*.
I understand the point of session change, but some actions which evoke a session change require you to have performed other actions. In such cases, making you sit through 3 or 4 session changes in a row is just cruel and unusual. Why can't certain actions allow their session changes to overlap, with the new one just refreshing the old? Surely the most sensible route would be rather than like now where you can undock under a session change, but not switch ships or clone jump, allow ship switching etc to refresh the session change timer, but not allow undocking under one. End result still the same, but less suffering under multiple session changes when for example switching into the wrong ship and having to switch again.
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Sverige Pahis
Caldari Random Selection. Tactical Narcotics Team
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Posted - 2010.12.06 16:44:00 -
[138]
My peeves:
-Logout restarts client instead of taking you back to character select
-Some nebulae effects are either incredibly low resolution or incredibly laggy (or both)
-UI in general is incredibly "laggy" - what I mean is any action you do seems to take a noticable time to update on the UI
-Fleet form up guy doesn't start as squad commander
-CTRL+Clicking a target too many times will have you approach him. Deadly in big fleet fights especially under heavy lag
-Gun effects, gun models, gun sounds
-The fact eve doesn't have sound
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2010.12.06 17:20:00 -
[139]
#1: TURRET PLACEMENT ON THE HARBINGER. ZULUPARK SAID HE'D DO THIS LIKE 2 YEARS AGO #2: Trying to target something doesn't automatically decloak you after you jump. This makes catching people a lot harder. #3: The engine trails on the Abaddon are asymmetric. #4: Difficulty in finding drone DPS since show info shows base values. #5: General clutter of useless values on drone info. #6: Regardless of its power level and whether or not it's balanced, ECM is a boring, uninteractive, and unfun mechanic. #7: Difficulty in mapping a turret icon on the UI to a turret on the model, for those of us who like aesthetically pleasing volleys (groups of 2 on abaddons/maelstroms/apocalypses) #8: Inability to choose which turrets go where on the model. When I have 5 mega pulse and 2 dual heavy pulse on a geddon, I want the 5 mega pulse on the sides and the 2 dual heavies on top/bottom. #9: Bonus shields from gang boosts are added to the maximum amount, instead of to both current and maximum. #10: Saving overview settings doesn't save the order in which columns are presented, or column width.
________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Raydn James
Secret Squirrel Readiness Group Wildly Inappropriate.
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Posted - 2010.12.06 18:11:00 -
[140]
The Arazu is a recon ship and meant to be stealthy. Why does it have 4 GIANT BLINKING LIGHTS on the front of it???
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.12.06 18:30:00 -
[141]
Edited by: Jacob Holland on 06/12/2010 18:35:38 -The Viator's Headlights and dark chrome. -The Prowler's Heart. -The Interaction between your ship and Acceleration Gates (which nicely implied that you were the projectile in a giant railgun) -The Gallente-esque curves on the Mining Barges. -And of course... Engine Trails. All of these were (IIRC) lost with Trinity and it is their absence which annoys. The minimum size of the People and Places window (I used to have it set smaller) and the fact that I have to refer to a .txt I created before the contact nerf to tell me why I've set a corporation or pilot Red or Blue.
--
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.06 20:11:00 -
[142]
Planetary Interaction
The window boxes for spaceports in particular should be sizeable. I'd like to see everything I have in storage at my spaceport all at once, instead of scrolling and possibly missing something, like I've already done a few times.
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Zendoren
Aktaeon Industries
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Posted - 2010.12.06 20:27:00 -
[143]
Blueprint section in the market/(escrow).
- T2 BPOs need to be removed from the market. (T2 BPO's are like Santa Claus. when you find out the truth about them, you are disappointed) - Blueprints need to be reorganized. (example, extend the new ship grouping structure to the blueprints FFS) - BPC's need to be sold on the market not via contracts! (They put a man on the moon, so get it done!)
Make it happen! Zen
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Ana Vyr
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Posted - 2010.12.06 20:29:00 -
[144]
1. I'd like to be able to drag stuff in my hanger into a can in my hanger without opening the can
2. I'd like to be able to switch characters without having to log in again.
3. I'd like to be able to resize the science window so it doesn't take up so much screen real estate
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Ranthe Bloodmoon
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Posted - 2010.12.06 21:18:00 -
[145]
I'd like to see larger than size 12 fonts. I don't like needing to sit 1.5 feet from my television to read the screen.
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Sonjaa VII
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Posted - 2010.12.06 21:32:00 -
[146]
Similar thread here :
http://skilltrainingcomplete.com/questions/2763/5-features-you-would-love
For those affraid to click : * Sort cargo and items by market value * Double skill queue time to 48 hours * Change character without restarting the client ( Mac ) * Remove the time limit between switching ships, or at least remember that I want to switch and switch for me once the time has passed * Remove any time limit for docking/leaving , or at least remember that I want to dock/leave and do it for me when the time has passed. Otherwise I just click impatiently every second even its still 20 seconds to go.
T.
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Rex Ladyhole
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Posted - 2010.12.06 21:33:00 -
[147]
One Button for manufacturing, its ANNOYING that you cant copy from the required materials window.
Chaning what the F11 map functions do went to CSM vote, passed, was presented to CCP and CCP snubbed it. I still want it.
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captain foivos
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Posted - 2010.12.06 21:41:00 -
[148]
--NPC jamming timer problems. When NPCs jam you the timer often refills the bar even though the actual time hasn't changed. In addition, ghost jam timer bars often appear afterwards for no reason and mysteriously phase in and out.
--EVE Jukebox. It's broken. It's been broken. It's been broken for years. Fix it.
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
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OneTimeAt BannedSpank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.12.06 21:41:00 -
[149]
Quote: If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER.
1. Akita T
~
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Denaris Aschanna
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Posted - 2010.12.06 22:45:00 -
[150]
Originally by: OneTimeAt BannedSpank
Quote: If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER.
1. Akita T
Oh no she didn't!
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Roguehalo
Caldari Deep Core Mining Inc.
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Posted - 2010.12.06 22:50:00 -
[151]
Why can't I stay logged into forums by default?
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Machete Visor
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Posted - 2010.12.06 22:51:00 -
[152]
*can't see fleet bonuses easily (have to deduce it by looking at your mods) - really annoying
*when I modify a price or click 'view market details' the cursor jumps up on occassion to a new item
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Rex Ladyhole
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Posted - 2010.12.06 22:51:00 -
[153]
Edited by: Rex Ladyhole on 06/12/2010 22:51:11 Here is another one, a take all button for wrecks and cans:
Has anyone ever used that search button in wrecks and cans?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.06 23:12:00 -
[154]
when you disconnect *cough*socketclosed*cough* the client tries to check tq status and wont let you connect until it does, or times out. ffs my internet cut out for a few seconds, just let me try to log in, I really don't care about the server status/current players when I was just online and everything was working fine when I know it was my connection that just ****ed up (even if that **** up might have something to do with the eve client)
even more annoying I have the "reboot client on disconnect" unchecked, because I know this happens, and that when I do disconnect I usually won't be able to log back in for a few mins and I know that that issue happens.

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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.06 23:18:00 -
[155]
Edited by: Chainsaw Plankton on 06/12/2010 23:18:57
Originally by: Rex Ladyhole Edited by: Rex Ladyhole on 06/12/2010 22:51:11 Here is another one, a take all button for wrecks and cans:
Has anyone ever used that search button in wrecks and cans?
dear god that would be awesome, can we get that button just on the wreck instead, I don't even care whats in the loot most of the time I just want to take it all! maybe even on the selected item panel?
and would it be too much to ask that they add a filter on what to loot, just so I can exclude cap charges and metal scraps 
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Typhado3
Minmatar
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Posted - 2010.12.07 00:08:00 -
[156]
* Hangar sorting. Have endless piles of crap that takes ages to get through or sort it into containers, but then you can't remote search or remote transfer items in containers =s * When autopilot is set on prefer safer and you set a destination in high sec if you have to pass through a low sec system a warning (like in mission descriptions would be nice) the subtle difference in colour on one of those 20 dots may be hard to notice (especially if colour blind) and you only get a sec number when your right next to it or in map view. * mining lazers need to be colourful like pew pew lazers * Boosters last only 1 hour, many battles last longer let alone roams/camps/sieges * need a contract system for ransom * need a way to track money flow from competitors, thiefs, scammers, enemies... in station trading/alts is too safe. * fix to the bounty system * ability to receive multiple channel input (colour coded or tagged) in one chat window, hate having to switch to another window to find out why it was flashing for it to only have been a 1 word comment to some guy from 2 hours ago. * clone cost, getting rediculous for me now I'm up to 30 mil and as a carebear my character skills compared to a few month old pvp'er in a ship like an af are kinda embarrasing. With the massive price add on if I die though it's unlikely I'm gonna be flying any frigates anytime soon so not much point in training them. * A way too turn off mail flashing, a way to combine mail from multiple accounts (fowarding). Those notification/mail spams get more annoying when you have more than 1 character getting them. * unable to see outside a station * docking games with large ships/capitals * warp time is mostly accelerate/decelrate rather than warp speed. * fleet warp is slowest, mass weighted average sounds better if your sharing a warp bubble. * eve chat seperatable from channels and from client (for crashes) * visible missile launchers * PI industries have no long term effects to the planets or people. clean industry vs nuclear testing facility. * FW has no long term affect. * missions comsos etc. have no long term effects on our nation * we are also all treated as if we are a one of a kind hero that is the only one to do this.... all 300,000 of us. ------------------------------ God is an afk cloaker |

Adunh Slavy
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Posted - 2010.12.07 00:23:00 -
[157]
Most have been said ... couple more. The your weapons are already reloaded pop-up ... uh, who cares?
And, that I can't remove all way points any where except by opening the map.
The Real Space Initiative - V6 (Forum Link)
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Blacksquirrel
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Posted - 2010.12.07 01:02:00 -
[158]
All turrets are the same ole "L" shape. Quad or dual do not look or feel different.
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Jaqel Broadside
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Posted - 2010.12.07 02:27:00 -
[159]
* Jump Gate sounds sometimes dont stop playing - have to stop audio and restart to clear it. * Drone windows, stop opening the folder when the drones go back into the bay already. * When I launch drones I ALWAYS want to see what dmg they are taking,, open the folder already * When I come out of a station I want to all my drone folders but not what's in them - I already know that because they are in named folders ! * If a module isnt fitted to a ship and it isnt damaged then repackage it. * Would very much like a gamma adjustment, some effects are just too bright man - yes I do adjust my monitor - would like to not wear that out please * Stuff everywhere, would like the ability to transfer small amounts of cargo for a cost between stations via the NPC hauliers. Yes they can be at risk, yes I can lose it but having all this crap about is annoying and yes I do collect it every so often and yes it's boring as hell. * Faction missions suck rats bottoms for standings, why exactly do we have to keep cancelling this stuff over and over again just to be able to fly around all of Eve ? And no I cant go do another factions missions and keep a good faction standing to create a POS if I need one in highsec. * Corporation faction standing doesnt work well, why would any faction rate a corp based on all their employees ? They'd take more notice of the directors. Playing chuck the members of the corp to get faction standing high enough is just plain silly. * Agent mission cancellation timers, why do they exist at 4 hours ? If I've paid my subsription I would really like to do the things I enjoy - which is Eve,, not play roulette with agent missions and then find I cannot play Eve for 4 hours. * Agent missions in lowsec just are not going to happen, why do you even bother wasting peoples time with this crap ? I'm sick of it after 7 years and I hope the hell you are sick of hearing about it - man up and do something about it. And no no one is gonna create a corp to go do lvl 4 missions in lowsec, lvl 5 maybe. * Targetting, most ships do not support Multitasking -> if you put the certificate there as standard then maybe most ships ought to take advantage of the skill - this really annoys me in certificates. * Highlighted icons,, would like a right click clear option, saves me going into stuff just to get rid of the highlight. * PI, why do I have to muck about with routes to stop production facilities from half the materials they need -> waste. Why cant they unload the stuff on change of Bill of Materials.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2010.12.07 04:01:00 -
[160]
Awesome thread is awesome.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.07 04:32:00 -
[161]
dual 150mm rail guns use 1x medium charge instead of 2x small chargers. this has annoyed me for my whole eve life 
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Judas Scammer
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Posted - 2010.12.07 06:24:00 -
[162]
The devs won't read this thread anyway.
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2010.12.07 08:54:00 -
[163]
Jump Bridges
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CCP Spitfire

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Posted - 2010.12.07 10:20:00 -
[164]
Hello everyone,
I would just like to thank you for your input and assure you that the developers are keeping an eye on this thread.
This is excellent feedback, please keep it coming!
Spitfire Community Representative CCP Hf, EVE Online |
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.07 10:46:00 -
[165]
Originally by: CCP Spitfire Hello everyone,
I would just like to thank you for your input and assure you that the developers are keeping an eye on this thread.
This is excellent feedback, please keep it coming!
Originally by: Kool StoryBro -----------------------^
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.07 10:55:00 -
[166]
Assisting outlaws gives you GCC for some stupid reason even if they don't have GCC to start with.
The specialist cans for livestock/frozen goods/radioactive material have yet to be seeded. They have only been in the database since launch.
Missiles don't have visible launchers pointing at the taget. Thinking about it, all highslot modules should have visible models.
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Raze Razor
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Posted - 2010.12.07 11:02:00 -
[167]
There are too many warnings before downtime. 1 at one hour before and the 5 min countdown is enough. Anyone who needs more handholding does not belong in this game. 
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Mythic Man
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Posted - 2010.12.07 11:05:00 -
[168]
Edited by: Mythic Man on 07/12/2010 11:05:26
Originally by: Raze Razor There are too many warnings before downtime. 1 at one hour before and the 5 min countdown is enough. Anyone who needs more handholding does not belong in this game. 
QFT and mad!
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Milo Caman
Gallente Anshar Incorporated
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Posted - 2010.12.07 11:11:00 -
[169]
Lack of Turret Recoil Option (Where did it go?) Irritating visual bugs in big fights with effects. Allow us to move the Ship Stats bit of the UI wherever we want. Missiles firing from missile bays rather than the middle of a ship. Accurate/More up to date Map Stats/Options ---
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Hagbard23Celine
Evoke. Ev0ke
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Posted - 2010.12.07 11:20:00 -
[170]
- eccm / why is a meta 4 eccm better than the t2 one? - boost faction cap rechargers, give it atleast 21% - before adding a pirate sc you should give some faction love to some of the mods wich are still missing faction variations - minmatar faction guns need some love - Make moon mins a finitely and let them respawn randomly accross the universe after they are mined - session timer - log off to change to alt char - the nebulas need some love - give the universe a bit more light that I'm able to see my nice ship even if not aligned to the sun.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.07 11:28:00 -
[171]
NOS seem to turn off if you don't have capacitor. 
You can't rename a container in your cargo, because you don't have ownership, but you can dock and do it then.  |

Ten Bulls
Minmatar
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Posted - 2010.12.07 11:35:00 -
[172]
Originally by: Jaqel Broadside
* When I launch drones I ALWAYS want to see what dmg they are taking,, open the folder already
Before i launch drones i ALWAYS want to see if they are damaged, show damage when drones are in bay.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.07 11:52:00 -
[173]
Originally by: CCP Spitfire Hello everyone, I would just like to thank you for your input and assure you that the developers are keeping an eye on this thread. This is excellent feedback, please keep it coming!
Sticky ?   _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Epitrope
The Citadel Manufacturing and Trade Corporation
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Posted - 2010.12.07 12:06:00 -
[174]
I don't like it when I start a conversation with an agent to turn in a mission, and the first thing they say is "Hey, hurry up with that mission I gave you." That's why I'm talking to you! (Starting a conversation with an agent with a mission-in-progress should start with the mission opened, not closed.)
I don't like how, when installing an S&I job in a POS, I have to set the filters to "corporation" and "(something larger than station)". (There should be a "reachable" option selected by default that includes all eligible installations, both public and private.)
I don't like having to wait for the new data export after a release that makes changes to the data. (Clicking the "export" button should be a part of the update checklist that happens just before taking the server out of VIP mode. They were doing so well for a while!)
I don't like the error that happens when you try to change ships too soon after docking or switching ships. (It should queue the action and switch when the wait timer is up.)
I don't like that the transactions tab, the orders tab, and the my wallet tab of the market window all start blinking when you modify an order. Nothing sold! And I'm already on the orders tab in the my wallet tab, that's how I modified the order, so why are you blinking? And why isn't the journal tab blinking? My broker charged me a fee, doesn't that count for anything? (The journal tab should blink instead of the transactions tab, and no tab should start blinking for an action taken from that tab)
I really really like the ability to resize and maximize EVE in windowed mode. I'd like it to remember how I left it -- maximized. (Thank you!)
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Estimated Prophet
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Posted - 2010.12.07 12:21:00 -
[175]
I can't add someone to a watchlist without also assigning them a standing. An option to inherit standings from corp and/or alliance would be good.
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Daan Sai
Polytrope
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Posted - 2010.12.07 13:08:00 -
[176]
Edited by: Daan Sai on 07/12/2010 13:08:25 The skills page on the char sheet has a top line that says how many skills you have and SP. The Certificate page doesn't have a similar line to tell you how many certificates you have. It would be nice to see the total at a glance. --------------------------------- Internet Submarines is Serious Business ---------------------------------
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Serpents smile
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Posted - 2010.12.07 14:15:00 -
[177]
Not being able to do anything when the calculator is up.
Hhaaaaaargggghhh! [:evil:]
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Durdey
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Posted - 2010.12.07 15:57:00 -
[178]
1. Please get rid of macro'ers once and for all. Seriously. Just do it already. 2. I want to be able to refine or reprocess items that are in a container in my hangar. 3. Get rid of the delay after i jump thru a gate before i can right click 4. Allow me to right click something on the directional scanner and remove it from showing up. 4. Allow me to color-code types of contacts in directional scanner. I.E. ships as red... 5. Get rid of the lag already. 6. Revamp bookmarks, make them more share-able. 7. Do a better job of describing what modules do in the description. Quit being lazy. It's not "immersion" or "sandbox" its laziness. 8. Allow me to land on a planet get out of my ship, build a town and harvest resources around it while fending off the local wildlife. :) 9. Fix all the items folks are listing here! 10. Fix roles in Corps. Get rid of all or nothing. 11. Quit requiring a college course to set up a POS
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frog0ut
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Posted - 2010.12.07 16:03:00 -
[179]
1. There should be a 3 digit IQ requirement to post in general discussion
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Joshua Deakin
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Posted - 2010.12.07 16:23:00 -
[180]
Edited by: Joshua Deakin on 07/12/2010 16:25:52 * * Ammo Icon: Small Hybrid ammo icon shows medium ammo and vice versa.
* * Vargur 3D model: The "missile pod" under the forward ****pit is connected by a truss when the ship points to the left, but when you rotate the ship so that the front points to the right the "pod" hangs on there by magic i.e. the support bit is transparent. |
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d3vo
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Posted - 2010.12.07 16:24:00 -
[181]
Here are some I've got on the top of my head atm...and to repeat some that I've seen and completely agree with
- When guns are stacked and damaged, please make the mouse-over event include the damage from EACH gun (listing top to bottom respective to the position on fittings, i.e. left to right). - Show drone damage when inside the drone bay - In chat windows when you have the text set not to display portrait, text ALWAYS gets cut off. - Different damage colors on locked fleet members to help logistics - Warping to 0 at a station or gate doesn't always land you at 0, rather around 0-3,500m - Clicking on the dock button to WARP AND DOCK doesn't always initiate the command DOCK and many times leaves you sitting outside the station at a range not dockable (like the previous point mentioned).
I'll add more when I think of it. Great thread btw...I really hope the devs pay strict attention to this.  nom nom nom |

Dansel
Gallente Telsa inc The Eden Project
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Posted - 2010.12.07 16:26:00 -
[182]
Originally by: Chainsaw Plankton dual 150mm rail guns use 1x medium charge instead of 2x small chargers. this has annoyed me for my whole eve life 
Same here. As well as the fact that:
- You can't right-click the icon of whoever logged on in the bottom right corner
- Seeing bonuses from a fleet can be tricky
- Engine trails disappeared
- Turret recoil disappeared
- The interface... Do I really need to explain this one?
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Krathos Morpheus
Legion Infernal
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Posted - 2010.12.07 16:28:00 -
[183]
The ships window closing and not reopening when doing a cloneJump
Having to wait session timers (because of leaving ship) before cloneJumping
The wallet blinking whenever I change an order, even more annoying given that is the transactions tab that blinks, wtf?
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Potato IQ
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Posted - 2010.12.07 16:46:00 -
[184]
Best thread for months. Good job Akita T. Will be interesting to see the solution to some of the issues raised that likely already exist but not known or some of them actually being looked into and improved
òThe drone window should not reset every time I dock/undock so that the reduced/expanded drop down menus stay as previously set, as well as drone group drop downs staying reduced when I pull them in
òBe able to move a specified qty of items from a stacked group from hangar to cargo and vice versa. Should be able to change setting for move all or give option of all/qty input
òSort out some of the clouds in missions as itÆs just a bright mess no matter how you shift the viewing angle
òWhy canÆt items be dropped from the market/show info window into chat
òFor that matter, why isnÆt there a test fitting tool button on the fitting tool that is blank that I can drop ships/modules from the market/show info window for test purposes. These items can also show a cross or tick in said tool to show if gained required skills or not
ò30 seconds feels too long for session changes, especially changing ship
òCanÆt see assets that are in a ship cargo hold û would also be a good feature for a separate tab to see all assets fitted to ships as IÆve ælostÆ a few items
òShowing if sov issues on map route, i.e. screwed faction standing. In fact, why not add a small sov icon at the side of each jump dot to show sov
òShow actual standing of other pilots when you view as connections skills donÆt show adjusted figure
òMake the probe movement arrows/block a much bolder colour as a complete nightmare to see at times
òWhen I want to view the probes from a side elevation, why does it not tilt from a rough centre point of the probes instead of some random point which causes them to disappear from view
òModule cycle does not always start and end at the lowest point causing delayed usage
òDrag and drop of BMÆs should have a pop-up for how many copies of
òA very silly one is the ship turning 270 degree one way instead of 90 degree the other when aligning to use gate
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moola
Band Of Frogs
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Posted - 2010.12.07 17:04:00 -
[185]
+ for the drone windows issue, really nips ma heed, cant see anything being done about it tho, pretty sure CCP hates drones/fighters because of the lag they produce 
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Funesta
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Posted - 2010.12.07 17:14:00 -
[186]
"Notify: You are unable to put anything in the cargo container because it is imploding"
I get this when I try to drag ore from a can in space to my secure cargo containers inside my ship ALL THE TIME. It's really frustrating. Apparently if you open the containers within your own ship, then warp, the containers don't work until you close them and reopen them.
I spent some time trying to figure out what possible exploit or bug this is supposed to prevent, but I really don't understand it at all.
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2010.12.07 17:33:00 -
[187]
* Add visual indicator in the hanger when a ship or module is damaged. * Remove 30 second time for changing ships. * Make own market orders and contracts highlighted in market and contracts window. * Allow multiple overviews with individual settings. * Add ability to look inside station containers when not in station. * Add additional windows or customisation for the fleet broadcast window so logistics calls and FC's targets are NOT in the same window. * Add overview option to remove drone brackets but not ship brackets. * Add a timer next to the capacitor showing estimated time till cap is empty based on currently active modules. * Add a 'days left until insurance runs out' in the insurance window.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.07 17:33:00 -
[188]
Edited by: Daneel Trevize on 07/12/2010 17:35:04
Originally by: Potato IQ
òBe able to move a specified qty of items from a stacked group from hangar to cargo and vice versa. Should be able to change setting for move all or give option of all/qty input
Shift+drag not do this for you?
Originally by: knobber Jobbler * Allow multiple overviews with individual settings.
You use overview tabs, right? |

Mr LaForge
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Posted - 2010.12.07 17:42:00 -
[189]
1. Making a new chat channel NOT be a new window but instead dock itself to the existing window with the most amount of chat windows in it.
2. T3 Frigates
3. T3 Battleships
4. Drone UI and AI updates
5. Making Beacon collision geometry bigger so we don't get stuck in the Acceleration Gate
6. More shortcuts
7. 4th AF bonus
8. A 2nd look at hybrid weapons
9. More UI improvements and customization
10. The POS redo. I can't remember the thread link at this time. Its the LONG one.
11. Mining and industry expansion.
12. Remore static asteroid belts and replace them with ones you have to scan down in the D-scanner and probes(for the good ones)
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Youli Kepain
Scapegoats
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Posted - 2010.12.07 17:43:00 -
[190]
- When dualboxing on one PC and char A is in warp and char B is docking/jumping through a gate char A will get the "you can't do this while warping"-message (not sure if this still happens, haven't been able to play like this for a while)
- warping through planets
- weapon grouping with ammo loaded(at least allow it when all guns are fully loaded)
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Alexandra Stormwing
Blood Money Inc.
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Posted - 2010.12.07 17:49:00 -
[191]
* When attempting to repackage a large list of items and one of them is damaged, the repackage process stops completely at the first damaged item. It should repackage ALL viable items and notify me that some items could not be repackaged because they are damaged.
* It is not possible to tell if a ship already has insurance unless you attempt to insure it. There should be an icon on the insure-my-ship screen or something to denote its status.
* Expired insurance mails do not get sent until I go to the insurance window. Then I get them all at once.
* AlienFX colors and events aren't configurable (as far as I can tell).
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Suicida1
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Posted - 2010.12.07 17:50:00 -
[192]
Edited by: Suicida1 on 07/12/2010 17:54:44 *S&I UI - why do i have to make 7 clicks to launch one f*king job? I have 60 f*cking slots on 3 chars. Surely it is possible to reduce it to 3-4 clicks with some smart interface? *S&I UI - why cant i launch 10 similiar jobs as a batch? *EvE fonts - why do i have to downsize resolution to be able to read tiny fonts? Surely programming geeks should realize that there are a lot of people with less than perfet vision? *CCP priorities - why do they produce useless crap like eve gate when community is begging for a better UI since 2003? *jump clone - so many times i found myself unable to join some action in 0.0 because i clone-jumped to empire 22 hours 25 minutes and 40 seconds ago to update my empire S&I slots or market orders. Surely they could introdcue jump time reducing skill. *scanning - moving probes is so tedious. *PI - even more tediois. *mailing list - mailbox flashing every time new mail comes to some mailing list. I need mail list for ocassional trade opportunity but i dont need my mailbox to flash 500 times a day!
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Andrea Griffin
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Posted - 2010.12.07 18:07:00 -
[193]
The roles system is the biggest thorn in my side. Corporation management in general is a real pain under the tail.
* There is no easy to read single-screen overview to see what a given player can access. What you do get is a real mess with lots of scrolling needed. * You cannot separate control towers permissions to specific towers. It's all or nothing. * There is no history log of who changed what permissions. * There's only "Headquarters", "Base", and "Other". Permissions should be specific to each office. * Titles are publicly viewable. If you want to have meaningful role names at all then you are forced to give away intel to your enemies. * Limited number of wallet and hangar divisions. * No hierarchal system. I would like to allow division managers to control the roles of a subset of the corporation, not every single member. * Roles are very poorly documented. * Roles are not granular at all. * No public stock exchange. No way to get your shares back if someone decides to go rogue or leave the game. * No logs for corporate hangars. If you want logs at all you need to deal with containers.
Honestly, it's a miracle corporations in Eve function at all.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.12.07 19:02:00 -
[194]
*Session change. If it is not vital (at the current lenght), reduce it. *When I jump trough a gate and try to lock something, I want it to cancel my gate cloak instead of telling me I can't do it. *Not being able to rename cans in cargo *There is no indicator on the market about which order(s) are yours *I can't right click a (faction) item in my hangar/link in chat and "view contracts" *When splitting stacks to for example put a bunch of ships with fits up on contracts or splitting ammo stacks to put a roughly equal amount in each of my ships of a similar type (or for inclusion in the above contract), I have to shift+drag for every set I want rather then being able to "split into stacks of x each", possibly also with the option of selecting how many stacks that big should be split off from the main one. *Repackaging a bunch of mods in my hangar stops as soon as it encounters a damaged module. Give me the option to repair it and continue, continue skipping that mod or halting the repackaging process.
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Adophnil
Amarr Dark Reality Unified
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Posted - 2010.12.07 19:25:00 -
[195]
Edited by: Adophnil on 07/12/2010 19:25:31 Stack-ability of Damaged Crystals. Please and thank you. Rightclick "Repair"
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Rabid cat
Garoun Investment Bank
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Posted - 2010.12.07 19:30:00 -
[196]
No better visual indicator of the direction than the 'stardust'. Why not to add some kind of a vector that shows the direction?
This combined with ctrl+click targeting and accidental doubleclicks.
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Tarasina
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Posted - 2010.12.07 19:37:00 -
[197]
Originally by: Potato IQ Edited by: Potato IQ on 07/12/2010 19:30:56
òModule cycle does not always start and end at the lowest point causing delayed usage
I agree. In my experience, I can activate the slot 1-2 seconds before it actually reaches the deactivation threshold. Laggy. Which makes for deadly situations with a cov ops cloak. Did it turn on or not? Click again and you are decloaked...
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Shurikane
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Posted - 2010.12.07 20:44:00 -
[198]
Edited by: Shurikane on 07/12/2010 20:48:57
- I can't fit a ship or see its "true" statistics unless I board it.
- Battleships dwarf their own guns, unlike cruisers who have it just right, frigates who seem to wield gigantic cannons, and dreadnaughts who have proportional guns. I like to see my guns!
- Many ships have hardpoints where it does not seem to make sense - Dominix and Megathron come to mind. Why does the Domi have what seems to be a gigantic mega-hardpoint on each side for... just one gun?
- Opening and navigating the skills queue takes a hell-on-earth long time.
- I can't see my true agent quality unless I open his properties.
- Potential battlegrounds are either too open (asteroid fields) or too closed (stations/gates) making getaways by the defenders extremely easy and battles are hard to find unless both sides seek battle and believe they can win. Would be neat to see deadspace pockets in which, say, you can build a small outpost for some sort of reward, and warping is disabled except via acceleration gates, thereby providing ways to provoke a battle.
- The scenery has no incidence on battle sight. Asteroids and other landscape features are mere obstacles against which I bump. I'd like to be able to seek cover behind rocks or junk in an attempt to protect myself when on the defensive.
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Yazus Kor
Kotharat Logistics
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Posted - 2010.12.07 21:11:00 -
[199]
Remove 'Seams' on Hyperion/Myrmidon, they look terribad Return Eos Wibbles
"Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem." |

Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.07 21:39:00 -
[200]
It's extremely annoying that if I want to contract a ship with damaged/used crystals or drones or whatever that I have to fly all the way to it to remove/repair it before I can contract it!
Enable players to either remotely repair or trash things on ships!! Or enable to contract used or damaged stuff and give the receiving player a warning!!

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Sergei Le'Poof
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Posted - 2010.12.07 22:46:00 -
[201]
On board scanner range is 5 AU. <--- Increase this to the directional scanner maximum (14au +) or more.
This is a legacy thing left from the old scanning mechanic and by increasing range it will limit the need to dock/equip scan probe launcher, scan+bookmark, dock again, equip gun/nos/neut whatever, undock. This especially relevant to FW.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.12.07 23:46:00 -
[202]
Edited by: Dharh on 07/12/2010 23:54:59 Edited by: Dharh on 07/12/2010 23:51:43 * can't open containers in POS hanger (>.<) * BPC vs BPO on market * right click > empty container * right click > move to container > 1,2,3 * drag and drop into container _icon_, if its suppose to work, never does for me * no corp/alliance shared bookmarks, even if it were limited to 5 max could cut down bookmark copies significantly * bad science and industry UI * * needs less options and more just spit out info. default options should at least show me jobs I have anywhere, everywhere. * * same with finding free slots. I shouldn't have to keep widening my search, rather I should have to narrow my search. * ctrl-click target/untarget * flickering SUN LIGHT, oh god it hurts * log off is really just quiting and restarting client * corp wallet does not have a refresh option * no log for loyalty points * bad drone UI * * constantly have to min/max groups of drones * * can't use hotkeys to deploy/retrieve groups of drones (might be fixed w/ hotkey patch?) * * no independent visual UI independent of the crap drone window (could just be an extension of the ship HUD, circles/dmg per drone)
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Eric Kirby
Order of the Golden Penguin
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Posted - 2010.12.07 23:53:00 -
[203]
There is this really annoying bug in the new expansion that causes the chat window to free periodically. I can still interact with the channel that is currently displayed, but I can't switch channels. The only way to fix it is a client restart.
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Vincent Athena
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Posted - 2010.12.08 00:00:00 -
[204]
Reconnect to lost drones is needed. I should be able to see damaged drones before launching them. Drones being shot should blink red like people in your watch list do. Dragging an item to the chat window should link it, no matter where (market interface, etc) you dragged it from. "Trade with guest" window should remember its position. It always opens right on top of what I want to trade. The star map should have a "strategic" option that flattens it like, well, the strategic maps. Star and solar system maps need to have a wider zoom range. Overview should be able to have more than 5 tabs. I should be able to set my items hangar to "auto re-pack" and/or "auto stack". Would apply only to when I move an item into the hangar. I should be able to box a rigged ship and put in in the hold of another ship, rather than this dance of trading it to an alt who contracts it back to me. Saved fits should save weapon groupings. So annoying Ive stopped using auto-fit. Roids are too dark. You know that big bright moon you see in the night sky? The moon is as reflective as a lump of coal. It looks bright because space is so much darker. EVE roids need to be brighter. If I know the password to a station container, or none is set, I should be able to repackage it immediately. Packaged containers should be smaller than assembled containers, and I should be able to place packaged containers in other containers.
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Reiki Sixx
Minmatar Sixx Shooters
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Posted - 2010.12.08 00:13:00 -
[205]
Edited by: Reiki Sixx on 08/12/2010 00:13:46 Don't know if this has been mentioned yet, but, when WTZ'ing in your pod, you don't always WTZ you have to "approach" sometimes, which if in a lag situation under fire, is gonna get ppl podded!! /shakes fist
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.08 02:13:00 -
[206]
The camera. If every angle was a cut, that's over a thousand right there. This game would be a lot better if I didn't have to chose between trying to see around my ship, or zooming out so far I can't see anything.
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Mara Rinn
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Posted - 2010.12.08 03:04:00 -
[207]
- Having to leave a ship & manually pause training before using a jump clone, then having to manually restart training after jumping - the process is strictly linear, there are no decisions to be made, why isn't it automated?
- Invoking another session timer when switching ships inside a station. This has no effect on the fleet or the world outside the station, why is that session timer there?
- Can't reconnect to drones the way I can reconnect to scanning probes, in the instance that I leave a system or get disconnected from the game while I have drones/probes still in space.
- Fleets are formed with the founding character as fleet commander - it would make more sense to start out as squad leader. How many noobs are caught out by this? I have to remind people at least once a week "move yourself to squad leader to get boosts"
- Fleets sometimes reinvite disconnected characters back to the fleet when they reconnect. It would be nice if this happened always
- Solar system plane shadow in the probing interface shouldn't be there, it's just plain annoying trying to probe things down below the plane of the solar system
- Double-clicking while the control key is held down should not result in the ship starting to fly towards that target, since the control key means "we're targeting stuff".
- Dragging a packaged and stacked bunch of modules to the fitting window will pull only one item off that stack, unpackage it, and fit that one module to the ship. Fitting my Omen with all five lasers from a stack of five involves dragging the pile to the fitting window five times (or alternately, right-clicking and selecting "Fit to active ship" five times).
- Orca corporate hangar window is closed every time I use a stargate or dock/undock
- From the time space is rendered around my ship to the time I can actually interact with it is annoyingly long. It would be nice if the UI was only visible when I was actually able to interact with it.
- Target icons slide around when one target disappears, meaning my next "shoot that" instruction can result in my ship shooting two (sometimes three) different targets. Or worse, trying to rep a target I'm supposed to be shooting, or shooting a target I'm supposed to be repping.
- Friendlies and enemies all appear on the same locked target bar
-- [Aussie players: join ANZAC channel] |

syphurous
Gallente Center for Advanced Studies
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Posted - 2010.12.08 03:14:00 -
[208]
A set of Default G15/19 binds, a way to import and export them. Most people will read this thinking it's part of my post, when its actually my sig :P
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Zycorax II
UNITED KINGDOM MAYHEM
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Posted - 2010.12.08 03:20:00 -
[209]
When clicking "Show info" on a corporation while browsing their alliance's member list it takes you to the corp's standings tab, which takes like five seconds to load. Make it take you to one of the other tabs, please!
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svetlana
Constellation Guard
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Posted - 2010.12.08 03:46:00 -
[210]
Originally by: knobber Jobbler * Add ability to look inside station containers when not in station. ...
did you try assets button/right-click/view contents on the station can?
Originally by: knobber Suicida1 *EvE fonts - why do i have to downsize resolution to be able to read tiny fonts? Surely programming geeks should realize that there are a lot of people with less than perfet vision? ...
you might have done this already, but make sure u have general settings/expanded font width, context fontsize max on.
Originally by: knobber Shurikane òThe scenery has no incidence on battle sight. Asteroids and other landscape features are mere obstacles against which I bump. I'd like to be able to seek cover behind rocks or junk in an attempt to protect myself when on the defensive. ...
long time ago it was like this, but CCP went to some effort to remove the ability to hide behind asteroids etc. from incoming fire. i'd love to do this again as well, but there was some reason it was removed.
Originally by: knobber Dharh * flickering SUN LIGHT, oh god it hurts ...
i agree heh, turn it off with general settings/display and graphics/sun is occluded by ships <-- un-checkmark this.
hope some of this helps.
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Hesperius
Parsec Flux War.Pigs.
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Posted - 2010.12.08 04:12:00 -
[211]
Drones that do what they are told.
- I have the quick key setup to engage & recall, and I hold the button down until it starts to happen. I'm sure the server loves the 5 billion return to drone bay commands being sent every second by me.
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Frecator Dementa
Caldari Navy Volunteer Task Force
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Posted - 2010.12.08 09:51:00 -
[212]
For T2 ships, remove the "per-level" bonuses for skills that are required at L5 and turn them into Role bonuses
For instance if a Falcon requires L5 Caldari Cruiser, don't say: "10% Bonus to ECM Target Jammer capacitor use per level"
Instead say: Role bonus: "50% Bonus to ECM Target Jammer capacitor use." ---- <sig goes here> |

Shaadowlurker
Amarr
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Posted - 2010.12.08 11:35:00 -
[213]
not much to add to what others already said. - getting stuck in acceleration gates and scenery/buildings is annoying as hell - the guns on the battleship hulls need to look bigger also engine trails - its been done before, so the code must be still there somewhere
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d3vo
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Posted - 2010.12.08 11:48:00 -
[214]
Some more...
- Please fix the scaling of battleships to carriers, carriers to motherships, and motherships to titans. - Please improve the AI of the ship colliding in to inanimate objects such as asteroids and gates so that they create a clean path around the object instead of acting ******ed...so to speak. - Please do something about the current method of notifications. It blocks the middle of the screen and it only displays one notification at a time at a set rate so it skips notifications in between. Opening logs is just a pain...improve it - Not know exactly when you uncloak is frustrating. Having a notification tell your ship's status would be very helpful. nom nom nom |

Tarasina
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Posted - 2010.12.08 12:52:00 -
[215]
Originally by: Tarasina Edited by: Tarasina on 07/12/2010 19:25:04 Edited by: Tarasina on 07/12/2010 19:19:58 Edited by: Tarasina on 07/12/2010 09:39:09 Edited by: Tarasina on 06/12/2010 06:40:16 Edited by: Tarasina on 06/12/2010 06:39:20
12. When probing, theres is too much text, probe name, previous signatures I have bookmarked etc, making it difficult to move probes, sometimes even to see probes or current signature I am scanning down. I want to remove ALL text.
13. When probing(solar system map), and I click on a stargate on overview, the camera moves towards the stargate, away from my probes...annoying
14. Total skill-queue time not visible by hovering over Character-button
UPDATES:
15. If someone tags rats and you are not on grid, and you warp to grid where the rats are, sometimes you can't see the Tags, which makes tags pointless.
16. When looking at LP store and seeing what an item requires, then buying the stuff I don't have, the store updates. But...it doesn't actually update if I have the items or not. Have to close the LP store and open it up again to actually "buy" the module.
17. Having to login to forums all the time. I want a cookie!
18. An option to turn off ALL blinking of Eve mail and journal, just like Wallet already is. If I just insured my ship, I don't need a mail 2 secs later that I insured my ship. I know already. I was there!
19. Keyboard keys used in-game. Having to come to the forum to ask about how to Target ships, Select all items, Group guns, double-click in space to fly in that direction etc etc = no good. Make a manual or 1-page "cheat-sheet" listing all keyboard commands. Ctrl-click, shift-drag-click, Ctrl-A. These are essential for everyday piloting. List can be made longer. Right now they are undocumented commands AFAIK.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.08 14:55:00 -
[216]
It would be awesome to have overview tabs retain their own sorting. Right now, if you sort your overview by a particular column (like distance), it sorts every tab. I'd like to, for example, have my PVP tab sorted by name, my drones tab sorted by distance, my POS tab sorted by type, etc and have them remember that setting. As it is you have to manually change the sorting every time you change overview tabs.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.08 14:59:00 -
[217]
While probing, you should be able to click on the red/yellow/green dot of a cosmic sig and have your camera snap to it just like you can on celestials.
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Draconyx
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Posted - 2010.12.08 15:14:00 -
[218]
I would love the ability to set a keyboard shortcut to launch drones. Launch the first 5 or 20 in my drone bay. If I don't want certain ones launched I will put them in a sub folder(s) and launch those the right click way.
I dislike a notification telling me I can only launch blah blah many, don't care, launch what I can. (remove or allow me to suppress the message)
And definitely would like to switch training without having to log in the other character just to press pause.
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Templar Dane
Amarrian Retribution
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Posted - 2010.12.08 15:58:00 -
[219]
Oh, that stupid interface that opens up every god damned time you open the ****ing map. I want that **** minimized by default upon opening the map.
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Diddyo
Void Angels Wildly Inappropriate.
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Posted - 2010.12.08 16:04:00 -
[220]
Cyno effects and engine trails need to return, ccp said their art team was working on it but that was sometime after apocrypha was released.
Will we ever see them again?
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Shing Fun
Amarr Imperial Shipment
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Posted - 2010.12.08 16:49:00 -
[221]
- new assambeld Secure Container has as standard Item Lock enabled, make Unlock as Standard.
Its a pain in the ass when you wipe your catch or your Corp moves to other Station to change every Container pack to unlock.
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Shing Fun
Amarr Imperial Shipment
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Posted - 2010.12.08 16:55:00 -
[222]
Originally by: Potato IQ Edited by: Potato IQ on 07/12/2010 20:25:59 Edited by: Potato IQ on 07/12/2010 19:30:56
òWhen I want to view the probes from a side elevation, why does it not tilt from a rough centre point of the probes instead of some random point which causes them to disappear from view
With right mouse button you can move the Map View center freely in Space. To recenter it on a Probe just click on the Probe name.
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WhiteGhostBear
Furs of New Eden Galactic System Lords Alliance
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Posted - 2010.12.08 20:03:00 -
[223]
When DED sends me a mail telling me that a tower is low on fuel it would be great if it would display how much time is left for each fuel type.
What can I say, I'm lazy. 
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Gner Dechast
Flashman Services
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Posted - 2010.12.08 22:36:00 -
[224]
Here's my "contribution" 
Allow smartbomb grouping. (I'm not even a pirate, ffs) ...or is there some divine reason why this should not be allowed? Quite possible that I have missed that one.
Bonus sector: keep-alive service.
Some of us (cough, cough) have reaally crappy service, and lose the connection if there is no need to send data for while. Now it's "help" channel that helps, but configurable once a 5 sec ping on the background would be superb. ...yes yes, minority complaint from the less fortunates. I can hear "get a proper connection!" messages already  -- No expansions before holidays and no release until QA gives it's approval |

Jaqel Broadside
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Posted - 2010.12.08 22:44:00 -
[225]
The Eve map:
* I have to in there to clear all way points. * Route planning,, I have to set routes to find the number of jumps to key systems. If I wanna just go those places every so often why not tell me all the time how far they are away ? * The in ability to focus in closer to a location,, just a bit more please. * The fact when you look at stations that bloody side window opens up and stays there as your move ur mouse up the window overlaying and making the whole display a mess. * The fact I can hardly see a lot of text in Eve,, increase the font size already to 14 or 18.
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Daan Sai
Polytrope
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Posted - 2010.12.08 23:41:00 -
[226]
EVE map scale:
With all the recent starmap upgrade in Dominion, with tiles and all, I still can't show even an approximate grid overlay in lightyears on the star map. ATM I can guess by using skills that have ranges to light up stars < a fixed range (ie PI or jumping), or I have to go to a third part route planning site (even if I am not planning a route!)
Can't the computer show a LY grid overlay option for the star map, radial circles round where I am, and popup the distance in ly when I move the pointer over a system, when the grid is showing? Sort of like a grid + tactical display plus rollovers.
I know the map has thickness, but that is only a big error for close systems and the rollover fixes that. Make the grid lie on the galactic plane so when the map is unflattened it zooms around coolly! --------------------------------- Internet Submarines is Serious Business ---------------------------------
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Cryten Jones
Gallente Advantage Inc The Matari Consortium
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Posted - 2010.12.09 00:48:00 -
[227]
Here's mine.
1. Naming of all POS modules 2. No mixed drone types in groups - I want a EW drone pack pre-loaded 3. Pinned windows still getting bumped out of the way / moving about 4. No drone damage indicators when in drone bay 5. lack of 'affected by' information on items - page that tells you what skills affect that module 6. inability to allow alliance access to POS modules even though they have access to the POS 7. Items that can't be scanned down. Think bubbles, cans, wrecks etc etc 8. Pointless deep space probes 9. POS fuel pellets idea that is win not yet being done 10.All the engine trails and effects ones that everyone else said already.
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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sue denim
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Posted - 2010.12.09 03:27:00 -
[228]
Edited by: sue denim on 09/12/2010 03:29:03 *filter for the sun so i don't feel like i have to tear my eyes out when staring at it
and most of what the guy above me said
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Hazar Smith
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Posted - 2010.12.09 04:47:00 -
[229]
Edited by: Hazar Smith on 09/12/2010 04:53:03 1. When zooming the camera in tight on the ship. Could the camera move to the front of the ship instead of going up the rear thruster. Has always annoyed me.
2. The UI, while better than the original, still does not look like something you would present to a person that has a interface cable in their neck that goes straight to the brain. Something more HUD like would seem appropriate.
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Tressin Khiyne
Minmatar The Tuskers
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Posted - 2010.12.09 05:37:00 -
[230]
Quote: * can't clear waypoint by right click system info 'window' > thingy
This, FFS. This irritates me to no end. I don't care how it's done, so long as there's a simple way to clear all my waypoints. --
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Serpents smile
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Posted - 2010.12.09 10:52:00 -
[231]
Let me repackage in a container, phulease!
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Frecator Dementa
Caldari Navy Volunteer Task Force
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Posted - 2010.12.09 11:05:00 -
[232]
Eve Map:
Cannot have a proper flat map. Like in dotlan ( http://evemaps.dotlan.net/map/Syndicate ) in other words: Jump lines should never touch a star they are not actually connected to, when the map is flattened ---- <sig goes here> |

Muul Udonii
Minmatar THORN Syndicate Controlled Chaos
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Posted - 2010.12.09 11:31:00 -
[233]
Things that annoy:
*The fact that when you are cloaked, you can't right click on your ship. *Having to Exit the client to log on an alt *Having to manually pause and unpause skill training when a) clone jumping b) setting a skill training on another character or c) installing an implant *Not being able to arrange items in assets and corp assets by range *Not being able to easily set weypoints to more than 10 locations, and have them optimise *When you get a notification it can be hard to find it; the list seems to re-order itself when you load them
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.12.09 11:41:00 -
[234]
*Remote Refine/Melt-- I truly wish I could remotely melt crap I have in a region remotely (perhaps with a skill)
*NPC Narcotics- They need a use. I have a crapload of NPC drugs that do nothing. At least have pirate factions set up buy orders for them or let them refine into Pure Synth Materials for use in making Synth boosters. 
Patri
I'll Roshambo You For That Titan! |

NG4ge
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Posted - 2010.12.09 11:44:00 -
[235]
Ok one little thing that annoys me is when scanning for signatures. You are supposed to be able to hold Ctrl and move all of the scan bubbles at once, but most of the time when you do this most of the bubbles stay their original size 
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Tsual
Minmatar
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Posted - 2010.12.09 11:53:00 -
[236]
*It bothers me that to coordinate import and export between custom office and starport I need to be in the same system in space.
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Fat Buddah
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Posted - 2010.12.09 11:57:00 -
[237]
- Do we really need those little green tags (Player is in your corp) on player portraits in CORP CHAT window? - Is it really necessary to restart the client when changing changing characters in the same account?
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Xenuchrist
STK Scientific IT Alliance
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Posted - 2010.12.09 12:02:00 -
[238]
* Not being able to directly move a fitted one-only module (e.g. DCII) to a different slot without unfitting it first.
Which wouldn't really bother me if:
* Active modules would occupy any slots to the left "vacated" by passive modules when "Hide passive modules" where enabled. And/or * Active modules would be placed in the first slots when selecting multiple modules and "fit to active ship".
-- "In human stupidity, when it is not malicious, there is something very touching, even beautiful... There always is." /Tolstoy |

Im Blue
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Posted - 2010.12.09 12:30:00 -
[239]
Edited by: Im Blue on 09/12/2010 12:35:12 *remotly repair or remove damaged items from ships *drones that work. *id like to access offline corp hangers again(used to work, wssnt in patch notes, hasnt been fixed). *id like to be able to jump clone without messing with stopping/restarting skill. this used to be possible and it was broken in a patch, which some how started eating implants i think it was and instead of it being fixed you made us stop our skills and wait to jc. id like it fixed please to how it was. *cyno effect, as many have said it used to be drama, now its just meh. * fitting window. when fitting a ship for some reason even if you are only chnaging hardners it removes and breaks turrets/launchers groups and every other mod gets removed and put back on. before it was broken in a patch it used to only remove teh mods that were not used in the fitting that was being chnaged to. id liek this fixed too please
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Sturmwolke
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Posted - 2010.12.09 12:43:00 -
[240]
* Getting stuck at the bloody acceleration gate for the upteenth time after warp in (a long standing issue that was supposedly fixed) * Drones splitting target (another long standing issue that will probably never get fixed) * Bad font with 0 (number) and O (cap letter) look alikes and etc.
* Inumerable S&I interface issues and annoyances that it'll take a page or two to list. * Having to scroll through hundreds of BPOs to pick a needle when doing remote manufacturing/research (a major subset of the S&I interface annoyances). * Some structures don't scale believably with the supposedly huge ships. Parabolic dish as large as a BS !? Come on.
* Items locking when a transfer into a secure container is done too fast or under lag. You have to Ctrl-A and select unlock to stack those items. * Having to open People & Places to do bookmarks in space. a) wrong place to group navigation BMs under b) the general unwieldyness of the whole process leaves a lot to be desired * .01 isk in the corp wallet division that simply refuses to die, thus leaving a wallet with 0.1 isk balance.
* Station exits with station structures directly with the warp path to a stargate, results in the inevitable repeated bumping. Want an example? Amarr Oris Emperor Family undock -> Ashab gate. * The magnesium flare defying sensor booster graphic effects. * Having to press Alt key to locate where the bejeebus is your ship in a big fleet, anywhere in space or when cloaked. Give me a coloured squared bracket that can be turned on/off manually.
* The square bracket icons in the overview to denote different ship class. Another case of bad font look alike issue. * Slider bar for the contacts standing requiring a mouse olympic in precision move. * Freighter bouncing off stargates when you've warped to them but not jumping through.
* Needing to turn on the Damage Control module. Why not just remove 0.001% ship's cap capacity ala MWD and change to passive. * Your stationary ship inadvertently moves when you furiously Ctrl+Click multiple targets for lock. We need a goddamn lock speed to 0 (or whatever speed you want to set it to) .. wanna make it easy? Give me a double-click the speed bar to put it in lock mode. * Calculator is too simple, lacking scientific functions.
* Skills in training not showing the explicit SP/hr figure as per EVEMon. * The super tiny micro sized session change timer icon -> make it bigger and put some colour into it. * The lack of disable auto-pilot after each jump option in navigation. Benefits half-afking a freighter to avoid the 15km travel. The current waypoint stops are a little too unwieldy to set up.
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Scorpyn
Warp Ghosts Omega Spectres of the Deep
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Posted - 2010.12.09 14:54:00 -
[241]
When I hold down the CTRL button, the overview should stop updating until I release it.
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Carl Whitewood
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Posted - 2010.12.09 15:13:00 -
[242]
Something that irritates me to no end?
Easy!!
Would you PLEASE accept BOTH comma and period sell/buy orders?!?
Using numpad is like a second nature (no, I work in the other line of work), and it's outrageous that I would have to switch locality in order to have my decimal separator to work with Eve.
Must be easiest thing in the World too, client code that in the input field checks and converts commas into periods. Happiness and rejoicing ensues.
I just entered 100x price AGAIN by accident and paid the insane taxes for it - non-refundable too, since there's no cancel before first purchase, or 5 minutes or whatever...
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Tarasina
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Posted - 2010.12.09 15:19:00 -
[243]
Originally by: NG4ge Ok one little thing that annoys me is when scanning for signatures. You are supposed to be able to hold Ctrl and move all of the scan bubbles at once, but most of the time when you do this most of the bubbles stay their original size 
Press down SHIFT instead. And put mousepointer on edge of one of the probes sphere, can minimize all of them that way.
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Captain Gumpo
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Posted - 2010.12.09 17:01:00 -
[244]
so many awesome ideas.
* why, why WHY do the Caldari drones fire gunnery? Especially when the amarr ones use mini (fricken)laserbeams? Surely an explosive warhead sitting on the end of some sort of tube containing fuel would be more appropriate, considering the Wasp is 70m on the long axis. And while we're on the subject, the Wasp looks rubbish. Nothing Caldari-like about it.
* Bookmarks take 6 weeks to load.
* When you press the 'fitting' button on the left of your screen, the fittings window appears. When you press it again, it disappears. This is a great feature. Why is this small bit of programming not incorporated into the rest of the buttons? Srsly you guys.
* Local has GOT to go. Its been said before but i believe any system from 0.2 and below should be local-free. Maybe even if it was some sort of Sansha-only effect? A localized distortion of communications hardware, etc? Perhaps even something that players could fight over, similar to FW's bunkers n stuff?
* The ship scanner. Why do all ships have the same range? This is counter-intuitive. Why can tiny frigates 'see' the same range as a carrier?
* ECM Burst. 6km. Really? 6? Other than anti-drone use (which i've not tested), how on earth is this useful, when tacklers will orbit at >10km? I'd suggest concentric-ring orders of power, the further out you are the less likely that you will break the lock. This would mean that it could potentially still be useful all the way out to maybe even 15km, but it wouldnt be very likely. Or whatever.
* EVE Radio doesn't work in EVE.
* EVE splash screen, that shows space, nebula and currently that drone/sansha thing. Why isn't the EVE News service being displayed on an ingame billboard on that screen? That would be cool.
* Not being able to instantly/quickly unlock targets. A triple-click system would make this do-able and unlikely to be done accidentally by players in the heat of battle.
* In contracts, and i may be wrong, i see nothing that tells me whether the contract for a ship + 2 rigs is a ship FITTED with 2 rigs or a ship AND 2 rigs.
* Features & Ideas Board - there is some gold in there, hidden among tons and tons of pure elephant droppings. I don't know if this is the case, but i'd like to know if CCP have looked at some stuff and actually taken it to heart, or put it on a list of 'do-able' things?
* Wider Community Interaction Boards or something - CCP would say "hey guys we're gonna be working on X as our next bug-feature-fix", and the community would then break down into a miniforum JUST for that one thing, containing a Features & Ideas part, general complaints regarding it and proper testing threads too. At the moment, much of this seems very general, and could eventually give CCP an idea of where most people are interested in helping develop EVE.
* Further to previous point; Have CCP tell the community what specifically becomes a problem when someone suggests something that much of the community likes the idea of, or that CCP are thinking of changing/altering "but its going to affect X". Crowdsourcing etc.
* Perhaps a weekly "top 10 minor bugs" thread that CCP could look into and report on? Or that the community could vote as priories, meaning that the community would decide via statistics and averages which issues should be worked on over and above others. This may be too much involvement and potentially open to abuse.
* A timeframe for the ship updates (re Scorpion). Many people have many differing views on this, but it'd be nice if we knew as and when CCP will be revising ship models/etc. Kinda like looking forward to a weekend break.
* An in-game voice system that has the functionality of teamspeak/ventrillo. With a decibel cap, rather than just volume control, to compensate for some people that insist on chewing their microphones.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.09 18:08:00 -
[245]
Originally by: Tressin Khiyne
Quote: * can't clear waypoint by right click system info 'window' > thingy
This, FFS. This irritates me to no end. I don't care how it's done, so long as there's a simple way to clear all my waypoints.
+1
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Clint EatsWood
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Posted - 2010.12.10 02:07:00 -
[246]
Edited by: Clint EatsWood on 10/12/2010 02:08:47
Whilst looking at the forums and checking out a few things, I'm reminded about a non in-game issue that has frustrated me from the beginning. Why does the search function on this site suck. When I search on 'Rattlesnake fit' for example, the first in the list is from 2009 and isn't so helpful when it shows 6 launcher hardpoints. Most, if not all, of the first page results are from 2009 and I got fed up looking for recent ones after page 4. Wouldn't it make sense for these to be in date order starting from newest to oldest? Extremely cumbersome
Edit: tired spelling
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Qujulome
Amarr
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Posted - 2010.12.10 02:32:00 -
[247]
Edited by: Qujulome on 10/12/2010 02:38:14
* the inbuilt calculator is not re-sizeable.
* no mouse over labels for the sidebar options when in compact mode (if there are some, they need tweaking)
* you can't cancel a targeting order until after the object is targeted |

Mibad
Sickle Moon
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Posted - 2010.12.10 03:21:00 -
[248]
Edited by: Mibad on 10/12/2010 03:21:50 Add some kind of loot all button when viewing cargo containers, not asking to dumb down eve here but this is annoying when you are salvaging like 60 ships (Select, Click Open, CTRL A, Click Drag, rinse repeat). It just seems very tedious click fest keyboard mashing in addition while tractoring and salvaging.
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2010.12.10 04:57:00 -
[249]
I have 4 characters with 6 planets each running elite command centers. I really hate when I get through half the extractors on a planet with 16+ extractors and I accidentally double click the wrong time cycle forcing me to have to start all over. Why can't I just double click the extractor again since I haven't hit submit yet and redo the one extractors time cycle? ------------------------------------------
CEO and Major Shareholder of the APEX Conglomerate Producer of Starsi brand softdrinks and Torped-Os! brand cereal as well as many other fine products |

Kira Sosuke
Minmatar
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Posted - 2010.12.10 06:04:00 -
[250]
Akita T,
When will you modify your first or 2nd post to include an update list of all the papercuts people have been reporting? I would like to see it condensed to their general issues in a nifty list. Lot's of issues are starting to be repeated. Can we get an official papercut list so people dont repeat them by accident? :)
My most hated papercut (which is most likely already been said but im too lazy to read so many posts):
Crystal/Charge ammo needs to auto-reload and reloading needs to favor the used crystals..and stop randomly picking used or new ones. Im tired of switching between crystals then ending up with hundreds of used ones in my cargo. it should always automatically select used ones first when reloading. also, theres many times i dont notice that a crystal in my group of laser guns had burned out and therefore the entire group stopped firing. i notice after about 10 seconds (usually im busy doing other stuff at the time) then have to reload it. but since crystals RANDOMLY break, i never have any way of know when they are about to break. so it always catches me by surprise. ALL OTHER AMMO in the game has a counter so when its nearly to zero you can easily see that and be ready to reload it. Crystals just pop at any random time so you're always having to watch them like a hawk. gets annoying especially when multi-clienting.
TL;DR:
-Add % of durability left on crystals. -If a group of crystals, always display lowest durability.
-or just- add Auto-reload feature for crystals
PLZ CCP kthx :D
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.10 07:56:00 -
[251]
Edited by: Antihrist Pripravnik on 10/12/2010 07:58:02 * If some chat window was minimized when you logged out, it should stay minimized when you log back in. * Digit grouping in in-game calculator.
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Jennifer Starling
Amarr
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Posted - 2010.12.10 09:00:00 -
[252]
Another few:
* forums: why no search? * forums: why no polls? * (as said before) why do we have to logoff to change characters, there should be an option "change characters"; * why does the ship loot use the same size/placement as some of my containers - so every time I do missions I have to resize and relocate the loot windows and when I'm docked I have to relocate and resize the container windows? * can't the cargo windows of all my ships be on the same spot? * can't the game remember the location of my trade window instead of always putting it in the middle? * (as said before) "untargetting"; can't we just control+click on the locked ships to unlock them? * a way to update the skillqueue when nog logged in would be very nice; * EVE-mail: can't we make the notifications just new maps in the EVE-mail like inbox, sent items? Two seperate tabs are kind of unnceccessary; * (as said before) clicking a menu item to open it; clicking it again to close it;
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SkinSin
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Posted - 2010.12.10 09:15:00 -
[253]
I've got a really minor one that bugs me. Perhaps it's the OCD....
The column in the wallet that displays your total ISK isn't right aligned like the income & outgoings column (can't remember their actual names) - bugs me no end. And also, at least one of the wallets search filters doesn't work, but can't remember which one it was without going and checking.
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Salpun
Gallente Paramount Commerce
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Posted - 2010.12.10 09:51:00 -
[254]
Not being able to find yourself in large fleets.
Fleet finder is not used for the mass tests on sisi.
|

Rymen
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Posted - 2010.12.10 10:09:00 -
[255]
*why does my character button light up when I went to the certifacte planner to retrieve my certifactes, saying that I have retrieved my certifactes...I know I just retrieved them. In order to get rid of the light I have to close and open the character window.
*as said before, some way to see wich drone is being attacked instead of having to look at the shield meter to see if one is going down.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.10 11:22:00 -
[256]
Quote: * "Why don't remote reps and other such modules stop if the target's GCC status changes? Rep'ing a criminal gives a warning; rep'ing a neutral does not; rep'ing a neutral that becomes a criminal does not prompt with the warning."
Until this is done, participation in Incursions will be very risky and not the random fleet formation that CCP seems to want.
Also, for lasers and miners: reload should load the MOST damaged crystal available, not brand new ones (grrr).
Other stuff has already been mentioned
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Darin Raltin
Amarr Two Brothers Mining Corp. R.A.G.E
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Posted - 2010.12.10 11:57:00 -
[257]
*This one might be new - When you do a manufacturing job and see a shortage, you can right click to 'view market details' but you can't interact with the window. I have to cancel the production and back all the way out in order to buy the stuff off the market, then start the whole thing over
*Why can't blueprint originals be blue and blueprint copies green or something?
*Starting as fleet commander and the delay to switch to squad commander - makes it hard to organize stuff quickly
*Why can't I run 9-10 invention runs at the same time?
*Amarr drones are slower and do less damage than the fastest drone
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Hoist Pax
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Posted - 2010.12.10 12:30:00 -
[258]
When setting up an invention, if I click on accept before it populates what it will invent after choosing the slot to use, it causes the load line to scroll to the end and never complete, making me have to reboot the client to start over again.
The issues with seeing your own items on the market and highlighting them would be nice, having to have another window open with your own sell orders and going back and forth is annoying. The worst part of it though is that when you change the amount of the orders, it makes two tabs and the icon on the left blink and have to click on everything again to stop the blinking.. although I can probably change some settings to fix that now that I think of it.
The options when right clicking on things has improved, but it would still be nice if it can be personally modified.
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Klurig
Gallente Cut Throats And Wise Guys
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Posted - 2010.12.10 12:34:00 -
[259]
Drones not keeping their fire focused even when that setting is in effect.
Drones picking targets on their own when assigned a target already.
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Cryten Jones
Gallente Advantage Inc The Matari Consortium
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Posted - 2010.12.10 12:55:00 -
[260]
Originally by: Darin Raltin
*Why can't I run 9-10 invention runs at the same time?
Err... you can, just train Advanced Lab Operation to 4 and bada-boom 10 slots
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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Shasz
New Eden Renegades
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Posted - 2010.12.10 13:17:00 -
[261]
I have two irritating papercuts to add to the list for whomever is counting:
When doing "show info" on a player, I generally want to see the employment tab by default. However, depending on whether the pilot has their bio tab filled out or not, there are a variable # of tabs available, and the default tab doesn't remember which tab I want, just that I want the 4th or 5th one from the left.
Easy solution: Move the bio tab to the far right instead of far left. Or - always present the same # of tabs whether they are filled out or not.
The other annoyance is the color of the drag boxes/arrows on scan probes changing and becoming invisible depending on what angle you're viewing them. Just make the damn things bright blue like the spheres, stop shading and lighting them, and be done with it. Artificial computer interface icons should not be subject to light and shadow effects. ___________________________________
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Jennifer Starling
Amarr
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Posted - 2010.12.10 13:18:00 -
[262]
Originally by: Cryten Jones
Originally by: Darin Raltin
*Why can't I run 9-10 invention runs at the same time?
Err... you can, just train Advanced Lab Operation to 4 and bada-boom 10 slots -CJ
Perhaps he means inserting 10 jobs at the same time instead of 1 by 1 picking installation - browse to blueprint - choose desired output and number .. ?
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.10 13:59:00 -
[263]
Big list:
an option to merge/combine damaged crystals (100% ones then saleable) please reload with the most damaged crystal (laser and miners) visibility of crystal damage when not loaded volume of selected items should be displayed somewhere Deactivate all beneficial mods if target's GCC status changes (with a "do not ask again" option) "You can't do that because you're cloaked". doing anything to prompt that under gate-cloak should remove gate-cloak.
Balancing- small calibre/dual & quad guns should hit smaller things a lot easier (tracking & sig res) Balancing- Hybrids Balancing- defender missiles
Fitting- "strip rack" rather than strip whole ship Fitting- repackage (not stack) all undamaged items as they are removed from fitting
Market- icon for own/corp orders Market- some market groups need splitting (armour plates etc) Market- T2 BPOs on market- how many T2 BPOs now exist that can be put onto the market (researched ones can't, remember). I've no problem with the BPOs in themselves, but they're causing clutter
Art- sensor booster effect too intrusive Art- cyno effect Art- engine trails Art- Battleship gun models: too small. use cruiser/dread for reference as to how big they should be in relation to the ship. Art- all highslots mods should have a model, even if launchers just have a disk located over the correct place on the ship model. Art- blinding space clouds Art- POS not looking cool
S&I- should show job slots filled eg 4/5 on blueprint tab. S&I "jobs" window has "owner" window needs an "all" option S&I- copy option for material requirements & shortages S&I- invention needs a "number of runs" like the other industry jobs (ME/PE research, copying, manufacturing all have this) S&I- no of runs field needs to be wider (5 characters) S&I- needs to be able to look in containers (maybe specific types with only minerals/salvage/ice etc allowed?) S&I- neads a filter/search on both blueprints tabs
Drones- Text "(damaged)" next to drones with armour/hull damage in drone bay so I know which ones to re-launch and rep Drones- no way to see drone stats with skills/mods included
database- Attributes order in show info. for example drone info is all over the place. reorder it if possible.
Alts- character change requires password Alts- skill training should pause any training on alt (with confirmation)
Esc menu- slider please for camera distance/volume dropoff Esc menu- When hotkeys are also re-vamped, please have menu options to select what double-click does (double click in on a ship in space does X, double click on item does y, double click on character does z)
Menus- Remove waypoints should be more accessible Menus- ability to cancel target lock Menus- Some context menus do not update while in planet mode Menus- Please have a "smallest orbit at current max velocity" option in the "set orbit distance" menu
missions- Interbus LP (need 1 store) Missions- missions requiring fits not feasible in PVP missions- agent conversations (holdover from old system): a lot of the agent text starts in the middle of a conversation. Also, instead of "you know you haven't finished that last mission" how about "Have you finished that last mission?"
map- add an option for "prefer systems with faction standings greater than" with a slider/numerical field
bookmarks- description field (not name) isn't readable once bookmark created. either make it so or remove it..
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|

CCP Greyscale

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Posted - 2010.12.10 14:44:00 -
[264]
General request for this thread: can everyone please enter their points in the following format:
Quote:
- This is a point * This is a sub-point
(I don't actually care what symbols you use, but if I can just do "=right(a1,len(a1)-2)" in Excel, that'll make my life a lot easier 
Originally by: Matalino * "Why can't I boot someone from a corp when they are not docked? They can be accepted into a new corp, but cannot be forced out of their current corp while in space."
This is like this because of wardec issues; there's no performant way to update tags etc on ships instantly, which would make this an easy way to bait people into attacking a non-wartarget and getting CONCORDed.
Originally by: Aquana Abyss Really getting annoyed typing a long sentence to find half is in the filter.
I'm reasonably sure this is fixed internally.
Originally by: Muul Udonii *Not being able to easily set weypoints to more than 10 locations, and have them optimise
This is to do with travelling salesman or similar, IIRC. It's a fundamental math problem that there's no easy solution to that anyone's aware of.
Originally by: svetlana long time ago it was like this, but CCP went to some effort to remove the ability to hide behind asteroids etc. from incoming fire. i'd love to do this again as well, but there was some reason it was removed.
Probably because it involves doing collision detection along the path between two ships, every time every ship in the fight fires a weapon. I wouldn't expect this to help with the lag situation.
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thatbloke
Gallente
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Posted - 2010.12.10 14:47:00 -
[265]
Originally by: Tarasina
19. Keyboard keys used in-game. Having to come to the forum to ask about how to Target ships, Select all items, Group guns, double-click in space to fly in that direction etc etc = no good. Make a manual or 1-page "cheat-sheet" listing all keyboard commands. Ctrl-click, shift-drag-click, Ctrl-A. These are essential for everyday piloting. List can be made longer. Right now they are undocumented commands AFAIK.
I just found this on the EVElopedia: http://wiki.eveonline.com/en/wiki/Keyboard_Controls
Does it need updating? I have no idea as I dont use keyboard controls
Originally by: CCP Shadow I think we'd be better off with a troll shard.
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Turrican
Madhatters Inc. The Initiative.
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Posted - 2010.12.10 14:47:00 -
[266]
Good idea Akita, I hope this gets read and acted on.
My personal niggle is the inconsistency across the interface:
Eg: The wallet has a "Settings" tab, Eve Mail has a fiddly little triangle.
Solution: If its a window, give it a "Settings" tab. If the settings are in a limited space like drones or neocron, make it a recognisable symbol like an "S" in a circle like a copyright symbol. THEN.....make that "S" symbol the first letter of any "Settings" tab to aid recognition and consistency.
Voila! Universe wide peace is achieved as everyone was so pent up and angry about not being able to find stuff and then looking like a noob when someone says "Right click the little fiddly triangle thingy!"
:)
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Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2010.12.10 15:08:00 -
[267]
I have only one thing:
+ Add logs to corporation hangars in POS's and Secure Containers.
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Tarasina
|
Posted - 2010.12.10 19:00:00 -
[268]
Originally by: thatbloke
Originally by: Tarasina
19. Keyboard keys used in-game. Having to come to the forum to ask about how to Target ships, Select all items, Group guns, double-click in space to fly in that direction etc etc = no good. Make a manual or 1-page "cheat-sheet" listing all keyboard commands. Ctrl-click, shift-drag-click, Ctrl-A. These are essential for everyday piloting. List can be made longer. Right now they are undocumented commands AFAIK.
I just found this on the EVElopedia: http://wiki.eveonline.com/en/wiki/Keyboard_Controls
Does it need updating? I have no idea as I dont use keyboard controls
No, does not need updating AFAIK but it could be made more prominent or included in a newbie guide on frontpage. Took me 2 years to notice I can reload guns with CTRL+R and that was by accident. I tried to assign that combo to drones. Most games have manuals with key-commands, Eve doesn't. Like anyone is gonna browse 1000s of evelopedia pages to find out.
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Funesta
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Posted - 2010.12.10 20:11:00 -
[269]
The in-game searches are frustrating!
If I want to search through my entire assets, I have an absolutely perfect search. I type in a fragment of what I want, I type in the category instead of the name, and I get what I want.
Then I go to market. I want to look at all elite command centers. But I can't! There's no wildcard for the search (that I've found). Elite command centers have a naming format that goes: "Elite <type> Command Center" which means that I either have to search for "command center," which leaves me looking at the entire range of command centers available, or "elite" which leaves me looking at random stuff ranging from command centers to implants. I WANT to type in "elite command center" and get the list of different elite command centers to buy! But no, I get a blank page instead. I know search functionality can be better than this!
And then there's the new meta category. Why, when I sort by meta level, do I have the following choices: all the zero-metas on top, or all the no-metas on top? I want meta 4 on top, that is why I am sorting by meta! But, no matter what I do, the meta 4 are ALWAYS in the middle! Infuriating!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.11 02:54:00 -
[270]
Originally by: CCP Greyscale
Originally by: Muul Udonii *Not being able to easily set weypoints to more than 10 locations, and have them optimise
This is to do with travelling salesman or similar, IIRC. It's a fundamental math problem that there's no easy solution to that anyone's aware of.
It's not exactly a novel problem, it's been around as mathematical problem for many years and it's been quite thoroughly researched, especially after the advent of computing machines, since it has so many useful real-life applications.
To find *THE* single most efficient route, indeed, it's very computationally intensive. However, in real-life situations you don't NEED the best solution, you just need a better one than selecting them by hand quasi-randomly (well, you always want a better one, but getting a 20% total length reduction for a few moments of waiting is certainly worth it, but waiting a few hours for a 1% additional reduction, not so much). To find a "good enough" route, quite a few corner-cutting methods can be employed so that you can find a satisfactory solution in very little time even when hundreds of waypoints are selected. Evem the wikipedia page has some of the more commonly used computationally cost-cutting algorithms listed.
I am curious what approach is used right now in the client for the optimizer. I am almost willing to bet it's doing a brute force solution, considering how long it takes (i.e. it calculates all possible routes and then picks the one with lowest jump count - guaranteed to offer the optimal solution, but takes the longest). _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Salpun
Gallente Paramount Commerce
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Posted - 2010.12.11 17:02:00 -
[271]
Why is the un pin button on the right when you always need to use it if something is pinned and you resize the window and it is halfway out of frame needs to be a drop down ability or be in the upper left corner.
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Zaotome
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Posted - 2010.12.11 17:21:00 -
[272]
- when cloaked after a jump it isnt possible to change the collums of the overview, why? (i.e. to show velocity) - everytime i dock an talk to an agent (with locationservice) to complete my mission or get a new one i have to click view mission - it should be possible to set the soundoutput to another soundcard (like eve-voice can switch ouputs)
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Adunh Slavy
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Posted - 2010.12.11 19:02:00 -
[273]
Metal Scraps as Loot
The Real Space Initiative - V7
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Aquana Abyss
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Posted - 2010.12.11 19:12:00 -
[274]
Originally by: CCP Greyscale
Originally by: Aquana Abyss Really getting annoyed typing a long sentence to find half is in the filter.
I'm reasonably sure this is fixed internally.
I'm reasonably sure this is good news indeed! 
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William Cooly
Sol Enterprises
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Posted - 2010.12.11 19:35:00 -
[275]
Undocking timers when your ship is destroyed and you land in your pod. "Oh my ship is gone, I guess I'll just dock in this station right next to me/jump through this gate right next to me." YOU CANNOT DO THAT WHILE UNDOCKING PLEASE WAIT 23 SECONDS "FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU-" *podded* -
I troll stupid people. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.11 19:45:00 -
[276]
UI customization sucks, I can't move some things, somethings I can only move to certain places, can't resize things, ect... (guild wars lets you move pretty much everything around, and I think you can resize most things)
damage notifications, warp scrambling notifications, all show up in the same place, I'd really like incoming and outgoing damage to at least be offset (fully movable would be even better). less intrested in the scrambling and such as that shows up on the overview now.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.11 20:25:00 -
[277]
* I want to be able to place the Neocom on top/bottom too ; in fact, I'd really like to be able to drag just about any UI element anywhere on the screen, or for that matter, make them auto-collapsible not just "sticky", make them "floating" elements (Neocom in particular) or even turn them off completely (especially if most commands can be mapped to hotkeys anyway)
* Expanding/collapsing the Neocom will drag some of the windows appropriately for both actions so that they return to their positions after the opposite action, which is usually a good thing, but sometimes, this results in dragging some windows you would not wish to be moved away from their proper place ; ideally, one would like to have either a toggle switch for this "pushing/dragging" behaviour, or even separate "saved" window positions for Neocom small/large
* However, downsizing client resolution (now much easier to do even accidentally while in "framed" windowed mode) can result in various opened windows partially or even completely going OFF-SCREEN (i.e. not displayed within the EVE client environment), which is needless to say, at least annoying if not downright exasperating (sure, you can usually go back to the old resolution, move them closer to the upper left corner, then reduce resolution again, but this is not always possible or is very difficult in some cases) ; ideally, you'd want some way to easily notice if any went off-screen and also an easy way to "drag" those off-screen windows back onto the visible area
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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okst666
|
Posted - 2010.12.11 20:46:00 -
[278]
things that bug me..
"this group of weapons is allready fully loaded"
"you cannot set a destination twice"
"you cannot blabla, because you did it allready"
"You can only **** out 5 of your 30 drones...because of blabla"
god damn...why do I get a messagebox that I have to click away. the voice is anoying enough..why do I get a message anyway? If I WANT TO SET A DESTINATION DOUBLE TIME...THEN DO IT! And dont tell me I can't.
@UI-Designer: Do not offer things that I am not able to do. Disable the buttons or something Do not tell me I did something wrong..I didn't! Your software just is not capable of doing what I wanted it to do.
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Ak'athra J'ador
Amarr Imperial Shipment
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Posted - 2010.12.11 21:20:00 -
[279]
well since you are already shifting things around in the right click menus, could we have toggle overheat as the first choice when clicking on a module?
I know its not a permanent solution, you need to do an UI overhaul which will include better overheating options, but for the time being, since you are already shifting them around, could put it at the top?
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PeHD0M
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Posted - 2010.12.11 22:20:00 -
[280]
gameplay: - session timers - hybrid weapons suck - sometimes my drones became rogue (don't focus fire, return to previous target even after i gave them a direct order etc..) - can't connect my lost drones remotely (have to fly toward them) - can't unload my implants(must use the 1\24h jumpclone) - high SP clones cost too much - can't order my ship to not allign on system grid after the complete stop - can't rotate the camera 360degr vertically - i want a free jump at x,y,z coordinates - impossible to request, accept and complete kill missions remotely.. such a waste of time - can't see what is going on outside the station or in the next system without going there - warp to 0 on gate isn't precise enough - frequency crystals...
gfx: - dark lighting in amarr stations (sm3) - terrible texture quality on Hyperion and Myrmidon - acceleration gates were more cool with old blue tractor beams - missing gallente station (pre trinity)interior on quafe stations - rectangle shadows - dislike most effects (sorry) - warp effect appear and disapear too slow - broken leg on drone dominix model UI:
- claiming certificates makes the icon white (like the skill is completed) - pinned windows are not transparent and dark - "rmb on ship, open cargo, select all, move to hanger".. this can be a 1 button sequence - no "sell all selected items" feature - every time you create a market order, you have to change manually the order expiration date to 3 month - no sort by meta level option - can't move my probes, because their name overlap the arrows - i want storage divisions in my hanger - repair service window isn't user friendly - can't link items directly from market
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Cryten Jones
Gallente Advantage Inc The Matari Consortium
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Posted - 2010.12.11 22:21:00 -
[281]
Got some more -
1. Stacking item in a full container fails because there is not enough room to stack the items that already exists in there....
2. Same as above but moving items from one tab in a corp hanger when it's full.
3. All modules being switched off when you launch from another ship (Orca, carrier etc)
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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Acac Sunflyier
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Posted - 2010.12.12 04:36:00 -
[282]
Edited by: Acac Sunflyier on 12/12/2010 04:38:49 I wish there was more diversity in the nebula backgrounds.
I wish that drone guns were on a swivel like a players guns because I will watch the and their guns don't move even though the direction of the laser does. How does the drone get to shoot something that is 68 degrees to starboard when its guns are facing dead center?
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Decus Daga
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Posted - 2010.12.12 05:46:00 -
[283]
*Unable to repackage station containers because of log entrys(can we have an option to clear the logs? Even if it eve-mails the owner of the container?) *Session change timers... who uses 56k still? *Multi-select and batch sell, just a little pop up window that lists value, and comparison to market average(%) with tick on/off box's? (then if you want to create a sell order have to single do) *Better orbiting, if i hit orbit at 4km for a 5km orbit, dont do a full u-turn to get out to range as quickly as possible, turn left/right a little and try to keep my speed up(perhaps a "settings" on right click of the orbit button?) *Engine trails(although i heard their coming back w00t!) *Report-a-macro pilot on right click  *Leave weapons grouped when switching between fit's
Aside from that im very happy lately! (except for the incursion lag :P That one a few weeks ago was horrible for me, tengu in the center of a huge fleet of Bs's unable to lock or see incoming damage for a good 30-40 seconds lol)
:D
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Daan Sai
Polytrope
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Posted - 2010.12.12 07:02:00 -
[284]
Utterly Pointless Warning Dialog: Can't set destination or waypoint to same location twice!
Why???? If it is already set then just leave it set as is - nothing happens.
I wish this 'warning' would just dissapear.
Daan --------------------------------- Internet Submarines is Serious Business ---------------------------------
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2010.12.12 07:04:00 -
[285]
Oh I remember another one and I can't be the only one that has noticed this:
- Crappy notification that my fleet member needs reps. I have to be looking at my fleet window? Seriously? That thing is tiny. Can I set it to pop up next to or UNDER the damage notifcations? I would REALLY notice that much more. ------------------------------------------
CEO and Major Shareholder of the APEX Conglomerate Producer of Starsi brand softdrinks and Torped-Os! brand cereal as well as many other fine products |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.12 08:33:00 -
[286]
Originally by: PeHD0M - every time you create a market order, you have to change manually the order expiration date to 3 month
There is an option in the window to remember your settings. I did set it to three months just once, ticked the box and never bothered with it again. Can also remember ranges..
support Public Idea Tracker | 24hr PLEX |

Tarasina
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Posted - 2010.12.12 13:37:00 -
[287]
Edited by: Tarasina on 12/12/2010 13:44:04
Originally by: PeHD0M
UI:
- "rmb on ship, open cargo, select all, move to hanger".. this can be a 1 button sequence
- every time you create a market order, you have to change manually the order expiration date to 3 month
On first point, you can doubleclick ship to open cargo, while in station. Just fewer menus. I hate using menus for everything. Still, too many clicks.
2nd point. When you select 3 month sell period, tick the "REMEMBER SETTINGS" and it will always be 3 months from here on in.
I'll add one I just recently got.
CHANGING SUBSYSTEMS - all modules offline if slotlayout differs, ****es me off. Can't see cap time, can't see if I have enough PG/CPU etc. I have to click the mods online and that is 15 mods every time I switch a subsystem and that can be 4-5 times in a minute just to see what my stats would be.
It's like going to fitting screen, selecting a fit, wanting to use that fit on current ship and ALL MODS ARE OFFLINE. You can do it for saved fittings, why is it not possible when switching subsystems on T3?
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Glafri
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Posted - 2010.12.12 14:35:00 -
[288]
Edited by: Glafri on 12/12/2010 14:40:33
Why does the sun have to blind me in RL if I'm playing late at night.
Cant you make it a little smaller and maybe make it red with solar flares like I was looking at it with a filter?
Like this...
http://www.ngawhetu.com/EBooks/ebooks1%20sample/Images/animated_sun_small2.gif
Seriously i dont look at the sun in the sky because it hurts, why should it hurt if I'm playing in a dark room.
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Serpents smile
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Posted - 2010.12.12 15:03:00 -
[289]
Nos notification like being scrammed would be really nice in the overview.
And like other said all windows should be resizable to a standard size (for all windows). I don't care for example for the local smack talk I just want to see if there are reds neuts or blues. In the past you could size it so, that all you saw where other peoples ugly faces. :P Please bring that back.
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Reicine Ceer
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Posted - 2010.12.12 19:01:00 -
[290]
"you already have a bookmark within 50km of this position - are you sure you wish to create another?" "Grammatically, the word 'nothing' is a noun, which suggests that it refers to something." - Wikipedia |
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Facepalm
Amarr Battlestars Wildly Inappropriate.
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Posted - 2010.12.12 20:19:00 -
[291]
Edited by: Facepalm on 12/12/2010 20:23:04 IÆm sure IÆll be mirroring a lot of what has already been said, but IÆve been working in this list for a while as well and itÆd just be easier to post it as is. Repeated bullets are just a sign of an especially noticed problem. 
*Secure containers in cargohold - window automatically closes every time jump new system-especially annoying for cap pilots who need them now because of the smaller bays *That annoying circle of icons that pops up if you happen to left-click and drag over your ship instead of in space. *Entering in starbase pwd every time new system *Copy/pasting bookmarks still a bit glitchy, maybe add options to rt-click menu? Extra copy options would be appreciated. *Drone window always stacks when you dock û it should save open subcategories when undocking *Overheat clicking area is too small *Complete stacking move failure when trying to move more fuel than will fit into capital bays û should show a dialogue box of how many units to stack instead of failing to move the whole stack. *When moving certain of the same things on top of each other (e.g. used t2 laser crystals, bpos, etc. on top of each other, moving the same fuel type on top of an existing one in different cap bays), you get a ôyou cannot stackö error and the move is canceled, instead of it just adding below the item. *A more obvious cyno indication on overview. At least a brighter/more colorful icon, maybe even red for hostile, etc. *An actual FUNCTIONAL and ACCURATE aggression/global crim countdown meter, taking into account, and resetting after, session changes, etc. *Show amount of dmg/wear on laser/mining crystals? *Session Change Timer: show progress bar or some sign of overall progress instead of just spinny circle thing in upper lft corner *Actually, get rid of just about all the times the session change timer comes up. ItÆs useful for undocking/jumping into systems but really annoying in just about every other instance. (ôI canÆt jump because I just joined/changed spots in a fleet?ö) *Actual timer tooltip when hovering over lengthy duration mods like siege/cyno/industrial mods *Titan bridge range still too short *Selling stuff û have to click on Advanced window every time *More obvious icon indication that youÆre cloaked/uncloaked in cloak-capable ship. *Allow ôûô in player-owned outpost names so people can label stations according to systems w/ ô-ô in it. *Kick/leaving corp 24 hr period a bit too long. *ItÆs way too easy to disband an alliance. *POS gunning roles w/in alliance, not just corp - debatable *Show drone damage? Esp. good for droneboat/carrier/SC pilots. *Add neocom button for cap navigation, can hide it under accessories or just have it pop up when in a jump-capable ship or sumfin *add a ôshow with thrusters onö option when in ship viewer û a lot of ships look totally different when thrusters are turned on (esp t2 ships with more of them and stuff) *Accessory ship bays: Extra icons added to UI to open fuel bay, fighters bay, corp hangar, ore bay, whatever-the-hell-else-bay-you-people-will-force-on-us-next to make micromanaging all the frikkin bays less frikkin awkward. Second thought, get rid of all the frikkin bays alreadeh. If people want to haul with their dread, let æem. ItÆs good for the lulz. *Integrate the aggression timer to jump in with the session change timer (or some indicator of how long you can do anything). Do the same for siege/triage/industrial/doomsday cycles. *Some kind of indication that the ôjump to ___ö command took when titan bridging instead of sitting there wondering, then reclicking it only to get an error message *Bring back the old cyno effect, exit is fine but caps deserve a formidable ôshockingö entrance
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Facepalm
Amarr Battlestars Wildly Inappropriate.
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Posted - 2010.12.12 20:22:00 -
[292]
Continued...
*Choice of font. Current is sometimes hard to read. Also make ô.ö and ô,ö more noticeable (maybe add a space instead of a comma or something). The comma should also auto-add instead of having to click another entry blank to make sure the commas are in the right place and the amount is the proper intent. ô8ö, ô9ö, and ô0ö also difficult to tell difference at times. *Double-click looting for wrecks *A countdown next to agent in tab somewhere that would show how many missions left till storyline? *Having to configure your carrier every time you jump into a new system. *ôContractsö icon in the neocom should light up when you are assigned a contract and you are offline. It currently only lights up and blinks if you are online and receive one. *****ING SOCKET CLOSED ERROR
Things that need to be just completely improved:
*CHAT WINDOWS. See just about every other mmo out there on how to do a chat window properly. Multiple channels in one window with customizable channel colors to denote channel. Ability to put different channels in different windows, or all the same. Talk in different channels with a ô/ commandö such as /c for corp, /a for alliance, etc. We have so much junk to put on our screens anyway, having to fill it up with a bunch of different chat windows is ridiculous. This has needed to end YESTERDAY. *Contracts screens *Wallet û more features for traders *Sov bills û more warning and make it harder to accidentally forget to pay the bill, thereby instantly lose ALL space (more warnings plus maybe assess a fine w/ grace period?) *Corp roles û esp. with pos roles and stuff. Corps should be able to give rights to various tasks (building, fueling, hangar access, gunning, etc.) w/out having to COMPLETELY TRUST that person
UI Feature Suggestions
*Racial/shipclass/flavor HUD û ability to change to classic, maybe buy diff UIs w/ LP *Change mining to a minigame of sorts instead of an afk/bot snorefest. Have 6 or so different possible ôeventsö randomly occur when mining a roid and have the pilot click the appropriate counter to mine successfully, get a bonus to yield, etc. (see Everquest 2 tradeskilling) *Docking out of range, ôsetting course to docking rangeö then never docking later on (forcing people to spam click DOCK) û increase docking range to >500m. ItÆs been moved to 2500 for everything else, it should apply to docking as well.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.12.12 21:30:00 -
[293]
Edited by: Chaos Incarnate on 12/12/2010 21:34:31 - Damage controls should not need to be activated - I shouldn't have to reactivate self-boosting modules (hardeners, sensor boosters, etc) after jumping - I shouldn't have to continually enter and re-enter POS passwords, they should be savable to some ingame list and automatically verified when in-system - Bookmarking a wormhole from the scan results window should not create a bookmark 3-4km off the wormhole - I should be able to occasionally copy larger numbers of bookmarks, even if i can't do so continuously due to server stress. - I should be able to directly copy an entire bookmark folder into one bookmark folder item in cargo, containing all bookmarks therein - I should be able to copy bookmarks and bookmark folders into people and places without altering the original items (the inevitable cumulative errors with multiple people copying a given set to and fro is maddening) - Bookmarks should be linkable via chat, ingame browser, evemails, and corporate bulletins (A corporate people and places window would be handy as well) - Bookmarks should be able to use some shorthand notation in the naming for system name/locus ID, security/system class, current date/time, etc - I should be able to change the default bookmark naming - I should be able to shrink various UI windows far more than I currently can. Current UI window minimum sizes are still quite large at times _____________________ Horrors! Demons in the deep! |

Jonathan Malcom
Gallente Dromedaworks inc Test Alliance Please Ignore
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Posted - 2010.12.13 00:51:00 -
[294]
* Allow projectile effects to miss. This is a big one.
* Allow users to set the range at which the client renders certain models. It's ridiculous to have my client render hundreds of models in a large fleet battle when 80% of them are only a couple of pixels large. Drones in particular.
* Players should be able to group any modules into the same group. Don't stack them. Just put the corresponding group number on the top of each grouped module. If I want to activate my guns, scram and web all with one button, the client should accommodate this.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.13 02:46:00 -
[295]
when I open a conversation with an agent, view mission, and then minimize it if I double click on the agent it goes back to the starting screen 
why do I always end up working for locator agents 
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2010.12.13 02:48:00 -
[296]
Some agent conversation windows will close on me when I dock or undock, and some won't. I want all agents to have the latter sort of behavior.
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Blake Ice
Gallente The Arrow Project Morsus Mihi
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Posted - 2010.12.13 03:52:00 -
[297]
Inventory and ship management at a POS.
1. Someone explain why there isn't a personal inventory tab at a hangar array. 2. Someone explain why there isn't a personal ship tab at a maintenance array. 3. Someone explain why these are two separate structures in the first place.
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Myxx
Risen Angels
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Posted - 2010.12.13 06:10:00 -
[298]
Originally by: Myxx Edited by: Myxx on 04/12/2010 15:32:37 a gcc resets after jumping through a stargate or docking...
There arent enough research/copying stations/slots in highsec and they're -always- full.
cant repair crystals to sell them, only refine
cant relog to an alt on the same account without rebooting the client and logging back in
in addition to my post -
- Being able to group non-weapons modules -- in example: being able to group active resistance modules to activate them all with one click -- another example being nos/neuts being groupable -- another example being repair boosters/etc -i would like to create 'folders' within my items hangar, or ship hangar, to sort ships and modules to be easier to access/look at -- example being corp hangars used for different stuff: ammo, mods, etc -inability to link constellations or reigons in chat, only systems within, yet being able to search them in people and places
--
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Synseer
Pop or Pod Establishment
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Posted - 2010.12.13 06:30:00 -
[299]
complete lack of directional thrusters. i mean how can my ship turn with only the big thruster in the back. ever hear of Newton?
this could be a toggle option if it decreases performance.

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Serpents smile
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Posted - 2010.12.13 07:56:00 -
[300]
Edited by: Serpents smile on 13/12/2010 07:57:38 'Get info' from a station on your assets list brings up a rather 'useless' info window. Instead I have to go aaaaall the way to P&P, set for star systems, type in (part) of the name, hit enter, click on pop-up windows listed star system (provided I manage to type in the systems name correctly, was that an O or an 0?), *then* get to the info I need like how many jumps away is that station in that star system.
Why must this be so cumbersome?
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okcerg
WEPRA CORP
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Posted - 2010.12.13 09:00:00 -
[301]
Would be neat: - in the fitting window in station, a small icon to "activate" a module and update the stats (and not having to undock or EFT to know ship's resists)
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2010.12.13 11:02:00 -
[302]
I want an option to set off double click to minimize.
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I'thari
Minmatar
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Posted - 2010.12.13 11:44:00 -
[303]
All I can think of right away is:
- carebear warning (I, for one, can see agression timer just fine, no need to remind me about it EVERY FREAKING TIME I UNDOCK) - would be nice to have agression timer displayed (one that blovks you from docking/jumping), same stuff for wormoles - no comfirmation in cancel market order - "trash it" would be better with additional confirmation option like in fleet - drones still too smart to be controled (read: asspulled target switching) and still can't use MWD properly (either orbit too fast on too small orbit to track something or too far to get in weapon activation range) - highlited character sheet on alts with no skill traning (if other character on account trains somehting) - wallet blinking on order change (only won't blink if you remove both "order" and "transactions" flags and I'd rather have it) - no way to tell if you actually started/stopped overload - no way to cancel deactivation of module - mining  - no way to make other characters to haul PI stuff from customs office - active jobs (on both research and manufacture) calculation - should be active ones, not just queued ones, at least on POS. - research/manufacture job setup interface - it'd be way better to install several blueprints togeather - impossible to rent POS slots to general public... hell, even your alliance if you need some materials for a job - no way to tell in game mow much fuel left in POS (except to be near it or use API.. or wait for it to spam) - POS-related mails go only to dirrectors - would be nice to have several wallet divisions for personal wallet (and more for corp/corp hangar while we at it) - corp interface is a mess, unles you read through wiki or something you'll have no idea what some roles are for (and even if you do) - need at least tooltips there. - ship render on fitting screen (I can spin it in hangar just fine, thx) - would be nice to be able to change background on ship prewiew from befault dark-blue to something else (preferably brighter) - stars (especially blue ones) - too bright for my liking. - local (at least as intel tool) - needs to go, really (less server load too) - bookmarks - try organizing couple hunderd of those (and it's only tacticals for less than 10 systems with some safespots and instawarps) plus they kinda increase rightclick menu beyond reason - would be nice to have some of them visible on overview. - contact folders (yeah, yeah... CCP promiced to fix FW too) - contacts as intel tool needs to go too - slider in personal standings (just because you are lazy does not justify removal of diversity) and fleets - I'd rahter have more than 2 options of who to invite based on that. - public fleets (why not? it was on sisi), just make option to filer those out - calendar needs to be usefull (like sending out mails on events, recurring entries, manufacturing/invention job and mission exparation tracking - lots of stuff can be added to make it more usfull)
well, it's comming down to too big issues, I suppose... guess I'll stop here |

teppo3345345
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Posted - 2010.12.13 12:56:00 -
[304]
- Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles? |

Zaotome
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Posted - 2010.12.13 17:55:00 -
[305]
- the camera is reset to default instead of the position it was before pressing "look at" - mission rewards should be displayed like 'xxx.xxx.xxx,xx (xxx.x million isk)' (and dont use words like eignteen hunderd thousend credits) - when comparing modules it should be possibel to rightclick and select 'show market details'
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.13 21:04:00 -
[306]
Exploration cans (like in radar and mag sites) should disappear when you scoop all their loot just like jetcans. It's really annoying to try and keep track of which ones you have cracked and which ones you havent, especially in some of the radar sites with them all in a random cluster.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.13 21:24:00 -
[307]
It would be nice to have the following
1. A total of all your wallets combined (all divisions) and total buy / sell from all characters buying / selling on behalf of the corp.
2. Each item total, for example if you are selling 10x Ships @ 5 mil it should show 50mil in total, just to make it easier to focus on items of value.
3. Siege modules to have 5 min CD, 10 mins is way too long
The following needs to be seriously looked at asap
1. Botting - which will happen this week I guess
2. Sovereignty, it is worse than what it was before Dominion
3. Supercaps <-> sub caps & dreads, it is a real shame that 0.0 has gotten to the stage where sub caps are now getting DD'd and whats worse is dreads are not getting used as much.
4. New Forums - But I think we are getting that, it is funny how the WOD forums are better than the eve ones lol :P
5. Field commands need serious changes and information warfare either needs changing or the Eos needs a buff
6. SORT BY META & AUTO-SORT!!
7. An overall revamp of mining, it is soo boring
8. Rats need changing overall, I wanted to get 10. standing with Amarr and I guess Caldari but missions are soo damn boring that I have quit this goal
9. Blasters?
10. Some kind of indicator to if a person has made a market order and has margin trading to prevent lol situations
11. Supply chain management & Scientific networking to apply to POS labs too
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Carcosa Hali
Standards and Practices
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Posted - 2010.12.13 22:00:00 -
[308]
that my contacts list in "People & Places" doesn't have a refresh button..
It is notoriously inaccurate, often not even showing people whom I have just added to it.. this bothers me immensely.. ------------------------------- This Bitter Earth.. What fruit it bears.. |

Tasko Pal
Spallated Garniferous Schist
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Posted - 2010.12.14 15:37:00 -
[309]
Edited by: Tasko Pal on 14/12/2010 15:38:23 There are two related asset management issues that bug me greatly. I'm a station trader in a corp and I like to do a few missions in the same region while I trade.
- I can split assets from my asset or corp asset window, but I can't merge assets. I get a lot of corp contracts delivered to my hub station, so I'm always dealing with multiple copies of the same good. End result is that I have to fly in to the hub just to merge my assets into one blob so I can sell it properly.
- Corp assets doesn't update on a reasonable schedule. I've had deliveries that were more than a day out of date. What the hell? Even if we grant that it might take some time to update busy corps with a lot of trading and delivery modifications, it remains that CCP should be updating corp assets every five minutes, just like it does regular assets.
Originally by: teppo3345345 - Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles?
-This.
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.14 15:48:00 -
[310]
Edited by: Anne Arqui on 14/12/2010 15:49:03
Please leave the windows where I pinned them - it seems EVE tries to "smartly" adjust it whenever you enter stations, with the result that when I come out it's one big mess - PLEASE LEAVE THEM WHERE I WANT THEM!

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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.14 19:52:00 -
[311]
* I'd like to be able to see in-game (in the character sheet maybe) when my character expires. You can already call up some form of that data whenever you use PLEX, might as well cache it at login and display it * Please add an option to make _ALL_ aggression and session change time visible as cleartext, I hate to have to hover over the rotating session change thingy to see how much time is left (especially when I have other places the mouse cursor would rather be) and I really don't like it when I can only see some aggression timers * I really want a "launch all drones" hotkey ; if at all possible, but much lower priority, also the ability to assign drone launch hotkeys for drone groups * I would totally love it if I could activate the ship's cloak without first manually breaking the "gatecloak", even if that would result in me being visible for one second... the issue being with lag making me visible MORE than just one second * I would prefer the "module active" pulsating animation to be a "wave" from the center of the module button to the exterior of the module button instead of the current "module slowly lighting up and fading back to off-status look", which makes it confusing to realize at a glance if the module is on or off (especially if your FPS is suffering at the moment) ; in other words, regardless of when I make a screenshot, I want to be able to tell with 100% accuracy if a module is on or off (right now, you can't) _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Haoibuni
Mish 4 free
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Posted - 2010.12.14 20:28:00 -
[312]
At the moment, only the fittings button (on the LHS) both opens and closes its respective window. All the other buttons merely open.
Make all the buttons not only open but close their respective windows.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.12.14 20:43:00 -
[313]
"Trash it" should have an additional confirmation layer, possibly requiring the user to literally type "CONFIRM" or something like that into the dialog. Would prevent drunkenly trashing a Bassilisk instead of assembling it. (I may or may not have done this once after drinking six vodka gimlets). 
Indicator for aggro timer would be nice. It's a pox on the soul to continuously hear "THE STAAA THE STAAA THE STAAA THE STAAA THE STAAA THE STARGATE DENIES YOU PERMISSION..." as I spam jump frantically. Would rather watch an aggro spinner spin peacefully as I await my jump while getting pounded by reds.
Please, give us new nebulae / skybox art. Dynamically generated would be cool. EVE is beautiful but can begin to look redundant as we see the same art assets over and over. (granted, it was confirmed that this change would eventually come at last year's fanfest).
Could we make the session change timer 20 or 15 seconds? pretty please? Shaving 10 seconds off would make a ton of difference.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.14 21:46:00 -
[314]
Trading-related:
* would like to see the current "regional average" (the one that's displayed whenever you put up an order) listed in the orders list too, so you don't constantly have to put up an order to check it ; its cache time could be quite long since it seldom changes * one of two options (or both at the same time) - either move "cancel order" away from any other frequently used options or add an extra confirmation box for actually canceling the order * would love the toggleable option to also display "outlier" orders, not just vaguely-sanitized ones ; it's not like some outrageous order values wouldn't sneak up in the graphs from time to time anyway * REALLY would prefer if own orders would show up with a specific highlight colour * would like if you added some corp role that allows people to see and change all corporate orders, not just those you placed yourself * would love some quick filter presets selection possibility instead of just filters on/off
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Managalar
Gallente PREMM Technologies TRE GAFFEL
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Posted - 2010.12.14 21:51:00 -
[315]
*follow in formation - instead of approach and poke the front of my ship into the other ship, I would really like to fly in formation - maybe side by side with another ship, with the squad pilot leading.
keep at range works ok with 2 ships - but has the same problems with 3+ ships |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.12.15 01:02:00 -
[316]
Originally by: teppo3345345 - Why can't I change/modify/cancel corporation buy/sell order made by someone else in the same corp, even though both characters have director roles?
hell yes, very annoying, absolutely no reason to put up corp orders imo. 
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hired goon
|
Posted - 2010.12.15 01:04:00 -
[317]
I hate the way that ships will, if left sitting stationary for a while, point to a 45 degree angle either up or down. Especially annoying in POS. It looks stupid.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 02:38:00 -
[318]
when you switch fittings in the fittings window all the ammo in your launchers goes right into the hanger... switch fittings a few times and the whole hanger is just stacks of ammo
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Karbon Dating
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Posted - 2010.12.15 03:50:00 -
[319]
*Using the market's search requires you to know the specific name of the item, even if the name does not match its category. (IE. you cant search cpu-upgrades, you have to search co-processor.) This is really bad when a named item doesn't even include its category name.
*Windows sometimes appear in the completely wrong place and screw everything up. Especially the browser, sometimes in station it opens under the station menu with the same with and very small. Then when undocking, the overview and drones windows are messed up.
*Freighters sometimes warp into the stargate, meaning that if you blinked when the ship landed and didn't notice, not only would you be out of range, but you would have to decelerate, align to the nearest planet, warp, align back, warp, and hope it doesn't repeat. Which is still faster than reapproaching the gate.
*Grouped missiles fire as one missiles instead of a nice effect with all missiles firing from the ship in a nice shot-gun like spread.
*To calculate actual missile range, must open fitting window of current ship, open missile show info, multiply traveling time and velocity, then compensate for acceleration (which the game doesn't tell you).
*Skill-queue sometimes gives you a prompt but it appears behind the window, so the windows freezes while you don't notice that you needed to click okay.
*Prompts sometimes appear a split second before pressing 'enter' when sending a chat, so you accidentaly decline a fleet invite.
*You have to input the jump-bridge pass everytime you jump through the jump-bridge
*The hyperion cannot possible fit inside of the nyx. Have you seen those two side by side, they are almost the same size and the hyperion is actually taller than the nyx.
*Rage torps seem to have trouble actually hitting things at full damage without either, A removing whatever you called a tank thanks to the raven's limited powergrid, or B, had a vigil with a bunch of target painters on it.
*Rage torps not only have a uber-high explosion radius but increase the ship's sig-radius too?! Who maped this out.
*Caldari Battleships, although physically smaller, have a larger sig-radius versus other battleships. (Yea, i noticed)
*I want a rohk that can fit 8 425mm guns without powergrid upgrades
*I want a caracal that can fit a large shield extender with a mwd with cruiser missile launchers fitted (LIKE OTHER TIER 2 CRUISERS!)
*The sun is always in my face. *THAT FREAKING SUN IS BRIGHT AS HELL. EVEN WHEN I'M 100AU AWAY! IT SHOULD LOOK LIKE AN ORANGE START AT THAT DISTANCE. AND ITS EXACTLY THE SAME WHEN I'M 1AU AWAY. WTH!
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Karbon Dating
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Posted - 2010.12.15 04:12:00 -
[320]
*Clearing block list requires a lot of repetitive clicking. I can't just select all and remove
*I can use plex to pay for my account, but not pay for transfering characters. WTF?
*I want to remove station sounds and gate sounds and npc sounds
*Rail Guns fire looks weak while lasers look awesome.
*For the longest time I couldn't tell battleship autocannon fire from artelliery. I just thought they were able to get some crazy high rof with artelliery.
*Ship trails
*Fittings window has an unusually large minimum size with an unecessary animation that is seen in no other window
*NPCs can shoot torps from 100km away. These are like the only weapons in EVE used by NPCs that actually can hit me at that range. And I checked, its impossible to get that range with torps
*Setting up a POS requires to much micromanagement. Have you tried onlining 20 modules that take 5 minutes to only each, one at a time, and have to be anchored? Its barely worth it to set up the next module while you wait.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.12.15 04:32:00 -
[321]
those clouds like in recon 1/3, and the blockade are bright as hell, and I can't see my missiles in front of them.
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Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.12.15 04:49:00 -
[322]
Originally by: Karbon Dating *I can use plex to pay for my account, but not pay for transfering characters. WTF?
Actually, you can  It costs 2x PLEX for one character transfer, and the PLEX need to be reverse-redeemed first (so that they're on the account, not in the hangar of any of your characters). _
Make ISK||Build||React||1k papercuts _
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Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.12.15 04:54:00 -
[323]
Originally by: Karbon Dating *Sort market modules by meta lvl and not name. Only reason this remotely works now is because turret names just happen to group together. But I still have to manually check what the meta lvl is for guns if I'm cross training. Or just don't normally fit named guns.
This!
Originally by: Karbon Dating *The module timers don't always sync with the actual module's rate of fire. It should start at the bottom (or top) and rotate clockwise till it reachs it tail. Repeat. Not at some obscure 30degree angle that isn't even consitant across uses or modules.
This is probably because of the infrastructure EVE is running on. You hit the button, your client tells the server that the module should be activated now, the server does that at the next possible tick (1Hz) and after that sends your client when this module has been activated, your client JUST NOW shows the module active (with lag you wait for this longer LOL) and the cycle timging shows how long the cycle will take till it's full. As the time between server activating module and your client being informed about the modules activation point of time isn't zero you get a first cycle timer animation that doesn't start at zero (bottom) but anywhere after it.
support Public Idea Tracker | 24hr PLEX |

teppo3345345
|
Posted - 2010.12.15 07:19:00 -
[324]
I want so sort my hangar based on more than only one option. Now if I sort it by type, the items inside that current type are not sorted at all. Give option to sort eg. 1st type 2nd name |

Gner Dechast
Flashman Services
|
Posted - 2010.12.15 09:26:00 -
[325]
One more, Could I please be able to ...
* name my jump clones
This would alleviate alot of hassle, atleast for me. For relatively small change it sure would do ALOT of good. Really.
I simply cannot learn the funky implant names by heart (I'm not THAT interested ), so being able to label the clones primary usage, like "medium passive shields" to signify medium class weapon bonus plus passive shield tanking implants, would be really nice - especially if one runs more than one account...
-- No expansions before holidays and no release until QA gives it's approval |

Shasz
New Eden Renegades
|
Posted - 2010.12.15 12:29:00 -
[326]
Originally by: Karbon Dating
*Freighters sometimes warp into the stargate, meaning that if you blinked when the ship landed and didn't notice, not only would you be out of range, but you would have to decelerate, align to the nearest planet, warp, align back, warp, and hope it doesn't repeat. Which is still faster than reapproaching the gate.
I've found you can get around this by changing your warp-to button default distance to around 1000m instead of 0. I never bounced off a gate after doing that. ___________________________________
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Reeno Coleman
|
Posted - 2010.12.15 12:39:00 -
[327]
- ships warping sideways - manually having to stop learning when plugging implants or clonejumping - new login when switching characters on same account (yeah, i know you like to kill the client to cover up bad memory management) - blues on overview getting tagged as neutral in heavy lag - various 30 second timeouts - sound!
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Rek Seven
|
Posted - 2010.12.15 13:06:00 -
[328]
I don't like:
- Not being able to create a dark skinned character unless i make a Minmatar slave - Controlling my ship through sluggish drop-down menus. - The graphics glitch with the gallente destroyer (i forget the name) - The obtrusive on-screen notifications for when you take/do damage
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Argyle Jones
Minmatar Incompatible Protocol
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Posted - 2010.12.15 13:08:00 -
[329]
Edited by: Argyle Jones on 15/12/2010 13:18:02 : the whole post pretty much.
It'd be awesome if the sound effects in EVE got an overhaul similar to the graphics overhaul from Trinity. Here's a few items:
1) Turret sounds should go 'OOMPH' instead of 'fizzle'. Don't be afraid of some bass. 2) The same OOMPH requirement applies to ship explosions. 3) More sound effects, for instance when an asteroid is mined out or make wormholes give out a noise. 4) Music in stations should be optional and more relevant. Let's have some tribal music in the minmatar stations and maroon 5 for the gallente. Seriously though, the sound experience is vastly overlooked in EVE. Give each race a distinct feel when it comes to sound.
If you need some inspiration take a look at your own apocrypha trailer. I loved how the explosions and lasers sounded in that trailer... all bass and booms and a healthy dose of OOMPH.
/Argle
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Midge Mo'yb
Antares Shipyards Phalanx Alliance
|
Posted - 2010.12.15 13:13:00 -
[330]
*i would like the old Capital Jump Effect back/redone (misses the portal of r ape :()the droplet effect currently is ****e.
-----------------------------------------------
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geilesding
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Posted - 2010.12.15 13:26:00 -
[331]
- overheating * overheating with that small buttons sucks * overheat while cloaked - I know I can't activate a module while cloaked but I whant to activate it directly overheated after decloaking. With a G15 an macros this is no problem but without you can't * you can't see if the overheating cycle will turn off after you clicked on that small icon (i.e. modules are shining red after deactivated)
- modules * there are several named t1 modules which are better than t2 (i.e. 1600mm plates, eccm) * minmatar t2 weapons are better than the faction ones * t2 cap booster are better than faction ones (hint 5 charges) * grouping of reps and hardeners * dd needs tracking - It is the biggest weapon in eve and it is able to hit a 10k dram?
- ships * eos needs a buff (hint 5 heavys)
- pos * fix anchor / unanchor timers * anchor / unanchor que (it's quite a lot of work to create this que and this should be enough) * the 3d navigation sucks * the times were a pos was an feared weapon are long gone. increase the number of controlled weapons with starship defend to 2 per skill level to improve pos defence
- ui * the ui needs a general overhaul * contact menue still sucks (why i have to give someone a standing use corp/ally standing if nothing is given) * the chat is outdated, a general overhaul would be nice
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electrostatus
Center for Advanced Studies
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Posted - 2010.12.15 14:10:00 -
[332]
The overview has recently gotten a minimum horizontal size restriction. Why?! there's no reason it needs it! ― Vexo M > He turned the drives up to 11 |

Blank Process
|
Posted - 2010.12.15 14:16:00 -
[333]
Edited by: Blank Process on 15/12/2010 14:19:32 Edited by: Blank Process on 15/12/2010 14:17:52 1. Now that we have editable columns in containers and hangars, it would be great to be able to configure these once and have them apply to all containers and hangars. Similarly, list style (large icon, iconic list, text list) should be global.
2. The selection highlights on item lists are often incorrect.
3. Chat windows still have issues when pinned, especially when grouped with other windows. For example I keep notepad stacked with local and window order changes randomly on login. Leave my windows where I set them!
4. On the agent context menu, the order of options is exactly backwards from what it should be! 
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Mjana
Switzerland EVE Corp.
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Posted - 2010.12.15 14:16:00 -
[334]
* I'd like it if when I create a fleet I'd be made squad commander by default [Could be done the same way as the option dialog for enabling/disabling loot logging. Maybe even in the same dialog, not to show two dialogs for creating a fleet, when both of them are set to "always ask me"]
* The settings for which graphics adapter to use (any maybe resolution as well) should be account-specific [so that account A is always on screen 1 and account B on screen 2]
* I would like to open a window with the contents of the "Autopilot" tab, without switching to the map. [for re-arranging waypoints etc]
* I would like a drag&drop overlay icon when moving/copying bookmarks to see if they will be moved or copied when i release the mouse button. (same as the [+]-icon in Windows when dragging files) [I always forget if it's shift, ctrl+shift, ctrl or what to copy bookmarks]
* The blinking of the character sheet icon after claiming certificates annoys me, why do I have to open it again for it to stop blinking, I was just there
* Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?
Some points quoted from OP. You just read my mind!
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Tarasina
|
Posted - 2010.12.15 14:24:00 -
[335]
Originally by: Chainsaw Plankton those clouds like in recon 1/3, and the blockade are bright as hell, and I can't see my missiles in front of them.
Not only that, in my case I can't even tell if my modules are active or not. Way too bright.
Another pet peeve: Wall of text!!!
Not immersive!!!
Can you say EPIC ARC?
I don't have time to read them, especially not when they pop up in the middle of a fight. If I want to read, I pick up a book, come up with something better.
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hired goon
|
Posted - 2010.12.15 15:28:00 -
[336]
When you 'look at' a ship that you're shooting, and it explodes, the view snaps back to your ship instantly, and you do not see the destruction. I'm sure I remember them fixing this at some point... why is it broken again? So annoying. I always find myself panicking and having to 'look at' a nearby drone or ship and angling the camera so i can see the explosion. Especially bad during FRAPS. 
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Xiu Ju
|
Posted - 2010.12.15 15:39:00 -
[337]
Default my cursor to the market tab when I open the market window. I continually find myself sending my corp and chat channel friends my market search term.
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Lederstrumpf
|
Posted - 2010.12.15 15:46:00 -
[338]
Originally by: Akita T If you have one such minor inconvenience, whenever you encounter it, please describe it in here.
I will not post the plethora I encountered, as all those inconveniences seem to be "by CCP design" and will not get fixed, alas that's what I got responded multiple times when bugreporting. It just doesn't make sense to repeat stuff...
But I'll give you a prominent everyday example nevertheless:
There's a delay being enforced when you try to press the "find contract" button multiple times, right?
The valid reason behind it probably is not to have their database flooded with requests.
The annoyance is that rather than allowing the user to press the button multiple times and have him wait _afterwards_ for a bit (=DB request pending), the user has to wait first, then press the button (GUI access pending).
On user side you have to wait for a GUI element to become accessible, rather than waiting a bit for a queued command to get dealt with after having issued your command.
Having to wait for GUI elements to become accessible is a waste of user time.
On top of that there's the error that sometimes pressing "find contracts" results in an empty result page due to some obvious error, be it timeout or mac client related. So you gotta click "find contracts" multiple times to get any results. And guess what? Yes, you need to wait for the GUI button to become accessible again.
It'd require simple software engineering craftsmanship to get such stuff done right. I can only assume they're lacking it at CCP.
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Birdman Ravo
Legion of The Birds
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Posted - 2010.12.15 16:16:00 -
[339]
* The horizontal camera offset is great! Where's the vertical offset? * The "(Stargate)" text in the overview attached to stargates takes up a lot of space for us trying to be space efficient with lower resolution monitors. * Target painting effect still broken sometimes. * Ships with hull damage won't get the flame effect after undocking until they get hit or some ridiculous delay, I can't show off my Raven's wounds for the missioners of Frarn.
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hired goon
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Posted - 2010.12.15 16:59:00 -
[340]
Why do lasers have a 'muzzle flash' now, after they were 'updated'? There appears to be some kind of 'fire' emitting from the turret, and it looks stupid. I preferred the blinding point that existed before. This goes for laser effects in general after the update; animations look unfinished, the sounds have been recycled and it generally feels sloppily done. This is especially true of sleeper lasers, which instead of mysterious new weapons are just buggy particle streams that use the same tachyon-laser sound from 2003. Kinda destroyed the sense of wonder when I first encountered them.
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hired goon
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Posted - 2010.12.15 17:02:00 -
[341]
Why are all ships in eve 'balls'? Why can't they be true objects, like in the 2004 game Nexus: The Jupiter Incident? I hate how it messes with the way distances are measured from the edge of the globe, and if you have something like a naglfar or a gallente administration outpost (or anything else that's really tall and thin) - even though you are miles away you are still right next to it because it can only ever be a sphere as far as the physics engine is concerned. This also results in buggy looking targetting painters.
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The cableguy
|
Posted - 2010.12.15 17:16:00 -
[342]
I haven't read any of this thread past the OP so forgive me if this one has been mentions.
Not being able to contract an item due a damaged item.
Pretty much any Hulk that is in service cant be contracted due to the mining crystals. Also various states of slightly dented drones or mildly overheated modules. 1) Make it so we can either repair it remotely (and pay the repair bill so long as repair service is available in the station. 2) Remove the damaged item from the contract. 3) Allow the ship to be contracted "as is" damaged crystals, drones and all.
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The cableguy
|
Posted - 2010.12.15 17:20:00 -
[343]
Damage notifications obscuring targeted ship information. Move the damage notifications box down about a half inch.
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Baudolino
Gallente Royal Crimson Lancers
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Posted - 2010.12.15 17:21:00 -
[344]
HEAT -Should activate/deactivate immediately rather than wait for next cycle
-HEAT icon should be more accessible (and bigger) at the center of the module Too easy to destroy mods when heating.
DRONES -Should have a short and defined locking range rather than the seemingly unlimited range they have today.
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Gner Dechast
Flashman Services
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Posted - 2010.12.15 18:39:00 -
[345]
Edited by: Gner Dechast on 15/12/2010 18:40:53 Edited by: Gner Dechast on 15/12/2010 18:39:57
Originally by: Baudolino
HEAT -Should activate/deactivate immediately rather than wait for next cycle
I would promote an idea of adding new effect instead of turning the indicator immediately on or off.
Say, like the rim around the module button fading in and out from light grey to transparent. That would give you the confirmation that your state change is registered and pending, but you would still have proper indicator telling if the module in it's current cycle is heated or not.
Now, that would be nice.
However, if you mean, to be able to terminate heat in mid-cycle, I don't think that can be done without some major hurdles. I also don't quite see how that would be necessary... but that's just me, ofc. -- No expansions before holidays and no release until QA gives it's approval |

Salpun
Gallente Paramount Commerce
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Posted - 2010.12.16 15:45:00 -
[346]
-The Patch Notes, in testing page on the eve-online main web site is way out of date.
and bump
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Tarasina
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Posted - 2010.12.18 15:39:00 -
[347]
Every day something new...
In solar map mode, could we get a button that zooms out fully. Annoying having to mousescroll like crazy after probing down to 0.25 AU. I want to go back to 32 AU after that. Takes 10 secs of mousescrolling.
Did you (CCP) change the backgrounds in solar map mode to something yellow? Anyway, in some angles the background is just too bright (think the sun but not so bad).
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JamesWyh
Probe Patrol P R I M E
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Posted - 2010.12.18 17:35:00 -
[348]
- Not being able to put together a T3 ship in WH space.
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Jennifer Starling
Amarr
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Posted - 2010.12.19 13:46:00 -
[349]
- the fact that Khanid and Vherokior characters that looked like southern european or latina in the old character editor now look asian.
It's like you made a Captain Kirk but suddenly you're forced to be Mr Sulu. Extremely annoying. Very anti-immersive.
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Mazzarins Demise
Profit Development and Research Association
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Posted - 2010.12.19 15:09:00 -
[350]
I've been working on a mini UI change proposal involving the wallet. I spent the last day or two photoshopping everything and it all looks pretty sweet.
I'm wondering if it would be wiser to post the idea in this topic, rather than start a new one.
What do you think Akita, or anyone for that matter . _________________________________________
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Zaotome
|
Posted - 2010.12.22 11:49:00 -
[351]
- the infoscreen for the damage notifications its not really useful if under heavy fire, the info switches too fast (and the log is no option for me either) make a line for incoming damage, second one for outgoing after the lines show 'damage taken / dealt in the last xx seconds' (make xx a costum value, but 10 secs may be good if fixed)
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Trolololol
Minmatar
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Posted - 2010.12.22 13:00:00 -
[352]
An option to make the camera able to rotate all the way around the horizontal axis, just like it can around the vertical axis.
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Serpents smile
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Posted - 2010.12.22 14:15:00 -
[353]
The back side of the Anathema has super ugly stretched poly's. Whoever modeled this should be spanked.
For a week.
If I sell something from a stack I can arrange how much of the stack I want to sell. If I contract something from a stack I cannot arrange how much of the stack I want to put in the contract. Please fix. 
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Tanaka Wan
|
Posted - 2010.12.22 14:58:00 -
[354]
- rightclick -> trade doesnt always work (read 'is not in the list of options') in the chatwindow, happens especially after docking
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krickettt
The Initiative.
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Posted - 2010.12.22 15:17:00 -
[355]
Edited by: krickettt on 22/12/2010 15:18:09 -Drones *Are not very good at focusing fire... *Need a drones in space window for when you disconnect from game or warp out. *Drone shots come out of the side of the drone itself...meh. *Drone damage in logs...
-UI *In laggy constellations/regions in 0.0, blues on many occasions show neutral on the overview. They have no blue standing shown, and alliance/corporation tag does not show. You must show info on the individual to see actual standing/corp/alliance. *Need default tab on info windows. Seems the last tab open is the 1st/2nd/3rd...etc. from the left, instead of that specific tab. *Some pilots/entities have a TON of standings, making the loading of that tab enormously long. *Need better warp-to, keep-at-range, orbit distance options *New EVE font...where is it? :( *Drone damage...in logs?!?!? *Much easier/simpler/faster way to implement Alliance logos. Taking half a year to a year to get one in game is quiet ridiculous. Also need more notification if logo does not pass standards.
-Gameplay *Blasters maybe need to be improved... *More importantly blaster ships need to be improved. Slow armor tanking + close range blasters make them crap compared to ships of other weapon types that can better dictate range. Maybe give them a speed bonus/remove speed nerf on armor rigs, etc. *unnerf nano? ;) *Myrmidon can use 3 heavy drones...the Ishtar can use 5 heavy drones.... Atleast boost Myrm so it can use 4 heavy drones. *Drakes...oh gawd. Do something, anything.. They need to be nerfed, or other BC need to be boosted. *Dreads are pretty much useless now. They are good for shooting some structures and that's about it, even that role is being taken over by the ever increasing supercap blob. *Something to be done with local in nullsec. Not sure what exactly, but free intel does not belong in this game.
-GFX *Nebula backgrounds...when are we going to get new ones? *Old(or something similar) Cyno effect. It was epic, and dramatic. The current one looks like you dropped a rock in a puddle. Bleh....It's the same as the stargate jump effect. Lame. *Sun goes strobe light when a moon/planet or something is in front of it at long distances. *Catalyst. *Stargates randomly turn into a big white blob, most of the time it's an Amarr gate. Think it might have to do with AA. POS shields randomly have white dots around the edge with AA on. *Bring back Gallente pleasure hub station internal... I liked my Quafe ads, highways, and sexy hologram girl. *Remember the dancing POS graphic glitches? Yeah...well now outposts do it. *Scorpion gets a redo, not other crap ships? *Ships bobbing up and down in station. Wtf are they in water?
-Other stuff *Killmails suck at being accurate. *Ship killmails get much detail... Can pod killmails atleast get implants? They have nothing else. *Drone....damage....in...logs!!!
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Hagbard23Celine
Evoke. Ev0ke
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Posted - 2010.12.22 20:30:00 -
[356]
I'd like to sort my watchlist without removing and adding the chars in a new way
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Dante Marcellus
Minmatar Belligerent Underpayed Tactical Team
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Posted - 2010.12.22 22:56:00 -
[357]
-Less than 30 seconds to switch ships.
I am constantly switching between ships and although I deal with it, it'd be nice to wait a shorter amount of time. <<<< PaxCorpus This wasn't the road home -- This was a road littered with questions that would inevitably lead to an answer. |

Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.12.22 23:02:00 -
[358]
Originally by: Mazzarins Demise I've been working on a mini UI change proposal involving the wallet. I spent the last day or two photoshopping everything and it all looks pretty sweet. I'm wondering if it would be wiser to post the idea in this topic, rather than start a new one. What do you think Akita, or anyone for that matter .
Well, what stops you from doing both ?  _
Make ISK||Build||React||1k papercuts _
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Baneken
Gallente School of the Unseen
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Posted - 2010.12.23 12:32:00 -
[359]
What I do miss on occasion in this game is a bouty system that works like it's supposed to.
http://desusig.crumplecorn.com/sigs.html |

Kahetha
|
Posted - 2010.12.23 12:54:00 -
[360]
Edited by: Kahetha on 23/12/2010 12:56:27 * Most annoying: Why does the blueprint for the item(s) ALWAYS come up when you search contracts?? Every time you search something that has a BP you have to choose the item/ship not the BP. EVERY TIME! I'd rather have it assume I mean the item and have to type " b" at the end when I DO want the bloody BP.
* Tied for most annoying: The ship model in the middle of the fitting screen, why oh why, does it change angle when you change ship leaving the fitting window open??? If you change ships like 2 times without "manually" doing something about it you'll b looking at the 3rd ship from above! They choose that angle as the default for a reason, so why the heck does it auto-change when you change ship with the window open? I'd get the idea the model was slowly spinning or something, to showcase the ship, but to spin it a bit when you change??
* Quite annoying: You have to wait 30sec to swich ships. It's always the same <waiting...> *click* "DERN!" "...16sec left!" <wait some more> *click* "DERN!" "...1sec left!" "ARGH!"
* Quite annoying: The "agent conversation" window resizes when you decline a mission.
* Pretty annoying: The blue "show charge info" thingy in the fitting interface, I always klick it wanting the turret/launcher info. Idd, why would the charge info be closer to the gun than the info for the gun? I always think "the charge is "on top of" the gun, so the charge info should be the farthest one from the gun.
* A bit annoying: You can't stack modules in the HUD (or whatever it's called) when modules are locked.
---
DesuSig |
|

Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2010.12.23 16:19:00 -
[361]
1 time out of 8 or so, when I engage warp, the warp effect will display in the completely wrong direction of where I am actually warping to. This is a very recent bug.
|

Zi'Boo
|
Posted - 2010.12.23 22:19:00 -
[362]
Not sure if it was mentioned already, nut here's what annoys me to no end:
When you log on character out with a deliveries window open (one that has right to open such window) and switch to a character without sufficient rights in corp to view that window, then every time you dock in any station you'll get a popup window saying that you don't have permission to view deliveries.
And it keeps on popping up every single time you dock in station... like if it couldn't just close that window and not warn you every time.
|

Nvermind
Nvermind Inc.
|
Posted - 2010.12.24 04:33:00 -
[363]
*can we double click on stations in the assets window and get an items window similar to the one we get in station? *warning before warp when drones are still in space! (cancellable) *warning before undock without mission item *right click menus loose focus too easily, keep needing to go back a tier and sloowly slide my mouse pointer along *can we right click on a ship/structure and get the orbit/approach option? Moaning over, great game! Thanks! 
- Missioner - miner - all round nice guy -
|

Miriam Letisse
|
Posted - 2010.12.24 23:26:00 -
[364]
Edited by: Miriam Letisse on 24/12/2010 23:26:14 Seperate damage notifications for me and the enemy! The ones in the black box in the middle of the screen that is. And I hate having to open up the log to have to sift through it only to have the entry I'm looking for thrown off the page almost instantly.
|

Lenore Leelu
|
Posted - 2010.12.24 23:32:00 -
[365]
TLDR; When broadcasting targets in a mission,the broadcast target is getting left on asteroids, large collidables and celestials, after the orginal target is destroyed. It should disappear when the original target is destroyed. The only way to clear the overview is to dock.
|

Natalie Caladan
Amarr Hedion University
|
Posted - 2010.12.24 23:48:00 -
[366]
Obvious: the new character creator pushes us into totally different looks then the old editor did.
I want a reroll for my characters' looks, both race and bloodline! 
|

0peron
|
Posted - 2010.12.25 00:27:00 -
[367]
Vacumn up all the space dust please, Eve is currently very dirty and annoying. Being stationary and observing all the particles in space stay perfectly motionless in the same reference frame is insulting. I'm not fooled by cheap dev tricks to make me feel good about "flying" fast through space. Even flight simulators don't have lame dust floating in the air.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2010.12.26 02:02:00 -
[368]
*The undock button being on the NeoCom. *Having to click on something to pull data like wallet and available fleets the first time I open the folder.
|

Harrigan VonStudly
Original Sin.
|
Posted - 2010.12.26 06:35:00 -
[369]
* Make the address book usable again. Allow player created folders to keep war targets of other corp/alliance, ass hats, etc... in their own folder. And solve the address book bug where someone logs off yet shows online still. Removing then re-adding to see if they are on/off line gets old.
* Fix Amarr jump gates so they aren't white blobs of shimmering light blotting out the gate model.
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Ataxio
|
Posted - 2010.12.26 22:34:00 -
[370]
Being able to lock ship movement in space would be a wonderful thing. A simple button by autopilot for example would lock down all clicks in space, so you cannot accidentally move. I know I'm not alone here, the endless situations when you look back and find that your ship is magically 1-80km from where you were. esp even more fun in a freighter. Or even just trying to pan around in space can cause unwanted movements.
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Mara Rinn
|
Posted - 2010.12.27 02:48:00 -
[371]
I remember on-grid noises used to get doppler shifted when we warped in or out. They don't seem to do that anymore.
Just one more little detail which got dropped along the way somewhere. -- [Aussie players: join ANZAC channel] |

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2010.12.27 03:14:00 -
[372]
- Right Click only options that could easily migrate out of right click options like in any item window, Stack and Sort buttons.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 1SEPT10
|

Nordic Warrior
Caldari State War Academy
|
Posted - 2010.12.27 10:33:00 -
[373]
- random unintentional clicks in space causes drifting off pos. "Keep at range" should be "lockable". - Stupid Science UI, way too many clicks to do things. (IE. make it so we could mark a set of bpcs-Invent all with same settings, etc). - Gunshots that "miss" with damage still look like perfect hits. Make misses really miss the targets graphically too. - Ugly in-space gui. Make more options for ship-modules and shield/cap/armor/etc graphics. I wanna see something that reminds me of a real spaceship. - POS unanchoring timers. Takes a stupid long time to unanchor certain pos modules (labs etc). - backgrounds (stars) are ugly. - +1mid on retribution! - Getting stuck on stations/posmodules/etc when trying to warp. Make warp possible from stand-still and convert speed gain/acceleration/alignment to some sort of equal timer so warps aint broken if too close to an object. Ofc keep instawarp if aligned for fleets etc. if not aligned->timer. if bumped by other ship->reset timer (!). - damage crystals, how much is it damaged, shots left, etc. - Make it possible to contract ship with damaged crystals! - fix lag, fix rmt, fix botting, fix exploits.
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Zaerlorth Maelkor
The Maverick Navy IT Alliance
|
Posted - 2010.12.27 10:50:00 -
[374]
Originally by: knobber Jobbler
* Add overview option to remove drone brackets but not ship brackets.
This can already be done using the existing overview. However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
|

Mara Rinn
|
Posted - 2010.12.27 11:15:00 -
[375]
There's no indication on the overview or in brackets display as to what object you are currently keeping at range or orbiting.
-- [Aussie players: join ANZAC channel] |

PureMurder
|
Posted - 2010.12.31 19:17:00 -
[376]
please display the session timer when you log in inside a station, so that you know when you can switch ships.
|

kaplowwwwwwwwwwwww
|
Posted - 2010.12.31 19:23:00 -
[377]
Old POS just sat offline.
|

Flistir
|
Posted - 2010.12.31 20:17:00 -
[378]
* Directional scanner will only take kilometer values. I'd like to see a slider or similar for us to easily select the scanners range in Astronomial Units. If I wish to narrow down a directional scan, I need to open up textfile that I have and copy paste the kilometre value for 7au - quite the hassle when you're trying to narrow down just how far someone is using the directional.
* No hotkey option for launching drones.
* Drones are abandoned in space upon disconnection and are destroyed by npcs. Would it be possible to make is so that upon disconnection, drones return to dronebay or atleast turn neutral so that they won't be destroyed by npcs?
* Unable to see what modules ships are fitted without boarding said ship.
* I'd like to be able to select on which side of the chat window the "memberlist" is displayed on.
* A logout will exit and restart the client - no way to return straight to character selection screen.
That's what I can come up with right now.
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kano donn
Revolution.
|
Posted - 2011.01.02 08:03:00 -
[379]
Here is a something with the UI that i hate:
~The size of the tabs in chats
~the description about the character. its pointless. we as players never hold to that description.
~the Notes tab in show info about a character. Who in would use this?
~Because people can choose to have a bio and such, if i am viewing the employment history and i go to view it on another person, i am suddenly looking at their Decorations tab. Allow us always view the tab that we were previously on.
~Is the Tab system for character info really that necessary? Why not just have all the necessary info displayed
~When looking at someones standings, all the info is displayed for factions, corps, and agents. Why not allow us to have the option to render only part of the info. Much like the system used in the market and to display our skills.
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svetlana
Constellation Guard
|
Posted - 2011.01.02 10:50:00 -
[380]
Originally by: Flistir * ...
* Unable to see what modules ships are fitted without boarding said ship. ...
did you try right-click 'View Contents" on your ships? this will show all the modules installed on a ship that you are not inside. it also works remotely through the assets menu so you can see how your ships in other stations are fitted.
|
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Mara Rinn
|
Posted - 2011.01.02 11:08:00 -
[381]
Jump clones, dammit. Why do I need to pause my training, then jump, then resume training? It's a fixed process, there are no choices to make, no options to do something else, so it makes no sense that we have to manually pause and then restart training.
Grr...
-- [Aussie players: join ANZAC channel] |

Bunzan Cardinal
Ascendent.
|
Posted - 2011.01.02 11:52:00 -
[382]
Edited by: Bunzan Cardinal on 02/01/2011 11:54:18 dont have any "papercuts" i can think of. I just want:
A second bonus for AFs as well as the bonuses on the jag and wolf switched.
EDIT: oh and get rid of sentry guns in low sec
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PureMurder
|
Posted - 2011.01.02 23:06:00 -
[383]
when a fleet warps I wouldn't mind it saying what gate you're warping too, the same as when you're warping yourself.
|

Sylvia Lafayette
|
Posted - 2011.01.03 05:48:00 -
[384]
Edited by: Sylvia Lafayette on 03/01/2011 05:48:43 *Drones attempt to return to dronebay when warp is initiated please. At least have them try to return when I dc.
|

Professor Tarantula
Hedion University
|
Posted - 2011.01.03 05:54:00 -
[385]
For the love of god fix chat windows sometimes never rejoining the main chat window as a tab after being pulled off.
It's been years of this now, and i had thought it was fixed until it happened again. I'm considering reinstalling the game just to get around it.
My Warmest Regards. Prof. Tarantula, Esq. |

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.01.03 07:31:00 -
[386]
- an option to remember jump bridge password
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.01.03 22:02:00 -
[387]
-no where to place stuff you are going to trade to someone. Atleast allow a cargo hold and a trade window to be open at once or allow a sectioning of your station invintory to be used as a front door transit hold area or a right click trade to option that pulls up all the names of those in station. - add a refine putton on the sell screen so if you do not get a good price you can refine the item.
|

Reptail
Caldari SPACE LIGHT EMPIRE
|
Posted - 2011.01.03 22:16:00 -
[388]
Fail, i'll declare war on you alone just to see it down :P. o8h ertg dgd gdghrdfs |

Dannemora
|
Posted - 2011.01.03 22:42:00 -
[389]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 03/01/2011 07:39:17
- make arrows of scan probes as bright as you can so they can be easily seen and dragged
Seconded, really annoying when the probes is below the shading :/
|

Hesperius
Parsec Flux War.Pigs.
|
Posted - 2011.01.03 23:32:00 -
[390]
This is something that probably should have been bug reported years ago:
Ever since the introduction of faction war, regular ole 'rep your sec status' cosmic anomalies do not spawn in Metropolis faction war low sec.
|
|

PureMurder
|
Posted - 2011.01.04 00:28:00 -
[391]
I would like to be able to rename my ship from the fitting screen.
|

PureMurder
|
Posted - 2011.01.04 00:31:00 -
[392]
Originally by: kano donn ~the Notes tab in show info about a character. Who in would use this?
I use this like all the time.
All the other suggestions are solid.
I'd like an option to remove the default info about character descriptions also, something like "only show player-written bios" option, I dunno. But yeah, this guy's suggestions are good (but let me keep my notes!)
|

Kara Sharalien
Gallente Federal Navy Academy
|
Posted - 2011.01.04 01:23:00 -
[393]
Originally by: kano donn Here is a something with the UI that i hate: ~the Notes tab in show info about a character. Who in would use this?
Whenever I add someone to my P&P, I put a note on their character saying why I added them. That way when I see them in system or go to clean out my P&P, I know if they are friend or foe, whether I might want to contact them again etc. The Adelaide meet, be there! |

Th155
|
Posted - 2011.01.04 01:37:00 -
[394]
Originally by: Kara Sharalien
Originally by: kano donn Here is a something with the UI that i hate: ~the Notes tab in show info about a character. Who in would use this?
Whenever I add someone to my P&P, I put a note on their character saying why I added them. That way when I see them in system or go to clean out my P&P, I know if they are friend or foe, whether I might want to contact them again etc.
A way i think that would greatly improve the notes section is that if you hover over their name in chat, it would display the note. I don't use notes, because i know that i will probably never see them again and if i do, i probably won't be bothered checking the notes section to see if i have met them before.
|

PureMurder
|
Posted - 2011.01.04 01:58:00 -
[395]
Edited by: PureMurder on 04/01/2011 02:00:41 I would like to have the option to turn off my certificate notifications. It's just an extra chore when I log in that I would like to avoid if possible.
|

PureMurder
|
Posted - 2011.01.04 02:05:00 -
[396]
I would like the option to filter out any local chat which contains a contract. It would make Jita a lot more pleasant. Plus it would save the server, I think.
|

PureMurder
|
Posted - 2011.01.04 02:48:00 -
[397]
If I double-click something I would like to align to it. Particularly this includes: a) players at range and b) stargates when I come through a gate and I'm holding cloak.
(Yes, I want this to break cloak as I align... if I don't want to break cloak I can elect to single click).
|

Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.01.04 03:10:00 -
[398]
Originally by: kano donn ~Because people can choose to have a bio and such, if i am viewing the employment history and i go to view it on another person, i am suddenly looking at their Decorations tab. Allow us always view the tab that we were previously on.
This.
Also, when viewing a characters employment history, if you click "Show Info" on one of the corps it defaults to their corp Standings tab. This takes ages to load and lags me out for up to 10 seconds on a bad day. Make it default to the corp Description instead.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.01.04 03:41:00 -
[399]
This needs a sticky so it stops getting sent off the main page.
More people would post here instead of making new threads on stuff that needs to be listed here.
|

Skawl
Red Federation
|
Posted - 2011.01.04 07:48:00 -
[400]
Cripes, not seen this thread before so I'm probably missing loads and duplicating stuff but here is my top little annoyances in EVE:
-Fleet organisation awkward (i.e. moving people), should be drag and drop -Frig/Dessie and Cruiser/BC have same overview appearance (rats) -It's hard to see meta(x) versions of a module directly from the market (i.e. like in the show info, variants menu), would be nice to have an r click, open market group option from within the market UI like in EFT -AB/MWD should have S/M/L to indicate ship class they are for on their icons, like with weapons since the meta names offer no indication of which is which (and I can never remember!) -The ship change timer is too long. To stop it being spammed, maybe make one change pretty much instant but make further switches take time (i.e. I dock, can change ship straight away but then have to wait 30 secs for further changes) -Would love the ability to scale the UI/font. Text can be hard to read at high resolutions -In the system map, the zero plane of a system viewed should be removed (or toggleable) since viewing probes through it is hard. -The strategic view should have an option to dim/remove the plane that surrounds your ship, leaving just the concentric distance circles and gun ranges. Having this on makes the view too bright (particularly when there is a nebula behind) -Allow modules to be taken from containers when auto fitting a ship from a saved loadout
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|

Agent Argosy
Amarr 133rd Ghost Wing
|
Posted - 2011.01.04 08:00:00 -
[401]
* hate the 'new' capital jump animation, the old was much more impressive -------------------- I'm not interested in preserving the status quo. (I want to overthrow it) |

Marlona Sky
Caldari Provisions
|
Posted - 2011.01.04 11:44:00 -
[402]
Edited by: Marlona Sky on 04/01/2011 11:55:15 I don't like that when I log off, the directional scanner window is open, but when I log back in, it is closed. It also is closed when I undock, when in fact, when I docked, it was open. |

Salpun
Gallente Paramount Commerce
|
Posted - 2011.01.04 20:59:00 -
[403]
O the horror this is off the first page.
- searches of the hanger need to show stuff in cans
- cans need to have the option to show contents or not
- cans need to be searchable
|

Cpt Advile
|
Posted - 2011.01.04 21:54:00 -
[404]
Sry if it's mentioned before
* "Relocate the 'recall probes' button, next to the 'scan' command in exploration" (I sometimes misclick when I'm drunk) ________________________________ ACXtreme @ deviantart |

Edgar Loke
|
Posted - 2011.01.05 00:20:00 -
[405]
* Weapons always have the appearance of hitting whether they hit or miss. Very annoying, would be cool to see stray fire zinging past targets. * Drone health UI could use some work, annoying trying to find the drone that hasn't been shot to death when its still docked * Turret based weapons should rotate and pivot at a speed comparable to what they are actually supposed to represent in game. This would look great with what I mentioned with rounds and tracers flying around all over rather than just always looking like they hit. * Missile weapons should fire from weapon bays on the model of the ship, not from the center of the mass. * Missile weapons should fire accurately from the front or sides of the ship and curve to their target. Would look FAR better than just firing straight from the center of mass.
|

ljhdflk
|
Posted - 2011.01.05 01:24:00 -
[406]
Pos pw mechanics.
You should have the option to set either a pw based on standings or a plain pw like now. Getting the pw and bumping is pretty crap tbh and should have been fixed a long time ago.
|

w0rmy
Destructive Influence
|
Posted - 2011.01.05 02:37:00 -
[407]
Originally by: ljhdflk Pos pw mechanics.
You should have the option to set either a pw based on standings or a plain pw like now. Getting the pw and bumping is pretty crap tbh and should have been fixed a long time ago.
^ This.
Every other aspect of the game has standings based access restrictions... except pos... Makes no sense to me.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.01.06 18:56:00 -
[408]
Back on page 3 bad page. lol
- need more npc ships flying around to make space more alive.
|

Kin Hoshiko
Ominous Winds
|
Posted - 2011.01.06 19:25:00 -
[409]
As many have stated before, Missiles and Turrets should look so much more awesome 
|

Eclorc
|
Posted - 2011.01.06 20:43:00 -
[410]
Originally by: Tarasina Another is: MODULES ARE TURNED OFF after jumping through a gate. In every MMO I have ever played, buffs (equivalent to modules) retain their status when traveling, even if it's across the world. I'm talking about shield/armor hardeners, sensor boosters etc.[/quote
..this! So many of the other little annoyances in this thread do add up to large time-wasters when combined, but this one single thing makes most of the others pale in comparison. If I need to jump 40 jumps, and need to go afk (say for a quick SSS?) then the autopilot + this dumb switching off of modules after jumping means that one or the other doesn't happen.
|
|

white kight
Galaxy Punks Dead Terrorists
|
Posted - 2011.01.06 23:12:00 -
[411]
Dunno whether its been said, but dual 150mm rails, which are 2 frigate guns, using 1 MEDIUM AMMO!!! Thats my pet peeve in eve. Same goes for each of the other dual guns of different sizes!
Originally by: CCP Greyscale :facepalm:
|

monkfish1234
|
Posted - 2011.01.07 14:15:00 -
[412]
An ingame combat log analyser would be nice. (i'm aware there are 3rd paty things for this, but it's a pain having to alt tab out etc).
Also think the option to stack other mods outside of guns would be nice. nos. neuts, maybe tanking mods (invul, eamn, etc)
and making normal drones use the drones in distant space thing properly, so if you accidentaly leave them behind you dont have to slow boat to them and scoop them all up.
As for the people saying they want to see better missiles etc, I would warn that adding these extra things would likly cause more lag becasue of all the server power missiles already consume. (see drakes of destiny 1 & 2)
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Misstress Iteron
|
Posted - 2011.01.07 14:19:00 -
[413]
My personal pet hate is the lack of a turret or missile slot on deep space transports.
|

Natalia Kovac
Minmatar I Also Fly Amarr
|
Posted - 2011.01.07 15:29:00 -
[414]
Edited by: Natalia Kovac on 07/01/2011 15:31:33
Originally by: Th155
Originally by: Kara Sharalien
Originally by: kano donn Here is a something with the UI that i hate: ~the Notes tab in show info about a character. Who in would use this?
Whenever I add someone to my P&P, I put a note on their character saying why I added them. That way when I see them in system or go to clean out my P&P, I know if they are friend or foe, whether I might want to contact them again etc.
A way i think that would greatly improve the notes section is that if you hover over their name in chat, it would display the note. I don't use notes, because i know that i will probably never see them again and if i do, i probably won't be bothered checking the notes section to see if i have met them before.
That would be useful. I mainly use notes for reminding me whose alt i'm talking to.
Originally by: white kight Dunno whether its been said, but dual 150mm rails, which are 2 frigate guns, using 1 MEDIUM AMMO!!! Thats my pet peeve in eve. Same goes for each of the other dual guns of different sizes!
Yeah, that's dumb as eff. All those dual guns using two of the smaller guns but the bigger ammo makes no sense.
|

Astrotheon
Exotic Erotic
|
Posted - 2011.01.07 19:04:00 -
[415]
Edited by: Astrotheon on 07/01/2011 19:08:59 OK here is my 2 cents (where and how that phrase cam about is beyond me? I mean why 2 cents? what did that buy at the time? Who knows?) Anyhoo.
1) Please please please: Allow filtering on searched assets by region and sort by jumps. If you have tons o'crap to pick up for trading would help to work out where the next logical pickup point would be. In case you missed it, please please please do this :D
2) You cant mail someone as an option once you found them on the peoplefinder.
3) Offline POS assets and open cargo of POS assets are in well confusing places for me at least - usually takes a few doubletakes to make sure I have the right option - could ofc be me being a ******.
4) There is no mechanic to conglomerate assets into one pile in a system(s) - pod pilots are not alone in this universe, we are supposed to be an elite minority - (would happily pay for some npc guy of which there should be billions) to move my crap into a pile for easier pickup - think nice ISK sink CCP plus bonus of less Database records and r/w overhead - Need for Speed and makes my life easier - OMG everyone wins.
5) Old Cyno effect rocked (tube to infinity)
6) I liked engine trails
7) In case you missed 1) please enhance filtering of assets searches and add sorting capability :) Pleeeeeaaaaseeee
8) Added: Silly pet peeve but when I want to zoom to a ship I have no idea what the rule are, what range it has to be at etc - just make zoom to ship (camera view) available regardless of range please (within locking limts maybe or 100k or whatever if required)
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PureMurder
|
Posted - 2011.01.09 07:16:00 -
[416]
petitioning: put russian and german at the bottom of the group list.
|

Kievan Ariskana
Minmatar
|
Posted - 2011.01.09 13:21:00 -
[417]
- Remove Tech 1 Meta 0 items from loot.
- Saving fittings only work when they dont get deleted after every expansion. Cant be bothered to make new ones again.
- Personally I dont mind loosing standings to a faction for shooting their ships in a mission but at least add the lost standings equally to the faction I am running the mission for....or just add a bounty only collected by the missioner (+fleet)....or only use faction ships in storyline missions.
- After 14 pages, to reply on topic you only see the OP.....not the last page of replies.
- Always have a working updater when starting SISI.
- Make local so you can only see those who talk in local, but show the amount of pilots present.
- When I warp from gate A and there is a bubble just before (60km) gate B warp ends me in the bubble, but when I warp from gate B I magically can pass through the bubble and ends up at gate A
- Visual change (color?) between Original Blueprints and Copies.
- Why do all datacores cost 50rp with the exception of the Starship Engineering datacores which cost 150rp?
- Why is the T1M0 small cap transfer array 25m3 in size while all the others are the normal 5m3? (it has been petitioned)
|

PureMurder
|
Posted - 2011.01.09 18:18:00 -
[418]
Please give us the option to have smaller or perhaps no icons in our items list... give the items list the appearance of the assets list so that we can see our possessions in a more dense manner (to avoid having to scroll).
|

PureMurder
|
Posted - 2011.01.09 18:26:00 -
[419]
Originally by: Kievan Ariskana - Remove Tech 1 Meta 0 items from loot.
I feel like this is out of the scope of this thread, as it's not a paper cut and could be wildly debated.
|

PureMurder
|
Posted - 2011.01.09 18:43:00 -
[420]
Edited by: PureMurder on 09/01/2011 18:47:01 Edited by: PureMurder on 09/01/2011 18:45:41 Please allow us to filter station only, rather than zero jumps, on the market screen (I hate getting "danglers" in Jita stations with no volume). :(
edit: Please allow there to be a default setting when adding people to contacts. My preference is neutral standing, added to watchlist. I hate clicking stuff, let me do it just once please.
edit: omfg ccp please slow down your dev process so that **** like this actually gets fixed before it hits the game. It looks to me like you guys don't play your own game, which really disappoints me. Alternatively, do what wow did and just let the players design the ui... we'll tend to do a better job for less money.
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PureMurder
|
Posted - 2011.01.09 18:53:00 -
[421]
give us the option of disabling the function that makes windows merge together (when you drag two title bars together). It would be nice to turn it on in order to set up your ui, then turn it off in order to avoid screwwing it up on the fly.
(obviously I'm a fan of granularity)
---
this thread is making me more and more irate with ccp... like, why is it possible that someone can just log in and go through their normal play and come up with so many things that haven't been designed with the intent of giving power to the user to make gameplay smoother. half the battle in eve seems to be acclimating to the ui. :( Alright, done kicking a dead horse here, sorry. (awesome game though and wormholes are really well designed, etc... you guys do rock... but damn... :) )
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PureMurder
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Posted - 2011.01.09 19:01:00 -
[422]
Edited by: PureMurder on 09/01/2011 19:03:32 idea: make a different colour in the orders tab in the wallet for orders that have been recently modified vs orders that are ready for modification.
wild guess: implement by client whenever it does something market related and gets successful feedback... obviously I don't quite know what's going on under the hood though.
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Nishachara
Special Operations Corp Mortal Destruction
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Posted - 2011.01.09 19:08:00 -
[423]
Edited by: Nishachara on 09/01/2011 19:12:27 *sound -sometimes when collapsing wh the sound of wh stays until you relog (i call it the ghost echo of a dead wh :D ) -when boarding a ship with damaged hull/armor the alarms for that things tend to shock you by their loudness and unexpectedness :P
*graphic -catalyst bug
*gameplay -i cant change container names in pos, i need them to take in cargo and jettison to change their names -cant open cans in a pos (again take in cargo..etc etc :P ) -cant change subsystems in a pos -i have to open fitting screen (alongside lag that comes with it) to fill up my drone bay in pos -bookmarks cant be deleted/trashed in cargo -bookmarks copying 5 at the time (imagine exchanging 20+ sigs/anomalies with just 5 corp members) -when i open private convo with somebody its not in window with all other chats, but opens seperatly half way off the screen (this is really terrible, because of this i evade to interact with people outside chats i am on ) -system of corp roles/titles and all that is so complicated that its frustrating (ok overhaul is not an option right away i assume, but it would be nice if there are more ingame explanation of the same so you dont have use trial and error :P , maybe some more "template" roles and stuff, as in "i want this corp members only to use one ship maintenance and not others..etc..) -oh yes...why ship maintenance array does not have tabs ?
hmm..thats all i can think of now 
Edit: oh yes..this ones too *gameplay -linking items/characters/solar systems..etc in chat should be easier (its frustrating now,more options to drag things in chat imo, actually everything everywhere should be dragable to chat imo) -it would be nice if i can open two separate "show info" windows on something for purpose of comparing things or just minimizing this windows to have a reference later (for example when gathering intel on more than one character or corp)
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Freya Kesanlaulu
Minmatar Special Operations Corp Mortal Destruction
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Posted - 2011.01.09 19:51:00 -
[424]
1. There is no keyboard shortcut for "launch drones" option. Very frustrating for drone ship pilotes.
2. Warning that opens in window when I attack someone in low sec - it would be nice to have an option to close that window BEFORE I attack someone, not AFTER I attack someone.
3. This is just a roleplay suggestion: when I click "show info" on someone it would be nice to have for example something like:
race: Minmatar bloodline: Vherokior ancestry: Drifters
Why? Because if there is option to choose different ancestries when you create your character, why others are not able to see that? There is only description of character's bloodline, nothing else. That would be good idea imo.
_______________________________
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Potato IQ
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Posted - 2011.01.10 09:24:00 -
[425]
Originally by: Kievan Ariskana
Make local so you can only see those who talk in local, but show the amount of pilots present.
No, unless you have the option to show all as well
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Aralyn Cormallen
Wraith.Wing Wildly Inappropriate.
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Posted - 2011.01.10 14:30:00 -
[426]
A "never show me this again" tickbox on those blasted Intergalactic News pop-ups. How anyone can abide to live in Fountain with that wretched Gas Cloud message appearing every sodding time you pass through pegasus constellation is beyond me...
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Heimer
Minmatar Republic University
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Posted - 2011.01.11 01:42:00 -
[427]
* warp to zero fails to warp to zero about 5% of the time
* continuing to hear a gate's audio while sitting at a POS or in a station (or anywhere not near a gate) is annoying
( ) <- planet (not to scale) áááááá --EhonVonnre |

The Slagh
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Posted - 2011.01.11 01:53:00 -
[428]
Edited by: The Slagh on 11/01/2011 01:53:22 THE GODDAMN MOTHER****ING FONT IN EVE HOLY CHRIST COULD THIS THING BE ANY WORSE
I PLAY THIS GAME AT 1920 X 1080 BECAUSE IT IS A GOOD LOOKING GAME AND I FOR ONE WOULD LIKE IT TO FILL UP MY ENTIRE SCREEN.
BUT I CAN'T READ THE **** THAT IS GOING ON IN THIS SPACEGAME BECAUSE THE FONT IS A) TERRIBLE AND SMALL B) UNCHANGEABLE
HOLY **** I HAVE BADDISH EYES, BUT EVEN WITH CONTACTS IN MY GOD GIVEN EYES I FAIL TO BE ABLE TO READ 30% OF THE SCAN SIGNATURES WHEN I AM DOING SCANNING. WHY IS THIS SUCH A TOUGH ISSUE, LET US USE OUR OWN LEGIBLE FONTS IT WOULD BE AN EASY FIX WHAT IS THE PROBLEM
edit: wow that felt good to get out.
pls fix dat font
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Scorpyn
Warp Ghosts Omega Spectres of the Deep
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Posted - 2011.01.11 02:23:00 -
[429]
Originally by: The Slagh Edited by: The Slagh on 11/01/2011 01:53:22 THE GODDAMN MOTHER****ING FONT IN EVE HOLY CHRIST COULD THIS THING BE ANY WORSE
I PLAY THIS GAME AT 1920 X 1080 BECAUSE IT IS A GOOD LOOKING GAME AND I FOR ONE WOULD LIKE IT TO FILL UP MY ENTIRE SCREEN.
BUT I CAN'T READ THE **** THAT IS GOING ON IN THIS SPACEGAME BECAUSE THE FONT IS A) TERRIBLE AND SMALL B) UNCHANGEABLE
HOLY **** I HAVE BADDISH EYES, BUT EVEN WITH CONTACTS IN MY GOD GIVEN EYES I FAIL TO BE ABLE TO READ 30% OF THE SCAN SIGNATURES WHEN I AM DOING SCANNING. WHY IS THIS SUCH A TOUGH ISSUE, LET US USE OUR OWN LEGIBLE FONTS IT WOULD BE AN EASY FIX WHAT IS THE PROBLEM
edit: wow that felt good to get out.
pls fix dat font
C) Impossible to tell some characters from others. 0/O, I/l/1 etc.
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Slovic Gustav
Gallente Red Plague Inc.
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Posted - 2011.01.11 02:24:00 -
[430]
Agreed with the above poster. Playing at 1920x1080, font becomes hard to read, sometimes even blends together.
Flash / Java support for the in-game browser? pretty please :)
Drone menu needs reworked with key bindings very annoying to navigate thought many windows for your drones to do a simple task.
Mods / Weapons, have being told to stop doing whatever they are doing they attempt to do another cycle and stop at the end of the next cycle when you just told it to stop.
The next features are larger features, mostly just personal opinions. UI: Custom add-ons please? Hybrids / Blasters.... yep
That about covers it. :P
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2011.01.11 02:45:00 -
[431]
You know the standing badge at the lower right corner of the target icon? If you click on it, it wont select the target actual. I bug reported it but itÆs allegedly working as intended. 
The following statement is not my signature. The preceding statement is my signature. |

PureMurder
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Posted - 2011.01.11 14:50:00 -
[432]
extended downtimes: give us the option of getting more notice about that, and getting popups on the login screen for it. I'm thinking like 4 days in advance would be good. It's possible to set up a long train but if you're gone for a few days and miss a 24-hour notice it blows.
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ChaseTheLasers
Ekchuah's Shrine Comporium
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Posted - 2011.01.11 15:10:00 -
[433]
Right clicking on your ship in station and selecting 'repair' will often open the window correctly, but this will then change to another location (usually your hanger). Doing the same for a second time works fine.
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PureMurder
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Posted - 2011.01.11 20:11:00 -
[434]
"in-game message about why you decloaked would be great."
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PureMurder
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Posted - 2011.01.11 22:56:00 -
[435]
When I attempt to reply to a message on the forums and I'm not logged in, after my login send me to the reply page, not the OP.
market sell orders: 10,000 at 9.99 isk 100,000 at 10 isk
If I want 20,000 units, I'll often just click on the 10 isk listing and buy them all from there, to try to do it in one shot. Sometimes this works and it's all stacked in one pile nicely. Sometimes it's in two piles and I have to restack them... fix please (by consistently making it stack).
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PureMurder
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Posted - 2011.01.12 00:58:00 -
[436]
if I right-click a ship in the insurance screen (it will therefore also be in-station) I would like the option to make it active.
Clearly, I've got a bunch of ships fit up and I'm tyring to remember what's insured and ready to pvp... or I've just insured something that I now wish to fly, etc etc.
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Sadayiel
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2011.01.12 01:17:00 -
[437]
Originally by: PureMurder if I right-click a ship in the insurance screen (it will therefore also be in-station) I would like the option to make it active.
Clearly, I've got a bunch of ships fit up and I'm tyring to remember what's insured and ready to pvp... or I've just insured something that I now wish to fly, etc etc.
I would love if the docking screen would change so i can switch (inside station) between my ships without any delay, and strip fit and refit them and only save the changes after i'm done or when i'm undocking instead waiting 30 sec for each ship.
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Eamiela
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Posted - 2011.01.12 01:29:00 -
[438]
Edited by: Eamiela on 12/01/2011 01:36:25
Not being able to check market details on an item found via variations of another item.
That is, I can right click on an item -> show market details; I can then go to the variations tab and show info on variants of said item - what I would like to do is then click show market details on the variant item window.
EDIT: Repairing stuff: crikey ok... for the love of god I would really appreciate it if only damaged items appeared in the repair item list.
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PureMurder
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Posted - 2011.01.12 02:07:00 -
[439]
Edited by: PureMurder on 12/01/2011 02:08:27 as the creator of a courier contract, I would like to be able to remember what was inside it when I look at either a) a failed contract or b) an outstanding/in progress contract.
I understand why a member of the public shouldn't have access to that info, but I don't like that I can't have an automated record of what was in my own courier contracts!
Repairing stuff How about if we had an auto-repair all option, with a number on it so we can hit yes and one-click our repairs in station?
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PureMurder
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Posted - 2011.01.12 04:51:00 -
[440]
remote stacking of assets, please (and unstacking)
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Dave Darec
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Posted - 2011.01.13 13:37:00 -
[441]
When looking at your assets in w-space, the amount of jumps to X system is set to the same amount as the max range for the dscan. while it does give the impression of you being far away from everything it bugs me that they give an exact number of jumps instead of just a '? jumps' or something similar as you won't know the range to any other systems outside of the WH afaik.
TL;DR Change amount of jumps in asset to '?' when in w-space.
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Tex Raynor
Caldari The High and Mighty
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Posted - 2011.01.13 16:41:00 -
[442]
Storage-Related - Why can't we place items into a station container by only dragging items on the icon? Instead we have to open the station container and drag into the window/tab. Becomes very annoying once 10 or more of these sorting containers have been opened. - Automatic repair bill inquiry when trying to repackage damaged items would be helpful. - Make it possible to configure multiple containers at once - select targets + right-click + add option "configure container"? - Fix crystals, when lots of ammo need to be stored, USED CRYSTALS usually need their own container.
Other - Allow more than 1 unit to be purchased when buying from lp stores. Sometimes I just want to buy 5000 ammo x10... or 15 implants. - LP hardwirings... the only real way to buy these is search on the market the ones you want and then check the lp store... - Shortcut key to launch drones? - Repair all damage option when opening the screen in station - Easy way to convert lp to isk you want to get rid of, even if you only have 2 lp with that corp? something like 500 isk per lp is better than it ever lasting in your journal - insta-selling lp items is around 600-800 isk per lp. Or hell, allow us to trash lp points if we want to, I don't care :P - Make it easier to set player -> alliance standings, only way i know how is going into corp, alliances, ranks... even that was so obscure I previously thought they only way was to set each player -> corp in said alliance standings manually. - +1 to highlight your own orders in market list - option to pay office bills automatically, you still get the mail but it says "said amount will be deducted from designated wallet division in 7 days..." - right click + drag mouse + left click resets camera on ship... why? it's more annoying than convenient.
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Forum Guy
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Posted - 2011.01.13 17:14:00 -
[443]
You should be able to click on the buttons on the left hand side of the screen (standard UI) to open then close the window. Not just open it.
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Allataria
Caldari EdgeGamers Covenant of Prophecy
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Posted - 2011.01.13 19:59:00 -
[444]
Id like to see missile turret hardpoints on missile ships. There are models for all the different types of gun turrets id like to see if not the launchers then just silos or something for the missiles.
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Funesta
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Posted - 2011.01.13 20:25:00 -
[445]
Fix filtering on the market.
I go to Jita, I set the filter to only show stuff in the solar system (station, whatever the exact setting is, I can't remember). However, I still see stuff from the entire region. Why!? I understand seeing buy orders that cover multiple jumps that include the Jita solar system, but I don't understand why I still see sell orders from various lowsec systems in the region after I set the filter to only show me a certain subset of orders. What was the point of the filter? Is it just plain broken? Is it a bug?
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Yakoff
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2011.01.13 21:56:00 -
[446]
Did nto read all 15 pages, so not sure if listed.
But I personally would like the ability to see the name of the person on a sell/buy order. I may not want to buy from a certain person. ___ It deosnt mttaer waht oredr the ltteers in a wrod are, olny taht the frist and lsat leettr be in the rghit pclae. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef. |

Brannoncyll
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Posted - 2011.01.14 19:08:00 -
[447]
-Mining drones do not always enter drone bay when 'return to drone bay' command is issued, and often have to be manually scooped. This never happens for combat drones, so I guess its a bug with the transfer of ore from the drone to the cargo bay before the drone is scooped.
-Jumping about of market orders sheet after orders are modified.
-After turning off missile racks they continue to run for another quarter cycle before switching off.
-Having to wait a couple of seconds after warp before being able to activate a gate.
-Acceleration gate collision box is much larger than the model, always getting stuck on the darn things.
-New placement of 'cancel order' button is far too close to other more frequently used options on the market menu.
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.17 22:47:00 -
[448]
Edited by: Whitehound on 17/01/2011 22:49:13 - The flat view of the fleet window is still broken. One can switch to the hierarchical view to avoid the little glitches, but until these have been fixed should perhaps the hierarchical view be the default instead.
- A lot of new players fail to set up a fleet correctly, because they start with a fleet commander and then only add squad members. When creating a fleet should the initial commander be a squad commander and not a fleet commander. Instead of changing the default can one also add a test for the existence of the required skills and make the highest, trained commander role the default.
- The menu option to cancel a market order sits just below the menu option for modifying a market order. The cancel option then does not ask back with a confirmation dialogue, but cancels the order immediately. This can lead to a situation where one tries to modify an order, and instead cancels it without a second chance. A confirmation dialogue for the cancelling of market orders would be nice.
--
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Typhado3
Minmatar
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Posted - 2011.01.18 03:01:00 -
[449]
Edited by: Typhado3 on 18/01/2011 03:02:07
Originally by: PureMurder give us the option of disabling the function that makes windows merge together (when you drag two title bars together). It would be nice to turn it on in order to set up your ui, then turn it off in order to avoid screwing it up on the fly.
esc - general settings - bottom left 3rd box up "only stack windows if shift pressed"
- ability to save/change settings. My game settings for window positition and everything are very different between 0.0 and empire. * r-click on autopilot 'A' in neocom to quickly change autopilot settings
- Being able to stack/overheat more modules: smartbombs, mining lazers, ecm bursts
- Having to leave corp/alliance to join in FW
- Skills that do nothing but unlock others -> anchoring
- Death by overclicking - things like PI, manufacturing researching require lots and lots of repetitive clicking to do the exact same task over and over again.
EDIT: - The burst, minmatar mining frigate
------------------------------ God is an afk cloaker |

Daan Sai
Polytrope
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Posted - 2011.01.18 03:22:00 -
[450]
Tactical Display:
When you mouse over a weapon/ecm/scanner module you get range bubbles and you can easily see if a target is in range. Except for any missiles! How hard would it be to multiply lifetime x speed, get a range, and put missiles inline with the others? Please add missile range bubbles to the tactical display.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.18 05:04:00 -
[451]
I HATE the downtime message HATE it!
I would much prefer it said dear players the servers are going down in 1 hour for 30 mins instead of the dear players the servers are going down for 30mins in 1 hour.
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PureMurder
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Posted - 2011.01.18 22:21:00 -
[452]
Edited by: PureMurder on 18/01/2011 22:27:14 Edited by: PureMurder on 18/01/2011 22:23:00 seems they fixed the thing where you couldn't open a new message mail before the mail screen fully loaded... not sure, but seems that way and it's consistent with the new msg and mail hotkeys existing
sweet deal!
edit: actually here's a feature request... please add a hotkey to mark all messages as read. so that right after insuring a ship or losing a ship or whatever you just hit that key and your flashy mailbox goes silent again.
--
request open to export shortcuts into a text file and import from a text file.
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Acac Sunflyier
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Posted - 2011.01.18 22:22:00 -
[453]
That "read details" on missions don't give you the start location unless its courier.
 |

Milo Caman
Gallente Anshar Incorporated
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Posted - 2011.01.18 22:27:00 -
[454]
-Neutral Colourtag no longer works. Was a good way to spot people warping in on your peripherals, bring it back.
-No Confirm dialogue for finalizing new CC, suggest implementing one.
-System information is in a box? Make it mobile or remove said box.
-Store Bookmark folders and channel listings serverside, for the love of god. /o\ ---
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.18 22:30:00 -
[455]
Lack of character generator import/export codes. _
Make ISK||Build||React||1k papercuts _
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Salpun
Gallente Paramount Commerce
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Posted - 2011.01.20 16:13:00 -
[456]
-Why is the effects like nos and warp scram on the only colume you cant change in the overview. I want them on the second colume or on the hud. Thanks
And up to the top you go. This was on page 18 lol
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Winterjack
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Posted - 2011.01.20 16:33:00 -
[457]
Nice one akita.
Quote: -System information is in a box? Make it mobile or remove said box.
This.
Also: - Route squares on the bottom of the "box" are annoying. Bring them back to the side, so I can still see the next jump even with X boxes open(which is usually the case for me).
- When selecting an installation for research/manu jobs, don't select "Current BP location" as default if the char has Supply Chain or Scientific Networking skills - rather "current constellation" or even "region". We can still narrow it down if we so wish, but I'm quite sure most of us would spare 2 clicks with that.
- Either make all "divisional hangars" in the same pos "linked", or make it possible to install a job having materials remotized if in the same location as the BP. Annoying to have to go back to pos to move materials from a lab to the other when you have rangifier skills anyway...
"A good general wins many battles. A true master of strategy subdues the enemy without fighting." - Sun Tzu, Ping Fa |

Teemu Rihianen
Gallente NIHEI Systems
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Posted - 2011.01.20 16:50:00 -
[458]
Edited by: Teemu Rihianen on 20/01/2011 16:53:06 Corp assets -> Deliveries 1. Make a "Deliver to -> me" option. 2. Make it possible to select items from multiple stations at once and then call "deliver to" in stead of doing this for each station. Contracts 1. Make it possible to search for courier missions to a specified system/region/constellation.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.01.20 17:05:00 -
[459]
- Why do I still have to fit fraking autocannons on my Myrmidon? - Why do the slow ships get the close range guns? - Why do my blasters miss even when I get in range? - Why can't I see MY DRONE DAMAGE in the pigging LOGS when the ENEMY CAN!?!?!?! - Why do armor plates and rigs slow my ship down to about 1/2 of the shield equivalent? - Why is the remote sensor dampner bonus on Gallente recons so pointless?
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PureMurder
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Posted - 2011.01.20 19:09:00 -
[460]
Edited by: PureMurder on 20/01/2011 19:11:06 stop locking out the UI when certain windows come up!!!!!!!!!!!!!!!!!!!!
The thing that brought this to my attention (though there are lots of them), is that if you are replying to a petition, it locks the rest of the ui, which prevents you from scrolling through the previous replies to your petition. I don't think that the view petition window is resizeable either (could be wrong here but I've tried it and can't figure out how) so you get to look at a tiny slice of the GM reply at a time and then you have to reply to that slice, scroll, then reply to the next slice.
Whatever function in the client that is locking out things needs to be removed.
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Gee Rifter
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Posted - 2011.01.20 19:19:00 -
[461]
Originally by: Wacktopia - Why can't I see MY DRONE DAMAGE in the pigging LOGS when the ENEMY CAN!?!?!?!
This was useful (in this thread).
Quote:
- Why do I still have to fit fraking autocannons on my Myrmidon? - Why do the slow ships get the close range guns? - Why do my blasters miss even when I get in range? - Why do armor plates and rigs slow my ship down to about 1/2 of the shield equivalent? - Why is the remote sensor dampner bonus on Gallente recons so pointless?
That wasn't (in this thread).
There are important people that read this thread. Budget their/your time accordingly.
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PureMurder
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Posted - 2011.01.21 01:22:00 -
[462]
plex tab in character sheet: let us know stuff about when our accounts expire there. Right now it's just spam. :(
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PureMurder
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Posted - 2011.01.21 23:49:00 -
[463]
make the view petition window resizeable please.
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Aquana Abyss
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Posted - 2011.01.22 01:50:00 -
[464]
Originally by: PureMurder plex tab in character sheet: let us know stuff about when our accounts expire there. Right now it's just spam. :(
And please for the love of God, move it to 2nd bottom item. Reserve bottom spot for killmails. You've no idea how many times I've clicked that useless tab now out of habit.
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Pasmerktas
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Posted - 2011.01.22 18:26:00 -
[465]
* please make UI windows sizes/place saved, because now when i change ships or relog all my windows get to default size, and places mixed
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2011.01.22 23:01:00 -
[466]
cba to read this whole thread, so forgive me if it's already been mentioned:
as of 1.1.1, modifying a market order no longer sets focus in the price field
you have to mouse over to it and click on it manually to put the cursor there, backspace once, and lower the price by 2 pennies or w/e
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PureMurder
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Posted - 2011.01.23 21:51:00 -
[467]
when joining a fleet, let me press enter or whatever to get past that warning about attacking them
also, let it remember my response so that I don't have to keep seeing that message
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PureMurder
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Posted - 2011.01.24 20:42:00 -
[468]
Edited by: PureMurder on 24/01/2011 20:42:24 This is just a nice thing,but if you could make the station environment let you put the camera under the ship (so that you could actually see the whole ship in station) that would be nice.
Personally, I don't care if the top of the station is just a black empty flat panel, just want to see the bottom of the ship. :)
edit: would rather that you worked on the ui side of things first, to save keystrokes/clicks, but this would be nice.
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Frecator Dementa
Caldari Navy Volunteer Task Force
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Posted - 2011.01.26 09:05:00 -
[469]
You can warp to mission locations BEFORE accepting the mission. This happened to me just now and was rather confusing as I thought I had accepted the mission, yet nothing spawned at the location. GM explained that I had to actually accept the mission, though :) ---- <sig goes here> |

Frecator Dementa
Caldari Navy Volunteer Task Force
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Posted - 2011.01.27 06:20:00 -
[470]
PI interface - Extractors and Processors should be marked somehow (blinking?) if their output is not routed
---- <sig goes here> |
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.29 12:14:00 -
[471]
Edited by: Whitehound on 29/01/2011 12:26:28 For the watchlist I wish:
- Mouse click on a fleet member on the watchlist selects the member's ship as if selected on the overview. - Ctrl+Click locks the fleet member's ship.
This allows for a better response by logistic pilots, who can react fast and direct to what is seen on their watchlist.
It also allows removing all fleet members from the overview while still being able to select them on the watchlist and helps to avoid mix-ups. ___
For the overview do I wish:
- Ctrl+Alt+Click to abort a locking attempt in progress.
This will allow to quickly undo any mix-ups on the overview and allows for a faster response. (May give an advantage over NPC ships however as they do not quickly change locks.) ___
For target icons:
- Ctrl+Click on the icon of an already locked target unlocks it.
One can unlock targets as easily as they have been locked. --
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Irani Firecam
Fidelas Constans
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Posted - 2011.01.29 12:23:00 -
[472]
Originally by: Whitehound
- Ctrl+Click locks the fleet member.
This seems to be the current behaviour.
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.29 12:25:00 -
[473]
Originally by: Irani Firecam
Originally by: Whitehound
- Ctrl+Click locks the fleet member.
This seems to be the current behaviour.
On the watchlist? --
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nabort
Brutor Tribe
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Posted - 2011.01.29 12:47:00 -
[474]
*Not being able to reactivate an accidently deactivated module before the cycle ends *Not being able to show info on a deactivated module before the cycle ends
*Not being able to tell which module has been activated on which target -> I mention this specifically regarding salvaging, but I'm sure it has other applications too. For example, having 2 warp disruptors fitted to your ship, and having each one assigned to a different target. Say you wanted to keep one target tackled, but move the 2nd warp disruptor to a better third target: which disruptor do you deactivate (assuming in the heat of battle you forgot - very easy to do.) -> With regards to salvaging this is annoying when tractor beaming many targets, some of which are in range of your salvagers, some are still in approach, but you only want to deactivate the ones which are in range. ->Maybe some sort of drag and drop system with the small module icons to the right of the target icon, or just a click-on-the-icon system to deactivate that particular module.
Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Applebabe |

Commander Amy Stewart
Caldari
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Posted - 2011.01.29 12:54:00 -
[475]
The current version of the character creator centers your head in the middle of the photograph. This leaves lots of empty space above your head and makes you even smaller on the already minute pics.
Please reset the camera to what it was, so your head is on top of the picture and you can also show some clothes!
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invartitoare
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Posted - 2011.01.29 12:59:00 -
[476]
I don't understand why I am not allowed to make 2 weapon groups for the same type of weapon.
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
|
Posted - 2011.01.29 13:09:00 -
[477]
- Every kind of timer this and that not being visible. - Ship not docking when you warp to station - Directional scanner being difficult to use, sort and whatever. It's generally badly designed considering how much you need it. - Things taking a lot space on screen when you play on lower resolutions. Like chat, directional scanner, overview... There's very little you can actually see in middle of them. - Overview in general. There could be symbols whatever for different ship types instead of long text etc. That way you could make overview smaller and free up space on screen. - Targeting ship icons. Useless. Take too much space on screen on lower resolutions. - Generally developers should also test low resolution modes when they think new stuff. It is enlightening experience how much useless stuff you have on screen which could be made to take less space. - Small bugs on missions/plexes whatever. Which are never fixed. Specially farming i.e DED 2/10 in hi sec etc. - Too much drone plex this and that in exploration. I think this has been balanced a bit lately though.
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Commander Amy Stewart
Caldari
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Posted - 2011.01.29 13:29:00 -
[478]
Annoying faction kill and suiside lowsec courier missions that activates the 4 hour waiting grind timer. It sucks.
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Khanh'rhh
Caldari Chaos Theory Exploration
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Posted - 2011.01.29 13:53:00 -
[479]
Originally by: nabort *Not being able to reactivate an accidently deactivated module before the cycle ends *Not being able to show info on a deactivated module before the cycle ends
*Not being able to tell which module has been activated on which target
Click the tractor / salvage icon to the right of the locked target. The specified module deactivates.
You're welcome!
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Centri Sixx
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Posted - 2011.01.29 15:09:00 -
[480]
Proteus picture on the item info doesn't match the actual ship itself. That, and wrecks should auto-abandon in non-mission space after 30 minutes.
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Ender sup
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Posted - 2011.01.29 15:42:00 -
[481]
Originally by: Khanh'rhh
Originally by: nabort *Not being able to reactivate an accidently deactivated module before the cycle ends *Not being able to show info on a deactivated module before the cycle ends
*Not being able to tell which module has been activated on which target
Click the tractor / salvage icon to the right of the locked target. The specified module deactivates.
You're welcome!
You should stop and read before posting.
*Not being able to tell which module has been activated on which target This one's a pain in the ass sometimes.
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Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.01.29 16:19:00 -
[482]
Have to decloak to copy a bookmark. Why?
Change the colour of the next waypoint gate from a pale barely discernable yellow to something I can actually see. Like red or blue. Better yet let me choose its colour myself.
Show Info on some ships doesn't even tell you the name of the shiptype in many cases! Off the top of my head the Prowler is one example but I know there are dozens of others.
Cannot access the cargohold of a ship in a POS ship maint array. If it's a shiptype you cannot fly and you cannot empty the cargobay you can't load it into a carrier meaning it is stuck (you can eject it into space but it's still stuck at the POS).
Make it so that you can open a container inside a POS corp hangar array. Having to endure multiple session change timers to switch to a hauler just so I can swap one module on my ship with a module in a can in a cha is enough to make me want to kill myself.
There is no facility for alliance storage at a POS, meaning every single corp in an alliance has to have their own POS. Which is ridiculous.
On the system map if you put probes beneath the system plane the probe positioning box and arrows becomes completely invisible, making probing in half of every system impossible.
The movable window system has never worked properly. The toolbar unhides itself randomly when jumping through gates, selected item window now resizes itself to twice the size it needs to be whenever docking or capital jumping. Other windows randomly move all around the screen and resize themselves whenever changing between windowed and fullscreen mode.
The log displays more information about what you are doing to someone else than what they are doing to you. The overview provides no way to know what someone is shooting at you with and the log doesn't give you this critical information either. Make the log provide useful information on what is being done by players ships to each other.
Enable the directional scanner and probes to be able to distinguish between piloted and unpiloted ships. Trying to locate someone in a system full of ships floating at POS is impossible.
Stolen from someone else and repeated: t3 ships outperforming command ships at their speciality. Yes fix this it takes the mickey.
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Karma
Vortex Incorporated
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Posted - 2011.01.29 17:06:00 -
[483]
Originally by: Faith Bluescreen remove overload function from weaponicon (i constantly damaging my waepons by accidently clicking on it)
you can use the little arrow at the bottom to lock overload status. then even if you click the green, it wont set itself to overload.
course, that stops you from using overload *when you want to* too...
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Jalmari Huitsikko
Caldari Certified Household Sweeping Consulting
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Posted - 2011.01.29 18:06:00 -
[484]
If you hit approach target and it cloaks, your ship tries to stop no matter what.
I'd rather have my ship continue in current direction with current speed.
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Karma
Vortex Incorporated
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Posted - 2011.01.29 21:01:00 -
[485]
Came to think about something.
- Zoom in and Zoom Out using the scroll-wheel on my mouse have always felt reversed for me. * when I scroll down, I zoom in.. and when I scroll up, I zoom out. usually it's the other way around in games.
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Khanh'rhh
Caldari Chaos Theory Exploration
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Posted - 2011.01.29 22:10:00 -
[486]
Originally by: Ender sup
You should stop and read before posting.
*Not being able to tell which module has been activated on which target This one's a pain in the ass sometimes.
I did. He wants to know so he knows which one to shut off. I told him how. Did you read his step-by-step issue? What I mentioned is *exactly* what you do to deactivate a module from a particular target.
The issue is usually with salvaging - which of the tractors are pulling, and which are just holding a thing 500m away? All you need do is click the tractors next to the ones 500m away and the module decycles.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.01.31 00:07:00 -
[487]
- Give different colors to invention decryptors used by each race (pretty much the same as ECM modules)
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Salpun
Gallente Paramount Commerce
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Posted - 2011.02.02 22:05:00 -
[488]
Back to the top with you
= I want to be able to pin ships or items to display first on docking.
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Moonasha
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Posted - 2011.02.02 22:19:00 -
[489]
I know this may seem stupid but I really wish CCP would update how weapons interact with ships.
Your laser always hits the same spot, for example. Weapons sound the same every single time you fire them. How about a little variety? Different sounds for when you get hit with a 'wrecking' hit? Different sounds for when something is hitting your sheilds / armor / hull?
Listen to the sounds here for example, that change depending on shields / armor : http://www.youtube.com/watch?v=GO1TBl-hiaM
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Cpt Advile
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Posted - 2011.02.03 11:35:00 -
[490]
* bring back the cntrl+q shortcut in the login screen (it's annoying the c that the server is down and u have to press esc and navigate out of the game with a mouse -_-) ________________________________ ACXtreme @ deviantart |
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Terminal Insanity
Minmatar Dreddit
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Posted - 2011.02.03 12:34:00 -
[491]
BLOOM / BRIGHTNESS? some missions/deadspace/plex have these clouds that multiply the sun's brightness, completely blinding you. In these sites, I spent more time re-positioning my camera so that i can see what im doing then anything else.
NEW SCANPROBE SCREEN HARD TO SEE When the probes are too far 'below' the system, they are in some kind of shadow, and it is nearly impossible to see where the probe control arrows are. I have to reposition the camera all over the place trying to find where the arrows are so that i can move them up over the grid, just so i can see them, before i resize and move them, and then return them back down below the visible area
UP/DOWN ALIGNMENT This really murders the immersion. How cool would it be if the space stations were aligned with their bottom towards the planet/moon? And if there was no more up/down? and if your ship no longer auto-leveled itself, and.... well, you get the point. Removing all this up/down crap would make the game 500x more immersive, and just plain cool to look at.
FLYING INSIDE PLANET'S SURFACE Why not just make a beep beep sound, and have your engine automatically shut off before you're sucked into the planet's gravitational pull, bringing you to a violent death? Im not saying add gravity, im just saying, dont let us manually fly inside of moons/planets/stars... Right now they actually have the opposite of gravity, they slingshot you AWAY if you get too close to the core of the planet...
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Mr LaForge
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Posted - 2011.02.03 15:40:00 -
[492]
Currently faction control tower BPCs are not dropping and haven't dropped since dominion I think. please let them drop again.
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Random Girl
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Posted - 2011.02.03 15:49:00 -
[493]
PI: When leaving a planet while there are unsubmitted edits you are presented with the 'leave yes or no?' option. => Add 'submit and leave'
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Rion Deteisan
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Posted - 2011.02.06 17:51:00 -
[494]
We need the ability to tell which market orders in our wallet are market orders you created for your corp. When you sell the items, they highlight blue in your "transaction" section of your wallet, but when they are on the market in the "orders" section, they look white like everything else. this can be a pain when you have a hundred orders out.
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Nyrawin
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Posted - 2011.02.06 23:30:00 -
[495]
That I cannot clear the waypoint without opening the map. Or at least I haven't found a way to do it yet 
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Jenna Alduin
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Posted - 2011.02.07 16:31:00 -
[496]
Originally by: Nyrawin That I cannot clear the waypoint without opening the map. Or at least I haven't found a way to do it yet 
Yes, that annoyed me too but now (since incursion? maybe I just missed it) you can just right click on the coloured square / dot on the left side of the HUD that shows you the route and the various sec statuses of your routed systems on your autopilot (make sure "show route" is on). Right click on the destination and "Remove Waypoint" is an option.
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Molang
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Posted - 2011.02.07 19:20:00 -
[497]
Above all, not having the ability to sell items in bulk. it would be so nice to be able to select all and sell to best buyer with in <% region price switch.
Please if any one reads this that can make this happen, please oh please I will sell my first born, just add this functionality.
that is all
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dr cisco
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Posted - 2011.02.07 19:54:00 -
[498]
i use multi-monitor and drag my screen across both monitors, one has a shorter vertical resolution than the other, and now all my minimized windows get minimized to the little bit that is not shown due to the shortness of the monitor. I just control-tab to get to minimized windows now. solution: make more(if not, all) of the UI movable.
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2011.02.07 23:53:00 -
[499]
The Sovereignty display acts weird.
When you click the yellow sov word on your HUD, it opens the sov display at the system you were last looking at.
Shouldn't it default to the system you're currently in? Isn't that usually what people want to check the indices of?
It's a pain to have to navigate back out to world, drill down to your current region, constellation, and system. I think the predominant use case is that people want to check the index that they're currently in, and I thought this was how it worked at one point, but I could be wrong.
Also, glad that you guys fixed the setfocus behavior when editing orders. You would be amazed how much small annoyances like that can add up.
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Kleptopatra
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Posted - 2011.02.08 03:10:00 -
[500]
I don't like watching my Maelstrom do a 350 degree right turn to change direction 10 degrees to the left.
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Khonsu
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Posted - 2011.02.08 04:05:00 -
[501]
Turn off chanting in Amarr stations! I like to play with the sound on, but this chanting just needs to go.
Session timers. This is my major annoyance in EVE. It's always there, wasting my time. Joining a fleet? Wait 30 seconds while "talking to the fleet"!?...... Changing ships in a station? Twiddle thumbs and sing lalalala for 30 seconds first! Why did CCP invent so many ways to waste a player's time?
Notifications about lost ship and receiving a rookie ship every time you dock somewhere in a capsule and you don't have a ship there. Don't bother spamming me about this every time, it only serves to annoy. I know I can turn the blink off, but the message is still there, unread.
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Bryg Philomena
Don't Taze Me Bro
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Posted - 2011.02.09 03:05:00 -
[502]
Originally by: Hagbard23Celine
- Make moon mins a finitely and let them respawn randomly accross the universe after they are mined
Oh please, no. You apparently have never run a POS. It will take two hours of just sitting there to take down a POS. EASY. It took me 3 full days to take down the 9 towers I ran.
If ccp does do this, I hope it only happens once every 6 months at the quickest.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature |

Haerie
|
Posted - 2011.02.10 17:50:00 -
[503]
Holy **** I can't believe the latest devblog, I must be dreaming :O
My biggest small thing that I want is a better font, or preferably ability to pick your own. Please make it sans-serif and antialiased, thank you very much :) My poor eyes are close to going on a killing spree after a few hours of trading/chatting.
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Greenl55
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Posted - 2011.02.10 17:58:00 -
[504]
one word OVERVIEW! It still doesnt show Wartargets properly.
FLEET WINDOW!!! My Fleet window does not stay in one place after being pinned it keeps getting longer and longer every session change.
Learn from Blizzard CCP they fix stuff
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Gnord
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Posted - 2011.02.10 18:02:00 -
[505]
Edited by: Gnord on 10/02/2011 18:07:49 Item 1: Weapon Range
I want to quickly see the optimal range of my guns, at a glance.
I want to quickly see the maximum range of my missiles, at a glance.
Right now, I have to show info, swap ammo, close the show info window, and re-open it.
Missiles are worse, since I have to open the fitting window, and show info on the fitted missiles (You can't just show info the ones in your hold - they're not adjusted), and manually multiply time * speed.
---------
Item 2:
Broadcast Target Why does the number disappear after a few seconds? When I see ten-twenty NPC enemies all named "Centus Mutant Lord", and I want to focus fire on specific one(s)... I really need that target number to STAY THERE.
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Chui Menta
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Posted - 2011.02.10 18:04:00 -
[506]
Edited by: Chui Menta on 10/02/2011 18:04:26 Slightly lower pg usage for extractors (PI) would be cool.
Quote: "I'd love if the timer for switching between ships was shorter than 30 seconds"
and ^that
Edit: and fix sideways warping 
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Jaizak Aripaik
Gallente
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Posted - 2011.02.10 18:04:00 -
[507]
* Add a character count or some other device in bio editing to inform the user as to how many more characters will display on their info tab.
Right now, you can type a lot more than will display, and the idea that color and format tags you can't see are eating characters from your limit is unintuitive. As a result, many bios I see are getting trunca -- Jaizak Aripaik __ |

TSX01
Caldari Bullseye Mining Corporation
|
Posted - 2011.02.10 18:05:00 -
[508]
When you are being webbed, your engine fire begin to dim, this is because currently the ship's speed is directly connected to engine fire. However logically this is a problem because when you are webbed, your engine is still operating at 100%, you are being slow down externally by outside force, therefore this does not mean the external force can control your ship engine's power. Therefore please make it that when you are being webbed your engine fire still stays at whatever you want ur ship to go.
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ShipSpinner
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Posted - 2011.02.10 18:08:00 -
[509]
Seconding being able to copy bms while cloaked.
Fleet window has this annoying tendency of expanding when I join fleet, when I have the broadcast menu down.
DRONE WINDOW GLITCH FOR THE LOVE OF GOD. Drone window not appearing, and having to either command your drones by manually launching them from the bay and using hotkeys or relogging to get the window back is tremendously annoying and very common, it seems especially when switching ships in space.
T3 subsystem switching in a POS? It's an old item and I know it's a technical challenge, but such an irritating limitation.
Refitting ships either in-station or at an SMA without being in them would be awesome.
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Greenl55
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Posted - 2011.02.10 18:11:00 -
[510]
CCP this topic has 17 pages of crap that you need to fix and some of these errors have been around for years. Fix them plzzzzzzzzzzzzz. Overview about 4 years broken Catalist bug, as far as i can remember.
CCP you have been bringing out all these expansions and its just creating more bugs in the game just fix what you have then move on plz for your paying customers sake we beg you.
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Calathea Sata
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Posted - 2011.02.10 18:15:00 -
[511]
Not going to scan the whole forum to find out if this is mentioned already:
Multiple rows of tabs in chat windows please.
For example instead of
Chann(123)Chann(432)Chann(59)Chann(1234)Chann(59)Chann(1234)Chann(59)Chann(1234)
Can we have
Channel 1(123)Channel 2(432)Channel 3(59) Channel 4(1234)Channel 5(123)Channel 6(123)
?
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Farin Starwalker
Delta vane Corp.
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Posted - 2011.02.10 18:16:00 -
[512]
how bout the ability to revoke corp stock from members long since left the game, or to other corps?
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Hydraka
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Posted - 2011.02.10 18:16:00 -
[513]
Originally by: Allataria Id like to see missile turret hardpoints on missile ships. There are models for all the different types of gun turrets id like to see if not the launchers then just silos or something for the missiles.
^THISTHISTHISTHISTHIS!!!!! pretty pleees?
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Daenna Chrysi
Amarr Sedition Theory
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Posted - 2011.02.10 18:17:00 -
[514]
copy paste... there is this annoying bug in it. As long as I dont copy anything in the game, like a URL to open it in OOG browser, it works ok. I can copy a URL, or anything else for that matter while tabbed out and then paste it into the game chat or what ever text field I wish.
BUT here comes the annoying problem, when I copy anything in game for example an URL, the copy paste gets stuck to the last thing I copied. I have to relog every time I want to paste something again, and that can get infuriating. Dont know if this is a issue to many players and I am on a mac.
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Kari Trace
Caldari Foyu Trading World
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Posted - 2011.02.10 18:21:00 -
[515]
Dunno if anyone covered this already but heres my biggest-small paper cut:
Lets say I'm in space, looting / salvaging / etc.
Ctrl+I opens the the ship cargo bay I drag & drop the loot over... ...then I have to use my mouse hand (that would be better used helping to target the next wreck) to close my cargo hold.
My idea: Ctrl+I -> open window, Ctrl+I -> close window, Ctrl+I -> open window, Ctrl+I -> close window, ...
The hot key toggle a window open / close. Windows like the market / character sheet / cargo / ships / etc...
My 0.02 ISK.
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Bryt Void
|
Posted - 2011.02.10 18:21:00 -
[516]
The Assets window has the ability to browse items by STATION -> CATEGORY -> "item" but i can't drag&drop items to the Fitting window to fit to my ship. I can by right-clicking and selecting "Fit to active ship" but then i cant choose which slot to fit the module to, it chooses for me.
My request is two-fold, and either solution would work for me. Either give the Items window Category tabs to make it easier to browse(like what the Assets -> Station -> "Category" has). Or fix the Assets window drag and drop features so I dont have to use the Items window anymore (for Items in my currently docked station, of course).
Kthxbai
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Sir Shrek
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Posted - 2011.02.10 18:25:00 -
[517]
I would like to express my opinion maybe its something good:
1. Make a difference between BPO and BPC because its very hard to browse between them when you have a bunch. (color, shape dont know something). 2. Add more tools to investigate the market, price, volumes, like in real stocks forex trading.
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mkmin
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Posted - 2011.02.10 18:26:00 -
[518]
Edited by: mkmin on 10/02/2011 18:35:25 Stationary sentry drones **** me off, and here's why. To use them you either have to stand absolutely still in battle, or power back to them who knows how far or abandon them if you do move. Sentry drones that move with the launching ship would turn them from a hate relationship to a love relationship, and go a long way to making Gallente railgun (and maybe even blaster) boats suck a lot less.
edit: Also, sentry drones don't have the certificates in place to guide users to the handy skills the way other drones do. Makes them seem "less important" and easier to overlook for new domi and megathron pilots while in fact it's the only way they can get a competitive amount of useful DPS.
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Bryt Void
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Posted - 2011.02.10 18:27:00 -
[519]
oh and please make it possible to attach the Browser and Jukebox windows as tabs in other windows... and any others that i may not know about.
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PryMary
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Posted - 2011.02.10 18:27:00 -
[520]
[RANT]Why oh why... Whenever I toggle timestamps it has to do it in every damn chat window... Not just the single chat window I want to have a time stamp in (INTEL)???
Also Autopilot what a fail and waste of time and resource this thing is!!! Why not warp to 0??? Why let a ship in high sec get suicide ganked when all it takes is to change warp to 15KM -> 0 not hard is it???
When are we going to get the updated Neocom?? The one on SISI was so much better than the current one!
Why oh why do you have to regroup your weapons every time you undock??? It's so damn annoying having to re-arrange everything!!! [/RANT]
Hmmmmm... feel better now. Carry on CCP!!! 
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Clansworth
Good Rock Materials
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Posted - 2011.02.10 18:30:00 -
[521]
Little Thing:
Can we get rid of the 'must pause training before clone jumps'... 'must pause training before adding points to skills'... etc? I gotta think there'd be a relatively easy way to, if the pause is architecturally needed, queue the Pause - Jump - Resume actions? Intel/Nomad |

Bryt Void
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Posted - 2011.02.10 18:31:00 -
[522]
Add an option to "Release Claim" or something to objects in space that belong to you, like wrecks, cargo, and such. Thus making it fair for anyone to loot/salvage my wrecks without risking being added to my Kill Rights... etc.
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Kari Trace
Caldari Foyu Trading World
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Posted - 2011.02.10 18:32:00 -
[523]
Originally by: Farin Starwalker how bout the ability to revoke corp stock from members long since left the game, or to other corps?
Agrees....I have members that are > 6 months and are not coming back but can not kick them either.
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mkmin
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Posted - 2011.02.10 18:32:00 -
[524]
Originally by: Bryt Void Add an option to "Release Claim" or something to objects in space that belong to you, like wrecks, cargo, and such. Thus making it fair for anyone to loot/salvage my wrecks without risking being added to my Kill Rights... etc.
That's already in the game. it's called 'abandon.'
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.02.10 18:36:00 -
[525]
Bookmarks
CCP, in the name of Thor, God, Allah or any other God alike entity - please, do something about the bookmarks - they are loading for ages!
When you jetting a pack of bookmarks (well, living in a W-Space makes you deal with bookmarks on a daily basis) and try to open that container - it just takes ages. Jetcan 10-20 bookmarks with one character and then pick them up with other character. It takes up to 5-8 seconds to see them and be able to take. Same with the corporate hangars, anchored containers and People & Places.
Right now keeping bookmark count bellow 5-7 is a must to be able to open them fast. When we go and farm the Sleepers - bookmarks tend to grow to 20-40 and opening the bookmark window to copy them to someone is just... Well, you know. Some hard words should be here.
Also, PLEASE! Make us able to copy more than 5 bookmarks. I daily have to copy and give to people bookmarks sets of 10-30 and when I need to give them to 3 people, well again... you know the words I want to use.
And one thing more - before incursion we where able to copy bookmarks to the containers in space. Now we can't, had to do through cargo. Maybe this can be fixed? And added the ability to move bookmarks from jetcans/containers/etc to bookmarks without putting them to cargo?
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Bryt Void
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Posted - 2011.02.10 18:36:00 -
[526]
Add an option to the overview to add a special color highlight to objects that are also listed as Bookmarks.
And if you really want to make my day, make it possible for me to assign specific colors to each Bookmark independently. Or maybe do it by Bookmark folders groups. That would be so handy.
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Venge Daveed
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Posted - 2011.02.10 18:36:00 -
[527]
New Feature request: May sound odd, but I think it would be useful to allow a passenger(s) capability in the ships. Besides the obvious training benefits whereby a newbie can "ride shotgun" to observe tactics from a copilot set, including the pilot's GUI, it would also allow people to hitch a ride without having to use a ship (usually a shuttle) just to get to another ship or to return to a base after ferrying a ship to another station. It would also allow a new EVE payable task - a Taxi service - in fact an armed "armored car" service if need be! May sound odd, but if you stop to think about it there are endless possibilities. I won't waste space itemizing examples. Of course, there would be issues with player standings, wardecs, criminal flags, etc. that would need to be factored in. Maybe the service would be limited to only corp mates, contracts, etc.
It would be particularly nice if the passenger could rotate, zoom, etc. during the trip instead of having to see only what the pilot sees.
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Malinae Jor
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Posted - 2011.02.10 18:39:00 -
[528]
Edited by: Malinae Jor on 10/02/2011 18:39:41
Originally by: PryMary [RANT]Why oh why... Whenever I toggle timestamps it has to do it in every damn chat window... Not just the single chat window I want to have a time stamp in (INTEL)???
Also Autopilot what a fail and waste of time and resource this thing is!!! Why not warp to 0??? Why let a ship in high sec get suicide ganked when all it takes is to change warp to 15KM -> 0 not hard is it???
When are we going to get the updated Neocom?? The one on SISI was so much better than the current one!
Why oh why do you have to regroup your weapons every time you undock??? It's so damn annoying having to re-arrange everything!!! [/RANT]
Hmmmmm... feel better now. Carry on CCP!!! 
1) I agree. Timestamps for each chat window. 2) Autopilot is useful if all of the following conditions are met 1: You are in high sec 2: You aren't carrying anything expensive. 3: You're in a reasonably quick ship (Shuttle, inty, etc. 4: You want to go make a sammich. If you autopilot to Jita in the current climate of suicide-ganking being rampant near trade hubs, that's kind of asking for it. (Although I in no way support suicide-ganking. It's rather silly.) If you're carrying something valuable enough that you don't want it ganked from you, maybe consider spending the time to make sure it's safe... I'm pretty sure that's why AP warps you at range on gates. Be thankful you HAVE a warp to 0 and don't have to use instas or ALWAYS land at range.
3) Soon(tm) 4) See regroup weapon button added in last patch. You're 1 click away.
Originally by: Bryt Void Add an option to "Release Claim" or something to objects in space that belong to you, like wrecks, cargo, and such. Thus making it fair for anyone to loot/salvage my wrecks without risking being added to my Kill Rights... etc.
See: Abandon All Nearby Containers in the right-click menu of a wreck or can.
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Gaylen Boch
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Posted - 2011.02.10 18:41:00 -
[529]
Edited by: Gaylen Boch on 10/02/2011 18:45:24 I think it's been mentioned elsewhere, but something that's bugged me for some time, is the corp standings calc. Currently, it's Average of all players with non-zero standing in corp >7 days. The problem with this is it weights the pleebs in the corp the same as the CEO/directors... doesn't make sense.
A couple solutions... Option A: Corp Role - Representative. Members with the Representative role have a 4 times impact on NPC -> Corp standings.
Option B: Standings are calculated exponentially. So, a member with a ¦3 standing would have 3 votes in the averaging. This takes care of the zero/near zero players dragging down/up the average, when in reality they would not even be known by the NPC corp... and really have a lot of impact from the stars/criminals in a corp.
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Bryt Void
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Posted - 2011.02.10 18:41:00 -
[530]
Sometimes I warp sideways.
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Clansworth
Good Rock Materials
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Posted - 2011.02.10 18:43:00 -
[531]
Originally by: Psihius Bookmarks
CCP, in the name of Thor, God, Allah or any other God alike entity - please, do something about the bookmarks - they are loading for ages!
When you jetting a pack of bookmarks (well, living in a W-Space makes you deal with bookmarks on a daily basis) and try to open that container - it just takes ages. Jetcan 10-20 bookmarks with one character and then pick them up with other character. It takes up to 5-8 seconds to see them and be able to take. Same with the corporate hangars, anchored containers and People & Places.
Right now keeping bookmark count bellow 5-7 is a must to be able to open them fast. When we go and farm the Sleepers - bookmarks tend to grow to 20-40 and opening the bookmark window to copy them to someone is just... Well, you know. Some hard words should be here.
Also, PLEASE! Make us able to copy more than 5 bookmarks. I daily have to copy and give to people bookmarks sets of 10-30 and when I need to give them to 3 people, well again... you know the words I want to use.
And one thing more - before incursion we where able to copy bookmarks to the containers in space. Now we can't, had to do through cargo. Maybe this can be fixed? And added the ability to move bookmarks from jetcans/containers/etc to bookmarks without putting them to cargo?
Perhaps the better fix to this would be fleet/corporate/alliance bookmarks, so you rarely have to ever create/destroy the bookmark items. Intel/Nomad |

Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.02.10 18:44:00 -
[532]
Edited by: Damassys Kadesh on 10/02/2011 18:46:18 I've always meant to suggest this, and a very usable implementation would be quite simple (I hope):
On-screen notifications are useless during times of action. It doesn't update quickly enough and only one is displayed at a time. Thus you can't really tell how much damage is being taken or dealt, or how many people have started to scram etc... (you check the log after and go "ohhhhhh so that's why I got pwned"...)
Here are some changes (in order of complexity) that would be soooo nice for notifications:
1. Simply add an option to show more notifications simultaneously, to be decided by the user (up to a CCP defined maximum). These should show up like kills in an FPS game: scroll as more come in, then fade after time (or be bumped off if too many are coming in too quickly).
2. Allow a choice of where on the screen these notifications will display, to allow specific UI layouts to combine nicely with how many notifications you want to see.
3. Have 2 lists of notifications. One that is ONLY damage (since there would be many consecutive entries) and all other notifications in the other. Ideally you could select the number and position of this "other" list independently from the damage list. This could also be reflected in the log with tabs "All Notifications", "Damage Notifications", "Non-damage Notifications".
4. The coolest thing I think for implementing this would be to have numbers pop up out of the neocom over top of the relative module. Damage would pop up as a single number (no text) from your weapon module icon, perhaps with the colour indicating how critical the hit was. Damage received would pop up out of your HP readout. All other notifications could then show elsewhere on the screen as described before. This way, you can glance at whichever information you're most concerned about at any given time. If you then add the ability to show a few entries simultaneously to this setup (FPS kill style), you can see how much damage your last few shots did, how much damage your enemy's last few shots did AND warp scramble messages etc... I realize some people move modules around, but with the new shortcut system, I don't think it would be too bad to lock weapon modules to the top row to allow for this system.
Anyway, even the simplest implementation of this to allow users to actually use the incoming information would be greatly appreciated. Thanks.
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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.10 18:44:00 -
[533]
Akita T gets some devblog love... congratulations!
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Samuel Samson
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Posted - 2011.02.10 18:46:00 -
[534]
Originally by: Bryt Void Sometimes I warp sideways.
That's just more gangsta
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Wannit
Minmatar Damocles Society
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Posted - 2011.02.10 18:47:00 -
[535]
Now that you mention it, it would be great if it was possible to save fleet layout so I don't have to re-make this after every downtime:
-Mining (Wing 1) ---Miners (Squad 1) ---Miners (Squad 2) ---Haulers (Squad 3) ---AFK (Squad 4) -Combat (Wing 2) ---Combat (Squad 1) ---Combat (Squad 2) ---Scouts (Squad 3) ---AFK (Squad 4)
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Bryt Void
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Posted - 2011.02.10 18:49:00 -
[536]
I would like a "Repackage All" option in the right-click menu in the Items window. Obviously it cant repackage damaged goods, but it can do everything else.
Make it awesomer by Prompting the user to repair damaged goods before finishing the "Repackage All" option, quoting a price for the process etc. And giving them the option to ignore the repair process.
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Narisa Bithon
Caldari
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Posted - 2011.02.10 18:51:00 -
[537]
Edited by: Narisa Bithon on 10/02/2011 18:51:02 FIX alliance pos gunning for crying out loud... all we need is to enable access to the guns and set the guns to auto reload until the run out of ammo or get incapped ... no need for hangar access.
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Bryt Void
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Posted - 2011.02.10 18:52:00 -
[538]
Originally by: Damassys Kadesh Edited by: Damassys Kadesh on 10/02/2011 18:46:18 I've always meant to suggest this, and a very usable implementation would be quite simple (I hope):
On-screen notifications etc.
I would prefer a System Chat Channel that solely acts as a Notification Log. In a neat dockable window that can be pinned and reviewed at will.
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banga74
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Posted - 2011.02.10 18:52:00 -
[539]
You should be able to put the smaller cans inside of larger cans, it would make the sorting of items much easier. For instance, If I had a station containter labeled Blueprints, then smaller containers in it like ship blueprints, missile blueprints etc.
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Craige Lordon
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Posted - 2011.02.10 18:57:00 -
[540]
When I place loot into the ships cargo hold, please auto stack.
Some sort of stacking of damaged laser crystals. Maybe a crack or something in it to indicate damage or bigger cracks for ones with more damage. Since the crystals could easily have varying amounts of damage just display the worst for a stack.
On the overview create a column for Ewar effects. I want to put the icon that shows up next to the information I look at not trailing off to the right someplace I rarely look. If you can;t do that, do something to draw attention to the line in the overview.
In the local window, the section that lists everyone in the channel, I want some way to turn off the images. I care about their names and status not what they look like. Wastes too much space.
Docked drones should display how much damage they have just like they do in space.
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krickettt
Golden Orb Technology inc
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Posted - 2011.02.10 18:57:00 -
[541]
When boarding a ship from a ship maintenance array, I think you should start with 95-100% shields, and not around 30%. Whenever I board a purely shield buffered ship from the array, it can take nearly 5 minutes to recharge shields. There's just no way I can take that ship into combat in an instant if needed to. Cap charge is already to full when you board a ship from a ship maintenance array, and only this type of ship fitting is hurt in this way. Armor fits or active/recharge shield fits are not bothered by this much, so I believe targeting only shield buffer fits is quite annoying.
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Bryt Void
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Posted - 2011.02.10 18:59:00 -
[542]
right now we can already offset the camera center Left<->Right in the graphics settings. Any chance at getting an Up<->Down slider as well?
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Bryt Void
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Posted - 2011.02.10 19:01:00 -
[543]
this is frivolous, but can i get a "Lock Camera Alignment to Ship" feature someday? So I can manually set my camera to always face the direction my ship is heading to or away from.
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Isobel Mitar
Gradient Electus Matari
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Posted - 2011.02.10 19:02:00 -
[544]
Edited by: Isobel Mitar on 10/02/2011 19:06:07 Some more small fix proposals:
* Being able to rearrage stacked chat windows to an order you want by drag-and-dropping tabs to the location where you want them. * Previously, right-click copy from a chat window would put on clipboard: "Some Guy > Blahblah" Now the ">" displayed in chat channel window has gone missing, and the copied text is: "Some Guy Blahblah". Can we get the ">" back? Makes lines copied from chat easier to understand. * Science & Industry: Setting a factory or lab job has a lot of unnecessary clicking and selecting. When creating new factory / lab jobs, please have the first free or shortest queue blueprint location factory / lab of the selected job type preselected for the job (and changeable from the installation selection button) * Being able to see stuff you have lying around in customs offices somehow (just a list of places and volumes would be great, adding them to asset window even better)
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Glari
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Posted - 2011.02.10 19:08:00 -
[545]
Surely this has come up several times in the thread already, but: "distance remaining" when warping to a deadspace site is often (always?) wrong. Once you know what you're doing you can estimate your arrival time pretty well by your warp speed but having the wrong distance show, like showing 14.1 AU remaining when you're just coming out of warp, is really dumb.
The size of the text entry field for the corp description is way too small, and doesn't support formatting supported in other text entry fields like the character bio, chat, etc.
The default web site for a corp description is "http://", which is fine, but if a corp leaves that there, the game should treat is as blank, not show "http://" in the EVE Gate description of the corp for example.
Having ship bonuses written in the prosaic text description of the ship is very unfriendly to new players. A tab of bonuses, with a standard format that always names the affecting skill ("Minmatar Frigate" or whatever), would be much clearer.
This is probably a big job to fix, but I'll throw it out there...maybe someone can suggest a way to crowdsource the solution: a lot of the game's flavor text is misleading or just wrong. My favorites: anything that describes a rat's "threat level", anything that describes the sturdiness of a frigate, and the Phobos's Roden Shipyards boilerplate that says it favors missiles (the Phobos has no launcher hardpoints).
The tutorial missions and help pages give you skillbooks for skills you start with, and also duplicate skillbooks (and conversely fail to give you some skillbooks required for the tutorial such as Industry -- seems like if that's intentional, the tutorial should mention that "now would be a good time to buy and train the Industry skill" a few pages before you get to your first manufacturing job).
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Clansworth
Good Rock Materials
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Posted - 2011.02.10 19:13:00 -
[546]
Originally by: Bryt Void I would like a "Repackage All" option in the right-click menu in the Items window. Obviously it cant repackage damaged goods, but it can do everything else.
Make it awesomer by Prompting the user to repair damaged goods before finishing the "Repackage All" option, quoting a price for the process etc. And giving them the option to ignore the repair process.
Select All -> Repackage Intel/Nomad |

Craige Lordon
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Posted - 2011.02.10 19:15:00 -
[547]
Some sort of overview that shows what is outside the station I'm docked at. If my ship can talk to markets light years away, why not a simple feed from the dockmaster of whats just outside. It doesn't have to be the full blown version we get in space but something.
Some sort of review option for chat windows. When you first login the corp might have a active event/fleet forming. Rather than ask whats up, a quick review of the window would answer all the questions and not crowd out the channel with people reviewing or getting annoyed have to explain it again. When the client crashes I lose the conversation stream of the windows I had open. One system I use has the command "/review" You type it in the discussion group and it spews what it has in the buffer to you. Might be days worth for low volume groups or only 15 minutes.
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Minme Aki
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Posted - 2011.02.10 19:19:00 -
[548]
PLEASE re-do the corporate Tabs! Let me make as many as I want. This would save so many people headaches with corps in 0.0 in systems without stations, and WH corps when the pos is the main base of operations. Im serious this would make my life in eve so much better for my corp. (personal tab for everyone don't have to worry about stuff getting stolen or mixed with other peoples crap.)
The Ship maintenance array/all pos modules, allow more options for limiting access or allowing access don't like the current 4 options.
Also on the SMA make tabs for it so we can organize it and make it more secure.
The ability to rename all pos modules!! Why can't we? Doesn't seem that big of an order when you can already rename some.
Let us scan cloaked ships please... nothing more annoying than a red in system for a whole day or let there be a timer on how long they can be cloaked.
I think thats it, Thanks.
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Cyrus Mierre
The Forsaken Legion
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Posted - 2011.02.10 19:22:00 -
[549]
also, why can't the CEO modify corporate market orders created by a corp member? It's my corp =(
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Greenl55
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Posted - 2011.02.10 19:27:00 -
[550]
Originally by: Craige Lordon Some sort of overview that shows what is outside the station I'm docked at. If my ship can talk to markets light years away, why not a simple feed from the dockmaster of whats just outside. It doesn't have to be the full blown version we get in space but something.
Some sort of review option for chat windows. When you first login the corp might have a active event/fleet forming. Rather than ask whats up, a quick review of the window would answer all the questions and not crowd out the channel with people reviewing or getting annoyed have to explain it again. When the client crashes I lose the conversation stream of the windows I had open. One system I use has the command "/review" You type it in the discussion group and it spews what it has in the buffer to you. Might be days worth for low volume groups or only 15 minutes.
Aww is someone scared to undock lol
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Tammy Raye
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Posted - 2011.02.10 19:30:00 -
[551]
Hey what about those jet cans why do they have 27,000 m3 when a GIANT secure conainer has so little space when its clearly 10 times bigger then the jet can is it just me or does that seem a little odd
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Tornicks
Caldari Caldari Provisions
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Posted - 2011.02.10 19:32:00 -
[552]
Massive respect to the topic author. There are so many small things that could be improved, yet the person opening a thread about them would often look silly in the eyes of many.
* I wish the in-station scene zoom level wasn't reset with every login/dock; * I wish the right-click menu didn't appear upon releasing the right mouse button after camera movement; * I wish the skillbook icon was more sci-fi gadget-like.
This is what comes in mind straight away, but there are probably more.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Caldain Morrow
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Posted - 2011.02.10 19:34:00 -
[553]
*separate hot keys for star map and system maps. *In-game item database (IE: not using the market search to find info on some obscure trade item or getting basic info on t2 BPCs) - at least include t2 ammo BPOs in the market search. (there are probably others like this that don't come up but ammo's the one I know about.)
*"WTF is this item used for" - planetary commodities have a production tab that shows which schematics the item is used in and a link to the schematic that produced it. Thus, you can trace back what *exactly* you need to do to make that particular item. With t2 components, one has to search manually for the BPO to get the info, then search again for for the materials's BPO/Reaction to get that info, and so on back down the line. GRR ARGH!! - "Electrical Conduit" "Alloys and special materials used in the manufacture of modules based on Ancient technology."(<-- example 2) That's nice; and that has what to do with the price of tea in china? I presume that means T3 development. Is it a building material? Is it like the handbooks and other modifiers for invention? Is it a tool like the RAM modules used for T2 construction? Yes, there are guides for this and how to use it... I don't do t3, I just find this stuff in Plexes and sell it, I want to know what I have in my hand, but I can't be bothered to spend the three hours looking through various guides trying to find the silly thing that may well be a foot note in one of the more in-depth guides when I only find the stuff every once in a while. - In short: can we please have a review of the item descriptions to be a little more useful and maybe a means of tracing backwards and forwards for industrial items like we have with the planetary commodities?
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Caldain Morrow
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Posted - 2011.02.10 19:37:00 -
[554]
oh, one more!
can we get the session time to show as an actual count down and not just a little load icon in the corner?
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Caldain Morrow
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Posted - 2011.02.10 19:39:00 -
[555]
Originally by: Bryt Void this is frivolous, but can i get a "Lock Camera Alignment to Ship" feature someday? So I can manually set my camera to always face the direction my ship is heading to or away from.
HERE HERE!!! could we get a lock "look at" option for the camera? (the camera stays based on my ship but tracks the current target.) we have a "mouse-over" option for this that works.... sometimes. A hot key toggle-able option perhaps?
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Adrenaline Reaper
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Posted - 2011.02.10 19:39:00 -
[556]
Edited by: Adrenaline Reaper on 10/02/2011 19:40:28 The corp members list is bugged. It jumps straight from 23 hours to last week, no matter what day of the week it is, it has been annoying me for some time now, I even filed a bug report and it was closed being told that is expected behavior WTF! |

Desdemona Neptune
|
Posted - 2011.02.10 19:41:00 -
[557]
Originally by: Greenl55
Originally by: Craige Lordon Some sort of overview that shows what is outside the station I'm docked at. If my ship can talk to markets light years away, why not a simple feed from the dockmaster of whats just outside. It doesn't have to be the full blown version we get in space but something.
Some sort of review option for chat windows. When you first login the corp might have a active event/fleet forming. Rather than ask whats up, a quick review of the window would answer all the questions and not crowd out the channel with people reviewing or getting annoyed have to explain it again. When the client crashes I lose the conversation stream of the windows I had open. One system I use has the command "/review" You type it in the discussion group and it spews what it has in the buffer to you. Might be days worth for low volume groups or only 15 minutes.
Aww is someone scared to undock lol
Letting pilots see whats outside the station while docked would be a pretty heft change in game mechanics, mainly related to pvp.
Not taking a stance on whether this is a good idea / bad idea... but from game-story point of view, not being able to see outside the station is a little absurd. Even the tinker-toy space station we have orbiting Earth right now has windows.
If our 20-ft long capsule has a warp drive and system-wide scanner on board, why wouldn't a station have a way for its inhabitants to know what's in the vicinity outside? The station models in-game even have windows on them!
End transmission
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Deusxechelon
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Posted - 2011.02.10 19:43:00 -
[558]
-A loot all button/hotkey *preferably without having to open the container but even if I have to open the container first it would still reduce the time spent salvaging -Time left on my subscription always listed on the character screen -Remove or reduce "talking to fleet" timer that prevents jumping and a variety of other absurd things. *Demigods should be fully capable of getting the latest gossip from the fleet and requesting jump authorization from traffic control at the same time. -The ability to sort player contacts into nameable groups -Put NPC drones from missions 'wargarble' on a different volume slider than world level. *This prevents me from hearing other critical noises later, such as wormholes ringing when bad guys jump through if I dont remember to adjust it. -Remove or the ability adjust the howling (mentioned somewhere above as a choir) in amarr stations.
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Venge Daveed
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Posted - 2011.02.10 19:43:00 -
[559]
Originally by: Clansworth
Originally by: Bryt Void I would like a "Repackage All" option in the right-click menu in the Items window. Obviously it cant repackage damaged goods, but it can do everything else.
Make it awesomer by Prompting the user to repair damaged goods before finishing the "Repackage All" option, quoting a price for the process etc. And giving them the option to ignore the repair process.
Select All -> Repackage
One problem: I did that for a while and it seemed to work great. THEN ... I did it and it repackaged everything including several Giant Storage containers that I was using to categorize items based on "large" or "medium" or "small" or "Drones", etc. It did indeed repackage everything, AFTER dumping everything out of the containers into the general cargo window. It also erased all the names of the containers as it "repackaged" them. End result: Quite a while re-categorizing/separating my items back into the bins that "select all/repackage" zapped. A pain in the butt. Needless to say, I never "select all" anymore before repackaging in my station cargo storage.
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Ellison Hotei
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Posted - 2011.02.10 19:44:00 -
[560]
When using a blueprint with a POS module, if the blueprint is inside the module, it should be obvious what array you want to use. You shouldn't need to choose the array, especially since you can't install it at any other one.
Also if you are installing a job in a slot that is currently busy it generates another warning dialog box. Please give me a tick box that allows me to turn that warning off (like many of the other warnings sprinkled through out EvE).
I'd also like to echo the request to make BPOs and BPCs slightly different icons. Doing invention from a POS it is *really* easy to lose your BPOs in the flood of BPCs.
Also make it possible to trash items from POS corp hangar like you can in a station hangar.
Make it possible for a player with corp-contracting role to make a contract for corp for an item in a personal hangar. I can sell items from my personal hangar for corp on the market, why can't I do it with contracts?
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Versuvius Marii
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2011.02.10 19:49:00 -
[561]
Edited by: Versuvius Marii on 10/02/2011 19:52:27 When typing(in corp, for example) and I click outside the box to target something for example, I cannot continue typing. Which is daft considering you don't press a letter on its own to activate a shortcut or any modules or ANYTHING. It used to be that if you were mid-sentence and had to click something, you could carry on with your message. Once Tyrannis deployed I could get around it by hitting Enter or Backspace, but now I can't even frikkin' well do that. FIX PLZ.
Also while not a fix as such, "Sell All" would be really freaking cool, each sell window could pop up one at a time and we can go yay or nay - with a big "Cancel All" to cancel that and all other market inquiries you have queued up in the Sell All... For somewhere like Jita or Amarr where you don't care much for price checking, I don't want to have to right click on every single module or mineral or scrap of salvage or tag or ANYTHING repeatedly, and while I'm at it please put Sell Item back where it came from. You moved Dock. Move that too.
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AvalonIII
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Posted - 2011.02.10 19:56:00 -
[562]
Please please PLEASE do something with the font you use so that 5 and s, B,8 and 6 dont look the same. It is very frustrating for those ahemm more mature users whose eyesight is failing! I did see this mentioned in a CSM document somewhere but nothing happened.
Oh and did I say Puhleeeeeaaaseeee?
JSR1 Corp "Old Fart"
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Largo Coronet
GoonWaffe Goonswarm Federation
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Posted - 2011.02.10 19:58:00 -
[563]
19 pages is too much to read, so forgive me if this has been brought up earlier.
Profession Sites
- Data interface components from radar sites have a volume of 1 m3. The interfaces also have a volume of 1 m3. Who the heck packs those parts? It'd be nice to be able to fit all the parts from one site into your ship's cargohold without using up all the space, so could you make the part volume 0.01 m3 instead?
- Magnetometric sites can sometimes give rig BPCs, but they are always the Large size of rig. In most cases, this is worse than useless (anyone ever use a Large Gravity Capacitor Upgrade? EVER?) How about putting in BPCs for other sizes? You could do 50% small, 35% medium, 15% large. This would actually increase the chance you get something good without flooding the market for t2 rigs.
-Sometimes a site despawns if you have to leave, usually to keep from getting ganked, even if you haven't had a chance to check all the cans. Can you change that so a site will stay up until all cans are checked?
And give autopilot an option to change how close you warp in to a gate. Worst pilot in Goonfleet.
There's a herd of killer rabbits coming this way, and we need your help! |

Krynsa
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Posted - 2011.02.10 19:59:00 -
[564]
Can we get a repackage option in WH's? Please.
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msi
|
Posted - 2011.02.10 19:59:00 -
[565]
Edited by: msi on 10/02/2011 20:00:42 -Industry *Blueprint copy icon in same style as faction etc *Mass production/research, selecting x amount of bpo's and slots not this repetative clicking we do now. *Industry pos with higher cpu less shield/armor cheaper fuel bill. *remove the negative build cost on advanced assembly 1.1 multiplier. *allow moon mining in empire *remove complex/simple reactor 0.4 legality limit
-client *fix overview/overlay's strain on clients, its no secret in huge fleet fight overview steal a significant portion of resources. *logout to characters selection instead of closing opening client *give exotic dancers a 3d view just like ships ;)
-pvp *optimize gate jumping session/moving is to slow/heavy in old days we could move 30 jumps in 15 min today moving 30 jumps takes minimum 30 min and bigger fleet is the worse it gets. *A dropbox almost like watchlist with 2 tabs fleet/custom, Fleet fc/boss can put in bookmark/cynobeacon/characters give them titels suchs anchor point scout etc. so you have it there on your screen to use. *fix the aeon its the most ugly ship ever, looks like it was made on a friday and someone was in a hurry to get to the pub.
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Peregrinus Falco
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Posted - 2011.02.10 20:03:00 -
[566]
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
That's not a bug, it's the "turn your head towards something" feature. The most consistent operation I've found is with the list of rocks in a Survey Scanner window. Just hover the cursor over a rock and the camera moves to center that object on the screen. It also does this when hovering over a target, but sometimes when I want it, it doesn't work there, unless I move the cursor away, change the focus or something else, then come back.
You see it as "random" possibly because it happens when your mouse cursor just "flys over" something on the way to some other command you're trying to enter.
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Takuro Nakamoto
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Posted - 2011.02.10 20:03:00 -
[567]
How about more realism in the navigation? - Have my ship go around the station as it enters warp, instead of through it. - Have my ship actually enter the acceleration gate before proceeding.
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Caldain Morrow
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Posted - 2011.02.10 20:10:00 -
[568]
Originally by: Frecator Dementa Edited by: Frecator Dementa on 27/01/2011 21:23:59 PI interface - Extractors and Processors should be marked somehow (blinking?) if their output is not routed
PLZ FTLOG!!!!!
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Bryt Void
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Posted - 2011.02.10 20:10:00 -
[569]
Originally by: Clansworth
Select All -> Repackage
Thank you sir.
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Lessa Xero
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Posted - 2011.02.10 20:12:00 -
[570]
I would very very much like to:
*distinct a BPO from a BPC without having to right-click and show info.
*install using shift+click manufacturing/invention jobs of the exact same type, instead of installing them one by one.
*automatically appear on the "runs" tab the number of runs I have materials for or the number of runs remaining for a particular bpc, in order to know the maximum amount I can produce.
*return to the character selection and not the logging screen when I want to log my alt on the same account.
*insert in the map multiple solar systems and let the map create the shorter route I can use so that I can pass by all of them.
*buy multiple items of the same type from the LP store at once, instead of buying them one by one (which is pretty tiring).
*be able to put in a contract items from different stations within a range (e.g. solar system, number of jumps, region). Even a new skill for that can be created, or it can be affected by the "contracting" skill ;)
*not having to pause skill training when jumping in a clone; it can be automatically paused and start again on its own.
*be able to drag&drop an item from the market directly into the chatbox.
It's a great job you are doing, keep up guys!!!! 
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CRABBY PANTS
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Posted - 2011.02.10 20:12:00 -
[571]
Let me launch 5 probes into a pre determined shape ( ie a star ) as a single click . doesn't break scanning in anyway it just removes a small chunk of the tedium one suffers from when living in wormholes. yes there are people wanting more but im trying to keep it simple.
give me engine trails back. yes yes every old boy moans on about this but they were and should be..... beautiful. the rest of the game looks pretty good these days
fix the sound !! no one talks about this predominantly because we all use comms while we play so the sound is muted. that should not mean you don't provide us with working sounds..... turning the camera in such a way makes your turrets sound vanish. you hear no engine noises anymore. missile explosions can only be heard every now and then... etc. you gave us sexy eve. now give me sexy sound effects in 5.1
Let us arrange the order our right click menu's are displayed in. even if its just in space. do i need to say more ?.
why do i have to squint at a tiny tiny session change timer. if its a feature. make it a feature, one i can see without squinting.
I am going to say it out loud..... the current fleet/gang options confuse me so bad. if its not bad enough making it unclear who needs to be in which position you also laugh at my noobness by making each change force a session change so the whole process takes minutes not seconds...
when i open my wallet why do i have to press a load button for each page. if i have opened my wallet i obviously want to see my transactions :/.
this is either a very good suggestion or i again just dont know how to do something already possible.
why is it hunting through my assets for ships is such a chore. i have assets everywhere. why can i not filter FOR SHIPS...... to make this a million times more annoying i can view and filter by ships using my sodding android phone (using my api obviously) so why the hell can i not do it in game.
bored now but have millions more il come back with later.
stopping skill training and leaving a ship to jumpclone is tedious (session change timer forces this to be a slow process again)
what about small windows 7 esq preview windows as you mouse over the neocom ? iv played for 4 years and still forget where stuff is from time to time. (neocom love is overdue)
why does my ship attempt to change direction ( do a 180 degree turn) for each activation of my mwd.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.02.10 20:15:00 -
[572]
- A way to "turn off" double-click as approach. Drives me nuts. - Reduce graphic of torps etc. They are lol-big. - Group drone damage in log if focus fire. - Make acceleration gates smaller. Make my BS look like a kids toy.
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Peregrinus Falco
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Posted - 2011.02.10 20:22:00 -
[573]
Edited by: Peregrinus Falco on 10/02/2011 20:26:31 * Could we have a (one or more) stock market? * Ability to create multiple classes of corp shares: ** Standard (with voting rights) or Preferred (no voting rights) ** Revocable or not ** A use case or two: *** Employee-only or globally distributable. *** Sell/give shares to other players without giving voting rights. *** Profit sharing with employees. *** Rewards for work/services provided to a corp. *** Pay dividends to different "groups" of players at different rates / times. * Schedule dividends to be paid on a recurring basis, at a certain percentage of a given wallet, to a certain class. * Add a "Dividends" (or "Profits"?) wallet to the default set which can only be used for paying Dividends or (with appropriate access rights) moved from there to some other wallet for "normal" uses. * If your ship is destroyed by "police action" (CONCORD, Navy, etc.), your insurance payout will be given to the player whom your action (which caused the criminal flag on you) was against. Why is this kind of insurance fraud allowed? * More font options. On a high-res display, there are plenty of items that become illegible (especially when playing while the Sun is down). * In space, the light of the Sun should correspond with the type of star's (red giant, blue dwarf) star color. * Sun occlusion bleed-through is much better than it used to be, but there are some instances (with particular ships?) that I see it coming through the middle of my ship (model needs some seams tightened up a little?). * UI voice is way, way too quiet. I have everything dropped to 0.1 (or 0.0) volume and voice to 1.0 and then have to crank the master up just to make out what she says. Needs some normalization so that 0.5 on everything makes them all sound like they're at an equal volume. * Ability to assign "ranks" to corp members. There's currently, CEO, Director and Peon (everyone else). for larger corps, being able to assign middle managers and have that mean something? Yes, I use the title and am glad for that, but I'm thinking of how could it be easier for corpmates to find a manager to help, or to know that they work for/report to ___ player?
I'm so glad for this project and thread. I don't want to sound whiney about the little things, but I'm loving that CCP is recognizing the need to put some focus on them. The quality of "fit and finish" of a game can make a HUGE difference in the perceived overall quality, even when such little things don't directly affect game mechanics.
Pleae, keep up the good work.
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Peregrinus Falco
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Posted - 2011.02.10 20:26:00 -
[574]
* Some simple, "manual flight controls"? Just the basics to start with and make it an option that people can turn on. Allow a little more control via just the keyboard or through keyboard/mouse/joystick combinations? I'm thinking of making it easier for a miner or an Orca to drive around a belt as well as for tactical maneuvering. Yes, having 360/360 firing arcs means it's not important, but it could still add a little dynamic to the combat engagements, too.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.10 20:28:00 -
[575]
I cant remember if I've said this already but
Fix drone aggro settings. Not only do drones often switch targets no matter how many times you tell them to attack something, but they often split off into groups and fire at different targets even when the "focus fire" box is checked in drone settings.
For example, I often run sanctums in an ishtar. One of the sanctum varients has a station that you must shoot to start the spawns. If I shoot that station then deploy my sentries, it never fails that for the duration of the entire sanctum my drones will occasionally stop firing at a rat and start shooting the station. You almost have to give the attack order every 5 seconds sometimes to keep them on target. I've tried deploying drones after I shoot the station but it doesn't change anything.
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Abulard Harkonnen
Minmatar Nero Fazione
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Posted - 2011.02.10 20:31:00 -
[576]
Here is a list in no particular order
1) NPC ships dont catch fire when they're in structure
2) In Factional Warfare, you can use the ships of any navy or group, you should only be able to fly ships from the state you are flying for
3) Slow run-up to warp speed, it'd be way cooler if it was quicker
4) Unreasonalbly low res textures on some ships, the front of the mammoth being one thet sticks out
5) Unclear marking of the meta level of named objects, its a faff to find it out
6) The backgrounds, EVERY star system is in a nebula it seems, tone it down a bit CCP and give us higher res nebulas
7) The sound of large arty cannons is good but not hefty enough, I need more bass in my boom 
8) Drones, they never point the right way and they always get lost if you warp out a second too early
9) War-Targets, make the logo a little less like the wanted logo perhaps?
10) Scanning, please can we get a relative resize function where the probes resize whilst keeping their relative sizes to each other. rather than having to re-postion them every time i wanna scan closer
11) Turret position on the Stabber, its a 90% symetrical ship so why the off centre turret? and whilst im on turrets, why do they have such spindly mounts, they look like theyre about to break off. Heftier turret mountings plz
12) Certain important mission stuff turing up in LOCAL instead of as a popup on the screen, how many times have you finished a mission, to see all the important info like "more pirates emarge form the shadows" in local long after theyre destroyed.
13) the corpaeration bulletin word processor is broken. soing basic things like copying and pasting is really dicy as you are as likely to have it paste halfway through a paragraph as have it go where you want it. ive had to completely re-write more than once and its just poor, ccp can do better.
14) Audio bugs, it may be just my setup but i find sometimes the audio completely goes. dunno why but it niggles
15) The lack of a stationary camera mode. look at any sci fi and its always stationary camera, ship flying past it. if there is a way to do this someone please tell me if not, CCP get on it =P
TBH thats more than i thought i had, long may the thread continue tho.
o7
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Dinta Zembo
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Posted - 2011.02.10 20:37:00 -
[577]
Edited by: Dinta Zembo on 10/02/2011 20:36:47
Originally by: Largo Coronet 19 pages is too much to read, so forgive me if this has been brought up earlier.
Profession Sites
- Data interface components from radar sites have a volume of 1 m3. The interfaces also have a volume of 1 m3. Who the heck packs those parts? It'd be nice to be able to fit all the parts from one site into your ship's cargohold without using up all the space, so could you make the part volume 0.01 m3 instead?
- Magnetometric sites can sometimes give rig BPCs, but they are always the Large size of rig. In most cases, this is worse than useless (anyone ever use a Large Gravity Capacitor Upgrade? EVER?) How about putting in BPCs for other sizes? You could do 50% small, 35% medium, 15% large. This would actually increase the chance you get something good without flooding the market for t2 rigs.
-Sometimes a site despawns if you have to leave, usually to keep from getting ganked, even if you haven't had a chance to check all the cans. Can you change that so a site will stay up until all cans are checked?
I bow to you sir. 
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Amdor Renevat
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Posted - 2011.02.10 20:39:00 -
[578]
10 things I'd like to see changed
1. Make bookmark without having to open contacts window. I should be able to right click space and set bookmark for current location.
2. Wizard or GUI for overview settings that gives an example of what you are changing.
3. Better wording or GUI for saving overview tab settings, I still can't get the tabs to keep the settings I want them to have.
4. Being able to add some custom distance settings to orbit and approach options. I'd like to have 25, 45, and 75km all saved and able to access quickly.
5. Drone buttons that fit on the control bar next to weapon modules. I'd like to be able to click deploy/collect drones as well as attack/guard/assist while I'm turning on the other weapons. I'd click to highlight the drone group I want to do the actions to and it would stay highlighted until I jumped.
6. Option to sort ships in hangar by name instead of ship hull class.
7. Missile flight time to show up in attributes from inside fitting window.
8. Ability to show resists with hardeners turned on in fitting window.
9. Option to turn portraits off in chat window but leave names. I want the extra space for text while still being able to see security icons.
10. Have the typing area in a box disappear maximizing text area in a box, clicking on the text box will cause the type area to reappear and squish up the text.
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 20:41:00 -
[579]
Edited by: Sephki on 10/02/2011 20:46:10 Here's a few. Unsure if they've been stated already, if so, /me seconds.
ò Ability to assemble T3s at a POS. When you're inside a wormhole it is excessive that you need to leave and go to a station to put it together and then bring it back in. Especially when only a POS/outpost can manufacture the subsystems. ò Being able to refine modules at a POS. It is much needed. You can make all these shinies, build Titans, hold off against an entire siege.. but you can't reprocess modules. Also Inb4railnerf ò Being able to repackage modules in a Corporate Hangar Array. Honestly, why not? Corporation hangars get terribly messy without this simple feature. Though, at least you get a choice out of the 40 or so unpackaged t2 warp scramblers. ò Change cruiser/battlecruiser mass. It doesn't make sense that a Blackbird is heavier than a Hurricane when it is 1/3 the size and generally faster base speeds. Same with a battleship (Machariel) being larger than a Carrier (Chimera) and comparable to a dreadnought. Though most battleships are larger than a Chimera regardless. But, EVE is a game and sense doesn't need to extend itself to all degrees.
ò Buff ECM so I can say "Because of Falcon" more often once more. BLATANT TRAWL
And one which really should be considered. ò Fix hybrids.
$0.02
Edit: Another one. ò Look at faction warfare.
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Ecte
Gallente BIO'S SHADOW
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Posted - 2011.02.10 20:43:00 -
[580]
I wish the assets window could list all ships (& only ships), wherever they are, no matter what type, as I've lost track of all the different types I've bought over the years and where they are in EVE. ____________________________________ All rulers in all ages have tried to impose a false view of the world upon their followers. |
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Psyborg990
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Posted - 2011.02.10 20:44:00 -
[581]
I don't know if anyone's already stated this. But it would be amazing if you would make it easier to open the Corporate Hangar and the Ore Hold on the Orca. That way we don't have to zoom in on our ship each time we undock to re-open the Ore and Corporate Hangars. Or even if you just allowed them to stay up when you dock or undock.
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CaptainHotPants
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Posted - 2011.02.10 20:50:00 -
[582]
Starbases are way too easy to kill.. I would like "gambits" so that the thing will know what it should concentrate fire on first (per gun) Click up a ship type/hull class and and off it goes. Can also require starbase defense management skill, you know for when we're out of town for 2 weeks at a time.
Possibly a "war" channel, for corps at war to smack talk each other in without driving the people in local crazy with "dur hur I say ef word cuz im cool" This of course could be optional.
Maybe Logging out to change toons doesn't have to restart the client.
Would love it if the two extra troller toon slots we get per account was permitted - per client two logins, or at least let the other alts train. But I recognize it's a more money for CCP policy. Not complaining, just hoping, with puppy dog eyes open and all.
Incursion sansha needs to drops loot, as hard as they are there should be more reward. (Apologies if I'm out dated and this has already been tinkered with)
That's all I have. I'll retreat to my basement now. |

Bleak Hauler
Gallente Seldon Enterprises
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Posted - 2011.02.10 20:51:00 -
[583]
1. POS Management - Seriously, the ability to anchor/online more than a single struture at a time. Make it skill based or something (i.e. Anchoring..) 2. Industry - Installing more than a few jobs is CUMBERSOME.. Should be able to install multiple jobs of the same type (i.e. invention) as a group function.
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Persona n0ngrata
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Posted - 2011.02.10 20:52:00 -
[584]
This may not be a small problem/annoyance but its not a big one either. So I would like to take this opportunity to put it out their knowing ccp is watching this thread to atleast try and get this changed.
-Create proper kill/loss mails for pods that include all the implants a person has fitted.
I can't tell you how many times I've celebrated a pod kill only to remember five seconds later that the kill mail still wont tell me how much I screwed the other guys day up.
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Callic Veratar
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Posted - 2011.02.10 20:52:00 -
[585]
Most of these are pretty small, nitpicky concerns, but may have much larger implications on how the game works. I'd love if at least a few were addressed.
Cargo/Hangar Bays
- There's no auto-arrange/auto-sort for Icon mode in cargo bays - Asset search doesn't look inside containers - BPOs/BPCs look the exact same - BPOs/BPCs are the same priority in sorting so the BPO is positioned randomly in the list - T2 BPOs Show Info default to 0 ME and 0 PE when they're normally -4 ME and -4 PE - Empty secure containers cannot be flattened for 3 weeks
Skills/Certificates
- DED Connections and the like - Basic Wormhole Generation requires 12x of Level V skills - Wormhole Generation, Remote Demolitions, Hull Tanking, and Elite Drone Operations only have one level (with some being Basic only, others Elite only) - Scrapmetal Processing and Ice Processing requires Refinery Efficiency to Level V - The skills are not grouped or ordered beyond a basic category (ie Minmatar Spaceship Command or Advanced Autocannons)
Market/LP Store
- The blueprint's tree and everything else are organized differently - There's no quick link between an item and it's blueprint - There's no Scythe Fleet Issue BPC - LP store BPCs require disproportionatly less LP (650000 for the BS or 240000 for the BPC) - T2 rigs are 10x more expensive for a relatively tiny boost - Elite Drone AI, 'Buck' Turgidson Insignia, and other items that pile up and go nowhere
Turrets
- I can't select which hardpoints a turret is displayed on - There are only 3 hardpoints on the Nightmare (the 4th is invisible) - 99% reduction in CPU to use Warfare Links or Covert-Ops Cloak (warfare link hardpoints?) - Strip Miners are "Exhumer and Mining Barge" only (stripminer hardpoints?) - The group/ungroup module button erases ammo - Missiles emerge from the origin of the ship - There are no launcher hardpoint graphics - Some NPC Amarr Navy Armageddons don't scale volume by distance correctly (always max volume)
Graphics
- The flare around engines are low res, so you can see colour splits - The warp engines, propulsion engines, afterburners, and MWD all use the same graphics - The docking ramp on some stations won't even fit a frigate - Planets spin through a vertical axis, no matter what it's tilt (causing the rings to tumble) - Asteroids float in a perfect static crescent, anchored around nothing - The shuttles' models are awesome, but I never see them
Storyline Items
- Some storyline BPs require Invention items that cost 2-5X the value of the modules - Storyline modules are usually worse than cheaper Faction items - Storyline modules are occasionally worse than significantly cheaper T2 items - Storyline modules are not rewarded for storyline missions, only COSMOS missions
Misc
- Many Faction/Deadspace/Officer module variants are the exact same - Most T1 frigates and T1 cruisers beyond your first week - Flying into Planets/Stars - Planets, Stations, Gates, and Stars don't orbit or move - I can't chose how I want to orbit an object - Mining Drones can't "attack" asteroids - No Tier 3 Battleships, Tier 2 Battlecruisers, or Tech 2 Battlecruisers in missions - Sansha, Angels, and Blood Raiders built their own ships (except the Bhaalgorn), Guristas and Serpentis are lazy and just used paint - Pirates don't have custom Destroyers or Battlecruisers, and the ones they uses are paper - ORE took over and holds a section of nullsec without developing any combat vessels of their own
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SigmaPi
Valkyr Industries
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Posted - 2011.02.10 20:54:00 -
[586]
Originally by: Psyborg990 I don't know if anyone's already stated this. But it would be amazing if you would make it easier to open the Corporate Hangar and the Ore Hold on the Orca. That way we don't have to zoom in on our ship each time we undock to re-open the Ore and Corporate Hangars. Or even if you just allowed them to stay up when you dock or undock.
Right-clicking your capacitor ring has the same effect as if you were to right-click your ship in space. I'm not saying your idea doesn't have merit, rather that there are options already for this in case you were unaware. --------------------- SigmaPi
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Delnadres Courthelia
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Posted - 2011.02.10 20:54:00 -
[587]
Seperate the Market Window thread process, or use an iframe type thing or something. Having to wait for Market data to load while the whole window freezes, making you wait every single time before you can get to where you want makes using the Market window frustrating.
Maybe even an "Only Load on Specific Item Selection" checkbox? It just feels SO 1998 with the way it is.
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Hykke
Free Imperial Vikings
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Posted - 2011.02.10 20:57:00 -
[588]
When it comes to smaller changes my suggestions number 1, 5 and perhaps 4 are most relevant:
1. Remove 0.01 isk bidding Easiest way to do this is to round off all orders to zeroes for all but the three first digits bidding would then go (Buy order example) 99,800,000 99,900,000 100,000,000 101,000,000 Benefit: More market efficiency (less gap between buy and sell orders) If this is deemed too harsh, then round to the first 4 digits...
2. Change all system wide gang bonuses to 300 km bonuses If you want to give a gang bonus, commit to the fight yourself...
3. Make a supercarrier class mining ship, equip it with capital miners, yield about 1.5 - 2 times the Hulk, but costs 5-10 bil to produce Needless to say it can only operate in low sec and 0.0 Make a "smaller" version, that is maginally cheaper (10-20% cheaper), that has no jump capability, and mines only 10% better than the Hulk (Give the high sec miners something to strive for...) DON'T give all the BPO's to ORE, find a competitor for the ORE corporation this time!
4. Increase profit for low sec mining Remove all "named" ORE from high sec. Keep them in low sec and 0.0 Then increase the yield bonuses from 5-10% to 50-100% => More miners in low sec and 0.0 ...WHEEEE
5. Remove Add waypoint bug When no waypoint is set, the function of "Add as first waypoint" and "Add waypoint" should be identical when right clicking on a stargate
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ElHa
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Posted - 2011.02.10 21:01:00 -
[589]
In no specific order:
-having a camera that's always takeing a relative position to the ship (looking at the ship from the same angle, especially after jumping systems) would be awesome - too bright backgrounds in some mission, plexes (maybe get us a semi-transparent background under targeted ship section and ship controls) (there was once a 'widescreen' option that helped with that) -bookmark and notes folders should be stored on server too -all other settings should be stored on server too (overview etc), it doesn't make sense that a station container defaults to locked state again, after you reinstall the client -session timers in general, but especially after switching ship to get a module fitted to them (switch ships, check fitting (5 secs), module not found, wait 25 secs to switch to another ship, rinse and repeat) -station sounds: please give us a volume slider for these, please! -engine trails, really miss them -easier way to manage and share bookmarks -'repackage and stack all' option in hangar (ignoring eventually damaged items) -fitting manager should learn to look for items in station containers; i like a clean hangar -log back out to character selection screen instead of restarting client -minimze all windows command, (maybe with exceptions like local and station window/overview) to get a quick clear view of your ship blowing up (would also help with the map view) -option so that station view can be orbiting ships again -show invisible timers and show timbers with numbers -ability to show the map in a window while in space, so you see space too -ability to filter out 'multiple item' contracts -please, ask me if i want a new rookie ship when i dock in a capsule, maybe i wasn't in a ship on purpose -possibility of more than 5 tabs in overview -chat channel color highliting if your character's name gets mentionned -more flexibility in arrangin in flight UI elemtents (targeted ships and ship controls) -one chat channel window, multiple channels -local members list and local chat channel seperated -some items missing from the log (like drone damage, stadings changes etc) -make a request mission button, so that talking to an agent and asking for a mission become to distinct things -option to clear a chat channel (hate to look at some stupid thing someone said for hours on a row) -keep at range AI is a long way from intelligent (should learn to decelerate the ship in time, and try to get to the set distance as fast a possible) -insurance mail getting sent after you open the insurance window: at that time i dont need that mail any more, would have been more helpful at an earlier point in time -distinct 'show player info' and 'show ship info' options when in space -toggle to switch off that radial menu in space -acceleration gate sounds getting stuck sometimes, needing audio off /on to fix -probe moving time seem always identical, no matter how far they move, and there's a moving phase even if you didnt change probe locations
Maybe more later ;)
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Milla Jovobitch
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Posted - 2011.02.10 21:03:00 -
[590]
BPCs icons should show the number of runs left. Many of us have tens of BPCs of the same type in our build hangar and currently we have to click open each BPC to see how many runs there are left.
I like the change that nowadays they are ordered from lowest-run to highest-run (or so it seems). But why not just show the runs on the icon?
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SigmaPi
Valkyr Industries
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Posted - 2011.02.10 21:03:00 -
[591]
Originally by: Hykke When it comes to smaller changes my suggestions number 1, 5 and perhaps 4 are most relevant:
1. Remove 0.01 isk bidding Easiest way to do this is to round off all orders to zeroes for all but the three first digits bidding would then go (Buy order example) 99,800,000 99,900,000 100,000,000 101,000,000 Benefit: More market efficiency (less gap between buy and sell orders) If this is deemed too harsh, then round to the first 4 digits...
What about very low cost items? like trit and pyrite? Unless I'm totally misunderstanding what you're saying, it would essentially be impossible to have a 'normal' market for those items because they would all be the same number. --------------------- SigmaPi
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DeckardIRL
The Randoms
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Posted - 2011.02.10 21:03:00 -
[592]
"+" & "-" buttons for when purchasing items on the market, instead of having to use to keyboard to type in a value. Also goes in multiples...
Return of the Alentene Oursulaert gate.
Different colours for BPCs as opposed to BPOs
Thats all, happy about the changes already mentioned.
Whiskey For CAOD at its best
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 21:07:00 -
[593]
Originally by: Hykke 2. Change all system wide gang bonuses to 300 km bonuses If you want to give a gang bonus, commit to the fight yourself...
Strongly disagree since even in today's military there are HQs that operate remotely from different countries.
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dhunpael
Caldari viperfleet
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Posted - 2011.02.10 21:11:00 -
[594]
repackaging stuff that's in the hangers around a pos...
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Fubeca
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Posted - 2011.02.10 21:18:00 -
[595]
I hate the sensor booster effect graphic. Not only does it keep me from turning on effects, it prevents glorious eve screen shots from happening because all you get is a pulsating haze instead of ships. It's not too bad for one ship, but when you get a fleet of 50 or 100, its just dumb and annoying.
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Dinta Zembo
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Posted - 2011.02.10 21:18:00 -
[596]
Originally by: Sephki
Originally by: Hykke 2. Change all system wide gang bonuses to 300 km bonuses If you want to give a gang bonus, commit to the fight yourself...
Strongly disagree since even in today's military there are HQs that operate remotely from different countries.
But they don't give boosts, do they?  If my FC sits in station giving us orders he's not boosting our attributes. 
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Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:19:00 -
[597]
I'm only going to put two things to draw attention to them:
-after incursions, if you use a shortcut using ctrl (say ctrl+e for all drones engage) and keep the ctrl down and subsequently click on overview items to lock them, it only selects them. you have to let go of the ctrl then ctrl+click again. lost me tons of kills on gates.
-I'm fairly new to POS's, but so far I can't find assets in my labs from anywhere other than actually opening the lab, i.e. i can't find them in corp assets or assets
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Ms Michigan
Gallente Aviation Professionals for EVE
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Posted - 2011.02.10 21:22:00 -
[598]
*Having to manualy calculate the range of your misiles *Hull repper looking like armor repper *Bring back the old acceleration gate graphics *Coliding with objects in space... % In other words can't we make it to if I click out in a direction the ship will fly that way and avoid colliding with objects. If I want to bump something I will click on "approach"! Ships should be "smarter" in the future...Don't you think? *Warping sideways *Having to log out to log back in another character *My orders on the market should be highlighted a different color *Drag and drop items from the market to chat *Difference between BPO's and BPCs - PLEASE! *The Eve font and menu's being so small and with 4 levels deep on some. *Corp Permissions - make the ability to LOAN something to a member or friend on contract so that at the end of said period it has to be returned or the person loses their collateral or something. *Fix Bounties to help with the above! *Fine tune Certificates! % Make it to where there are 4 bars for Elite not 5. Improved is 3 - why is it not sequential? % More steps in certificates in general - I.E. it is either standard or elite on some...Why no improved? Cartogropher comes to mind. *Missions remotely acceptable. *Tabs for personal hangars *MOAR TABS for CORP HANGARS!! *Some sort of icons on your overview that popup on the MAIN viewing area (not the list) that show you are being warp scrambled, neuted, etc etc. This will make jazz up the fight - trust me. * pos reactor menu, really hard to link and confusing * some rigs are clearly and vastly superior, some are near useless (core defense capacitor safegaurd) *Having to get my click JUST RIGHT to be able to click on a jump gate and get the JUMP command. %Clicking anywhere in the vicinity should do it - like a huge invisible button. *Chat auto scrolling!! GRR! *Active tanking in PVP - maybe we can get a ship bonus that counters the effects of Neuts and Vamps? * Make moon mins finite and let them respawn randomly accross the universe after they are mined. Or some way to mine Comets for them. *Trade V %Skills in general that do not do anything past a point - so annoying. *Not being able to do anything when you try to send someone money. Like I need the calculator or such. *An Icon showing you are getting fleet bonuses applied! *Remove static asteroid belts and replace them with ones you have to scan down in the D-scanner and probes(for the good ones). %FIX MINING to eliminate botters. Make mining an interactive game that yields more over shorter time if played so that you don't have to mine for HOURS...MINING IS NOT FUN. Something like CAPTCHA. * When attempting to repackage a large list of items and one of them is damaged, the repackage process stops completely at the first damaged item. It should repackage ALL viable items and notify me that some items could not be repackaged because they are damaged. *A skill that decreases the time in between jumping clones! * "Make the probe movement arrows/block a much bolder colour as a complete nightmare to see at times" Especially when it is below the celestial plane! It used to be much easier to see before mechanics were redone. *Friendlies and enemies all appear on the same locked target bar *NPC Narcotics- They need a use. I have a crapload of NPC drugs that do nothing. At least have pirate factions set up buy orders for them or let them refine into Pure Synth Materials for use in making Synth boosters.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.10 21:26:00 -
[599]
Another one I probably already mentioned:
If you're station trading with somebody and try to give them ISK, it defaults to giving them all your ISK. Who's idea was that? What's wrong with 0?
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Hykke
Free Imperial Vikings
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Posted - 2011.02.10 21:27:00 -
[600]
Originally by: SigmaPi
Originally by: Hykke When it comes to smaller changes my suggestions number 1, 5 and perhaps 4 are most relevant:
1. Remove 0.01 isk bidding Easiest way to do this is to round off all orders to zeroes for all but the three first digits bidding would then go (Buy order example) 99,800,000 99,900,000 100,000,000 101,000,000 Benefit: More market efficiency (less gap between buy and sell orders) If this is deemed too harsh, then round to the first 4 digits...
What about very low cost items? like trit and pyrite? Unless I'm totally misunderstanding what you're saying, it would essentially be impossible to have a 'normal' market for those items because they would all be the same number.
LOL very low cost items are ALREADY trading using only the 3 first digits... Tritanium bidding goes something like 2.77 2.78 2.79 (Example taken from the Jita market) No-one seems to be complaining that Tritanium has only 3 digits for bidding My suggestion DOES NOT remove 0.01 isk bidding for tritanium, and of course it shouldn't
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 21:31:00 -
[601]
Edited by: Sephki on 10/02/2011 21:37:00
Originally by: Dinta Zembo
Originally by: Sephki
Originally by: Hykke 2. Change all system wide gang bonuses to 300 km bonuses If you want to give a gang bonus, commit to the fight yourself...
Strongly disagree since even in today's military there are HQs that operate remotely from different countries.
But they don't give boosts, do they?  If my FC sits in station giving us orders he's not boosting our attributes. 
How about managing a satellite in space from earth? NASA has remote access available to some of their equipment and they monitor it/make sure it is running as it should. Isn't this the same as a fleet booster? Difference is they make it run better overall. If this were brought into roleplaying context, your command ships crews would be sitting there communicating with operators in other ships in order to optimize them. No?
Edit: (Added from another discussion) Another HQ can give orders which provide high benefits. (Boosts?) A HQ can be like "There's a tank coming on your left", survivability/gtfo boost. "There's a tank around that corner. Shoot there." Damage boost. "Air strike coming. Take cover." Potential tanking boost. So your argument isn't quite valid.
It depends on how you look at this all up though.
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Danghor
Amarr
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Posted - 2011.02.10 21:35:00 -
[602]
I want to be able to contract multiple blueprints from the blueprint tab in science & industry, I also want to be able to drag multiple BP from there to where I want... cargo container, cargohold, etc...
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LemmingMon
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Posted - 2011.02.10 21:37:00 -
[603]
LP store UI changes
- search field adding - more filters to list by item type ie: implants, skill implants by slot #, ships, bpc etc
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.10 21:40:00 -
[604]
PI Interface - Information Window on a link vanishes after upgrading the link (no other Installtion windows does this, they go back to their default view). - I have to do each Link upgrade individually, I would much prefer an interface that allows me to select the desired level (like the Control Centre Upgrade interface). - I have to open then Customs office interface for each planet, why can it not have a select list/drop down, either listing all plents in the system, or just the planets I have installations on, to choose the planet customs that I want to deal with. - I want a be able to export/import from/to my corporate hanger in the Customs office interface rather than just a private hanger. - When I extract more from an extractor control unit that it overloads an exsisting link, the product route fials silently (becoming unrouted), I want a message that tells me this has happened and an option to automatically upgrade the overloaded link.
Science and Industry Interface - List of avilable installation resets to 'Current Blueprint location', I want it to remeber what I last set it to (usually Solar system for using my POS based labs) - I want to be able to put in jobs longer than 30 days on privately owned Science and Manufacturing facilities (I own them, I can put in any length job I want).
Corporation Interface - Why is this still in the old Multi-tab layer upon layer of confusion, this needs a complete overhall. - When building a Title for my corp I want all the roles displayed in a tree structure, or in a dual list (available and selected), so I can turn them on and off quickly and easily.
General UI - System Information Panel (top left) why can I not move this? I can now move pretty much evey other part of the us (except the NeoCom) why can I not move this. - I want to export my screen layout (Selected Item, Overview, HUD, Chat chanel positions) and import thrm into other clients so my setups are the same. - I want my drone windows to stay visible when pinned (even if my ship has no drones in it). I hate it when the drone window flashes off when I launch all my drones, and then returns 1 second later. I also used to have it 'snapped' to my overview and this behaviour sometimes caused the overview to resize, I no longer have snap turned on to prevent this happening.
Chat Channels - I would like to set a default display (text with no pictures, text with small pic, show date time etc) that all chat chanels use unless configured otherwise, rather than the EVE default which I have to change each time. - I would like to be able to cofnigre a chat winds (as read only) and direct the output from many channels to that windows, Iso I can easily track the conversations (If I want to reply in a channel I would switch to the appropriate window for that channel), it would also be good to be able to direct mission messages to this window rather than local.
Reprocessing/refining/repackaging - I would like a visual indicator in the refining reprocessing window if a module/drone/ship/item is damaged so I can unselect it, or I want the reprocessing to continue around that object. - When I select a group of obects to repackage and one of them is damaged, I want to be able to continue repackaging all the rest of the selection (skipping the damaged modules).
Contracts - When I right click on a character I want the option to 'Create Private Contract for ...', that fills in all the details on the first 'page' of the contracts wizard.
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Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:40:00 -
[605]
Originally by: Wacktopia - A way to "turn off" double-click as approach. Drives me nuts. - Group drone damage in log if focus fire.
Omg these too.
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Dinta Zembo
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Posted - 2011.02.10 21:43:00 -
[606]
Originally by: Sephki
Originally by: Dinta Zembo
Originally by: Sephki
Originally by: Hykke 2. Change all system wide gang bonuses to 300 km bonuses If you want to give a gang bonus, commit to the fight yourself...
Strongly disagree since even in today's military there are HQs that operate remotely from different countries.
But they don't give boosts, do they?  If my FC sits in station giving us orders he's not boosting our attributes. 
How about managing a satellite in space from earth? NASA has remote access available to some of their equipment and they monitor it/make sure it is running as it should. Isn't this the same as a fleet booster? Difference is they make it run better overall. If this were brought into roleplaying context, your command ships crews would be sitting there communicating with operators in other ships in order to optimize them. No?
Sir, the ion cannon does not exist yet. Satellites are just for visibility. In EVE we can't hide behind objects. We'll be on the overview anyway.
Thing is, a command ship being on site would make it possible for the enemy to actually take out these bonusses, see? I wouldn't put a satellite control center in the middle of a battle field, but this is a different situation. How can command ships sit billions of kilometers away just being like 'I say this ship now has a higher sensor strength'? Ever seen a general boost bullet-proof vests from his bunker? 
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Caldain Morrow
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Posted - 2011.02.10 21:44:00 -
[607]
Originally by: Hykke When it comes to smaller changes my suggestions number 1, 5 and perhaps 4 are most relevant:
1. Remove 0.01 isk bidding Easiest way to do this is to round off all orders to zeroes for all but the three first digits bidding would then go (Buy order example) 99,800,000 99,900,000 100,000,000 101,000,000 Benefit: More market efficiency (less gap between buy and sell orders) If this is deemed too harsh, then round to the first 4 digits...
One thought to add, when we are punching in a price for a module or in contracts; can there please be some comma's formatted in? it drives me nuts when I'm trying to sell a module for 2.5M and having to go "2...5...0.(1).0.(2).0.(3).0.(4).0.(5)... 1,2,3,4,5 zeros....good" or punch in a sell order too fast and wonder why it's not moving then look in market and see I'm sell a 20k item for 200K
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Celebris Nexterra
Gallente Canderous Vextors Odd Jobs Inc
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Posted - 2011.02.10 21:52:00 -
[608]
Oh wow one last thing I forgot:
-PLEASE make BPC and BPO icons different 
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
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Posted - 2011.02.10 21:56:00 -
[609]
- I want to be able to minimize fleet window in a way that it only shows broadcasts and last broadcast (or more broadcasts if I drag window bigger). It takes useless space on screen with member list and stuff when I only need broadcast buttons and last broadcast message. - Directional scanner shows distant objects first if I arrange the list by distance... when it should show closer ones first! This has no logic. Make things with "-" distance go to bottom. Kthx! - Selected item window keeps resizing with no apparent reason... It's sort of annoying. I want small window, small buttons, cos it takes useless space on screen...
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 21:59:00 -
[610]
Originally by: Dinta Zembo
Sir, the ion cannon does not exist yet. Satellites are just for visibility. In EVE we can't hide behind objects. We'll be on the overview anyway.
Thing is, a command ship being on site would make it possible for the enemy to actually take out these bonusses, see? I wouldn't put a satellite control center in the middle of a battle field, but this is a different situation. How can command ships sit billions of kilometers away just being like 'I say this ship now has a higher sensor strength'? Ever seen a general boost bullet-proof vests from his bunker? 
Orly, life sucks does it? Are cloakies camping out null-sec any different? No. I can sit here billions of light years away and teach a person how to play EVE. Going off what I mentioned on my edit, your point is still invalid. I provided a learning boost, are command ships not allocating more resources to ships in fleet to do things better? I can roll my eyes too. 
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.02.10 21:59:00 -
[611]
Make selling loot easier and less time-consuming. Give us a button for: Sell All Items selected. Make this so that it can effect items in, say a station container to make it even more efficient.
Selling loot is a PitA and I can't imagine that anyone of us wouldn't rather be out in space shooting something or someone rather than spending an hour and a half selling items in 4-4. You might even get pilots in and out of the hubs more quickly. Ninja Extravaganza, Strategies for Ninja Salvagers
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okst666
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Posted - 2011.02.10 22:01:00 -
[612]
I need a button called "Show Drone-Window, no matter what!"
I lost a myrmidon the other evening, because I could not access my drones. I tried the workaround to start my drones from the fitting->Show Drone-Bay Window...well the drones started, but there was no way to control them to engage the target.
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Dinta Zembo
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Posted - 2011.02.10 22:01:00 -
[613]
Originally by: Sephki
Originally by: Dinta Zembo
Sir, the ion cannon does not exist yet. Satellites are just for visibility. In EVE we can't hide behind objects. We'll be on the overview anyway.
Thing is, a command ship being on site would make it possible for the enemy to actually take out these bonusses, see? I wouldn't put a satellite control center in the middle of a battle field, but this is a different situation. How can command ships sit billions of kilometers away just being like 'I say this ship now has a higher sensor strength'? Ever seen a general boost bullet-proof vests from his bunker? 
Orly, life sucks does it? Are cloakies camping out null-sec any different? No. I can sit here billions of light years away and teach a person how to play EVE. Going off what I mentioned on my edit, your point is still invalid. I provided a learning boost, are command ships not allocating more resources to ships in fleet to do things better? I can roll my eyes too. 
It would simply make sense to make these bonusses vulnerable and destructable.
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Mister Maker
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Posted - 2011.02.10 22:06:00 -
[614]
Originally by: Hykke When it comes to smaller changes my suggestions number 1, 5 and perhaps 4 are most relevant:
1. Remove 0.01 isk bidding Easiest way to do this is to round off all orders to zeroes for all but the three first digits bidding would then go (Buy order example) 99,800,000 99,900,000 100,000,000 101,000,000 Benefit: More market efficiency (less gap between buy and sell orders) If this is deemed too harsh, then round to the first 4 digits...
I don't even know where to start with how wrong this idea is.
Eve is an economic simulator as much as a pvp sandbox (or whatever you want to call it). Have you really thought this idea through and concluded it is a good idea, or something that is useful, desirable etc?
I'm not having a go at you, I am genuinely interested in hearing your reasoning.
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M'ktakh
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Posted - 2011.02.10 22:07:00 -
[615]
UI:
I want EVE to remember that I want to sort certain hangars by name, others by item type, and even others by anything else. As it stand, sport one hangar by one criteria, and they all get sorted that way.
Oh, and hangar divisions. Having to use station containers is a chore.
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 22:10:00 -
[616]
Edited by: Sephki on 10/02/2011 22:11:42
Originally by: Dinta Zembo
Originally by: Sephki
Originally by: Dinta Zembo
Sir, the ion cannon does not exist yet. Satellites are just for visibility. In EVE we can't hide behind objects. We'll be on the overview anyway.
Thing is, a command ship being on site would make it possible for the enemy to actually take out these bonusses, see? I wouldn't put a satellite control center in the middle of a battle field, but this is a different situation. How can command ships sit billions of kilometers away just being like 'I say this ship now has a higher sensor strength'? Ever seen a general boost bullet-proof vests from his bunker? 
Orly, life sucks does it? Are cloakies camping out null-sec any different? No. I can sit here billions of light years away and teach a person how to play EVE. Going off what I mentioned on my edit, your point is still invalid. I provided a learning boost, are command ships not allocating more resources to ships in fleet to do things better? I can roll my eyes too. 
It would simply make sense to make these bonusses vulnerable and destructable.
They are vulnerable and destructable. Probe them or pop them as they come through a gate. T3s which are cloakable and unprobeable I'd agree with you on, however. At least you have a chance to pop a command ship unlike the many instantly warping ships from undock in high-sec/low-sec. There are many less killable things around here.
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Dinta Zembo
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Posted - 2011.02.10 22:13:00 -
[617]
Originally by: Sephki Edited by: Sephki on 10/02/2011 22:11:42
Originally by: Dinta Zembo
Originally by: Sephki
Originally by: Dinta Zembo
Sir, the ion cannon does not exist yet. Satellites are just for visibility. In EVE we can't hide behind objects. We'll be on the overview anyway.
Thing is, a command ship being on site would make it possible for the enemy to actually take out these bonusses, see? I wouldn't put a satellite control center in the middle of a battle field, but this is a different situation. How can command ships sit billions of kilometers away just being like 'I say this ship now has a higher sensor strength'? Ever seen a general boost bullet-proof vests from his bunker? 
Orly, life sucks does it? Are cloakies camping out null-sec any different? No. I can sit here billions of light years away and teach a person how to play EVE. Going off what I mentioned on my edit, your point is still invalid. I provided a learning boost, are command ships not allocating more resources to ships in fleet to do things better? I can roll my eyes too. 
It would simply make sense to make these bonusses vulnerable and destructable.
They are vulnerable and destructable. Probe them or pop them as they come through a gate. T3s which are cloakable and unprobeable I'd agree with you on, however. At least you have a chance to pop a command ship unlike the many instantly warping ships from undock in high-sec/low-sec. There are many less killable things around here.
Command ships can sit at POS'es. Very destructable.
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Kaldarime
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Posted - 2011.02.10 22:13:00 -
[618]
* Add filters in the "My orders tab" : location filter, type filter etc. * Add the ability to organize buy and sell orders ("My orders" tab) in folders like the bookmark folders. * In the "Details" tab of the Market, we should be able to easily view our buy an sell orders in a distinct color (blue ?). And it will be usefull to allow order editing ("Modifiy order") from this view with a right click on your orders.
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Sephki
Caldari Hyper-Nova
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Posted - 2011.02.10 22:17:00 -
[619]
Originally by: Dinta Zembo Command ships can sit at POS'es. Very indestructible.
This is true and I wont try to say otherwise. Limiting the range to 300KM doesn't sound like a particularly smart move though. You would need to keep in mind the Rorquals and Orca which are already vulnerable enough to ganking as well outside of a bubble.
$0.02 though. Nothing else to say on this matter.
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Dinta Zembo
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Posted - 2011.02.10 22:19:00 -
[620]
Originally by: Sephki
Originally by: Dinta Zembo Command ships can sit at POS'es. Very indestructible.
This is true and I wont try to say otherwise. Limiting the range to 300KM doesn't sound like a particularly smart move though. You would need to keep in mind the Rorquals and Orca which are already vulnerable enough to ganking as well outside of a bubble.
$0.02 though. Nothing else to say on this matter.
It's ok for mining bonusses since you're not harming anybody by mining, right? But I think off-grid command ships or any form of (off-grid) combat bonus is an unfair advantage.
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Kinomoto Sakura
FW Scuad E C L I P S E
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Posted - 2011.02.10 22:24:00 -
[621]
I would really like a log off to character select screen option. The current log off option that quits and restarts EVE is meh! ----------------
- Is that a Shield Booster on your Omen? DesuSigs |

Kyra Felann
Gallente The Scope
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Posted - 2011.02.10 22:29:00 -
[622]
The in-space sound should update when on the map or planet screen.
It's kind of annoying when I start warping, bring up the map to probe or or the planet screen to manage stuff, and it sounds like I'm still warping until the map window is closed.
There's a lot of other stuff, but that's one off the top of my head that annoys me. For instance, sometimes I like to navigate via the overview and map screen instead of in-space camera. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

Kyra Felann
Gallente The Scope
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Posted - 2011.02.10 22:32:00 -
[623]
Originally by: Wacktopia - A way to "turn off" double-click as approach. Drives me nuts.
If they removed that, there'd be no way to manually pilot the ship, so no thanks.
I think you need to tweak your double-click setting in Windows or whatever you're using. Most people have double-click speed set way too slow. I've never had a problem with this accidental double-clicks. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

Danghor
Amarr
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Posted - 2011.02.10 22:34:00 -
[624]
Originally by: LemmingMon LP store UI changes
- search field adding - more filters to list by item type ie: implants, skill implants by slot #, ships, bpc etc
That would be a step in the wrong direction, here's what I posted a while back in the assembly hall and thanks for reminding me.
"Buying stuff in big quantities in the LP store is grueling, you click accept, the window refresh and you lose focus on the item you want to buy again. With the filter they implemented you can manage to display only the item you want to buy so you don't have to scroll each time anymore. That's the only thing that this overcomplicated filter achieves; getting rid of the scrolling. The dumb thing about it is that you still have to click 50 times on accept if you want 50 batch of ammo.
Why the hell can't you make the LP Store like a real store ? You add a quantities column, you add 2 more columns: LP Total and ISK Total for each row. Big total at the bottom and checkout button. 1 simple click to buy everything you need ! Numbers display as red if you can't proceed, displays as green if everything is fine, you need only 2 simple filters: affordable only and show all. You don't need more filters because we will scroll down the list only 1 time to add quantities...
I want a LP store that works like a real simple UI store"
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Shkiki
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Posted - 2011.02.10 22:40:00 -
[625]
The rorqual is useless. For all the good intention that went into "balancing it", It has just become a piece of junk I wasted skill points on.
First off, give it better offense's. Then nerf the range on fleet bonus so it has to be on field. None of that cloaked or in a pos BS. I think the rorqual was originally intended to be a vulnerable ship in a field and so it should be. Just give it a fighting chance once in the field.
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Darkkia
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Posted - 2011.02.10 22:58:00 -
[626]
- A way to easily "Loot All" stuff from wrecks. There has never been an situation where i didn't want to loot everything. It's annoying to shift-select stuff always. - Drone UI. Where to start... Why is all the function in a _rightclick_ menu? So hard and precision required to do very basic stuff. - Interface lag. Make it run independent from rest of the game in a smooth 60fps(or something). Menus and actions should have instant feeling to them. - Make it easier to adjust 'keep distance' and 'orbit' ranges. I suggest: when mouse overs the button, have a adjustment slider bar dropped under it, where you can quickly change the distance with just mouse. - Damage done and recieved information to display as it does in other mmo:s(as an option), meaning scrolling text on top of ships. - Make webbers, scramblers etc. debuffs easier to notice.(that YOU are being harassed and WHO is doing it) Tiny icons in overview are not very helpful. - Why is it such a hassle to change what ship you are flying? So many delays between waiting session timers or smh. - PI. I can't figure out how to see how much for example, Lauch Station costs to build(until looking at wallet after submission) - Why can't i insert augmentations while skill learning is in progress? - Game restarts on logoff. Just make it go back to char selection. - Flash or atleast proper html 5 support for browser. Many luls have been missed due youtube not working.
- Atmospheric particle effects(on mission sites) look like crap and run like crap, even on a good pc. It should be easy to make them look better and run better as every other game has demonstrated. - Ship pathfinding around objects is horrible(and doesn't make sense, collision boxes are way off), make it stop!

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Alastar Frost
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Posted - 2011.02.10 23:15:00 -
[627]
Some stuff that i would like to see changed:
Log Window: Turn around the values. The whole sentence is very long, and the important things tend to be cut at the end if the window is small. So turn it around. It should look like: #NumberHP dealt to #target with a #description blow by your #Weapon/Group This will display the damage colorcoded even in the smallest window (wich is the most important information). Target is second, you usually know what you are shooting but it may change during the fight. (or the source may change aswell.) The third part is the description, as it holds interesting but not too important info (critical or not? good hit or average?). the least important info is your weapon group, as you dont change it while in space. Drone damage was added recently, but its easy to tell drone damage from the numbers without seeing the source in most cases. Maybe adding a small gun/drone/launcher icon like in the target list could be usefull for small log windows too, to completely remove the "i dont know with what i did damage" case.
Dragability of Portraits/Loadouts: You can drag Char name links from the search window or the contacts, but you cant from the info screen. why? every appearance of the Char portrait should be draggable to chat or evemail as a link. Same for fitted ships from the assets tab or ships window while in station. It would make it much easier to share fittings. I often have the case: Someone asks for a fit. I know i have a ship with a decent fit sitting 20 jumps away. "Wait 20 min, ill get to the station to open the fitting screen and send the fit. Hold the line....". And no, adding all fits to the list is not the solution. it only creates a messed up fits list. And its too easy to forget saving all and every fit, just in case.
PI: The routing of materials is inconsistent. I can not route an extractor program that is just over the link capacity, but once the route is set, a restart with more gain creates a unrouted part of the ressources. why? If its to much, just split it and leave a bit unrouted. So the player can decide to drop the little bit of his production (if he has no capacity to increase the link for example) or upgrade the link and reroute the leftover part. Also, why do extractors forget set routes if i change the programme to another ressource? I understand that i have to route it once, but then the extractor should remember it.
Combat: Grouping weapons is great. But why cant i trigger all the tank mods at once? Even on a cap stable ship, i have to click throug 6 tank mods every time i undock? Could you introduce some kind of "group trigger"? The same could be usefull for things like multiple targeting comps/sensor boosters and utilitys like that or other groups you usually use together against the same target like web+scram. I could also imagine, that such a group trigger could help activating modules in a lag situation, as only one command needs to go through and not half a dozen. The group trigger could be a button (right click on an emty slot, make trigger) on which the modules can be dragged (giving them group numbers). so you can either activate them independently (clicking the icon) or all unactivated mods at once (click the trigger).
Fleet/ watchlist: Some actions can be done from rightclicking someone in watchlist, others can not. It should allow everything that you can do from overview like targeting. It feels inconsistent. Also, rightclick in fleet should allow the same actions as rightclicking someones name in chat. Why for example, is it impossible to invite someone frome fleet window to a private chat (for setting up logistics channel/squad chats for example)?
Effects bar: It would be nice to have a little bar over the HUD that shows effects targeted at the own ship. This would not only allow to see who is repping me/ captransferring to me (and who is missing), it would also allow to see when i am scrambled even in a huge battle.
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John Christage
|
Posted - 2011.02.10 23:23:00 -
[628]
Shield bonuses from gang bonuses/leviathans get applied with 100% shield rather than just increasing the max shield HP and leaving you with a large chunk of useless red shield.
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Wod
Gallente Fallen Pandas
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Posted - 2011.02.10 23:31:00 -
[629]
Edited by: Wod on 10/02/2011 23:32:11 *Mission rewards show as both numbers and/or text, can we have only one type please? *Show info on a lot of things seems to be in different orders and feels inconsistent. *Ability to log out to 2nd character with out the need to retype the password. *Inability to do anything after jumping through a gate. Can I choose to be able to activate modules -> decloaking me or something. *Option to mass sell items in inventory. *Certain Missions are overly bright making you blind. *Session timers feel hindering at times. *Sound of Mega Pulses make me cry. *Want a option to turn of *hover mouse over target moves camera to target X. *Explosions of ships and structures don't feel epic, miss the old ones. *Want a option that when someone replies to my post on the forum gives me a blink or email or something. - "CCP Tuxford can no longer shut down TQ on a whim."
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Matheus Esp
Caldari The Corporation of Noble Sentiments
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Posted - 2011.02.10 23:40:00 -
[630]
Interface * BPO:s and BPC:s should have different icons. * A circle, cone or some sort of indicator to the D-scanner that shows the exact direction and angle where you are scanning. * Module damage shown in the fitting window. * Warning when trying to undock a ship with damaged modules on it. * Ability to see full effect of resist modules without undocking and activating them. (or going to EFT or such) * The overload button is WAY too small, and quite hard to hit in a fight.
Graphics * When shooting a salvo of missiles, it should look like it. (not necessarily several objects in space, but effect that looks like a pile of missiles.) * Torp explosions are bit too large when compared to other weapons. * Rail, blaster and arty effects could be bit more "shiney" and visible, like lasers and AC:s. * Impact effects of all turret weapons could be more visible (like missile impacts are).
Other * The old warp sound effect was better than the current one. * Railguns could be made useful (but I guess that's not a paper cut anymore). * What was done to the scorpion was awesome. Several other ships (blackbird, moa, celestis, list goes on...) could use the same treatment (but that's not exactly a paper cut either).
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Calathea Sata
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Posted - 2011.02.10 23:43:00 -
[631]
Hi-res shadows!
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rekcuf bmuD
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Posted - 2011.02.11 00:05:00 -
[632]
POS's. Specifically, the anchoring/unanchoring onlining/offlining timers. When you want to set up or take down a POS, basically you need to commit 6+ hours of right clicking and waiting for timers if you have a decent amount of modules. It annoys me so much it makes me want to kill small animals. I've got 3 solutions to make setting up and tearing down POS's less of a pain:
1. Anchor/Online/Offline/unanchor que. Skill training used to be a major chore before the skill que was added, especially if you had a bunch of new skills. POS anchoring, etc. could use a process que (or whatever you want to call it), so that way if you want to set up a bunch of modules you can place them where you want, then choose the anchor option for each one, and if something is currently anchoring, the next module will automatically start to anchor once the current module is finished anchoring.
2. Shorten the anchor, etc. timers so you can set up a POS in a reasonable amount of time.
3. Add a skill, or repurpose an existing skill (say, like the skill "anchoring"?) to allow you to anchor, etc. more than one module at once. An example would be to add +1 module per skill level that you can anchor, etc.
In regards to anchoring modules, there's a couple things that bug me:
A visual indication of where you can and can't place POS modules would be much appreciated. For example, if the green cube would be red in places you can't anchor a module, say if you are too close to another module or too far or too close to the POS (for guns).
The green cube that represents the space where you intend on anchoring a POS module is positioned relative to your ship, instead of being positioned in an absolute position. So if you have the green cube just where you want it, and get bumped, or somehow you accidentally start moving your ship then the green cube follows with your ship and gets out of the absolute position you wanted the module to be in.
POS crymails. Very annoying but they are supposed to be. The thing that bugs me about them is that its not immediately clear which POS fuel is low. From experience, or from some calculations you can figure out which one is needed, or you have to physically go to the POS so you can use the POS management window to tell you which fuel is low. How about we include the time left for each POS fuel that we can see from the POS management window in the crymail.
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Jenovha
Amarr Hole Diggers United Front Alliance
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Posted - 2011.02.11 00:05:00 -
[633]
i ask only for one simple thing the science and industry tabs start and remember their settings.
ie installations tab for example remebers when you select entire constellation instead of defaulting back to solar system every time!
this applies to when you attempt to put a blue print in for manufacture/research etc and you have to select installation too. REMEMBER MY LAST SETTING FOR CHRIST SAKE that will reduce many broken mice and RSI ___ Furious Angels Research and Development Fully researched BPO's, BPC's and T2 invented BPC's to order. Stock List |

Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.02.11 00:16:00 -
[634]
Edited by: Hemmo Paskiainen on 11/02/2011 00:17:09 if u are running a fleet pvp/pve i would like to see ewar that is goign to a enymie/npc and if it is working. Example Player A can see witch npc/target is getting x ewar from player b.
When doing pve wiht a fleet there is usualy a dedicated tanking ship. When u get a escalation it is random to who it go's (tank or dps'r) If would be nice if always the lfeet boss or sl could get the expedidtion or make it possible to let another ship warp to the escalation that is not the char that got the escalation but is in system
If would be nice to have a specific faction deep space probe that can only tell if there is a wormhole in system or what signature name it has. Maybe only make it possible to be launched by faction probe launcher. (revives pvp, less probe time more pvp time)
Oh dont forget this, it might be a bit oversized Thank u Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |

Sinister Dextor
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Posted - 2011.02.11 00:21:00 -
[635]
I'd like to be able to rename my drones.
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Nika Dekaia
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Posted - 2011.02.11 00:25:00 -
[636]
When quitting an R&D agent with an offered (but not accepted) daily mission, you will lose corp standing. Known bug, seems to be still around. Linkage
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Namadain
|
Posted - 2011.02.11 00:29:00 -
[637]
Originally by: Celebris Nexterra Oh wow one last thing I forgot:
-PLEASE make BPC and BPO icons different 
For anyone who does alot of science and industry this has got to be right on top of the list.
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Kuronaga
The Drekla Consortium
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Posted - 2011.02.11 00:29:00 -
[638]
Stations in Stain don't look anything remotely Sansha.
This is wrong.
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Calypso Carnai
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Posted - 2011.02.11 00:30:00 -
[639]
The single most tear-inducing minor thing I would like to see in the UI is the ability to add a regional filter to the 'asset search' tab in the Assets UI.
My marketing toon would be infinitely grateful if that little region dropdown list that we have in the region tab could just be added to the search tab EVEN if it was just a tick that said 'current region only'...
It would allow him to find all assets of a given type IN THE CURRENT REGION and sell them on the market. At the moment, for simple logistical purposes, he has to either only buy items of a given type per region (so that finding all items of that type also lets him sell them all) OR go to each region and open up all station asset lists and scroll, scroll, scrolllll.....
<3 in advance Calypso |

Kivrin Trinli
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Posted - 2011.02.11 00:32:00 -
[640]
When optimizing a route would take too long (e.g., with 12+ waypoints), give an option to compute an approximate solution. This could be limited either by the number of jumps to within opt (e.g., at most k jumps above opt) or by the amount of time (e.g., best solution after 1 minute). Alternatively, give a way to cancel the optimization process if it is taking too long, rather than forcing the user to restart Eve.
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Miss CJB
Gallente In White Suits
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Posted - 2011.02.11 00:37:00 -
[641]
# massively increase the aggression timer # make RR give aggression (ie stop them docking) # have which orders are mine, highlighted on the market # have the install manufacting jobs dialog tell me Ive run out of slots before Ive configured the job. # people salvaging/ moving/taking from a wreck i created (ie blowing someone else up) become flashie to me. # time for autopiolet to warp to zero. # one click warp to zero. # if not implementing above point, a way to cancel a hotkey wtz command. # separate market tabs for sell & buy orders. # wallet/market not lagout when orders are filling. # allow me to config local to only show war targets.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2011.02.11 00:59:00 -
[642]
The 'type' drop down list in the People&Places search box has a scroll bar, it could EASILY fit every single option with just a longer list, which would cut out that annoying extra time needed to scroll between the various options. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Awesome Possum
Gallente Isk Relocation Services
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Posted - 2011.02.11 00:59:00 -
[643]
1. Eve-O forum app, or at least clean it up so it doesn't look like crap on cell phones.
2. Continue fixing the LP Store window, its alot better than it was, but still needs tweaking (can't describe exactly what atm).
3. Implants that affect drones
leave RR/salvage alone. ♥
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YanniMorePlz
Caldari Debitum Naturae Northern Associates.
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Posted - 2011.02.11 01:13:00 -
[644]
- Bring the old Jump Graphics for Capital/BO ships back. - Bring back engine trails would be awesome, even if it might effect performance, allow users to turn it on/off like drone models. - it would be nice if when you repair modules that they would automatically turn back on, they currently stay offline which is annoying when you undock and your guns are offline. - Warping to 0 on the stargate dosn't always quite work, like for freighters and pods its usually a problem.
-Autopolot GUI displaying the number of systems via colored squares: This one bugs me, the new GUI for the number of systems you need to travel for autopilot is inconveniently placed. It is now a horizontal setup as opposed to the old vertical one. Now I know I and other 0.0 pilots play with their local windows open and expanded vertical, and mine is always on the left by default, which now completely covers this GUI. The old GUI you could move it over 20 or so pixels and you could see the number of systems you had left to travel. **Solution: offer the old GUI and the new GUI so that players can just choose what is more convenient for them.
-------------------------------------------------- captain kikaz > comon guys its 1 am in the morning and im at least frosty! ... damn my account just expired |

Sturmwolke
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Posted - 2011.02.11 01:16:00 -
[645]
Edited by: Sturmwolke on 11/02/2011 01:24:31 PI Interface * ECU info window show the avg extraction & any other critical info - instead of having to bloody go into the graphs & scan. * STOP the double-click planet view auto-center (for umpteenth time being mentioned already) * Implement the use of arrow/cursor keys to navigate the planet view. * Implement a "Next Planet" in planet view without having player to resort to going back & forth the S&I Planets tab. * Persistent zoom level that remembers last the setting when going into planet view. * Persistent info window that does not auto-contract each time, making you bloody click on it yet again to view the details. * Where's the overview window that details the general setup critical info? * Different icons for AIF, BIF and HTPP - these are currently way too similar. * The current trend (after Incursion) spreads the facilities across the whole planet, making it tedious to hunt down your own facilities - wherever they are on the planet. Work it out. * ECU heads - I don't know which head I'm moving corresponds to which quality output. * Extraction area size bar - dear god, please fix this! You know what I mean. * ECU/Scan heat map - auto calibrate this to the so the highest concentration of the material I'm scanning shows as white at least for the initial scan. Having to play with it each time you scan for different materials is tedious. * .... and many other issues, if I keep writing, it'll probably eat up all the character limit.
Science and Industry Interface * I'll keep this one brief, the whole S&I needs an expansion at least to fix to functional UI level and perhaps another expansion to iron out the kinks from it. I have just one thing to say - create an item, say a PipboyÖ and let me download BPOs (and/or even BPCs) into it. The upload/download both creates/destroys the BPO from your inventory. The process is reversible.
Now I don't have to deal with the bazillions BPOs in my MULTIPLE hangars like searching for a needle in a haystack. With the PipboyÖ, all I need to do is either pull up a simple list or do a filter search.
General UI * Overview - need single-click quick reset to default set profiles for the active tab. This was once possible a long long time ago, but it was sadly deemed a bug. * Overview - ship icon squares, celestials etc. etc. Isn't it about time proper icons are created for these? * Station - Guest list. Try doing a trade to someone on that list in Jita. I would suggest implementing the std Ctrl to freeze the list, but it's not really an elegant solution. * Ship tractor beam - it's way too easy to get 2 tractors to pull on something (which ends up not moving) by activating them in quick succession on a target. This is more of a bugfix. * Ship in space - moving when it's not supposed to. Happens EVERYTIME when you misdouble-click in space OR do a Ctrl lock on the overview. Add a small "Anchor" notch just below the cap status circle, above the Speed bar semi-circle. * Ship auto-fitting - first implementation was (surprisingly) fine despite some minor faults. Then it was changed so that it unfits then refits every single mod on it for a minor change in let's say hardener settings - which completely screws the weapons grouping. I don't use it as often as I did before. * Overheat - click on that inny-bitty narrow green bits? This isn't a mouse precision contest. * Ship in space - persistent (uniquely coloured) bracket for MY ship ONLY so that I don't have to hold-down Alt for extended period to find out wtf is my ship when I'm all zoomed out. * Calculator - double the size and include scientific functions e.g. squareroot, logs etc etc. * Wallet - the rounding off needs fixing. I have a few wallets which it is impossible to empty to complete zero as the rounding is probably running at 0.009 ... which is impossible to enter with the current interface. * Drones - going wayward. Chain the AI like (player) fleet hierarchy by default. Follow the drone FC. |

Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.02.11 01:26:00 -
[646]
Don't know if this has been posted here already but please make it so repping militia outlaws doesn't make you loose faction standing, really annoying for logi's in FW (ea generally they don't rep outlaws)
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Nypheas Azurai
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Posted - 2011.02.11 01:34:00 -
[647]
Allow us to create courier contracts to/from planetary customs offices
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Gandahari
Amarr Dromedaworks inc Test Alliance Please Ignore
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Posted - 2011.02.11 01:34:00 -
[648]
I'm not sure if this has been posted, but I would like to see a return of the eve client torrent downloading option. There are times when it would be extremely useful (such as when a new expansion is released).
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gpfault
Blood Covenant Pandemic Legion
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Posted - 2011.02.11 01:36:00 -
[649]
1) Opening a character/corporation's standings tab causes the client to hard lock for a few seconds while it loads. Might be nice if it didn't do that.
2) When you double click someone in your fleet watch list it opens their show info page. This is REALLY annoying and completely useless.
3) Anchorable bubbles show the corp and alliance tickers of who owns them on overview and on the selected item text in space, but there's no way of seeing the owner on the show info page. Could this be changed to work the same way as anchorable cans?
4) If an implant doesn't affect attributes why do we need to pause training to plug it in?
5) The ability to do bulk purchases from the LP store would be nice. Clicking Accept a dozen times is irritating.
6) You can't drag stuff directly from your corp hanger to a trade window. Similarly, you can't board a ship that's in your corp hanger. In both cases you need to drag stuff to your personal hanger first before you can use it.
7) Now that using GCC to CONCORD high sec RR fleets is fixed can the GCC mechanics be changed so that assisting an outlaw only gives you a GCC if the person being assisted already has one? With the current mechanics you'll often end up with the logistics being the only ships in the fleet with a GCC.
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Q aa's Vassal
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Posted - 2011.02.11 01:37:00 -
[650]
* Change the font so we can read O-0 S-5 correctly! * add an option to set current 1st target as intrest *camera* * make it easy to copy lines from the chat * give us the option to remove the station sounds when we are docked * add the function for us to change the order in playlists we created in the jukebox * separate the peoples and places window so we can go to people more easily * "I'd love if the timer for switching between ships was shorter than 30 seconds" * i'd love it if i could make the windows smaller than the current minimum size of everything... windows are to big for my laptop screen * add autospin when we're docked in a station * save the jb/pos password i used most recent til i log off/change it * it would be great if you could stack energy neuts * make weapons hit on different spots on the ship intead of always hitting at the exact same one, missiles is what im mainly thinkin of *
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Ronin Shogan
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Posted - 2011.02.11 01:38:00 -
[651]
Sure would be nice if we could select All Regions for Market searches.
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RuairiEVE
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Posted - 2011.02.11 01:51:00 -
[652]
My nitpicks: 1) Overview settings should work like saved fittings, hence you can have a personal setup and a corp setup. It would stop a lot of headache when on fleet ops. 2) Remove ability to dock in a station while war targets are in the system. 3) Show meta level, CPU and power usage of items in your hangar/cargohold. 4) Create a better interface for selling multiple items at the same time. 5) Can we auto-hide some windows, then show them when we mouse over.
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rekcuf bmuD
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Posted - 2011.02.11 02:06:00 -
[653]
Originally by: RuairiEVE My nitpicks: 1) Overview settings should work like saved fittings, hence you can have a personal setup and a corp setup. It would stop a lot of headache when on fleet ops.
You can save as many overview settings as you want. Right click the overview triangle and hopefully you can figure it out youreslf...
Quote:
2) Remove ability to dock in a station while war targets are in the system.
Terrible idea.
Quote:
3) Show meta level, CPU and power usage of items in your hangar/cargohold.
Right click -> show info
Quote:
4) Create a better interface for selling multiple items at the same time.
There is no interface for selling multiple types of items at the same time, so before you create a better one, they should create one. But the problem with mass selling is you run the risk of selling stuff for really low prices if there's really low buy orders.
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Slade Trillgon
Endless Possibilities Inc.
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Posted - 2011.02.11 02:13:00 -
[654]
Edited by: Slade Trillgon on 11/02/2011 02:15:15
I will throw out one paper-cut after all these pages.
Having to make another click to accept the market change I just double checked to make sure that it was correct.
Originally by: rekcuf bmuD stuff
Your name. It made me laugh and made me post a paper-cut complaint 
Slade
:Signature Temporarily Disabled: |

Malena
Shiva
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Posted - 2011.02.11 02:24:00 -
[655]
Edited by: Malena on 11/02/2011 02:26:20 I would love to see an indicator of how many factory/research slots I have actually used, rather than just the total number my skills allow.
I would love to have more t2 salvage
I would love to be able to tractor lost drones.
I SHOULD be able to tractor the wrecks of people who are red to my alliance.
I would LOVE to have the anchoring skill actually do something. It's bad enough that it doesn't do anything at all, but to have level 5 be required for starbase defense manager is just...asinine. Just give it like a 3% reduction in onlining or anchoring time.
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Robert Hudson
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Posted - 2011.02.11 02:43:00 -
[656]
1) When boarding a shield buffered ships from Ship Maintenance Arrays the shields should be fully charged just like when you undock the same ship from a station.
2) When shield bonuses are applied to a fleet the ships recieving the bonus should have those extra hp of shields charged rather than showing as slight shield damage. Armor bonuses dont show armor damage to your ship why should shields.
3) Ship Maintenance Arrays should have at least 4 tabs in them. Corp hangars get 7 so why not.
4) Ship Maintenance Arrays when right clicked offer the option to "Name" them. This function does not work and should be fixed.
5) My entire alliance lives in POS as there are no stations where we live. Security is a big problem its kind of an all or none on access to POS hangars. POS need a major revamp for security. a) LOGS to show who took what so that æifÆ something is taken without permission at least you can see who did it. b) More options for different levels of security c) Ability to assign different members higher levels of access to specific POS without giving them the same access to ALL POS in the corp. d)Ability to save at least one starbase forcefield pw so you donÆt have to reenter it ever time you log in and out or jump in and out of a system.
6) Corporate bookmarks. I can save ship fittings so the whole corp can see it but not a bookmark? Theoretically all it is, is a set of coordinates in space. I can call my wife and tell her my global coordinates then she can use here GPS to get to where I am but thousands of years in the future the only way to convey this information is to drop a physical copy of the information and the someone else can pick it up? a) A role that allows members to alter a list of bookmarks which are available to every member of the corp û at least 50 but more would be better. b) drag and drop bookmarks. I can drag a system name from the top of the screen into a chat box then others can right click ôset destinationö How about dragging bookmarks to the chat window and them others can right click ôsave bookmarkö
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Cyber Cyn
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Posted - 2011.02.11 02:47:00 -
[657]
Originally by: Nypheas Azurai Allow us to create courier contracts to/from planetary customs offices
+1,000,000. At least allow other members of a fleet or something to be able to access customs offices. Sometimes we like to use our player minions. and not do the leg work our selves. =D
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Durance Macabre
Kickass inc Controlled Chaos
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Posted - 2011.02.11 02:53:00 -
[658]
Edited by: Durance Macabre on 11/02/2011 02:54:06 When you hover the mouse over a weapon or module, have the tooltip show that weapon or module's current optimal range & falloff. I'm aware that the tactical overlay already does this if you have it enabled, but a note in the popup would be handy, especially for newer players who are still learning the ranges of the various turret/ammo combinations.
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Dwergi
No.Mercy Merciless.
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Posted - 2011.02.11 02:58:00 -
[659]
I'd really like it if the system scanner would pick up anomalies within 14AU, the same as the directional scan. There's really no reason for a scan that takes 30 seconds to be so much worse than dropping a core probe and waiting 6 seconds.
This is especially pertinent with the changes to nullsec - small gangs always need a scout with core probes to catch ratters, since no one rats in belts anymore.
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Arrakis Shai
Caldari Faceroller Inc
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Posted - 2011.02.11 03:03:00 -
[660]
Not sure if these have been covered, but what the hey:
* Being forced to log out of the game to switch chars on one account. * I use station containters to sort my mission loot. but to sell you have to move items from the container back into the main items tab. * Having to open my Personal stuff station container every time i dock. why cant it just stay open like the items tab? * The Noise for the gates has been changed to a quieter 'pshew' type noise from the original BOOM of shockwaves hitting the hull of your ship. Id have thought geneterating Exawatts of energy to maintain a multidimentional link between two points in space then forcing 'regular' matter into that link and protecting it from being torn apart would make a hell of a noise. * drones that require more controlling than psychopathic gremlins on meth. I swear they ALWAYS head for the wave trigger after their last kill unless told otherwise. * The camera resetting back to the ship so close yuo can see one of your crewmen on the head through the window after you end a 'look at' thing.
Im sure theres more, ill add it later if i remember
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Riapsed Alvilla
Amarr
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Posted - 2011.02.11 03:30:00 -
[661]
Edited by: Riapsed Alvilla on 11/02/2011 03:32:51 I hate that there are a lot of great idea's on how to fix bounties on these very forums and yet they are still not being used. We could have a great feature in game but being a bounty hunter and collecting bounties are still not a viable option. I especially liked the idea where you got to look up bounty hunters and supply them with a bounty contract which would allow you to choose who got to collect the bounty. That way you decided who would collect your cash and it also let you see how many bounty contracts they actually completed. Fix the Bounty system!!!
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Siranthia
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Posted - 2011.02.11 03:39:00 -
[662]
Character sheet bug. I don't like having to relog the client to grab killmails. |

Nata Asphyxia
Neaga
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Posted - 2011.02.11 04:12:00 -
[663]
Selected item window after using jump bridge bug, which has been here for quite a while.
Details: sometimes after using jump bridges selected item window gets bugged and doesn't refresh the distance to object, so such buttons like jump through gate remain grayed out even when you get within 0m from the gate. Re-selecting the gate (any object) refreshes the distance ONCE, enables you to jump, but you have to re-select the object every time you want the distance updated. Overview window remains intact btw. This gets cured by relogging or dock-undock procedure, but is annoying as hell and has been here for ages.
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Auraine Night
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Posted - 2011.02.11 04:24:00 -
[664]
to have the fleets window keep the same size even when locked. Sometimes (most of the time) it will go under windows when a new fleet is formed even when it starts out locked.
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Astomichi
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Posted - 2011.02.11 04:28:00 -
[665]
Two new ones with the latest expansion:
While holding down Ctrl (Which freezes the overview in place while you try to target things), new objects on the grid used to appear at the bottom of the list, as they should. They now appear in their normal sorted position, causing everything else to move and you to target the wrong thing.
Also while holding Ctrl, if you furiously click on something trying to lock (as it comes out of warp invulnerability for example), you'll start flying towards it, which is rarely your intention. Double-click-to-fly-towards should only happen when you're not in ctrl+click locking mode.
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L e e
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Posted - 2011.02.11 04:56:00 -
[666]
Artillery guns shooting graphics look like a car that has backfired |

Lolmer
Amarr Merciless Reckoning
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Posted - 2011.02.11 05:03:00 -
[667]
Originally by: Daneel Trevize
Quote: * The fact that updating the test server takes huge download every time
Use the SisiLauncher tool, it'll just do the difference for you. 
Doesn't work for Mac.
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Nolana Kane
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Posted - 2011.02.11 05:06:00 -
[668]
Please, please, please:
- open Market Overview from item Info (right click the icon or something). I have to first switch to variants and then right click the one to get to the market info. Very annoying, especially if there are no variants! Maybe I'm missing something, but this always bugged me.
- We can do the most amazing futuristic things, but copying a bookmark (which is merely 3 coordinates and a name) from a container or transmitting it or e-mailing it is close to impossible. Heck, 1994 I was able to FTP to servers, but I can't deal with bookmarks in the far future? Come on, guys!
- The same is true for collecting stuff from containers. I can salvage a frickin ship and the stuff gets transported in my bay, but the salvager just won't touch the stuff in the container. Weird.
|

Demyen
|
Posted - 2011.02.11 05:11:00 -
[669]
Edited by: Demyen on 11/02/2011 05:12:29 A couple of immersion-boosting ideas. Not sure if these technically count as papercuts, but they're pretty minor and as the devs are listening, I'm posting here anyway.
-Please let us "lock camera drone position" relative to our ships when in space. Right now the camera follows your ship (or whatever you're looking at), but its angle and rotation stay static relative to the outside world. In other words, your ship rotates around within your field of view while the background nebulae and static objects don't move much until you use your mouse to adjust the camera. It would be a HUGE boost to immersion, at least for me, if one could set the camera so the opposite is true: your camera stays pointed at exactly the same spot on your ship (until you move it) while all of that beautiful background twists and tumbles around you. See http://www.youtube.com/watch?v=FDpvO6BSo2A&feature=fvst for a decent example of what I mean.
-http://www.youtube.com/watch?v=uGplrpWvz0I&feature=player_profilepage#t=113s Remember that docking sequence? Yeah. I want that. One should be able to turn it on and off, of course. But it's little things like being able to watch my ship coast in and come to rest over a docking pad while the neocom loads that really make me feel like I'm there, like this is real.
-Come to think of it, an optional neocom loading sequence on undocking would also be really cool.
These are small things, but as this thread has clearly demonstrated, it's the little things that make the Cluster go 'round. Thanks Santa Cla..er, CCP. |

Lolmer
Amarr Merciless Reckoning
|
Posted - 2011.02.11 05:15:00 -
[670]
- CTRL+L_CLICK no longer locks a target in the Overview and cannot be made to do so.
- Cannot combine keyboard + mouse keys for shortcuts (see above)
- Cannot 'pause' the Overview for easier targetting
- When your current target is destroyed, the first locked target is selected. This causes us to do aggressive actions against allies if we turn-on an aggressive module as the ship is destroyed
- Logging out to switch characters on the same account restarts the client
- Opening the Map (at least the first time) takes too long to load
- EVE Gate - Voice does not remember my channels (just "Corp") that I joined while in game
- EVE Gate still has no in-game text chat
- Cannot use BPOs in personal hangar even with POS permissions
- Corporation management is horrendous, please make it less confusing and obfuscated
- POS management is horrendous, please make it less confusing and obfuscated
- Corporate bookmarks (like Corporate Fittings)
- Covert Ops Cloak should take skills/ship bonuses into account before fitting (as it is, the Fitting window shows I don't have enough CPU to fit, until I do fit, then I have plenty of CPU)
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galphi
Gallente Furnulum pani nolo THE SPACE P0LICE
|
Posted - 2011.02.11 05:26:00 -
[671]
* Railgun and artillery sounds are weak, especially the battleship sized ones. Bass it up! * Artillery visuals are weak, put more fire and explosion into them. * Warp acceleration is a slow speed buildup, then a complete stop before warping up again. It'd be visually more pleasing if when finally hitting warp speed the ship continues on from the 'breakaway' point (2/3 speed, whatever that translates to in m/s) instead of stopping. Same with deceleration. * Getting to top warp speed and decelerating to drop out of warp should take far less time; consider a 'punch' effect to take you on/off grid practically instantly.
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Dr Pflaume
|
Posted - 2011.02.11 05:35:00 -
[672]
- to cancel a research from an r&d agent one first have to show the offered (per eve-mail) mission and decline it to avoid standing loss  please change the behavior of the "cancel research" button to: show a warning about declining the mission and loosing some RP (show how many datacores you will get and how many RP you loose) if "yes" then auto-decline offered mission, buy as many datacores as possible and cancel research
|

Huan CK
Gallente Koshaku Dark Syndicate.
|
Posted - 2011.02.11 05:41:00 -
[673]
AUDIO:
- EVE-Audio is anything but up to date. The quality is horrible, and the sounds don't match well with the animations (especially for guns, etc). You've improved the graphics a dozen times now, and the sound got left behind. There's a big gap between the looks and the hears ;) Please close it.
Market:
- On the market, please highlight own buy and sell orders for easy checking.
- On the market, make it possible to right-click own buy and sell orders direktly in the market overview for easy access (Opening market + wallet to adjust buy and sell orders is aweful!).
UI:
- Give us more options to move the UI and costumize the UI. After all, EVE is a browser game with nice graphics in the background ;) Give us more ways to optimize this, please.
Overview:
- When pushing the "targeting" button (e.g. 'CTRL'), freeze the overview, so we don't accidentally target the wrong player/ship/structure.
Game Balance:
- But some love into blasters, please^^
Character selection:
- Make it accessable from ingame without having to relog for easy/fast character swapping.
Shortcuts:
- You made a shortcut to set focus to the chat window. PLEASE give us a shortcut to deselect the chat window, too!!!!
---------
My videos: Watch on youtube. |

Potasio
Caldari Dreddit Test Alliance Please Ignore
|
Posted - 2011.02.11 06:23:00 -
[674]
-I want to be able to group anything and everything, make my own groups, so I can click once to turn my MWD on, my scram, web, guns and neut. I want to be able to click once to activate all my strip miners, and not have to individually load crystals into each. I want to be able to click once to activate all my shield hardeners. -I want a "empty container" option, so I don't have to repackage my many many GSC and then assemble them again to empty the ore out while hauling. -I want to be able to double click on a module in my hangar/cargo to fit it to my ship. -I want to be able to put drones in my friggen drone bay whilst in space, without needing a SMA or a carrier or something like that. -MWD and AB use the same amount of energy no matter how fast you'r going. I'd like to be able to adjust the power, since sometimes half the MWD power would be enough - I'd like it to take less power in such a case. -I'd love some sort of T2 rorq that had an asteroid tractor beam on it, so I could tractor roids into a huge blob and just nom them.
Rifters are just big bullets. Sometimes I equip autocannons to them so I can shoot stuff. Sometimes I even bring ammo for my autocannons. |

St Mio
Amarr Imperial Academy
|
Posted - 2011.02.11 06:30:00 -
[675]
- Hotkey for Scanner Window's Analyze button.
- World Map Control Panel always opens when opening Map. Option to "Always open minimized" or remember last position properly.
|

Mystic5hadow
Koku Uchu Industries
|
Posted - 2011.02.11 06:39:00 -
[676]
I'd like my overview Layout and Settings saved to the cloud.
I jump around from computer to computer to internet cafe to wherever, typically to computers I've never used before and where my settings are not saved. Thus, I have to reset and adjust alllll my overview settings again and again, which is extremely irritating.
It would be great if all this could be saved and automatically applied when I connect from a new computer.
----
Also, selling items. I wish I could select all my items in a station, select "sell all" and have a window pop-up with all my items I'm selling, with name, sell value, how many I'm selling, etc. etc. just a quick list to skim over and make sure things are good to go and that I can check and un-check if I want to sell any particular item in the list, then hit the sell button and have it all sell.
This would save hours of my life. I hate going one by one after I've run a bunch of missions. I know what I want and don't want to sell.
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Zarlis
Gallente
|
Posted - 2011.02.11 06:59:00 -
[677]
Edited by: Zarlis on 11/02/2011 07:00:03 -When a wreak is salvaged while you are looting the container closes. It should stay open.
-Being able to turn on auto stack and/or auto sort in your cargo hold would be great.
And the really annoying one: -When I try and trade with my alt in station and click on their portrait in corp or fleet the trade option is often missing and I have to tab to the alt and try and start a trade with them. This issue seems to be related to who entered the station last.
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Dark Reignz
Caldari
|
Posted - 2011.02.11 07:03:00 -
[678]
Might as well add my two pence to this topic being as CCP are keeping and eye out for ideas:
1. New server logging architecture and proceedure to avoid the ole "our logs show nothing" and "our strict guidlines prevent us from..."
2. Skill management & corp functionality added to Eve-Gate.
3. Corp logo system upgraded to allow our own unique designs and maybe automated (possibly tied in with alliance stuff), maybe even reduced requirements.
4. A fully incorporated and upgraded corp text editor to allow colored fonts and an increase in the corp info editor box size itself which is currently a pain.
5. More convenient payment methods such as a direct paybycash.com payment format (for those of us with banking/ Ccard issues). This one is probably a small inconvenience to alot of people but a huge one for me personally. Paying for eve could be as easy as topping up a moblie phone :) (I dream all the time of this, even enquired about it to CCP)
6. Auto stacking in cargo.
7. Identical Module grouping.
8. Torpedo's to regain there range advantage over the others while keeping the damage nerf to smaller or faster ships.
9. Baring in mind eve's booming population and the staleness of 0.0, more soveriegnty abled systems to be added.
Those will do for now :)
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Fan Shu
|
Posted - 2011.02.11 07:21:00 -
[679]
The thing I hate most is: Clicking a Neocom button opens something, but doesn't close it.
Make all windows work like the "Fittings" button/window.
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Jess Tantalus
|
Posted - 2011.02.11 07:25:00 -
[680]
PI: When you leave a planet with edits a dialog pops up asking whether you want to *leave* the planet and discard changes or want to *stay* on the planet.
please add a *submit changes and leave* button.
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phhire
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Posted - 2011.02.11 08:03:00 -
[681]
Edited by: phhire on 11/02/2011 08:06:16 How about fixing the audio bugs that never ever ever ever get fixed. Stargate sounds that repeat until you log off, rat sound loops that never turn off until you log off. And the many other audio problems. And the gfx efx seem to be going backwards not forwards whats up with that.
|

Flashrain
|
Posted - 2011.02.11 08:09:00 -
[682]
Drones/Fighters - Allow reconnect to lost drones on grid, much like reconnect to probes. It is inconvenient to slow boat from drone to drone for retrieval. - Allow reconnect to lost fighters in system. - On deployment, make drones automatically engage current target if exist. It is inconvenient to access the drone menu twice to deploy and engage.
Multi-monitor - Allow vertical camera offset. Its absence is inconvenient for vertical multiple monitor arrangements.
Warp - On main context menu, add item "warp to next belt". It is inconvenient to navigate through the sub-menus just to reach the next belt.
Scroll wheel -within any container(cargo, ship array, Planetary interactions), allow scroll wheel to navigate through items. Move mouse to item when scrolling stops. Move scroll bar to match scroll wheel when moving past visible portion of list.
-within overview window, allow scroll wheel to navigator through item list. Move mouse to item when scrolling stops. Move scroll bar to match when scroll wheel moves past the visible portion.
-within targeted items list, allow scroll wheel to navigate through items. Move mouse to item when scrolling stops.
-allow shift + scroll wheel to perform multiple (de)selections.
Double-Click -Double click on targeted item to fire all offensive modules from high/mid slots. It is inconvenient to mash all those buttons every single time. -Double click again on same item to cease fire. -Double click on grouped weapons/modules to spread fire amongst all targeted items. -Double click on unselected item in wreck to move to ship cargo container. -Double click on selections of items in wreck to move to ship cargo container. -Double click drone group in drone window to deploy drones. -Double click anywhere in drone window to deploy first x drones up to skill limit. -Double click again anywhere in drone window to recall all drones.
|

Risingson
Mezzanine Inc
|
Posted - 2011.02.11 08:34:00 -
[683]
- Probing * Ctrl + Shift + drag sphere Border makes all probes dynamically move towards the center of all active probes
* according to their proximity to each other they might even change the sphere size smartly // Eveeye.com :: IPS Solarsystem Intel & Info |

Noun Verber
Gallente
|
Posted - 2011.02.11 08:45:00 -
[684]
*The Omen is purported to be a gunship, but can't fit 5 Heavy Pulse or Heavy Beam guns (without other modules present)
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Lexxxii
|
Posted - 2011.02.11 08:47:00 -
[685]
Putting items into unlocked containers kept in a station, sometimes randomly locks the items and the container.
You have to manually unlock it again.
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Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2011.02.11 08:49:00 -
[686]
I would like POS reactors to have some kind of indicator showing the current processing cycle. Like PI processing plants have.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Lexxxii
|
Posted - 2011.02.11 08:49:00 -
[687]
If you are scrammed when you dock, sometimes the effect remains after an undock.
It takes a number of dock/undock routines or a long logoff to cure.
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Malinae Jor
Gallente
|
Posted - 2011.02.11 08:54:00 -
[688]
Originally by: Demyen Edited by: Demyen on 11/02/2011 05:12:29
-Come to think of it, an optional neocom loading sequence on undocking would also be really cool.
A docking sequence would be cool, but ultimately a little silly. If there is one, it should be on a toggle. I -wouldn't- mind a little bit of flare for UI elements changing between station/space though, that would be one of those 'little touches.'...
Perhaps a more entertaining loading screen than just a bar when docking/undocking, if anything? Even if it's just a stock video of our ship gliding up to the undock point under the watchful eye of Scotty the Docking Manager. Perhaps with Incarna?
|

Pippan
Gallente Jupiter Force
|
Posted - 2011.02.11 09:09:00 -
[689]
I would love a way to view every public contract a character currently have. ____________________
/sig |

Amateratsu
Caldari The Pegasus Project
|
Posted - 2011.02.11 09:25:00 -
[690]
Too many pages to read through....
Has anyone mentioned reconnecting to lost drones? and npc's blowing them up while your disconnected?
Nothing more annoying than logging back on to find your drones destroyed or having to chase down any survivors to scoop them back into your drone bay....
á
The Eve Personality Test |
|

Kari4KKC
|
Posted - 2011.02.11 09:33:00 -
[691]
Hello my CCP¦lers.
Game Balance:
In a fight every ship has 15 minutes aggression countdown. So it¦s possible to shoot down the ship when the player log off when the timer is still running and i log off.
Every ship can be scanned in this time. Is it not usefull when capitals have a increased time from 20min¦s ? It¦s bigger ;)
2nd case: When a Capital is in the siege mode it should not be possible to selfdestroy the ship in this time.When the selfdestroy is activated it should also not possible to activated the siege modus.
When you have a long fight against a fleet and they all run but they capital is catched they should give me the killmail and not selfdestroy in this time.
We had very often this case and it¦s not funny after a good fight.
Best regards
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Midge Mo'yb
Antares Shipyards Phalanx Alliance
|
Posted - 2011.02.11 09:34:00 -
[692]
- Old Cyno effect re-iterated and put back into game, give capital fleets there shock/awe back as the yenter the batelfield :D -----------------------------------------------
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Draycen Trell
|
Posted - 2011.02.11 09:38:00 -
[693]
Great thread TLDR so: 1. When I search for an item I want it to search in my station containers and docked ship holds too, I don't care if it takes longer. Maybe put in a tick box option to say "Search inside station containers and docked ship holds". My slaves have nothing better to do! 2. Gates, stations and other structures sometimes go into white blob mode randomly! Looks like they are about to go nova! 3. Secure containers/Station containers: I would like a mode which allows me to repackage these stupid things without having to wait 3 weeks of no activity, or create another type of standard station container with the same capacity but without the audit log? 4. I want my containers to remember the security settings I set, I donÆt want to set them on every PC or every time I re-install the client!! ThatÆs a huge pain in the neck! Let is set it once and once only. 5. Can we have group fricking laser beams when they have charges installed from the fitting screen please? On the same subject, when you do the NEW auto group button on the in space UI, when you dock and leave again, it forgets they are grouped? Not much fun. 6. Can we have a small padlock icon in the ship UI which allows you to quickly lock and unlock the UI so things can be moved around without the fiddly right click, unlock, right click lock? 7. Can we make stations undock/exit points such that we donÆt always get our ships stuck when we are trying to warp as we exit! It is a gankers dream to find a freighter slapping against some station hardware like a beached fricking whale!!! 8. FW: Can we de-bug the FW capture system, there are tons of plexes which are bugged, the timer does not show so there is no clue as to how long is left till it runs down. 9. Orca corporate cargo holds, can we have a switch which allows an orca to have the corp hangar to be configured as the pilot wants with the permissions he wants (i.e. view/add only/add+remove) and specify if it is fleet members, corp members etc etc, or maybe on standing? Sometimes in mining ops with non corp members I donÆt want the corp structure imposed on that hangar space. 10. Ability to have additional ôorbit atö and ôkeep distanceö buttons in the selected item window. And once set, it displays the value on the button, easier for getting range for different modules quickly and easily without all that r-click nonsense. 11. Ability to do a system scan with mining probes or such which would allow you to scan down asteroid fields and get an idea as to what quantity and type of roids are there (obviously, you would need to visit the field to see what qty of ore is in each rock). That will do for nowà..love u CCP! (most of the time!) 
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Pantorus Necraliss
Minmatar Giza'Msafara
|
Posted - 2011.02.11 09:50:00 -
[694]
Edited by: Pantorus Necraliss on 11/02/2011 09:55:01 * Cannot see my own market orders, highlight them on the market screen * Cannot modify my own marked orders on the market screen * Make BPc icon different of BPo icon * POS, POS, POS. They really need to be redone * Allow to set POS access depending on standing * POS duty allocation needs to be refined * Allow us to move packaged station containers or give us personnal station hangars (to sort our items) * This * Highlight damaged items in cargo/hangar with red color * Put visibles missiles launchers on ships model as turrets * Increase the Minmatar station exit tunnel size, seeing a carrier going out from this small things is ridiculous * Increase the SC model size by x1,5 * Rebalance SC ! * Defenders missiles have to be redone * Want my old cyno effect back (Bam ! In your face effect ) * Want the engine trails back !!! They where making Eve very beautifull and help us to localize ships in space * Allow us to make personnal certificates viewable to no-one or by corp or by alliance or by blue standing or by all. * Allow access to Incursions chan by the journal * More than only 50 saved fittings for corp' fittings pls * Shield tank bonus for Rorquals when in deployed mode * In tactical overlay : 1 km of transparence around the ship (no gray plan), to avoid the uggly gray ship' cutting * Buttons for drone commands on the drone bar * Allow Titans in high sec (naaa ! trolling )
Thanks for your work, you awesome CCP team
Edit : oh and ...where are my F.....G tatoos ??  - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Br41n
Amarr Ministry of War
|
Posted - 2011.02.11 10:07:00 -
[695]
Heres a few
* Different colour scheme for armor/hull modules * An option to mute a chat channel but still being in to see who is there * Create a more awsome stargate jumping visual * Add custom resolutions to the game (EVE and windows 7 on a laptop means 1 resolution selectable) * Add BPC/BPO difference on killmails * Fix the corporation management tab (that one is really really bad and bloated) * Why do we have to login to the eve forums when using the ingame browser use the user ID from the logged in client please (Only to news and forum section not any management) * Being able to logoff without the client restarting would be nice
~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

Sarmatiko
|
Posted - 2011.02.11 10:30:00 -
[696]
Edited by: Sarmatiko on 11/02/2011 10:32:52 *fix for complex gate (running engine/hypnotoad) sound. Sometimes its continue playing in cycle until you turn off/on "Audio enable" swich. *fix for "space winds" sound that sometimes appears too loud when EVE window in the background and ship is warping on autopilot in space *some new music please. EVE OST is cool and relaxing but after so many years... arrrgh. *option to "lock" some items in ship cargo/player hangar so you can`t select or stack them using option "select all"/"stack all" *keep overview and fittings on server. At least ability to backup this sometimes. Same with bookmarks folders.
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Lord Evangelian
Gallente The White Mantle
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Posted - 2011.02.11 10:40:00 -
[697]
Originally by: Sarmatiko Edited by: Sarmatiko on 11/02/2011 10:32:52 *fix for complex gate (running engine/hypnotoad) sound. Sometimes its continue playing in cycle until you turn off/on "Audio enable" swich. *fix for "space winds" sound that sometimes appears too loud when EVE window in the background and ship is warping on autopilot in space *some new music please. EVE OST is cool and relaxing but after so many years... arrrgh. *option to "lock" some items in ship cargo/player hangar so you can`t select or stack them using option "select all"/"stack all" *keep overview and fittings on server. At least ability to backup this sometimes. Same with bookmarks folders.
Im a trained musician and composer with a bachelours in Music Performance and Classical Composition, if CCP gives me a job, I would be more than happy to assit with music making.
The White Mantle | Join Channel: "Public [-TWM-]" |

Rote Tora
|
Posted - 2011.02.11 10:40:00 -
[698]
One word:
POS Right Management
damn that were three words... -.- ^^
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Potato IQ
|
Posted - 2011.02.11 11:00:00 -
[699]
Nice surge in posts
Originally by: Amdor Renevat
5. Drone buttons that fit on the control bar next to weapon modules. I'd like to be able to click deploy/collect drones as well as attack/guard/assist while I'm turning on the other weapons. I'd click to highlight the drone group I want to do the actions to and it would stay highlighted until I jumped.
I like this one, although I think your making it too complicated and really comes under a features and ideas request. Guard, assist, etc should still be defined in the drone window. What would be nice is to drop groups into the control bar. Ideal would be a split button. One side would be deploy/return and the other will be simply to shoot your selected target. If split not possible, then as soon as you drop a group into the control bar, a drone action button is generated. Only need the one even if you drop several groups as it simply actions whichever grouping has been deployed
*cough* repeats the making the probe movement arrows/box easier to see *cough* do CCP pilots not scan and realise how bad they are
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Brooks Puuntai
Minmatar Nomadic Asylum
|
Posted - 2011.02.11 11:05:00 -
[700]
One of the few threads I think needs a sticky in GD. I mean honestly remove the EVE Voice Beta thread from sticky no one cares about that. 
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Wacktopia
Dark Side Of The Womb
|
Posted - 2011.02.11 11:31:00 -
[701]
Drone stats should update according to your skills/modules.
My Garde IIs still say 28km optimal even with 2 omni's etc.
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Amda Tori
Minmatar
|
Posted - 2011.02.11 11:48:00 -
[702]
1a no Search function for the learned skills in Char Sheet ( we have to manually search a skill thru the hundreds learned skills )
1b Or add an extra field on skill's description: This skill is dependent of your Navigation Skill. I feel free to explore only within boundaries. |

Mikkaras
Amarr Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
|
Posted - 2011.02.11 11:57:00 -
[703]
* Engine trails... yes. But not just engine trails! * Why in bloody blazes do we have gigantic lens flare along the horizontal plane from engines and stars? We're in space, there is no fixed horizontal plane, it is completely arbitrary. "Camera drones" should be engineered to have as little in the way of obscuring artifacts as possible. The glowing exhaust shooting out behind them is great, and a localized glow from engine port itself would be great, but the huge flaring lines sticking out in exactly two directions, even when you look at the ship from a kooky angle and get something like this, is stupid:
--*-- --*-- --*-- --*--
The same applies to stars. There is no reason to have huge flares shooting out halfway across the screen from them. We're in space, and stars are round.
Now if the flares' angle was dependent on the position of the glowing object relative to the center of the screen, like the actual lens-flare effect which makes the spots of light opposite the center of the screen and moves around based on camera angle, that would be cool. It still needs to be less massive and annoyingly glaring, though.
At least provide a checkbox option for it? Please?
|

Manta Avoid
|
Posted - 2011.02.11 12:10:00 -
[704]
I would like it if:
- When editing the settings located at "Overview Settings" -> "Ships" tab, you could enter as much text as you like, without losing focus of the text entry field. Currently, if you type a few characters, it will then move focus to the frame containing the editable text fields.
* It would also be nice to be able to see HTML tags that are typed into these fields processed, instead of ignored (output as plain text).
- I would like to be able to specify (as appended options to the shortcut to the eve executable) the size of the window, whether it is a fixed frame window, fullscreen, or windowed, which display it will be drawn on. This is because I have two monitors; one in Portrait, one in Landscape.
- I would like to specify keyboard shortcuts to launch particular groups of drones.
* It would be nice to be able to toggle on/off the list for clustered targets/entities with a keyboard shortcut. This makes targeting less of a delayed event when not using the Overview.
- I would like to be able to sort the members in any channel (including Local) by standing or name.
- I have found that when locking clustered targets from Left to Right (without waiting for the cluster-list to appear) it is difficult to select and lock a target to the right of the target that was just selected, if the text is drawn over that target's tactical icon (the icon becomes un-selectable whilst text appears over it)
- It would be nice to have the Red Moon Rising-style engine and drone trails drawn again, for the client :)
Fat kids are harder to kidnap |

Jenny Cameron
Caldari Ordo Eventus
|
Posted - 2011.02.11 12:11:00 -
[705]
With the new incarna editor we remade our chars but: * we can't really see each other's portraits very well, 256 or 512 would be great! * do we get change of bloodline for plex or isk or "other race" jumpclones?
* I'd also like to see pilot info from the overview, I'm not interested in ship type
________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |

Mikkaras
Amarr Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
|
Posted - 2011.02.11 12:13:00 -
[706]
And speaking of engines...
* If I have a max speed of 500 m/s, but set my speed to 250 m/s by clicking on the throttle bar, I accelerate half as quickly. WTF??? * If I "Stop Ship", I don't stop. My ship continues coasting, rather than applying braking thrust. WTF??? (You can actually force it to stop you MUCH faster by looking behind yourself and double-clicking to set a course in the opposite direction. Then you "stop ship" right as your speed hits zero, hopefully timing it right despite lag and such.) * If I "Approach" a target, and then the target dies or warps or whatever, I coast to a stop. Why? If I set an orbit of 500, I would continue moving. But doing that requires fiddling with a submenu, which is finicky and annoying and I often mis-click and have to try again! * When you "Orbit" something, if your ship has ANY kind of speed at all, you actually orbit at a greater distance than what you selected. Sometimes a MUCH greater distance. Ships' navigational computers cannot possibly be designed so stupidly that they cannot calculate the correct vector of thrust to maintain a proper orbit distance. * When you "Orbit" at range X while at range X - Y, your ship starts moving in a STRAIGHT LINE, DIRECTLY AWAY from the target, giving it a PERFECT shot up your backside. No self-respecting navigator would set such a stupid course. If I actually wanted to do that I would issue a "Keep at Range X" command, and it would be used in totally different situations. * - The course chosen by "Orbit" should be approximately 45 to 60 degrees away from the currently used straight-outward course. That way you are moving out toward the proper range while also building transversal velocity. As you near the proper range, your ship should stop accelerating outward and swing directly onto the proper path without coasting several kilometers beyond that distance before finally spiraling back in. * - And speaking of spiraling, there should be a navigational setting by that name, which controls the angle of approach used by the "orbit" command. For example, if you want to always maintain a high transversal, you could set "Spiral > 45deg" or "Spiral > 60deg". If your primary concern is getting close quickly, and THEN moving into a small orbital path, you could set it to 15 degrees, 10, 5, or even 0, in which case your ship would basically "approach" until it neared the desired orbit distance, and then turn onto the orbit path and begin swinging around the target, like following a question mark from the bottom to the top. * - - Have a "Spiral > None" option as well, which makes the orbit command behave the way it currently does.
* "Keep at Range" is simply a specialized version of "Approach" with a non-zero distance setting, in the same way that "Warp to Distance" is related to "Warp to 0". "Orbit at distance" has a similar relationship to the default orbit distance button on the selected item panel, but there is no "orbit at default distance" option on the right click menu, and the options available for "keep at range" are completely and utterly useless. If I want to keep something AT RANGE, I certainly am not trying to do the virtual equivalent of "approach to what might as well be zero"! Provide useful ranges, such as the ranges listed on the orbit menu.
* - And for that matter, offer ranges in excess of 30km for orbits. If I'm 150km from something and want to stay at 60 or more, my only option currently is to manually set a course, then wait for my current range to be what I want and use "Orbit > Current", or to right click the orbit button on the selected item panel and set a new default, which I then would have to reset after using it. 40, 50, 60, ..., 100 KM orbits should be available as well.
* - Better yet, allow the list of orbit ranges to be customized, so that only the ranges you find useful are listed. * - - Have the ability to save navigational command profiles in the same way that you can save overview settings. "Blaster", "Arty", etc.
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Dilligafmofo
Gallente Insorum Industries Intergalactic Exports Group
|
Posted - 2011.02.11 12:15:00 -
[707]
Make sure I have my drone bay available when swapping from a ship with no drone bay at a pos, then I won't have to relog just to get it.
have a counter on the agent screen informing of how many missions have been completed since my last storyline.
Allow damaged crystals to be stacked allow them to be reprocessed at a percentage rate comparable with their usage. ie 90% damaged = 10% base return on reprocessing them.
Allow my character to obtain all the unused decimals of isk from every other account in eve 
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valSharen
|
Posted - 2011.02.11 12:17:00 -
[708]
hey there,
after waiting for the "right click menu list sorting" to be quite finalized now, with "wallet > orders" page open please move the "show info" button further down and put "view market details" to the top position. as there already is a "show info button" on the item itself seeing the listview of your orders (at the right end) AND it opens too via doubleclick the item in the list , why would i click it via the right click menu? i trade quite a bit and all i usually click is "view details > to check pricing" and "modify > to adjust my pricing". THREE ways to do ONE thing
in general please maybe check to implement some more "sensemaking" doubleclicking for the "most used feature" within a specific window (there should be a way to figure out some kind of stat showing which "right click list" entry has been clicked the most?). like doubleclick on the wallet orders = open market details eg? 
the next thing seems like a bug, it's annoying if you have setup shortcuts to the "del" or "pos1" key to open window xy and while typing in a text window (chat/contract setup/orderpricing etc.) and using those "text-edit-positioning keys like "del" / "pos1" / "end" to navigate within the textwindow you end up opening the shortcut corresponding windows ... is that working as intended?
that's all for a quick brainstorm at work 
val
|

Commander Phoenix
m3 Corp
|
Posted - 2011.02.11 12:20:00 -
[709]
Why can't I turn off the Amarr chants in stations! ---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big. |

Kolmogorow
Freedom Resources
|
Posted - 2011.02.11 12:47:00 -
[710]
- PI: When I retrigger the extractors on my 6 planets I usually open the Science&Industry window / Planets tab and double click on the rows in the planet table one after each other to enter planet view. The Science&Industry window doesn't minimize automatically, so I have to minimize the window manually after each of the 6 double clicks. That's annoying and imo unnecessary since I can't imagine a situation where someone wants to have the S&I window staying open, thus hiding (at least partially) the planet surface in the background. So: It would be nice if the S&I window would minimize automatically after entering planet view (by double clicking on a row in the planet tab or marking a row and clicking the "Enter planet view" button).
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Dinta Zembo
|
Posted - 2011.02.11 12:54:00 -
[711]
Edited by: Dinta Zembo on 11/02/2011 12:55:29
Originally by: Flashrain Defender Missiles -It is inconvenient currently to counter against "recent" advances such as grouped weapons and focus fire from multiple vectors. Needs to vastly increase damage and/or firing rate to compensate. Volume needs to also vastly decrease to accommodate pve. -Alternatively, allow any launcher to have a defender mode. It must have 400% or faster rate of fire bonus to counter focus fire missiles. -It is inconvenient to have no gunnery equival
It's called tracking disruption sir. 
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Cybergoth
Minmatar
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Posted - 2011.02.11 13:00:00 -
[712]
-Redefine the F9 to F12 keys to be programmable action keys, and add them to the ship GUI slots.
So for example I can press f1 point, f2 scram, f3 shoot, f4 launch group of drones, f5 broadcast need reps, f6 drones return to bay. You get the idea...
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Dinta Zembo
|
Posted - 2011.02.11 13:20:00 -
[713]
When I say 'warp to x distance' on a wormhole I want to LAND on that distance, not x distance from the 'signature' it belongs to. If I warp at 30k I land 20k off it. Fix pls? 
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Taipan Leviathan
Dark Star Confederation Saints Amongst Sinners
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Posted - 2011.02.11 13:24:00 -
[714]
Remote killing of jumpclones please. --------------------------------------------------- THE BIG BANG: First there was nothing, Then it exploded. |

Demyen
|
Posted - 2011.02.11 13:43:00 -
[715]
Originally by: Malinae Jor
Originally by: Demyen Edited by: Demyen on 11/02/2011 05:12:29
-Come to think of it, an optional neocom loading sequence on undocking would also be really cool.
A docking sequence would be cool, but ultimately a little silly. If there is one, it should be on a toggle. I -wouldn't- mind a little bit of flare for UI elements changing between station/space though, that would be one of those 'little touches.'...
Perhaps a more entertaining loading screen than just a bar when docking/undocking, if anything? Even if it's just a stock video of our ship gliding up to the undock point under the watchful eye of Scotty the Docking Manager. Perhaps with Incarna?
Well yeah, of course any neocom loading sequence except maybe when you get back into your ship in Incarna would be silly. That's why I said it should be optional. As for your stock video of one's ship gliding to the undock point...that's exactly the kind of thing I'm talking about. That has the potintial to be amazing. If done well, similar docking and undocking sequences could make it seem like there's almost no separation between being Docked and being In Space.
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Nathan Jameson
Talocan Vanguard Revival Of The Talocan Empire
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Posted - 2011.02.11 13:47:00 -
[716]
When I unfit my ship, there should be an option to select and unfit multiple modules, like you can with fittings. If not this, then I shouldn't get the constant "You cannot stack these items" for mods I drag and drop into my hangar.
A change in my wallet should not make the wallet icon, my wallet tab, and the transactions tab ALL blink separately, especially when my wallet is already open. I have to click each one separately to make them stop.
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Sarina Berghil
Minmatar New Zion Judge Advocate Multiple Sargasm
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Posted - 2011.02.11 13:48:00 -
[717]
The mechanics to make an item link always felt backwards and illogical to me.
I suggest the following:
On any info window representing a linkable object: Make the icon draggable, dragging the icon to a UI element accepting text input will create a link. Basically the functionality available when linking fits.
And another small one regarding info windows. On info windows of ships, the actual type of the ship is only shown as part of the flavour description. I think its better to show the type somewhere more prominent.
Example now:
Battlecruiser Information [Name of ship]
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
My suggestion:
Battlecruiser Information [Name of ship]
Drake Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.11 13:49:00 -
[718]
Edited by: yani dumyat on 11/02/2011 13:49:29
Originally by: Taipan Leviathan Remote killing of jumpclones please.
Your wish will be granted ^_^
/me adds some cookies and beer to the thread, best of luck to any dev brave enough to try and tackle this lot.
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LabRat111
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Posted - 2011.02.11 13:49:00 -
[719]
- When I start an Manufacture/Copy/Invention/etc job from a blueprint can the 'installation' field default to an appropriate unused line local to that blueprint (local station or the pos array it is in) if available rather than 'none' so if I want to do the obvious thing then I don't need to go through 'Pick Installation'.
- When starting jobs can the Input/Output location selections be remembered from the last time the dialog was displayed?
- Can the number of runs for manufacturing jobs be remembered in the same way?
- Can we have a 'just start' button (can't think of a better name) that just starts a job from the Manufacturing/Invention/etc dialog without having to display the details in a separate dialog and make you click 'Accept Quote'
- If I group select a bunch of blueprints then right click and start a job, can that action apply to each object one after the other so I don't have to select them one at a time, right click and pick the job.
These things would make the process of producing T2 modules a lot less tedious and repetitive without automating it completely. I could, for example, start 10 invention jobs by selecting 10 BPCs, right clicking, choosing Invention, filling in the dialog once, then just click the 'just start' button 9 more times as the dialog boxes appear with the correct information filled in.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.11 13:55:00 -
[720]
Originally by: LabRat111 - When I start an Manufacture/Copy/Invention/etc job from a blueprint can the 'installation' field default to an appropriate unused line local to that blueprint (local station or the pos array it is in) if available rather than 'none' so if I want to do the obvious thing then I don't need to go through 'Pick Installation'.
- When starting jobs can the Input/Output location selections be remembered from the last time the dialog was displayed?
- Can the number of runs for manufacturing jobs be remembered in the same way?
- Can we have a 'just start' button (can't think of a better name) that just starts a job from the Manufacturing/Invention/etc dialog without having to display the details in a separate dialog and make you click 'Accept Quote'
- If I group select a bunch of blueprints then right click and start a job, can that action apply to each object one after the other so I don't have to select them one at a time, right click and pick the job.
Please for the love sanity, carpel tunnel syndrome and unnecessary cruelty to mice CCP please listen to this man.
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Malinae Jor
Gallente
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Posted - 2011.02.11 14:10:00 -
[721]
Originally by: Dinta Zembo Edited by: Dinta Zembo on 10/02/2011 20:36:47
Originally by: Largo Coronet 19 pages is too much to read, so forgive me if this has been brought up earlier.
Profession Sites
- Data interface components from radar sites have a volume of 1 m3. The interfaces also have a volume of 1 m3. Who the heck packs those parts? It'd be nice to be able to fit all the parts from one site into your ship's cargohold without using up all the space, so could you make the part volume 0.01 m3 instead?
- Magnetometric sites can sometimes give rig BPCs, but they are always the Large size of rig. In most cases, this is worse than useless (anyone ever use a Large Gravity Capacitor Upgrade? EVER?) How about putting in BPCs for other sizes? You could do 50% small, 35% medium, 15% large. This would actually increase the chance you get something good without flooding the market for t2 rigs.
-Sometimes a site despawns if you have to leave, usually to keep from getting ganked, even if you haven't had a chance to check all the cans. Can you change that so a site will stay up until all cans are checked?
I bow to you sir. 
I agree with all of this, however, I think that #2 is specifically of note. More on a level of, "Dear god, why do some of these rigs even EXIST?" Possibly iteration on functionality of rigs might be looked at in terms of purchase/usage, etc. It might be time to change some rigs to make them more enticing to use (reduced components, changed penalties, more bonuses, etc.) as well as adding some with other player-desired functionality. If this was done, every rig would seem more useful of a drop. In addition, I think that rig sizes should drop at sites as mentioned, perhaps even at a 1/3 chance for each size. Rig sizes are pure win, and one of the best things that came from Apocrypha that nobody seems to notice, but is really happy to have now that it's here. (Maybe it got overshadowed by the rest of the awesome that was Apocrypha.)
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.11 14:12:00 -
[722]
Originally by: Sarina Berghil
On any info window representing a linkable object: Make the icon draggable, dragging the icon to a UI element accepting text input will create a link.
+1,000,000,000,000 Best regards, Apollo Gabriel
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Plutonian
Gallente Intransigent
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Posted - 2011.02.11 14:14:00 -
[723]
Would love the ability to have items in jetcans already pre-selected (so the whole group can be moved without right-clicking and choosing "Select All").
The "Select All" feels like a wasted, useless action the player is being punished with. It's bad enough when salvaging a mission... but really awful when attempting to scoop loot before your victim's buddies drop on you. |

Arazel Chainfire
The Awakened Armada Infinite Conflux
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Posted - 2011.02.11 14:28:00 -
[724]
A couple little things that bother me:
When creating a fleet, I am automatically fleet commander - why do I always have to switch to squad commander, I'm only inviting my alt and maybe a few friends. Can we get it to save our previous settings? Or perhaps default to squad commander instead of fleet commander?
The position for overheat modules. One misclick when I have that not locked and POOF, heat damage for everything.
Forgetting to grab the mission. I know I'm not the only one who does it, see's mission, goes oooh, nice one, undock, wait... I forgot to grab it. Why can't we remotely accept missions that have already been offered?
Thats all I can think of at the moment, but I'm sure I'll come up with more later.
-Arazel
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Tajidan
Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.02.11 14:38:00 -
[725]
- DO NOT EVER TOUCH THE SPACECONTEXTMENU AGAIN - Directional Scanner would be ace if i could type "1 AU" instead of "149,597,870.7" - Tactical Overlay overhaul. Projected flight vectors? oh wow - Bookmark brackets tyvm - Engine Trails, make it so. - Highlighted waypoints oh yes - ... more to come
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RaTTuS
BIG Majesta Empire
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Posted - 2011.02.11 14:44:00 -
[726]
Name Jump clones --
Join BIG
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Jaxun Shadoweyes
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Posted - 2011.02.11 14:50:00 -
[727]
I'd like to talk with CCP about several potential improvements to the market and manufacturing interfaces.
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RaTTuS
BIG Majesta Empire
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Posted - 2011.02.11 14:56:00 -
[728]
Originally by: Jaxun Shadoweyes I'd like to talk with CCP about several potential improvements to the market and manufacturing interfaces.
such as - name them here --
Join BIG
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ChromeStriker
|
Posted - 2011.02.11 15:03:00 -
[729]
when you right click the orbit button on the overview to select a default range can we get the same drop down of ranges as we do when right clicking an object in space? same goes for keep at range. id like that 
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Imuran
The first genesis BricK sQuAD.
|
Posted - 2011.02.11 15:05:00 -
[730]
While selecting an Installation for a Science and Industry job
It defaults to Current Blueprint Location for Range but remembers the Type
If it remembered the Range it would cut down significantly on mouse clicks when carrying out jobs remotely such as at a POS lab or equipment array
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.11 15:14:00 -
[731]
Tl:dr: 1)No action you should ever want to make during combat should involve right clicking and scrolling through a tiny menu. 2)The ui should stay the way you set it up until you change it.
I think we can sum them up many ui requests with these two basic rules:
1) If what you are trying to do is something that you might do in combat make it easy and fast to click.
A corollary might be that if the command you are trying to give might be something you do in a combat situation, do not require the user to right click and then scroll through a tiny menu searching for what they want to do. Nor should you have to right click and enter numbers in the middle of combat. If you need to do this then the ui needs to be fixed.
I know we have various ideas for the ui many are good and already follow this simple rule. Yet we see no change in the ui. . Instead we get ui changes that are pretty useless. Proposing this easy to understand rule of thumb might help ccp (whose employees may not even play the game) to understand. I think perhaps by sort of giving them this simple rule to follow might yield better results.
These are some examples of how this would play out: So when you create drone groups a button appears for each group to launch each group. When a group is launched that button turns into a button switch where you can either press ôreturn to drone bayö or ôattack targetö. It could even be a clover like switch so you can add other commands. Again I donÆt care about the details of how it is done but they should follow the general rule.
You often have more than one default orbit that you would like to use. For example if itÆs a bigger ship you might like to orbit close etc. Have players be able to pre-set more than one orbit distance button. Have players be able to set more than one keep at range set. Because now when you are in combat its pretty bad that you have to right click and start typing in what you want your new range to be.
Have players be able to set more than one warp to x range.
Have players be able to set a bookmark in their overview so they donÆt have to right click to warp to it.
In sum every time you are in combat and need to right click and scroll this should be identified as a failure of the ui and corrected. Or at least allow people to correct it if they desire. If people only want one orbit button they can. If someone wants five then they can. If someone likes right clicking on drones to have them engage or return to drone bay they can.
The other general rule would be that: 2) The gui stay the way you set it up and not change around unless you change it.
Eg. If the ui changes and just because you dock this is a problem that should be fixed. Why does the ôlogö disappear every time I dock and undock? Then when I pull it back up it covers the whole screen until I resize and place it back where it was? Plus my overview settings change at seemingly at random times.
In any case we have given ccp these ideas in many small posts but they have gotten no attention. They may not actually play the game so they might not understand. I think perhaps by sort of giving them this simple general rule to follow might yield better results.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Lemming King
|
Posted - 2011.02.11 15:40:00 -
[732]
This is a bit more than a paper cut. But the rate at which military index levels are earned and or decayed seems to have been nerfed to hell since last major Incursion patch. As a small corp we used to be able to hold and slowly progress through level 3. Now we cant get past L1 and that is with killing over 1200 rats in a day. Working as intended or bug? Anyone else noticed this?
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Inquisitor Gregor Eisenhorn
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Posted - 2011.02.11 15:48:00 -
[733]
FIX THE DAMN POS'S
kthxbye
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Axel Greye
|
Posted - 2011.02.11 15:50:00 -
[734]
I still would love to be able to Sort Local Channel. Sort By Age, Sort Alphabetically, Sort by Corp, Sort by Standing etc.
Also, the Overview Settings are needlessly complex. When Checking States, who do all of the checked stated have to apply for the determined target so show up in overview?
IE. Pilot has less than 0.0 security Status + Pilot is at war with your corporation = Pilots who are at war with your corporation and have less than 0.0 sec status will show up.
However
Pilot is at war with your corporation ticked = Pilots who are at war with your corporation will show up, but not including those with lower sec status than 0.0
WTF?
Cant we have a 'states' option called "Pilot can be legally agressed in High Security Space", which literally when ticked just sets the overview to display Wartargets, People with Aggro towards you, Pirates & Crminals and also FW targets if applicable?
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Chi Quan
Bibkor Enterprises
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Posted - 2011.02.11 15:57:00 -
[735]
* make output of t3 invention jobs selectable like you have done for t2 ship invention jobs * make the scrolled market window _not_ reset. * make ctrl-click on _moving_ ships and their brackets actually work * make the ui more intuitive (i STILL discover new old things even after 3+ years) ---- Ceterum censeo blasters need some tracking love |

TraderJade
Caldari Secure Production Research and Trading
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Posted - 2011.02.11 16:13:00 -
[736]
where to even start 
firstly, stop messing with right click menu's... every time someone 'improves' them, they end up 10x worse than before! Then, there's no way to sort contracts by distance, i don't care about sorting system names... gimme the ability to sort by the closest > Furthest as that would improve courier contracts so much!
So many more things, but we'll see if things aren't just brushed under the carpet like usual :p
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Baneken
Gallente The New Knighthood
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Posted - 2011.02.11 16:40:00 -
[737]
Drone right click menu now has an order of show info -> engage, change it to engage -> drone info. Last thing I need while in fight is to see a worthless, never updating drone info window filling my screen instead of attacking the target... 
http://desusig.crumplecorn.com/sigs.html |

Hlidskjalf
Dynamis New Eden
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Posted - 2011.02.11 16:47:00 -
[738]
What bugs me most? Constantly having to show info on my ship if I want to check data on things such as shield/armour resistances, or check data on my ship that is altered by active modules.
Possible slight change for this. It would be nice to have the shield/armour resistances display in the black box highlight that happens when you place your cursor over the respective shield/tank bar. Created a test picture to show what I mean.
Before-after type comparrison Please forgive my terrible photoshop skills. =(
I think this would be easy to implement and might reduce the number of times people hit "Show Info" just to find out a single piece of data. This could also be applied to other measures such as scan resolution etc.
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Sabr Sheppard
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Posted - 2011.02.11 16:49:00 -
[739]
Ha, if I could only pick one. Get out that legal pad CCP!
* For the love of god, switch the overview to using OR instead of AND, or make a toggle. I grow tired of outlaws/war targets/killrights not showing up in my PvP tab because their sec status is too high.
* After the UI overhaul, the ship cargohold window won't have two different positions when docked / undocked. You end up having to put it somewhere out of the way or it gets hidden under other windows while docked.
* Please show the forward / back buttons for the info window while the window is tabbed.
* The new group weapons button doesn't remember groupings after switching to another ship and back. Though manually grouping is persistent.
* Show the agents for a station in the stations info window.
* Move the navigation frame (the area in the upper left) slightly down to accommodate a docked tab bar above it and allow it to be moved to the other side of the screen.
* Some acceleration gates don't allow you to cancel your warp once activated. Because of this you can get stuck in their models and have no choice but to petition to be moved or wait to get freed.
* Allow the orcas ore hold to hold minerals.
* When using multiple clients on multiple screens in window-no-border mode key presses are not captured unless the client is the active window. Before this change last update I could hold down Ctrl and click away on the overview between two clients without issue.
* Make the fleet commander show up in a different color in the fleet chat window.
* Sometimes the trade option doesn't appear for pilots in the same station as you.
* New drone command: orbit target.
* Allow two ships in space in close proximity (< 2500 m) to "trade" with each other instead of jet-canning the item.
* Bring back the "Set as interest" menu item. ie: a right click menu option to keep an object in the camera's view until you move the camera.
* Bring back booster/engine/rocket trails.
* Add an "Open in external browser" context menu item for links.
* Fix long MOTDs from overlapping the first few lines of chat in a channel.
* Fix long chats from overlapping other people's chats in a channel.
* Allow me to use all of my isk, not all minus 0.01 isk. ie: Getting a message that the transaction for 1,000,000 isk can not be completed as my wallet only contains 1,000,000 isk. (1,000,000.01 isk works)
* Allow me to share my bookmarks.
* Show DPS and alpha damage in the fitting window.
* Remove the criminal flag from using remote repping drones on non-corpies.
* Allow me to search for anything in the corp asset window instead of a specific item. ie: type 10mn into it and show me everything with 10mn in it's name.
* Allow me to click outside the industry job confirmation window.
* Add a "Add Corp Contact" button to players' info windows alongside the "Add Contact" button so I don't have to add them as a personal contact before adding them as a corp contact.
* Allow me to drag a module from the corp deliveries window to a fitting slot. (The item x is not yours to take. I beg to differ!)
* Show me my current total SP including the SP I've earned from the current skill in the character sheet. (Right now it shows your SP before you started training the current skill in your queue.)
* Rename "Home Station" to "Skill Clone Location" in the character sheet.
* Preserve wreaks and jetcans in mission areas after downtime.
* In mission briefings show how many jumps away the encounter zone is and put up a warning/notification similar to the lo-null sec warning in briefings if you must pass through lo-null sec to get there.
* Take a look at improving the chat window.
* Make PI windows play nice with the neocomm.
* Show a material hierarchy in PI schematic info windows.
* Enable the public profile in EVE Gate so my non-eve playing friends can see my characters.
* Add a "preview" button for characters' portraits so we can see people at the higher resolution renders.
And that's it for now.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.02.11 17:02:00 -
[740]
- Loot all cans in range button.
Make it happen.
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Vim
Spiritus Draconis
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Posted - 2011.02.11 17:21:00 -
[741]
Edited by: Vim on 11/02/2011 17:22:44 Edited by: Vim on 11/02/2011 17:22:11
Originally by: Sabr Sheppard
* Some acceleration gates don't allow you to cancel your warp once activated. Because of this you can get stuck in their models and have no choice but to petition to be moved or wait to get freed.
* When using multiple clients on multiple screens in window-no-border mode key presses are not captured unless the client is the active window. Before this change last update I could hold down Ctrl and click away on the overview between two clients without issue.
As for the acc gate, some do this in order to make it impossible to sit at the acc gate with a fleet and pop you as you land, once you hit activate, they cant retain locks. Must used for FW plex acc gates. It is darnable annoying not to be able to you yourself cancel the warp to.
And yes, windows now need to be active before you could just ctrl click to lock on overview on other client that was not active window. Many lost points because of this =(
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Nairuhk
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Posted - 2011.02.11 17:27:00 -
[742]
1) I really hate that I can't see what is in my Customs Office hangar without flying to it. I can see what PI resources I have in the station, and I can see what is on the planet, but if I have offloaded anything to the Customs Office it is invisible until I get there.
How many times have you turned up at a planet with a supply of Oxidising Compound only to find you had 10,000 in the Customs Office hangar? Grrh!
Regards, Nairuhk
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Aerieth
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Posted - 2011.02.11 17:42:00 -
[743]
*I also dislike the clone jump issues *The massive session time when joining a fleet *The session timer in general
*Missiles - Ya we're getting some lag love but when do we get pretty love? - I'd be a lot more willing to use weapon groups if they would shotgun effect out - I don't care that we don't have visible turrets (but that would be pretty) - Missile's should launch from somewhere sensible not centre of ship.
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Allya Modrane
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Posted - 2011.02.11 17:47:00 -
[744]
Change the colors of BPCs and BPOs. Green and blue. Red and blue. Red and yellow. Magenta and puce. I don't care. Just make it easy to tell them apart.
Allow me to change the names of different hangar tabs. Why does my corpmate with the Orca have to have the same hangar tab names as the ones in my corporate office? Why can't I give them all different names? Why am I limited to seven?
Give me tabs for my personal hangars. I have to dump everything into station containers for any kind of organization. That's ridiculous.
Allow station containers to be repackaged whenever you want (or to set the repackage timer). What's the purpose of the audit log three-week timer? And why, when I go to repackage, does it reset that timer?
Other people entering the fleet, or the FC reorganizing the fleet causes you to fall victim to the session change timer issue, too. That's a great way to die, being stuck at a gate waiting on the timer to end because someone joined the fleet just as you reached the next gate.
Please allow me to choose my own fonts and font size. The font is beyond horrible. So what if I want to play the game with Comic Sans as my font of choice, and it looks hideous and doesn't align properly. That's my choice. (No, I don't want to play with Comic Sans. Please don't send a merc corp after me).
Why does removing something from one overview tab remove it from the others? The overview is a confusing mess.
Change the default order for the color-coding in the overview so blues come before pirates and negative security status.
FIX POSes!
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Allya Modrane
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Posted - 2011.02.11 17:49:00 -
[745]
Originally by: Nairuhk 1) I really hate that I can't see what is in my Customs Office hangar without flying to it. I can see what PI resources I have in the station, and I can see what is on the planet, but if I have offloaded anything to the Customs Office it is invisible until I get there.
How many times have you turned up at a planet with a supply of Oxidising Compound only to find you had 10,000 in the Customs Office hangar? Grrh!
Regards, Nairuhk
Actually, you only need to be in space. In your S&I window, right-click on the planet and choose Customs Office --> View Customs Office. (Or something like that; I'm posting this from memory).
I sit outside the station (or at the POS if it's too dangerous) and handle it all.
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Zahira Wrath
Amarr Dominion Strategic
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Posted - 2011.02.11 17:57:00 -
[746]
Edited by: Zahira Wrath on 11/02/2011 17:56:59 When I am in a window, say Station inventory, why cant i navigate that window via my cursor keys?!?!?! (switch highlighted or selected items)
Why cant I navigate with cursor keys and hold shift to select a few items in a row!?!?

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stoicfaux
Gallente
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Posted - 2011.02.11 18:06:00 -
[747]
Open up or otherwise document the LogServer output so we can farm it for messages so we can write our own apps that will let us know when we're being warp scrambled and so on.
Some of us are old and seeing a blip of a message flash on screen and/or or noticing a tiny icon in the target list isn't a reliable way to maintain situational awareness.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Vincent Jarjadian
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Posted - 2011.02.11 18:43:00 -
[748]
1. Cyno effect - bring back the old 'cool' one... 2. sometimes in chat window, links are not clickable. 3. make capitals bigger... model wise... 4. make eve client kill it's process when it crashes so it doesnt hang your system for ages... 5. ability to use non alliance POSs for ME/PE (i know copy/invention/mfg are a significant rework) 6. add POS guns onto stations with ability to use them with starbase defense management WHILE DOCKED. 7. Station window - can see what's outside.... maybe best left till'incarna'... 8. ability to kick players from corporation while in space... Awoxers are a game mechanic... but they ruin gameplay for others which cant be in CCP's best interest... 9. personal wallet divisions... one main and one for reserves/savings... 10. shared wallet between characters on account 11. more than 7 corp wallets 12. more than 7 corp hanger tabs 13. Less massive lag in the Aphi Labyrinth from the cloud background. 14. shield impacts like in old star trek - star fleet academy... if a weapon hits the front shield, the shield is discoloured at the front... if you get what i mean... this would also mean different effects for hitting armor/structure... 15. guns hitting more seperate points on a ship... 16. T2 capital Modules... Meta 2 is nice but c'mon... we cant show our elite skills with those :) - also t2 cap ammo would be insane LOL - also... the damage boost they'd give might help to rebalance dreads to be more usable 17. faction Damage control unit... better resists :) 18. free SP instead of snowball launchers... lol 19. iHubs anchorable next to POSs, just to make defending/attacking more fun... 20. make POS guns cycle through fighters/fighter bombers, or possibly all drones as well as player ships.
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Viktor Del'Grande
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Posted - 2011.02.11 19:25:00 -
[749]
Make Magnetometric Sites in K-Space worth anything. Currently its mostly salvage stuff.
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Midnight Hope
Minmatar
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Posted - 2011.02.11 19:44:00 -
[750]
PI Improve the UI feedback on the status of the colony. Processors with missing routes (input/or output) should be clearly marked so they can be fixed before submitting. Extractors with no output or invalid links should also be clearly marked. As it is now I have to manually check on by one to find out if anything is wrong with the links.
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Brannoncyll
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Posted - 2011.02.11 20:16:00 -
[751]
Edited by: Brannoncyll on 11/02/2011 20:23:37 Edited by: Brannoncyll on 11/02/2011 20:18:01 Here are a few more issues that I would be grateful to see addressed:
- Currently adding an item to the market quickbar is a pain. Please allow items to be added to the market quickbar from the right click menu of any marketable item. Particularly from the orders tab and also from the transactions tab, so I can quickbar items that are selling well.
- Currently any PI materials stored in a processor that is awaiting some more materials before starting its cycle are lost when the processor is decommissioned.
- With the introduction of moving resource nuggets and depletion it can sometimes become necessary to move your ECU. Often this results in the need to move the spaceport and processors too, which is very expensive. Please allow structures to be repackaged and moved about a planet.
- Some of the nebula effects on missions and at scanning sites are ridiculously bright and often prevent you from being able to see the white icons for wrecks and cargo containers.
- It would be nice to be able to customise the ordering of objects in the overview, for example: enemies > allies > cargo containers > wrecks. We should also be able to sort within those groups, for example putting battleships at the top and frigates at the bottom, or simply sorting by range.
- Many of the structures that must be destroyed in missions are hidden by the default overview settings. For example the EM forcefield in the drone rescue mission.
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Amaha Masane
Caldari Avalon Advanced Research and Development Eclectic Collective
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Posted - 2011.02.11 20:24:00 -
[752]
PI *Whenever you click on a factory/ECU/launchpad make that context window immediately pop on top of all other PI windows *make a link blink red when a change you made to an ECU is projected to go over its limit. *add a menu to the command center that allows you to quickly focus on the various structures in the colony. The planets are pretty, but wheeling the mudball to get from one ECU to another in another hemisphere is a PITA.
General *Allow me <relog> to switch <relog> between characters <relog> on the <relog> same account <relog> without having <relog> to re-enter <relog> my login <relog> information every <relog> SINGLE <relog> TIME!! It makes me feel like I'm being targeted by a phishing attack. It also makes doing PI/industry/Research take A LOT longer than it should. I entered it correctly once, I'm not gonna have a dissociative fugue and do evil things to my chars just cause I wanna switch.
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Comstr
Bat Country Goonswarm Federation
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Posted - 2011.02.11 20:31:00 -
[753]
The autopilot icon is a light yellow circle...this makes it NOT completely unlike the light white circle of other gates.
Make the autopilot gate a different colour and Bold.
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Lazarus 2010
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Posted - 2011.02.11 20:40:00 -
[754]
Please add the "Invite To..." submenu to the fleet members elements so we can invite members easily to a chat channel (wing/squad channels, etc.). Also an "Invite Members To..." would be nice as well. It wouldn't change game dynamics, but would make it much less work to sort out a large fleet.
Thankee.
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Callic Veratar
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Posted - 2011.02.11 20:53:00 -
[755]
Reading through everything I've thought of some more things
- Vespas and Valkyries are never dropped in loot - The Compare windows can only be accessed by Show Info for items/modules with variants - The Machariel's collision radius is significantly smaller than the ship - Personal Wallet divisions with automatic withdrawl/deposit controls - Eve-mail message window disappears when you attempt to resize it (might be a bug, not sure...) - Rigs disappear when pulled off a ship * refund 50-80% of the material cost - "Bug Report" option in the petitions - Join FW without having to leave my corp/have the whole corp join FW - Folders for items in Stations * logical groupings, not physical like station containers - Ammo Bays for all ships - Courier Missions linking to Courier Contracts * flag me as a FW target for 24 hours after mission complete - Fix scrolling through hangars to not do the multiple item selection at random - Fix repeated selling of items not change the selected item or have the 1 second delay
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Lanu
0utbreak
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Posted - 2011.02.11 21:00:00 -
[756]
I wish I was able to repackage loads of modules inside a corp hangar in a pos.
Currently the option to repackage is there but when I click it it doesn't work.
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Callipygian Provocateur
BIG Majesta Empire
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Posted - 2011.02.11 21:01:00 -
[757]
- Please fix opening right-click sub-menus. * More specifically, please don't change the opened sub-menu until it has had sustained mouseover for several hundred milliseconds.
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Esiel
Renegade Serenity
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Posted - 2011.02.11 21:02:00 -
[758]
My papercut to eve - why is the default on contracts auction? Are't exchanges used 10 times more often?
Now for my axe cut - Kill the Dead Horse and implement it!
...
Beat the dead horse |

Pole Dancer
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Posted - 2011.02.11 21:03:00 -
[759]
Nice and simple request. I'd like an "export my settings" button that would produce a single file that I could move from computer to computer and re-import.
This file would contain all the channels I'm a member of, all my overview settings, my saved fittings, basically everything that's saved client-side.
I know you can move each of the files that control these settings by hand if you know where they are kept but it shouldn't need a degree in computer science to do something as simple as this.
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Eschelius Hod
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Posted - 2011.02.11 21:06:00 -
[760]
Edited by: Eschelius Hod on 11/02/2011 21:07:37 - more options for the Watch List * Drag and drop to order pilots not by who was added first but by who I want to have first in list * Allow to add indicator to pilots in watch list (e.g. highlight pilot(s) in different colour or symbol behind the name)
Watch list is a nice feature that could be soooo much better. I can live with it being limited to 10 pilots.
Edit: - Bookmarks are saved on server but please allow Folders to be saved on the server as well (Changed computer and had to rearrange over 1000 bookmarks to folders... painstakingly)
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Heathrow
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Posted - 2011.02.11 21:12:00 -
[761]
Edited by: Heathrow on 11/02/2011 21:14:27 *Anytime you can open up a context menu for a single item you should be able to add that item to the market quickbar (i.e. A quickbar option for linked items from chat, items in your orders tab of the wallet, items in the marketplace anywhere but the Browse or Search bar).
*Likewise, Anytime you open up a context menu on a location all the mapping, destination and bookmarking locations should be available. Specifically, when you look at all the stations in a corp's Settled Systems you feel like you should be able to right click and set destination or bookmark but instead you have to open up map browser and search for the system manually. I haven't noticed this problem anywhere else specifically but it's probably annoying everywhere it shows up.
*And, in that vein, dragging a system name from Map search or Settled Systems into the chat box should auto create a link (like it does when you drag an agent name into the chatbox).
This is a great thread, hope you make EVE even better in ways that people will hopefully never think about again :D
Edit: Come to think of it. Being able to drag items from your wallet orders into chatbox to link them would be handy too ^^
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Allya Modrane
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Posted - 2011.02.11 21:13:00 -
[762]
Edited by: Allya Modrane on 11/02/2011 21:15:04 Allow me to rename all the elements of a POS, including the guns.
Better POS management. Some of my corpmates like to run their own POSes. I'm happy to allow this, but what it means is that everyone who does has to have the "config starbase equipment" role in order to mess around with their own POS. And that leaves it open for them to mess around with every other corpmate's POS. Why can't I give individual access to different POSes?
It's been mentioned before, but an easier way to online everything when setting up a new POS would be great. It takes many hours of manually setting up every component of a POS to get it fully fleshed out, and only one person can work on it at a time.
Quote: Join FW without having to leave my corp/have the whole corp join FW
This, too.
Why can't the watch list tell me what is being done to my corpmates? (Scrammed, neuted, etc).
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Tornicks
Caldari Caldari Provisions
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Posted - 2011.02.11 21:21:00 -
[763]
* Would be good if the window shortcuts worked as toggle - when pressed for the second time the corresponding window would close.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Drone 16
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Posted - 2011.02.11 21:37:00 -
[764]
Apologies if this has been posted before:
1- Ability to open cans inside of a corporate hangar, as far as I know, right now you need to put the can into cargo, open it get what you need and put the can back. With so many people living out of POS's during sov wars and the wormhole entrepeneurs who make thier living copletely out of a POS, I think this would be a helpful little change.
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Malinae Jor
Gallente
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Posted - 2011.02.11 21:45:00 -
[765]
Originally by: Plutonian Would love the ability to have items in jetcans already pre-selected (so the whole group can be moved without right-clicking and choosing "Select All").
The "Select All" feels like a wasted, useless action the player is being punished with. It's bad enough when salvaging a mission... but really awful when attempting to scoop loot before your victim's buddies drop on you.
A "Move contents to Cargo," option in the right-click would be acceptable IMHO, and more useful than having everything auto-selected.
If there's no room, just a warning that says "Scotty the Docking Manager would be very angry if he found all this cargo blocking the halls on his next inspection. You'll have to move xxx.x m3 of cargo out of the halls before a crew member trips and breaks their neck."
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Jahayya
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Posted - 2011.02.11 21:53:00 -
[766]
Add the possibility to auto link an ALLIANCE
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count sporkula
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Posted - 2011.02.11 22:14:00 -
[767]
3 things.
first, when going through the same system multiple times could we possibly make the first jump in the series a different color? like your next jump is green but all subsequent jumps are yellow? not a consistent occurrence, but would be nice non the less.
Second, in certain missions the anomalies hurt my eyes with how bright they are. and i have to fly into them to get rid of the rats to move on (worlds collide if i remember right). i don't want the effect gone but it would be nice if there was a way to tone it down a bit.
and this one probably isn't as easy. but...
when you in the fitting window it would be really nice if there was a button to "simulate" the activation of certain modules such as hardeners, sensor boosters, ECCM, and the like so i don't have to un-dock or open a fitting program to see the changes that the module would make.
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HillAnt
Amarr Power and Friendship and Heroism
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Posted - 2011.02.11 22:18:00 -
[768]
Edited by: HillAnt on 11/02/2011 22:19:36 - make new chat channels take on the same settings as my other chat windows (font size 8, not 11 and text only without icons)
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Vakasho Umi
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Posted - 2011.02.11 22:26:00 -
[769]
The notes in the notepad...: let us sort them alphabetically at least. (By date of creation would be a nice addition too.)
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Kyra Felann
Gallente The Scope
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Posted - 2011.02.11 22:33:00 -
[770]
Originally by: Huan CK You made a shortcut to set focus to the chat window. PLEASE give us a shortcut to deselect the chat window, too!!!!
You mean like ALT+SPACE, which sets focus on the overview? After you do this, you can also select things on the overview with the cursor keys now. Yay for mouseless navigation and combat finally! -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
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Phill Alutan
Fleetworks The Spire Collective
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Posted - 2011.02.11 22:37:00 -
[771]
In bulk and as they come out of my mind (sorry for my bad english):
* No more bumps on gates when warping at 0, sending your freighter/ship 25 km away at 300+ m/s * Overview/UI font size and police adjustable * Locked for so long time after joining a fleet * Changing role in fleet takes so long time to display * Option to turn off sound in station (very annoying) * Matching the warp indicator index position to the remaining time before warp (especially after undocking) * Easy way to re-position the locked targets display * If an asteroid depletes, stop the mining cycle as soon as it is depleted * Hit boxes of asteroids not matching their visual size * Even if I am not given the roles by my corp, I want to have full access to all the tabs of my Orca/Rorqual/carrier/etc (it is MY ship...) * Possibility to have the name of my Orca/Rorqual/carrier's tabs different than my corp's tabs (It is MY ship...) * Background luminosity in many systems/mission places is too bright * Text at the end of a sentence in a resized chat getting covered by the text of the next line * Auto stack of items/ore/etc as soon as dropped into a container/cargo/etc... (do not auto stack the 1 unit of ore intentionally left in a jetcan to prevent it to "pop") * Mining drones not docking when ordered to (they come back and simply orbit, sitting ducks and preventing fighting drones to be deployed) * Having to enter the same forcefield password every time after a move
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Axemaster
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Posted - 2011.02.11 22:38:00 -
[772]
OK, here's an issue that has been annoying me to no end.
There is a warning window that appears when you are about to enter lowsec. However, there is no warning window when you are about to enter highsec with a low sec status.
In other words, if I have -2.3 sec status, I should get a warning when attempting to jump into a 1.0 system (since the faction police will attack me).
This is kinda a big deal - many people try to enter highsec with -1.97 sec status or similar, and get killed since the faction police often see the numbers differently than the client shows them. The warning is very important for this reason alone.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.02.11 22:41:00 -
[773]
- Complete Sound Overhaul *needs to be more violent and Heavyer Sounds the Larger the class of weapon, my giga beams should not sound like my medium focused *need a larger noticeable sound difference between LArge artillery and Large AutoCannon, they currantly sound the same * fixes to sound engine so i can hear ALL sounds so that sounds dont stop mid way through or dissapear entirely * execution of annoying choir boys from amarr stations and replaced with something else... ANYTHING ELSE!!! * sound notification of yourself being warp scrambled, there is only so much i can keep track of on the screen at one time, and in the middle of a dozzen or so damage messages comign in at once, the occasional warp scrambled message tends to get missed * new launcher sounds depending on launcher type and size
-Graphical changes * BIGGER, MEANER MORE AWESOME CYNO JUMP EFFECT ( DO IT AND DO IT NOW!!} * Capitals need to be bigger, MUCH bigger as well as battleships, battlecruisers need to be slightly bigger also and cruisers need to be smaller and frigs ALOT smaller *jungle cammo on navy ships needs to be replaced with something else, anything else * Tactical overlay needs a major makeover, im thinking BSG style here * missiles need to leave the tubes, not the random center of the ship, bring back exodus style missiles
MORE COMING SOON
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.02.11 22:49:00 -
[774]
Edited by: Cory Sopapilla on 11/02/2011 22:53:02 * Right-click -> orbit planet. You can't do that with a planet. Um, we were doing that in 1957. * Can't orbit a planet, but you can hide inside one without taking damage or being shot out. * Outdated descriptions such as what research agents actually do and that T2 BPOs aren't in a lottery. * Window positions aren't really sticky when you deal with the market and have open cargo bins. * Either have a different icon for blueprint copies or give me a big fat warning when I accidentally put the original I'm copying up for contract. * More granular API access (well this one isn't really a "papercut" issue) * Can't see who's outside station. On-board scanners being at least functional while docked would help somewhere here. * Local as instant intel * Engine trails * Old cyno effect * 10 minute cyno timer - A skill to lower the time or an option to just yank the power cord and do damage to it would be nice. * Still no alliance/corp market options other than contracts. * Can't modify contract prices * HUD UI could use a major overhaul. Truly transparent local list without a preset window height, movable icons (all of them), more info about highlighted target (trajectory, traversal, etc) without needing a 500 pixel wide overview, unresponsive 'docking request accepted', default hidden session timers, 1 item at a time damage indicators you couldn't possibly keep up with, etc. * Trying to dock just after you are blown up and clicking it more than once starts a new 30 second timer session. * Can't pause skills to start a new one on another acct AND can't relog without restarting the whole client. One or the other would be nice and the game seems to be evil and have a login queue after pausing a training skill quite often. * Selecting a single item (trit for example) and right clicking to 'stack all' shouldn't stack EVERYTHING, only that item type. * API recognition of research lvls of prints * Why do rats love asteroid belts so much? Do they hate miners? * Why does the universe spawn belts in exactly the same place every time? * Exit points requiring a jump gate or cyno bridge makes sense. The other end should be a point of our choosing though even if it limits you to stations, belts, planets, or whatever only. We're warping, not being beamed over. * Salvaging someone elses wreck is fine, but Concord killing you for taking action is just weird. More explosions = good and the salvager still gets to pick the ship to use in the fight knowing what the target has ahead of time if they sneak in & look. * Probing to find stuff should be a profession, not a right-click warp-to option for everyone. * Insurance payouts for Concord related deaths still needs more work. * Only RPers care if everyone in the corp has high *insert faction name here* standings. POS anchoring should be doable as a corp player using their own standings. This is another potential profession killed in the sandbox. * Can't kick someone from the corp if they're in space. * Static moon goo that never depletes/respawns new types just keeps the map too static. * Can't perform advanced reactions with moon goo in empire space. I can understand mining the moon goo, but a lab is a lab, a refinery is a refinery, and they shouldn't care what it's orbiting. * Non destructable outposts. This is like getting into a market in WoW where you sell an item that people only need ONCE (like bags) that they won't need again - ever. I don't like WoW. I like neverending market demand and regional market separation. * A special jump freighter cyno for empire space that no other ship can lock onto would be more fun than flying those fat, slow turning cows for 2 hrs to reach your destination. * Icons blink too much. Most of the time it's something you already looked at 5 seconds ago and it just realized you weren't told about it yet. * Scaling is tricky, but everyone not on top of you is just a pixel with a square around them. I wanna SEE ship types.
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Edward Teague
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Posted - 2011.02.11 22:49:00 -
[775]
Edited by: Edward Teague on 11/02/2011 22:50:21
Originally by: Alexas Kateiwa 1. You can't add bookmarks to your "People & Places" directly from a can in space so it means you cant take a bookmark in a capsule.
2. You can't copy bookmarks easily.
you can copy bookmarks easily. hold shift and drag them to your cargohold, item hangar, whatever
(same shortcut you use when splitting stacks of items)
my niggle
I have craptacular vision.. I want to be able to adjust text/font size, and not just in the chat windows, but context menus and such as well. Please?
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Ankbar
Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.02.11 23:08:00 -
[776]
After 10 pages, here are the ones I want to second and add my voice too: (mostly I copied-pasted) *Why can I not log out of my account directly back to the character selection screen? *Why is there no bulk contract creator? *I'd like to be able to drag items from market to chat to autolink it. *I don't like it how the explosions of missiles don't shape themselves according to where they hit *I don't like it how missiles rubber-band-zig-zag a bit before hitting *I'd prefer it if energy neuts effects worked like a giant, bright zap, then nothing until the cycle repeats *I liked the older acceleration gates which shot tractor-beam like things at you. They still functioned exactly the same. *There needs to be a flash of light/something flashy when going into warp. *If I do a courier mission and click undock without what I'm supposed to deliver in cargo, please warn me. *Sharing bookmarks amongst characters on same account. *'Show info' is showing useless values *'Show info' rows not in a logical sequence *'Show info' Resistances take up too much space *Cannot use chat windows while undocking (screen fading to black) (didn't we used to be able to do this?) *You have to be in a pod in order to clonejump *After being podded, please automatically open the Medical services if I am in a station with a med bay *When I am disconnected, please have my drones return to the drone bay while the ship aligns for warp-out For T2 ships, remove the "per-level" bonuses for skills that are required at L5 and turn them into Role bonuses *Loot and other items don't automatically stack when I drop them into my cargo hold. *Mining lasers munching on empty rocks until the end of their cycle. *Not being able to put skills into the skill queue if the prerequisites aren't finished, even if the prerequisites are on the queue before the skills in mention. *Remotely accept missions once they've been offered. *Being able to see the amount of damage to a drone when it isn't in space, see above. *map option to remove all stars further out than x jumps from current selected system or route or not in the selected region/constellation *drones window, every un/dock one have to open the "drones in space"-tab, again... *all drones should aggro back if one of them is attacked, not just the one beeing agressed (if set to agressive) *it would be nice to see in which state (agressive / passive) the drones are without to open the settings *Can not change Overview settings while in station. *An option to turn off ALL blinking of Eve mail and journal, just like Wallet already is. If I just insured my ship, I don't need a mail 2 secs later that I insured my ship. I know already, I was there! *Buttons for drone commands on the drone bar. *icons on the overview for nos/neut effect (similar to ECM/warp scram/web) *Loot All button *If a module isnt fitted to a ship and it isnt damaged then repackage it. *dual 150mm rail guns use 1x medium charge instead of 2x small chargers.(interesting, Chainsaw!!) *When starting a conversation with an agent to turn in a mission, and the first thing they say is "Hey, hurry up with that mission I gave you." That's why I'm talking to you! *You can't right-click the icon of whoever logged on in the bottom right corner * Add a 'days left until insurance runs out' in the insurance window. * When attempting to repackage a large list of items and one of them is damaged, the repackage process stops completely at the first damaged item. It should repackage ALL viable items and notify me that some items could not be repackaged because they are damaged. * Expired insurance mails do not get sent until I go to the insurance window. Then I get them all at once. *When I jump trough a gate and try to lock something, I want it to cancel my gate cloak instead of telling me I can't do it. *Drones being shot should blink red like people in your watch list do. *Packaged containers should be smaller than assembled containers.
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Ankbar
Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.02.11 23:13:00 -
[777]
con't: *Dragging a packaged and stacked bunch of modules to the fitting window will pull only one item off that stack, unpackage it, and fit that one module to the ship. Fitting my Omen with all five lasers from a stack of five involves dragging the pile to the fitting window five times. *Not being able to directly move a fitted one-only module (e.g. DCII) to a different slot without unfitting it first. *If some chat window was minimized when you logged out, it should stay minimized when you log back in. *Digit grouping in in-game calculator. *Having to open People & Places to do bookmarks in space. *When you press the 'fitting' button on the left of your screen, the fittings window appears. When you press it again, it disappears. This is a great feature. Why is this small bit of programming not incorporated into the rest of the buttons? Srsly you guys. *You can't cancel a targeting order until after the object is targeted *EVE-mail: can't we make the notifications just new maps in the EVE-mail like inbox, sent items? Two seperate tabs are kind of unnceccessary; *Why does my character button light up when I went to the certifacte planner to retrieve my certifactes, saying that I have retrieved my certifactes...I know I just retrieved them. In order to get rid of the light I have to close and open the character window. *Free warping--either by (X,Y,Z) or direction-start-stop. *Stacking item in a full container fails because there is not enough room to stack the items that already exists in there. *When moving certain of the same things on top of each other, you get a ôyou cannot stackö error and the move is canceled, instead of it just adding below the item. *ôContractsö icon in the neocom should light up when you are assigned a contract and you are offline. Racial/shipclass/flavor HUD
a blend of many peoples' and my own *Camera repositioning when undocking or jumping through gates. *Journal only needs to flash when a mission finishes. I know I accepted a mission, I just hit the button! *If nothing substantial has been done, let me 'undo' my clone jump. (Sucks to jump to hi-sec to mission, and only minutes later there is a fleet of reds on the way to your friends and you can't go back to help.)
And just to register a 'no': I read the dev blogs on lag & missiles, so I say no to all the missile requests except for visible launchers. Along a similar line: I understand the mutli-coloured chat requests, but I would like this to be optional--I do like to keep some things seperate, like corp chat from private RL friend chat from regional intel.
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AJ DeCesare
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Posted - 2011.02.11 23:16:00 -
[778]
Better damage fx are needed.
A ship taking shield damage should show as one fx, i.e. the shields buckling. The ship then takes armor damage and should use a different fx as the armor melts Lastly when the ships takes hull damage the third type of fx kicks in.
Different sound fx could be tied in with the visual fx too.
I know ships can actually catch on fire but in most fights this isn't seen unless the ship survives by the skin of it's teeth. This visual effect above(using different colours) should be visable to anyone wathing the fight even from a distance.
A ship taking damage should be the most impressive visual sequence in eve, and yet all we have now is the same old fx from the first scratch of the shield until it blows. If the ship survives without dipping into hull it doesn't even look like it has been in a fight at all. I'm sure even mission runners would like it to look like their ship is taking damage when they are running a hard mission.
This is so easy to do as well, I just don't get why it hasn't been done already unless it's cpu/memory hungry.
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M1ep1e
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Posted - 2011.02.11 23:16:00 -
[779]
I didn't read all of the responses so forgive me if I'm repeating things.... but here are my top 10 "paper-cut" issues in no particular order:
1) I would like to be able to bookmark my present position with a short-cut instead of having to open the places screen every time
2) If I have a station container in *my own hangar* why do I (a) need to configure it not to lock stuff before I use it and (b) why can't I repackage and/or trash it when I darned well want to! Nobody else has access to it anyway.... Oo
3) I would like it if the mouse over of a module told me the optimal range with the ammo I have loaded in the pop up.
4) I wish the box on the center of your ship remained visible when the directional scanner is open.
5) It would be wonderful if the "delete key" bug in the in game editors was fixed. It's a constant reminder that I fail as a typist.
6) It's irritating beyond belief that the security in the ship maintenance array in POS's can't be configured properly. At the very least I would like the option to "lock" a ship in the array with a password so I don't "donate" too many ships to people whose sole occupation is stealing from ship maintenance arrays.
7)It would be nice if the icons for "Fitting" and "Market" in the neocom looked very different or had very different colours. I'm severely colour blind so I don't see *any* difference in colour (if there even is one) as they are now and I click on the wrong one about 30% of the time.
8)I wish the assets search would look in cans.
9) You can't rename a ship unless you're IN it? Oo
10) It would be fantastic if you could "plastic wrap" courier contracts, even if it cost some isk to do so. That way when it gets delivered it, it would remain in the crate until you "unwrapped" it. It would be SO *incredibly* handy to be able to courier ships from A to B in a crate together with all the modules it uses and leave it boxed up until you needed it. Just imagine how nice it would be to *finally* stay organised without all of the time spent sorting through heaps of stuff you sent out to 0.0 trying to figure out what goes with what. For keeping corp hangars organized (for various reasons) this would be a dream come true.
T-
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tomino sama
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Posted - 2011.02.11 23:29:00 -
[780]
This suggestion is not a problem, i just think its an easy addition which would enhance the look of the game in combat.
*ability to lock camera angle relative to the ship
Then when i am in combat/space the environment will move around but the ship appears to stays at that angle if I turn the camera lock on.
could be a new right click menu option for the advanced camera controls set.
You would see this in many other flight-sim / space sim games, except you usually stare at an engine effect. I like the free camera in EVE so i dont want that changed at all. I use the keyboard controls a lot since incursion and find it easier to leave the mouse alone now ::)
I like to see where i'm going in warp. If there was a camera lock option somewhere, i could set the the camera behind and slightly to one side of the ship.
It looks awesome, when the backdrop of stars flyby behind my amarr assault ship or as it turns in orbit. BUT i gotta move the camera myself to get those cinematic angles.
I do like spinning ::D but it would look cool if you could also stop the ship spinning, having it follow the ships movement.
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Admiral Amarrian
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Posted - 2011.02.11 23:31:00 -
[781]
hey this guy logged off 2 times after we got a point and atacked him with a group gate camping when he jumped in an obilisk, he was able to get away 2 times today after loggin and warping away is there some sort of loophole to the 15 agro timer that he is getting??? can this be fixed so we can get our kill???
i dont like thinking that this can be used whenever a frieghter jumps into our low sec system and get away :( please fix this problem so we can get our kill failrly
Greetings,
I apologize for the late reply. Actually the 15-minute-PvP-Logout-Timer only takes effect if the target receives PvP-Action before disconnecting. If he disconnects before you were able to land a hit on him the ship will disappear after one minute, as happened here.
As a ship is not targetable after jumping through a gate for 30 seconds at maximum a player can always check if there is opposition on the other side an then log off before you will be able to hit him. This is part of the normal game mechanics and not an abuse of them.
Best Regards, GM Ochlavita The EVE Online Customer Support Team
as a gate camper and pvper/pirate we take extreme fun in taking players that are dumb enough to jump into our system with industrial ships without a proper escort or recon, it is very sad day for us to hear that a player can jump into a low sec system not doing the proper "real life" steps with a very expensive and profitable kill to just dissapear when there is a threat, this is not realistic and therefore i believe that this deffinatly a reasonable change that will make the game experience better for both the players on both sides of the gate... thanks for your consideration in solving this issue
Greetings,
Actually this is not a change but the way this works since the PvP-Logout-Timer has been introduced into the game all those years ago. If a player disconnects before he receives any form of PvP-Action the ship will vanish after one minute. If not you have 15 minutes to finish him off.
Best Regards, GM Ochlavita The EVE Online Customer Support Team
This is clearly an easy way for people to get away when they are dumb enough to jump into a system with out escort or at least doing some simple recon,this NEEDS to be changed because of it obvious lack in common sense! I know it sucks loosing an expensive ship but come on people take the necessary steps to avoid being jumped and you wont have to find dumb loopholes that ruin the game for a large majority of low-sec capsuleers!
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grinder1
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Posted - 2011.02.11 23:39:00 -
[782]
- I WANT TO BE ABLE TO DOCK MY ORCA IN THE SHIP MAINTENCE ARRAY WITH POS WEAPONS IN IT, ACTUALY ANY SHIP FOR THAT MATTER
- I want to be able to switch items in the corporate hanger to another division more easily
* I would like in tip of the day that when you are podkilled, your medical clone becomes expired when it saves your SP and you get the lowest clone my default and I went around in a worhole system for a month with the clone that only saves 900K SP with 22M SP because i thought my upgraded medical clone was still there
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Whitehound
The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.02.11 23:49:00 -
[783]
Edited by: Whitehound on 11/02/2011 23:57:12 - Applying for a membership with an alliance as a corporation CEO should be easier than going over the full alliance rankings. Either by a right-click option when looking at the info to an alliance or by directly entering the alliance name in a box. Loading of the entire alliance rankings list seems a waste of resources and searching through this list is also not ideal.
- Alliance applications should be notified to the alliance in a similar way as with corporation member applications are being notified to the corporation CEO (mail notification). --
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Listra Letoille
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Posted - 2011.02.11 23:50:00 -
[784]
Not sure if this was mentioned already but i'd really like the ability to have the server load whole fleet when going through instead of 1 by 1 over the course of 5minutes
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Levitikon
Destructive Influence
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Posted - 2011.02.11 23:56:00 -
[785]
Ok, you want the stuff - I'll bite.
Three changes that are very easyto implement - no complicated design decisions, no need to redesign subsystems and no hardcore programming needed. They also affect everyone - they're not limited to particular group of players (jump clone users, or 0.0 station owners), everyone stumbles upon eventually.
I know that total UI overhaul is already planned for the future - these small changes are not meant to create super-efficient, modern ui, they're quick fixes that bring current UI from horrible to acceptable, industry standard level.
The general idea is to bring item management from Windows 3.11 (as people call it), to much more familiar (and thus acceptable and easy to adapt to) windows XP level.
Here we go, from easiest: 1. Rename "Set name..." to "Rename". Everyone who uses Windows extensively (and that's >> 95% of EVE users) expects to find rename to change names of his stuff. It's so well written into our usage patterns, we always little confused with "why there is no rename option" when they try to rename their stuff. IT takes us a bit to find "set name..." every time, even if we are veteran players (it's because you normally deal with renaming stuff in Windows much more frequently, than you do in EVE) Also, pretty much everyone eventually renames his ship (you could make the case, that all those people who never renamed any ship they owned, simply didn't found the goddamn option) and everyone who uses containers renames on regular basis.
2. Doubleclick on window title bar should maxcimize it, another doubleclick brings it back to 'windowed' size.
Firstly, because that's how Windows does it and that's how all of your clients expect it to work. Secondly, because it really, really makes sense in EVE. Most of time (aka. during normal use), we want our items, ships, cargo, etc. windows to remain small, so they do not cover precious screen space. Having 3/4 of our space view obstructed by Windows makes very unpleasant viewing experience (players want to see their ships space and all the beautiful art assets that are in game), it's highly immersion breaking (try flying with UI off - difference is just striking), but most importantly, due to way ship piloting works, it makes flying itself very hard and inconvenient. However, when we want to actually use those windows - due to way item management works - the bigger the window, the easier it is to manipulate and it's just extremely hard to manipulate, when only 3 items are into view in default view. Admit it - every time you want to do something with hangar items, you resize Items window, do your stuff, then resize it back. Imagine how cool it would be, if you could make as big as entire screen with one dblclick, and then make it exactly as it was before, with just one dblclick. Yes, the current window is very cool, but horribly impractical. It would include some programming, but this change is really worth it.
3. (last one) Item selection - let us click on empty space and drag mouse cursor to create selection boxes. This involves creating a tiny little bit of new functionality, but you have to admit that you want it. Drag and select is most common, most used and the easiest way to select multiple items in Windows. Virtually everyone expects it to work in EVE It is effectively the biggest hurdle with item management in EVE and quite possibly most off-putting issue with item management for newbies. They instinctively want to drag-select and it doesn't work - this where the feeling how EVE UI being 'archaic', 'obsolete' and just hostile comes from.
These three simple changes will make using EVE item UI much more efficient and more familiar. It will make old player's lives easier, while making game much easier for newbies, thereby reducing newbie churn. If there is one set of changes you can sell to management as a moneymaker, it's this one.
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Lyndrissa
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Posted - 2011.02.11 23:59:00 -
[786]
Quit asking me 20 times if I want to send an EVEmail to a mailing list! If I didn't want to send to the list, then I wouldn't have clicked there in the first place!
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2259
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Posted - 2011.02.12 00:06:00 -
[787]
I've been keeping a list of bugs/quirks/nonsense in the EVE client for a few months now, and was wondering if this would be a good place to post all the items. I think there's 15-20 items on my list at this point, with full descriptions and reproduction steps (if not implicit).
Please respond and let me know if this would be a sufficient place to post them. I'm asking because the EVE devs are reading this thread specifically, and I don't know how to get attention to these problems otherwise.
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rekcuf bmuD
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Posted - 2011.02.12 00:15:00 -
[788]
Originally by: Admiral Amarrian
hey this guy logged off 2 times after we got a point and atacked him with a group gate camping when he jumped in an obilisk, he was able to get away 2 times today after loggin and warping away is there some sort of loophole to the 15 agro timer that he is getting??? can this be fixed so we can get our kill???
i dont like thinking that this can be used whenever a frieghter jumps into our low sec system and get away :( please fix this problem so we can get our kill failrly
Greetings,
I apologize for the late reply. Actually the 15-minute-PvP-Logout-Timer only takes effect if the target receives PvP-Action before disconnecting. If he disconnects before you were able to land a hit on him the ship will disappear after one minute, as happened here.
As a ship is not targetable after jumping through a gate for 30 seconds at maximum a player can always check if there is opposition on the other side an then log off before you will be able to hit him. This is part of the normal game mechanics and not an abuse of them.
Best Regards, GM Ochlavita The EVE Online Customer Support Team
as a gate camper and pvper/pirate we take extreme fun in taking players that are dumb enough to jump into our system with industrial ships without a proper escort or recon, it is very sad day for us to hear that a player can jump into a low sec system not doing the proper "real life" steps with a very expensive and profitable kill to just dissapear when there is a threat, this is not realistic and therefore i believe that this deffinatly a reasonable change that will make the game experience better for both the players on both sides of the gate... thanks for your consideration in solving this issue
Greetings,
Actually this is not a change but the way this works since the PvP-Logout-Timer has been introduced into the game all those years ago. If a player disconnects before he receives any form of PvP-Action the ship will vanish after one minute. If not you have 15 minutes to finish him off.
Best Regards, GM Ochlavita The EVE Online Customer Support Team
This is clearly an easy way for people to get away when they are dumb enough to jump into a system with out escort or at least doing some simple recon,this NEEDS to be changed because of it obvious lack in common sense! I know it sucks loosing an expensive ship but come on people take the necessary steps to avoid being jumped and you wont have to find dumb loopholes that ruin the game for a large majority of low-sec capsuleers!
Actually its not dumb since they are using game mechanics as intended. Protip: Have a good scanning pilot hop in a cov ops and equip an ECM burst. Scan out the freighter's Ewarp spot before it dissapears and have the covops sit there cloaked until he logs in again. Once he logs in and lands on grid, decloak and pulse the ECM burst, which doing so gives him a 15 minute agression timer like if you shot him, but without the need to lock him, etc. Warp in fleet and kill him. Your welcome.
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Companion Qube
Minmatar Electron Conservation Inc
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Posted - 2011.02.12 00:22:00 -
[789]
simple feature request: remote stack all items
complicated feature request: deliver all items of type A in corp deliveries in region B to character C ex: deliver all rifters in corp delivery in region B to corp member C
bonus points if batch deliver also stacks the items...
... drunkpoasting best poasting yo |

Levitikon
Destructive Influence
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Posted - 2011.02.12 00:23:00 -
[790]
0 chars left, I'm felling so ::smug:: .
Someone please quote that glorious wall-of-text, so our dear devs won't miss in flurry of overly specific ideas.
To make sure this post isn't totally content-less, here is additional, useful content:
You could also mess with skill planner a bit: 1. Add "pause training" to every skill, not just the one that's currently training (we normally need to pause training when doing something that doesn't involve currently trining skill). 2. In "training queue" window, allow us to use del key (in fact allow del key everywhere where applicable - deletion still pops up confirmation window, so it's ok). 3. For the love of god, when we remove skill that is prerequisite to something else on list, just pop notification about skills being removed, instead of spamming us with modal error box and forcing us to manually remove everything.
Unrelated, very cool thing on my personal wish-list: 5. Create 'shopping list' that uses built in fitting sets. It's quite simple - select fittings you want to buy (which ones and how many) and then have market UI walk us through all the items (eg. it would open market details window on civilian mining laser, show me how much I need, and after I buy required quantity/ click next, it would switch to another item). If the items we bought are in different stations, offer to create autopilot route at end buying spree. It's small bit of brand new functionality, but players will love you for it. They will build shrines for you. It will also make getting new ship so much less painful and thus improve dynamic of entire game.
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2259
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Posted - 2011.02.12 00:43:00 -
[791]
Edited by: 2259 on 12/02/2011 00:44:54
Originally by: Levitikon 2. Doubleclick on window title bar should maxcimize it, another doubleclick brings it back to 'windowed' size.
[i]Firstly, because that's how Windows does it and that's how all of your clients expect it to work.
The current behaviour when you double-click a window's title bar is to "collapse" the window (contents are hidden, leaving just the window title bar itself). What you want is to actually maximise the window (like in Microsoft Windows). Correct?
If so: you're not considering what happens in other operating systems like OS X and X (Linux) -- collapsing is the norm in those. Just because you're used to Microsoft Windows doesn't mean that should be how it's done everywhere. (And yes, I use Windows!) :-)
So instead of just changing the existing behaviour, I would strongly advocate making this a selectable setting in the "General Settings" section. Let players choose between "Maximise" and "Collapse" when double-clicking a window title bar. The default should be "Collapse" (to keep the client consistent with how it is today).
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Ai Shun
Caldari
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Posted - 2011.02.12 00:44:00 -
[792]
Edited by: Ai Shun on 12/02/2011 00:44:52 A hover over option for "View Market Details". Or perhaps an additional column for the best price (With an options screen) for "View Market Details". So, in essence, when I have a load of items in my cargo bay I could glance down that column and see the best price in region.
Oh. And remove the Calculator from Accessories. Replace with Spreadsheet.
Originally by: 2259 So instead of just changing the existing behaviour, I would strongly advocate making this a selectable setting in the "General Settings" section. Let players choose between "Minimise" and "Collapse" when double-clicking a window title bar. The default should be "Collapse" (to keep the client consistent with how it is today).
Agree on option.
Disagree strongly on default setting. It should behave like the OS most EVE players would be using.
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Experiment H197
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Posted - 2011.02.12 00:50:00 -
[793]
Ooo Ooo I got an annoyance! :D ... when looking at something under Market->details tab and then I browse to a section under the browse tab, it switches from the details tab to the group tab automatically. Very very very annoying. ---------------------------------------------------------------- "We are aware and operating at full capacity." - Experiment H197 |

2259
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Posted - 2011.02.12 00:51:00 -
[794]
Originally by: Ai Shun Agree on option.
Disagree strongly on default setting. It should behave like the OS most EVE players would be using.
I've edited my post since -- individual was talking about maximise vs. collapse, not minimise. My bad.
As for what the default setting should be: sorry, I disagree, and your argument is evidence that you've never used X.org/X Windows (Linux, etc.) before. Under X, the collapse vs. maximise feature is entirely dependent upon what window manager the user chooses (and there are literally hundreds of window managers), and all behave differently -- some don't minimise or collapse, some do things which are completely unique to that WM. A WM is literally a completely different UI. What I'm trying to say is that on X, there really is no standard, thus there is no effective default to choose in that environment.
This is why I say the default value in the EVE client should be "Collapse", because that's how it's been for years now, and that's what the majority of players are used to when double-clicking a window title bar. Changing this default for Windows players from "Collapse" to "Maximise" will absolutely **** off the majority of the player base.
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Calathea Sata
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Posted - 2011.02.12 01:09:00 -
[795]
*Looks at the amount of paper cuts*
CCP you have got some serious work to do. Well, that's what you get for a poorly designed and architectured game. Many, many of these things should have been done even before 1999. I wonder why they were happy with such poorly structured... game/UI in the first place. I still think at some point in the future we will need to stop fixing the aged building and knock it down and build a new one that is better designed from day zero.
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Osmodeus
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Posted - 2011.02.12 01:29:00 -
[796]
*Stop changing my music every time I use an acceleration gate in a mission. I like killing rats while listening to "Gimme three steps".
*How can Scotty be at every station in the universe?
*I think there should be ship crew size info for all the ships. Someone has to clean the lou.
*When im flying in my mach it randomly does backflips, it was funny the first time, not the 100th.
*My ship shouldn't hump acceleration gates like a beached whale.
*Drone bay doors that open and release drones would be the coolest thing since quafe
*When firing missiles they should come out individually, not one giant ball of....explosive stuff.
*When doing missions in a fleet I normally have a salvager cleaning up space behind me. When i leave system to go turn in said mission my salvager suddenly cant tractor anything in even though it was in the mission and fleet from the beginning.
Thank you for reading my list of minor albeit highly aggravating annoyances.
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mcauthon
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Posted - 2011.02.12 02:17:00 -
[797]
Why isn't warp-then-jump an option on stargates like warp-then-dock is available on stations? (You can do this already with a destination set with warp then turn on autopilot, but that's just more clicks.)
An option to display security status of the destination system on a stargate name in the overview might be nice.
Can you let us zoom in just a bit further on the star map?
The music in the jukebox likes to change before the song is done, at least on the mac client.
I like the 3D control of scan probes, but can you make the arrows always face the camera, rather than just be aligned on their axis?
It also would be nice to prioritize button clicks like: moving a probe > resizing a scan radius > selecting something, rather than just whatever happens to be in front.
It also would be nice if there was some indication of a signature that's being rendered inside a probe's control box. (Like turn the box red if the radius of a signature is < 200% of the currently rendered size of the box.)
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Dazram
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Posted - 2011.02.12 02:54:00 -
[798]
Managing drones by right click menus and/or hotkeys is annoying. Something more easily manageable would be nice.
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Adalara Tapten
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Posted - 2011.02.12 03:00:00 -
[799]
Info Overload, I want to probe with out the damn "you are here text" or a way to turn off everything on the map, So I can freaking see the GD Probes when im moving them around!.
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Pixandr
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Posted - 2011.02.12 03:14:00 -
[800]
Left-upper corner: (world information, autopilot route, incursion profile) must be replacable!  And PLEASE, set the checkbox in options screen "DO NOT show space nebulas" |
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Kelvandar
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Posted - 2011.02.12 03:17:00 -
[801]
Interesting thread. Sorry if this has already been mentioned.
Scan probes - right now when you resize your probes by holding shift down, it resizes them about their individual centers. Change this to resizing about the geometric center of all the active probes treated as a single entity. Alternatively let us hold down ctrl to move the probes toward or away from each other, i.e. move them all toward their geometric center or away from their geometric center (all active probes treated as a single entity).
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Seruph
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Posted - 2011.02.12 03:46:00 -
[802]
Edited by: Seruph on 12/02/2011 03:54:44 Edited by: Seruph on 12/02/2011 03:49:28 Edited by: Seruph on 12/02/2011 03:48:59
Quote: #10 Creating a fleet sets you as Fleet Commander instead of the much more commonly used Squad Commander
I think it might be nice if it set you to the highest rank you actually have skill for. Since my Orca pilot has Wing Commander but not Fleet Commander, he cannot boost when FC, only Wing or lower. It would be nice if he was set to Wing Commander when creating the fleet so I don't have to set him to WC then wait for the timer.
* I would like to be able to see when my planetary extractors will finish their programs in the Science and Industry window. I can see which planets I have, but not when their processes will finish. * Some kind of API for Planetary Interaction (which planets I have, what processes are running, storage status, that sort of thing). * Fix the bug when "ghost" objects appear in a ship's corp hangar. Sometimes when mining ice, I'll have these "ghost blocks" come into existance that aren't actually there. Moving them causes a "You no longer have access to that object." (or something) error message and the blocks aren't used to calculate how much storage I'm actually using (I guess it's a client side bug?). They also only appear on the Orca pilot's client. All of the other corp members do not see those blocks and see the correct amount of space available. My orca pilot has seen 50km3/40km3 full and larger before.
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jovclad
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Posted - 2011.02.12 03:47:00 -
[803]
one thing that irked me about this game would be how the STRATEGIC cruisers are set up. it's annoying how it's impossible to change sub systems at a pos. there is nothing strategic about them when your stuck with one set up that you can't change at a moments notice.
is this to big to be considered?
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Hippo117
Caldari Wings of Redemption Black Flag Alliance
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Posted - 2011.02.12 04:00:00 -
[804]
Edited by: Hippo117 on 12/02/2011 04:00:15 Why should we have to scroll down in people and places to search for solarsystems? Nobody uses resolutions where this is an inconveniently large drop down, in face it is more effort to scroll. (Also, you can't make people and places very small any more either).
Picture poorly made in paint for those who like pictures.
tl;dr http://ahtw.org/whyscroll.png
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QTab
Roving Guns Inc. RAZOR Alliance
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Posted - 2011.02.12 04:55:00 -
[805]
there are some changes I'd like to see in the skill que
limiting us to a 24hr. window to start new skills is quite restricting, what if I'm going out of town for the weekend and would like several skills to roll or if I'm going on holliday and won't be in a position to swap skills for 2-3 weeks, the que would be far more beneficial if we could set up either a 30 day que or a a 20 skill limit
injection of skills should be made possible if the prerequisite has been entered into the skill que, the skills required for the training of that skill should lock into the skillque so they can't be mucked about with after you've commited to the injection of the skill ... for example I'm going on a holliday (as per previous paragraph)and when I get back I want to be able to use Large T2 beam lasers but I can't even use the small ones before I leave, wouldn't it be nice to be able to que up small lasers lvl5 and lock it in by injecting small beam spec which I then que up to lvl4 which I lock in by injecting medium beam spec which I ect. ect.
when jump cloning or plugging in implants or unplugging them it's a tedious thing to have to open your char sheet, find current skill, pause current skill, do the thingie, restarting the skill .... I realise that this originates because the server needs to recalculate training speed if/when there's a change in the affecting attributes but surely it can't be a big deal to change the function from -clonejump- to -pauseskill-clonejump-startskill- and I can't imagine it being taxing on the server to auto do something that the user is guaranteed to do anyway, infact I'd imagine it'd lower the server workload
also formation flight would be cool ... and an extremely valuable tool for FC's
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Aladad
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Posted - 2011.02.12 05:04:00 -
[806]
When right clicking to auto-link an item in the chat type area allow the pop-up window to remain completely viewable on the screen. Often times when I right click on something to link it the option I wish to select is below the bottom of the game client window, and as such, it can not be selected. (So I then reposition the window slightly higher, right click again,, link the item,,, hit enter,,,, put the window back where it was,,,,, resume chatting,,,,,,) I hope I'm describing this well enough. I don't know if this happens much to other people. Thank you.
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Scorson
Aideron Robotics The Aideron Collective
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Posted - 2011.02.12 05:38:00 -
[807]
+add more hair styles.. specialy for mans.. look at my avatar, i tried to make it like myself.. but i have long hair!!! +Station panel minimizeable like general one at left. That brings a lot of space, still allowing use. +Agents of station panel, grouped by user. That way i don't need to see the ugly ones too. +Ships list in station, add a "only small icons" option. +Ships list in station, add "sort by size". (titan,bs,cmd ships, bc, cruicers, etc) Also could be "sort by tech" (faction first). +"sort by tech" in hangars and any container. +search fleets being in one.
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QTab
Roving Guns Inc. RAZOR Alliance
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Posted - 2011.02.12 06:04:00 -
[808]
being able to create hangar filters/tabs would be nice so you can have for example items/ships/blueprints/modules
differentiating beetween blueprint copys and originals in your hangar with different icons (also would be nice if the api could state original/copy) ... if a blueprint hangar is implemented it'd be cool if that also listed runs/materialefficiency
if a modules hangar is implemented it'd be cool to be able to sort by slot type and by meta level in addition to the regular ones
some alliance role functionality would be cool ... for example being able to assign alliance wide pos-gunnery roles, station management roles ect. this would probably be best implemented by ceo/director nominates members for roles and executor corp ceo/director then accepts/declines ... also I'm sure there's many alliances that'd benefit from having an alliance wallet and the ability to issue bills to corps
pos silos should be accessible via the api like the fuel bay
gang bonus to shields isn't what it should be today ... would be better if we actually got the bonus when we session-change instead of just getting the maximum raised (for example fleet boosted by leviathan allways drops approx 25% of their shields when jumping if they were @ 100% before jumping)
creating a fleet jump option so that when in a fleet members can select "ready to jump" in addition to the regular "jump" and command positions would get "jump fleet/wing/squad" which would execute the jump for all those who've declared their readiness (don't know how this would be best implemented for capital ships that need a cyno rather than a gate but you're clever fellows and I'm sure you can come up with something better than I)
pos processes should be better setup so that it's easyer for those that operate them to see the flow of materials and reactions
onlining pos modules should be que-able or onlining time of silos drasticly reduced or even eliminated
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Ai Shun
Caldari
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Posted - 2011.02.12 06:09:00 -
[809]
Originally by: 2259 This is why I say the default value in the EVE client should be "Collapse", because that's how it's been for years now, and that's what the majority of players are used to when double-clicking a window title bar. Changing this default for Windows players from "Collapse" to "Maximise" will absolutely **** off the majority of the player base.
I see where you are going - slight disconnect there. For existing installations, yes, it should be retained as it was. But, if somebody is creating a new account (And yes, the client knows if you're logging in for the very first time on account) it should behave like the most prevalent host OS for EVE gamers. So that new players will have the intuitive user interface they are used to.
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Illwill Bill
Reign of Anarchy
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Posted - 2011.02.12 06:33:00 -
[810]
One common skybox for all systems; make system-to-system transistion show. Having identical nebulas for all systems is boring, and makes people think they should be removed.
Make it possible to opt out of loading player portraits, by implementing the click-to-load functionality again. While I am on a fast connection, I fail to see the point of loading the portrait of every player in Jita local. Also, the new portraits are awesome!
Make the star gates send the ships to their destination. Something like the old JB effect where ships are devoured whole, and then spit out on the other side.
While we're at it: Cyno effect. Now. Please.
The Ferox needs a rebalance. This awesome-looking ship is currently more useful with autocannons than with the weapons it has bonuses for. Alternately, just swap the hybrid bonus for a projectile bonus! >:)
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Rollaz
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Posted - 2011.02.12 06:43:00 -
[811]
Here's one.
If I'm looking at a contract with just one item, I'd like to be able to select that item and "find in contracts" and/or "View market details" from that view. Just like i can from a contract with multiple items.
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Milla Jovobitch
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Posted - 2011.02.12 06:45:00 -
[812]
A lot of people here have complained about blinky icons on the screen: wallet, contracts, what such. Yes, it's super annoying that once you change the price of an item (and you are STILL in the wallet window), you have to click on the wallet icon, plus some tabs to reset the blinking. Many other alerts work the same way. The problem here, of course, is that people have different preferences to this issue.
Don't worry: your own Milla here has an answer to all of you!
How about making a mechanism to reset blinking icons without having to open the window itself and without having to click on the various tabs to switch the alert off?
How about if right-clicking a blinking wallet icon would reset it to non-blinky stage? That would, of course, reset all the tab alerts in the wallet too. Those who don't like this, could always switch this option off?
What say you? Did Milla save the day again?
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2259
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Posted - 2011.02.12 07:05:00 -
[813]
Originally by: Ai Shun
Originally by: 2259 This is why I say the default value in the EVE client should be "Collapse", because that's how it's been for years now, and that's what the majority of players are used to when double-clicking a window title bar. Changing this default for Windows players from "Collapse" to "Maximise" will absolutely **** off the majority of the player base.
I see where you are going - slight disconnect there. For existing installations, yes, it should be retained as it was. But, if somebody is creating a new account (And yes, the client knows if you're logging in for the very first time on account) it should behave like the most prevalent host OS for EVE gamers. So that new players will have the intuitive user interface they are used to.
That sounds reasonable, I agree. And for X/Linux users, it should probably just default to "Collapse" since the default varies from WM to WM. So yep, in agreement here, definitely should be a configuration option! :-)
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Hakkar'al Gallente
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Posted - 2011.02.12 07:19:00 -
[814]
I'm sure it's in here somewhere in the tl;dr thread (have fun CCP), but on the off chance it's not:
Make an obvious visible difference between BPO and BPC (like you did for AB and MWD)
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Jacquelin Ayalin
|
Posted - 2011.02.12 07:28:00 -
[815]
The big change I am looking for?
Id like to have the stacking bug fixed AND have an auto stack option added.
What do I mean?
Well, first, because I am backwards, an auto stack option would be simple - a user selectable option to combine items that are the same into one stack if possible automatically.
ex. - I drag a stack of ore from my cargo hold and put it into a container or the station item bay. Lets say its 2000 Veldspar in my ship cargo bay. In the container / ship item bay that I am dragging the ore to place into, I have an existing stack of 1000 Veldspar. Instead of ending up with 2 piles of Veldspar, one with the 1000 Veldspar (the stack that was already there) and a second pile (the I just dragged over with 2000 Veldspar), the client would automatically combine them together giving me one single pile of 3000 Veldspar (1000 ore that was already there + the 2000 I dragged over = 3000 Veldspar).
The stacking bug is when you have a full container and you try to stack items that are the same and the game simply will not let you (it tells you there isnt enough space even tho there is clearly enough room seeing as all the ore is in the container already).
ex. I have a Giant Secure Container (GSC) containing 2 stacks of Kernite - one stack is 3249 units of Kernite and a second stack is 1 unit (the GSC is completely full and can hold no more Kernite). Now, I right click on one of the stacks and in the context menu I left click on 'Stack All' at the bottom of the menu and the game will respond with an error stating "You can't add the Kernite as there simply isn't enough room for it to fit. It takes up 1.2 units of volume, and there are only 0.0 left.". This clearly is a bug because the container already everything in it so there is no reason I cant merge the two stacks into one stack of 3250 (btw, I understand the 'behind the scenes' reason why this bug exists but am now too drunk to clearly explain :)).
Of course, the above bug I described would not be an issue if the game just automatically combined the two stacks (because they are the same item), however, it would be a problem if I opted not to have the 'auto stack same items' option I mentioned at the top enabled and a dragged the 3249 Kernite into the GSC that already had 1 Kernite in it and then tried to 'Stack All'.
Anyways, sorry for the verbosity, just want to be real clear with the bug so that hopefully it gets fixed and maybe the feature to auto stack will be added :).
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Lan Staz
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Posted - 2011.02.12 07:51:00 -
[816]
I'd like to have a hotkey for "select next 5 bookmarks".
This doesn't affect the limitation on only copying 5 at a time (for which presumably there is a good? reason) but it does mean less risk of me losing track of where I was in the list, which is quite important when copying sets of 30 or so (such as a large wormhole chain).
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2011.02.12 08:12:00 -
[817]
Edited by: Rhok Relztem on 12/02/2011 08:15:49 My list of annoyances (some very small, some not so small)à
- First and foremost û NO AVATAR because I and many others still cannot access the Character Creator. Give us a random Avatar suitable to our bloodline until either there is a fix, until we can upgrade our system or buy a new one, or until Incarna launches.
- Every time I enter login or dock, my hangar defaults to the ships tab in the Station Panel. It used to default to the last open tab. This is very annoying.
- Claiming a Certificate flashes the Character tab even when you are STILL IN THE CERTIFICATE WINDOW. This is ridiculous. I just claimed it. I donÆt need to be notified that I did so. Instead, flash the Character tab when there is a certificate available. THAT would be useful.
- Flashing the Wallet and the Wallet Tab, the Orders Tab, and the Transactions Tab every time I purchase or sell something WITH THE WALLET OPEN is also ridiculous. When the Wallet is open, just flash the main tab and then turn it off. I already know that thereÆs a change.
- The timer to switch ships needs to be shortened.
- Warping to zero at a gate sometimes leaves you sitting just short of jump range. This is not only annoying but can get you destroyed in certain circumstances.
- Why can AutoPilot NOT warp to zero? Who would design something like that? At least if it wonÆt/canÆt jump to zero, have AutoPilot automatically use afterburners (if fitted of course) or have an option to use/not use if for some reason you donÆt want to have the AB kick in.
- MORE FONTS (see how slyly I slipped that in there?)
- Why do I have to be asked for every single item whether I really want to repackage it? What difference does it make? For ships, the warning is appropriate, but not for other items. Allow us to turn off the warning for items other than ships. It's time-consuming as hell if you're repackaging multiple items and a real PITA.
- On the subject of repackaging, why canÆt we select multiple items to be repackaged (excluding ships)?
- Give some way to distinguish our buy & sell orders in the Market window. Flash them, or add an icon, asterisk, star, ANYTHING so that you can see at a glance which are yours.
- Having to restart the client to LOGOUT and SWITCH Characters (Yeah, I know this isnÆt a minor issue but itÆs still annoying as Hell). There should be four options:
- Logout to Character Select û On the same account.
- Logout to Account Select - A new screen that keeps the client loaded but allows switching accounts. (Idk if this is possible but it sure would be nice.)
- Restart the Client - Same as the current Logout but used to fix bugs, reset something thatÆs broken, etc.
- Quit the Game û Obvious
- Different classes of stars should have different light.
- Allow the Queuing of new skills IF the prerequisite skill(s) are already ahead of it in the Queue. Should the prerequisite skill(s) be removed, the new skill is automatically removed from the Queue too. Simple.
- When an action requires training to be paused, automatically pause it and restart when the action is complete. Having to switch to training and pause it manually, then restart it manually is just plain, well, annoying.
- Allow the training on another character on the same account to be paused/resumed without having to switch to that character. The Training window could have all active characters on the account listed at the top. The character actively training should be indicated and an option for each character to pause or to resume training should be available. (If a characterÆs queue is empty, that should be indicated too, perhaps by graying-out that character).
- Add a checkbox to mute audio element in the Options Panel so the sliders can be left at your preferred settings (especially the music).
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Jacquelin Ayalin
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Posted - 2011.02.12 08:15:00 -
[818]
Folders in the station item bay so that we can organize our inventory (in my case, nearly 200 items).
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Renna Sargosy
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Posted - 2011.02.12 08:35:00 -
[819]
Is it possible to show which turret is locked on a target? For example in the "Locked Targets" shown in the main Eve Game Play window maybe have the turret number appear as a superscript by the small turret icon that is displayed next to the locked target. I think this help when I'm out mining from multiple asteroids and need to disengage a laser on an asteroid that is nearly depleted.
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Yvone Byrars
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Posted - 2011.02.12 08:39:00 -
[820]
Edited by: Yvone Byrars on 12/02/2011 08:40:13 It might already be here I scanned the thread looking for these items and did not see them:
- The Overview
- Sort order reverts to reverse order at random
- Sort order is not preserved 'per-tab'
- The distances represented by the overview are not an accurate representation of the distance of objects on grid
- Inventory
- personal search does not look inside of containers or ships for items. It should be easy to say "yes you have 3 of those in the ship X in station Y".
- corporate search does not look inside of containers or ships for items. Again this is very annoying for those of us that like to keep things neat with station containers and carriers.
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Nina Wolf
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Posted - 2011.02.12 08:54:00 -
[821]
I would like to see little add-on on 'Corporation: Information'-window In the 'Agents' tab.
Would be awesome to get distance information straight from the 'Agents' tab listing, Location info should be the same with the ASSETS window's 'All Items'. location - station - distance in jumps. that way I wouldn't have to start convo and click set destination and then check the distance to find next suitable agent
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Meditril
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Posted - 2011.02.12 09:00:00 -
[822]
Please fix Faction Warefare. Here are some improvement proposals which should be easy to implement:
- If non-faction member enter a plex or the bunker, then give the following warning every 10 seconds: 'You entered a military zone, you have 30/20/10/0 seconds to leave this area! Staying here any longer is a criminal action!' After 30 seconds (4 messages) the non-faction pilot is marked as GCC for the usual 15 minutes. This will solve the problem of neutrals doing FW-plex etc.
- Faction rats in plexes should switch targets if they notice that they can't kill the current target after some period of time. Non-faction members are treated as hostile faction members if they are GCCed. This resolves the lame strategy of simply running a lvl 4 plex with just two frigs, one speed tanker and the other doing the damage.
- Faction pilots are not allowed to dock in stations which are in occupied systems of the hostile faction or which are in hostile factions high-sec. This will make occupations having a meaning, since people will defend the right of being able to dock in their favourite systems.
- Allow cloaking in enemy factions high-sec, this sounds fair for me if the above change is implemented. And it brings some more fun because of possible stealthy operations.
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Jacquelin Ayalin
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Posted - 2011.02.12 09:24:00 -
[823]
Thought of more :)
Add the option to Remove a Location from bookmarked locations in the right click context menu when clicking in space and hovering over a bookmarked locations.
Allow me to warp to bookmarked locations, Asteroid Belts, Planets, Stargates, or Stations even if I am right clicking on an object in space. When I undock, the station is so huge that I have to zoom out extremely far away to right click into an empty area of space - otherwise, the game thinks I am right clicking on the station and does not have the locations I mentioned above in the menu.
Bigger fonts for ALL text in the game.
An option to make last targeted item also become the selected item.
An option to disable auto looking when hovering the mouse over an item in either the overview or locked targets.
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Levitikon
Destructive Influence
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Posted - 2011.02.12 09:24:00 -
[824]
Originally by: 2259
Originally by: Ai Shun Agree on option.
Disagree strongly on default setting. It should behave like the OS most EVE players would be using.
I've edited my post since -- individual was talking about maximise vs. collapse, not minimise. My bad.
As for what the default setting should be: sorry, I disagree, and your argument is evidence that you've never used X.org/X Windows (Linux, etc.) before. Under X, the collapse vs. maximise feature is entirely dependent upon what window manager the user chooses (and there are literally hundreds of window managers), and all behave differently -- some don't minimise or collapse, some do things which are completely unique to that WM. A WM is literally a completely different UI. What I'm trying to say is that on X, there really is no standard, thus there is no effective default to choose in that environment.
This is why I say the default value in the EVE client should be "Collapse", because that's how it's been for years now, and that's what the majority of players are used to when double-clicking a window title bar. Changing this default for Windows players from "Collapse" to "Maximise" will absolutely **** off the majority of the player base.
You're making an issue of something, that is absolutely not an issue. Effectively creating false sense of controversy, where there is none.
Of course we do leave old functionality as choice, you shouldn't remove working code. (it will also serve to validate my idea).
You need to change default behavior, mostly because it's a real efficiency improvement over old one, and because of newbies.
You make interesting claim about Linux. The whole point, however is that X.org is not even supported by EVE and vast majority (considering how many people use linux/mac to play, I'm tempted to say everyone) of EVE players use Windows on day-to-day basis. They're used to Windows much more, than they are used to EVE's quirky behavior.
You also have to admit, that due to way EVE shows and manages items, the change would be straight out improvement over existing functionality. It's not just matter of choice, it's case of UI becoming better and more efficient.
The last issue, is issue of newbies and while not critical (marketing and management will strongly disagree) it's important enough to put final final nail into coffin of your case. Newbies don't have prior experience with EVE, they expect the ui to behave just as rest of computer they already use, on basis of familiarity (familiarity is one of most important forces in user friendly ui design).
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FLINX 0220
The Night Crew
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Posted - 2011.02.12 09:34:00 -
[825]
In the far future the only way to share bookmarks is to jettison a piece of paper into a can?
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Circle's End
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Posted - 2011.02.12 09:59:00 -
[826]
It bugs me to no end that the Science & Industry window doesn't load jobs automatically.
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Tairon Usaro
The X-Trading Company RAZOR Alliance
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Posted - 2011.02.12 10:02:00 -
[827]
Overview-Export, which has the complete "general setting" i.e. priority in appearance tab, etc. ________________________________________________ Some days i loose, some days the others win ... |

Char0n
Phoibe Enterprises
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Posted - 2011.02.12 10:07:00 -
[828]
Make (copy) and (original) on contracts searchable, they already appear on the contract names.
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Dinta Zembo
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Posted - 2011.02.12 10:16:00 -
[829]
Originally by: Rhok Relztem òAllow the Queuing of new skills IF the prerequisite skill(s) are already ahead of it in the Queue. Should the prerequisite skill(s) be removed, the new skill is automatically removed from the Queue too. Simple.
I think the problem with this is that you have to inject a skill to add it to the queue, and a skill can't be injected without having the prerequisites trained.
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Brain Boy
|
Posted - 2011.02.12 10:41:00 -
[830]
1: Longer ship names. Surely another 18 - 20 characters can't be THAT lag inducing.
2: XL faction ammo to return.
3: Rep. fleet faction missiles to return (and an explanation as to why they disappeared without a trace in the first place).
4: Have an actual human to sit down and go through the various corps LP stores. Some corps dont have their own stuff (implants aso.) because of whatever ruleset was used to setup the stores.
5: Additional undock ramps on jita 4-4. No need to spew ships in every direction, just have a couple of adjacent ones.
6: The named strip, deep core and ice miners we were promised in RMR.
7: Shortcut key for "Open Jet Can"
8: A rewording of the "you succesfully salvage nothing" message. Something like "A search of the wreck caused it to disentegrate completely. Nothing could be salvaged".
9: Changes to scanning and other game mechanics has made extreme range rail platforms all but redundant. Please look at rail's again and maybe hybrids in general.
10: Hire some analyst firm(s) to figure out what that idio.. *cough*... less than optimal ESRB ratings crap is actually costing you. Basing both a sales strategy and ingame content on some outmoded American (ffs ccp) ratings system at the very least requires that you ascertain whether its costing you money or not. If you already did this please let us know.
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Jerad Korargh
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Posted - 2011.02.12 11:17:00 -
[831]
The only thing that really makes me pause during game play is the 'drone control icons' why are they not displayed all the time, as a gallent it would make combat flow a more smoothly.
You know 'one click drone control' would be cool
Now I have found this site I may add more at a later date THX
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FluorosulfonicAcid
|
Posted - 2011.02.12 11:18:00 -
[832]
Please do not make wallet icon flash after a 0.00 isk transaction like player to player trading of only items.
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OSGOD
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Posted - 2011.02.12 11:24:00 -
[833]
here is one: how about you fix the ice mining laserss so we arent loosing sheets or cycles to whatever does it
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Vampir Draken
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Posted - 2011.02.12 11:29:00 -
[834]
My 2 biggest bugbears (not carebear related):) Let us return to the character screen without logging out. Reducing the number of signins a day must surely help account security as well as the player. Make it possible to resize all windows in the game according to players preference.
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Kizzy Weatherwax
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Posted - 2011.02.12 11:31:00 -
[835]
Hi There Papercuts Team...
My annoyance is the message that tells me to 'wait 1 second', or three seconds, or 7 seconds, or 30 seconds.
Can I have a small Timer Icon counting down, with a small button to quit waiting marked 'Quit Waiting'.
If I do nothing, the timer will count down and the action will execute (Such as waiting for P.I. to catch up, or Smack Talk to finish).
If I click on the 'Quit Waiting' Button, the Timer icon disappears and I am back to a waiting status but can do sometyhing else.
Kizzy
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Mac Creagors
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Posted - 2011.02.12 11:33:00 -
[836]
In character creator you could dress your character as you wish before your update.
Now your are forced to have a T-shirt or a TOP. it's like forcing people wear 'burka'
Do re make the Character creator so you arent forced to have a TOP or T-shirt on your character.
Do make it possible for those poor people who was forced to have a TOP or T-shirt to remake there character from the state they where made.
Make it possible to save the character settings so you can start a new character from the settings you have on another just like we can save you fittings on your ships
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Kizzy Weatherwax
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Posted - 2011.02.12 11:33:00 -
[837]
Hi Again, its me....
In the Forum here, can we have another button near to the 'Report' icon, called 'Bookmark this topic' so that in one click I can book mark the topics that are my best favourites?
Thanks
Kizzy
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Ah'katah
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Posted - 2011.02.12 11:36:00 -
[838]
*****It would be awesome if Concord acted like real Police and chase after players. Would add a much more level of appreciation to Gank and Run *Would be awesome if you could re-close tabs in market that have already been opened *would be cool if you could place folders within folders for bookmarks
thanks
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Darkblad
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Posted - 2011.02.12 11:40:00 -
[839]
People & Places - On session change, the contacts/watch list window switches from my currently selected folder to the topmost one. Very annoying when I want to track the online state of WTs while traveling. Damn those forgetful refreshes - The numbers for total contacts in a category (labels, standings) are nice, but a number for players currently online in that category, like 15/34 would actually be of more use
Character Sheet - Is there any sort order for kill rights entries? Doesn't appear to be by name or date the kill rights expire
Neocom - The blinking of several Neocom buttons has been repeatedly mentioned above. To make this feature even more helpful, a tooltip explaining the change that caused that button to blink would be ... um, I guess more than just a fix for a little annoyance
Originally by: Renna Sargosy Is it possible to show which turret is locked on a target? For example in the "Locked Targets" shown in the main Eve Game Play window maybe have the turret number appear as a superscript by the small turret icon that is displayed next to the locked target. I think this help when I'm out mining from multiple asteroids and need to disengage a laser on an asteroid that is nearly depleted.
A Workaround would be to left click on the turret symbol next to the locked target. that'll stop the cycle and you can start the module on a different target. This certainly won't help much when you wish to stop the cycle only once it's complete, but is ok when you check the roids with a survey scanner.
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Hathrul
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Posted - 2011.02.12 11:40:00 -
[840]
Edited by: Hathrul on 12/02/2011 11:44:41 Edited by: Hathrul on 12/02/2011 11:41:46 -Repackage items in Corp Hangar Arrays. after living in those for a few weeks this turns into a total mess -If i try to repackage stuff and for some reason not everything can be repackaged, tell me after all the other items are repackaged, dont stop the entire line for 1 item -Remotely move stuff from ships or containers -Search for items in ships and containers -A search button in the mail would be nice -Give me an option to get full shields on a ship launched from a ship maintenance bay. My pvp shield ships start with 30% shields and take an hour to load up to full shields. i understand this gives options for abuse during pvp, but there has to be some way? -Can i have Pithum B-type items? please? -Hangars in Ship maintenance bay. 7, Just like the corp hangars please -Can i have a Ship Maintenance Bay in corp offices as well? -Different Icons for BPC and BPO (did anyone not ask for this yet?) -Make tekst in the chat box selecteble so i can copy what someone said instead of the char name in front of it -Drag and drop items from market to chatbox for linked items -Stop resetting the R&D screen every time i close it. for each copy i make i have to set the settings back for range, its annoying. -Corp Bookmarks please! Alliance bookmarks as well i suppose, but im not in an alliance -Log out and swap toons without restarting clients and having to log in -Want to buy contract shouldnt be limited to the station where it was made. just make it at least region wide like normal contracts, and universe wide if its personal. would like an option to only buy in stations with a highsec route though. -Fix broadcasted targets. still too often stargates or stations show up as targets. -When making a fleet, start as squad commander as default. -When making a fleet, ask me if i want a fleet ad. if i say yes, let me set up one straight away. -Speed up pos anchoring. let me queue, let anchoring shorten the amound of time needed to set up modules. now it takes 6 hours of absolute boredom. -If an asteroid is mined clean, stop all miners of the ships mining it. -If in R&D screen i set owner of the job to "me", can it also list the ones i started on behalf of the corp. give them a nice colour? -Not overloaded is dark green, overloaded is light green.....little bit more difference please
edit: when using the compare screen, let me hold Shift for a new one, not always add to the same screen. and please bring it back on top when stuff is added. half the time i have no idea where the screen is
thats all i can think of right now :)
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Mike Molnar
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Posted - 2011.02.12 11:46:00 -
[841]
I've got a perfect one:
When you're looting, if you empty a can and you have multiple wreck windows stacked, the empty wreck stays in the stack for a second or two. If you're too fast and switch to the next wreck and try to drag the loot to cargo, it drags the window instead (I assume because you selected the loot just as the other wreck disappeared from the stack). This kinda stops the "flow" of salvaging, as you have to put the window back where it was and Ctrl-A again. Just a little annoyance.
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BlackBeard NL
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Posted - 2011.02.12 11:48:00 -
[842]
1.when i accidentally click the 'who has killrights on me' button my system implodes. 2. i play on wifi. when it rains i lose ships. This is prolly not fixable but its annoying so i mentioned it. 3. id like to see multiple orbit distances in a drop down menu from the orbit button or something like it. Same for keep at range. Or at least a quick way to change orbit without having to rightclick and set a new default distance for orbit and keep at range. 4. make blackops warp cloaked. Its such a waste of a fine ship the way they are currently.
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Lilith Akhkhazu
Minmatar Cry Wolf.
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Posted - 2011.02.12 12:03:00 -
[843]
I would really like more interface customization. I know the new neocom is comming soonTM, but it would be really nice to beable to move around the autopilot display/ system information display.
-Some new displays, like a system search bar, so you dont have to open people and places to set a waypoint.
-Option to take off portraits from the player list in chat. Thus making the names much smaller, would make it easier so you dont have to scroll so much.
-A easier way to link systems into chat. So fcs don't have to type the name, highlight it, right click, and find the system from a list. Some kind of system hotlink or something would be great. Would make it much easier to link destinations fast, without much effort. For instance, have someone beable to type the name, and double click the words and it auto searchs and links the system.
-Resizeable interface, If someone is say running on a laptop with a small screen, cant get a high resolution to fit all of the same windows/sizes/overview settings on the screen you could do with your 25 inch monitor. So a option to resize overview/ship hud, would be great. Now im talking total resize, not just border size, im talking everything inside of the overview as well. More screen real estate if you will.
They are small things, but they do bother you after awhile. Id love to see some of these changed.
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Barga Hi'che
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Posted - 2011.02.12 12:18:00 -
[844]
be able to make writing bigger like you can in chat windows for calculator and shifting things around, i am getting old and the numbers are getting smaller dammit!!!!!! if you ca already do this then let me know how ??????
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.12 12:23:00 -
[845]
Originally by: Milla Jovo***** A lot of people here have complained about blinky icons on the screen: wallet, contracts, what such. Yes, it's super annoying that once you change the price of an item (and you are STILL in the wallet window), you have to click on the wallet icon, plus some tabs to reset the blinking. Many other alerts work the same way. The problem here, of course, is that people have different preferences to this issue.
Don't worry: your own Milla here has an answer to all of you!
How about making a mechanism to reset blinking icons without having to open the window itself and without having to click on the various tabs to switch the alert off?
How about if right-clicking a blinking wallet icon would reset it to non-blinky stage? That would, of course, reset all the tab alerts in the wallet too. Those who don't like this, could always switch this option off?
What say you? Did Milla save the day again?
Even better would an option for 'don't f'ing blink at me ever, I don't need a sodding machine to tell me what's important'.
When I dock at a station in my pod do I really need a system spam mail to tell me that I've received a new noob ship? Did I forget about previous 9,639,792 times that I received that message?
Or Jita local, I know people are talking in that channel, that's exactly why I'm not looking at it. What right does some dumb computer have to sit there saying, "Hey look at me, I'm all flashy and important, I know better than you what's important to look at!"
There are exactly 3 things that I want to flash, mail that's been received from another player (not system spam about the 10k isk my station rents cost me), specific player made chat channels and flashy red on the overview.
I know that this is hardly a priority issue but on the list of things that's likely to make me shout a string of unrepeatable expletives at the computer then being bossed about by a computer game is right up there.
[/rant]
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red iffunk
Gallente RennTech
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Posted - 2011.02.12 12:35:00 -
[846]
Originally by: yani dumyat Even better would an option for 'don't f'ing blink at me ever, I don't need a sodding machine to tell me what's important'.
When I dock at a station in my pod do I really need a system spam mail to tell me that I've received a new noob ship? Did I forget about previous 9,639,792 times that I received that message?
Or Jita local, I know people are talking in that channel, that's exactly why I'm not looking at it. What right does some dumb computer have to sit there saying, "Hey look at me, I'm all flashy and important, I know better than you what's important to look at!"
There are exactly 3 things that I want to flash, mail that's been received from another player (not system spam about the 10k isk my station rents cost me), specific player made chat channels and flashy red on the overview.
I know that this is hardly a priority issue but on the list of things that's likely to make me shout a string of unrepeatable expletives at the computer then being bossed about by a computer game is right up there.
[/rant]
How about just right clicking the local channel tab and turn "Blink Off"?
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MaxxOmega
Caldari Temporal Mechanics
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Posted - 2011.02.12 12:44:00 -
[847]
A lot of excellent stuff here. If we get any of it I'd be surprised but it would be very very good...
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Levitikon
Destructive Influence
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Posted - 2011.02.12 13:11:00 -
[848]
Originally by: Kizzy Weatherwax Hi There Papercuts Team...
My annoyance is the message that tells me to 'wait 1 second', or three seconds, or 7 seconds, or 30 seconds.
Can I have a small Timer Icon counting down, with a small button to quit waiting marked 'Quit Waiting'.
If I do nothing, the timer will count down and the action will execute (Such as waiting for P.I. to catch up, or Smack Talk to finish).
If I click on the 'Quit Waiting' Button, the Timer icon disappears and I am back to a waiting status but can do sometyhing else.
Kizzy
That would be so damn cool.
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Crewsock
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Posted - 2011.02.12 13:29:00 -
[849]
Edited by: Crewsock on 12/02/2011 13:32:31 1. Target Painters "Epileptic Disco Effect" Mentioned Here, and Here
2. Tthe ability to quit to login screen without having to close the entire client.
3. The ability to clear all login ID history at the login screen easily without resetting the entire games settings. Perhaps a way to not save my login ID in the first place. New Forum Game: If you see someone post the letters 'LOL' insert 'I'm an idiot' as you read it. |

Tessen
Stellar Tide
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Posted - 2011.02.12 13:38:00 -
[850]
Quoting CCP Soundwave Dev blog that refer to this tread.
Quote: Speaking of the influence bar, it pretty quickly became apparent that the low-sec and zero-sec ones needed adjustment. Sansha influence rate of regain in both those security bands have been minimized, meaning they'll be a lot easier to do.
Incursions in null sec dont need to be easier. They need to be a real threat.
If an abandonned incursion destroy POS, outposts, stargates and sov, pilots of 0.0 will find an interest making them. Please CCP cease using carrots and beggin to use staff, 0.0 is something you must deserve : a place where the risk to lose everything is permanent, including Titans BPOs. And this threat dont have to be only from other players.
If an alliance cannot manage incursions on his territory, this mean this territory is to large and this alliance have to abandon it. This will give some virgin territory (aka no outpost)to new player in 0.0. Finnaly this will give to 0.0 fleets some challenge where 100% drake fleets are useless. Null sec pilots, could learn real small gang fighting and something else than blob war.
Finnaly, this allow CCP to reduce this HUGE ammount of useless assets and destroy all these billions which destabilize the market. Ideas for a complete Bounty Hunter profession sytem. |
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Nuramori
Nex Exercitus IT Alliance
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Posted - 2011.02.12 13:57:00 -
[851]
* the overheat rack is too small. The overheat on individual mods are too small. People with hi res screens are at a disadvantage.
* Distinguish bpo from bpc using color or a tag, and distinguish it in kill mails.
* Have the session timers be a countdown line bar so several can stack if needed.
* Allow for in fleet members to be greyed out or non targetable by weapons mods, but allow other types via a checkbox
* bring back the white square box on neutrals in local and overview. If you set to not display friendlies, the nets are much harder to filter out visually. Worked fine before incursion.
* Display crystal damage out of gun. Allow for stacking of damaged crystals, and sorted by order of damage in the stack.
* Allow for faster reship in station. I can swap into a ship much faster via a ship manta array, same should be in station.
* while docked, allow the local overview to display distance of ships that would be seen via scanner while undocked, or at least highlight those that are on grid with station.
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Nuramori
Nex Exercitus IT Alliance
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Posted - 2011.02.12 14:01:00 -
[852]
* allow drones to reconnect like you can with probes. Drones are supposed to have ai, so why are they too stupid to be able to reconnect when you leave field or re enter a system?
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Barga Hi'che
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Posted - 2011.02.12 14:12:00 -
[853]
is there a hot key for fleet chat, so we can just press a button and have Affirmative, negative , GTFO automatically put in chat???? if not do it, i have ripped his idea directly from WOT by the way
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Devils Errand
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Posted - 2011.02.12 14:15:00 -
[854]
* we have the option to make convo in local small, large, and with or without portraits. Allow the same options for the pilots in local list and give us more name density, so I can reduce the dialog box real estate on my laptop. I would expect a little less load too to pull new portraits when you enter a highly populated system ( or blob).
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Hockston Axe
Amarr
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Posted - 2011.02.12 14:18:00 -
[855]
--Remote stacking/splitting
--ability to setup a courier contract for my many hundreds of thousands of slaves, sure they're illegal in most places, but not where they are, where I want them to go, or anywhere on the direct route from A to B. I'm not trying to trick anyone, I just want my 'goods' moved. Have the contract contain a warning not to leave Amarr space with the package or something.
--ability to manually resize columns/windows that can't be e.g. in corpshares voting screen, PI windows
--ability to sort by multiple columns in market details and have it be sensible, I want to see the nearest lowest sell/highest buy price with the highest volume more easily, instead of left columns override right columns sort. I don't just need a primary sort, I need secondary and tertiary. (this might just be my personal sorting fail though, but seems messed up)
--market to not switch to ægroupsÆ tab when in the background and I clicked nowhere near ægroupsÆ tab to bring it back to forefront
--market regional buy orders option to use high/low/null filters on the order
--ability to search for just BPO in contracts, adding æoriginalÆ in search field doesnÆt work even though they all say æoriginalÆ or æcopyÆ, setting type to blueprint pulls BPO and BPC (using new search)
--out of game (sorta) but theyÆre redoing forums anyway, there should be separate forums for MD corp IPO/reports types (or could call it mostly scams)
sell, WTB, and price check need separate subforums each for:
items/ships/bp in game services (research/transport/corp creation etc) out of game services (e.g. hosting, graphic design) lotteries (or could call this one æmostly scams 2Æ) characters (already split off for sell but most of PC is clogged with characters).
--ability to see my modules when in PI screen in space and to open my cargohold (can currently use mods in PI screen with F keys but have to guess which one just deactivated)
--bigger PI planet side storage options, LPad is so not enough.
--better active mod graphics, itÆs very hard to tell which are active with that very very slight green glow, and impossible to tell against most backgrounds, always having to zoom out and move camera so mods are against black space is annoying
--Overview: Stations name- saying æsystem IV moon 4 corp xÆ takes up a lot of unnecessary space, I already know what system IÆm in, why canÆt it just say æIV M4 corp xÆ? That way your overview doesnÆt have to take up half the screen to fully show everything you want to see.
Stargates type- type system/constellation/region should be before racial type and stargate, again with the ætakes up half the screen to show all you want to seeÆ thing. Instead of æstargate amarr systemÆ it should say æsystem amarr stargateÆ, since hopefully I already know itÆs a stargate from the icon column.
Ships/gates/stations sorting- why is the only way to get non-jumping-around on the overview gates/stations is to sort by size? Why when sorting by icon some ships appear above and some below gates/stations? Sorting size largest to smallest is the only way to lock stations/gates at the top of the overview.
More overview tabs
--ability to cancel warp at any time, not just before I actually go into warp (the tip of the day on that is misleading)
--an æare you sureÆ popup that can be disabled if you want when you try to warp to a gate/jump jurisdictions with locally illegal goods in your cargohold
--corp/alliance, S&I, POS interfaces: the whole thing stinks
--autopilot waypoints off map should show region changes more clearly and in advance, like a vertical line between squares where there is a region change
--autopilot long routes should never ever ever say æplus x moreÆ I need to know where IÆm going without having to map-crawl to see those last few systems
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Hockston Axe
Amarr
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Posted - 2011.02.12 14:21:00 -
[856]
--no 2 minute wait on posting
--assets: sort by distance is coming- awesome as long as that includes all tabs including the search tab. I also want to search and sort by volume, per item/or station/or system so I know where my freighter is needed without headaches or third party tools. I want to sort search results without having to open the stations details. I donÆt want assets to switch to station every time I dock. I want assets to autofill my last search, instead of blank every time itÆs closed.
--containers: can soon fill without opening, great, but how full is it? I want to be able to select all containers in cargohold, and empty all containers to hanger, without opening them either. My Impel usually runs with 14 containers, thatÆs as much of a pain to manually unload as it is to load.
--anti-faction missions: I used to do them but now am too close to KOS, I donÆt mind declining them but one of the new ones which I forget the name, is a two parter where part one you have to rescue a diplomat and deliver to a Sisters ship has a Gal and Minnie version, IÆve always gotten the Gal one first, declined, and every single time the Minnie one is then offered. Getting that mission is a guaranteed 4 hour timer because of that. If you decline an anti-faction mission the very next roll should never have another anti-faction mission, at least let me do one more mission before having to give up on that agent for 4 hours.
--mining missions: similar to anti-faction, I said no, I mean no. They are totally and completely pointless and worthless missions. Their one and only purpose is to lock out courier agents for 4 hours, who offer them in stupid frequency. They could at least have a taste of some juicy real ore, itÆs not like youÆre invulnerable in mission space, and just donÆt put much ore in. The gneiss in that one 7 parter is a tiny pittance amount, but itÆs interesting to see, and might whet some appetites to track down the real thing if miners get that tiny little bit of low/null in a mining mission.
--new mission rewards esp important storyline need to have a higher start value, sure they adjust in 2 years to something reasonable, but storylines only come up every 16 missions and you would think would maybe take somewhere around 16 times as long to adjust. ItÆs a real PITA when youÆve done 16 missions and your new encounter storyline gave half the standings as a fricken Mats for War Prep, which is an insta-complete. New missions should generally adjust down, not up. Or maybe start them in the middle, instead of at the bottom of the scale.
ThereÆs probably more but whatever.
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kipperslap
Amarr 1nside Bet
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Posted - 2011.02.12 14:42:00 -
[857]
Some of my more major quibbles/improvements I'd like to see.
Industry:
- Ability to put on multiple build jobs. i.e. select say 10 blueprints, right click, manufacture, select 10 slots, GO!
- Remember filtering options when putting jobs on. e.g. When building at a POS from station, range filter always defaults to 'Current Blueprint Location'
In Space:
- Cloak countdown timer (for when you've jumped through gates)
- When you jump through gates, you need to start moving before you can target something. Targeting should uncloak you.
- Drones automaticaly grouped by type in drone bay
- Clear waypoints without using map
- A 'zoom' option with probes so you can automatically scale down distance, instead of having to move each one individually. Like you can use shift to move them grouped, have like a 'Ctrl' key modifier to move them closer together/spread them apart.
- Easier way to create bookmarks.
- Stop ships bouncing off of gates, e.g. freighters
- Putting up POS's is a PITA. How about some sort of queue for putting up modules, or ability to load from a template like with ship fittings.
Ship Fitting:
- Stack guns with ammo in (when same type of ammo loaded)
- When in station, ability to see stats when modules are active, hardeners, etc.
Other:
- Audit cans you can put ships in. Or some way to track corp ships in hangers.
- Takes ages to open hangers with bookmarks in
- Bookmark copying was restricted to 5 at a time back in the day before 'warp to at 0'. Could this now be relaxed a little?
- Option to right click on links and open in external browser. Unless there are plans to make ingame browser support more stuff like flash. (Think YouTube videos)
- Ability to view hanger contents, such as assembly arrays at POS's, remotely.
- Having to pause skills to put impants in/clone jump
- Different icons for bpo's and bpc's.
- When resizing client, windows that automatically resize and keep positions.
- Ability to only put 1 outpost in a system.
Local Chat: (A few of options that have been going round in my head)
- Only constellation chat in low-sec + 0.0
- Local maybe as some sort of sov upgrade in 0.0 (or fix system scanning arrays)
----------------------- "Because i'm worth it!" |

Annaphera
Minmatar United Freemerchants Society
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Posted - 2011.02.12 14:44:00 -
[858]
* Make some hotkey other than ctrl (for targeting) that will freeze the overview - trying to click a gate while navigating, especially in hihg sec, can be frustrating.
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Zukan
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Posted - 2011.02.12 14:44:00 -
[859]
Not sure if these have been posted already (probably) but going to post them anyway:
*Taking a shield buffer ship out of a SMA at a POS, in a Pulsar system, and it having 15% shields, whilst an armour ship in a Wolf-Rayet has no such penalty.
*More usage of drag and drop to chat to link things. I.e. market, destinations on the map etc
*Right click>view market details should be available on EVERYTHING
*Fleet adverts disappearing when you change standings. Total PITA having the popup come up when you just -10'd some guy after adding him to contacts to see if he logs off.
*Grey scan probes against a grey background. Nuff said
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Urahara Asus
SP4RTANS DEM0N HUNTERS
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Posted - 2011.02.12 14:49:00 -
[860]
--fix it so that I don't have to click a million times just to get my ship to fly in one direction
I'm not sure if I'm the only one, but I literally have to spam my left-click in space in order to get my ship to fly in that direction. Makes it really freakin' hard to manually pilot.
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Squeakee Bunny
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Posted - 2011.02.12 14:50:00 -
[861]
We need an 'Auto Loot All' option. That way when we're grinding missions we don't have to put as much effort into looting and can properly stay in a semi-dormant state more.
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Squeakee Bunny
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Posted - 2011.02.12 14:55:00 -
[862]
When the mouse is hovering over a autosort list the sorting should stop and all new entries go to the bottom (sorted or not). That way when I come out of Jita I don't have to click 10 times trying to whach-a-mole on the stargate I want to 'warp to 0' to. Also it will stop me from trying to trade with the wrong players in really active stations. Thankfully the time I tried to trade mission item to the wrong person they were already asleep at the keyboard and didn't accept.
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ReacT1337
Strategic Solutions Ltd. Majesta Empire
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Posted - 2011.02.12 14:58:00 -
[863]
only three words;
OLD JUMPDRIVE EFFECT!!!
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Sho neeta
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Posted - 2011.02.12 15:01:00 -
[864]
One minor annoyance for me is that you loose fleet access on captial ship when jumping system for non corp members.
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Stratoshere
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Posted - 2011.02.12 15:20:00 -
[865]
Originally by: Annaphera Edited by: Annaphera on 12/02/2011 14:49:54 * Make some hotkey other than ctrl (for targeting) that will freeze the overview - trying to click a gate while navigating, especially in high sec, can be frustrating.
While navigating in high sec, hit the distance tab in overview this reverses the icons and puts the far away items like gates at the top of the list.
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Benjamin Hamburg
Gallente
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Posted - 2011.02.12 15:21:00 -
[866]
Edited by: Benjamin Hamburg on 12/02/2011 15:25:46 *Why planets and celestial are static around the sun?
*It would be cool to have physics when the shield is hitted and a different one for the armor
*Missiles should fly more smoothly, it's very strange that at the last second, they rush the ennemy vessel like if they were manned by a kamikaze
*Is it possible to reduce the radius of asteroid? It's very dumb when you get stuck between two roids and then, a BS spawn occur and get perfect shot on your immobilized T2 frig. (Mostly annoying when the visual show you a lot of space between these 2 roids)
*Is it possible to put a priority systems in the overview setting for background and appearance? Like move up, move down? Like that, I can set a low priority for player with a security status below 0 and a high for player in my militia so I wont see my brother in arm in yellow.
*Could it be possible to add a blue marker on your personal orders in the market? So like this you can easily know if your order is still the highest/lowest.
*Newsboard near stargates should actually display real eve news lol
*An option to lock the windows (like overview, selected items and drones) so you dont accidently drag them bigger or away in the middle of a fight (yeah, adrenaline does that some time)
*A loot button on a wreck window so when you open the wreck, you just have to press this button instead of dragging all the item in your cargohold.
That's it :)
There are no limits to the majestic future which lies before the mighty expanse of Canada with its virile, aspiring, cultured, and generous-hearted people. Sir Winston Churchill |

Celgar Thurn
Minmatar Department 10
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Posted - 2011.02.12 15:43:00 -
[867]
Edited by: Celgar Thurn on 12/02/2011 15:44:50 I would like to see the 'LP Store' windows fixed. I think one of the update patches from last year messed them up and they never seem to have recovered. They still look scrunched to the left of the window instead the various columns & info being regularly spaced apart. Plus the blue 'i' are difficult to activate to get more info on items in the LP store. Cheers. 
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Ishina Fel
Caldari Terra Incognita Black Star Alliance
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Posted - 2011.02.12 15:51:00 -
[868]
- It would be cool if the extractor control units in the new PI would report the correct extraction amount before submitting a new program instead of only afterwards. - It would also be cool if the font reporting the extraction amounts was just a little bit bigger.
- Signature? What signature? |

Inanna NiKunni
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Posted - 2011.02.12 15:55:00 -
[869]
The overview bugs really annoy me, for example the one where neuts appear as blues, or when a ship stays on the overview after its dead, or the ghost pods.
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Jabb3r01
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Posted - 2011.02.12 16:03:00 -
[870]
Not sure if it's been mentioned yet, but the whole draggin things like ore from one hold to another is buggy. I'll try and explain, sometimes when you drag you get the option to top up the hold with the exact amount of units that accomplishes this. Sometimes you just get asked to put a number in between 1 and whatever though if you try the whatever number it's always too much so you end up just guessin what amounts to put in there and fillin it up bit by bit which is just a royal pita.
That really needs sortin. Hope I've explained sufficiently
Cheers Jab
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Ntrails
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Posted - 2011.02.12 16:41:00 -
[871]
please make it so duplicating all your bookmarks between your alts does not induce self harm tia
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BeelzaBuddha
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Posted - 2011.02.12 16:52:00 -
[872]
Please differentiate between BPOs and BPCs. Just a color or maybe a small C on the icon etc...
Not sure if this has already been listed
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.12 17:02:00 -
[873]
Originally by: BeelzaBuddha Please differentiate between BPOs and BPCs. Just a color or maybe a small C on the icon etc...
Not sure if this has already been listed
Amen
Also, AF 4th bonus please ... Retribution 2nd med slot please ... please? with Pirate tears on top? Carebear tears? If you need to douche, do it at home. |

Jetena
Gallente
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Posted - 2011.02.12 17:38:00 -
[874]
Not sure if already posted, but CCP isn't re-rendering carbon portraits properly after server-side anti-aliasing.
Current Bugs: Face becomes longer from the bottom of the cheekbone to the chin, eyes lose their point of focus, shadows become poorly shaded, hair loses its proper position based on gravity, and artifacts tend to appear on the upper lip or in the place of any shadow that was *REALLY* subtle before the filtering. These issues seem to be involved only with the posing and picture taking process, after CCP applies their home brand filters to your license picture. IMO you should just let the automatic resizing from 512 to 256 resolve aliasing for you. Since avatars never anti-alias properly from 512 to any other size client-side anyway, fixing avatar compression and removing CCP re-rendering entirely will fix most of these symptoms. Only taking full size snapshots of characters after it's restored to functionality will be impacted by this, but anyone that determined to get a candid of someone in-game can remaster the photo him/herself.
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Rose Croix
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Posted - 2011.02.12 18:04:00 -
[875]
I get annoyed with needing to expand my drones groups in the window each time I undock. I have my drones in groups and I want to see the groups, both in-space and in the bay. Once a window is set, it should stay that way until I say otherwise.
Likewise with weapons groups. I should not need to regroup weapons every time I login.
And I know it's been said, but why do we need to logout completely if we are just changing alts on the same account? It should take us back to character selection, not login window.
I would also like more control over window size/presence. I shouldn't be forced to have a corp or local window if I don't want to chat in corp and/or local. I would like to be able to resize local so only the portraits are visible. I don't need to see what the idiots are chatting about, but I do want to see a red flashy portrait that's not showing in my overview!
Thanx for addressing these issues!
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Mya Klingofer
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Posted - 2011.02.12 18:11:00 -
[876]
Edited by: Mya Klingofer on 12/02/2011 18:16:24
 *****Market changes****** 
for people who have lots of buy/sell orders it would really nice to be able to have a function that simply allows you to refresh the orders all at once to prevent them running out, rather than having to do them one at a time.
So for instance, if you are still happy with the prices of your orders and simply want to stop them expiring you could just have a function that alters all selected orders say by .01 isk, all at once! That really would make life a lot easier.
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Mother Fokker
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Posted - 2011.02.12 18:48:00 -
[877]
On Greek fonts the dot (.) on arithmetic keyboard does not work Have Blueprint copies look diferent (color?) from originals. New warp effects, ships, skill and random depentant. Time on account remaining visible on character sheet. Smileys in chats Neuts NOS should not work in high sec or at least on on people who accepted missions to give them a fighting chance against griefer blobs. a "Destroy all modules" option to make life on griefers even harder. a HUD (Head up Display) that shows various info like tracking info for guns etc. allow us to call for support from NPC in missions for LP. Small dock undock vids instead of black screens. Think of Need for Speed cut in cinematics Station rotate for ships back pls Session changes like changing ships should have small videos of ship preparation cinematics Jumbing through jumb gates in different sovereignity should be followed by a POP on video (small size) that welcomes pilots in faction space. HUD for moire things like drone damages Mouse pointer should be transparent Sci Fi looking with many forms to select from. It could be a small circle with Shield-armor- hull damage. HUD on locked targets should have more-zoomable info. Alow s to give commandos to alt (accoutn linking) without alt tabing. Give us allong with autopiloting option an option to dock in station upon arrivel or warp to bookmark.
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Wormerling
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Posted - 2011.02.12 18:59:00 -
[878]
- Current "pin" option renamed to "transparency" - Be actually able to pin windows on top of others. - Don't set focus on the window where you start to drag an item. (I want it like in Windows: open 2 crossing explorer windows and drag an item from the one which is below, the window won't be put on top.) - Be able to set destination system from the main screen. I want to have a small box somewhere in the left top area, where one can manually enter autopilot destination (preferably with autocomplete). - A hotkey to give mining drones command to start mining. Or, better, interpret the attack command for mining drones as a mining command.
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Mother Fokker
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Posted - 2011.02.12 19:09:00 -
[879]
Have a warning displayed on a HUD mode when or if somoene else is mining on same asteroid. Small visualbasicesque possibility for drones, to make them concentrate fire on ships that attack them or return to bay if aggroed. Drone scrips, e.g better tracking. orbit. speed. dps. armor...... decoys, flares chafs, Flank fire effect for capitals. Have the possibility to see via camera outside of station like in X-Beyond. POP up privste chats should appear more ermmmm apparently, maybe with some static noises, an anouncement or why not with a transparent image of the person that tries to talk to us on svreen for a small while till we selct it not to, close chat or start chatting in the new pop up chat.
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Nobani
Merch Industrial Goonswarm Federation
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Posted - 2011.02.12 19:10:00 -
[880]
- Make setting up factories easier. The ideal for me would be place your factories as now. Select them all using drag box or ctrl-click. Select blueprint, the interface automatically switches "Create route" for the destination product, click on the destination. Select the source, and source product, click on "Create route", then hold down ctrl while clicking on the factory creates a route to the factory as now, but after setting amount returns to creating another route instead of having to reselect the product and reselect create route. - Allow checking of prices in a region other than the current region. You can do this with contracts, why not the market? - Make autopilot warp to 0. - Add option to auto-abandon wrecks.
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Planatar
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Posted - 2011.02.12 19:13:00 -
[881]
Originally by: Mother Fokker
a "Destroy all modules" option to make life on griefers even harder.
This already exists in the form of "self destruct".
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Mother Fokker
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Posted - 2011.02.12 19:18:00 -
[882]
Originally by: Planatar
Originally by: Mother Fokker
a "Destroy all modules" option to make life on griefers even harder.
This already exists in the form of "self destruct".
Takes too freakign long, i mean by them being pulverisid upon ship destruction or instantly.
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Ramingo
Caldari Payable on Death
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Posted - 2011.02.12 19:20:00 -
[883]
Edited by: Ramingo on 12/02/2011 19:20:52 - The ability to rename ships without having to sit in each 1 would be great.
- When forming a fleet, rather than go to fleet commander position it would be great if the starting position were squad commander of squad 1.
- It would be awesome if one could choose to disable certain notifications. The most annoying one is the 1 you get when you get when you dock up at a station in a pod and are handed an Ibis. Another would be insurances for ships.
- For Faction War plexes, it would be a small improvement if plexes spawned equally throughout the day and not just after DT (and I say that as a former DT plexer).
- For Faction War, it would be great if the standings penalty for RRing an outlaw militia guy were fixed. Nowadays it requires a petition to a GM each time, so fixing this will both reduce annoyance for players and free up time for GMs to focus on other things.
- Increase the copy limit for bookmarks from 5 to at least 20.
- And finally: Fix Faction War please so that occupancy has a meaning!
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Bryg Philomena
Don't Taze Me Bro
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Posted - 2011.02.12 20:17:00 -
[884]
Originally by: Mother Fokker
Originally by: Planatar
Originally by: Mother Fokker
a "Destroy all modules" option to make life on griefers even harder.
This already exists in the form of "self destruct".
Takes too freakign long, i mean by them being pulverisid upon ship destruction or instantly.
Really? if this were the case what is the point of pvp?
No. This is a horrible idea. We pvpers, greifers, or whatever you want to call us can play the game how WE want too.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature |

Kizzy Weatherwax
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Posted - 2011.02.12 20:55:00 -
[885]
Sorry, It's me again.
1) Can we get a 'Close' button on the little Drone Dialogue Box containing the settings for 'Agressive/Passive' please.
2) When an on-screen icon (brackets) is eclipsed by another object, can it be slightly greyed out a bit. Just to give you a quick indicator the wreck your charging after is BEHIND the asteroid, too late, bumped into it and am now stuck...
Or the ship your going to join up with is 'behind' the station, not in front. I feel it would give me a visual clue that something is infront of, or behind of the something or another.
3) Here is a quick one that I would love to see enabled, Dropping a bookmark into Fleet Chat. Meet your there in five minutes.
4) Talking of Fleets, Please can we enable a fleet command 'Align to', so that all ships in the sphere in the phleet can align at the same time to the same point. That way we wont go to five different points while the Orca is left stranded at the gate (oops).
and finally...
5) When I am putting up something for sale, I would love it if when looking at the Regional Market screen, having put my goodies up for a few Isks lower than another player, my items should appear yellow, or blue to me so that I can see if I made a mistake, or if someone has gone under or over my price.. Nit picking I know, but I know you SQL wizards love db tricks that you use all the time and didn't know would be a good idea to share cos its easy and you didnt know no one else knew!
And the busy timer thingy, showing a small icon with the seconds counting down when Scotty is being a Pita.. Would be really good.
Love and hugs
Kizzy
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Kizzy Weatherwax
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Posted - 2011.02.12 21:09:00 -
[886]
Edited by: Kizzy Weatherwax on 12/02/2011 21:10:57 Here is an idea for the Future!
Each race, initially, can only read the typed conversations of members of the same race. Gallente reads and speaks to other Galenteans ok, but the Amarr fella comes up with Xhg74$úlkjxs<8&bf instead... Same for all the races. However. . .
Reading 'Languages' gives me the ability to read and type in 'clear' to one other race, level 2 gives two races, etc to level 5 whereupon I can communicate to all races.
Ok, thats a bit of a poke in the eye for many who love it as it is. Global communications.
Extend the simple idea a bit.
Until you have the Social 'languages' and the needed ambassadorial skills, setting foot in anothers space would automatically flag you RED for 'Fair game and free for all to have a go at'. Is that a bit harsh, But Alliances between nations should be ok and recognised, not just corps and alliances, but races too. Lets have some pride in our races.
I have been here too long and will put my keyboard away in a moment, I love Eve for the never ending change of priorities and micro management it teaches players so in that vein, could the Vendors in Jita or other capitals, only display the offers of goods for sale for your race. Until You learn one of the Other Races, you simply won't see their goods on offer, their contracts or anything else. (and make that skill loseable if your standings drop and you 'forget' how to talk in gibberish).
All the above may be a bit too much to contermplate for some, but it is just a tweak idea for something in the future.
Hugs
Kizzy
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Perkuno Sunus
Gallente Unicorn Enterprise Rooks and Kings
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Posted - 2011.02.12 21:16:00 -
[887]
Edited by: Perkuno Sunus on 12/02/2011 21:17:44 * Would be nice if the trade window remembered it's last size and position like any other normal window does.
* Opened station containers would remain opened after re-docking. (Like the items or ships windows do)
* "Alt" button is currently mapped to "Look At", and I can't find any way to change this shortcut. I would like this key to be customizable. (More similar keys should be customizable too, IMO) It gets really annoying when you prepare to alt tab, but suddenly change your mind, and release "Alt". I always end up "Looking At" various salvage or enemy ships.
* Another thing with the "Look At" function. After you stop "Looking At" stuff, you end up looking at your ship up close, and that's usually not how I fly, so I have to readjust the distance of the camera from my ship. Would be nice if the camera remembered my ship viewing preferences.
* Can't shift-drag while trading (Worked fine before incursion). Now I have to use the split function for that. Annoying!
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.02.12 21:18:00 -
[888]
* In fleet watchlist : we can see Shield, Armor, Structure. Pls add the Capacitor in more, at least for capitals ships... - Giza'Msafara recrute, entrez dans une corporation au background solide. |

LethalGeek
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Posted - 2011.02.12 21:35:00 -
[889]
Echoing: the mark BPOs & BPCs in most views; Highlight personal orders on the Market; Remote Stack All.
When running S&I jobs I constantly have to keep picking Entire Region in the Range drop down when Picking Installations. Have it retain my last choice please.
I know it's not a nitpick but S&I security at a POS is utterly lacking. Separating the security for creating & canceling jobs would go a long way or creating a security function that lets members only manipulate their jobs. Ultimately I'd love there to be a whitelist for all arrays but that doesn't seem like it's in the cards.
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mjed mazga
These are not the droids you're looking for Gentlemen's Agreement
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Posted - 2011.02.12 21:45:00 -
[890]
Edited by: mjed mazga on 12/02/2011 21:47:24 Scanning:
1. You can remove labels on the solar system map for literally everything EXCEPT unstable wormholes and "you are here." This gets super annoying, esp if you live IN a wormhole and regularly have 2-3 wormholes in your wormhole (yo dawg i heard you like wormholes in your wormhole so I gave you some wormholes).
Seriously, I see why it's there, for noobs who get lost and need a fast way to find their exit because they forgot to bookmark it, but for the rest of us, please let us customize it by removing that label if we want. It gets in the way of visibility while you are sorting through the 32 signatures in system.
Also, I already KNOW WHERE I AM. I'm playing this game FFS. No need to shove it in my face.
2. How come every time I open up the solar system map through the on-board scanner, the "World Map Control Panel" has to pop up, too? ESPECIALLY SINCE I FREAKIN' MINIMIZE IT IMMEDIATELY EVERY FREAKIN' TIME.
Please allow this window to remember its last state, or something, for the love of space jesus. Otherwise we're stuck with the lag of the window opening AND the extra click it takes to minmize it, OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER LIKE A THOUSAND FLIPPIN' PAPERCUTS
3. Probes, when you recover them, show up in your cargohold as unstacked, individual items. This means that in order to reload your probe launcher, you have to STACK ALL and then reload. ARGHURBLARGER!
Seriously, make the probe launcher reload any that it can fit of the like item in your cargohold, stacked or unstacked, OR make recovered probes auto-stack once they hit your cargohold.
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mjed mazga
These are not the droids you're looking for Gentlemen's Agreement
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Posted - 2011.02.12 22:24:00 -
[891]
Originally by: Tessen Quoting CCP Soundwave Dev blog that refer to this tread.
Quote: Speaking of the influence bar, it pretty quickly became apparent that the low-sec and zero-sec ones needed adjustment. Sansha influence rate of regain in both those security bands have been minimized, meaning they'll be a lot easier to do.
Incursions in null sec dont need to be easier. They need to be a real threat.
If an abandonned incursion destroy POS, outposts, stargates and sov, pilots of 0.0 will find an interest making them. Please CCP cease using carrots and beggin to use staff, 0.0 is something you must deserve : a place where the risk to lose everything is permanent, including Titans BPOs. And this threat dont have to be only from other players.
If an alliance cannot manage incursions on his territory, this mean this territory is to large and this alliance have to abandon it. This will give some virgin territory (aka no outpost)to new player in 0.0. Finnaly this will give to 0.0 fleets some challenge where 100% drake fleets are useless. Null sec pilots, could learn real small gang fighting and something else than blob war.
Finnaly, this allow CCP to reduce this HUGE ammount of useless assets and destroy all these billions which destabilize the market.
umad bro? Show us on the doll where the NC touched you.
Or maybe it was your grammar teacher in grade school and that is why your post is so entirely unreadable.
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Zirio
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Posted - 2011.02.12 22:41:00 -
[892]
-Double click in an item in the hangar or cargohold,etc does nothing, it could open the Info window -Minning is boring in long periods, would be nice that the game has mini-games, to waste time while minning or jumping like 34 jumps,etc., something like "Intergalactic Texas Hol'em Poker", or "Bejeweled", etc. -Nice shadows projections, sometimes they are just like giant pixels. -Take a look inside the stations while docked, some stuff has giant pixels, like in Gallentean stations, the round thing where you float has some bad pixeled lines.
(As a major change, sometimes I feel like the inside of the station while docked, it's bigger than the outside structure also for what i've seen, there are just 4 types of "inside stations" designs for docked ships, more variety would be nice)
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Zirio
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Posted - 2011.02.12 22:50:00 -
[893]
almost forgot
-Enhanced in-game web-browser: would be nice that it has the latest Adobe Flashplayer, Adobe Shockwave, Java, etc. plugins and some way to see videos in Youtube.
See ya !
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Ken Kyoukan
Beyond The Gates
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Posted - 2011.02.12 23:23:00 -
[894]
Re the OP's * "I'd like it if when I create a fleet I'd be made squad commander by default"
I'd prefer this: When creating a Fleet for it to check your fleet control skills and rank you accordingly.
Fleet Command skill = Fleet Leader. Wing Command skill = Wing Leader. Neither of the above = Squad Leader.
Ken.
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Variety Curveball
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Posted - 2011.02.13 00:10:00 -
[895]
Edited by: Variety Curveball on 13/02/2011 00:12:24 So where do we get started?
- Old CynoEffect for Capitals please (dont change it for JBs or Gates or WH)
- make "fixed window" moveable -->> adjust the size! (2 eve windows on one screen)
- "right click menu" customizeable -->> Players can add what they like in the "right click"
- Improments to the Fleet Window -->> Make it easier to find YOU in the Fleet (ColourEffect?) -->> Make it possible to see the Booster easier and what Boosters are effective!
- Increase the speed of Web / Scram Drones to catch Interceptors
- Icon that indicates AFK of players in corp and fleet chat
- People who get online shows as neuts in station but blue in system 
- Not being able to put skills into the skill queue if the prerequisites aren't finished, even if the prerequisites are on the queue before the skills in mention. -->> Inject Skillbook needs to be possible for all Skills you want. But they have to remain at Level 0!
- Share BMs with people near you
- Fleet Formation Warp -->> Huge Improvement for Cloaky Fleets
- Only Target painters should be able to prevent people from cloaking, not targeting! -->> Huge Improvement to Cloaky Ships
- Let fighters return to owner if player gets disconnect, not stay in belt -->> Reconnect to drones / fighters if you havent left system or after disconnect (5-10min timer)
- Change overview settings in station
- In chat windows when you have the text set not to display portrait, text ALWAYS gets cut off.
- POS self destruct button for all installtions is needed. -->> This must be done through a "Type in Security CODE" which only the CEO can see -->> Initiation can only be performed by CEO or Directors -->> CODE has to be giving randomly by CCP, dont let players set this by their own)
- LOCAL STAYS!
- Blueprint originals dark blue // blueprint copys light blue
- personal inventory tab at a hangar array. -->> directors can see all / access all / move all
personal ship tab at a maintenance array. -->> directors can see all / access all / move all
- sometimes fighter drones dont attack if carrier is attacked unless you tell them to attack
- sometimes only a few fighters start attacking, attack as group (focused fire) doesnot work -->> everythings fine if you do that manually
- Engine trails -->> switch on / switch off
- More log files added to anything!!!!!
------------------------------------------------------------- Future -------------------------------------------------------------
PVP Improments: - Add Gas Clouds / Nebulas in the system, which effect the players who fly through them. -->> Gatecamps will be a lot better if you can choose at which gate you wanna do them, because you get better Bonuses or have disadvantages. -->> Shield Boost +5% / Overview limited / No MWD / Speed reduced / Targeting increased-slowed / etc.
MOTHERSHIP (HUGE ISK SINK FOR 0.0)
Players can dock / undock anytime they want with Frigs / Cruisers / Battleships Mothership can cyno jump with docked players Mothership can use cyno jump / warp around Mothership cant log off Mothership cant dock Mothership can use a lot of Drones / no Fighters Mothership is immun to electronic warfare Mothership has great Remote shield / repair abilitys + huge range If Pilot of Mothership logs off the Mothership stays where it is Other Pilots can not fly the Mothership, only the "Owner"
-->> Ship functions as an operation base -->> works same as a cyno bridge from titan
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MiltGyver
Gallente
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Posted - 2011.02.13 00:22:00 -
[896]
* Fixed window - want to move it (some hotkey + mouse preferably) * When you got a pos tower online and all the modules anchored, you can't just click 'online all' and it'd automatically online one module after another, but you have to actually be there and do it manually. * The time delay after a session change (jump, undock, opening starmap) before you are able to r-click in space * Docking animation such as in the racial station videos. Don't just blackout from whatever direction you happen to warp in. Change ship timer could start at the beginning of the animation. Make it optional to play the animation. * Cannot use chat windows while undocking (screen fading to black) * *Would like to buy add to cart option for market orders, perhaps with an option to create presets for ship fittings and such. I like this idea especially when putting a ship together, especially with rigs, subsystems, etc. Selecting a preset and having it automatically add up the available lowest prices in range and being able to set it to hisec only or not would be great. Maybe link it to the saved fittings window. * Add bookmarks to the overview, either a tab, or split up the overview. I'd like to see the overview split up in 3 sections visible at once. 1 for players only, 1 for everything else, stations, planets, etc, and one for bookmarks. It would make it much easier and less error-prone. It would actually give you a decent "overview" and alleviate sorting problems (some players at the top, others at the bottom even when sorting by icon type), and coloring bugs etc. * Better "pathfinding" so that my ship doesn't get stuck on POS structures/asteroids, etc * Change clone jump timer to either 12 hours, or just twice within 24-hours - would encourage more people to jump into an empty clone for pvp and back for skill training * More font options, bigger and clearer. Not everyone has great eyesight. Being able to adjust chat is good, but more options for the overall settings I've always wanted. * Email/note etc editor screws up the entire layout if you resize the window to the point where you have to start over because you have no idea what's there and where and what order. * Some way to indicate that you're afk, perhaps even with a timer (corp/alliance chat timed and manual, player channels manual setting). * the clouds and nebulas that are so brigt you can't see anythign and hurts you're eyes (such as in worlds collide by the guristas gate) * make drones go after closest targets when they are on auto, if you start them off on frigate size ships, make it so they stay on frigates that are actually agressing/within range and not run off to the farthest battleship and die in the useless process * Remember resolution settings and monitor for each account. I'd like to run one client on my 28" and another on the 22" but I'm not going to change the settings every freaking time and then redo the window positioning etc too. * Changing ships between crane and bustard both ships sometimes stay visible in station. I've seen it with other ships too, like the bustard in the middle of the orca etc. * make it so ships and pos etc are actually more than visual skins for the little square. when shooting a pos, don't let the missiles and drones etc fly through the forcefield to attack the tower, make it hit the shield and create an effect for that, same on ships, don't make it all about the squares, give the eye something - you say eve is beautiful and it is in a way but in other ways it's so far behind on anything else * don't let missiles come from the center of the ship out of nowhere - need visible launchers as with turrets * extend autopilot to allow waypoints to warp to stations/pos/belt/bookmarks etc in the same manner * give blueprints earmarks or different icons to distinguish bpo from bpc without having to click info * Being able to see drone health when it isn't in space * orca corporation hangar closes if you un/dock, the ore and cargo bays stay open more >>>>>> |

MiltGyver
Gallente
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Posted - 2011.02.13 00:24:00 -
[897]
* allow booting from corp while the member is in space * ability to lock windows into position so they can't be dragged by accident * let me close the squad watch list instead of having to remove everyone to make it disappear * let me change overview settings while not in space * when using probes below the horizontal plane the shadow that's there makes the arrows really hard to see, PLEASE fix that, remove the shadow or whatever but fix it asap - also the dots were easier to see than the new icon thingy * POS setup should allow for multiple people with the skills and roles to do 1 structure at the same time - if i have 3 people available to anchor and online stuff, they should each be able to do one at a time instead of just 1 person taking hours to do mostly waiting. Also reduce how long it takes.
There is tons more but these are some I agree with or added myself. There is lots more. Long past due that you focus on these things. Glad you are doing it.
ehhh and allow more characters in a post and reduce the post delay to less than 2 minutes... I considered not posting this part because of the stupid delay |

AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2011.02.13 01:01:00 -
[898]
I am still still waiting to get my hair back.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1450533&page=31#912
The time I have to be portraitless is running out, and I refuse to use any of the hairstyles currently available for a vherokior male, as not one of them suits the image I have for my character in my mind, and frankly, the majority of them look simply ridiculous. Example; why, towards the very right of the selections, is there that ridiculous Gallente-esque hairstyle choice available for Minmatar males?
If this keeps up I'm going to have to use an avatarless portrait and become a true ninja. --- Sig removed till it's relevant again. |

BearUkraine
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Posted - 2011.02.13 01:47:00 -
[899]
Dear CCP (Santa Claus)
We are simple people from little planet. Sometimes our life lacks of positive and bright moments. Because you are so big, you should be all can. Could you please make for us little-big present of such wonderfully useful feature like chat statuses?
Thank you very much. P.S. We hope you exists.
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Calathea Sata
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Posted - 2011.02.13 02:07:00 -
[900]
A sun that scales with distance (further away = smaller) (see 4:40)
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Calathea Sata
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Posted - 2011.02.13 02:32:00 -
[901]
New sound engine (from scratch) - all sound effects remade/resampled/re-recorded, more realistic sounds that actually sound like giant explosions with deep low frequency waves. HIRE THE MOVIE PEOPLE TO DO IT FFS - no more shuttering/stopping/skipping/delay - no more sound stacking (overlay, not additive, if you know what I mean)(no more "grouped weapons = clipping") - reverberation/other effects - able to pick listen-from-camera/listen-from-ship - etc etc
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Calathea Sata
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Posted - 2011.02.13 02:49:00 -
[902]
Items being dragged do not follow the mouse cursor close enough. (Especially when "present interval immediate" in graphic settings. Is the game trying to detect the mouse location every millisecond or something? Isn't that bad for performance?)
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Darvids0n
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Posted - 2011.02.13 03:06:00 -
[903]
* I'd love it if I was able to tell exactly *which* of my mining lasers is targeting a specific roid, so that I can match it to my survey scanner results and stop the laser before the end of its cycle to minimise wasted time. * In survey scanner results it'd be cool if there was an m3 column. * In survey scanner results I should be able to target the roid with Ctrl. * It'd be nice to be able to view charge info on a module in space. * Now that we can remove waypoints on the autopilot route in space, why not be able to reorder them? Move left/move right would suffice. Also, showing the actual waypoints with a highlight would be cool. * With other people, the loss of window size/position is a bummer. Especially the drones window, and the fleet window. I've sized them so they fit perfectly down the right side of my screen, including in-station, so why do they change? * Be able to issue fleet dock, and fleet "approach and jump" commands.
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Calathea Sata
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Posted - 2011.02.13 03:07:00 -
[904]
Fitting window "loading effect" on/off.
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Spurius Ligustinus
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Posted - 2011.02.13 03:49:00 -
[905]
- Please, I want to see how much space is occupied by the items I have selected without having to stuff them in a container. This is trivial, come on! - Let me make special contracts with damaged items. It¦s for my corpmates! It costs 0 (zero)! They don¦t care is something is damaged, let me do it! - I want to be able make courier corp contracts to POSs. - Make BPOs different from BPCs! As of now, you can¦t even filter out BPCs in contracts! I want to buy a BPO, BPO! I don¦t want to have to triple check a contract every time I buy something so as not to get scammed! |

Cheekyhoe
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Posted - 2011.02.13 04:05:00 -
[906]
Ooo I like this thread.
Major 1. The rats breaking lock when they warp; 2. Drone UI needs a rework they need to be more like the weapons. 3. Blaster need to be fixed they still do less DPS and less range
Minor 1. Autopilot to 0 should of happened ages ago, all it does is create an unfair advantage for people who choose to use warping macros and increase the odds that people will choose to use one. 2. ECM should be reworked it's needs to be half the time and stack so if 3 f your 5 jams take effect the target will be jammed for 30 seconds up to possibly a maximum of 30 seconds 3. Dreads need to be reworked maybe remove siege and just make them weaker in EHP but more brutal in DPS.
Whims 1. Jump bridges need to be based off standings 2. Local in 0.0, it hinders pvp and causes mass blobs to be more needed also aids marco ratters. 3. Bombers need to be reworked again, they still fail to work at deterring blobs
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Noun Verber
Gallente
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Posted - 2011.02.13 04:18:00 -
[907]
*The ability to right click in space then warp to an escalation
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Zia Aiz
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Posted - 2011.02.13 04:33:00 -
[908]
Originally by: Midge Mo'yb *i would like the old Capital Jump Effect back/redone (misses the portal of r ape :()the droplet effect currently is ****e.
This.
*update or redo old cyno effects.
CCP, this has been promised years ago and there are multiple posts about it going with 100+ pages of support.
I would really like an answer as to why this hasn't been addressed yet. Get it done already.
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Spurius Ligustinus
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Posted - 2011.02.13 05:31:00 -
[909]
Originally by: Venge Daveed Edited by: Venge Daveed on 10/02/2011 18:55:22 New Feature request: May sound odd, but I think it would be useful to allow a passenger(s) capability in the ships.
That would be awesome. I have felt the need for it several times. It changes game mechanic (a lot) but it should be done. Seems strange that you can put your entire ship in your friends carrier, but somehow your pod doesn¦t fit...
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Friendly Falcon
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Posted - 2011.02.13 07:03:00 -
[910]
Can you make it that the actuall bonus from fleet shows up in the augments tab of the character sheet?
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Aessoroz
Nohbdy.
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Posted - 2011.02.13 08:22:00 -
[911]
Make it so bookmarks can be trashed from cargoed instead of needing to install them painfully and delete them.
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Uninhabited
Caldari Apocalypse Now.
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Posted - 2011.02.13 08:48:00 -
[912]
Perhaps im missing something but i thought this thread was about minor annoyances and fiddling bits in the game that feel unco not giant balance changes and feature requests that would just add more load..
the hamsters don't need anymore pressure, they are fragile creatures you know In rust we oxidize. |

Malinae Jor
Gallente
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Posted - 2011.02.13 08:57:00 -
[913]
Originally by: Aessoroz Make it so bookmarks can be trashed from cargoed instead of needing to install them painfully and delete them.
Yes please.
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Dvorak Telemnar
Griffin Capsuleers
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Posted - 2011.02.13 09:33:00 -
[914]
Edited by: Dvorak Telemnar on 13/02/2011 09:35:48 Seen before in the thread but some are new : * The all or nothing approach to POS towers and resources, research etc (EG If you can install a job you can also cancel) * Allow for POS specific roles(EG Fuel tech either for POS XX ,YY or all POS's) * Ability to start a POS research job from your personal station hangar and have it returned there when delivered (Delivering to corp hangar and then having to move it to corp member is a PITA and theft/mis-delivery risk) * POS Corp Hangars PLEASE to function the same as station corp hangars (eg same corp roles & access and PLEASE allow containers (GSC) to be opened and accessed in POS corp hangar without having to move it to cargo first) * POS Module for ship repairs or even advance ship maintenance array that can repair (ISK charge to corp :) ) * Being able to anchor GSC's within POS force field for the corp/alliance who owns the tower. Maybe allow for a limited number of clusters (EG 6 cans together form a cluster and allow X clusters per tower size)
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River Ely
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Posted - 2011.02.13 10:00:00 -
[915]
Hi Papercut team.
Just a short idea that can bug me somedays.
Issue:- When right clicking menus evoke sub selections, and more sub selection choices, the list migrates further and further away from the curser, until the edge of the screen is reached and then the drop down migrates to the left...
Proposal:- Could drop down selection choices resulting from right clicked menus, open offset from the mouse pointer rather than the end of the line please???
It would be realy neat and professional if you could sort this minor inconsistency.
River
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Magellix
Gallente The Cadre
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Posted - 2011.02.13 10:04:00 -
[916]
*Would like a search field in the LP store, like we have in items/containers
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Kizzy Weatherwax
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Posted - 2011.02.13 10:10:00 -
[917]
Originally by: Malinae Jor
Although would be interesting, I'll give you that. But only for about 5 minutes until I had to spend time to train skills to get over it. Sorry, but -1.
Erm, Nice of you to decide my ideas were worth Minus One, but who are you?
Hope your day is filled with glee and a small amount of originality, like mine :D
Hugs
Kizzy
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awg2
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Posted - 2011.02.13 10:11:00 -
[918]
I suggested this already to Features and Ideas twice, but seems CCP doesn't read those... so here we go;
Employment History tab (and similar tabs) should be changed to show last 5 or 10, with an option to expand for showing more. In many cases where employment history is long, client can freeze for even a minute communicating with server to get this info!
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Viziam Billboard
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Posted - 2011.02.13 11:06:00 -
[919]
Edited by: Viziam Billboard on 13/02/2011 11:10:44 1. "Copy"-button in fitting-window (fast way to get the active fitting into the clipboard = in other tools i.e. EFT)
2. the window showing the active fitting (after clicked the "Save"-button in fitting-window) could get a export-pimp, exporting ONLY the active fitting (rather than deactivate like 100 of fittings i actually don't want to export in this export-task related to the "Browse Fittings"-button) / "Export"-button in fitting-window, that only exports the active fitting
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Tomytronic
GoonWaffe Goonswarm Federation
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Posted - 2011.02.13 11:22:00 -
[920]
Reduce the jump clone timer by distance so those of us in 0.0 don't have to leave the front for 24 hours at a time when we want to do some +4/+5 learning. A JC in the next system should have a 1 hour limit extending out the farther you go. It's simply ridiculous to have Empire player fly around in their full +4/+5 clones unafraid of being podded and subsequently learning faster than nullsec players who make up the 'new-player-enticing' part of the game. It is a small, but significant way nullsec players are punished for not living in Empire.
Please address the jump clone timer problem!
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jpnwobigheadz
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Posted - 2011.02.13 11:28:00 -
[921]
could we please go back to the old two colour bleuprints one for copies and one for originals it so sucks that u have to trawl thru each one to find the originals small gripe but takes a hell of alot of time when using hangers on pos's
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Mr Katsumoto
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Posted - 2011.02.13 11:30:00 -
[922]
When at a warpgate to a mission all to often I get stuck at the gate due to distance. It is easy to move up or down a bit but on the other hand its freaking annoying. Fixing this doesn't seem that hard.
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lagmaster
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Posted - 2011.02.13 11:33:00 -
[923]
Originally by: Mr Katsumoto When at a warpgate to a mission all to often I get stuck at the gate due to distance. It is easy to move up or down a bit but on the other hand its freaking annoying. Fixing this doesn't seem that hard.
yup round off the model collision
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Annie Hamalia
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Posted - 2011.02.13 11:54:00 -
[924]
Добавьте прибыльную возможность войны против Sansha в одиночку.
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Awesome Possum
Gallente Isk Relocation Services
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Posted - 2011.02.13 12:01:00 -
[925]
Originally by: Annie Hamalia Добавьте прибыльную возможность войны против Sansha в одиночку.
what he said
also, fix drones ♥
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jawreck
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Posted - 2011.02.13 12:03:00 -
[926]
when installing a job in a pos (lab or assembly) please remember the last used lab/assembly! There is no reason why it always changes the range back to "Current Blueprint Loaction" ! This could save 2 clicks per job! one for choosing the range an other one for the lab/assembly! |

BearUkraine
Gallente Light Style
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Posted - 2011.02.13 12:10:00 -
[927]
Originally by: Awesome Possum
Originally by: Annie Hamalia Добавьте прибыльную возможность войны против Sansha в одиночку.
what he said
also, fix drones
He asks to add profitable solo war vs Sansha
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Sari Ajantes
RAZOR Alliance
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Posted - 2011.02.13 12:21:00 -
[928]
Originally by: Annie Hamalia Добавьте прибыльную возможность войны против Sansha в одиночку.
mmm,,
So you can farm it! haha!
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.02.13 12:27:00 -
[929]
* Would be good if in 'employment history' tab alliances were shown alongside corps.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Zimmy Zeta
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Posted - 2011.02.13 12:43:00 -
[930]
Originally by: BeelzaBuddha Please differentiate between BPOs and BPCs. Just a color or maybe a small C on the icon etc...
Not sure if this has already been listed
/signed
Also I would really like if the actual percentage chance was shown when you start an invention.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.02.13 12:58:00 -
[931]
Change Gallente recon damp bonus to 10% from 5% to level. Since the damp nerf I believe that a buff to the Gallente recon bonus was genuinely forgotten.
It would be a small and easy change to make that would probably see damps given more use.
Sadly, I believe this may get overlooked because of the fear that EWAR makes the game boring. But Caldari will somehow maintain their OP EWAR (compared to other races).
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Tek Handle
Biotronics Inc. Initiative Mercenaries
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Posted - 2011.02.13 13:31:00 -
[932]
When you join a fleet and fleet window opens the the size of the folded out broadcast bar isn't considered, that is overlaps the windows below even if it's pinned. Whenever you join a fleet you have to resize the fricking fleet window. This has been issued since Incursion. Annoying!
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Martineth
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Posted - 2011.02.13 14:49:00 -
[933]
Selection of multiple BPO's BPC's for copy, invention manufacturing jobs. Especialy inventions.
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ZiggyMeister
Minmatar The Bat Empire
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Posted - 2011.02.13 15:24:00 -
[934]
Clarify the Hurricane Description: Where it reads: "Battlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire per level". It should read: "Battlecruiser Skill Bonus: 5% increase in medium projectile weapons damage and Rate of Fire per level".
As it only gives bonus to medium projectile weapons and not ALL projectile weapons...
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Akiba Penrose
Banana Airlines
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Posted - 2011.02.13 15:32:00 -
[935]
- Tactical overlay - There should be a way to disable the spheres from popping up when you put your mouse pointer over a module. I know the ranges on all my modules and find them disturbing and annoying. Just a plain overlay with range rings would be much apprechiated
- Autopilot - It should have its own dedicated window. Where you can plan a route, change settings and do all kinds of fonky stuff with it. Saving, loading, deleting, editing and transferring to gangmates and so on.
- Whenever i jump into a system and want to see the information of other pilots in same system, i have to rightklick and "show info" on all in local. Downloading much more info then i need. Most of the time all i need is which corporation/alliance and sec status. A way of esctracting that and presenting it in a nice orderly text form would be brilliant.
Maybe a new tab in the directional scanner with a editable filter for extracting only the information you want?
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Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.02.13 15:56:00 -
[936]
-Research your blueprint without having it leaving the station hangar at your POS -Copy your blueprint without having it leaving the station hangar at your POS -Manufacture at your POS without having the blueprint leaving the station hangar at your POS
With the above 3 ability in this game that you can do, I would like to suggest making this possible.
-Manufacture at NPC station while blueprint is at a different station in the same system.
Currently it will give you an error saying that the blueprint must be in the same station as the manufacturing slot.
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Reeno Coleman
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Posted - 2011.02.13 16:08:00 -
[937]
The own avatar in local should have an icon, the corp icon (white star on green square) should do fine.
I always find myself irritated, when scrolling through the local list and seeing myself as 'neutral' on first sight.
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Sheena Tzash
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Posted - 2011.02.13 16:39:00 -
[938]
My 2c
1) Allow station hanger / items to have tabs
Allow items in a hanger to be split into 'tabs' or sections, much like corp hangers.
At the moment the only thing I can do is either use ships or station containers, but they won't allow me to move them or take materials to manufacture from them.
If the items hanger could be split into sections or tabs then it would allow players to better organise and control their items without risk of accidentally selling something they didn't mean to.
2) Default action on context menu
I would say that 99% of the time when I am selecting something from the right click context menu I want to either 'dock' or 'warp to 0' - so why do I have to waste time using another drop down to select the option that I ALWAYS select.
If we could have a default option on the first level menu of the right click content menu so if I click on a station it assumes I will dock; if its a point in space then 'warp to 0' or allow the user to define the default action. If they want to 'warp to x' then they can use the drop down to select that as an alternative.
3) Bookmarks on the first level context menu
I like to keep my bookmarks organised and put them into folders, but when I do add them into folders it means I need to go down another level on the drop down context menu to select the bookmark I want to use.
Similar to point 2 but it would also be nice if we had an option to say "Show on first level of menu" (or something like that) which would put the bookmark on the first level of the context menu and all users need to do is click. This would mean that bookmarks can be organised properly and while allowing users quicker access to important bookmarks (ie, safespots, stations, instas etc)
4) Keybind for 'deploy drones'
Pretty self explanatory; need a keybind to deploy drones. The less mouse movement & clicks the better
5) 'Orbit' and 'Keep at range' values based on ship fit
How many times have we jumped into a ship, clicked 'orbit' only to find its doing something stupid. Thats because our 'orbit' and 'keep at' range values are globally defined; but realistically they would differ between different ships and especially different fits.
So as a part of the fitting window you can have a 'default for ship' values for both 'orbit' and 'keep at range' and then you can have an override for each fit that you use. This means that the 'orbit' and 'keep at range' values are much more applicable for the ship & fit that your using without having to remember each of them.
6) 'Set as destination' when mission is in another system
This one caught me out a little when I was new to the game, but if I didn't fully read the mission and realise it was in another system, when I undocked, right clicked the option to warp to the encounter was missing.
My suggestion would be to change that to a simple option that says "Set as destination" which would set the mission location as your autopilot destination so that new players don't get confused.
Thats it from me! Hope they help :D
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Kale Eledar
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Posted - 2011.02.13 17:31:00 -
[939]
I have a few minor qualms: As an astronomy buff, I enjoy Eve because the devs strive to create a technically rich and immersive space environment. However, there are several inaccuracies in the game that are hard to ignore and require quite a bit more suspension of disbelief. -Multiple temperate or ocean planets in the same system...these planets are demonstratiively quite rare. A system like this would be one in a few trillion, yet there are several in the Eve universe, -planet orbit having seemingly no correlation with temperature. I have found temperate planets very far from stars weaker than our Sun, and planets whose temperature is oddly high, even considering their host star and distance from it. Alternately, some planets right next to their host star aren't even that hot. - star sizes only affecting brightness. A red giant's diameter is several AU...it should not just appear brighter, because then there is no point in calling it a giant. -Every system in Eve is conveniently located in a luminous nebula. If this is another galaxy, not every system will be inside a nebula. I find them pretty, but it seems unrealistic. On that note, it would be nice if each region or constellation had its own unique background, and not just a color change of the default background. -Binary systems would be very cool, and hopefully not too hard to make. In reality they are far more common than single star systems. It would freshen up Eve and add to the overall ambience. It might be hard to explain how stars appeared from nowhere, though. Gameplay suggestions: -certain stations are a major pain to warp from. On that note, some collision boxes are too large. Occasionally, the station is between me and my destination, and my ship bounces around, colliding with the station exit, trying to align. The effect is silly and frustrating. -I too find it unnecessary to pause skill training in order to jump clone. Jump cloning is instantaneous...and I'm probably not the only one who has forgotten to resume training a skill, which is quite frustrating to find out. Keeping this in the game almost seems like a deliberate oversight, unless there are complex programming issues associated with it. - The information window for modules, turrets in particular, is very hard to read. If the data was compiled in a table, it might be easier to find what one is looking for. I don't like how one has to scroll down to view the meta level of items each time I open a new info window. -Modules should be sorted by meta level in the variations menu and not just by tier. It's annoying to have to open each one to find the meta 4 variation. Until I can use T2 modules, this is the only way to check. -Rigs are a pain in the butt. They are already expensive, but the fact you can't remove them without destroying them is pretty lame. -new music would be nice. Some tracks that are a bit more energetic and less ambient would be nice. Akat Mountains is a great track CCP has made that I'm baffled hasn't been included in the game. -font choices -I would like the font size to stay the same, even in new windows. It's annoying when I get a chat window that has microscopic writing. -removal of insurance payouts on suicided ganking ships. -A warning when you are about to purchase from a neutral or negative standing area in null sec. - The option to remove the churchy choir noises and gibberish in station audio. -If you are going to make PLEX losable, at least don't make it lootable. I have no problem with piracy...but PLEX is tied with real money, and if I spent hard earned money on game time, and some tool can suicide gank me in high sec, steal my items I bought with that real money, and then get an insurance payout? That's just urinating in my face, and will lose CCP a customer. At some point, being so hardcore about gameplay becomes just for principle and comes off as a bit too harsh....making EVERYTHING gankable isn't innovative, it's deterrent.

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iwasatoad
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Posted - 2011.02.13 17:40:00 -
[940]
* I dont like that joining a fleet give's you smack talk at gate's and stations * I dont like that Jump Bridges Use fule when there under power from a pos * i dont like that when u clone jump you haf to pause training * I dont like that the Retribution is the only assult Frig with only 1 Mid slot * I dont like that Carriers cant use drones in triash mode * I dont like that 0.0 ice belt's only have one type of isotopes per area * I dont like that Drone Region officers or commander's have no Meta Drop's
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Nyce Bacemeunt
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Posted - 2011.02.13 17:45:00 -
[941]
Expiring Insurance
You don't know that your insurance has expired until you happen to open the insurance window. Then you'll receive notifications of all your ships that have expired.
YOU DON'T KNOW UNTIL YOU DO THAT. I've lost many ships that I thought I had insured and have received Uninsured compensation.
When boarding a ship, can I please be notified that my insurance policy has relapsed BEFORE I lose the ship.
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Reeno Coleman
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Posted - 2011.02.13 18:00:00 -
[942]
auto-re-enable modules like hardeners after jumping.
save the forcefield password while jumping. Or implement a passsword keychain.
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Spacemiezi
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Posted - 2011.02.13 18:01:00 -
[943]
Quote: UI:
- The assets tab lets you search by distance.
(This ll coming up soon as i read on incursionspage and was glad)
But where is this feature on assets ?
- The assets tab lets you search by region.
- The assets tab lets you search by High Sec. (1.0-0.5), Low Sec. (0.4-0.1), 0.0".
- The assets tab lets you search by a combination on both.
This features i miss since i start a couple month ago as "remote trader". At least i still missing some other filter-options on assets, but this two above i'm missing more than others.
It would be nice when they find the way into a "The (very) Small Thing - Patch" coming soon. 
____________________ Dare to be bold, pilot ...
My YouTube Channel |

Fortuna Cournot
Caldari Whiskey Loners Whiskey Loners Alliance
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Posted - 2011.02.13 19:42:00 -
[944]
- Fix auto log out in forum. When timeout occurs while writing a posting, the message vanishes after the login pompt. You have to type the whole message again ------ Character Skill Showroom |

Fortuna Cournot
Caldari Whiskey Loners Whiskey Loners Alliance
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Posted - 2011.02.13 19:53:00 -
[945]
stolen goods: When a ship is popped by a CONCORDOKKENABLE action (by gankers), mark all goods as "stolen", similar to drugs and slaves.
Prevent stolen goods from being sold in high-sec by market or contract. No repair, no reprocessing.
------ Character Skill Showroom |

Rollaz
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Posted - 2011.02.13 20:03:00 -
[946]
Ok, why have a 50 configuration limit on Corporation for Fittings???
I can see that per char, but seriously 50 is way to small for the corp, and I'd like to see Alliance Fittings as well.
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Rollaz
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Posted - 2011.02.13 20:06:00 -
[947]
Sometimes I'll mark a message as read, and leave the game and the same message will come back as unread for months, AAAAAAAAAAA, have to delete the message to make it stop.
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Fortuna Cournot
Caldari Whiskey Loners Whiskey Loners Alliance
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Posted - 2011.02.13 20:16:00 -
[948]
Fleet ganking: Make duelling an option when creating a fleet. People should see if it is turned on/off before accepting the fleet invitation.
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Fortuna Cournot
Caldari Whiskey Loners Whiskey Loners Alliance
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Posted - 2011.02.13 20:36:00 -
[949]
Reduce or remove station timers: Docking, switching ships, ...
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Torivas
Gallente Phoenix Rising. LLC
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Posted - 2011.02.13 20:45:00 -
[950]
A few things I've thought of...
1) Independent Overview Tab Sorting. - So that my default tab can be sorted by Icon, and my tab for mining can be sorted by distance.
2) A hotkey to deploy drones - self explanatory
3) Multiple defalt orbit distances - right clicking the orbit button will show all the distances you've set. - after reading Sheena Tzash's post, perhaps multiple default orbit distances per ship/fit. That'd be really nice.
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Kharneous
Mindware Industries
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Posted - 2011.02.13 21:31:00 -
[951]
* Add a BPC icon to BPC, kinda like the faction/pirate/t2/t3 icons for ships and modules. * Let us log off back to the character select screen or alternatively let us merge our accounts so we can choose from ALL of our characters under the 1 global username or something. * Let us resize the science and industry window to make it even smaller, I run eve on 2x 24" 16:10's and I love everything in tiny windows not everything BUT the science and industry window. * random ginormous balls of white light instead of models arent sexy, nor are they practical. granted its probably a gfx glitch but it still needs to be fixed, seeing a rifter in space that has a 30km ball of light attached to it blinds the hell outta me. please help keep my space and my room darker. * a double click to untarget locked targets would be awesome! i hate having to RSI click my way out of locked targets thus distracting me from my real task and wasting time to pew pew the right internet spaceships. * change the pulse laser sound so it doesnt sound like CONE CONE CONE!!! (yeah u guys know what I mean lol) *pause skill training on other characters on the account when you wish to train a skill on the current one without having to log out/back in. * add a concord billboard style news feed to stations or better yet the sidebar! (people like to know whats going on without having to find a gate with a billboard or cover their eve window with a web browser) * add the camera offset to the login screen. having the username and password split down the middle between 2 monitors sucks ass! * make the damn overload buttons bigger or redo the modules and their layout on the UI so that we can EASILLY toggle overloading without having to pray we didnt just deactivate them. * nerf tengus, they're imba in comparison to every t3 out there. (gonna get flamed hard for that one heh) why buy a loki when u can get a tengu? why bother with ANY of the other races t3's when u can get a tengu. see the problem? * I like the idea of having the missiles spray out like a shotgun rather than just being epic balls of light depending on how many missiles are in the stack. * fix chat where it overlaps multiple sentences and the only way to fix it is to manually resize the window. * make player names in chat a different colour to the text. ie: more easilly distinguishable. Just my personal thoughts and grievances. If it aint broke, dont fix it. If it is broken, well... I guess you gotta wait for a dev to pick up on it. |

Revii Lagoon
The Foreign Legion Wildly Inappropriate.
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Posted - 2011.02.13 22:47:00 -
[952]
I really wish there was more than 5 tabs for your overview.
I really wish there wasn't a 30 second timer when you join fleets, all other instances of the session change seem reasonable.
I wish you could export an xml file that included all your shortcuts so you don't have to redo them every reinstall / test server copy.
I wish the wallet load instantly when you open it or switch parameters of what to show.
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Zimmy Zeta
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Posted - 2011.02.13 23:06:00 -
[953]
oh..another stupid idea... with the new character editor we can take 4 different pictures of our avatar and then select one single picture. It would be very nice if we were able to select this one picture but with the option to cycle between the different pictures... some sort of reaction images for the chat.
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River Ely
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Posted - 2011.02.13 23:08:00 -
[954]
Hi. Like many, I have multiple accounts within Eve. I can mine and haul from the same PC on two accounts.
Account Bank Please can you configure an 'Account Bank' option for multiple account holders to enable transfer of material, and for material resource sharing within my account. This would eliminate the need to log in and out, and out and in and then out and in and in and out again...
The account bank would be hidden from other Fleet/Friend/Corp/Alliance members.
A template for this idea, if I am not describing it well, could be as in Aion, a MMORPG that was released a couple years ago(But is way different to Eve and has unique qualities that tend to keep it in a genre of its own).
I think you are a great dev team as you are willing to give players rank and file a chance to express their ideas for the good of the oomunity.
'Are you sure' I know most people never consider playing eve after imbibing a few alcoholic beverages, but just for fun, could an an algorythm be used to detect suspect innebriated players, like the ones who shoot up a concodre pilot for seemingly no reason, and losing a tech three ship, then comming back with a Myrm, then a Firetail, and then a Drake, or two and losing the lot. Partially quitting in rage and then , finding several hours later, the big ugli bear has not only done weird things to his clothes, but also destroyed what took many months to accumulate when it could have been avoided...
I know a 'Are you sure' button would maybe not be the best thing, but a forced quit with a three hour wait would have saved the day and provided all with a glee story and a ship or two still in a hanger...
Not for me of course, for I would never play while under the influence of anything other that sugar(Twinkie) and soda pop.
be Safe
RE
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Harvey Star
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Posted - 2011.02.13 23:25:00 -
[955]
@Kharneous
not nerf At least buff the other T3 ships (amongst other ships that are useless now).
I am somewhat sick of the nerf whine. people most ships are useless enough without maxed skills and implants.
Please just buff ships After all it makes no sense that ships of such size and power be so effing useless.
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Mitherien
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Posted - 2011.02.13 23:25:00 -
[956]
I would like to be able to create folders and subfolders for organizing my bookmarks in the web browser also I would love subfolders for use in organizing my People & Places. that's My wish list and pet peeves.
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Pyre leFay
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Posted - 2011.02.14 00:17:00 -
[957]
PI: When changing the ECU product to harvest, cycle to routing menu after program starts as it does when changing a Processors schematics.
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Rollaz
|
Posted - 2011.02.14 01:10:00 -
[958]
I hate that SOMETIMES I'll cut and paste something in eve and the "selection text" is correctly selected, but the highlighted area doesn't really match the copied text so if I'm wanting to paste to get a link, it won't work. "orp: AirHogs" was pasted instead of "Corp: Airhogs" sometimes it'll miss one character other times more, and sometimes it works fine. SO irritating.
ALSO. Would love to have the names, corp and alliance names linked in the kill mails...
ALSO, why the heck can't we link an alliance name in the AutoLink option, SOOO irritating.
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Bubanni
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Posted - 2011.02.14 01:55:00 -
[959]
Edited by: Bubanni on 14/02/2011 01:55:48 I have one... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1464377
Could you fix that? (to make locking targets on multiple clients easier)
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dr cisco
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Posted - 2011.02.14 02:10:00 -
[960]
I hate it when your hold is full, but you do not know what is taking up so much room. can we please have the ability to sort by volume?
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Lezx Stab
Gallente Hounds Of War Talos Coalition
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Posted - 2011.02.14 03:34:00 -
[961]
Would be nice to have Corp and Alliance Bulletins in there respective tabs accessible from ingame Eve mail just beside notifications and make it blink when its changed. |

DoobieWanTokie
Caldari
|
Posted - 2011.02.14 03:34:00 -
[962]
*Sec lv in assets next to system names.
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captain foivos
|
Posted - 2011.02.14 04:08:00 -
[963]
I can't activate my tractor beams on a wreck that doesn't belong to me, a member of my corporation, or a member of my fleet in 0.0 and lowsec.
That is dumb. -- Need a break from EVE? |

Wax Deteis
Caldari Babylon Knights R.A.G.E
|
Posted - 2011.02.14 04:38:00 -
[964]
Edited by: Wax Deteis on 14/02/2011 04:45:12 * BPO are blue color, BPC should be green, for example, but not blue. * More than 5 tabs in the overview |

Tiger Bite
|
Posted - 2011.02.14 05:58:00 -
[965]
I have spent an entire day writing this. I am sorry its not categorized for easy reading. This list I consider very small, since there are so many other things I could add.
Make it so bookmarks can be trashed from cargo instead of needing to install them painfully and delete them.
Drag and drop Bookmarks into chat and fleet broadcast.
Allow Book Marks to be moved from Cans in space directly to the People & Places. (People in PODs need access also.)
Allow Book Marks to be dragged directly into Cans in space. (People in PODs need assistance to get their wreaks, most notable the newbies.)
Build waypoints mapping for flying around systems. (link with Book Marks and objects.)
Drag items Icons from Show Info, Market and Contract View to chat to link.
Show Info and Blueprints needs to allow drag and link items, skills and materials to chat Window.
Need to fix the contracts like adding do NOT include [Want to Buy]
Need an in game Item list to show all items (with usable short description column) in-game so we can find
them in contract for example. Do not want nor like having to click on all items to see what they are, If I need specs I can click. (make this list have right click to Contracts, Market, Loyalty Points store and Set Destination to closest LP store. Maybe even list of LP stores that carries the items.)
Make the LP store remotely accessible.
Easier moving of people in buddy list from large main folder to sub folders. Copy/CUT/Paste
Get rid of strobe light Suns. GET RID OF STOBE LIGHT SUNS.
Make EVE playable without PingPlotter running.
Add a link to Bug Reporting on the EVEONLINE.com under support. (Get the Petition crew and the Bug Reporting crew collaborating.)(Bug crew needs access to petitions.)
Fleet Finder needs Option to allow anyone to find fleet including those out side of corp including neutrals and negatives for things like Incursions. Maybe a separate Incursion Fleet Finder.
FIX FIX FIX the random in game window size and location moving around.
* Be able to issue fleet dock, and fleet "approach and jump" commands.
how much space is occupied by the items, I have selected without having to stuff them in a container. (some items can not be put in a container like another container.)
Need to allow all Containers to be used in the Freighters like the Obelisk.
Need to allow Freighters to be able to carry unpackaged Ships.
WhatÆs the Drones Damage?!?
Fix Drone Groupings!
ADD switch Chars for same account char logging on without having to restart game.
Let me log on all chars on same account at same time. (Fast Switch between chars or split in-game screen.)
Restart the BPO lottery!! (if not get rid of the R&D agents Show Info clutter.) Restart the BPO lottery!!(Or allow people to invent T1, T2 & T3 BPO's)
BPO's and BPC's need to look different. This would make Industry and Ganking easier.
Lets get these Planets and Moons actually orbiting the suns.
"Pin" Option needs to actually PIN the windows in place and not just be more transparent.
ADD functionally for using a Joystick for flying ships manually. (would make PVP a lot more fun.)
FIX private chats to better notify users rather than just pop up under another window un noticeable.
I would like to see ships with big drone bays actually be able to use more drones than the 5 limit. Maybe a ship bonus +1 drone per level.
Allow Jump Cloning more often. Maybe 2 to 4 hours to be reasonable since for most people that is a days play. I press for 2 Hours.
Allow for all time for people to change their portraits at any time.
Allow for buying, selling and Inventing clothes (really need better clothes selections), Eyeglasses (not just sunglasses), Handheld Weapons, Cyborg Enhancements, Hats/Helmets, Shorts, Pins, Patches, Tattoos, Gloves, etc.
Make this Forms not Break up my Copy/Paste sentences.
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Tiger Bite
|
Posted - 2011.02.14 06:01:00 -
[966]
FIX the portraits HAIR... maybe allow custom Hair. (give me the come and gel.)
Portraits need more color range for eyes, clothes, Clothing designs and logos, (which need to match up better with the top and bottom parts.)
Being able to visually see outside stations before undocking. (they can still be cloaked =P).
Annoying the crap out of me having to pause training when Jump cloning or plugging in implants.
Make exploding ships have an area affect like Bombs. (lets get realistic here.)
Fleet align to...
Fix in Fleet Chat when you link a mission through the drag and drop from the journal that any fleet member can warp to mission site.
Allow mission site to be active when you accept mission, before you get there.
Make the Fleet View Hierarchy by default to help newbies and what not.
Make creating Fleets have a customizable default setting so you can create as a squad commander, wing commander or Fleet commander.
OH PLEASE OH PLEASE give us Better FONTS to make reading easier, MUCH easier. (note: current fonts are one of the reasons many newbies leave game.)
OH PLEASE OH PLEASE allow us to select default settings for all window options like no icons in new chat windows.
Lets get a TOOL/Utility that can repair Cache files or change the way Cache files are done like with another database for locally saved information.
I have a very large database of ship fittings which can not export to .xml due to some weird chars in file names among other things I can not figure out. I still have not recovered from our lost of ship fittings from a year ago =\
Why can I not simply issue a "pause other characters training" command from the alt?
Should Be able to check POSes Fuel levels and other POS items like weapons hanger directly from the Corporate interface whether in space or in any station in any region.
Allow POSes to have multiple customizable default scripts for on/off-line all Mods.
Overloading Mods - not responsive - clumsy repair mod feature. Need to be able to drag and drop paste on mods to repair. Maybe even right click paste and repair all.
**** There arenÆt enough research/copying stations/slots in high sec and they're -always- full.
Need to increase number of Research/copying in POS mods. Need to increase space in POS hangers. All of them.
**** Increase POS real estate - Allow POSes to be anchored in 8.0, 9.0.
**** Increase POS real estate - Allow POSes to be anchored in other places than a Moon. (Deep Space)
Which Buy/sell orders are mine from the Market view?
Increase range of all Assault weapons. Double it.
Fix the Rockets to be more useful.
Saved fittings NEED to save grouped weapons.
Make skill training Queue longer than 24 hours.
Need a long term training plan option for skill queue to auto install skills.
AFK or auto reply options for incoming chats.
GET RID of docking TIMER.
Make default customizable Window resolutions and window placements and which video card each account starts with.
Customize multi account auto startup for one click startup of multi accounts.
Assets Search. Sort by jump.
BPO/BPC whatÆs the ME/PE at first glance without Show Info.
I find it odd that Contracts can be viewed for any region but Market can not.
Add LP stores to the Market.
** ability to "strip rack" so u can strip off all the high slots, mid slots or low slots, both not the whole ship
|

ErrorS
Caldari
|
Posted - 2011.02.14 06:02:00 -
[967]
i hate turret visuals.. well, mainly rails.
It's not fair, everyone has a cool looking gun except for me.
fix some small effects, it's not that big of a deal. I need more immersion ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Tummi
Rim Collection RC Test Alliance Please Ignore
|
Posted - 2011.02.14 06:27:00 -
[968]
* Jumpclones Time down to 12h. (if i jump at the end of my timezone i want to jump back at the beginning of my timezone -- so in fact once a day)
* Store the Forcefield-Passwords. (Don't want to retype the Password after every jump. It's fine to enter it once after logon.)
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Rhaesyn
|
Posted - 2011.02.14 07:03:00 -
[969]
On ships with guns you can see the guns, but when fitted with missile launcher, you can't see them and the missile flings out of the center of the ship wich is kinda cheap.
Please let missiles come out of the missile launcher's hardpoint that is graphically invisible right now. And also please draw launchers on to the ships when fitted with a launcher.
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Colonel Plissken
Caldari Darkness Of Absolution E C L I P S E
|
Posted - 2011.02.14 07:11:00 -
[970]
Edited by: Colonel Plissken on 14/02/2011 07:16:43 I just have two things that I would like to change!
Make it easy to switch to another toon on the same account. I hate having to log off and back on just to switch to another toon that is on the same account. How about a tab that has all your toons that are on the same accout so you just click and it switchs to the other toon. And dont mess this idea up by making it where you have to be in a station to switch to another toon because some people live out of a POS like me.
Let auto pilot warp to "0". It takes twice as long to go somewhere on auto pilot than it does just to warp around yourself.
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|

ErrorS
Caldari
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Posted - 2011.02.14 07:14:00 -
[971]
Edited by: ErrorS on 14/02/2011 07:15:19 Ok, I guess the small things..
I'm doing a mission, I right click to go to my agent home base and I get a 6 inch long line with the station name I have to keep my mouse on to move down the menu so I can dock. It's still quicker and easier than other methods, but it's a challenge and it's frustrating.
When I launch drones, the menu should open automatically. Just that one extra click..
I know it's not exactly minor, but it is only a minor annoyance? My guns firing twice visually when I only fired one shot off. My guns firing once visually when I fire two shots off. My smartbomb just exploded a second time, I freaked out and clicked it again only to reactivate it.. my drones got hurt
looting is annoying as can be. Tractor beams make it nice, but let us just loot a container. There are much, MUCH more fun things to be doing than endlessly ctrl+a and drag. Dragging loot to your own hold just doesn't feel good, even in a Noctis that one bit can make it not fun (Love the noctis by the way)
tactical overlay range for missiles, why not? I swear it use to exist, but I may be wrong. If it didn't exist, why? we all know tactical overlay needs some work, but this one, i just don't get it. I feel like I'm missing something.
and some of the named item names bother me. They don't feel current with the game.. you know, I joined in 04' and still accidently fit named ABs in place of MWDs. I wish named items followed more of a pattern or didn't have such complicated, hard to remember names. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Mina Sulva'r
Amarr
|
Posted - 2011.02.14 07:46:00 -
[972]
I dont if its been said yet. But put the security level where I dont have to go digging 3 to 4 or is it 5 windows to find it.
You know like on the market screen, it should have a column for sec status, same with agents, same with assets. Its such a critical aspect of this game, and its buried to the point of inconvenience. (actually its not inconvenient, its pretty f'n annoying)
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L0ngcat
The Defenders of Pen Island
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Posted - 2011.02.14 08:12:00 -
[973]
very simple and should be easy to implend:
- make a possibility to view security status of surrounding systems. Simply right click and then:
auner(0.4) whatever(0.5) xy-abc(0.0)
coloured would be lovley too!
makes roaming in new losec systems way easier and hectic jumps dont lead to the wrong place.
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Ma'Kahn
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Posted - 2011.02.14 08:17:00 -
[974]
Some of my all time faves...
- Hangar / container windows. Especially in list view they're so buggy you might aswell call em glith-view. Highlighting things you didn't select is especially useful when selecting a lot of stuff... not.
- Overview config. Yeah... it does what its supposed to do but the UI just sucks in my opinion. It needs some work to make it less of a headache to set it up.
- Orca handling. Interacting with the corp hangar in space is a pain the arse. Using the ship maintenance bay... don't even get me started on that

- Fitting screen. Performane should be better. Also when selecting "fit to active ship" on stacked items it should prompt you to either fit one or all of them.
- Camera handling. There should be more options for better perspectives in the advanced cam menu.
- Sound. Needs some major work. Sometimes when you fire turrets you don't hear them at all. Then you flip the cam around and suddenly the turrets blow away your speakers.
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Sharon Anne
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Posted - 2011.02.14 08:19:00 -
[975]
Please
Bounty Hunters
Have players with 0.9 sec standing become bounty hunters.
- only 0.9 char. can collect an bounty
- when a 0.9 shoots at a char with bounty concord will not interfere
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Nominh Ehre
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Posted - 2011.02.14 08:52:00 -
[976]
The UI is just getting worserer and worserer. So many windows open just to be able to do something as easy as running an anomaly. Scanner window, drone window, overview, chats, blinking here and there and people annoying me on TS, ingame browser does not show pron correctly.. Its Hell out there!
Really, the UI feels like a dinosaur. Big,clumsy and old. Very old.Ancient.
Overview tabs. When you created those, did you intentionally make it as frustrating as possible to get a decent tab? I mean, i tried and tried to get a tab with hostile drones only. I had to stop when i felt like throwing the pc at my basement cat.
Fix the UI plz
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Duties
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Posted - 2011.02.14 09:24:00 -
[977]
Oh little inconvenience... i know one... well its rather a damn big pain in the ... for our whole alliance and pretty much every corp in w-space i guess.
W-space still lacks a major "fix" to THE BOOKMARK SYSTEM
Please give us something like corp and/or alliance bookmarks. Just a little folder or tab in the people and places window which can be managed by someone with proper roles or if thats easier for you just by anyone in the alliance.
Thanks a ton. Now feel free to tell me why this doesnt belong here and where it is written already and whatnot.. : ) Cheers Gal
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Duties
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Posted - 2011.02.14 09:30:00 -
[978]
Sound. Needs some major work. Sometimes when you fire turrets you don't hear them at all. Then you flip the cam around and suddenly the turrets blow away your speakers. [/list=1]
Laser turret sounds volume not decreasing when zooming out. It's highly annoying and even more annoying when you rely on sounds for other purposes like "watching" gates on other clients...
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Cara Azurite
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Posted - 2011.02.14 09:36:00 -
[979]
When in-game, to be able to "log-out" and go to the page where all 3 toons are displayed ready to log into a new alt rather than have to exit the whole game and resign in on the same account again if wanting to switch alts would be nice.
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Uninhabited
Caldari Apocalypse Now.
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Posted - 2011.02.14 09:37:00 -
[980]
Can we have more abuse agent responses from declines and failures of missions? I know it's not very politically correct.. but something better than 'Too bad. I guess I'll just have to find someone else for that mission.' like for example
- 'You make me sick'
- 'You are the dumbest person i've ever met. And I'm not even real'
- 'I'd like to see you fly that with two broken arms'
- '***et'
- 'As i was leaving your mothers house last night i tripped over the gnome on the porch. True story.
- 'If you decline the next mission im going to defecate in your pod'
In rust we oxidize. |
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Krizs
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Posted - 2011.02.14 09:37:00 -
[981]
Hi there Capsuleers & Devs,
Sorry if it's a double post, couldn't be bothered to read through 33 pages. In the contextual menu of the IHUB the put offline is RIGHT BELOW the use (open ihub management or w/e) function which makes it pretty annoying if your hand slips and you accidentally turn off the IHUB for an hour instead of looking at the indices (yes, directors can make mistakes too :P)
Cheers, Krizs
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Cara Azurite
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Posted - 2011.02.14 09:42:00 -
[982]
Oh...speaking of sounds...a sound on/off option instead of/including the blink when a person starts typing in chat channels, sometimes when missioning or whatever, someone appears in chat and don't see them until they've logged out and you've just lost an opportunity to buy a friends ship for a really good price or an offer of cyber to "get ur boobs out" in return for 1billion isk (ok so i can dream can't I?)
1 other thing i'd like to see...tho nothing to do with in-game is an Eve MOVIE !! when o when will the creator of Clear Skies put something to the big screen (clearly with Mark Wahlberg as chief of Caldari Navy and Johnny Depp as the head Minmatar rebellion against the Amarr ruled by Empress Nicole Kidman)
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Jericho DeVyshaan
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Posted - 2011.02.14 09:51:00 -
[983]
Some kind of expandable menu which categorises assets in hangars view...eg menu for skillbooks, t1 assets, t2 assets, faction items, etc etc. I know u could put in containers similarly but they just dont seem to hold vast quantities that some capsuleers carry. would make sorting thru assets a heck of a lot easier and less time consuming.
In reference to the movie, please do not make a movie, it will end up with Matt Damon or that girl from Twilight in it for sure and the movie companies will turn it inside out. If you must make a movie, the producers should be a group of capsuleers from every country who gives input so that it rules and is true to the life we love so much in-game. I for 1 would love to volunteer because i will personally kill any creators who make a right balls-up of such a movie. People handpicked who are passionate about the game will make the best producers or give the best input.
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Naamah Fox
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Posted - 2011.02.14 10:01:00 -
[984]
I agree with the visuals of turrets looking bad for autocannons more so than railguns, especially on the smaller frigates the gun size ratio to ship is "ugly". also some other immersion based visuals so that can see where the rockets/missiles fire from other than just outside the ship. If u can make guns visual, why not launchers on turret slots? One other thing i've not come to terms with is wheres the "cockpit" on some ships ?? cant we make it clear like show the inside to some extent ? hell even just a clear window would be great instead of a solid painted window. And higher detail on ships ..i love the ships to look their best what can i say. some ships have great detail, others look like their "panels" etc are painted on. Maybe this will slow play down in which case forget what i just said lol.
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gunnar aztek
Gallente
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Posted - 2011.02.14 11:05:00 -
[985]
yes yes YES YES...
also support SO MANY points in this thread! -- The Resurrection: The Dead Horse pos thread Comes back to LIFE!! |

Calathea Sata
|
Posted - 2011.02.14 11:13:00 -
[986]
Originally by: gunnar aztek
yes yes YES YES...
also support SO MANY points in this thread!
YES
|

Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2011.02.14 11:24:00 -
[987]
I made a list of issues I update once in a while. Of course it's far from complete.
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Spc One
Gallente
|
Posted - 2011.02.14 11:26:00 -
[988]
Edited by: Spc One on 14/02/2011 11:26:50 Ability to repair damaged laser crystals ? Honestly i don't get it why they can't be repaired. Every item in eve is repairable, just not crystals, even turrets.
____________________________________________________________________________ Angel 0/A |

0SpaceRaider0
|
Posted - 2011.02.14 11:32:00 -
[989]
*I want back the old Jump Drive Effect when you jump with a capital on a Cynofield.
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Big Dieslow
|
Posted - 2011.02.14 11:35:00 -
[990]
*The Corp/Alliance permissions system is jacked. This is supposed to be the future, but it is entirely primitive.
*It is impossible to link characters or solar systems in the Calendar. A small bug, but annoying nonetheless.
|
|

Stefan Sidor
|
Posted - 2011.02.14 11:37:00 -
[991]
Edited by: Stefan Sidor on 14/02/2011 11:38:04 - Fix the overview, its bugged atm. Blues are shown as neuts sometimes. Whorst case! - Fix the fleet booster issue, you have to unset and set the fleet booster after every sys jump, sometimes it works, sometimes not. - Make the visuals for BPO and BPC different - Any idea for an easy activation of the modules overload functionality is welcome. - Access to my alts without restarting the client. - That question "Do you really want to abandon your wrecks..." should be deactivatable.
and again: 4. Fix all the overview bugs. For years I have seen ships appear twice, items appearing in the wrong order, red-background gates and belts (after a red ship warped off or otherwise went off the overview), red-boxed ships who are not actually aggressing, and many, many other glitches.
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Pantorus Necraliss
Minmatar Giza'Msafara
|
Posted - 2011.02.14 11:37:00 -
[992]
Originally by: Sharon Anne Bounty Hunters
Have players with 0.9 sec standing become bounty hunters.
- only 0.9 char. can collect an bounty
- when a 0.9 shoots at a char with bounty concord will not interfere
This
Make bountys collectable only by BHs Make BH allowed to shoot bountyed targets with not being Concorded and with no secu stat loss Make BH job available to Character with 4,5 sec stat minimum, will lose the job if sec stat go under
- Giza'Msafara recrute, entrez dans une corporation au background solide. |

D'na Chor
|
Posted - 2011.02.14 11:39:00 -
[993]
When I switch ships, automatically set the default orbit and keep at range to the values they were at last time I used that ship.
I switch combat ships a lot atm and its a real pain having to work out weapon ranges and set these every time.
Writing them down helps ofc but I still forget to do it and hunting for a piece of paper while in combat is really embarassing
On the same lines missile info doesnt always show my personal stats, just the default ones so I CANT work them out on the fly
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Hakkar'al Gallente
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Posted - 2011.02.14 11:42:00 -
[994]
Edited by: Hakkar''al Gallente on 14/02/2011 11:42:02 Oh yes ... tick box on anomaly info PLEASE.
* oh sorry *
please. Going to the same anomaly several times (COSMOS missions, wormhole sites comes to mind) and having to click the info away EVERY SINGLE TIME is ...
* Damn *
every single time is really getting on my nerves.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.02.14 11:45:00 -
[995]
Make botting a perma-ban offence. Start batting botters. Get them out of the game before, like a cancer, they kill it.
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Zulf BesGUowy
|
Posted - 2011.02.14 11:45:00 -
[996]
1. Fixed double items or multiple difirend reads while scan enemy ship. 2. Ability to chek prices form scan list while scaning ships cargo - click- view market detail, so far this is impossible. 3. PI changes, like resize windows size, add option to set exacly extractor cycle time, somtime we have to click 10 x to increase cycle time , and while we clik form extractor cycle size bar somtime we got to big value as we want, with huge cycle time disspresion.
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SamsungRampage
|
Posted - 2011.02.14 11:48:00 -
[997]
- Either make acceleration gates non-collidable or fix the problem of not being able to stop your ship once you've activiated one.
- Fix the bugged contacts window where offline people appear as online. This will save hunting offline war targets.
- Be able to view the damage of a crystal in station, and be able to stack crystals which are used together as they should have identical damage.
- When in fleet, instead of a solid purple square for all fleet members, split the square diagonally and use the other half for standing, or corp, or alliance, so its easier to see who your fleeting with.
- Make charactors drag and drop from their info screen, from the white triangle in top left?
- Revamp the auto link system. When I type a solar system it should know to link it. or if a '#' is entered before it, maybe it searches for a system or '@' to search for a player, because its a clumsy system as it is.
- When you are already targeting someone in your fleet (to sensor boost for example), and you then start targeting someone new, you cannot cycle your guns because it will attack them. so either make it so the guns will activate on the next target, or have the option of splitting targets into two rows or colums for enemy and friendly.
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The AsteroidDrainer
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Posted - 2011.02.14 13:38:00 -
[998]
drones big time all the reasons previously stated
jump clones should b 2 in 24hrs but still with 24hr cooldown
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Sabr Sheppard
Gallente Brotherhood of Redemption
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Posted - 2011.02.14 14:06:00 -
[999]
Edited by: Sabr Sheppard on 14/02/2011 14:07:19 Regarding PI, either make it so I can move my Structures or remove the moving resource mechanic. The new changes to PI are completely useless if every two days I have to tear everything down, rebuild it at the new mineral locations, reroute the resources, etc then do it again 5 times on each account. After I break even I'm giving up on PI as it takes even more babying and clicking than before the Incursion "fix".
EDIT: Also, how do resources move anyway. They get up and walk away?
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Nik Domar
|
Posted - 2011.02.14 14:32:00 -
[1000]
Angel 1/10 complex Minmatar contracted biofarm.
As it's 1/10 complex, it should drop gisti small c-type items, correct? Still it doesn't seem to drop anything else than overseer effects.
When I'm bored I sometimes take my firetail for a spin around these 1/10 and 2/10 complexes. Sansha/Blood/Guristas/Serpentis 1/10 drop c-types worth bit isk so it would be nice if this complex would be fixed too.
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solosnake
Aliastra
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Posted - 2011.02.14 14:44:00 -
[1001]
Bring back ships rotating in station please. 
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SirDynty
Boiians
|
Posted - 2011.02.14 15:14:00 -
[1002]
some systems are way too Dark GK5Z-T
stars should give a bit better light...it is kinda annoying if you live in some of these dark ones
----------------------------- http://www.boiians.cz/ |

Daedalus Arcova
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Posted - 2011.02.14 16:52:00 -
[1003]
Sound effects on lasers don't fade out over distances, the way all other guns and missiles do. So even when you're zoomed right out from a POS bash, for example, you can still hear the sound of lasers hitting the tower, even though you can't hear anything else. Also, because the effect doesn't take account of distance, it tends to drown out all other sound effects. This is VERY ANNOYING for those of us that do actually have sound turned on.
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VE3DVY
Amarr
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Posted - 2011.02.14 17:06:00 -
[1004]
Originally by: Durdey
8. Allow me to land on a planet get out of my ship, build a town and harvest resources around it while fending off the local wildlife. :)
That's not a papercut, that's an evening with Dexter Morgan 
- The drone folder opening when you recall its drones and the 'drones in space' folder not automatically opening when you have drones in space. - This thread not being a sticky 
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Suboran
Gallente Best Path Inc. IT Alliance
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Posted - 2011.02.14 17:11:00 -
[1005]
The scanner window once could be shrunk to half its current minimum size. I have a smaller screen and to use it takes up almost 1/4 of the available space.
Tl;DR scanner ui box is to big at minimum.
Recently another small change annoys me, the boxs around the system/autopilot info.
Get rid of this and make it invisible again.
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Rixiu
The Forgotten Navy
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Posted - 2011.02.14 17:14:00 -
[1006]
Fix the overview, especially the "states" (filters -> states in the overview settings window). If I check "pilot is at war with your corp/alliance" and uncheck everything else nothing will appear in my overview, no wartargets. The same issue applies to everything except the "standings" options.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.14 17:29:00 -
[1007]
TWO WALLET TABS for players!!!
A late night OOPS, shouldn't wreck your wallet ... come on CCP help a pod pilot out!
I've never made this error, but I've benefitted from it A LOT, and it's wrong If you need to douche, do it at home. |

Karash Amerius
Sutoka
|
Posted - 2011.02.14 17:40:00 -
[1008]
Import/Export Hotkey settings ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Pesadel0
the muppets RED.OverLord
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Posted - 2011.02.14 18:33:00 -
[1009]
Originally by: Wacktopia Make botting a perma-ban offence. Start batting botters. Get them out of the game before, like a cancer, they kill it.
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Shant
City of Certitude Zinc Alliance
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Posted - 2011.02.14 19:34:00 -
[1010]
I'd appreciate it if it would be possible to drag stuff directly from the corp deliveries window to a trade window, same thing with corp hangars. "The item 1118294 is not yours to take", meh.
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IceGuerilla
Amarr Poseidon's Wingmen Perihelion Alliance
|
Posted - 2011.02.14 19:45:00 -
[1011]
Edited by: IceGuerilla on 14/02/2011 19:47:36 Clear bug with killrights, as per this image:
http://img526.imageshack.us/img526/646/killrightsfail.png
(note the current time/date and the expirationg time/date) |

Makcis
|
Posted - 2011.02.14 19:47:00 -
[1012]
Here's my rant:
The nerf done on high sec roids, I use to be able to fill an orca up only going after one type of mineral in a belt in a .5 systems. Now it takes multiple belts even for trit.
Would you believe some players do not want to do pvp? Unnerf the high sec astriods so I can enjoy mining once again, pls.
Loves to mine  Jenkx
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SFM Hobb3s
ASCENSI0N Empire Conglomerate
|
Posted - 2011.02.14 20:13:00 -
[1013]
Originally by: SirDynty some systems are way too Dark GK5Z-T
stars should give a bit better light...it is kinda annoying if you live in some of these dark ones
Can't say I mind the darkness sometimes. But CCP is really missing out by always having its main light source (sun) on a level plane.
I think the Internet spaceshippies would look much better if the lightsource was moved way up, or way down.
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Pim Po
Amarr TerraNovae Workers Trade Federation
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Posted - 2011.02.14 20:13:00 -
[1014]
The one thing, which I don't know was covered or not, I would like to add here is. When you do Material Research or Time Research on a BPO, it would be nice if it would remember you last used command. If not all of them, then just the last place you used. Such as Station, Solar System, ect...
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Jesspa
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Posted - 2011.02.14 20:24:00 -
[1015]
I apologise in advance if I'm repeating what others have said - I started to read them but after five pages I realised it wasn't going in.
Most of my problems are to do with the interface:
* I want more Overview tabs! * I don't understand how sometimes I inadvertently load a saved view into an Overview tab by accident after looking at it in a different tab. * In stations I have the amalgamated Ships/Items view, with tabs. It always defaults to Ships, which is annoying. * Somebody already posted it but being able to drag items etc. into the chat window for them to autolink would be awesome. * I hate the way when my ship goes to warp it often flies right through stations and planets. Just a cosmetic thing and probably hard to fix but still annoying!
I'm sure I'll think of more but that's it for now!
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StarshipAI
Independent Traders and Builders MPA
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Posted - 2011.02.14 20:45:00 -
[1016]
The background voices in stations like Jita IV 4 always say TACOS! On your Lips! On your Lips!
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Cdr Korton
|
Posted - 2011.02.14 21:07:00 -
[1017]
I would like to see:
- Open Container shortcut key for overview
- Drone groupings able to be saved in fits
- Drone attributes sheet reflect ship bonuses, modules and skills
...and probably a bunch of other stuff that escapes me at present
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Safran Foer
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Posted - 2011.02.14 21:30:00 -
[1018]
I'd like CCP to:
1) have an employee to put up votes for say... 150 items to be locked down 2) have him vote for all these items in the corp UI 3) pay his mental health care bill 4) fix the corp UI
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Castor Harden
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Posted - 2011.02.14 21:41:00 -
[1019]
The program duration on the ECU survey window, below the graph, should not jump around when we spam the + button a bit to set the desired interval.
Setting the interval accurately by clicking on the extraction area line is almost impossible so you have to adjust it using the - and + buttons. Try setting it from 1d 18h to 1d 23h and you'll see what I'm talking about. Something like: ____1d 18h, 1d 18h 30m, ____1d 19h, 1d 19h 30m,... all aligned right to the tick at the bottom of the graph which also moves sometimes. This makes it hard to see when to stop spamming the + button. A small irritating "papercut". |

Woody Hill
|
Posted - 2011.02.14 21:53:00 -
[1020]
Akita T - The Ginger Whinger
Games fine as is, perfection personified, the epitome of excellence, the Maserati of MMORPG's, the creme-de-la-creme of cream, a materpiece of masturbatory excellence.
Seriously, just let it lie.
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Andromeda Mharaiam
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Posted - 2011.02.14 21:57:00 -
[1021]
Could it be made so that there are proxy/dummy objects for resources in that is routed to a storage facility in PI if none is locally available? It is rather irritating to have to wait for spare resources to become available before I can route them from my storage to my factories.
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Jellviik
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Posted - 2011.02.14 21:59:00 -
[1022]
The Ballistic Control System II description says that it supposed to also increase lethality and it does decrease missile rate of Fire but so far it has not added an extra 10% damage bonus that it's Attributes tab says it is supposed to provide. I sent this in as a bug earlier and they replied that it isn't. If this is so then the show info window should be corrected to remove the damage bonus. I would love to have the damage bonus though.
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Castor Harden
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Posted - 2011.02.14 22:02:00 -
[1023]
Originally by: Andromeda Mharaiam Could it be made so that there are proxy/dummy objects for resources in that is routed to a storage facility in PI if none is locally available? It is rather irritating to have to wait for spare resources to become available before I can route them from my storage to my factories.
Already possible, check the routes on the storage facility, select the incoming resource, create a route for it to the factory. You can do this even before the first batch arrives of the incoming goods. |

Valhallas
New Eden Robotics
|
Posted - 2011.02.15 00:11:00 -
[1024]
Do you get Toblerone in the United States?
My wife gave me one for Valentines day.
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Laudus
|
Posted - 2011.02.15 00:11:00 -
[1025]
What is up with the server lately, it's crashing all the time?
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Valhallas
New Eden Robotics
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Posted - 2011.02.15 00:13:00 -
[1026]
What about Pierre Smirnoff or Jonnie Walker or Ron Bicardi
They are my 3 best friends
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Billy Kidd
|
Posted - 2011.02.15 00:30:00 -
[1027]
These might have been mentioned already. Both these issues are major pain in the asses though. ->I want to be able to change the subsystems on a t3 ship while inside a wormhole. ->I want to be able to access the contents of a container while it is still inside a POS corp hangar. (Basically the same functionality that we get while docked.)
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Katsumoto
Caldari Quam Singulari Session Changes
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Posted - 2011.02.15 00:40:00 -
[1028]
I'm tired of finding ships with the directional scanner in low and null sec only to find that they are sat at a pos inside a forcefield. Can't we have an option to filter out ships that are just sat there empty, its preventing me from finding legitimate targets!
Dunno whether this has been suggested before 
I also know that i can allow force fields and towers to show on scanner at the same time, but this is still annoying as the legitimate targets get lost in the never ending list of unmanned ships!  .
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Jigglie Puff
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Posted - 2011.02.15 00:42:00 -
[1029]
- The words 'Rate of fire' are used incorrectly in weapons descriptions. Rate of fire (http://en.wikipedia.org/wiki/Rate_of_fire) means how often you fire, and is measured in rounds per second. What is quoted is actually the period or interval between firings. For example, a Mega Pulse Laser II (http://wiki.eveonline.com/en/wiki/Mega_Pulse_Laser_II) has a shot *interval* of 7.875s and a *rate* of 0.127 rounds per second, not the other way around.
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Dewie Ore
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Posted - 2011.02.15 01:00:00 -
[1030]
* Options for displaying hangar contents by groups. For example, in the List view there are columns for Size, Slot, and Group. If you apply a Pivot operation to the possible values in those columns you could make tabs out out of them: Low, Medium, High (for Slot); or Group tabs like Projectile Weapon, Afterburner, Hybrid Ammo, Basic Commodities, etc... that'd end up with tons of tabs, so perhaps "building" a tab could somehow be customizable, like the overview settings.
* Even smaller station buttons! As in individual rows like a list of objects similar to the overview or fleet window.
* A market style browsing interface for contracts. |
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2011.02.15 01:19:00 -
[1031]
I have cut myself many a time on these "small" annoyances:
* Hardeners (shield/armor) should show a smaller icon on top of the dmg. type it protects against. Use the already existing mini icons on fitting window and overlay them on hardeners. Invulns and adaptive membranes can just show the regular icons. It would just really help to be able to overheat that thermal and/or kinetic hardener when that blasterthron is melting your armor/shields, instead of burning your mods on an em hardener.
* Moveable dmg./info notification area, and definable to show last X entries, so you can actually follow whats happening. Log is just too unwieldy and slow.
* Better overheat activation area for modules.
* Log off to Character selection instead of restart.
* Skill on different toon should be able to be stopped from current toon logged into, so current can start training.
Eve Market Scanner - Marketlog comparisons |

AnzacPaul
|
Posted - 2011.02.15 02:09:00 -
[1032]
Edited by: AnzacPaul on 15/02/2011 02:09:48 Edited by: AnzacPaul on 15/02/2011 02:09:07 * When you search for something in the market tab, for example warp disruptor, make the "browse" tab navigate to the same group as searched. So after clicking back to browse tab, the "warp jammers" group is expanded.
* Friendly ships should be easily distinguished from enemy's once locked. IE a green outline around friendly/red around hostile ships, or have enemy ships on one line and friendly underneath.
* Overheat icon needs serious improvement. maybe make overheat double click on module? or right click on module to overheat? that thin green line is annoying as hell.
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Preston FateForger
Caldari
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Posted - 2011.02.15 02:11:00 -
[1033]
One of the greatest things about EVE is being able to play with people from all over the world. Yet, when organizing an Event and publicizing it the calendar doesn't work nearly as good as it should
PLEASE FOR THE LOVE OF GOD ALLOW PEOPLE TO CUSTOMIZE THEIR LOCAL TIME ZONE FOR THE IN GAME CALENDAR!
That way, when a leader organizes an Event it shows up as local time for the specific user reading the calendar. As it is now, something can be scheduled for a Tuesday in EVE Time and it is actually a Wednesday or a Monday for some people living in different parts of the world - it gets confusing and people just give up trying to use the calendar.
----------------------------------
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motorhed
Gallente Dark Huntsmenn A Number One
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Posted - 2011.02.15 02:42:00 -
[1034]
when changing crystals on lasers, and clicking on the laser or group,the crystals used to sort by range,now they sort by alphabetical.
(repeat)crystal damage percentage info in station
would be nice if my skills were applied to cargo amounts on a ship in hangar without having to board ship.
are the t2 large crystals/lasers working correct?still seems a range of 16 and a falloff of 24 on gleams should track to at least 0.
could only damaged items needing repair show under the repair button in station?or a option to show/not show?
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Nuclearbomb
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Posted - 2011.02.15 02:49:00 -
[1035]
Why aren't missile bays shown on any given ship when fitted? Turrets are, all turrets, but not missile bays. Kinda annoys me, I don't know why.
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Asteriade
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Posted - 2011.02.15 03:18:00 -
[1036]
Hi,
My minor inconvenient:
I don't like looking for the station where i can find the agent who spoke me about a mission offered.
It would be great if i can set destination or dock directly from my journal, when mission statue is Offered, or Better, no need to dock to the agent's station for accepting a mission.
Ask and accept mission without dock would be really interesting. -------------------------------------------
WebcrTa |

Raser Moonstrider
Angels Of Death EVE
|
Posted - 2011.02.15 04:08:00 -
[1037]
* When I switch to a new chat window that someone has talked in, sometimes the window merges the first line of the most recent chat with the last line of the guy before him (or the channel announcement)
* When the size of the title of minimized windows changes, they don't automatically realign themselves. -i.e. If I have local and assets minimized, and local goes from 9 to 10, the minimized icons of local and assets will overlap
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Magistrate Aribeth
Gallente Hyper-Nova
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Posted - 2011.02.15 04:41:00 -
[1038]
In all honesty, I don't know why this hasn't been done yet so I'll say it now. (cannot be bothered to read through numerous walls of text to see if this has been posted yet or not)
1: Make a Logout To Character Selection button. 2: Give a Focus Cursor For Window Mode option. I play in window mode, so when I'm flyin' about and trying to click my overview in a hurry and come out of the EVE window... just to click an app on the desktop by accident and often accidentally start said app which freezes the game up temporarilly.
|

Unforeseen Consequence
Minmatar Dirt-Nap Ship Yards Dirt Nap Squad.
|
Posted - 2011.02.15 05:20:00 -
[1039]
òsession timers need to be shown and some removed as already mentioned òget rid of having to upgrade clones!! the cost is minimal anyways and I shouldnÆt lose skillpoints for a game that I spend my hard earned money on because I come home tired from work and forget to upgrade my stupid clone before I do a little pew pew before bedà. òjump clone time/implants + pausing of skills.. nuff said òtabs in personal hanger pls. Corp hanger has them why not my personal hanger? òmissile effects are **** poor compared to other weapons and we should be able to see missile launchers on ships just like turrets òI want dodge great big pieces of battleships when I blow them up instead of flying through the mist they turned intoà òomg why canÆt I get a notification when my insurance has expired without having to click the insurance button? òclouds are way too bright òshould be able to add skills whose prerequisites are already in queue òneed more accessible drone combat buttons that donÆt require selecting of drones òthe way warp works needs to be changed... it should faster like star trek or something.. the enemy fleet shouldnÆt be able to watch me land outta warp for like 10 seconds.. òskill queue time should be expanded to 48hrs òshould be able to sell multiple items from hanger at once òmy market orders differ colour from regular market, make it blue or something òweapons should resume firing after reload.. IÆm pretty sure one of the men in my crew can handle pressing the fire buttonà òPI needs a much, much bigger storage facility.. it should hold at least 25k m3.. come on all that empty land and a tiny ass storage silo? And why are my starport employees too ******ed to export cargo when IÆm not in system? What do they get paid for?? òa lot of t4 stuff is just as good/better than T2 stuff? Wtf?! T2 should have a distinct advantage over T1 stuff even if it is made a bit harder to train for òall effects should show in overview (nos, neut), and fleet effects should show on targets in overview so I know who I need to jam/web/scram/etc òcan i get a couple more tabs in the overview? òWhy are there skills that have no purpose training more than a couple lvls? Just make it a single level or give me a reason to train it to 5 òi need a type lock or something so i can't type in chat windows because my cat likes to jump on my keyboard while i'm in the middle of a fight and spam fleet/local òfleet waypoints.. cuz ItÆs a pain in the ass to sync everyoneÆs settings just for a roam.. make a copy route button that copies the FCÆs route or something òexport/copy bookmarks pls òdon't autotarget back fleet/alliance/blue members.. I just end up killing them while they try to rep me
A lot of great points have been brought up, I just touched on a few that IÆve come up with over the past few days that really bug me.
|

Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.15 06:09:00 -
[1040]
Enhanced auto reject invites filtering. I allmost lost a ship due to pm/fleet invite spam. Standings based or contact list based filtering would be nice.
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|

Flashrain
|
Posted - 2011.02.15 08:46:00 -
[1041]
Edited by: Flashrain on 15/02/2011 08:55:18
Missile weapons -Need option to auto fire after auto reload. It is inconvenient to fire each time the launchers reload. -Alternatively, increase missile launcher capacity by a factor of 1000 or more. A spaceship should be more advanced than today's seagoing vessels.
Solar system map -Need a translucent rectangular pyramid with player location at the apex, as indicator for the camera angle on the ship.
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Liu Ellens
Minmatar
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Posted - 2011.02.15 09:14:00 -
[1042]
I'd like to place any of the small container into station container. I can't put one of those big things into a cargo hold anyway, so no uber-cargo possible.
I don't want to have a Matryoshka doll, but with no further layer in one of those station container, I hardly can add some form of organization within these vast storage spaces...
-- We race. We die. There is no beauty anymore. |

Flashrain
|
Posted - 2011.02.15 09:26:00 -
[1043]
container views -offer a folder tree navigation similar to market item navigation. It is inconvenient/laggy to with the current SHOW ALL way of displaying container contents.
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Dark Furyin
|
Posted - 2011.02.15 10:10:00 -
[1044]
Originally by: Akita T Edited by: Akita T on 04/12/2010 14:42:19 _
I honestly have no idea where to put this, so I decided to put it (for now) in EGD. I hope the mods will see fit to leave it in EGD. Why ? Because it doesn't really belong in Features and Ideas Discussion (it's not exactly a set of suggestions but more of a collection of multiple personal annoyances, and then FID is kind of like an elephant graveyard) and it doesn't exactly belong in the Assembly Hall either, because it's more of a brainstorm thing than a "let's do this specific stuff".
SO, WHAT IS THE "THOUSAND PAPERCUTS" PROJECT ?
It's an attempt to gather intel a lot of really small things that you put up with easily for some reason (usually because you got used to it after a while, short or long), but it still kind of bothers you to some tiny (or not so tiny) degree. Each and every one of those things might not even really be annoying in itself (and at least for some, changing them might probably NOT be really worth CCP's time yet, to be honest), but there might be so many that they end up giving you an overall feeling of discomfort, or stress, or whatever you'd like to call it.
WHAT DO I WANT FROM YOU ?
If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER. You know, the small things... those you'd feel embarrassed to file a bug report for since they're so insignificant, or even never really bother to start a thread about it for fear of being laughed at for being too whiny about something most people don't even consider that much of an inconvenience. Things like: * "I wish the use/trash options on the menu would have more distance between them" * "I'd love if the timer for switching between ships was shorter than 30 seconds" * "I hate that nebula background images are so low resolution, I see nasty colorbands and blocks on my monitor at high resolutions" * "I don't like waiting 5-10 minutes for the remote asset list to reload" * "I'd like it if when I create a fleet I'd be made squad commander by default" * "I want more font options" * "It would be great if I could select a default showinfo tab" * "The blinking of the character sheet icon after claiming certificates annoys me, why do I have to open it again for it to stop blinking, I was just there" * "The <location> turret position on the <shipname> model annoys me because <reason>" * "Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?" ...and so on and so forth.
WHAT IS THE PURPOSE OF THIS ?
Well, there are several.
First off, maybe that minor annoyance you always had has some way to be sidestepped that somebody else found but you weren't aware of (hey, weirder things have happened). If you think you have a solution to one of the issues presented, don't be shy, say it.
Second, some of those things might be trivial to fix/change, and merely the fact they're brought forth will trigger their fix/change. Yeah, a bit of too much wishful thinking, but you never know.
Finally, after enough of these minor annoyances are collected, hopefully the most commonly perceived as annoying ones that so far were deemed not worth the time will hopefully get some attention from CCP when they're brought up as individual items. However, they would have to be common to quite a few people before they even deserve to be elevated to that particular status.
|

Flashrain
|
Posted - 2011.02.15 10:13:00 -
[1045]
Corp contract role -Restrict ability to accept corp contracts to new corp contractor role. Currently, any newcomer to corp can steal contracts to the corp.
|

Dark Furyin
|
Posted - 2011.02.15 10:17:00 -
[1046]
the docking kills me alot im set for mission running but get band camped out of station should be able enter station if not one attacking or just tells everyone free camps stations sucks.im just broke even when buy cheap ship and whats best way find big corp if i could ever leave my station feel like rage quiting bullies.
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Otlichnick
|
Posted - 2011.02.15 10:23:00 -
[1047]
Since were only talking about small fixes here - I have one that that has bugged me for a while.
When I am searching my assets for a specific item I have bought. Lets say, Trit. I placed a order for a 5 jump from station at a minimum sell 1. Now, after my order is filled, I would search assets for Trit. A whole bunch of station come up - every station infact for 5 jumps. It seems Trit is a common product in EvE. Ok, so now my list of stations is up and at the top of that screen is a list by box. The one I want to use soo bad is list by Qty. Something tells me that if I check that - the stations should move around so that the Qty of the item being displayed is now in ascending or descending order. This can work with multiple items as well as you could also see what station has the most "Ships" where station would have 5 ships of diff types and station 2 on the list might have 3 of one type and 1 of another type. Or, reversed depending on your Ascending or Descending selection. I hate having to open EVERY station to check its contents. Thanks for Listening! 
|

Richecko
|
Posted - 2011.02.15 10:27:00 -
[1048]
- i wish there was an easy way to one-off remove items from the cache that are used to suggest values to enter in lists. It's annoying when you make a typo and then have it suggested forever to fill in a field.
- I'd like an easy way to know what's the nearest station in <select region> to where i am right now. (high-sec only, and fastest routes). Then i can fly there in a shuttle and do a price check in the other region.
- I'd like a way to get a list of agents for the corp that owns the current station sorted by distance which also details quality. Now you can get them but only hierarchically by division and then sorted by quality and have to spend alot of time checking the map to eliminate agents in lowsec and figuring out which ones are nearby.
- Getting bonuses working when you have squad leader skills only is awkward. When you create a fleet and you only have squad leader skills, why do you have to manually move-member demote yourself to squad leader rather than just being set up that way?
- When your chat windows are minimized, new private chats show up minimized and sometimes it takes a while to notice a chat is blinking only to discover a friend has tried to private message you and given up cause you replied too slowly.
- I wish give money presented an error if you try and give more than you have.
- I wish give money supported inputs like "15 mil" or "15 million" so you don't have type all the zeros.
- I wish a spreadsheet was not required to track who mined what when you're mining in groups. You'd think the UI could keep a table the mining team could access and more easily contract back the ore to the miners after the ore is hauled to a station..
|

Kovachius
|
Posted - 2011.02.15 10:34:00 -
[1049]
Edited by: Kovachius on 15/02/2011 10:38:26 * I wish my drones in space subgroup stays open/expanded when I launch my drones. Seems after incursion hit I have to manually expand the "drones in space" every time after drones are back in the bay and launched again. I want to be able to see damage on my drones as before. I'm using stasis webifier drones SW + warrior II.
* I want to be able to see in contracts log whoever accepted a corp courier contract and when
|

justin666
|
Posted - 2011.02.15 10:42:00 -
[1050]
cough.. anomaly respawn time fix.. cough cough 
|
|

Otlichnick
|
Posted - 2011.02.15 10:43:00 -
[1051]
* For gods sake - If im in High Sec and my destination is also in High Sec - I do NOT want a course through low or 0.0 unless I alter a default setting to make it do so!
The Auto select safe-route once I enter High Sec either through JumpClone or Gate would be great for everyone I think.
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El Geo
|
Posted - 2011.02.15 10:45:00 -
[1052]
would be nice to be able to queue your all 3 characters skills up....
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Kix Stand
|
Posted - 2011.02.15 10:47:00 -
[1053]
Originally by: Asteriade Hi,
My minor inconvenient:
I don't like looking for the station where i can find the agent who spoke me about a mission offered.
It would be great if i can set destination or dock directly from my journal, when mission statue is Offered, or Better, no need to dock to the agent's station for accepting a mission.
Ask and accept mission without dock would be really interesting.
Yea how can the agents contact us but then we have no way of responding unless we visit them face to face? I know there not worried about eve mail fraud! 
|

Jump 0nMe
|
Posted - 2011.02.15 10:49:00 -
[1054]
Originally by: El Geo would be nice to be able to queue your all 3 characters skills up....
yea, its kinda like not having 3 chars but just crappy jump clones u actually have to log off for to use. The ONLY problem I can see with this is that Char Bazzar prices will plumet. But so what! :D
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Agnemon
|
Posted - 2011.02.15 11:09:00 -
[1055]
Absolute scale on the PI scan page, even the numbers 1 thru 10 as a background to the current resource scales would help
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Ixion Dracolich
Amarr Comrades in Construction Wayfarer Stellar Initiative
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Posted - 2011.02.15 11:20:00 -
[1056]
Originally by: El Geo would be nice to be able to queue your all 3 characters skills up....
Suspect that's something that'll never happen. Would be nice though as one "finishes" their queue to have another immediately begin theirs.
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Miss Misses
|
Posted - 2011.02.15 11:21:00 -
[1057]
Edited by: Miss Misses on 15/02/2011 11:21:32 * Allow me to set a background color for the next autopilot jump in the overview
im colorblind myself and cant see the colordifference between normal and the calculated route
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Kovachius
|
Posted - 2011.02.15 11:26:00 -
[1058]
Originally by: Miss Misses Edited by: Miss Misses on 15/02/2011 11:21:32 * Allow me to set a background color for the next autopilot jump in the overview
im colorblind myself and cant see the colordifference between normal and the calculated route
same for me, red/green vision deficiency is kind of common (about 30% of males have some degree of that) on the other hand blue deficiency is much more rare - so let us change colors instead of making all things RED-GREEN
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Kalemem Aldquakel
|
Posted - 2011.02.15 11:28:00 -
[1059]
* When undocking, my selected items sometimes moves itself below my overview - no idea why * Please make it so that if I have selected fleet members to show on my overview, they show regardless of whether they are neg sec status etc. This also goes for people with bad standings.
Thanks
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Miss Misses
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Posted - 2011.02.15 11:36:00 -
[1060]
Edited by: Miss Misses on 15/02/2011 11:36:40
Originally by: Kovachius
Originally by: Miss Misses Edited by: Miss Misses on 15/02/2011 11:21:32 * Allow me to set a background color for the next autopilot jump in the overview
im colorblind myself and cant see the colordifference between normal and the calculated route
same for me, red/green vision deficiency is kind of common (about 30% of males have some degree of that) on the other hand blue deficiency is much more rare - so let us change colors instead of making all things RED-GREEN
actually i was hoping it would be similar to selecting player background colors in the overview settings because there u can choose the color 
in fact why not just add "next jump in route" there? 
|
|

Kovachius
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Posted - 2011.02.15 12:05:00 -
[1061]
Originally by: Miss Misses Edited by: Miss Misses on 15/02/2011 11:36:40
Originally by: Kovachius
Originally by: Miss Misses Edited by: Miss Misses on 15/02/2011 11:21:32 * Allow me to set a background color for the next autopilot jump in the overview
im colorblind myself and cant see the colordifference between normal and the calculated route
same for me, red/green vision deficiency is kind of common (about 30% of males have some degree of that) on the other hand blue deficiency is much more rare - so let us change colors instead of making all things RED-GREEN
actually i was hoping it would be similar to selecting player background colors in the overview settings because there u can choose the color 
in fact why not just add "next jump in route" there? 
* there should be at least 1 EVE tester, which is colorblind. Some of us have no choice but to live with color blindness.
* devs, please consider the simple fact, that colors are not always the good way to distinguish things - use different shapes like circles, squares, pentagons, stars etc. instead of just same symbol with different color.
//excerpt for just one of the types of color blindness http://en.wikipedia.org/wiki/Color_blindness
Quote: Deuteranomaly (most common ù 6% of males, 0.4% of females):[19] Having a mutated form of the medium-wavelength (green) pigment. The medium-wavelength pigment is shifted towards the red end of the spectrum resulting in a reduction in sensitivity to the green area of the spectrum. Unlike protanomaly the intensity of colors is unchanged. This is the most common form of color blindness, making up about 6% of the male population. The deuteranomalous person is considered "green weak". For example, in the evening, dark green cars appear to be black to Deuteranomalous people. Similar to the protanomates, deuteranomates are poor at discriminating small differences in hues in the red, orange, yellow, green region of the spectrum. They make errors in the naming of hues in this region because the hues appear somewhat shifted towards red. One very important difference between deuteranomalous individuals and protanomalous individuals is deuteranomalous individuals do not have the loss of "brightness" problem.
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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.15 12:16:00 -
[1062]
Originally by: Kovachius * there should be at least 1 EVE tester, which is colorblind. Some of us have no choice but to live with color blindness.
* devs, please consider the simple fact, that colors are not always the good way to distinguish things - use different shapes like circles, squares, pentagons, stars etc. instead of just same symbol with different color.
This issue has been raised in several CSM5 proposals that I authored. Some of the suggestions were:
* Defining a set of user-editable "eve colors" (such as those used in button halos, the HUD, etc) that players could tweak as needed.
* Using temporal cues as well as color cues for state information (ie: different pulsing rates).
The idea of using different shapes is a good one, I can see how it would be damned handy in the new autopilot display (circle = hisec, triangle = lowsec, square = nullsec). I try to keep perceptual issues in mind when authoring proposals, and I'll add this to my toolkit.
Confessions of a Noob Starship Politician
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Silvarre
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Posted - 2011.02.15 12:33:00 -
[1063]
- I would like to be able to stack used crystals (frequency and mining).
- There is a glitch that occurs sometimes when moving ore from my Hulk's cargo hold into my Orca's cargo hold, where a duplicate copy of the ore-stack icon is created in the destination cargo hold. You cannot do anything with this duplicate icon, as the game engine tells you it doesn't exist ('no longer within your reach'). The only things I've found to make the duplicate icon disappear is to either gate jump, or dock up (session change). It's REALLY annoying.
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Illwill Bill
Reign of Anarchy
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Posted - 2011.02.15 12:39:00 -
[1064]
Originally by: Kovachius use different shapes like circles, squares, pentagons, stars etc. instead of just same symbol with different color
Excellent idea, and I believe it would be quite easy to implement as well!
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.02.15 12:42:00 -
[1065]
Why is this thread not sticked yet. and where are the new forums? Last update was 2 weeks ago.
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Blank Process
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Posted - 2011.02.15 12:52:00 -
[1066]
Minor points on the market interface:
- There should be more ways to add items to the market quickbar. * Right-click menu on any item (bottom of the menu somewhere). * From the item info window.
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Freya Kesanlaulu
Minmatar Special Operations Corp Mortal Destruction
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Posted - 2011.02.15 13:19:00 -
[1067]
It would be very very nice to be able to drag and drop skills from character sheet to chat window. _______________________________
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Whitehound
The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.02.15 14:10:00 -
[1068]
Edited by: Whitehound on 15/02/2011 14:11:15 I run a corporation for almost two years now and every time I get a rookie into my corp do I see them making the same mistakes. They ruin their standings in no time until someone tells them about the standings system.
What it needs is a warning message that tells players that they are about to accept a mission against another empire faction and what the consequences of this will be.
It needs some form of information that stops new players from accepting every mission that they are being offered. Many assume that the mission system means no harm and that they can run any mission with no consequence. It is a trap that almost every newcomers runs into and desperately needs to be addressed, even if it is just a little warning box with a few lines of text. --
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Virtual Supply
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Posted - 2011.02.15 15:21:00 -
[1069]
Hey team, the 'Drag and drop into closed containers' is BRILLIANT. TY TY TY
You did good!
Can we please see a 'Empty- Full' indicator bar on the can icon so that we can see if we have a little free space or plenty free space in that can?
I love you, I think you are all Perfect. Thank You x
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BoBoZoBo
Foundation Sodalitas XX
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Posted - 2011.02.15 15:33:00 -
[1070]
Edited by: BoBoZoBo on 15/02/2011 15:34:12 AWESOME JOB on this project guys -Love it
Two small thing that annoy me a bit... mainly because its is not consistent:
1) The input screen for Market Orders, Production slots, R&D, etc (small windows) Sometimes the default value (runs, price) is highlighted and you can just begin typing what you need Other windows, cursor is set behind it. (ie typing "1000" results in "1000" in some windows, but "11000" In others)
2) Chat Window & Docking When Docking, the cursor moves from the chat window to the station search bar. Very annoying if I am typing to my mates while docking.
Thank you. I love you. =========================
Minister of Propaganda - Operator 9 |
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Chip Packer
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Posted - 2011.02.15 16:35:00 -
[1071]
First let me say what a good idea this is to clean up little problems we all have with the game. Thanks. As to my suggestions, in no particular order of priority:
1. Ships can get stuck on warp gates and coming out of stations. Fix this please. From time to time I find that I will warp into a warpgate only to get stuck in it and not be able to warp away. Same for leaving stations in big slow ships like the Orca. 2. In the Overview, the font colour used for the next station when you set destination is too close to the white used for other stations. It's light yellow. If it were a brighter color like pink, it would be easier to see. 3. Engaging the Sensor Booster results in enormous flares off the ship. Tone it down. 4. Background colour. Boring. You just need to go to the Hubble site to get a good idea of how space could look. 5. Selection from Overview on Jumping. It's annoying to be trying to select a destination only to have the selection jump, causing you to select the wrong destination. 6. Filling containers. Some containers, cargoholds, hangars, jet cans etc, such as the Orca's corporate hangar require you to calculate the exact amount to fill it. Others will tell you how much you can load and let you do that. Make it like the latter. 7. Fleeting. If you are starting up a fleet automatically make the person staring the fleet the Squad Commander. As it is, he starts off as the FC and you have to manually change this. 8. Planetary Management. You can't remote launch unless you are in space and in the same system. Make this the same as if you were making other changes in PI activity such as constructing facilities. 9. Cloaking. You can't ..fill in the bank.. while cloaked... Such as starting a launch from a planet. Annoying, 10. Skill Training. You cannot inject a skill nor can you place it in the queue unless it's prerequisite is fully trained. Let both of these happen as long as the prerequisite is ahead in the queue. 11. Marketing/My orders. Reform this so you can see your activity under each order without having to go back and forth between that tab and the wallet. 12. Fonts. We need more flexibility here. I find I can't get the fonts as large as I would like.
That's all for now. Thanks
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Mystic5hadow
Koku Uchu Industries
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Posted - 2011.02.15 16:37:00 -
[1072]
Another minor annoyance I find, is the Drone UI Window. Specifically, I want to keep the "deployed drones" window expanded at all times. But when I recall drones and send them out again, it collapses so I need to expand it again to keep an eye on my drones.
Just a little thing that bugs me. Would be nice if it stayed the way I put it is all.
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Grek Forto
Crosshair Corp
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Posted - 2011.02.15 16:38:00 -
[1073]
Originally by: Calathea Sata New sound engine (from scratch) - all sound effects remade/resampled/re-recorded, more realistic sounds that actually sound like giant explosions with deep low frequency waves. HIRE THE MOVIE PEOPLE TO DO IT FFS - no more shuttering/stopping/skipping/delay - no more sound stacking (overlay, not additive, if you know what I mean)(no more "grouped weapons = clipping") - reverberation/other effects - able to pick listen-from-camera/listen-from-ship - etc etc
This
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Fearless M0F0
Aliastra
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Posted - 2011.02.15 17:28:00 -
[1074]
Here is a (maybe) hard one to do:
If i want to train a skill in my alt, don't just tell me another alt in same account is training. Give me a dialog with option to pause that alt's skill training and start this one immediately.
-- I take offense on people feeling offended by me |

Fearless M0F0
Aliastra
|
Posted - 2011.02.15 17:31:00 -
[1075]
Originally by: Mystic5hadow Another minor annoyance I find, is the Drone UI Window. Specifically, I want to keep the "deployed drones" window expanded at all times. But when I recall drones and send them out again, it collapses so I need to expand it again to keep an eye on my drones.
Just a little thing that bugs me. Would be nice if it stayed the way I put it is all.
This and while at it, please make it so drones returning to bay do not auto expand the group they belong to if I have it collapsed -- I take offense on people feeling offended by me |

AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2011.02.15 17:50:00 -
[1076]
Originally by: AnonyTerrorNinja Edited by: AnonyTerrorNinja on 13/02/2011 01:09:43 I am still still waiting to get my hair back.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1450533&page=31#912
The time I have to be portraitless is running out, and I refuse to use any of the hairstyles currently available for a vherokior male, as not one of them suits the image I have for my character in my mind, and frankly, the majority of them look simply ridiculous. Example; why, towards the very right of the selections, is there that ridiculous Gallente-esque hairstyle choice available for Minmatar males?
If this keeps up I'm going to have to use an avatarless portrait and become a true ninja.
*edit* Scrap that, can't figure out how to create an avatarless portrait either, and thinking about it I'll still have to walk around in stations using hair I don't like. I'm very particular about my hair.
So I've been told this is intended and that the hair may be available in a future patch, which I guess I can live with.
Except that going into the character creator to try and create a temporarily bald ninja, I now have the problem that my character is suffering from mouthalwaysopenitis. I would prefer to not be seen as a permanent mouthbreather.
See attached pic. --- Sig removed till it's relevant again. |

Glyken Touchon
Independent Alchemists
|
Posted - 2011.02.15 18:34:00 -
[1077]
Originally by: Silvarre - There is a glitch that occurs sometimes when moving ore from my Hulk's cargo hold into my Orca's cargo hold, where a duplicate copy of the ore-stack icon is created in the destination cargo hold. You cannot do anything with this duplicate icon, as the game engine tells you it doesn't exist ('no longer within your reach'). The only things I've found to make the duplicate icon disappear is to either gate jump, or dock up (session change). It's REALLY annoying.
Yay, it's not just me! I used to get this a lot when I mined regularly, but never when I was running logserver...I didn't bugreport it due to reproducibility. The ghost item took up space in cargo, but allowed you to go over your limit by the exact amount that it took up...
- Drones. visibility of drone passive/aggressive in the drone window header bar. - Overview. neut/nos icon in overview - PI. wider bar on ECU for selecting cycle times- put it under/over the graph. - overview. settings categories should have a tickbox for "all items in this category" where you can then (de)select individual items. - Orbit options scaled to locking distance. - Drones. "engage target" for mining drones
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PorkCleaner
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Posted - 2011.02.15 18:46:00 -
[1078]
I can't believe no one has mentioned the drone window control bug. When I switch ships in a POS, often my drones control box is not there. I have to use the fitt window to launch - that sucks.
The other bug is the fitting in space of a mining module. When you fit a laser in space, the use of that laser is not visible. I suppose it could be cool (ninja mining, he he) but you did put a lot of effort into the look and sound of the lasers - why live with a bug that hides all that effort.
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Tusseluring
|
Posted - 2011.02.15 19:23:00 -
[1079]
1) Create a sound control panel, similar to the one in Windows, where it's possible to turn individual sound effects on or off, or even better; allow for customized sound or maybe even sound themes. One of the most annoying and useless sound effects in the game is when dragging/dropping items.. you know .. the ""wOOhwOOhwOOh-PRZT"" i hate that sound, want to remove it, permanently!
2) When modifying a market order, e.g by raising a buy-order 0.02 isk, both the market window and the wallet "orders" window reloads. Specially the wallet "orders" window. As long someone sell to any of my 200 open orders, this list locks up for a little while and then the order list hops up&down a bit again, so it's difficult to select the next line in the list to adjust that order. It's quite annoying. Some DEV, try have 200 active orders open in jita and adjust prices a sunday evening.. it's near impossible, and if you at all manage to finally click the correct row and get the window open to adjust prices, the order has changed and it refuses to "take" the new price, so you have to do the whole procedure again, and again, and again, until you manage to do it while no one is currently selling you anything. I wouldn't be surprised if this is a significantly contributing part of lag in trade hub systems, and it's anyway VERY annoying.
3) When i have "Assets" open, press CTRL-A to select maybe 300 items, drag this entire selection from station to ship cargo, the assets window now reloads multiple times and lags the client. How about waiting until item-move is complete before updating the assets-window?
4) I want to direct-trade with another player, but the other player is already docked when i arrive to that station. The result is that i can't open trade! The option is simply not there. It's always the one who docked FIRST that must open trade. This is VERY annoying, and i assume it's a bug, not a deliberate limitation.
5) I would like to see a DEV undock a freighter from the navy station in PUCHERIE and as soon as possible warp to the VITTENYN stargate. What happens here is that the freighter gets stuck on the station despite the gate seems to be in the clear for warping to. Since the patch where planets were made prettier and stations increased in size, collisions like this has become a problem. It's not like the ship really touches the station, it's more like the station detects for collisions in an area that is much larger than the station itself. Just mentioning pucherie as an example, this problem exist at a LOT of stations.
6) When jumping into some systems, e.g jumping from CHELIEN into FOVES, the first that says hello is a STAR which is very bright, and .. imagine that on a 26" monitor, or bigger, it illuminates the whole room like a 300 watt lightbulb, and to be able to at all see anything i have to turn camera away from the light. How about always and automatically defaulting the camera slighty away from the star when arriving into a system, just enough for the star to be off screen. It's like this in several other systems too, just mentioning foves as an example.
7) When REMOVING a module from the ship (or "strip" the ship), why not automatically repackage any/all modules? except for those that are damaged, of course. And how about indicating damaged modules/drones/ships with a red tint, or something like that?
8) It's FAR too easy to get tangled into the acceleration gates into mission areas. These gates detects collision far outside its actual size.
9) Fit a few T2 laser guns and group them, then try load used crystals. Doesn't work. It's quite annoying not to be able to load six 0.2% damaged crystals into the group of 6 guns.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2011.02.15 19:25:00 -
[1080]
* Drones, why does damage indicators not show when they are in my dronebay. Very annoying when you keep launching that one drone that has 5% structure left!
Eve Market Scanner - Marketlog comparisons |
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Tusseluring
|
Posted - 2011.02.15 19:25:00 -
[1081]
10) When you click on another ship which is currently aligning to get into warp, then YOU begin warp to another location, you get the warp corridor and distance belonging to the ship you clicked on. The effect is that you appear to warp sideways, backwards, belly first, or something like that, and while you approach your destination and the ship slows down, you might still see at the bottom of the screen that you are 40 AU away from the destination.. The other ships destination, that is. This bug appeared at the moment CCP "fixed" the issue with freighters and other large ships warping backwards.
11) Drone bay.. Move 5 hobgoblins into a new group, then move 5 hammerheads into another. Each time you undock, these croups are collapsed. It's annoying to have to expand the "drones in space" section each time. If you don't, you can't see if any of the drones start taking damage. Also, it's annoying that you can't see damages on drones that are currently in bay.
That's some of the annoying things i can think of atm, might post more later.
|

Cresalle
|
Posted - 2011.02.15 20:44:00 -
[1082]
Edited by: Cresalle on 15/02/2011 20:47:14 -POS are in desperate need of a massive overhaul. You are aware of this. Please do something. -Corp roles also. The existing system is so archaic I feel like I should be entering the data on punch-cards. -Renaming a ship, especially in space, often doesn't take on the first attempt. -Targeting an invulnerable ship should be streamlined. Someone suggested that if a ship is invul then the targetting system should display "Pending" or something until the state changes and then start the targetting normally. This is a very good idea. -When an NPC attempts to target you and then you activate a cloak before they lock it would seem that their targeting counter does not reset to zero. When you decloak again you will sometimes be insta-locked. This is especially bothersome for stealth bombers and when cycling cloaks near a POS. -Warp graphic still displays sideways sometimes. This is immersion breaking and can be very disorienting. -Target painter effects sometimes shoot the user in the eye instead of shooting the target ship. This is against the rules listed on the laser's safety label. -Options are needed to disable blink on some icons on the menu bar, especially the journal and the character sheet. -When jumping through a gate the menu bar resizes temporarily, often causing misclicks. -Sometimes if you resize a window during the epilepsy involved in jumping a gate or when the window in question is not yet fully loaded the size limits are not taken into account, allowing the window to be set to negative size and rendered unreachable. New windows should not be displayed until these constraints are loaded and active. Persisting windows should not be reloading data. In other words, the UI should not need to reload itself during a system-jump. This suggests a problem with the underlaying structure of the UI itself that is likely causing many other problems as well. -Show-info windows are once again defaulting to origin instead of last used position. Please pay attention to this bug in the future when releasing patches. It's annoying to see it crop up in every other patch/update. -The acceleration curve during warp is not steep enough. This negates the purpose of higher warp speeds in any warp less than about 30 AU. It's also very annoying to spend the vast majority of any warp in the curve rather than at speed. -The filthy Amarr own a disproportionately large portion of empire, causing large areas of underused hisec and being innately unfair to people with poor Amarr standings such as Matari/Gallente militia members. -When landing on a gate the jump command will not be accepted until the game decides you are out of warp, which can sometimes take up to 3 days. If you are in jump range then the command should be queued to trigger after the warp 'finishes'. -Stargate use is prevented while cloaked. The ship should drop cloak, pause for 1 second and then jump. -Docking command is prevented while cloaked. Since docking range is smaller than decloak range the dock command should function normally since the ship will move into decloak range before making the actual docking attempt. -Killmails are a joke. Damage amounts for a km should be the sum of the damage done by the player, not the damage done by the last mod that player activated. This is especially disturbing since it suggests that the damage count in incursions may be using a similar system and thereby discounting damage caused by ships which are also using ewar mods. Additionally a player leaving a system even moments before the kill will be excluded from the mail. The damage data should be associated with the aggression state of the victim, not with the star system. -Killmails should not be associated only with the victim/final blow. This is extremely annoying and leads to no end of pointless tomfoolery. Killmails should be stored centrally and simply linked to all involved parties via their kill logs.
More later as I come across things.
|

Val Amora
|
Posted - 2011.02.15 21:02:00 -
[1083]
Originally by: Grek Forto
Originally by: Calathea Sata New sound engine (from scratch) - all sound effects remade/resampled/re-recorded, more realistic sounds that actually sound like giant explosions with deep low frequency waves. HIRE THE MOVIE PEOPLE TO DO IT FFS - no more shuttering/stopping/skipping/delay - no more sound stacking (overlay, not additive, if you know what I mean)(no more "grouped weapons = clipping") - reverberation/other effects - able to pick listen-from-camera/listen-from-ship - etc etc
This
This.
|

Cresalle
|
Posted - 2011.02.15 21:07:00 -
[1084]
Oh, almost forgot.
-Drones window needs to be reworked. Not only do stored drones need damage indicators (Aren't you getting tired of hearing this? Fix it!) but the window itself is buggy. When launching a flight of packaged drones when no other drones are in the bay the drone window will vanish for a moment, resetting the state of the folders (annoying as hell). This also sometimes happens after undocking or entering a new system even if the drones are no longer packaged. -On a related note, I have my 'selected item' snapped to the upper-right corner, my overview snapped below that, and my drone window snapped below that. When I'm in a ship with no drones I (naturally) expand the overview to near the bottom of the screen, where the little 'edge' thingy is at that lines them all up nicely at the bottom but leaves a gap large enough to see minimized windows. When I get back into a ship with drones after that all hell breaks loose and the drone window often ends up snapped to the bottom of 'selected item' with the overview snapped to the bottom of the drone window. Additionally the 'selected item' window gets compacted so that the smaller (ugly) icons appear, and the drone window gets compacted so that I can't see a set of 5 without scrolling. The whole snapping mechanic needs some thought and a rework here, but I'd really prefer that in situations like that the overview window would be the one compacted and the windows would retain the proper stacking order.
|

Tarasina
|
Posted - 2011.02.15 22:13:00 -
[1085]
A way to clear chat window, think Clear screen from DOS days (CLS). All chat is removed, just like when you just logged in.
Otherwise I keep reading the same things all over again, a hundred times (especially when I'm in lowsec), thinking someone has typed something new. Drives me insane.
|

Ohfor Godsake
|
Posted - 2011.02.15 23:14:00 -
[1086]
When adding a bookmark, make the text in the bookmark field (currently "Spot in the xxxxx solar system" highlighted by default, so that when you start typing it immediately replaces and does not append.
|

Fix Lag
|
Posted - 2011.02.15 23:17:00 -
[1087]
Originally by: Calathea Sata New sound engine (from scratch) - all sound effects remade/resampled/re-recorded, more realistic sounds that actually sound like giant explosions with deep low frequency waves. HIRE THE MOVIE PEOPLE TO DO IT FFS - no more shuttering/stopping/skipping/delay - no more sound stacking (overlay, not additive, if you know what I mean)(no more "grouped weapons = clipping") - reverberation/other effects - able to pick listen-from-camera/listen-from-ship - etc etc
Not empty quoting.
Fix Lag! |

Nuada Steel
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Posted - 2011.02.15 23:47:00 -
[1088]
I wish it would be X-mas & I would like to have...
1. industry / science / invention: the situation is grim but not without hope...
Invention & production as it stays is a horrible I-flood-hangars/containers-till-they-burst'N'show-info'N'click'N'select'N'click'N'scroll-to-death-festival! That is because of (1.) neither bpc nor bpo of same items & same attributes can be stacked as normal items, (2.) the icons of bpc & bpo can't be distinguished by eye (btw: I dont want to use the "search" function if there would be a way do the same without) (3.) the production-, copy-, invention, reverse engineering-interface don't remember anything & uses defaults that arn't helpful to a producer (who btw is the one using that interfaces most), (4.) some bp's look the same & have the same two lines of description (small/medium/large projectile ... ambit/collision/burst/locus), (5.) the "order by type" function dont works on bp's and mixes ammo-, T2-component-, rig-, ships-bp's with T1-, T2-bp's of items,
Why I think to know what I'm speaking of? Let me give you some examples of what happens if you own a decent number of bp's to run invention/production:
- inventing an item takes between 7 & 14 clicks (most times 10) without the delivery-clicks (4-5 more) multiplied by 10 inventions slots yields (every 2h if you have the time to play)
100 clicks for 10 inventions --> only 10 inventions/day need 700 clicks/week and approximatly 21.000 clicks/month (even more if you add clicks of the delivery)... I would say the old planetary interaction interface was harmless compaired with that
- I'm unable to store the stock of my ammo-bpc into a singhle container - not because of their size but because of their numbers (same holds for rig- & all other item-bpc I own)
- to store the invention related stuff in a useful way, I need 15 containers (4x items: sorted by race, 2x rig, 2x ammo, 1x ships, 1x named T1 modules, 1x bpo, 1x decryptor & datacores, 1x T1-bpc for production, 1x reminder: what to copy, 1x mixed: T2-copies, T1-items, components, ...)
- I need to count bpc over & over again to see how many of a single type is left before/after an invention (more than annoying: some bp's have the same icon & description)
- inventing items remotely, I'm forced to flood my corphangar with countless bpc of the same type, datacores, decryptors & named T1-items for each item I want to invent
- if the invention was successful (or T1-copies are delivered) my hangar is flooded with T2(T1)-bpc's of the same type
- copying a bpo into the same location always ends in a "show-info-festival" as original and copy can not be distinguished by eye, but on the other hand to copy into a different location is inconvinient as well as it could face you with the problem of an unsecured part of the corp hangar or even if that's not problematic the bpc's will end up between highslot modules or within the loot section of your corp hangar, because it screws your production plan if it's delivered to the production section
- inventing the same ship/rig with different decryptors I need to "show info" one by one of the T2-bpc to get the information of its attributes before the production
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Nuada Steel
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Posted - 2011.02.15 23:50:00 -
[1089]
What's the solution to that problems? On the ground of how most invention & production takes place, that is with owned bp's, researched to a certain level (constant hereafter) & copied with the same value of "licensed runs" (maxed out for invention), I propose the following:
- STACK bpc & bpo with same attributes (inventors & producers scrolling themselves to death in their overloaded hangars!!!)
- enable invention/production/copying to start from a container I can access, with materials/decryptors/datacores located elsewhere and delivered to a container if I whant to
- icons & sorting of bp's
- different color for bpo icons or a little mark in one of their icons corners - distinguish them from bpc's by eye - where is the problem Eve team??? YES, U CAN!
 - all bp-icons should show the same informations as the item (slot, size, ...) - icons of rigs & their bp's should show a "S / M / L" size-symbol &
- sorted "by type" bp's should have the same ordering as the items themselves
- decryptors & invention interface - only show decryptors of the correct racial type regarding the item that is invented & give more informations on the outcome related to the decryptor
- remember function of invention/production/bp-copy interface (use next free line, specified values of input/output location, max out runs & copies) or
- user customizable default values of invention/production/copy interface - i.e. I want maximum production runs left as default for production of bpc & a copy-interface with maxed out values of licensed runs & copies
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Nuada Steel
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Posted - 2011.02.15 23:53:00 -
[1090]
2. UI related: (please dont forget the export/import option for all the new settings) - customizable "overview settings" of hangars/containers (think of it as file explorer)
- user customizable "tree-like" structure (sub-folders) for hangars/containers (or at least smt like the tabs in the overview window in-space)
Dont get me wrong - the "search function" within hangars & containers is great, but most times I dont search for only one specific item, 2nd anytime I want to search smt, I need to enter its name again & again, and 3rd a "search" should only be the last resort but never the only choice. The solution could be a user customizable sub-folder-like overlayer of the hangar windows somewhat similar to the "overview settings" that customizes our in-space world view. - attache a sidebar to the hangar/container-explorer-window, which can be hidden/unhidden by a button & has a customizable tab-structure like:
-"show info" of the item clicked on -show all containers/sub-folders contained in the hangar (detail or icon view) -tree-like view of types contained in the hangar & jump to 1st item of that type if clicked -tree-like view of tags for items/types (if you 'taged' an item/type [new right click option], you will jump to that item icon by pressing the item tag in the sidebar) = fast navigation in heavily loaded hangars without scrolling yourself to death -... - user customization of "sort by type" function - let the user decide what type he wants to see in which ordering
- user customizable preview function - hovering the mouse over a container could display a zoomed out preview of its content
- mouse controled zoom function, that allows to zoom out/in focused on the position the mouse is pointing (no scrolling, no new click window, no change of window size):
enables for a short overwiev of the content of heavily loaded windows or to search for an item by eye - scrolling a window, the eye always looses track of the position as well as the ability to read more but fragments of an items description
- user customizable mouse double click (DC) functions with an ability for "multi-functions", for instance
- DC an item icon brings up "show info" or market window of the item
- DC an item in the market tab "my orders / corporders" opens the market detail tab of that item & the "change order interface" [multi-function]
- DC a bpc opens the invention / reverse engineering tab & the "change installation" interface, whereas DC a bpo could open the copy & "change installation" interface
- most players have a mouse with more than 3 buttons - let us customize & use them with DC
- DC an empty region (icon view of hangar / container) performes a zoom out/in (cf. 2a) between defaults like max zoom out <-> max zoom in
The ESC-shortcut-menu could need an overhaul again - display the connected mouse & keyboard layout together with the choosen command bindings (combinations with ALT+CTRL+... could be displayed in different colors or shaded or...)
- user customizable, iconized mouse interface function when docked in stations (like the in-space click'N'hold functions)
- the most common commands of the right-click menu should be available by an iconized menu (like in space), for instance: show info, view market detail, select all, stack, refine, ...
I would be happy as well with easy mouse gestures that do these things (or mult-functions cf. 2b) when started on a specific item icon - iconize the right-click menu as well & give each option its own small icon, whereby the "trash item" icon could have a red warning color or smt like this & similar things could be grouped by similar colors - user customization would be great
Everybody is yelling about the right-click menu regarding "damn I allmost trashed my XX billion item, when I whanted to show its info". The answer is to install an iconized version of the "in space mouse functions" & 2nd to give the right-click menu options the same litte icons. It would be great if we could customize & rearange that icons (like the drag'N'drop of weapons in-space) as well as the right-click menus by our own.
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Nuada Steel
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Posted - 2011.02.15 23:56:00 -
[1091]
3. market & wallet: - user customizable market/wallet window overview settings (color, backround color, blinking, special icons, column sort, ...) for instance
- I want to sort my columns in a different order as the default (at best by simply drag'N'drop the column's name) & some colomns I dont wanna see at all
- monitoring of "hostile" market orders by special colors/blinking/icons
- special color/blinking/icons for a buy/sell order with a quantity below a specific value, that I entered during the buy/sell order interface)
- adjustment of market history graph by draggin the axis or a zoom function (cf. 2a)
fast, easy & comfortable adjustment of the time-, price- & quantity-axis without the clumsy selection by "5d, 10d, month, 3month ..." via a new click-select-click window (the latter if all should be buttonized below the time axis & shown one by one (6 small buttons) as some sort of defaults. I really see no need of a price axis for Tritanium that goes up to 600isk & shows nothing of an up- & down-information at all. - user customizable, floating/pinable toolbars, navigation panels & buttons
Let the user decide which toolbars are needed & where they need to be docked/pined. Get rid of the right click-select-click options & give us some little buttons. - more informations in the market history graph - for instance min/mean/max daily/weekly/monthly quantity
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Nuada Steel
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Posted - 2011.02.16 00:27:00 -
[1092]
Edited by: Nuada Steel on 16/02/2011 00:27:21 delete pls
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Tarasina
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Posted - 2011.02.16 01:23:00 -
[1093]
Originally by: Ohfor Godsake When adding a bookmark, make the text in the bookmark field (currently "Spot in the xxxxx solar system" highlighted by default, so that when you start typing it immediately replaces and does not append.
I have to add something here that is REALLY annoying. Not being able to interact with the game while creating a Bookmark. Why is this so?
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freshspree
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Posted - 2011.02.16 02:14:00 -
[1094]
Meh... to CCP, if ya want to employ someone to read this ish for ya i'm up for it.
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Captain Greeneyes
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Posted - 2011.02.16 02:26:00 -
[1095]
Edited by: Captain Greeneyes on 16/02/2011 02:29:50 For crying out loud, PLEASE add a short half-second delay to submenu activation. What do I mean? Do it like Firefox does book mark folder: if you over over an in-space submenu and then quickly move your mouse to the submenu, IT SHOULD NOT ACTIVATE ANOTHER SUBMENU. You should have to hold the cursor a little more than INSTANT for it to activate. Can't tell you how frustrating it is to try three times to get the right belt or whatever...
EDIT; Holy hell people, this is a little annoyances thread. Talk about your new sound engine and POS overhaul somewhere else. These things aren't 'little' by any stretch of the means.
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Captain Greeneyes
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Posted - 2011.02.16 02:32:00 -
[1096]
Originally by: Tarasina A way to clear chat window, think Clear screen from DOS days (CLS). All chat is removed, just like when you just logged in.
Otherwise I keep reading the same things all over again, a hundred times (especially when I'm in lowsec), thinking someone has typed something new. Drives me insane.
That's what the blinky tab is for... >_>
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Miss Misses
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Posted - 2011.02.16 03:45:00 -
[1097]
Originally by: Chip Packer
6. Filling containers. Some containers, cargoholds, hangars, jet cans etc, such as the Orca's corporate hangar require you to calculate the exact amount to fill it. Others will tell you how much you can load and let you do that. Make it like the latter.
if u hold shift while dragging to the corp hangar it will automatically add the maximum amount it can hold (or at least for my orca)
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Phoenix Benu
Gallente Center for Advanced Studies
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Posted - 2011.02.16 04:49:00 -
[1098]
* Cargohold Optimization Rigs use the wrong icon(an afterburner/thruster type) instead of a unique icon type. Give them there own unique icon please!
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.16 05:01:00 -
[1099]
just one, a Feature&Idea Tracker
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2011.02.16 05:18:00 -
[1100]
Are you all trying to drive the devs away from this thread? How many of you actually read the OP? This thread is for SMALL/MINOR ANNOYANCES, NOT major issues and new ideas! Good Lord. smh 
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TeaEarlGray HOT
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Posted - 2011.02.16 05:21:00 -
[1101]
FFS PLEASE FIX KILLMAILS - THE LATEST PATCH MADE THEM EVEN WORSE
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Sable Blitzmann
Minmatar Massively Mob
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Posted - 2011.02.16 05:24:00 -
[1102]
Please, instead of stargates being named "Stargate (<system>)" have them display as just "<system>". Everyone will know it's a stargate via the icon. Alternativly, name it "<system> Stargate".
I find it annoying that many system names get cut off because of the unchanging "Stargate" prefix.
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dolmant
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Posted - 2011.02.16 06:02:00 -
[1103]
I agree that menus must be highlights for a short time before becoming selected, its annoying having to move your mouse perfectly horizontal to preserve selection and slows you down, especially in a panic trying to escape or something.
Also, double clicking next to a button in the selected items menu shouldnt minimize, e.g. you try to click the warp button, and you misclick, and end up minimizing the tab, and your pod dies because you werent spamming warp.
In addition, please be consistent with session change. Ill explain below.
What im talking about is jumping out of a fight in my pod. If i click jump in my abaddon, i want to be in my abaddon on the other side, not my pod. If i got killed, thus changing ships to my pod, i would have session change and would not be able to jump. If i could jump, it implies i lived. Pick one.
Also, if i were to die, it is unfair i cannot warp away in my pod before someone locks me unless i spam the warp button. How do they lock my pod before i even get control? please use the same system for docking and jumping for dying: you should be invulnerable until you have control of your ship, either that, or we should be able to instapop people on stations before they load, either way is fine.
Another thing: occasionally if you right click and dock, say after you jump into system, youll warp to station and approach it, but not dock. this is annoying! if i have to go, i want to be sure im not going to die to a glitch, so i must babysit my ship to the station. please fix this!
Finally, was the 400m dock range arbitrary? its inconsistent with other distances and confuses many people. I suggest 0, or 2.5k.
Thanks :)
Also, why dont you add common acronyms and eve ship names to the forum spell check? Makes sense...
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.16 06:18:00 -
[1104]
Edited by: Richard Aiel on 16/02/2011 06:21:05 Edited by: Richard Aiel on 16/02/2011 06:20:45 there is something wrong with this:
Quote: There was a battle in Uemon yesterday between RUS and NC. 22 titans were fielded, 110+ supers, plus carriers, dreads, etc. OVER 100 SUPERS. They LOST 12 titans in the battle.
I dunno if its like inflation or botting or what but that is a metric ****load of stuff to lose, JUST with the Titans... Last time I was actively playing was around T20 and the BoB vs everyone 0.0 stuff, and whenm they started losing Titans they were big losses. Now, it seems like losing a Titan is just losing another ship and thats just nutty lol
Cresalle looks like my character from Fallen Earth http://s144.photobucket.com/albums/r188/buddahcjcc/?action=view¤t=Finger-1.jpg ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |

Elayae
Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.02.16 07:34:00 -
[1105]
List stations in natural order in assets and corporation assets deliveries. Not like this: But like this: II-------------II IV-------------IV IX-------------VII VII------------IX XI-------------XI XIV------------XIV
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Tusseluring
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Posted - 2011.02.16 07:38:00 -
[1106]
12) If accidentally targeting someone, easily done as the overview modifies, make it so [shift]+[ctrl]+{click}, or something like that, cancel the targeting process immediately, and if already targeted, unlocks the target.
13) When mining on a roid which has 10k arkonor, which takes quite some time to deplete and fills up a lot of cans, the roid is still TINY when you look at it. Then compare it to a veld roid which could be almost the size of a station, and a hulk chew through that veld roid in 3-4 cycles and that huge roid doesn't even fill one can. How about resizing roids after content in m3, not after units of ore or whatever it is atm?
14) This game needs a better control panel, with a LOT more options available.
15) Being based not so far from a tutorial system, i can tell that most new players are having trouble finding anything except veldspar. Make it default to new players that all types of ore you can find, at least in highsec, is visible in their overview.
16) At least 50% of all exhumers/barges in highsec seem to be macros, and in ice belts it seems to be over 95%. Macros are annoying, they destroy the value of minerals, and they make it harder for real players to make a decent income from mining. Yet, some of the macros i petitioned a year ago are still in game, they are still ovbious macros, but ccp don't seem to care (much enough), this is extremely annoying. Something drastic must be done to remove them, FAST, and it must be a TOP priority. a) Add a CAPTCHA or similar, randomly positioned on screen, and which you must fill in every 5th-10th time a ship fitted with stripminers is about to undock, and if you fail this captcha 3 times, the player gets flagged for macro investigation and can't leave station until the correct code is entered. b) Hide the majority of belts from the overview, and once a belt is mined out, spawn another at some random location, so you have to scan them out. c) same thing with ice belts. Make them last no longer than the regular ore-belts, then spawn new ones in random locations as soon one gets depleted, so that macros can't find them. d) add an additional and specific high-slot on all barges/exhumers/orcas/rorquals, and make that slot useful only for core launchers, so that miners can find hidden belts.
17) Autopilot routes. We can avoid systems where poddings occurred, and jita is per default on everyones avoidance list, but we can't (yet) avoid incursion systems. I hope incursion-system avoidance comes available very soon.
18) Keep at range, these values are too small. Remove the smallest values and add 1000m, 1500m and 2500m to it, or .. even better, allow the player to insert own distances to it.
19) Right-clicking on player names in local to block scammers, it's quite difficult as you must hit the TEXT exactly on the pixel to get that menu. If clicking between two letters in the name or clicking only one pixel outside a letter, you get the wrong menu, and in jita where local scroll as fast it does, it's annoying to have to chase a name up the chatlist several times before finally being able to get the menu which has a block option in it.
20) Clicking on contracts linked in local or any other chatbox, same problem as in #19, if clicking on anything that has the background color, even if it's in the middle of a letter, like an "o", nothing happens. Slightly annoying.
21) When declining one mission, and then accepting the next, the 4-hour timer should reset, so that you can decline every second mission.
22) When declining missions agains empire factions; amarr, caldari, minmatar, gallente, there shouldn't be a 4-hour timer at all, these missions should always be possible to decline. Not even sure if these missions at all should exist, as they don't do anything except damage the players standing with other empire factions.
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Ohfor Godsake
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Posted - 2011.02.16 07:43:00 -
[1107]
Originally by: Tarasina
Originally by: Ohfor Godsake When adding a bookmark, make the text in the bookmark field (currently "Spot in the xxxxx solar system" highlighted by default, so that when you start typing it immediately replaces and does not append.
I have to add something here that is REALLY annoying. Not being able to interact with the game while creating a Bookmark. Why is this so?
They chose to use a modal dialog box. Still a good point. So for bookmarks:
1) Make it so that the dialog isn't modal 2) Make the text in the bookmark field (currently "Spot in the xxxxx solar system" highlighted by default, so that when you start typing it immediately replaces and does not append.
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Nypheas Azurai
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Posted - 2011.02.16 07:52:00 -
[1108]
Modifying your BIO in-game has quirky results with EVE-Gate. Often the BIO in EVE-Gate overrides the in-game, and vice-versa, but since only in-game supports colours and such, it makes it impossible to update your pre-existing bio!
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Tusseluring
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Posted - 2011.02.16 08:30:00 -
[1109]
23) There's only ONE asteroid belt in TROSSERE and it's always depleted. It's the ONLY tutorial system i've seen where new players are having such troubles finding something to mine, and a few hours later, the neighbor system is often mined out too. Spawn a few more belts in Trossere.
24) Is it REALLY necessary to be able to fit a mining laser to an industrial? I vote for the removal of the turret slot on all industrials. OK to fit a tractor, remote rep, smartbomb and any other such high-slot modules, but no turrets. It's just sad to see 50 industrials slowly chewing on roids in tutorial systems, cause new players don't know better, and i also wonder how many macros that mine this way while skilling for retriever.
25) When mining, i want to see which laser that points to which roid, so that i can switch the correct laser off when i know the roid will deplete during the middle of the cycle.
26) Make baiting in TUTORIAL systems a bannable offense, just like baiting in STARTER systems already is, AND announce this on beacons in the system, just like you've done on the singularity server. A lot of players don't know which systems that are starter systems and tutorial systems. The best would be if it's outright impossible to jettison anything on the same grid as stations, gates and belts in these systems.
27) In the tutorials, WARN new players better about the risks with jetcan mining and advice them NOT to mine that way unless they have a hauler in fleet.
28) Star gates; color them according to the security level of the system you are jumping into, so that gates to null are red, gate to 1.0 are blue, and so on, and instead switch background color on the route gates. While doing this, FIX it so that we no longer seem to have an asteroid belt in fleet and a stargate in corp.. things on the overview often take the wrong color atm.
29) A lot of people seem to have issues with the session changes related to stations and docking, and i agree on most of it. How about starting the timer when you dock, and then you can freely and immediately switch ships, form fleet and whatever you like, as often and quickly you want to while in station, but you can't undock until 30 sec after you docked. Think that would solve most problems people are having with this.
30) I want to buy a Rattlesnake BPC, so i place a WTB contract, but then it turns out i'm actually asking for a BPO(!!) and that BPO simply doesn't exist in the game, so the contract will never complete. Why can't i WTB the BPC for such ships and modules? and why is it possible to WTB something that doesn't exist?
31) Some time ago i once again saw a market buy-order for two supercarriers, and the most hilarious thing with it was that the order was in jita and ranged to station. Why is it even possible to put up buy orders for ships you can't dock? and even worse; limit these orders to stations in highsec. It's just ridiculous.
32) Return all drones to bay when the client disconnects.
33) Highsec systems isolated behind one or more lowsec systems, systems you can't reach without going through lowsec, exclude them if you've set market window to not show lowsec orders, and make this the default for new players.
34) When i set up a buy-order, it would be VERY nice to be able to exclude all lowsec/nullsec systems and higsec systems isolated behind them.
35) Downtime dialog boxes, remove them. Instead, tint the clock in bottom left corner red, make it more and more red the closer to downtime one gets, and make it really glow red 5 minutes before server shutdown. keep the 5-minute countdown notification text on screen as it is today.
36) Give isk to another player. That window is modal, imo it shouldn't be.
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Ganthrithor
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.02.16 08:47:00 -
[1110]
Fix whatever you did to CTRL clicking on the overview-- once upon a time it used to be that holding control and rapidly clicking a ship on your overview would simultaneously cause your ship to start attempting to lock the target and "approach" the target (Ctrl click was lock, your first action, and following it up with two more clicks would make you approach). Now it seems that instead of doing either thing, Ctrl clicking an overview item usually performs neither action for the first few seconds, after which your ship will begin doing one thing (either approaching or begin targeting) but subsequent ctrl clicking / ctrl doubleclicking does nothing at all. This usually results in your ship approaching but being unable to lock things, or your ship sitting still while trying to lock the target, which is making it extremely frustrating to try and decloak things on gates.
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Lagune
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Posted - 2011.02.16 09:25:00 -
[1111]
Edited by: Lagune on 16/02/2011 09:28:14 Edited by: Lagune on 16/02/2011 09:26:51 - fix the "session changing" timer bug (the icon dissapears but still unable to jump through the gate) - can local please include alliance logo or name on people there, it annoys me I have to set an alliance orange to see at once which people are in local for this alliance - assets, can it made possible to delete (thrash) all shuttles (or whatever item) from all locations at once? - the overview bugs, annoys the heck out of me, if you tick/untick certain stuff it fixes them again - as mentioned before fix the sound system, also bring back "you are unable to warp coz you're warp scrambled" + introduce "you are unable to warp coz you're warp disrupted" ;-) - targetting drones, very ****ty if you have a big cloud of drones on you, can we have Attack all drones near ship?
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Dr Fighter
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Posted - 2011.02.16 09:55:00 -
[1112]
id like to surgest somthing VERY annoying that doesnt seem to effect many peeps like some of the others great ideas in here so far.
Chat window stacks ungrouping when mouse is over the tab header, but button not clicked.
This can happen at a few times a day and is extremly annoying, one for the fact you have to group it back up and the other because it stops all the other tabs flashing with new text.
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Flashrain
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Posted - 2011.02.16 09:56:00 -
[1113]
Edited by: Flashrain on 16/02/2011 09:58:54
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Flashrain
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Posted - 2011.02.16 09:58:00 -
[1114]
Fitting from corp hangar containers
- Allow fitting modules to be loaded from accessible corp containers.
Nearly all corps put shared modules in containers, secured and/or station. It is VERY inconvenient to go through each, unlock item, fit, re-lock, and repeat for each module.
It would save tons of clicking and also processor time.
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Kizz Amarr
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Posted - 2011.02.16 10:21:00 -
[1115]
A long time ago in Real Life, I had a Visor that was heavy tinted. It dropped down over my eyes when I found myself facing the sun for more than a few moments. Made life instantly workable.
Can we have a small/large Visor Icon to the left of the capacitor status icons that when activated, opens a 'Visor' (Simulated) so the sun doesn't glare-out everything else.
Oh, and please, Kill the darn Strobing, My kitty cat reacts quite disasterously when it happens. Kitty Poo is NOT fun. |

Khat'chia
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Posted - 2011.02.16 10:45:00 -
[1116]
If emptying a POS battery's ammo (in my case a projectile turret) into a cargohold that is too small to hold all of the ammo, the client continually pops up a window asking for a partial number. The value doesn't seem to get accepted, the window will just keep popping up an indefinite number of times every 10-30 seconds. Eventually the value will be accepted and the ammunition moved. There is no way to stop the window from querying the user unless you log out. The number of times it pops up before the value is accepted is unpredictable as well.
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Richecko
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Posted - 2011.02.16 11:26:00 -
[1117]
Provide a mechanism for the user to know what kind of damage npc's or other players are dealing to you. Add it to the log or some place else discoverable.
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Jefferson H Clay
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Posted - 2011.02.16 12:19:00 -
[1118]
I have a <ship with multiple turret points> and I have a stack of guns sufficient to fill those slots.
Why can't I just right click and select "Fit ALL to ship"?
I either have to break the stack in to x individual items or rclick x number of times. Dragging the whole stack to the fitting window didn't do it either last time I tried.
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Mick Straih
Fearless Bandits
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Posted - 2011.02.16 13:29:00 -
[1119]
- when logging off ability to pick which character will be default next time -- preferably option to skip character selection entirely on next login and just load the preselected character
- clouds in wspace combat sites are way too bright, in some c4 anoms it's hard to see anything
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Kizz Amarr
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Posted - 2011.02.16 13:53:00 -
[1120]
Edited by: Kizz Amarr on 16/02/2011 14:02:49 Edited by: Kizz Amarr on 16/02/2011 13:58:32
Originally by: Calathea Sata New sound engine (from scratch)
I understand that in order to add realism, there would be LESS sound. A distant nuclear blast would offer a Very, very bright Flash, followed by the 'ticking' sounds as metals that have been rapidly heated by the EMP pulse start to cool down. Thats all you would hear. Some time later there would be a hissing noise as micro-debri spatters against your hull.
If your the one being hit with missiles, you would more than likely hear nothing but the dull and heavy booming as your Hull is eroded in violent tempest, with things internal rattling a bit, until it all gives up and then, well, I understand the sounds mean little while you try to exist for another moment.
But I guess Eve needs to cater for the arcade children and have its whizzes, pings and pops, the rushing sounds of 'jet' engines in the airless void of space, and everything bar the sounds of tires skidding on tarmac as you turn your ship.
He he
I just turn down the sound!
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.16 14:24:00 -
[1121]
combat messages,
Damage you deal on the top and/or your own dps meter like fps meter.
Damage you receive on the bottom, or even incoming damage per second.
** Warning Signature Detected ** If you need to douche, please do it at home. |

Tarasina
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Posted - 2011.02.16 17:17:00 -
[1122]
Originally by: Sable Blitzmann Please, instead of stargates being named "Stargate (<system>)" have them display as just "<system>". Everyone will know it's a stargate via the icon. Alternativly, name it "<system> Stargate".
I find it annoying that many system names get cut off because of the unchanging "Stargate" prefix.
Add security status to stargate system name, so I know if its lowsec or not without loading up map.
For example: "Rens (0.X)", "Amamake (0.4)" on overview.
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Karash Amerius
Sutoka
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Posted - 2011.02.16 17:37:00 -
[1123]
Originally by: Apollo Gabriel combat messages,
Damage you deal on the top and/or your own dps meter like fps meter.
Damage you receive on the bottom, or even incoming damage per second.
Good one, this would definitely be handy. The onscreen messages are fairly useless anyhow.
And just to put in bold: SOUND. REAL MODERN GAME SOUND.
========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Karash Amerius
Sutoka
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Posted - 2011.02.16 18:24:00 -
[1124]
Originally by: L e e Artillery guns shooting graphics look like a car that has backfired
Why can't we get the effects we see on the trailers they make? Weapon graphics in particular are very bad. Models good ... Effects bad. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Br41n
Amarr Ministry of War
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Posted - 2011.02.16 18:50:00 -
[1125]
Edited by: Br41n on 16/02/2011 18:51:28 LET US TURN OFF THE ANNOYING GAS CLOUD MESSAGES WHEN WARPING TO A GATE!!
its pretty damn annoying when you move through those systems a few times a day and always that stupid pop up. ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

Laura Locksley
Federal Navy Academy
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Posted - 2011.02.16 20:40:00 -
[1126]
Edited by: Laura Locksley on 16/02/2011 20:44:14 Missions: * Please don't let agents ALWAYS give the mission "Ambassador Ambush" (Kill Minmatar) After declining "Driving a wedge between Gallente and Minmatar" (Kill Gallente) and let people who don't want to screw their standings a 4 hour timeout ALL THE TIME! * STOP giving lowsec 7000m3 courier missions causing all the non-suicidal people another 4 hour timeout! * STOP combat agents give MINING MISSIONS!! WTF!!!???
Sometimes I really hate the mission designers at CCP (if they have any at all)!! Are they hired solely to annoy people with the standings crap and all?
  
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BIZZAROSTORMY
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Posted - 2011.02.16 20:54:00 -
[1127]
Eve voice OUT OF GAME.
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Richecko
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Posted - 2011.02.17 00:02:00 -
[1128]
Christmas ships shouldn't expire. CCP if you're giving it to me, give it to me. Don't put strings on it about how fast i have to accept it etc...
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Kengutsi Akira
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Posted - 2011.02.17 00:17:00 -
[1129]
Originally by: Kizz Amarr Edited by: Kizz Amarr on 16/02/2011 14:02:49 Edited by: Kizz Amarr on 16/02/2011 13:58:32
Originally by: Calathea Sata New sound engine (from scratch)
I understand that in order to add realism, there would be LESS sound. A distant nuclear blast would offer a Very, very bright Flash, followed by the 'ticking' sounds as metals that have been rapidly heated by the EMP pulse start to cool down. Thats all you would hear. Some time later there would be a hissing noise as micro-debri spatters against your hull.
If your the one being hit with missiles, you would more than likely hear nothing but the dull and heavy booming as your Hull is eroded in violent tempest, with things internal rattling a bit, until it all gives up and then, well, I understand the sounds mean little while you try to exist for another moment.
But I guess Eve needs to cater for the arcade children and have its whizzes, pings and pops, the rushing sounds of 'jet' engines in the airless void of space, and everything bar the sounds of tires skidding on tarmac as you turn your ship.
He he
I just turn down the sound!
Thought sound doesnt travel in a vacuum
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Xamdria
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Posted - 2011.02.17 04:01:00 -
[1130]
Edited by: Xamdria on 17/02/2011 04:02:58 Edited by: Xamdria on 17/02/2011 04:02:06
Originally by: DarkAegix *Warp needs to accelerate and decelerate much, much, much faster. Or at least graphically appear that way. There also needs to be a flash of light/something flashy.
About warp: I really love the attention CCP gave to warp to include the red-shift and blue-shift in front and behind as I warp, but (and this is a very nerdy gripe) it really really bugs me that the tactical display doesn't dilate relativistically during warp... It should compress and stretch and get all distorted during warp. The fact that it stays as a nice rigid set of circles showing distances during warp ruins an otherwise immersive experience. Am I the only one who has noticed this? and been bugged by it?
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Richecko
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Posted - 2011.02.17 04:17:00 -
[1131]
There's talk talk talk about dps - both giving and receiving - and yet the EVE application never displays it as a metric? Why should I have to use 3rd party utilities like Evemon or Excel if it's critical to understanding combat in the game and comparing ship configuration alternatives.
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Brannoncyll
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Posted - 2011.02.17 05:58:00 -
[1132]
- Alliance members cannot access corp tabs on Orca or in POS. This makes small alliance mining ops and POS related activities a real hassle. Please allow members to be given the role to access the hangars.
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Oyarsa Glundandra
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Posted - 2011.02.17 06:53:00 -
[1133]
Edited by: Oyarsa Glundandra on 17/02/2011 06:53:40 This may have already been mentioned, but (Yep, I just tested it. still not fixed) the "Offset interface with camera" feature doesn't do anything. My modules are all in the middle of my screen.
Could be a quick fix.
EDIT: Middle of my two screens, sorry.
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lmarline dalton
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Posted - 2011.02.17 07:50:00 -
[1134]
if not mentioned yet
when dragging items from 1 window to another (by default and editable) keep the window overlay order fixed so only move a window to the front when klicking on it and not dragging items
a (try) sell all selected items button
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Grayclay
Caldari The Arrow Project Morsus Mihi
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Posted - 2011.02.17 08:03:00 -
[1135]
Edited by: Grayclay on 17/02/2011 08:04:36 Edited by: Grayclay on 17/02/2011 08:03:54 * Why can we only have one show info window open at a time? * Why is there no "search in assets" button in the right click menu? * Why does my Science and Industry tab tell me the total number of jobs I can run in the bottom, but not how many I'm currently running? * Why do gun ships get rotating turrets, but missile ships get magically materializing rockets that appear in a wormhole several meters outside our ship?
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Woodman2
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Posted - 2011.02.17 08:09:00 -
[1136]
I've posted this in the features and ideas section also but...
I'd like to be able to sort my 'favorites' (or bookmarks as they are called in the browser) in the in game browser. Currently they are listed in the order they were added, I'd like to sort them alphabetically. Am I the only one who has a bunch of guides, etc saved in their browser?
Agents in the "people and places", here's another place where it would be nice to be able to sort by number of jumps, system, alphabetically, by corp, something.
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2011.02.17 08:50:00 -
[1137]
Originally by: Grayclay
* Why can we only have one show info window open at a time? * Why is there no "search in assets" button in the right click menu? * Why does my Science and Industry tab tell me the total number of jobs I can run in the bottom, but not how many I'm currently running? * Why do gun ships get rotating turrets, but missile ships get magically materializing rockets that appear in a wormhole several meters outside our ship?
1. esc 2. general settings 3. 'try to use same window'
You can have as many show info windows open at once as you want. I think you can even stack them. --- Sig removed till it's relevant again. |

Kaela Arthropod
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Posted - 2011.02.17 09:52:00 -
[1138]
Explosions are SILENT in space, there is NO MEDIUM in which sound waves can travel. No matter how big the explosion, to the observer separated by distance in space, hears NOTHING!
If you are in a ship you would only hear the effects upon your ship, like blast impact damage. If you had your back to a 10 million triggerton cluster bomb thing, you would not hear it and unless you saw the flash, you would not know it had happened. (until the micro-debris grated all your ships paint off and turned every window and/or cameras lens opaque)
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RobinLocksley
Gallente Omnimodus Operandi OMNIMODUS ALLIANCE
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Posted - 2011.02.17 10:06:00 -
[1139]
Firstly, I don't have time to read through 30 odd pages of posts so forgive me if anything I say has already been said.
I have a few ideas I'd like to throw out there.
Ship models and graphics: * Graphics technology is much more advanced in other games than in eve in sorry to say, just look at homeworld 2 as an example and you can see some aspects that could easily be applied to eve. * I think gun turrets on ships needs to be overhauled and new models designed. * Missiles just magically appear popping out of your ship when launched, no sign of a launcher model on the ship. Where are the launchers? where!? * The ship damage effect is seriously pathetic! Come on guys other space games have big holes and fires and wreckage effects to make damage feel and look more realistic. Update this please.
Missile effects: * Add silo bay doors to ships and pop up launcher models as the missile icon image suggests they look like. * Do NOT cluster a group of missiles into 1 BIG missile.... seriously?! Missiles are supposed to look like a volly, Why can't you calculate the damage a missile WILL have on a target on impact while in the mean time show the launch as a barrage of multiple missiles, or perhaps a formation of missiles rather than 1 big ball of light.
Nebular effects: * simply, BRIGHT LIGHTS!!! BRIGHT LIGHTS!!! invent sunglasses or a dimmer switch! lol.
Sound effects: * You are a guy in a pod full of amniotic fluid right? you have ears right? the sounds your hear in game (which cannot really happen outside of your ship due to space being soundless) is generated via your ships computers to simulate what sounds would sound like if there was air outside your ship right? However, lets say your shields have collapsed in combat, Missiles and artillery shells are now hammering your ablative armour plates. Can we add a "dull thunk" or "clank" noise that your own ears would pick up in your pod? (some would say the ships are so huge you wouldn't hear impact sounds anyway) Right fine, not ALL ships are a million miles wide and long, use your intelligence and add better impact sound effects taking into account your natural organic ears.
Ships crew: * I think adding a whole mechanic dealing with ships crews and crew experience is wholly un-nessasary and would over-complicate the game even more to an extent of making it silly. However, adding a little nod to the brave men and women (and slaves) who crew ships in eve would be nice. Adding an information line to the attributes of a ship "crew compliment XXXXX" X being a numerical value would be sweet.
POS effects: * POS shield bubbles are now nauseating, I hate being at my POS looking out through the bubble, the stripes mess with my eyes and make me wanna turn off the bubble! (which of course I don't) Can we have options? perhaps several different shield effects we can choose from in the POS management window. * POS modules, I don't like how everything is just floaty bits and bobs in space. Can we have an in game POS design tool which allow exact placement of modules and gives things order, perhaps merging structures together with the control tower to make more of a tiny outpost affair instead? * A friend suggested the POS modules should look race specific, for example you deploy a mobile laboratory at an amarr POS tower and it uses an amarr model, you deploy the same mobile lab at a gallente POS and it uses a gallente mobile lab model. Makes POSs look more authentic and pretty you see.
So generally, updating the games graphics and sound effects would be nice. Not changing the way things look too much, just adding greater details like I have mentioned in this post.
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Barbaro55a
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.17 13:15:00 -
[1140]
Originally by: "Muffinsrevenge from SHC" To get back on topic, iv'e got one small thing to request:
In the "Enter forcefield password", a checkbox for "Remember password"
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Locupleto
Malicious Destruction
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Posted - 2011.02.17 13:26:00 -
[1141]
Broadcasting targets can clutter up the overview. When running incursions we like to broadcast the current target. When it dies we broadcast the next. Many of us have to deal with broadcast indicator garbage buildup on the overview. Indictors remain after the target dies. It takes closing and opening the overview twice to clear these out.
Would like to be able to have certain sounds, like targeting or shield / armor level alarms audible, but most other things silent.
The star map interface is clunky. The lines drawn between the selected and nearby systems changes with a simple mouse-over. ItÆs nearly impossible to use the map with-out mousing over a star. Make it so the selected item doesnÆt change on mouse over, or make that an option.
Take the shadows out of the scan probe display or make it an option to do so.
Allow us to export all of our client settings so we can transport these to a new installation. That includes bookmarks in the browser.
Would really love if we could have more than one chat channel display in a chat window, with user setting for the color of each channel.
Join RvB |

Kizz Amarr
Amarr
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Posted - 2011.02.17 13:41:00 -
[1142]
1) I like the way we are taxed when we import and then export PI materials. Lets have another tax when we import/export from the Corp Hanger to make it a bit more costly.
2) Can we have a Gate Fee, like the old turnpike. Want to use a Jump Gate, Pay 5000 Isks a go.
3) Hey, lets make Jump Gates and Stargates not available to anyone in high sec unless they jave zero or better standing.
5) Lets us make Loiter-at-Gate timers, and if you want to stay within 10k for more than a few moments, you have to pay a fee to concorde. Let the fee rise by a fixed percentage each time you extend your stay.
6) Mining laser chew rocks and metal asteroids pretty good. We should be able to use them to do damage to other ships like any other weapon. A well tanked cruiser would last, say, 5 seconds before losing shields, Ten seconds to the hull burning through?
And again, Do Not Permit Anyone with sub zero standing with concorde into Hi Sec, or remove the HiSec, Low Sec rating completely.
Just a few thoughts that have bugged me, simple to fix no doubts.
K.Amarr.
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Carcosa Hali
True Slave Foundations
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Posted - 2011.02.17 16:03:00 -
[1143]
Edited by: Carcosa Hali on 17/02/2011 16:31:10 Make a Faction standings reset available via PLEX.
It would be nice for those who engaged heavily in FW, then grew bored with it and afterward found that they aren't able to join certain corps because they are now KOS to npc's in half the known universe. Also for those who have (perhaps through poor planning and pirate missions) managed to get themselves borderline KOS with all the factions, it would be very convenient..
Sure, you can do low-sec missions until you're able to re-enter highsec again, but given how some standings fall as others rise, you're simply trading which areas of space you won't be able to access.
Note that with a complete Faction (not NPC Corporations, just Faction) standings reset, this person would temporarily lose access to all his research agents, all his mission agents, all his locator agents, and basically have to start grinding all over again, but the point is, if it was important enough, he would have that option.
And since it has virtually no impact on anyone else, nor gives any sort of competitive edge, it probably won't result in too many suicide-threats from the playerbase.. Probably...
Oh, and having "like" buttons for the forums would be a nice touch, and probably cut down on the number of needless posts.  ------------------------------- This Bitter Earth.. What fruit it bears.. |

Lysira
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Posted - 2011.02.17 16:20:00 -
[1144]
First off: Combat in EVE could look like the cinematic trailers of other games, due to the very nature of the gameplay. What we see instead are crosses in space that make me want to turn off graphics altogether and play a text-only version on a smartphone instead.
* Graphics - Battleships just don't feel like I think they should. This is a space game, alright. But look at old WW2 battleships and the most outstanding features you see are the colossal guns, clearly visible from far away. Those are complemented by a whole battery of small support guns. They were platforms loaded to the brim with weopenry. If I want to see the guns on my Hyperion I have to zoom in, and then all I see are tiny barrels that look like they could hardly kill a fly. Then again, if you compare the size of the actual gun on a battleship with one on a rookie ship you'll notice that the rookie guns look much bigger. This just feels... wrong. The larger the ship, the smaller the [Weapon Size]/[Ship Size] ratio gets. Looking at a titan I really wonder what they're using all that space for...
- Why oh why do turrets only target one or two points on an enemy ship? Seeing lazers from 100 ships all hit the exactly same spot on an enemy tower just looks sooo stupid. And why do shots that don't hit a ship still graphically hit it? It would be nice to see a projectile actually miss a ship, if it doesn't do any damage.
- Epic space battles are mostly redruced to shooting dots and crosses. I think this is just a matter of scaling. Make the ships 10 times bigger and you'll actually see the ship you're shooting. Maybe keeping the physical model but introducing a switch to zoom the ship models could do the trick?
- Turret projectile and hybrid animation effects should be more ... persistant. Beam lasers look so cool, because you can actually see them and have the time to appreciate them. Hybrid and Projectile effects are gone so fast that you can hardly notice them. This is such a waste, because if you happen to capture the effects on a screenshot they look really cool. Also, if the weapon size increases (see point above) so should the effects.
- Damage effects... 100 ships shoot a structure, and all that happens is... nothing. No dent, no scratch, no bullet holes, nothing, nada. This seems plausible only if you're shooting the shield. In a fiercy battle, let small pieces break off a ship, only to see it rebuilt by the ship's armor repper.
EVE could be the coolest looking space game out there. The awsome trailers published every now and then show what the engine can do, make use of it! Why use dev-haxed effects only for trailers? Most of these changes mentioned above are only client-side and don't have to be consistent with gameplay mechanics.
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Mother Fokker
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Posted - 2011.02.17 16:30:00 -
[1145]
Client Download cumbersome. Please PLEASE allow us to download eve client via torrents.
Ship scaling sucks. A BS is nearly less than half as big as a carrier, yet a BS e.g Machariel, looks bigger than a thanatos when they are side to side.
All in all the sense of sheer size, distance and speed is not well illustrated in game. Needs improvement.
Cheers
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Aargolos
Minmatar Estrale Frontiers
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Posted - 2011.02.17 20:13:00 -
[1146]
Drone Settings: be able to set target priorities by ship class and drone size. Light drones flying off to shoot a BS, Heavies chasing down FR is pretty crap.
This way, you could set your Light drones to start with FR and work up, Heavies would start with BS and work down, etc.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2011.02.17 22:12:00 -
[1147]
Originally by: Ohfor Godsake When adding a bookmark, make the text in the bookmark field (currently "Spot in the xxxxx solar system" highlighted by default, so that when you start typing it immediately replaces and does not append.
+1 This should go for all pre-filled input fields. Like amounts and such.
Eve Market Scanner - Marketlog comparisons |

Aphoxema G
Operation Inertia
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Posted - 2011.02.18 00:19:00 -
[1148]
With higher resolutions and now with better characters, the portrait size in chats seem so small, it would be nice to set them to any size you want or scale to your font or something. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Guillame Herschel
Gallente NME1
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Posted - 2011.02.18 00:44:00 -
[1149]
Originally by: Grayclay
* Why can we only have one show info window open at a time?
Shift-click on a Info icon opens in its own window.
You're welcome.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.18 04:14:00 -
[1150]
I wish the default were to see the drones in space/in bay not to hide it. Other option would be is if we set the drone display to see the drones in bay or in space that it stay that way. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
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Fractism
Caldari VM Tactical Ops
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Posted - 2011.02.18 05:02:00 -
[1151]
I don't know if this annoyance has been posted yet. It is something that my CEO and I have recently run into.
It has to do with Giant Secure Containers. In a station you can open them up and drop stuff into them or just drop stuff into them by dropping it on top of it. This works both in a station and in ship cargo.
The annoyance comes from the fact that this does not work if the GSC is in a POS. I've found that you can drop stuff into them by dragging the items on top of the container. You however can not assemble the container in a POS or open it up. This is a huge inconvenience and is something that I hope will someday get addressed.
Thanks, Flay Safe.
Frac.
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Frosteye
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Posted - 2011.02.18 05:47:00 -
[1152]
Edited by: Frosteye on 18/02/2011 05:53:51 REMOVAL OF SKILLS!!! One should be able to at least petition to get this little but annoying task done. Talk about a papercut that bothers. I just want to clean up my skill sheet and get rid of mining level 1 and a few others I accidentally trained. Refund me the SP and I will be ELATED!
This is my one issue in EVE that drives me nuts.
Oh also - MAIL - Ever since Apoc I think it has been stored locally. WOW - annoying. If I delete the email I want it gone for good. Not to show up the next time I reinstall EVE or log on at someone elses computer. You basically made it to where in ten years I will have 10 thousand emails when I reinstall EVE. Bring back the old way or at least let deleting it have some meaning!! PLEASE!
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Aloe Cloveris
The Greater Goon
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Posted - 2011.02.18 09:00:00 -
[1153]
Originally by: Frosteye Edited by: Frosteye on 18/02/2011 05:53:51 REMOVAL OF SKILLS!!! One should be able to at least petition to get this little but annoying task done. Talk about a papercut that bothers. I just want to clean up my skill sheet and get rid of mining level 1 and a few others I accidentally trained. Refund me the SP and I will be ELATED!
Probably won't ever happen, but hell yeah I'd ditch all those useless asteroid refining skills from when I foolishly thought I would pursue a career in mining. Even at a 3:2 or 2:1 ratio. I don't care. They're an eyesore on my skillsheet and will never see any actual use. Blargh. |

Reaver Glitterstim
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Posted - 2011.02.18 09:44:00 -
[1154]
Salvaging - if the whole batch doesn't fit, it disappears into space (all of it). What should happen: what'll fit into your cargo hold goes there, the rest finds its way into a cargo container floating in space owned by the owner of the wreck.
And sometimes when I target something, it'll boot me from EVE, and then the internet connection between my computer and EVE (including forums) will freeze up for 5-10 minutes.
I don't like how destroyers, cruisers, and battlecruisers all have the same size cargo holds. The larger ships not only would make sense to have more cargo room, they need it for their ammo. If it's about not letting them have too much space for capacitor booster chargesm then I have news for you: what's enough for a battlecruiser is a LOT for a destroyer. I made a frigate that could run a small shield booster nonstop for almost a half hour with a capacitor booster. Increase cruiser, battlecruiser, and battleship cargo space, and make capacitor booster charges bigger.
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Acac Sunflyier
Gallente Ketsui ga Katai
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Posted - 2011.02.18 09:59:00 -
[1155]
Originally by: Grayclay Edited by: Grayclay on 17/02/2011 08:04:36 Edited by: Grayclay on 17/02/2011 08:03:54 * Why can we only have one show info window open at a time?
Hold shift when you select show info
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.18 10:10:00 -
[1156]
Originally by: Acac Sunflyier
Originally by: Grayclay Edited by: Grayclay on 17/02/2011 08:04:36 Edited by: Grayclay on 17/02/2011 08:03:54 * Why can we only have one show info window open at a time?
Hold shift when you select show info
Or uncheck the try to use existing info window if any -option. That way it opens a new info window each time.
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Tairon Usaro
The X-Trading Company RAZOR Alliance
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Posted - 2011.02.18 11:48:00 -
[1157]
Tie the in space fitting restrictions to the number of people who are actually requesting to use the specific fitting module/ship. The notification that i cannot use a fitting module/ship because there are more than x ships in the vicinity (and doing nothing) is more than annoying. Also it seems that it does not matter, which carrier i choose for fitting my request is translated into the closest entity with fitting capablity ... if that one has not configured for fitting ... bad for me ... also extremly annoying
________________________________________________ Some days i loose, some days the others win ... |

monkfish1234
Caldari Attempted Ninjury 0ccupational Hazzard
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Posted - 2011.02.18 11:54:00 -
[1158]
I kknow the drone interface is already being looked at but i figure it's worth mentioning.
Please add something that oraganises drones better.
I know we can make folders etc for them, but then we have to drop them into each folder for each ship and ever time we get new drones.
if drones could just be automatically put into groups for their class that would be great. ------------------------------------------------
Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG
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Jefferson H Clay
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Posted - 2011.02.18 12:37:00 -
[1159]
Originally by: Mother Fokker Client Download cumbersome. Please PLEASE allow us to download eve client via torrents.
Ship scaling sucks. A BS is nearly less than half as big as a carrier, yet a BS e.g Machariel, looks bigger than a thanatos when they are side to side.
All in all the sense of sheer size, distance and speed is not well illustrated in game. Needs improvement.
Cheers
Doesn't WoW all for streaming new stuff in to the client as you run around? I'm not sure it'd work THAT well but if a player has never visited for an example an Amarr station or seen an Amarr gate... why do they need those sat on their machine from day one?
And yeah, either carriers need to be a damn sigh bigger or some of the BS's need to go on a diet. Sitting in a carrier and watching a battleship loom over you is... odd.
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ThatShyGirl
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Posted - 2011.02.18 13:29:00 -
[1160]
Not really an inconvenience, but more a slight annoyance.
I find the textures for capital ships and some battleships (raven for example) rather low quality compared to textures of the others. And yes, I do notice it even with the distant camera given to capitals.
I think this is due to the game using the same 1024x1024 texture max limit for every ship, which works fine when you're talking about the small fry, but on bigger ships - especially ones with lots of flat areas - it frankly looks weak.
My suggestion is to introduce re-drawn 2046x2046 textures for the capital ships and possibly the more complex battleship models. Graphics cards can load these textures with little hassle nowadays (though maybe limit it to the high quality setting) and mipmaps will cover anything lower.
I honestly believe this will increase the visual quality of the capital ships - if you want examples of the current state, look at the Nyx or Revelation as prime examples of the textures being stretched a little far.
It's a bad sign when the Avatar has the same texture size as the Apoc, in my opinion. |
|

Richecko
|
Posted - 2011.02.18 19:32:00 -
[1161]
I trade, and yet i have no idea what's buying and selling. With the real-life stock market there's a ticker and you can watch the transactions as they occur. It'd be nice to have the same in Eve - a log of each successful buy-sell transaction in the current station. That'd also be a way for players to sort through the 1000s of modules and know which ones people actually use frequently.
|

Aphoxema G
Operation Inertia
|
Posted - 2011.02.18 19:56:00 -
[1162]
- When launching drones, even if you have the "drones in space" already expanded it often collapses after the drones are launched. Does it really need to collapse the list to refresh? It's a pain when launching and retrieving drones to keep them from getting ate up by new spawns.
- Also, you can assign a hotkey involving everything drones/fighters do except launch them. It'd be just too great to be able to launch drone groups with a hotkey.
- A simple tool to sell many of items at once based on best prices available, for those in a hurry and not concerned about getting the best prices by clicking hundreds of time on their loot.
------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Richecko
|
Posted - 2011.02.18 20:35:00 -
[1163]
Prior to courier missions, agents complain if my current ship doesn't have a big enough cargohold size for the mission. Often I have an industrial in the same station with plenty of capacity to carry out the mission. The agents should be smart enough to not give me this error when it's obvious I have a solution (1) ship in same station (2) solved it many times before for the same agent. It's not like they couldn't look up in their PC what ships I have docked in the station...
|

Richecko
|
Posted - 2011.02.18 21:12:00 -
[1164]
When you complete a courier contract, you get an error when you press the complete contract button if you didn't manually drag the package into the station, but with an agent you can complete a courier mission with the content still in your ship cargohold. Courier contracts should also work this way, both types of courier activities should have consistent UI requirements.
|

Stigandr Shanagarson
Gallente Federal Navy Academy
|
Posted - 2011.02.18 23:58:00 -
[1165]
Here's the things I'd like changed...
Drones: -Focus Fire working all the time -Being able to see the correct amount of drone damage, shield/armour/hull points, etc based on my skills and active ship -Being able to see shield, armour and hull status of drones in the drone bay -Some drone damage rigs for non-sentry drones -Ability to reconnected to lost drones rather than having to scoop them to drone bay which can requiring flying a long distance in a very slow boat; though not loosing drone connections on d/c, etc would be better still 
Missiles/Turrets: -Being able to see the correct missle damage, velocity, flight time, etc based on my skills and active ship -Having turret fire miss the ship when it misses
Ships: -Can I have more Gallente drone boats? Please? Pretty please with sugar on top? A drone based Frigate (Incursus hull with 25m3 drone bay and drone damage, etc bonus?) for starters
UI/General: -Random Wallet blinking -Session Timer countdown rather than the spinning wheel that you have to mouse over -Why do I have to claim certificates? Can't I just be awarded them? -Why can't I logout back to the character selection screen? -Why can't I free slaves or release captured janitors, dancers, etc? I don't want to trash or sell other people (I'm not Amarrian slaver scum ); I want a nice RP option
-Containers: * Being able to move and stack items in my cargo hold whilst cloaked * Getting messages about imploding cargo containers when trying to move items * Having assembled cargo containers being the same size as repackaged ones * Being able to rename a container in a my ships cargohold * An autostack option * Being able to sell and reprocess items in containers in station * Being able to stack items when the container is full
-Windows: * Not having open, stacked cargo container windows closing when I jump through gates or dock (also having drone groups collapse after jumping... I want my windows to stay how I set them after jumping or docking) * Not having windows sometimes deciding that they want to be a different size, location or stacking up without asking me * Not having a window update stop me dragging and dropping items between containers * Not having the agent conversation window sometimes stop showing the available mission details and having to press Request Mission before I get to see the details * I'd like a window for mission messages, incoming/outgoing damage, etc
-Flight: * When I've set my default as Warp to 500m, why do I randomly appear anywhere between 3000 - 0m from my target? * Having an option to set camera to a locked ship-relative position * Full Camera rotations on all axis
-Not having to complete training on a pre-requisite skill before putting another skill in the queue -Being able to hand in and accept missions remotely -Having all neocom buttons both open and close their respective windows
I'd forgotten about some of these until I started reading this thread and even with them its still a great game, but if you can fix some/all of them that'd be awesome. Great thread too 
|

Wyke Mossari
Gallente
|
Posted - 2011.02.19 00:30:00 -
[1166]
COSMOS BPC
At the moment these are hidiously expensive to manufacture and generally inferior when compared to Faction, T2 and officer mods serving the same function.
If they are really advanced technology of the ancient races they need buffing. If they are cheap imitations they need their manufacturing requirements reduced, e.g. removing their consumption of decryptors.
|

Reaver Glitterstim
Legio Geminatus
|
Posted - 2011.02.19 02:55:00 -
[1167]
Armor plates: vastly more expensive than malfunctioning shield emitters though used for similar rigs. This results in armor rigs costing whole digits more than their counterpart shield rigs. It's not like armor rigs are superior, so why should they cost more?
Either increase armor plate drop rates or decrease the amount needed for various rigs.
-- "[Reaver Glitterstim] I will make your war look like a schoolyard scuffle, FATHER."
-Lyra Belacquae telling what my avatar is probably thinking |

Kogh Ayon
|
Posted - 2011.02.19 11:56:00 -
[1168]
*I use containers to organize my stuff in station. But I can't repackage nor repair things inside, very unconvenient.
*Guest tab in stataion refreshes too fast then I can hardly click the right person I want to trade.
*There are something worng in overview that I can't show wrecks only or something similar to this. Maybe I need to create a bug report for it.
*Directional scan is not very friendly to use.
*Industrial installation is slow and stupid. Every time I have to choose the "Current region"->"Advanced Lab"-> "A ME/Invention slot" for every installation. Not good for invention in small stuffs.
*Overheat green button is hard to get click,especiallly when in combat.
*
|

Talkietoaster
Gallente
|
Posted - 2011.02.19 13:53:00 -
[1169]
As we all know, EVE-Online for many of us is just a cute graphical frontend for <insert your favourite spreadsheet software here>.
Something that I would like to be able to do is to Copy and Paste data from any table presented by the game client. e.g. the transactions table or the market data table. Just go in, select the rows I want and copy them to the <insert your favourite spreadsheet software here> for further processing/analysis.
Thank You CCP, keep up the good work!
|

Miss President
Caldari SOLARIS ASTERIUS
|
Posted - 2011.02.19 18:37:00 -
[1170]
- Fix tengu fitting presets - known bug reported issue for over 4 months, since new patch became even more messed up and unusable
|
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Kiandoshia
|
Posted - 2011.02.19 21:27:00 -
[1171]
I guess it has been mentioned before but I didn't feel like reading through the entire thread but the Nightmare turret bug.
It works properly for NPC Nightmares but for me it looks like this:
Linkage
|

Sabahl
Minmatar The Executives
|
Posted - 2011.02.19 22:00:00 -
[1172]
* Exploration - PLEASE auto-stack probes when they are recalled after a scan |

ThatShyGirl
|
Posted - 2011.02.19 22:12:00 -
[1173]
Something else to do with graphics: Fix the Catalyst. Seriously, that thing has been borked since Apochypha. I cant screencap it, but in space the model separates out. It basically loses it's midsection (the green/blue bit). You don't see this in the fitting window or item preview.
|

Bear Templar
Fibonacci Heavy Industries
|
Posted - 2011.02.19 22:59:00 -
[1174]
Not being able to adjust corporation orders with a different character to the one who set it up.
This could tied in with titles, i mean if you've given the Director title to someone then you are already trusting them with the corp's money...
|

Cresalle
|
Posted - 2011.02.19 23:20:00 -
[1175]
Edited by: Cresalle on 19/02/2011 23:21:51 *Blurb at top of character sheet looks very bad since the patch (because of change in font size)? Change it back. *'Best price in region' is not. *Regional averages are calculated using non-mathematical voodoo. *When I'm buying a single unit of an item at a cost of 20k I don't care if it's 9000000% above the regional average (it isn't) so please stop nagging me about it. *Assests window suddenly too wide, can't resize. Hate. *Why can I not power up an offline module during warp? *Why can I not toggle overload while cloaked? *Why does my covops cloak deactivate when I lose connection? *Why can I not disable undock with aggro notification? *Why can I not disable deactivate module notification?
|

Zarlis
Gallente
|
Posted - 2011.02.20 00:34:00 -
[1176]
Planetary interaction: please change the initial zoom when you enter planet view mode or the double click to zoom on the planet to go to the launch pad if there is one on the planet. After a few weeks the chances of you having your setup anywhere near your command center is unlikely so zooming to it is completely useless.
|

dr cisco
|
Posted - 2011.02.20 01:11:00 -
[1177]
-how your browser window becomes unusable when you undock, or how everything becomes unusable when you undock.
|

HighlanderUK
Interstellar Business Machines Corp.
|
Posted - 2011.02.20 01:28:00 -
[1178]
probably been said before, but can we please see some industrial love in the next updates??
- my primary wish, an increase in the number of labs and factories that can be controlled, for a futuristic space game, being stuck with 11 of each for the last 5+ years is wearing a bit thin, given the volume increase of players/demand for items in the game over 7 years.
- never likely to happen, but increasing NPC lab/factory slots would help with any increase in skills to how many you can control, as well as some minor tweaks to POS's. perhaps activating some on NPC stations previously without either lab or factory ability. ************************************************** Maker of the finest Scottish Warrior II drones with Active Peat Camouflage(tm) -- so dark, you won't see them coming!! |

Drebble
Gallente North Star Networks The Kadeshi
|
Posted - 2011.02.20 01:48:00 -
[1179]
Please allow station owners to set the same restrictions on trade as on docking.
It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much higher price.
And its somewhat ridicilous that people on the "banned from docking" list would be trusted with multimillion transactions.
Regards, Drebble
|

Brannoncyll
|
Posted - 2011.02.20 03:08:00 -
[1180]
Edited by: Brannoncyll on 20/02/2011 03:15:25 Edited by: Brannoncyll on 20/02/2011 03:14:06 - When in a busy system the station and gate icons jump around on the overview making it very difficult to select them. It would be nice if the overview could be broken into two sections, one containing celestial objects (stations, gates and the odd permanent complex) and one containing local objects such as ships, containers and wrecks.
- For players who do missions regularly, two faction kill missions within the 4 hour 'decline mission' timer basically signals end of play, as we cannot afford to take these missions and suffer our enemy faction standings to drop any further. Please reduce the frequency of these missions, or remove them from the decline mission timer.
|
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Brad Powers
|
Posted - 2011.02.20 04:16:00 -
[1181]
Not sure if this is posted yet.
CCP please introduce a skill "Autopilot Operation" or similar to allow the lazier players like me to train it so when we use auto pilot in High-Sec we can warp closer to the gate, ie: Level 5 "At level 5 you will warp to 3000km of stargate"
Just a wish of mine :)
Great Post BTW.
|

Sha'Uri Dark
Intrepid Crossing
|
Posted - 2011.02.20 05:04:00 -
[1182]
I haven't read all 40 pages and probably never will so if it's already been mentioned whatever but can we please have our books marks show on the overview or a check box in overview settings to show them om the overview. -------------------------------- As a Freelancer...scratch that Originally by: Shar Tegral Stop projecting your out of game beliefs of what society should be upon the rest of us.
said it best. |

Khat'chia
|
Posted - 2011.02.20 11:54:00 -
[1183]
Have a visual cue that differentiates blueprint originals and copies. A column that you can toggle that shows ME/PE/runs (like the new Meta-level column) for blueprints in your hangar would be gravy.
|

Flashrain
|
Posted - 2011.02.20 14:04:00 -
[1184]
Edited by: Flashrain on 20/02/2011 14:09:03
Item navigation by keyboard -I'd like to use letters to navigate container lists. *If I press "s", I will be taken to the first item that starts with "s". *If I press "sc" within 2 seconds, it should take me to "Scan Resolution" in my item list.
Item lock/unlock shortcut and status indicator -I'd like to press a key combination to toggle one or more items' lock status. *If I press ctrl+x, I should be able to lock/unlock. *Locked items should have a strike-through font style to visually distinguish it from unlocked items.
|

Rollaz
|
Posted - 2011.02.20 21:16:00 -
[1185]
OMG, this one just got me ARRRRRGGGHHHHH
There is a limit of how many open bulletins you can have open at one time. But the game doesn't tell you until after you've DONE ALL THE WORK typing the next one up.
So it warns you that you have reached the limit and when you click OK, it DELETES all the work you just did! POOF.
That's so LAME,
|

Zeerover
Wolfsbrigade
|
Posted - 2011.02.20 23:06:00 -
[1186]
An easier way of selecting which corp wallet division is active on orders.
|

Kengutsi Akira
|
Posted - 2011.02.20 23:18:00 -
[1187]
-A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
|

Amanda Mor
Gallente
|
Posted - 2011.02.20 23:32:00 -
[1188]
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist" ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |

Kengutsi Akira
|
Posted - 2011.02.20 23:38:00 -
[1189]
Originally by: Amanda Mor
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist"
You get a status? All I ever seem to get is a green/red square that tells me when theyre online or not
|

Amanda Mor
Gallente
|
Posted - 2011.02.20 23:46:00 -
[1190]
Originally by: Kengutsi Akira
Originally by: Amanda Mor
Originally by: Kengutsi Akira -A way to see how the other ppl in your fleet are doing (hell put it in %s) other than targeting them
Is there already a way to do this that Im just missing? Because as far as I can tell theres no way to see fleet members' status and thats annoying as hell
It's called "add fleet member to watchlist"
You get a status? All I ever seem to get is a green/red square that tells me when theyre online or not
A little box appears with Shield, Armor, and Hull bars. It's a different watchlist than the addressbook one - it's temporary and only works for members of your fleet. Right click on a fleet member, the option is in the drop down box. You have to be on-grid with the fleet member to actually see the status of their HP's, but that should be what you're looking for.
It's also a quick and easy way to warp to a specific member of your fleet, as opposed to scrolling thru the fleet member list. Large 0.0 blobs often tell you to add a tackler or fleet commander to your watchlist so you can quickly warp to him instead of scrolling thru 200+ pilot lists. ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |
|

Richard Aiel
Caldari GloboTech Industries
|
Posted - 2011.02.21 00:02:00 -
[1191]
OMG thanks lol
----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |

Sampledjoker
|
Posted - 2011.02.21 00:29:00 -
[1192]
Please let us sell more than one item at a time. I waste hours of my life after I run missions selling crap.
It's been how many years and this hasn't been implemented. Hurry up and fix it. |

Richecko
|
Posted - 2011.02.21 01:05:00 -
[1193]
The drag & drop implementation in the market quickbar is minimalist, inconsistent with other areas of the Eve client like the station item's hanger, and could be brought up to par with what's typical in modern applications. As it is it wastes the player's time if you're moving more than just a few items around to organize them. (1) it doesn't support cmd-click of shift-click so you can multi select for operations like remove, or moving items into folders (2) when dragging you can only drop on the folder itself, if the folder's open you should be able to drop into it's contents (3) if you have more than a screen of items so the scroll bar is activated you can't drag to a folder that's scrolled off screen. It could also have a move contextual menu as an alternative to drag and drop similar to the way fleets let you move members around.
|

Yxalitis
|
Posted - 2011.02.21 01:49:00 -
[1194]
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
If you hover your mouse over a targeted units icon, the camera will sweep to show you were it is, this is by design. I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |

Cresalle
|
Posted - 2011.02.21 02:24:00 -
[1195]
*Mouseover an item with the fitting screen open and it shows projected stats. They are often incorrect as they do not take into account the character's skills and some changes are simply not displayed at all. *Clicking on an open market group should collapse it. *The line from your ship to the selected target in the tactical overlay is buggy as hell, especially when you warp off grid. *I want to be able to link a bookmark in chat/mail. *Clicking a scan result icon in space no longer selects the corresponding entry in the scan result list. Fix this please. *In the context menu for a launched probe the item 'destroy probe' should have a spacer before it. *Get serious about banning botters/macros. I want to vomit every time I pass through the Yoma/Ibura pipe. My corp tried wardeccing a few of them but they just recycle their corps and when we petitioned it we were told that this is allowable. 
|

Yxalitis
|
Posted - 2011.02.21 05:07:00 -
[1196]
The game needs to have more things automatedà -Selling Loot: *Select all items to be sold, send to a special interface, set parameters, hit the big ôSellö buttonàprofit. *Parameter example: IF processes mineral value>market value, OR, IF market value <50,000 THEN Process. ELSE, IF ôoffer to buyö > -5% market rate Sell to buyer ELSE place ôOffer to sellö market -5%
-Probing *If I want to find a signature using probes, I have to do it by dragging bubbles around a 3D map represented in a 2D display. This overly complicates the interface. Flatten it out to 2d, we can let the probes automatically determine the height above or below the solar plane. Then let it come down to 3-4 scans tops, in 2D, top-down only. This keeps the flavour, but removes the fidliness of trying to move around the solar system map. And make it easier to get 100% if your base strength is over 90, rather frustrating having pimped out skills and scanner-bonused ship, and still taking 8 scans to find that last Signature.
I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |

anarkist
|
Posted - 2011.02.21 21:25:00 -
[1197]
* Please fix the industry roles so that it's not all or nothing. Allow management of 'own' manufacture and research jobs without giving the ability to cancel other peoples jobs. * Fix containers so that manufacturing (and other tasks?) can be fully performed with the BPs/mats in a container. * Fix search box on 'items' so that it will search the group type as well as the item name. i.e. 'I can type 'salv' to show up salvaged parts, or 'mineral' to show minerals. * Fix for those of us using the windowed client - add an option to lock/unlock the screen size. Often I click the edge of the screen and end up dragging the window to a different size. * ECU has made PI easier for extracting raw materials but setting up the network of processors is still a pain. This is especially true if you wish to change from one product to another (changing schematics, routes, etc). An easier way to manage this would be great. * Add PI data to the API
cheers
Anark
|

sten mattson
Amarr 1st Praetorian Guard
|
Posted - 2011.02.21 22:20:00 -
[1198]
fix the pilgrim:
it is infinetly easier to hunt with every other recon , because they have a range bonus on their main EWAR, whereas with the pilgrim (who is also , being amarr , the slowest one) you have to crawl into range to apply your main ewar (neuts)
why does the slowest one have to be the one to get closest to be able to use it for its intended purpose? you wanna piece of me , boy? |

Nobani
Merch Industrial Goonswarm Federation
|
Posted - 2011.02.21 22:28:00 -
[1199]
Originally by: Drebble Please allow station owners to set the same restrictions on trade as on docking.
It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much higher price.
And its somewhat ridicilous that people on the "banned from docking" list would be trusted with multimillion transactions.
Regards, Drebble
If a neut is relisting your stuff: 1) Import more. 2) They continue to buy it. 3) Profit (for you).
(no ??? required)
|

Kengutsi Akira
|
Posted - 2011.02.21 22:36:00 -
[1200]
Edited by: Kengutsi Akira on 21/02/2011 22:37:20
Originally by: ThatShyGirl Something else to do with graphics: Fix the Catalyst. Seriously, that thing has been borked since Apochypha. I cant screencap it, but in space the model separates out. It basically loses it's midsection (the green/blue bit). You don't see this in the fitting window or item preview.
I put in a ticket a long while back and they said it was a deep rooted issue that was being worked on lol
O I got one... make to so I can select all and sell it if I want or sell multiple groups of different things (unless theres a way I can do it and I missed it - again)
|
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Ketusan
|
Posted - 2011.02.23 00:28:00 -
[1201]
AUTO-ACCEPT Convos from Buddy List -
1. AN Option to turn it off.
2. An option to turn if off so NEGATIVE Standing convos don't get auto-accepted.
Why do my RED/ORANGE standing contacts get to have an open line of communication to me?
|

Ramere
|
Posted - 2011.02.23 01:25:00 -
[1202]
- The GUI is linked to the performance of the graphics engine. Really bothersome. Really should be separate. I dislike being unable to do anything while a simple colored box is drawn/populated.
- Bigger commas/periods. Please.
- Lack of a reload function on the various time-sensitive windows. Or a simple "outdated" indicator.
- The entire window positioning system.
- Lack of simple explanations in hover boxes.
- More intuitive overview configuration.
- Lack of any sense of position within the galaxy. I'd love to travel several systems just to find myself rounding the arm of a nebula.
- Lack of animated backgrounds. So many different space thingies available!
I'm fairly new so I haven't seen much of the game. For example, I'm hearing things about font? That could fix the comma problem.
|

Fennisair
Minmatar Autocannons Anonymous
|
Posted - 2011.02.23 01:31:00 -
[1203]
My little paper-cut is...
The Calculator. Would it be possible to have an option (or permanent setting), to place the "thousands separator" in there? In most other text boxes you can make them appear by TABing out of the box. With that tiny (on my screen @ 1920x1200), calculator though even that doesn't work.
It gets really hard to see the difference between 10's of millions and 100's of millions and I find myself highlighting the number with the mouse cursor just to check that I'm reading it correctly.
In fact in "numeral" boxes (like any price entry text box), it would be great to have it automatically place the separators as you type (rather than after you TAB/click out of the box). Just one less click or keypress that really doesn't need to be there! ------------------------------------------------------------------------------------------------ "If men make war in slavish obedience to rules, they will fail." ~ Ulysses S. Grant |

Guillame Herschel
Gallente NME1
|
Posted - 2011.02.23 03:37:00 -
[1204]
The ACCEPT QUOTE? window that appears when submitting a manufacturing job is a modal window that prevents interacting with any other part of EVE. This means that I can't use the notepad to make my shopping list. I have to tab out of EVE do to it.
Even more useless, you can right click on a missing item in the ACCEPT QUOTE window and choose Show Market Details, but you cannot interact with the Market window that pops up behind the ACCEPT QUOTE window. 
Dumb.
|

GCs Girl
|
Posted - 2011.02.23 11:38:00 -
[1205]
Items can be remotely transfered from a corp hangar to a members hangar but members can't remotely transfer them back. This is a real pain if you borrowed someones ship and need to return it back into the corp hangar because you forgot. The only way is by contract which seems to be a rather silly work around. Hasn't Scotty got a phone?
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Philderbeast
|
Posted - 2011.02.23 12:10:00 -
[1206]
Edited by: Philderbeast on 23/02/2011 12:12:38 just one here...
* when scanning you have a black horizon layer in the solar system that makes it so you cant see your probes half the time... get rid of it, there is no 0 in space that you can see any its annoying, or at least give an option to turn it off! |

anarkist
|
Posted - 2011.02.23 13:30:00 -
[1207]
* add the parsing of M and B in the money windows. I want to be able to type '25m' rather than have to count all the zeros and be sure I haven't made a mistake.
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Mamba Lev
Red Sky Morning
|
Posted - 2011.02.23 14:06:00 -
[1208]
If i repackage something in my hanger it scrolls the window up so if my item is at the bottom i have to scroll down to find it again. This has been getting on my **** for the last 4 years and it's time something was done.
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BDrewery
|
Posted - 2011.02.23 15:27:00 -
[1209]
i think it would be very useful if you could drag a stack into the calculator and have it put the quantity value in for you.
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Tornicks
Caldari The Green Cross Controlled Chaos
|
Posted - 2011.02.23 18:05:00 -
[1210]
Edited by: Tornicks on 23/02/2011 18:06:23 Would be good if upon opening the EVEMail, 'All Mails' was the default tab, instead of 'Inbox'.
--
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Plecostomus Gibbiceps
Disturbed Capsuleers Section Eight's
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Posted - 2011.02.23 18:48:00 -
[1211]
Edited by: Plecostomus Gibbiceps on 23/02/2011 18:57:20 - Since the last couple of patches - chatboxes randomly switching to a different chatbox of their own accord, for example;
Corp chat: hi player x how was...
...Chatbox randomly switches to alliance chat...
Alliance chat: ...your day?
If you arent a touchtyper that can look at the screen while typing, this can lead to some very odd things being entered into chatboxes that you never intended to write in.
Annoying to say the least...
Also annoying is this example, youre typing to a corpie giving him/her vital information that could prevent them being concordokkened or some other form of demise that could result in spreading their pod goo over several parsecs of space, while you yourself are docking... and half of what you just wrote ends up being in the items search field on station info window (i have items and ships in station info window option enabled).
In all honesty, if i want to search for something i will put the cursor in the search field myself - i'd much prefer if the cursor remained where i left it when i dock please.
*window positions... anyone who seperates local chat and aligns it to the far left of the screen will relate to this - every time you log out and back in, it has to be unpinned, moved back to where you want it, and repinned.
Any mission runner will relate to this also - some open wreck/loot containers as they tractor them in, others like to salvage the wrecks then open all the loot containers after, when doing the latter its intensely annoying to have to constantly pin two container windows together before the rest will behave and open together as tabs in one window, instead of opening in 50 gazillion seperate windows.
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Raynar Alcohol
The Executives
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Posted - 2011.02.23 18:57:00 -
[1212]
- add capacitor column to the watchlist |

Spurty
Caldari V0LTA VOLTA Corp
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Posted - 2011.02.23 19:02:00 -
[1213]
Give us text mode pvp option!
Hoppit!
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Bjron
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Posted - 2011.02.23 19:28:00 -
[1214]
1) For some reason if I have say a 6x6 window open (example market window) and I want it to be 2X2 I have to drag from the top down and from left to right.
Dragging from right to left will not make it smaller, nor iwll going bottom to top.
2)some times if I barley click a window it widens (or gets longer) taking up all/most of the screen.
Example, market window is 4x4 and I want to click something close to the bottom. BAM its 4 X 10 or 10 X 4 and I have to use the top or left to make it smaller.
3) The jukebox is a awesome feature, I love how I can import my entire library. BUT, why does the music change every time I jump systems, hit a gate or dock? Why can I not disable that?
4) I use a 42" tv and sit a good distance away, it makes the text so hard to read. I can go windowed full screen and loose my resolution. The game looks much better at 1920X1080. A way to adjust global font settings would be great.
5) The timer to swap ships is too long.
6) the timer to use a gate if I join a fleet is too long. Example. Heading to a gate (in warp) get fleet invite, join. Timer to use gate 
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Raneru
Euphoria Released
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Posted - 2011.02.23 20:43:00 -
[1215]
Anomaly / Signature Bookmarking.
Why do we have to bookmark anomalies/sigs/wormholes?
Once you have a 100% hit and have warped to it, it would be nice if they added themselves to the warpable list for the duration of time that they exist, as with missions. This would save having to manage loads of bookmarks and prevent those irritating moments when you warp off a wormhole without bookmarking it.
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Gimpb
The Scope
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Posted - 2011.02.23 23:16:00 -
[1216]
Waiting for the ui to go on things that should be cached or shouldn't require online data.
UI elementa scrolling all over the place as they refresh
Screen fading as you undock or press esc
Lack of macros
When I was a noob, not being able to put together a decent fit on sparse markets (real pain in 0.0)
Well-known imbalances that don't get fixed
Not being able to identify and change market orders from the market item browsing screen
Lack of ways to force fights (let's face it, pvp is almost entirely consensual once you learn the mechanics of the game)
Market costs prevent trading profit for non-volatile low margin items.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.24 12:40:00 -
[1217]
.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Sahmul
The Grimreapers.
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Posted - 2011.02.24 12:54:00 -
[1218]
The way the scanning screen rotates around the Sun rather than the centre of ones probe formation.
Not such a problem in small systems but large systems, particularly at high zooms, are really annoying when you rotate to position your probes in the vertical plane and they revolve off the screen.
Failing that, being able to double click on a probe name (in the scanner interface, not the system map) and have the screen centre on that probe would be awesome.
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Raneru
Euphoria Released
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Posted - 2011.02.24 21:46:00 -
[1219]
Jumpcloning:
Rather than just stating that you cannot jump because you have a skill training, why not ask if we want to pause our skill queue and jump yes/no. Then after the jump ask do we want to resume skill training yes/no?
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Patricia Mineabuildy
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Posted - 2011.02.24 22:49:00 -
[1220]
Edited by: Patricia Mineabuildy on 24/02/2011 22:49:08 Drone control
When you tell your drones to attack a target, they should attack the target until they receive another order from yourself, or the target dies.
Right now, you tell them to attack, then some or all will attack another target. Order again, and they still sometimes switch.
Very annoying.
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sableye
principle of motion
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Posted - 2011.02.25 00:42:00 -
[1221]
There is only1 thingt hat kind abothers me and thats I can't tell my plantes to launch a shuttle unless I'm in the system, it makes no sense what so ever except form maybe so crappy balance point fo view. I can tell them to mine for 50 light years but not to launch a rocket?
----------------------------------------- View The North Star! In All Its Glory!! |

Anodod
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Posted - 2011.02.25 03:01:00 -
[1222]
Modifying an order should default to having the order amount highlighted.
Anything I do intentionally should not make my wallet button, "My Wallet" tab, or Transactions tab blink. I know I changed something, I don't need three notifications. I need to know when someone else has done something to modify either one of my orders or my balance.
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freshspree
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Posted - 2011.02.25 03:59:00 -
[1223]
FIX HYBRIDS! Yes it's a little problem cause I use projectiles and lasers.
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Meadowlark
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Posted - 2011.02.25 04:04:00 -
[1224]
I have more than one.
1. The bounds of the window control buttons in the top right of menus are smaller than implied by their graphic. This results in often needing to click two or three times to close or minimize a window. Annoying on a constant ubiquitous basis. See Fitts' Law.
2. I'd like to be able to drag a charge over an existing charge on a weapon in the fitting panel. You know what I'm trying to, just do it.
2b. A million other things that you know what I mean when I try to do them. Just do them.
3. I'd love the ability to share overview and general layout configurations with other characters. Not the half-baked Import feature we have now, but a make-this-character's-ui-exactly-like-this-other-character's.
4. I'd like to be able to modify my overview settings and then click 'Save', overwriting the current setting profile. I don't want to have to enter the same name as an existing one, and then confirm my decision. Also, while it doesn't need to be case-sensitive, I'd prefer you kept the case I typed - i.e.: "PvP".
5. I'd like FAR more corporation logo options.
6. In the character customization screen, I'd like the color of the icons for the clothing items to more accurately represent the color of the actual model. They are way off.
7. I'd like it if my ship didn't have to adjust its pitch to some imaginary reference plane.
8. I'd like to suppress the notification about an available character customization but still be able to re-customize when I wanted. A button for this would be great.
9. I'd like to be able to roll my scroll wheel over any scrollable content and have that content automatically pick up the input. This currently works sporadically at best.
10. I'd like more control over the vertical sorting of entities in my overview. I want to be able to, say, put all static structures on top, sorted by type and then distance, all players next sorted by distance, and then all NPCs below that sorted by distance.
11. I'd like to be able to deactivate a module and while it's still finishing its cycle, click it again to 'cancel' the deactivation, so that it continues cycling as if I'd never deactivated it.
12. I'd like to be able to fire my weapons as a group, or individually, without adjusting their grouping.
13. I'd like to be able to assign a hotkey to the overview Tag function. Say, CTL+NUM1 to tag an item "1". The context menu labyrinth is just not suitable for this in the heat of combat.
14. It would be nice if in the Market window, when I'm in the Groups view and switch to the details view, then switch back to Groups view, it kept my position in the Groups view. I know I've got it set to load changes, but you could still get it close most of the time.
15. In space, I'd like a context menu option for the next point (in system) on my route. I want to right click and have easy, obvious access to that next gate without having to chase it down in the overview. Something like "Route: Stargate to Penirgman".
16. When I set a destination on a station I'd like a context menu option in space when I'm in that system that will warp me to the station; something like "Destination: Penirgman IV-III Naval Assembly Plant".
17. I want to be able to sell a station container when I'm done with it, not only after the auditing period expires. Seriously.
18. More sophisticated filtering in the star map. Show me only 0.3 systems within 10 jumps, for example.
19. Better font. B!=8, O!=0.
20. Use a currency symbol for prices if you must, but stop wasting space with " ISK" at the end of them. What other currency would it be in? Yen? Potatoes? Maybe LP and such, but ISK prices are generally self-explanatory.
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.02.25 09:12:00 -
[1225]
Market idea :
* stop erase completed orders, when you have lot of orders that make our live very harder to found witch stuff' order is finish
* keep completed orders in order window and add a 'clean' button to remove them or
* transfert them in a 'finished orders' tab - Giza'Msafara recrute, entrez dans une corporation au background solide. |

JD's Friend1
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Posted - 2011.02.25 09:35:00 -
[1226]
Edited by: JD''s Friend1 on 25/02/2011 09:35:37 1. Please oh please give us the option to specify how containers' contents are displayed. Every time I loot wrecks, open a new ship's cargohold, open a new secure container, etc. everything is in the annoying to me "Icons" view and with a few columns I don't find useful. How irritating that I can't make a preferred view setup.
2. Isn't it possible to make it so that after I execute things like clone jumps and implant changes I don't have to manually pause and then re-start my skill queue? Seriously, out of every 1000 times someone does either of these things, how many times will they *not* want to resume their skill training?
3. Poor drones still don't know how to focus fire, and sentries even go as far as lying about it (not focusing fire despite what the icon by targets indicates, but the combat log and the hostiles' damage bar clearly indicate that one-two of the sentries is being a dum-dum).
4. When jumping between systems in a pod, often the pod ends up outside the jump distance from the gate, presumably because it's so much smaller and so much less massive than ships. Grrr.
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Arnakoz
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Posted - 2011.02.25 11:46:00 -
[1227]
- the size of probes jumping randomly on occasion - the fact that you have to double click to open contracts simply to verify that "nope, that isn't a BPO" - looking for empty copy/research slots requires clicking 50 items/stations in a list - that you can't change the quantity of items in an order, only the cost - that you have to get out of your ship and stop training simply to clone jump. - ALL of the "delay timers" that add nothing to the game - like "you just docked! please wait 90 seconds before changing ships" or "you just changed to the wrong ship! please wait another 160 seconds before doing that again" ... - the fact that you have to undock to adjust your overview/button layout and then wait again to dock up again - downtime EVERYDAY! maybe not a problem for some, but the only time I have away from work+fam is in the morning before work. sucks loosing 30+ minutes of that EVERYDAY! - the minimum size of windows being set to way-to-large for a number of windows - faction items not being on the normal market
- while in reply mode on the boards you can only see the first post - making quoting multiple replies a painful process. - that when clicking reply and being taken to the login screen, it dumps you back into the post rather than the reply page. - that "preview" is a two-click process
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Goldman Suchs
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Posted - 2011.02.25 13:46:00 -
[1228]
Edited by: Goldman Suchs on 25/02/2011 13:53:51 Edited by: Goldman Suchs on 25/02/2011 13:51:42 Why do I need to enter a jumpbridge password EVERY time I jump into a new system?
Why can't my ship store the last password I entered and keep using that until I enter a new one?
Also, there should be a "sell all" option which would automatically sell everything you highlighted at the best market price. No more clicking on 1000 items in Jita and selling individually.
And have a tick box option allowing auto-repackaging. This would mean if you tried to sell something that had not been repackaged, it would be automatically repacked and then sold, without the need to cancel the sell order, repackage it, refind the item (repacking something randomly moves it in your inventory), re click on market details because you've now forgotten what price you were going to sell it at, then re-sell it.
And CHANGE THE FONTS so that reading the text does not feel like a visit to the opticians!
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The VC's
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Posted - 2011.02.25 14:12:00 -
[1229]
Number one, the ability to either disable or dim the skybox. I think it's too bright, makes checking module status at critical moments nigh on impossible and for me kills the 'cold, dark unforgiving void' feel, which I would prefer.
In fact, I care about the visual feel more than the disappearing module icon issue.
Also, in the station hanger it would be great to be able to repackage and stack all in one context menu command, call it 'tidy hanger', and preferably without having to select everything beforehand (although, doing away with selection might be too much of an ask)
The same option for items in the ships cargohold and station containers would be nice too.
I enjoy the autopan feature when you hover over a target but I wish it would do it ALL the time. I get frustrated waiting for it to take effect then nothing happening.
Great thread mate btw, thanks for sticking your neck out.
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Kruger81
Caldari NPC Corporation
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Posted - 2011.02.25 16:43:00 -
[1230]
No agro timer if you dock into a Carrier...  I mean, cmon, If your Carrier Repping alt is failing/or your dying after agroing, you can just intadock into your alt's Carrier and warp off your POD???
PvP isn't sopose to be safe... 
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Rixiu
The Forgotten Navy
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Posted - 2011.02.25 19:00:00 -
[1231]
The "keep at range" presets in the right click menu. Seriously, 50m,200m,500m is a rather poor selection. Adding 2000, 5000, 10 000, 15 000 can't be that hard? Would be awesome.
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Tyranis Marcus
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Posted - 2011.02.25 20:36:00 -
[1232]
Let us right click on research agents in the journal and select a command to dock our ship at their station.
Let us enter distances into the directional scanner in au. Converting to km isn't all that difficult, but it would make life easier and scanning faster if the distance units on the overview matched the distance units on the scanner, especially for newer players.
Let me steer my ship with keyboard commands.
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Tyranis Marcus
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Posted - 2011.02.25 20:39:00 -
[1233]
Oh..one more....CCP should open up the character creator and let people remake their appearance whenever and as often as they like. Your name is really your identity in Eve, as far as dealing with other players and the consequences of your actions, and that never changes. Having a portrait that you like the look of really improves the overall game experience, and with the new character creator there's room for endless tweaking to get it just right.
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cyndrogen
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Posted - 2011.02.25 22:09:00 -
[1234]
1. I wish I could autologin into my account (remember me) option, or at least have the option to include username and password in shortcut view -use my_name -pass my_pass etc.
2. I wish I could switch characters without logging out, as simple as "swap to" alt.
3. I wish I could see my ALT assets from my main account. (where did I leave that ship again?)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.02.25 23:25:00 -
[1235]
Wow, this little thread proved to be INSANELY popular... way to go, people ! _
Make ISK||Build||React||1k papercuts _
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Deep Navigation
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Posted - 2011.02.26 00:17:00 -
[1236]
Just thought of some other completely minor niggle, but boy does this one twist my rock.
When I right-click to change ammo the otherwise useful tooltip obscures the context menu so I have to wait a second or two before I can see my crystal choices and make a change. Usually at this point one second is a long time. |

Canteen Charlie
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Posted - 2011.02.26 00:30:00 -
[1237]
WATCH FIGHTER DRONE TARGET DAMAGE AFTER WARP OFF This annoys me that cruiser size fighter drones can follow targets through warp but you have no idea if its still hitting its target or not. The targeted ship should go grey as it passes out of the carrier targeting range but so long as its being attacked by fighters and the damage indicators should continue to show as it is very plausible they could communicate this back to the carrier.
BETTER POS SECURITY Its stupid you have to give people access to every pos hangar with the same number instead of being able to give more specific security level by pos.
ABILITY TO RENAME POS MODULES Having multiple pos modules and not be able to name them for easier identification is a pain in the butt. We should be able to rename Pos Hangar Array 1 Array 2 Array 3, Artillery Battery 1, Battery 2, etc. instead of the system forcing us keep all their names the same and you have to look at them through the pos manager to figure out which is which, total pain.
SWITCH TO ALTS BUMP - love that idea, its a pain in the butt to have to log out to go to an alt.
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Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2011.02.26 00:41:00 -
[1238]
Originally by: mechtech I want my buy and sell orders to be highlighted blue so they stand out.
^ This ^ is right in line with a suggestion I made in the Ideas forum several years ago that was not responded to or acted upon. I'd like to see open orders to buy and sell goods that I have placed on behalf of my corporation highlighted in a way to distinguish them from personal orders that I have placed on the market... perhaps in blue, like corporate purchases and sales are currently differentiated from personal purchases and sales in the transaction register.
Good one, mechtech.
Dr Caymus -=ATI=-
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.26 04:29:00 -
[1239]
Originally by: Samuel Smith Edited by: Samuel Smith on 26/02/2011 04:07:18 I have never been able to make anti missiles work.
Apparently, (what someone told me years ago) was that you had to find the incoming missile, get a lock on it, and then fire your defender. They also said that defender missiles were useless and that no one uses them. I now agree with that person, defenders are completely useless.
I see some of the rats use defenders. I'd like to be able to use them too.
Edited by: Samuel Smith on 26/02/2011 04:06:02 ooops, this was supposed to be posted in The "THOUSAND PAPERCUTS" project, or all the little things that bother
Can someone please move this? (I also couldn't figure out how to delete this)
Thanks
THIS ----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |

Pentinor
The Dark Horses. Sanctus Ianitores Mundi
|
Posted - 2011.02.26 04:35:00 -
[1240]
Defenders that actually work would be nice...Still wouldn't use um but it would be nice. Also Id give my left arm for the old cyno effect back. It looked and sounded awesome...and provided that nice osh-! moment when someone got hotdropped. Signature locked. Please file a petition to discuss the matter - CCP Fallout |
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Tyranis Marcus
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Posted - 2011.02.26 05:22:00 -
[1241]
Originally by: Pentinor Defenders that actually work would be nice...Still wouldn't use um but it would be nice. Also Id give my left arm for the old cyno effect back. It looked and sounded awesome...and provided that nice osh-! moment when someone got hotdropped.
Amen. The old cyno effect rocked.
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Yuko Tatsuyama
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Posted - 2011.02.26 06:34:00 -
[1242]
One thing immediately popped into mind when I read "* "The <location> turret position on the <shipname> model annoys me because <reason>".
WHY oh WHY is the pair of 7th turrets on a Harbinger on the top center, and then.........the bottom right front? wouldnt it make sense on a symetrical ship to have that 7th lower turret appear symmetrically in the middle of the bottom?
*whine whine*
TY
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Preci Soniarq
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Posted - 2011.02.26 07:36:00 -
[1243]
Please, please, please let a dev see this post, please!
Here are my totally excellent suggestions that should make the life of any capsuleer almost infinitely easier:
(And no, I didn't ready through the 42 pages of previous posts.)
- Manufacturing quote blocks rest of ui. This is just sadistic, plain and simple.
- Implement forward & back buttons on the market window, possibly even a history dropdown!
- Let me get item info on double click.
- Make the icons for BPOs and BPCs easily distinguishable
Show system security in station info.
- Drones * Show drone damage when drone isn't deployed * Launch damaged drones last
For extra points:
- Implement autocomplete for item searches/filters
- Eliminate need to log in to eveonline.com when using ingame browser (log in automatically)
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Preci Soniarq
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Posted - 2011.02.26 07:40:00 -
[1244]
Oh yes AND MOAR MUSIC!
Preferably Ambient with really minimalistic electro beats. Thank you. 
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Captain Greeneyes
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Posted - 2011.02.26 07:48:00 -
[1245]
Also, please add a different color to the waypoints that are AFTER the next waypoint. I tired of getting to a system, only to find that there are three yellow stargates because each one is used at some point in the total route, even though you only use one for the current waypoint... Maybe the next system in route should be a green stargate icon, and anything else is yellow.
I know that it says which system is next in the left pane, but to read it, comprehend it, and then find it by name in the overview is much more difficult than pinpointing it by a colored stargate icon -- especially when you are so accustomed to looking for the icon anyway...
plz fix this, thx!
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DeGrass
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Posted - 2011.02.26 07:50:00 -
[1246]
Two things I would love to see:
-The augmentation screen should list what my implants do without me having to open up the info window for each implant.
-An ingame combat log with sort and filtering options
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Lao Tsen
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Posted - 2011.02.26 07:54:00 -
[1247]
Edited by: Lao Tsen on 26/02/2011 07:54:47 -The combat music is neat, why cant I play that in the jukebox?
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Kiwis23
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Posted - 2011.02.26 11:32:00 -
[1248]
- Need ability to sell many different items at one click (ok, maybe up to 10, but not 3 clicks for every item when you have 600+ items to sell!) - Need ability to "filter" items out (let's say I want to split my mission drops in to two or more groups - to be refined and to be sold. So I make a list or a sample container, or something like that, and it would be able to filter all items in that list.) - Tractor beams, salvage beams, laser weapons, missiles, etc, shooting from an empty space. It should be using turet places to do that, like mining barges does with strip miners. - Unable to jump thru gate or dock to station for 30 seconds after joining a fleet. - Penalties of module/ammo should be highlited (oh let's say light red font). - 4 hour waiting period to cancel unwanted agent mission. Sometimes agents are verry annoying and gives you like 10-15 worst possible missions. Then your day, or sometimes even a weak is ruined. Decrease it to 2 hours. Well, maybe 3. But 4 is too much... - Jukebox starting a new track every time you use a acceleration gates when playing MY PLAYLIST! Do it with default one, no problem, but I don't want to switch to a new song just because I jumped to next mission room.
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Leeloo Tchai
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Posted - 2011.02.26 12:26:00 -
[1249]
I should like to see a return to having folders in 'People and Places' particularly for people. It would make it easier to keep tabs on wartargets I think. Labels are OK but not as good as the old folder functionality.
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De BuG2
Gallente Rise on Chaos
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Posted - 2011.02.26 12:59:00 -
[1250]
I don't know if it's already been mentioned, but I don't like it that when your turret weapons miss, they look like they hit, it would be good if they deflected off in a random direction or just flew straight past the ship, I guess this could be a bad idea because it would cause more lag in fleet fights (I think?). Maybe they could give an option to turn this off? --------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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Sylvous
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Posted - 2011.02.26 18:32:00 -
[1251]
Edited by: Sylvous on 26/02/2011 18:34:28 * Certain graphics of in space objects (barren asteroid, 'those rocks that look like snakes' (not sure on name there), they look terrible in among all the amazing that is EVE, could use a redo on their graphics
* Missile explosions are outdated, they look kind of lame now. I would like to see missiles not all hitting the same part of the ship (turreted weapons seem to be able to "hit" a few places on a ship) **Torpedo explosions in particular suck!
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Cresalle
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Posted - 2011.02.26 21:37:00 -
[1252]
Edited by: Cresalle on 26/02/2011 21:38:29 *Trying to view two fits works unless they're the same ship type. Makes it difficult to compare. *When you hover over a star in the star map a menu appears, but it's very difficult to use because when you move the mouse toward it the menu detects that the cursor is no longer on the star and closes the menu. Please build a 1/2 second delay into the menu's disposal check or something. (While I'm on the subject, the star map is horrible and could do with a redesign.) *Missile range on tactical overlay. Come on now. *It is impossible to create a contract if you have no assets in any station. Pain in the butt when an alt somewhere wants to send a 'please give this much money' contract to my main. *Divorce ui processing from environment rendering already. The ui lag during drawing is ****ing ******ed as ****. *Escape angle brackets so we can use them in text. (Why the hell are you using html anyway?) *Line breaks in text editing behave poorly. *ANYWHERE that you can show-info on an item you should be able to view market details. ANYWHERE. FFS, there are places where you can search for contracts but not view market details. *When you look at the 'variations' tab on an item PLEASE FOR THE LOVE OF GOD list them in meta order. *F-keys don't work when middle-mouse is down. Annoying as hell when I'm trying to fight since I use middle-mouse as push-to-talk.
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Flammard
Caldari Metalworks Majesta Empire
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Posted - 2011.02.26 23:55:00 -
[1253]
I don't know if this has been said already, but here's my wishlist
* Multiple personal wallet divisions
This is so I don't accidently spend all my ISK. I can keep the bulk of it in a separate division and transfer it to my main spending division when I need to.
* Offlining PI structures.
Sometimes I'll have a massive backlog of minerals I'll want to process. Being able to remove some extractor heads and online a factory would be a nice way to process the surplus material. Once that is done I can then offline the factory, and place more extractor heads down.
* Buying modules based on a saved ship fit.
Being able to sit in Jita, open up a ship fitting and click a button that says "Buy this gear" would be awesome. Manually searching the market for each item is a bit tedious. Also, instead of just buying it outright, it should present an itemized invoice for each module that it will buy, giving you the option to confirm the purchase.
* Being able to wrap up a group of items.
Currently if you want to group items together in your cargo hold you need to either put them in a can, or mess about with courier contracts.
Being able to select and right click on a group of items would give you an option to package them in one bundle. This bundle then could be placed inside a General Freight Container or straight into the cargo hold to be hauled about.
Being able to name the package would also be helpful when you are carrying around multiple packages.
When you want to get your stuff back you can just right click on the package and break it open.
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Kathen Darkmoore
Escape PTY LTD
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Posted - 2011.02.27 00:30:00 -
[1254]
Edited by: Kathen Darkmoore on 27/02/2011 00:34:02 Edited by: Kathen Darkmoore on 27/02/2011 00:31:21 After recently starting a corp myself I have one suggestion. Forgive me if its been said in last 40+ pages.
Setting roles for members is just plain annoying, we need more info on what each role does. For example, you have Hanger access (Headquarters), Hanger access (Based at) and Hanger access (other). Took me a while to figure out what each of those did and that's only a small part of the whole thing.
The corp access/roles section and Title management need a general clean up and make it more intuitive with more info on what gives access to what.
---------------------------------------- Kathen Darkmoore Escape PTY LTD |

KoftheRT
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Posted - 2011.02.27 01:49:00 -
[1255]
* When you hover over the green check in fleet box, it tells you the total bonuses you are getting. * Assign your drones to attack by distance, size, or ships affecting you. * Modify menu boxes so we can choose what we want in them and what line they go in. * A warning sound when drones have been targeted. Just a few things I would like to see.
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Zirio
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Posted - 2011.02.27 09:12:00 -
[1256]
Edited by: Zirio on 27/02/2011 09:16:40 Edited by: Zirio on 27/02/2011 09:14:55 I already posted a few things before but I have something that bugs me so much: the petition system
It's really good but some times I just can't find the right category to make a petition or simply it feels to slow. So I would love that there was a kind of "24 hour live chat" in the website or the game to communicate directly to a GM, "maintenance guy", etc. Could be good to solve those "last minute emergencies" that need immediate assistance and cannot wait too long.
PD: Now an idea I had while playing Dead Space 2 (a future BIG add-on), Someone said the Ishimura "Planetcracker class vessel" and it came to me: Minning ops are already big, some of them huge, and moon harvesting it's big too. But maybe, if there was, not a "Planetcracker", but some ship like "Gigantic-roid-cracker" or "Comet-cracker".
Add spots with one gigantic roid and a few smaller roids around it to make it more realistic and a new ship that is like 2 to 3 times bigger than the Rorqual that has minning capabilities, maybe even processing capabilities.
Or add comets, only detectable using probes, ice comets, veldspar, etc., and a ship to mine them just like the one I just said.
Could be an awesome type of minning op, more adventurous, exciting but risky (maybe minnig rats with escorts could Warp-in at any time).
C ya !
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Judician Nar
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Posted - 2011.02.27 12:35:00 -
[1257]
Originally by: Chainsaw Plankton
... but now I seem to resize my windows on accident and things get moved all around. I almost wish we didn't have it
You can pin & lock all windows which prevents them from resizing & moving until unlocked/pinned. ...there are no 'rooms' in space |

Judician Nar
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Posted - 2011.02.27 13:47:00 -
[1258]
Originally by: Niklas *Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.
The sidebar is collapsable by clicking on the arrow by your portrait. ...there are no 'rooms' in space |

Judician Nar
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Posted - 2011.02.27 14:12:00 -
[1259]
* Why does the agents pane have no sorting/filtering/grouping options?? - Sorting/grouping/filtering by level or division, region, agents level, quality etc. The following columns should be added: No. jumps, system, sys security, agents division, level, region etc. Then add the same personal labels function as you have on the contacts pane. * Stop adding agents to my list just because I might have talked to them out of curiousity. It should be opt in, not opt out. * R&D agents should be able to request and complete all missions remotely. In fact this goes for ALL agents - this game is set so far in the future and yet we still have to fly over and sign a piece of paper!?!?! * Option to 'remove from bracket' instead of only 'remove from overview' then having to mess around with resaving overviews/brackets.
Golden rule * make things consistent & logical
...there are no 'rooms' in space |

Mctana
Caldari NEXUS.LLC
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Posted - 2011.02.27 18:32:00 -
[1260]
Edited by: Mctana on 27/02/2011 18:36:07 I am new to Eve and I realize I need to try and distinguish between what is annoying versus just how this game is intended to be. But, these annoy or baffle me:
- Not being able to sell multiple items at once.
The UI font is too small for me to read. As far as I can tell, I can only adjust the chat font size.
The combat sounds are **way** to dynamic. I can't even hear them half the time, then if I pan past an asteroid it's suddently 10,000X louder and it wakes everyone in the house.
Why can't we customize our ship colors and appearance? I'd take this without hesitation over a cabin for my toon to walk around.
Missiles and projectiles don't atually fire from the hookpoints on the ships.
If I click on a targeted object (not in the overview), I cannot use the hotkeys to approach, align, etc. I end up having to click twice on the overview to use this most the time. Annoying.
I will left click on an inventory item, then right click on it to sell it. Many times the highlight jumps to a different item and I'm selling something entirely different. Can we get a pop up asking us if we really want to leave our drones behind before using an acceleration gate? I forget my drones more often than I remember them.
Can we get different columns to view on different overview settings? I hate that if I want to see a ship's velocity or transversal velocity in combat, I have to view those columns on every overview profile.
I have not found a way to adjust volumes of individual users in the voice comm
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FOXX IS
dutch viper squadron viperfleet
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Posted - 2011.02.27 22:30:00 -
[1261]
Edited by: FOXX IS on 27/02/2011 22:35:26 Fix killmails, they are still broken Incorporate killboard in game, a major part of the game is pvp. Why should we need to run a killboard on a dedicated sever and get through the hassle of constantly posting killmails. Improve in game voice. You don't have much choice for keys to push to talk. The in-game voice needs normalisation and noise cancelling support.
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leetabix
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Posted - 2011.02.28 10:31:00 -
[1262]
Hi all, my suggestion is (and I imagine I'm inextricably flawed in some way):
- I'd like to be able to sell multiple items at once i.e. highlight them by dragging over with the mouse, an option upon right-clicking to 'sell all highlighted items' and then a window popping up, giving a summary of each item's name/market value etc.
At the moment I have to sell every item individually and it's rather time consuming!
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Thorus Delainus Marius
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Posted - 2011.02.28 11:08:00 -
[1263]
Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
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Tappits
North Eastern Swat Pandemic Legion
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Posted - 2011.02.28 13:06:00 -
[1264]
I would like to slow boat from one system to another without useing a gate. ---------------------------------------------- I fail At forums ٩๏̯͡๏)۶ |

UnPhill
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Posted - 2011.02.28 18:28:00 -
[1265]
Say you accidentally hit F1 for some reason, by accident or just for got you did a min ago, with no locked targets and then again by accident click on some item you do not have locked (a ship in your overview, a wrec/can in space, a stargate, some random guy undocking next to you) All of a sudden your F1 might just be a gun/laser/missile that is now about to shoot something that may blow up your mish item, waste a bit of amo, hit a friendly or worse hit a random guy in highsec and your about to be concorded... my complaint is those 2 seconds of lock time(or so, yea yea different ships lock different things at different speeds) there is no way to cancel that accidental shot. sitting there for those precious moments going oh I am SO ****ed.. thats what I would like to go away. simply if you hit F1 again make it so the shot Doesn't Fire!
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Phoenix Benu
Gallente Center for Advanced Studies
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Posted - 2011.02.28 18:35:00 -
[1266]
* Make the recommended tab show like the prerequisite tab if you meet the certificate level or not.
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Zirio
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Posted - 2011.02.28 20:11:00 -
[1267]
Edited by: Zirio on 28/02/2011 20:12:40 Some visual things that bugs me: All the launchers (missile, rocket, probe, torpedo, bomb, etc.), I would love that I could actually SEE the launcher in the ship when its fitted. Something just like what I can see in the item icons when I buy them. If the movement of them its the problem, just make them rotatable so they can align to the target an fire, just like a turret.
Now speaking of turrets: All the salvagers, tractor beams, etc., I see the beams but no turret, why? It's as simple as a rotable satellite dish (for the tractor beam for example) that aligns to the wrecks/cans and tract them to me ! Easy and visually more realistic.
C ya !
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Arnakoz
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Posted - 2011.03.01 01:29:00 -
[1268]
Edited by: Arnakoz on 01/03/2011 01:31:59
Originally by: Tappits I would like to slow boat from one system to another without useing a gate.
lol
ya know i actually tried slow boating from one planet to another while playing nullsec AFK cloaky games. each day i would start heading in the same direction, go to work and when i got home some 10hrs later i would BM my current location and check how far i had made it from yesterdays bookmark. i did this everyday for about a week and still didn't make it very far.
Originally by: Thorus Delainus Marius Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
but then it wouldn't be so much FUUUNNN making 200KM bookmarks off all the gates in the area!!! you make all of the i-love-clicking-3millions-times-to-accomplish-one-thing players cry. its sad really.
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Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2011.03.01 03:31:00 -
[1269]
Originally by: Thorus Delainus Marius Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
No.
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HillAnt
Amarr Power and Friendship and Heroism
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Posted - 2011.03.01 18:37:00 -
[1270]
I'd love it absolutely if while scanning with my scanner probes, I could automatically scale up or down the positioning of my scanning probes according to their focal point, so I dont have to manually reposition every probe every time I reduce the scanning range. I and I think most other scanners out there do not change the relative positioning of their probes any way.
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Flashrain
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Posted - 2011.03.02 04:46:00 -
[1271]
Bookmarks -I'd like to be able to sort bookmarks by creation time stamp and last used time stamp.
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weazlor
Heroes. Insidious.
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Posted - 2011.03.02 09:06:00 -
[1272]
Edited by: weazlor on 02/03/2011 09:07:13 Larger broadcast buttons in fleet. And the ability to move them seperatly, the pvp guys shouldnt need to keep the broadcast history up, just the logi dudes.
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Dazram Two
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Posted - 2011.03.02 09:07:00 -
[1273]
Removing the chat window from local so i can see player list only would be less of a pain.
Hate having to use window snap to remove it.
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weazlor
Heroes. Insidious.
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Posted - 2011.03.02 09:12:00 -
[1274]
Originally by: leetabix Hi all, my suggestion is (and I imagine I'm inextricably flawed in some way):
- I'd like to be able to sell multiple items at once i.e. highlight them by dragging over with the mouse, an option upon right-clicking to 'sell all highlighted items' and then a window popping up, giving a summary of each item's name/market value etc.
At the moment I have to sell every item individually and it's rather time consuming!
Reprocess them then. The furtherest I'd see there would be a single price, with no summaries, to make the effort of selling individually worthwhile.
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Cresalle
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Posted - 2011.03.02 09:29:00 -
[1275]
*Please allow r-clicking on the ship icon in the fitting manager/viewer to allow show-info, view market, etc for the ship. *Sometimes an SMA won't park a vehicle if it's on the border of activation range (not talking about the can-in-cargo thing). If the ship that you're boarding is out of range from the SMA then the ship that you were in doesn't get parked. *Purchase quantity resets to 1 when switching from simple to advanced buy order or vice-versa. Please make it stop. *Gate fire sound effect plays when there's no gate fire - seems to happen when zooming in on the gate from a long distance or when hitting middle-mouse. *Why can't I toggle overload while cloaked? *Why is the mouse disabled when I first enter a system? *SFX from add/remove bookmarks in browser is annoying. *People's faces sometimes don't load in show-info, even when they load in the chat list and in the 'add contact' menu. I thought it was lag at first so I left it open for five minutes, closed it and then reopened it. It's a bug. *Automated targeting systems should display the targeting process the way that manual targeting does.
*"Your personal standings must be -2.0 or higher toward this agent, its faction, or its corporation in order to use this agent's services."
Agent Standing: Don't got one. Corp Standing: 1.43 Faction Standing: -6.68
Tell me, as a programmer, what does this condition evaluate to? ((undefined?) or (1.43 > -2.0) or (-6.68 > -2.0))
Why can I not run missions for this agent? Fix it or else change the description text.
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Acac Sunflyier
Gallente
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Posted - 2011.03.02 10:53:00 -
[1276]
Edited by: Acac Sunflyier on 02/03/2011 10:56:47 It seems unnecessarily hard to make it back to your agent when you complete a mission. I think that gates that are mission critical should be blue on the overview when they head towards your objective and then appear red when they head towards your agent. Kinda like the Doppler Effect that happens in warp.
*Edit* Secondly, I've noticed, sitting at a gate sometimes ships come out of war sideways. Especially freighters as they are large and visible. What I mean to say like, its one thing when I enter warp sideways (doesn't happen often) it's breaking, but when others exit sideways and align after they're out of warp, it bugs the crap out of me.
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Sydious
Amarr Cypher Industries. Fade 2 Black
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Posted - 2011.03.02 11:07:00 -
[1277]
*all pos structures should be namable, including corp hangers and ship bays
Quote: CCP Zymurgist> They are all noobs Lana, they are all noobs
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Wintermute Cnom
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Posted - 2011.03.02 14:53:00 -
[1278]
Edited by: Wintermute Cnom on 02/03/2011 14:54:11
Originally by: UnPhill Say you accidentally hit F1 for some reason, by accident or just for got you did a min ago, with no locked targets and then again by accident click on some item you do not have locked (a ship in your overview, a wrec/can in space, a stargate, some random guy undocking next to you) All of a sudden your F1 might just be a gun/laser/missile that is now about to shoot something that may blow up your mish item, waste a bit of amo, hit a friendly or worse hit a random guy in highsec and your about to be concorded... my complaint is those 2 seconds of lock time(or so, yea yea different ships lock different things at different speeds) there is no way to cancel that accidental shot. sitting there for those precious moments going oh I am SO ****ed.. thats what I would like to go away. simply if you hit F1 again make it so the shot Doesn't Fire!
Yeah, it happened to me x2. And I shot my mission loot.
*Visuals for missile bays *My screen flickers white sometimes, especially when a sun is in my screen
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.03.02 16:50:00 -
[1279]
BPO unlocks are extremely annoying. Right-click -> submit unlock vote is ok
Going back and trying to vote yes on over 100 of them is insane. You used to be able to expand them all and vote on each and collapse as you go. Now, every time you vote, it collapses all of them and shifts all of the rows up a few slots. I guess it's pushing the bottom down when you expand one then not resetting when you vote & it collapses.
Then, finally, when you approve them as CEO, you go through the whole open/collapse/shifting around thing again.
Either a vote yes to all option or a way to step through them all just clicking yes, yes, yes, no, etc would be better than the current auto-collapsing row-set.
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Flashrain
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Posted - 2011.03.02 18:27:00 -
[1280]
Local -I'd like to be able to sort chat channels and the local channel by standings.
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Dirk Magnum
Blue Republic
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Posted - 2011.03.02 18:41:00 -
[1281]
Tags for BPCs and BPOs, a la the tags for T2, T3 etc. Would also be nice is productivity levels and remaining runs were displayed on the blueprint icon as well.
Item meta level identified in some corner of the item's icon. Instead of, or in addition to that, I'd also like a hangar sorting option for "sort by type and meta level".
Better probing screen layout. Color coded probe markers that correspond to a color coded list of probes in the system scanner list. Also it'd be nice if there was some way we could identify whether a probe was inside the scanning field of another one, because right now those big boxes that identify probes in space make this inconvenient at best when you get down to small scan distances.
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Xenofonte
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Posted - 2011.03.03 06:22:00 -
[1282]
1) When ratting the station sanctum, the blueish color from the background is way too bright... to the point it blinds me and I need to zoom out and turn the ship camera into some other direction, away from the field many times... I just want to shoot at rats, don't want to get blind in the process.
2) There are only 2 types of sanctums: ring and station one... It gets really boring after a while... Can we get 4 or 5 new types please, please, please?
3) In 0.0, there is people that log on at station hostile to them, with the only insane purpose of to grief others and mess with market prices... Given that they are hostile to the party that holds the station, shouldn't the station holders be able to finally 'find' them and force them out (one way ticket to Jita or something), let's say after a good month or so after switching sov? This should give enough time to legit 0.0 dwellers to put their business in order... and weed the griefers out of stations where they are not welcome.
Thanks
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Xenofonte
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Posted - 2011.03.03 06:37:00 -
[1283]
Edited by: Xenofonte on 03/03/2011 06:38:43 1)
In Eve, the current game mechanics back up way too much the 'destroyer' player type... And the 'builder' type is in disadvantage... Truth is that in order for Eve to be fun, a good balance between both forces is needed...
For example, at present, it makes no sense what-so-ever to build a new station in 0.0... really, why to bother, if some day a random blob of supercarriers is just going to show up and reinforce the station in 20 minutes... they repeat it and the station you built is gone. It makes more sense to just put those resources into a titan or a supercarrier...
So, to put things more in balance... Can we get guns and batteries next to gates and stations, so that players from corp/alliance that holds sov, can man them and add extra defences to assets present in that system?
After all, it's a well known fact in real life combat, that to assault a defensive position, you need about 5 to 1 so that you can overrun the initial advantage of those defending who know the terrain better and have built defences to back them up.
2) The POS gunner user interface is VERY crappy and needs revamping URGENTLY... Ask any POS gunner for feedback and I am sure they will tell you how hard time they had locking targets and shooting them, due to VERY unfriendly user interface.
Thanks!
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Judician Nar
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Posted - 2011.03.03 10:26:00 -
[1284]
Edited by: Judician Nar on 03/03/2011 10:28:21 Further cuts...
* My Orders need to be able to be filtered by Region * Assets panes need a column/filter for system security * Make containers accessable by the fitting management pane thus removing the need to have hundreds of items lying unsorted on the hangar floor. * LP store icons are too large and the items need a description column (or mouseover) especially for all the various hardwires (the current mouseover is pointless since it duplicates the current columns info) * The LP store should have default preset filters for item categories - Blueprints, Charges, Implants, Ships, Modules etc. and all the filter options should appear on the main pane header, not as a config menu pane. * LP store list should be right-clickable to search in contracts / view in market * Why can only some faction items (ships) be sold on the market? All faction and storyline items shouls be available on the market * Used/researched BPO's can be 'scrubbed' and repackaged to sell on market. * BPC's (once properly graphically differentiated) should be sellable on market * Corporation faction standing is badly balanced. No faction should rate a corp based on all their employees. The average standings of the CEO & directors should be what's counted. * Dual small turrets use 1 medium charge. They should logically use 2 small charges. * It's not possible to rename containers in a ships cargo or a corp hangar despite the fact I own the ship and have CEO/director rights for the corp. This is my stuff, why is there a restriction?? * The Orca is half the size of a Providence but has only 1/7th of the sig radius. Really? * None of the Orcas additional bays are described in the attributes, only the standard drone & cargo. * The Orcas volume numbers lack comma separators for the 1000's * Freighters don't have a single fitting slot. This is actually absurd. Give us at least 2 mids and 5 lows with a limit on Cap, PG & CPU to prevent uber-tanking. Plus 1 or two rig slots.
And this one *really* bugs me... * Resistance module 'bonus' descriptions are shown as a -ve value. This description is a contradiction in terms. The resistance modifier value should in fact be described a +ve value for the increased resistances the module grants to the ship. It should not be described as a reduction to the damage taken since the module has no effect on the incoming damage, only how the ship has resistance vs the damage. ...there are no 'rooms' in space |

Ranud Sunraker
Minmatar Brothers of Destiny
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Posted - 2011.03.03 11:17:00 -
[1285]
- Anything to make Invention and Production less RSI inducing (and boring), like the possibility to set automatic redo commands. Example: Take BPC X + Datacore 1 + Datacore 2 + Decryptor Y and use them in slot type Invention n times. (on a certain installation of course)
- Improve POS management, perhaps redesign POS to more like little Outposts, i.e. no more placing modules in space, but docking them to central structure. More refined ideas relating to that can be found here.
- More related information for all skill, Level of skill required to use/build Modules etc.
- Balancing and equalizing of T2 and Meta 6 Modules. Many work as intended (at least i hope so).
Some T2 mods are better than their Meta 4 equivalents, some are worse. Same for most of the Meta 6 Stuff. It's kind of sad that there are lots of items in Eve that are simply useless just because they are inferior to items that are easier to acquire.
Examples:
T2 and named MWDs (T2 is harder to fit uses more Cap than named) T2 and named Armor Plates (T2 is harder to fit and heavier) T1 and T2 Passive Targeter (T2 is worse in every way, what's up with that?) Most Meta 6 Modules have worse stats than their T2 counterparts and some are even worse than their Meta 2-3 varieties. Please make those Mods worth their (mostly) horrendous production prices. Or just remove them. ________________________________ The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" (I found it!) but "That's funny..." ~Isaak Asimov |

Khana Loaris
Seidh Technologies
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Posted - 2011.03.03 12:13:00 -
[1286]
Originally by: Acac Sunflyier Edited by: Acac Sunflyier on 02/03/2011 10:56:47 It seems unnecessarily hard to make it back to your agent when you complete a mission. I think that gates that are mission critical should be blue on the overview when they head towards your objective and then appear red when they head towards your agent.
This really isn't that hard. The mission description has a link to the destination, set it as a waypoint when you head out. The mission description has a link to the agent/delivery destination, set it as a waypoint when you head back. The mission info is always available from your journal.
So, no need for multicoloured gate icons on the overview. Just follow the yellow gate road ;)
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Judician Nar
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Posted - 2011.03.03 12:58:00 -
[1287]
Originally by: Arnakoz
Originally by: Tappits I would like to slow boat from one system to another without useing a gate.
lol
ya know i actually tried slow boating from one planet to another while playing nullsec AFK cloaky games. each day i would start heading in the same direction, go to work and when i got home some 10hrs later i would BM my current location and check how far i had made it from yesterdays bookmark. i did this everyday for about a week and still didn't make it very far.
Seriously?? Do you realise how far apart solar systems are in a galaxy?? You shouldn't be surprised that you don't get very far even after days or weeks. We're talking light years of travel distance required. This is the very reason why jump gates and warp travel exist. Even sub-warp speeds across a solar system is going to take a very, very, very long time...
...there are no 'rooms' in space |

Hecate Shaw
Caldari Junkyard Gunners Fatal Ascension
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Posted - 2011.03.03 19:29:00 -
[1288]
One of those silly minor irritations - how about putting the little green square with star on the character you're playing in local? Right now your own character looks like a neutral when playing in null sec. Go ahead and laugh, but I've glanced at local and started warping to a safe spot before realizing that neut was ME.
Stercus accidit |

Ten Bulls
Minmatar
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Posted - 2011.03.03 20:49:00 -
[1289]
* I wish they CCP would fix the bug that causes faction standing loss when changing area of research at R&D agent * I wish GM's had a tool to rollback faction standing to unknown (not 0.0000)
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Ameron Phinard
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Posted - 2011.03.04 04:44:00 -
[1290]
You should be able to interact with items in the Station tab of the Assets window. Currently you can only use Assets to view -- why can't we stack, move, etc. just like in the Items window?
Even better but more drastic: the Items and Assets windows are redundant. Eliminate the separate Items window in favor of an enhanced Assets window.
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.03.04 04:57:00 -
[1291]
I don't like how when opening new chat channels like convo's, it defaults the settings of the font size and portrait list or whatever you call it.
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Ashiroth
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Posted - 2011.03.04 12:56:00 -
[1292]
I would like an autoloot feature like almost every other MMO - If there is a delay for looting intended you could have a timer put in before the loot is transferred (i.e. when you click you get a 3 second timer before the loot is transferred), but ctrl+a then dragging the items accross constantly is pointless.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.04 15:28:00 -
[1293]
MIGRATE THE BLOODY CONTENT OF THE FRIGGIN' CURRENT FORUM TO THE FRACKIN' NEW ONE, YOU LAZY TWITS ! _
Make ISK||Build||React||1k papercuts _
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RexWolf
Caldari Bukharan Markhor
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Posted - 2011.03.05 00:30:00 -
[1294]
I wish that I could set Bookmarks to expire when I make them. That way I don't have to clean up my exploration Bookmarks later.
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Guillame Herschel
Gallente NME1
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Posted - 2011.03.05 00:50:00 -
[1295]
Edited by: Guillame Herschel on 05/03/2011 00:54:09
Originally by: Cresalle *"Your personal standings must be -2.0 or higher toward this agent, its faction, or its corporation in order to use this agent's services."
Agent Standing: Don't got one. Corp Standing: 1.43 Faction Standing: -6.68
Tell me, as a programmer, what does this condition evaluate to? ((undefined?) or (1.43 > -2.0) or (-6.68 > -2.0))
That is not the condition. The description doesn't describe it correctly. The bug is in the description. The algorithm is more like this:
F = faction standing C = corp standing A = agent standing
access=denied (F > -2) { ((C > -2 || C = undef ) && (A > -2 || A = undef)) { access=allowed } } (access = allowed) { interact(agent) } else { FOAD }
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.05 00:52:00 -
[1296]
I never understood why the racial drone spec skills aren't needed for nor affect the T2 sentry drones.
Lowsec is like rockets - nobody uses that content, why fix it?
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Drakus
Minmatar Mercurialis Inc. RAZOR Alliance
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Posted - 2011.03.05 03:48:00 -
[1297]
Vote system Why, if everyone that can vote has voted, shouldn't the vote end?
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Cresalle
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Posted - 2011.03.05 07:11:00 -
[1298]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 05/03/2011 00:54:09 That is not the condition. The description doesn't describe it correctly. The bug is in the description.
Thank you, Mr. Spock. As always your command of the obvious is staggering.
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PC l0adletter
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Posted - 2011.03.05 23:34:00 -
[1299]
I think this qualifies as an extremely minor yet useful change:
When I'm running an industry job, and click "pick installation", the Range DDLB always defaults to "current blueprint", while the Type DDLB seems to remember my last choice.
Suggested extremely, extremely minor change: make the Range DDLB remember my last choice like the Type DDLB does.
This will save me 1 click in a truly stupid 10 click 3 dialog window interface, and will make me 10% less annoyed at how terrible and torturous this interface is.
Bonus suggested infintesimally less extremely minor change: remove useless choices from this particular dialog window.
Under Type, in addition to Corporation and Public, there is Personal and Alliance. There is no such thing as either of these. There are public slots that are alliance-only, but they don't show up under Alliance, you have to filter them with the checkbox with Public selected. There are no personal slots of any kind.
Under Range, current blueprint choice seems not to do anything unless the current blueprint is in a station/outpost. Further, since your ability to run remote jobs is theoretically conditional on your Scientific Networking skill, and you can run (some) jobs on blueprints in station from labs in POSes, corp POS labs *are* within range of the current blueprint *BUT* they don't show up. If you fixed this option to show slots in range, you could actually just leave it as the default and make it not an option (why would you let people try to run the job somewhere else in the region where it's impossible to run?)
The Location DDLB doesn't even make any sense. Does anyone ever use this? One of the options is "My Ship" Can we run jobs from our ships? Have we ever been able to? Can I run a copy job from an assembly array? Can I run a build job from a mobile lab? In the perhaps not-unlikely event that you either don't play your own game, or you don't deal with industry, the answers to all of these rhetorical questions is NO. Please delete this DDLB, it makes my head hurt.
This is just a list of very stupid and extremely fixable problems with ONE OF THE THREE dialog boxes that I have to click thru to run a SINGLE JOB. (Actually, if I queue up the job on a line that is in use, I get a 4th dialog box saying "Are you sure?" but this dialog doesn't appear if I select the assembly line with double-clicking, only if I click it once and then hit the "use this line" button. What is the rationale for this behavior? Am I more likely to mis-click when selecting a line and hitting a button than when double-clicking a line? Don't I have to click thru two more dialog boxes to confirm running the job, anyway? My head hurts just thinking about it).
I have an account with three toons, each of which has 10 build and 10 labs lots and used to do lots of science/industry stuff. It was always kind of a pain, but for a while it was new (to me) and interesting and I like optimizing and feeling like I'm solving complex puzzles. I will no longer be paying to keep this account subbed, because now that I've made a little isk, it's just not worth the misery of queueing up tens of identical invention jobs one at a time, batching up builds, etc.
I would definitely change my mind if you fixed the S&I UI so I could batch-queue things. Yes, it would be less profitable. I don't care. The current UI is sadistic, and I'm done playing with it. It has been unchanged in the three-ish years I've been playing. I realize that such a change is not trivial, but seeing as how it's related to minor, trivial changes, I thought it bore mentioning.
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Pilk
Evolution IT Alliance
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Posted - 2011.03.06 02:35:00 -
[1300]
- For outposts and conquerable stations, I understand that it's a security/noobgrief concern to allow "-" in station names. However, it makes for really crappy tradeoffs in the naming of stations for those who prefer the system name at the beginning. So, add a checkbox to the UI: checking the box adds "System-Name - " (e.g. "FD-MLJ -") to the start of whatever name you type. If you're worried this will be complicated: do it purely on the client side. Yes, this opens a security hole, but given that anyone taking advantage of it must 1) own an outpost, and 2) change the setting via a hacked client on their director-level character, it's pretty darn easy to throw the banstick at them (and the amount of harm they can do is relatively minimal and very short-lived).
- Change the default ordering of sell orders in the details tab of the market interface. It should be by number of jumps (ascending), and then by price (also ascending). This way, the top result will always be the closest item, and if there is more than one order equidistant (or in the same station), the top result will be the cheapest amongst those. This makes the top line of the details tab correspond to the behavior of the groups tab in "station" mode.
- I want to find a shuttle. I don't care about what race it is. Put all the shuttles in a single market group. This will save me at least three clicks (or more, depending on how good my memory is) every time I buy a shuttle.
- Fix auto-reject so it's useful: I want to auto-reject chat/gang invites from enemies and neutrals. I am happy to get chat invites from friendlies. No, I don't want to have to keep my buddy list in perfect sync with a corp/alliance blue list in order to accomplish this.
- Make auto-targeters not suck.
- Provide some feedback during the reloading process for guns and launchersùperhaps re-use the spinning firing indicator thingy, but make it a different color?
- Reconsider the rule about not allowing non-ammo items in ships stored in a capital. I know why it was put in place, and I'm not arguing for a complete rollback, but perhaps let up to 5% or so of the available volume be non-ammo? Yes, this can be stretched, but even a blinged-out Itty V only gives you around 2,500 m3 to play with, which isn't nearly enough to unseat jump freighters as the hauler of choice. Alternately, make it a fixed amount per ship: 100 m3 or so would be more than sufficient, and even packed with frigs, a carrier wouldn't even manage to carry a GSC-worth in its SMA. Why is this needed? Off the top of my head: rigs, skillbooks, implants, joke items (alcohol, dancers, Pax Amarria), an extra drone (e.g. for an Ishkur fitted by someone with AS IV but flown by someone with AS V), a bit of liquid ozone for jump bridges, etc.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |
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Acac Sunflyier
Gallente
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Posted - 2011.03.06 02:55:00 -
[1301]
Originally by: Sampledjoker Please let us sell more than one item at a time. I waste hours of my life after I run missions selling crap.
It's been how many years and this hasn't been implemented. Hurry up and fix it.
there are skills that modify that
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PC l0adletter
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Posted - 2011.03.07 05:49:00 -
[1302]
Originally by: Acac Sunflyier
Originally by: Sampledjoker Please let us sell more than one item at a time. I waste hours of my life after I run missions selling crap.
It's been how many years and this hasn't been implemented. Hurry up and fix it.
there are skills that modify that
He means he wants to highlight several items, right-click and sell them all at once. He doesn't mean he wishes he could place several sell orders one at a time.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.03.07 15:56:00 -
[1303]
1) Please allow me to drag something from the overview or bookmark and make it an icon like it was targeted. (it can be grayed out or look different so I can see its not actually targeted) That way I can fight blobs and easilly switch back from aproaching targets and aligning to the distant celestial. Trying to find the correct distant celestial with that small type in the overview is very hard especially when enemy ships keep coming in and moving it down.
2)If you barely miss the "warp to" button while spamming it the whole "selected object" window will close. Please stop this or allow us to disable this "feature." When my ship goes into structure and I am spamming warp to get my pod out I really don't want this window to suddenly close!
Thanks for listening.  -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Aurora Nyx
Semper Mortuus
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Posted - 2011.03.07 16:41:00 -
[1304]
This has really annoyed me for years...
The huge ammounts of lag and screen freeze (especially while in-warp) if you open up a pilots info window (to check sec status for example) and it loads the standings tab with every faction/corp/agent they have standings towards PLUS their logo/portraits, even if the last time you brought up someones page it was for the bio. Please make the char info windows open on a default tab all the time, like the bio/description.
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Burnharder
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Posted - 2011.03.07 16:54:00 -
[1305]
I want to be able to save one or more scan probe configurations and recall them to automatically set my scan probes at certain relative positions to one another. This would remove some RSI from my right hand. I don't mind a time penalty for doing so if somehow the fact I have to kill my tendons is an important aspect of immersion and/or player skill.
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Lisa Phoenix
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Posted - 2011.03.07 18:02:00 -
[1306]
the vexor's silly face the vexor's wierd Gun mount positions the vexor's mismached scale the vexor's pointy nose
im off to fly something else i think lol
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Abulard Harkonnen
Minmatar Nero Fazione
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Posted - 2011.03.07 18:09:00 -
[1307]
I may be mistaken here but there is i believe no way to set your autopilot to avoid systems that you ar KoS in. eg im kos in gallente but my autopilot regularly sends me through there when plotting courses
is there a way around this?
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Baron Munchousen
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Posted - 2011.03.08 13:08:00 -
[1308]
yea
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Flashrain
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Posted - 2011.03.08 22:14:00 -
[1309]
Wormholes -I would like system upgrades that extend wormhole duration by 1 day, 2 days, 4 days, and 8 days.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.08 22:16:00 -
[1310]
Originally by: Abulard Harkonnen I may be mistaken here but there is i believe no way to set your autopilot to avoid systems that you ar KoS in. eg im kos in gallente but my autopilot regularly sends me through there when plotting courses is there a way around this?
Manually set appropriate regions//systems you want to avoid. _
Make ISK||Build||React||1k papercuts _
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Caila Amabar
Triton Dynamics LLC Galactic Terran Vasudan Alliance
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Posted - 2011.03.09 13:28:00 -
[1311]
Turn down the OMG bright clouds in Sleeper complexes.
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.03.09 20:15:00 -
[1312]
Edited by: Anne Arqui on 09/03/2011 20:15:29
Remove drone missions. I hate them! -.-
Or give them bounties! They're a major annoyance!
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Amber Accelerando
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Posted - 2011.03.09 22:47:00 -
[1313]
Edited by: Amber Accelerando on 09/03/2011 22:52:00
Originally by: RensPriceChecker2 * fix the issue that while missioning the camera sometimes pans off into a random direction, stays there for 1-2 seconds and then turns back.
you do realize if you mouse over a target for long enuff the camera automatically looks at that target until you stop mousing over it?
Is 'Mousing' really a word?
I really dislike the drone window, it should remember my settings and not reset every session change, seems like such a simple thing to fix. Just having to expand the window everytime really gives me the Tom T1ts.
edit; CCP Here in English speaking Countries 'TIT ' is not an offensive word - please stop censoring our chat, you have the report button, and the game is rated tenn.
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Baconbit
Argonauts of BAcon
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Posted - 2011.03.09 23:14:00 -
[1314]
I would totally dig a bridge view on the ships, seeing people milling around when you look behind you or scampering to a control panel when you get targetted. Nifty
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Leia Amidala Skywalker
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Posted - 2011.03.10 06:23:00 -
[1315]
All black environment when warping through a planet/object because it breaks immersion less.
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Laedy
Habitual Euthanasia Pandemic Legion
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Posted - 2011.03.10 07:18:00 -
[1316]
My two cents lately:
- Add the ability to link ship fittings in the MOTD of chat channels. - The MOTD (and personal bio's) stuffs up when you try and make text bigger or smaller. For example, if you make the heading in 18 size font, the rest of it will become size 18 even though you set it to 12. - Un-nerf Bio's so that they can be a bit longer. - When going into channel "settings" and also when updating your clone (and changing station clone), you are not able to click on anything else out of that screen. Please make it so that you can actually click on other stuff at the same time. For example, you are taking your time updating your MOTD to make it look just right, and you literally have to dock up and DO NOTHING else while doing this, because you are unable to minimize the window or click on anything else.
My EVE blog http://laedyinred.blogspot.com/
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Lord Tempist
Caldari Council of Lords
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Posted - 2011.03.10 15:56:00 -
[1317]
The way Moons have to physical surface. Also the way I cannot damage a ship or a station by ramming into it at high speed. I think it would be awesome to watch someone fly a Raptor at top speed into the side of a freighter and blow a smoking hole in the side of it. No man ever got killed by his wife while giving her a footrub. Rubbing someone elses wife's feet, well... *Fill in the blank* |

zandayus
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Posted - 2011.03.10 16:29:00 -
[1318]
planets that rotate on their axis with moon/moons.stop warping thru solid objects.directional nav thrusters on all ships being functional for nonwarp use.real time orbitals around planets and moons.stop spaceships from passing thru each other when exiting space stations.player designed space stations.terraforming barren planets with ice asteriods.
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.03.10 17:24:00 -
[1319]
- add a button/option to lock the camera, to allow to have the cam to follow the ship movements
(static ship and space view moving instead of actual static space view and ship moving, not easy to explain) - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Salpun
Gallente Paramount Commerce
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Posted - 2011.03.10 17:24:00 -
[1320]
CCP- Is this thread going to be sticked and transfered over?
Akita T- You planning on copying it over when the new forums go live. In what form?
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.03.10 19:02:00 -
[1321]
when at a moon, you can still Warp to it (instead of just approach). you don't go anywhere, but still.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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HeIIfire11
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Posted - 2011.03.10 19:30:00 -
[1322]
Originally by: Baron Munchousen yea
Wow..that is one ugly mug
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Glyken Touchon
Independent Alchemists
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Posted - 2011.03.10 21:39:00 -
[1323]
Originally by: Aurora Nyx
The huge ammounts of lag and screen freeze (especially while in-warp) if you open up a pilots info window (to check sec status for example) and it loads the standings tab with every faction/corp/agent they have standings towards PLUS their logo/portraits, even if the last time you brought up someones page it was for the bio.
maybe 3 collapsed folders in the tab - Faction, Corp, Agent, with the contents loading if/when they're opened?
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Khrillian
Minmatar Infinitus Sapientia
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Posted - 2011.03.14 08:16:00 -
[1324]
I wish...
I could skip the industry job confirm window I could skip the factory select window (just select the factory at the station where the BP is and pick the slot with the lowest time) I could run 10 identical jobs with a single click There was an automatic open cargo/take all button I could prevent the market from refreshing I could get simple (cached) market data on mouseover I could sell the same item in many stations at the same price with a single click I could buy a bunch of items below preset prices with a single click I could hotkey almost anything (ex: click, ctrl+s, type price, enter places a sell order with specified settings)
Common theme: Making everything less of a clickfest. Manufacturing and trading should be about making strategic choices, not about arthritis.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.14 11:21:00 -
[1325]
Originally by: Khrillian I wish...
I could skip the industry job confirm window I could skip the factory select window (just select the factory at the station where the BP is and pick the slot with the lowest time) I could run 10 identical jobs with a single click There was an automatic open cargo/take all button I could prevent the market from refreshing I could get simple (cached) market data on mouseover I could sell the same item in many stations at the same price with a single click I could buy a bunch of items below preset prices with a single click I could hotkey almost anything (ex: click, ctrl+s, type price, enter places a sell order with specified settings)
Common theme: Making everything less of a clickfest. Manufacturing and trading should be about making strategic choices, not about arthritis.
You can already prevent the market from refreshing by uncheking an option in the market settings tab.
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Johnny Dexter
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Posted - 2011.03.14 12:32:00 -
[1326]
Make the game remember my bridge password so I wouldn't have to re-enter it after every single God forsaken jump!
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.03.14 16:55:00 -
[1327]
Edited by: Pantorus Necraliss on 14/03/2011 17:00:01
There is problems when we write on Eve Gate a mail/post an event on calendar/else.
(Eve Gate) = (Tranquility)
L'Empire = l& #39;Empire Tchanges = & eacute;changes rFgles = r& egrave;gles a = & agrave; TlevTes = & eacute;lev& eacute;es ...
(I've add the space after the & to show the problem) The problem seems to come at text validation, cause the problem arrive when we read the mail on tranquility, but also on Gate... - Giza'Msafara recrute, entrez dans une corporation au background solide. |

vistaga
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Posted - 2011.03.14 17:25:00 -
[1328]
pos equipment i think there should be. * moorrage buoy to dock any ship to so it does not float away ie cant be bumped out one ship per buoy * pos tracter/salvage turret * pos cloaking jammer say 2 minute cycle * repulser turret
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Thomas Gallant
Gallente Jupiter Space Mining Corporation
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Posted - 2011.03.14 18:33:00 -
[1329]
Update the "last online" list to show days, as it it now "last week" means over a day "last month" means over a week, most games just say X days sense last online, and that would be nice to know in some cases.
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Sable Blitzmann
Minmatar Massively Dynamic
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Posted - 2011.03.15 19:47:00 -
[1330]
Edited by: Sable Blitzmann on 15/03/2011 19:48:32 I'd like local, and perhaps other non-corp/alliance channels to show the corp and alliance of the characters under their names. Kinda like how the forums do it: there's the portrait, then the name, then the corp and alliance under it. There's plenty of space for it. This would only be in the member list to the right, not the chat box to the left...
Alrternatively, make it corp and alliance tickers rather than the whole thing.
Also, it would be nice if the characters names in chat were colored depending on your standings. Like, people in your corp would be green, alliance would be blue, people with bad standing would be orange/red, people in fleet would be purple... etc. Maybe use the overview color settings for this...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.15 21:14:00 -
[1331]
Hey, guess who's reading threads like these ? CCP Team BFF, that's who  Love the name of the project... "Little Things" (That Bother)  _
Make ISK||Build||React||1k papercuts _
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Bill Serkoff2
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Posted - 2011.03.16 20:29:00 -
[1332]
* Rogue drone frigates & cruisers have no turrets even though they fire, it's lame * My drones have no turrets either, they shoot a beam from their centerpoint, gross * Missile bays don't show up on my ship like turrets, lame * Salvagers, tractors and all other high-slot items don't show up on my ship, come on CCP this is easy * Mega Pulse turrets have tiny-ass beams, smaller than the medium focused pulse, it's ugly * Autocannons shouldn't fire in bursts in the animation * Why can't I stop mid-warp
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Harpax
Caldari Newfie Shed
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Posted - 2011.03.16 21:03:00 -
[1333]
Trying to reprocess modules and having only some actually reprocess. The rest are stuck "All items are busy". Un-docking & Re-docking fixes for now.. anoying.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

NovaCat13
Gallente Cepheid Industries
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Posted - 2011.03.16 21:09:00 -
[1334]
Edited by: NovaCat13 on 16/03/2011 21:10:32 Flying through your warp tube animation crooked... yeah I mean my Catalyst is shaped one way... doesn't mean it flies that way through the tube too... speaking of which, when watching others come out of warp, why do they have to spin out of it? They don't just come face first out of it and stop...
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Cresalle
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Posted - 2011.03.16 22:02:00 -
[1335]
*Please auto-minimize the map control window when opening the map from the scanner window. *The tactical overlay was broken in the last expansion. The current ship is now sometimes (usually when switching ships) hilighted as an object and objects at a distance, such as stargates, etc are sometimes given a line, which flickers like and is annoying. Seems like balls are randomly(?) not being disposed of when they should.
Think that's most of what I've got for the time being, apart from things I've posted elsewhere. I'm gonna stop posting in here for now unless some good ones pop up. Do your best, please.
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Jack BingKaria
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Posted - 2011.03.16 22:08:00 -
[1336]
situation: in ship A, looking at ship maintaince array to board ship B.
Normal situation: you click board ship B and ship A gets places in the array.
Irritating problem: sometimes A stays in space, reason: you are too far from the ship array, or it just doesnt get moved, when you are within range anyway. Highly annoying, because you can not step back into ship A for 30seconds and then store it in the array and then step into ship B.
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Rion Deteisan
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Posted - 2011.03.16 22:13:00 -
[1337]
Corp medals should be deletable (if not rewarded) and revolvable.
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Aaron Barton
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Posted - 2011.03.17 04:20:00 -
[1338]
Oh wow, look at this thread. Longer than a Titan and sweeter than a carebear's tears.
Anyway, onto my little grievances. Apologies if they've been mentioned before.
* Small rails appear to fit within the ship model instead of actually on the turret hardpoint. Like, they're sunken within the ship instead of on it. Doesn't affect anything other than visual OCDness.
* Some of the tech 2 ships aren't colored properly. Like, the Cerberus isn't Lai Dai bronze and orange while the Golem and Manticore and Hawk and other Lai Dai ships are. Don't know if there's a similar situation with ships from the other three empires - I'm not as familiar with those.
* On the underside of the Vengeance and Retribution, near the rear and the engines, there are two pipes or pipelike structures that aren't symmetrically placed and aligned. Looks funny.
* Seventh turret placement on the Harbinger. Would be nice if the lower turret was moved just to the center on the underside of the ship. Even better would if - as the ship texture indicates - an eighth turret hardpoint was added. |

Aamrr
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Posted - 2011.03.17 04:40:00 -
[1339]
Edited by: Aamrr on 17/03/2011 04:45:31 As an Amarrian pilot, I am begging you from the bottom of my heart:
Give us some way to deal with partially damaged crystals! When a pilot of any other race purchases ammunition, they can buy a full set for each of their turrets, and when they run out, they'll all run out simultaneously.
Amarrian pilots all know the pain of having one of your crystals pop in a mixed set -- we have to ungroup our weapons, swap the damaged crystal out from the fitting window, regroup them, and then start firing again. What's the point of a weapon system that doesn't have to reload when you've got this to deal with?
Worse still, if you manage to return from your combat, you can't take a stack of fresh ammunition and load it into your guns, or sell the leftovers on the market. Once unpackaged, crystals are "used goods" and nobody wants to deal with them, because they won't have a set that will break at the same time.
Give us some way to reprocess a damaged crystal and use the result to fix up an undamaged crystal. Maybe some "Scorch M Powder" or "Imperial Navy Scorch M Powder" we could get from reprocessing them? This should happen at 100% efficiency though: Other races don't need to train skills to resell their ammunition.   
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Cypher V
Minmatar Critical Mass Technologies
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Posted - 2011.03.17 05:35:00 -
[1340]
Edited by: Cypher V on 17/03/2011 05:35:21 The fact I got the 1338th post, and not the 1337 one.
No No, 1339th. ****>
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Holy One
Party Time Inc.
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Posted - 2011.03.17 09:44:00 -
[1341]
i noticed in the last newsletter one of the questions related to improving the drone management ui. god please. its terribad.
BBQ makes me hungry for more... |

Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.17 10:27:00 -
[1342]
MoTD in fleet channels.
You have no idea how useful this would be.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Buzzmong
Aliastra
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Posted - 2011.03.17 14:11:00 -
[1343]
Edited by: Buzzmong on 17/03/2011 14:11:38 As I don't think it's been brought up in quite a while:
Swap the Helios hull back to it's rather lovely Creodon Malus version and not the current horrible ugly Imicus version please?
For anyone who doens't know what I'm on about: Old lovely Helios. New horrible Helios.
Thanks.
--------------------------------- Go Web! Go! |

Tialanna
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Posted - 2011.03.17 16:05:00 -
[1344]
Originally by: Buzzmong Edited by: Buzzmong on 17/03/2011 14:11:38 As I don't think it's been brought up in quite a while:
Swap the Helios hull back to it's rather lovely Creodon Malus version and not the current horrible ugly Imicus version please?
For anyone who doens't know what I'm on about: Old lovely Helios. New horrible Helios.
Thanks.
Wow. If the Helios still looked like that, I wouldn't be thinking about selling mine :P
Personal pet peeves: (some already mentioned)
Missile group graphics - why do I 'fire' a single blob of missiles originating somewhere from under the skin of my ship?
Where are these massive cruise launchers I just had installed?
Missile hit graphics - why do the incoming missiles travel straight through my ships defenses and detonate somewhere in the middle of Deck C?
There's damage drones, Ewar drones, MINING drones but no salvage, hacking or archaeology drones.
Too small to read, un-resizable font in the UI
Recurring RSI from right-click-on-item, scroll-to-find-the-tiny-"sell"-option-and-hope-you-don't-miss, left-click-to-sell, click-or-hit-enter-to-sell, repeat-for-the-next-two-thousand-items. Why can't we select a bunch of stuff, then choose "sell all" and take our chances that the sell price will be remotely fair?
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Terri Lam
Center for Advanced Studies
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Posted - 2011.03.17 17:42:00 -
[1345]
Originally by: Tialanna
Originally by: Buzzmong Edited by: Buzzmong on 17/03/2011 14:11:38 As I don't think it's been brought up in quite a while:
Swap the Helios hull back to it's rather lovely Creodon Malus version and not the current horrible ugly Imicus version please?
For anyone who doens't know what I'm on about: Old lovely Helios. New horrible Helios.
Thanks.
Wow. If the Helios still looked like that, I wouldn't be thinking about selling mine :P
Regarding the Helios, this proposal has been around for a while, check it out
Why can I not open two saved fittings for the same ship type at the same time? When someone links two Megathron fits I want to be able to click on both of them and have both open, not just one open and the second click be ignored.
Please and thank you.
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Flynn Fetladral
BlackSite Prophecy
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Posted - 2011.03.17 19:14:00 -
[1346]
Edited by: Flynn Fetladral on 17/03/2011 19:18:11 I'd really like to see some of the more important or all preferences stored to the 'cloud' on the EVE Server. It's a pain in the butt when you have to wipe the preferences.
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Dudley Manlove
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Posted - 2011.03.17 19:20:00 -
[1347]
I would like the ability to remove character portraits from pilot list frame (right side) in chat windows, allowing for more entries to be visible without having to scroll, similar to how the chat frame (left side) behaves.
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rootimus maximus
Caldari
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Posted - 2011.03.17 19:39:00 -
[1348]
- As the meta level of an item increases, it should be better across all stats than all lower meta levels.
- The font. Nuff said.
- It'd be nice to have a POS layout interface so that the OCD amongst us can place all our modules neatly, without messing around with those silly arrows that we currently have to use.
- It'd be nice to have an option that, when the market screen is closed, collapses all the groups.
- We can't repackage items at a POS, nor re-fit subsystems.
- Granted, this isn't so much as a papercut as it is a severe head trauma complete with blood spurting everywhere and lots of grey matter on the ground, but I want to be able to completely customise my right-click menu. I can appreciate that others might want add <thing> to overview and the like, but I don't want it there.
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Jack BingKaria
|
Posted - 2011.03.17 20:50:00 -
[1349]
Edited by: Jack BingKaria on 17/03/2011 20:52:21 Edited by: Jack BingKaria on 17/03/2011 20:51:14 give the integrated and augmented drone bpc's you can find from SIGNATURES, 30 a 50 runs to make it more worthwhile and IN LINE with other 0.0 signatures. Increase the drone parts drop on sentients and from cans in drone regions, again to make the loot in line with other 0.0 regions loot tables.
Put a bounty on the sentients, since they are NOT Dropping any alloys, so they get in line with faction npc's from other regions.
Add t2 rigs bpc's to drone region faction spawns and signatures.
Add new faction ships into the game, with bpc dropping in drone region, that have bonus on controlling drones or drone speed/damage/range/resistance.
Put more drone modules in game, that can be fitted on ships and put faction types of these drone modules also in game, which get in the loottables of the sentients drone faction spawns.
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CCP Soundwave
C C P Alliance

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Posted - 2011.03.17 21:02:00 -
[1350]
Originally by: Akita T Hey, guess who's reading threads like these ? CCP Team BFF, that's who  Love the name of the project... "Little Things" (That Bother) 
Yep, we're here 
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|
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Jack BingKaria
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Posted - 2011.03.17 22:23:00 -
[1351]
fix the bug, where you move ore to your cargo and while it get stacked on existing one, a ghost pile stays active, so your cargo says it has X+ghost stack in space, but in reality it only has X in space. Now you always need to relog to fix it.
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Miso Hawnee
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Posted - 2011.03.18 07:27:00 -
[1352]
Edited by: Miso Hawnee on 18/03/2011 07:35:58 Edited by: Miso Hawnee on 18/03/2011 07:35:11 Edited by: Miso Hawnee on 18/03/2011 07:27:59 What bothers me is:
Overview Jump Bug, where when pilots cyno onto your grid, they show up as neutral on your overview, even if they are in your alliance, corp, +10.0.
This is a huge problem to anyone who uses cap ships in pvp, as everytime somebody cynos onto your grid, they show up as non-friendly when they should not.
The Font is horrible. I'd put out for Arial or Times New Roman.
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Toros Revoke
Revoke Foundation
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Posted - 2011.03.18 10:17:00 -
[1353]
A sub folder for drones would be nice, so you can divide up the damage types. Also please invent a tractor drone that can fly out and drag wrecks back to the ship. Please 
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Buzzmong
Aliastra
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Posted - 2011.03.18 16:43:00 -
[1354]
On the top half of the Apoc hull, how about adding the graphic fx for the three little thrusters under the main one that appear to be missing?
I presume they were meant to exist but don't. --------------------------------- Go Web! Go! |

Yaba Yaba
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Posted - 2011.03.18 20:23:00 -
[1355]
How about the option to auto-switch targets when you kill the one you're currently shooting. Like, in missions, once the targeted one is dead, move everything that was on that one to the next one (guns, missiles, drones, EW, etc)
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Jack BingKaria
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Posted - 2011.03.19 13:47:00 -
[1356]
Look into ice harvester upgrades, so people can fit them with max. skills and still have some cpu left to fit stuff in med slots of a mackinaw as well. It should be a trade off, but now, there is nothing to trade, we have zero cpu left almost...
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Ultim8Evil
Black Serpent Technologies R.A.G.E
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Posted - 2011.03.19 14:10:00 -
[1357]
Haven't read all 40-odd pages, so this is probably a repeat:
Client crash and random DC currently means drone death. By the time you've restarted the client, logged back in, auto-warped to wherever you logged out and slowboated to within scooping range of your control-less drones, any NPCs you were shooting will already be popping them.
Upon client crash/DC drones should mwd back to your ship before the auto-warp-out, disappear from grid with your ship until you reappear, remain on grid but warp back to you when your reappear or, at the very least, stay where they were when you DCed but not take aggro.
It's becoming an expensive hobby losing 12 Vespa IIs everytime the client crashes or my wifi drops a packet.
--------------------------------------------------------------------------------
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rootimus maximus
Caldari
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Posted - 2011.03.19 16:01:00 -
[1358]
My journal will show a mission as offered, and as accepted. Why doesn't it also show as completed, saving me from then opening the mission briefing and scrolling down?
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Chantel Carlucci Elongur
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Posted - 2011.03.19 20:05:00 -
[1359]
still getting locked bpo's that wont 'unlock'
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Kieron VonDeux
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Posted - 2011.03.20 09:16:00 -
[1360]
Issues: Remove control click in overview quickly causes you to approach Allow reconnect to drones like probes Pausing skill on clone jump is annoying Character sheet button color change on anything other than no skill training is annoying Allow zooming in on Corp Symbols as you can with portraits, and highres capture Space to click for individual module overheat needs to be larger Allow the exportation of client settings Allow exportation of drone groups Show more ranges in tactical overlay such as missiles and EW mods and anything else that has a range Remove double click on planet in PI mode changes focus back to base Make routes in PI a bit easier to doubleclick for upgrades Allow grouping of non-weapon active mods Right-click sell a stack of items that match a buy order at a certain price should leave the excess items in a stack in the hanger, not in a sell order. Assualt Frigates need their promised boost (4th bonus?)
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.03.20 15:50:00 -
[1361]
Would be good if contracts said 'contractor will get'/'contractor will buy' instead of displaying 'buyer' on both sell and buy contracts. It can be a bit confusing and is just inaccurate.
--
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Terri Lam
Center for Advanced Studies
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Posted - 2011.03.21 01:10:00 -
[1362]
Why can I not have two or more contracts open at once?
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ACESsiggy
Gallente
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Posted - 2011.03.21 01:17:00 -
[1363]
What annoy's me the most during pve gameplay is the red crosses on npc ships (inside the brackets). Thank goodness you created an option to get rid of those crosshairs though. Next step, please help make pve experience feel real by allowing players the ability to get rid of these + + + + so players can see what they are shooting at and red + + + + +
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CCP Masheen

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Posted - 2011.03.21 01:48:00 -
[1364]
Greetings, I am CCP Masheen and I am the QA tester and new ScrumMaster of Team BFF. After creating Incursion we are now engaged in tackling many of the 'little things' that plague EVE gameplay (follow the dashing CCP Soundwave's dev blogs for more details).
The list of possible improvements we could make to EVE is long but I want to let you know that we do follow these threads and frequently make additions and priority changes based on your feedback. We as fellow players understand that any issue great or small that affects 350,000+ capsuleers is worth dealing with and an essential part of making EVE even sexier.
Fanfest P.S. join Myself and CCP Mindstar for our 'Liver Incursion' themed Dev pub crawl this Friday (P.P.S. make sure your travel insurance includes medical cover)
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sableye
principle of motion
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Posted - 2011.03.21 01:53:00 -
[1365]
Originally by: CCP Masheen Greetings, I am CCP Masheen and I am the QA tester and new ScrumMaster of Team BFF. After creating Incursion we are now engaged in tackling many of the 'little things' that plague EVE gameplay (follow the dashing CCP Soundwave's dev blogs for more details).
The list of possible improvements we could make to EVE is long but I want to let you know that we do follow these threads and frequently make additions and priority changes based on your feedback. We as fellow players understand that any issue great or small that affects 350,000+ capsuleers is worth dealing with and an essential part of making EVE even sexier.
Fanfest P.S. join Myself and CCP Mindstar for our 'Liver Incursion' themed Dev pub crawl this Friday (P.P.S. make sure your travel insurance includes medical cover)
its always good to know you read the good threads.
----------------------------------------- View The North Star! In All Its Glory!! |

Hieronimus Rex
Minmatar Infinitus Sapientia
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Posted - 2011.03.21 02:22:00 -
[1366]
More Market Related Stuff
- Put some summarized price history information on the market orders window
- Allow me to right click "sell all" if buy prices fall within a certain % of regional average
- Allow me make a list and "buy all" if prices fall within a certain % of regional average
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.03.21 08:16:00 -
[1367]
Edited by: Pantorus Necraliss on 21/03/2011 08:19:56 - Allow to double-clic on a item in cargo / hangar to open the show info window - highlight our orders in market to make them easier to found - new mining ships only alloow to low/null sec, less efficient than hulk but large tanking - Add the engine trails back, they were awesome - Add the old cyno effect back, they were awesome - Add a new ship category : Mothership. Heavy tanked and allowed to bring rigged ships (only) --> bored to make hundreds of contracts only to move ships ! already with rigs changes that was necessary, but with Incursion that's even more real... - nerf supercaps ! - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Yissondre La'Taria
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Posted - 2011.03.21 14:42:00 -
[1368]
Didn't read the whole thread, so excuse me if something already mentioned.
- Why can't i lock multiple BPO's with a single vote? - 4th bonus for assault frigates! - Show mission completed in journal. - Show system name of mission in journal. - Revamp role and title management. - Hybrids!
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Holy One
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Posted - 2011.03.21 14:52:00 -
[1369]
a lot of hulls now have no real actual value in pvp terms or are 'just' worse than the alternatives. please for the love of god look at ship and weapon system game balance as a whole. don't nit pick say 'hybrids'. there's a serious lack of general variety and copious lack of gallente in particular in pvp these days.
BBQ makes me hungry for more... |

Zaotome
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Posted - 2011.03.21 16:55:00 -
[1370]
it is not possible to cloak a ship right after jumping, why?
if the client runs in windowed mode it would be very nice the position would be remembered or make an startup-option for the client like "eve.exe -X 1920 -Y 1080" to start the client at that given position
thanks!
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Captain Greeneyes
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Posted - 2011.03.22 17:12:00 -
[1371]
I wish would could set destination to a station and have autopilot dock.
This might be beneficial to trade hubs. Especially in Jita, you always see freighters sitting around the gates because they went afk while autopiloting to Jita. If all those freighters could autopilot into a station, that would free up in-system space (to my understanding, in-station and in-space is maintained on separate nodes so that station lag doesn't affect space lag.)
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David Hassan
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Posted - 2011.03.22 20:19:00 -
[1372]
- Ships that come out of a Corporate Hangar Array have empty shield extender hp. I'd love to be able to hop into a shield tanked ship (vaga, nano-curse, nano-cane) and be able to use it without going through the hassle of filling the shield HP.
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Hesperius
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Posted - 2011.03.22 20:27:00 -
[1373]
*SERIOUSLY*
Remove static asteroid belts from low sec, make them the kind you have to scan down, all of them. Macro friendly belts just don't belong in low sec and give bears false impression of your intentions with how low sec should function.
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Harpalyce Dynameos
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Posted - 2011.03.23 18:59:00 -
[1374]
Originally by: Pantorus Necraliss Edited by: Pantorus Necraliss on 21/03/2011 08:55:57 - Add a "Keep eyes on" button to 'selected target' window, making the camera to follow automaticaly the target (simple system who'll lock the already existing cam movement when we leave the mouse on target name)
Right click target>"Set as Interest"
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.03.24 00:02:00 -
[1375]
Edited by: Pantorus Necraliss on 24/03/2011 00:02:57 Thx Harpalyce
- when adding a contact in people and place, add the 'notes' onglet in contact management window to allow us to write words without having to open again the player 'show info'
- Beta contracts : when opening contract assigned to us, automaticly use the options default setting (location all, type and category all, and multiple items)
- allow us to move the UI as we want (me want to put the left shortcuts to top of screen)
- add shortcut to go to the skill queue directly
- Giza'Msafara recrute, entrez dans une corporation au background solide. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.25 18:51:00 -
[1376]
Originally by: CCP Soundwave Yep, we're here 
Duuude, I hear you namedropped me at the "team BFF" presentation from this FanFest... sorry I missed it, sleep schedule all messed up nowadays (more than usual, that is)... I'll be sure to check it on youtube when you guys put it up.
 _
Make ISK||Build||React||1k papercuts _
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.03.25 19:16:00 -
[1377]
My entry: Can't do a partial or shift move into container using the container icon.
Say you want to fill your Mammoth with nine GSCs with 3mil trit. By opening all the container window, you can somewhat quickly drag the 3mil stack into each tab and it will automatically set it to the maximum the container can hold for you. When trying to move said trit into said container by dropping it onto the container's icon, you don't get the window to set it to move the maximum of the container. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Sable Blitzmann
Minmatar Massively Dynamic
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Posted - 2011.03.25 22:13:00 -
[1378]
please fix the fitting description editor. It's bugged to hell and back (I've issued a bug report also)
Also, make it so that more characters can be written there. I like a detailed explanation of what the fit does/it's intended purposes, it's capabilities including tank and DPS, etc etc
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David Hassan
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Posted - 2011.03.25 22:47:00 -
[1379]
CCP You should look at this thread, long and hard.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1487057
Part troll, part content you promised but never delivered, part brilliant.
Sadly a troll post satire is more appealing to me than any of the inane crap you have **** out the last 18 months.
Oh and to keep with the formatting of this thread, I'll highlight some of the stuff that I though was brilliant for you.
- Drones will no longer randomly switch to previous targets without orders.
- In Response to player feedback we have introduced the ability for players to change the font in game.
- BPCs will now be given a different icon than BPOs.
- Fleet windows will no longer reset to the top of the list when any changes are made.
- Sentry drones used to inch towards their target very slowly and move beyond scooping range. This has been corrected.
- Fixed a bug where sentry drones would not register as contributing to a killmail against structures.
- Fixed an issue where fleet bonuses were not properly propagating down to members.
- Fleet shield bonuses will now correctly add the hit points to your shields rather than leaving you "damaged."
- Cosmic Anamolies will once again respawn on their normal timers once completed.
Low
Hanging
Fruit
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Vorekk
Gallente LowBall Heavy Industries
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Posted - 2011.03.25 22:53:00 -
[1380]
Not sure if this has been mentioned before, but...
"ARE YOU SURE YOU WANT TO RECALL PROBES?" --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way. |
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Cresalle
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Posted - 2011.03.25 23:07:00 -
[1381]
"Your character is located in XXXXXX which is currently being loaded. Please wait a moment and try again."
Just put a 'loading system' dialog instead and have the client re-attempt every 5 seconds. You can put an 'abort' button on the dialog like the undock one if you think that for some reason trying to login in is something I'd change my mind about if I have to wait a an extra couple seconds.
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Grady Eltoren
Minmatar UNITED STATES ARMY
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Posted - 2011.03.26 02:55:00 -
[1382]
IN BOLD and CAPS for emphasis:
AN AUDIT LOG ON THE CORP SHIP MTX ARRAY AT POS. This will prevent most corp thieveries!!! Add to Corp cohesion and trust and let players spend more time playing than worrying about who "borrowed" their ship.
PLEASE
Aviation Professionals for EVE (APEVE)
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Bane Necran
Minmatar
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Posted - 2011.03.26 02:57:00 -
[1383]
Originally by: Grady Eltoren AN AUDIT LOG ON THE CORP SHIP MTX ARRAY AT POS. This will prevent most corp thieveries!!!
Maybe you missed the trailer where corp thievery was shown as a game feature?
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Grady Eltoren
Minmatar UNITED STATES ARMY
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Posted - 2011.03.26 03:10:00 -
[1384]
Yeah - Nice "Feature"
::ROLLS EYES::
That's exactly my point. We have audit logs on cans and hangars in station - why not Ship MTX array. I mean seriously - it comes a pt. where I call "shinanigans" and Bull**** to CCP for this "feature". As an EVE player in a universe that is supposed to have realism like thievery - fine. You mean to tell me we can travel faster than light but can't have an audit log on a mtx array? This game is either 100% for realism or not. Make up your minds. This NEEDS to happen. I am tired of not being able to work with people. If it were real life in the future there would be at least a security camera on the POS for god's sake. Lets be real here and stop being pro theft.
Aviation Professionals for EVE (APEVE)
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Grimrin
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Posted - 2011.03.26 03:43:00 -
[1385]
Originally by: Bane Necran
Originally by: Grady Eltoren AN AUDIT LOG ON THE CORP SHIP MTX ARRAY AT POS. This will prevent most corp thieveries!!!
Maybe you missed the trailer where corp thievery was shown as a game feature?
Was that the same trailer that showed a neut being welcomed in a belt with open arms?
Grady wasn't suggesting theft be prohibited, he was suggesting it just not be so easy to get away with. Nothing else is easy in this game, why should theft be?
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Rhaegor Stormborn
H A V O C Cascade Imminent
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Posted - 2011.03.26 05:01:00 -
[1386]
Cloaking/Decloaking sound has been broken for 2 years now.
Having to enter a JB password to use alliance jump bridges is annoying.
No hotkey shortcut to launch drones.
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Memorya
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Posted - 2011.03.26 13:05:00 -
[1387]
Small things:
- Add confirmation if person can add you as a friend or not. - Add confirmation if your corp. want to go war with another corp. or not. - add security level, that corp. under 10 players cannot be delcared war.
Not so small thing:
- Revamp bounty system. ------------------------
English is my 5th. Language.
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Julienne Poirier
Gallente Nonya Endeavours
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Posted - 2011.03.26 16:28:00 -
[1388]
nice thread mention on fanfest akita t
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.03.26 17:06:00 -
[1389]
Clicking a button that usually brings up a window should close said window if it's already open.
Scan and cargo button does this, character sheet does not.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.27 01:01:00 -
[1390]
Edited by: Antihrist Pripravnik on 27/03/2011 01:03:49 - remove "Those items are not stackable" notification when you drag and drop a blueprint over another blueprint
edit: And yeah... put some glue to this thread already. It should be sticky.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.27 01:03:00 -
[1391]
Originally by: Julienne Poirier nice thread mention on fanfest akita t
Yeah, I heard the thread in particular was mentioned in the closing speech or something like that (I was asleep again).
 _
Make ISK||Build||React||1k papercuts _
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Tarasina
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Posted - 2011.03.27 01:09:00 -
[1392]
Edited by: Tarasina on 27/03/2011 01:10:19
Originally by: Ravcharas Clicking a button that usually brings up a window should close said window if it's already open.
Scan and cargo button does this, character sheet does not.
Which just shows how consistent and logical Eve devs are. I mean the shortcut key for Cargo IS NOT a toggle. Name ONE game where opening the inventory AND closing it WASN'T a TOGGLE (Usually "I"-button). Alt-C opens Cargo, doesn't close it...I mean, f*cking idiots, how stupid do you have to be? IQ below 50 a requirement to work at CCP? Seems to be the case if you are in the UI-design department.
I'm calm now...
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Turix
Interstellar eXodus BricK sQuAD.
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Posted - 2011.03.27 01:22:00 -
[1393]
Session change... especially when docking to change ships.
I understand one is needed to prevent abuse/lag/whatever - but 30 seconds is starting to do my head in  __________________________
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Captain Greeneyes
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Posted - 2011.03.27 02:27:00 -
[1394]
PLEASE allow people to join the Incursion channels via the Incursion page. To go to the site 20 jumps away just to find out they aren't using shield on armor is a bummer.
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Thunder Peel
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Posted - 2011.03.27 02:43:00 -
[1395]
fix hull reps ffs there so ****ty fix them and make em usefull
they should be an option to armor tanking
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Calathea Sata
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Posted - 2011.03.27 02:59:00 -
[1396]
Not sure if posted.
Warp bubbles distort the background nebulas but not the star field.
Planets are transparent from the inside.
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I'l Duce
Minmatar Brutor Tribe
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Posted - 2011.03.27 08:23:00 -
[1397]
Fitting screen doesn't shot estimate on cpu/pgu changes when mouseovering rigs that affect module cpu/pgu usage.
Need a way where you can sort items by beta level. To market, assets and station containers atleast. Change slot or size(which are useless) into meta/t2/t3 level field.
Color your own orders atmarket window with different color and allow rightclick option from the order to change it. Atm you can't distinguish your orders from other peoples and if you know the order is yours, you must edit it from my orders page.
When you have modify order window open, place a button to undercut latest lowest/highest order by 1%. 1 simple button click instead of crazy mousescrolling or copy the value number by number.
When you activate a module and then disable it by mistake, can you allow us to cancel the queued mistake instead of making us wait x seconds to activate it again.
More lines to combat text/log that scows on screen. It's useless now with 1 line since the text changes so fast you can't read it.
Allow corp members or people with excellent standing with you to pick up your PI stuff from customs office.
Show customs office stuff at assets window and allow us to contract the items.
Allow us to save the default "camera drone" viewpoint and assign a key for it. It's a pita to change it by yourself everytime you jump. Would also be usefull during combat.
At science and industry window, can you combine POS science slots instead of having us to open every laboratory to search for the one open one. Just name the slots so you know which lab you're using.
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Ion Rubix
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Posted - 2011.03.27 11:40:00 -
[1398]
Tried to see if these had been posted but my eyes started to bleed after the first few pages....
* Allow all options on items within containers rather than having to move items into the hanger to manipulate them. i.e. Repackaging/Buy/Sell etc... * Allow saved ship fittings to search within containers for the required modules. It's annoying having all my hardeners messing up my nice tidy hanger. (OMG internet spaceship OCD!)
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.03.27 17:41:00 -
[1399]
* Drone windows. Having to expand them all the time and the inability to see which are damage without launching them is a tad annoying for us drone lovers.
* The front of exhumers/mining bargers between the two.. eh. prongs.. Graphics glitch that looks rather silly.
* Clearer session change timer please.
* Science and industry window. Would be nice if it told us how many empty slots we have (like the orders tab does). With more then one char doing it i sometimes forget who is maxed out and who isnt.
* Being able to change the order of the buttons in the eh.. character bar thingy to the left.
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Adrian Idaho
Skyforger Tactical Narcotics Team
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Posted - 2011.03.27 18:16:00 -
[1400]
I don't know if it has been mentioned yet, but this thread has basically the same premise: The Blatantly Obvious... (Features that should be, but aren't.)
My preferred points from it: * make the character portrait, which pops up in the lower right corner when someone on the watchlist comes online, right-clickable * let us logout to the character selection screen, don't restart the client * auto-pause-and-restart training when we plug in an implant * auto-pause training on character A when we want to start training a skill on character B * allow us to abort locking a piece of 2m sig radius space junk * give us the option to enter "20k" for 20000 in number fields; similar for "m" and "b"
Some of the points in that thread have already been implemented, so there's hope! ;-)
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.03.27 21:51:00 -
[1401]
Would be good if fleet window showed what bonuses you are receiving from squad/wing/fleet booster(s).
--
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Mors Magne
Paxton Industries -Mostly Harmless-
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Posted - 2011.03.27 22:12:00 -
[1402]
THIS THREAD - don't waste time on trivia - concentrate on things that will make a difference - like Incarna.
Remember - there is no such thing as perfection, but there is such a thing as the law of diminishing returns.
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krickettt
Golden Orb Technology inc EVE Animal Control
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Posted - 2011.03.27 22:44:00 -
[1403]
Do all the changes that showed up in the Unity Expansion Troll except supercap hp increase.
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Father Vegemite
Amarr Sicarii.
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Posted - 2011.03.28 01:30:00 -
[1404]
One thing I have noticed with the recent batch of patches is the fact that when I drag loot from my cargo hold to my hangar and "Stack All", the items that stack will randomly move around in the window. In the past, anything that was already in my hangar was the stacking point for any new stacks of the same type dropped into the window. So if I already had a large stack of Wrath Cruise Missiles in my hangar and I got a few hundred more in loot, when I did a Stack All, it would take the icon with the few hundred and stack it on top of the icon for the rest that already existed. As it stands now, it will randomly move the new icon between the two positions in the window. Which really sucks for us mission runners who always salvage and loot the wrecks. I have almost accidentally reprocessed a large stack of salvage because my looted salvage did not move to the top with all the rest of the same type.
------------- FV |

Cresalle
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Posted - 2011.03.28 02:22:00 -
[1405]
This may seem like a strange question, but why in the hell does a ship's sensor strength effect the way it's probed out? If you need something to factor against the sig radius use a static value per ship class (BS/BC/etc). Un-probable should not be possible without a cloak. If I can probe out a pod then I had better be able to probe out a BS. Get serious.
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Whitehound
The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.03.28 16:40:00 -
[1406]
- Create a keyboard shortcut to jump to the next blinking chat window. The keyboard shortcut would only work on windows that are set to blink and when pressed raises it a blinking chat window to the front. Why is this useful? In times when the chatter is high does one still need to be reachable without having to click through each chat window to see who is talking and to whom. Such a keyboard shortcut will allow one to quickly browse through several chat windows without moving the mouse and thereby helps to ascertain the information provided on multiple chats more quickly. --
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NovaCat13
Gallente Cepheid Industries
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Posted - 2011.03.28 20:13:00 -
[1407]
an "assemble all" for containers would be swell.
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Tournament Cat
|
Posted - 2011.03.28 20:20:00 -
[1408]
Not read all pages so appology for repetition if mentioned before...
Speaking as someones alt, I would like to be able to access my main characters hanger, and vice versa without having to be in the same corp. Obviously this involves giving permission for access rights. Sick of having to log on an a charater just to trade an item that the other character has in their hanger.
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.03.29 00:20:00 -
[1409]
Originally by: Linda Shadowborn * Clearer session change timer please.
It should be substantially larger and more prominent. It's one of the most important things in the game and can literally mean your ship and pod if you miss it. And it's off by default and as tiny as possible...
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Mya Klingofer
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Posted - 2011.03.29 00:42:00 -
[1410]
Skill Training
The ability to stop the training on a character on the same account while you are logged into another character on the same account.
Bookmarks
The ability to use the right click in space functionality to be able to either align to a bookmark OR to be able to select the bookmark so it appears on the overview enabling you to spam warp/align.
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Dirk Magnum
Blue Republic
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Posted - 2011.03.29 00:57:00 -
[1411]
Wish the bug that keeps your prop mod running even though you tell it to stop would be fixed :( You know the one, yeah? Where it keeps running, while the module icon keeps flashing red indefinitely?
Also wish that the antenna on the front of the Vagabond, as well as the various radiator fins on other Matari ships, was more than one pixel thick. It looks incredibly stupid.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.03.29 12:22:00 -
[1412]
Covert cynos not being able to be used in a lot of mission spaces is pretty annoying. You won't even know whether you can light the covert cyno or not until you have decloaked and tackled the target. Presently you must light the covert cyno at a safespot in system, warp your recons/bombers to the mission/gate, slowboat through god knows how many gates (oh yeah, CCP still haven't followed through on the allowing-mwds-in-missions announcement).
That is not very 'covert', imo.
Disallowing regular cynos, I can understand. Some (dumb) people would otherwise cyno in their carriers to blaze through missions or whatever. |

Pantorus Necraliss
Minmatar Giza'Msafara
|
Posted - 2011.03.29 13:10:00 -
[1413]
- in people end place, add the possibility to choose one of the folder we have created in the 'new bookmark' window
- still in P&P, add a 'move to' option when we right clic on a bookmark (allowing to move the BM to one folder or in cargo for easyest BM copy - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Space Wanderer
|
Posted - 2011.03.29 13:15:00 -
[1414]
Rebalancing the loot tables of magnetometric sites wouldn't be a bad idea. I think nobody is running those sites currently...
|

Aamrr
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Posted - 2011.03.30 06:07:00 -
[1415]
Please let us change the ammunition on all our guns at once, even if they're not grouped into the same slot.
As an Amarrian pilot, I often find myself wanting to change the ammunition in my guns, but I have to do it individually for each weapon group. Grouping a full set of tachyons results in too much overkill, so I really need to have two weapon groups, but it takes too long to switch the ammunition, especially with cycle time delays.
Please let us change the loaded ammunition for all weapon groups of the same turret type simultaneously.
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2011.03.30 11:41:00 -
[1416]
Give probes proper attributes so they can be probed down and destroyed.
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.03.30 11:56:00 -
[1417]
Ability to save waypoint routes! Unless you can already do that, and I just have missed that option :P
Follow Flynn on Twitter |

Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.03.30 12:14:00 -
[1418]
Originally by: Veshta Yoshida Give probes proper attributes so they can be probed down and destroyed.
in before you start probing down your own probes I GOT SCAMMED BY DEVS ON THE PUBCRAWL where was the hßkarl? |

Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.03.30 13:00:00 -
[1419]
oh forgot:
* Turret sizes, they are really big on the smaller ships.. to the point of looking stupid. But on battleships where you expect big honkin guns.. Tiiiiny (domi anyone)
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Stegas Tyrano
GREY COUNCIL
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Posted - 2011.03.30 13:00:00 -
[1420]
Major OCD dude here.
- I hate it when I'm behind a planet and my **** is still illuminated, please block the sunlight and lemme see all the lights on the ship :P
- I've been training a new alt (same account) for PI and I'd like to be able to train a skill on one character and then queue a skill on a different character as soon as my alt finishes training it. Too much to ask for?
- Replace 30 second status change timer with animations or sounds or something else, real immersion breaker there.
- Let me be able to click on a planet model instead of the tiny square.
- Everything is squares in the UI.
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Iceni
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Posted - 2011.03.30 16:19:00 -
[1421]
I want my agent to offer me missions without having to go back to his station every time. He's happy for me to cash them in anywhere, so why won't he give them out as well?
I'd also like the option to remove abandoned wrecks from the overview, but keep the others.
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NARDAC
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Posted - 2011.03.30 21:22:00 -
[1422]
Originally by: Aloe Cloveris (oh yeah, CCP still haven't followed through on the allowing-mwds-in-missions announcement).
Yes they have. I do it all the time.
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LHA Tarawa
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Posted - 2011.03.30 21:29:00 -
[1423]
Originally by: I'l Duce Need a way where you can sort items by beta level. To market, assets and station containers atleast. Change slot or size(which are useless) into meta/t2/t3 level field.
Already added. At the top of the station hanger/cargo hold are buttons for "icons" "details" and something else... list? Go to details. Right click in the column headers. Select 'show meta". Meta is added as a sortable column.
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Neo Omni
Gallente
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Posted - 2011.03.30 23:08:00 -
[1424]
Warping through planets and stations is lame.
Fix it with non-linear warp routes or add an opaque warp tunnel so we dont have to see what we are crashing into.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.03.30 23:34:00 -
[1425]
Can we have seperate selectable filters for the overview and scan windows.
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moneykeeper
|
Posted - 2011.03.31 02:13:00 -
[1426]
The 'drone focus fire' checkbox should really make all your drones attack the same target, instead of two attacking one target and three attacking another. I don't know what the function of the checkbox is at the moment, but whatever it does should be renamed to avoid confustion.
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Cresalle
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Posted - 2011.03.31 02:14:00 -
[1427]
*When viewing the contents of a storage unit on a planet (such as a starport) the quantity sometimes displays as an integer and sometimes displays as a mixed number. It should always display as an integer. (In other words 25 units should always be 25 units, not 25.0 units.)
*When scanning with probes attempting to sort the list of probes by name does not work correctly.
*It is no longer possible to select a scanning result by clicking on its icon in space. Instead you have to go down the list in the window one item at a time until you find the entry corresponding to the icon in space that you're interested in.
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Cresalle
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Posted - 2011.03.31 02:18:00 -
[1428]
Originally by: Space Wanderer Rebalancing the loot tables of magnetometric sites wouldn't be a bad idea. I think nobody is running those sites currently...
There are a lot of people running mag sites, actually. But that does remind me of another papercut:
*hack/arch containers should never be empty unless they have already had their contents removed. Please put a scrap metal in arch containers that would have been empty and an equivalently worthless item in hack containers that would have been empty. The problem is twofold, really. Firstly your 'container contents' windows don't always load, so it can be really confusing sometimes. Secondly, if you're going to say "**** you" to the player then you should open your mouth and speak clearly.
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wastelandtraveler
Caldari Capital Industries Research And Development Fidelas Constans
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Posted - 2011.03.31 02:42:00 -
[1429]
- being able to add bookmarks to overview so you can use shortcut keys to warp to destination and not have to right click in open space and/or go through the menus.
- being able to use keyboard shortcut of 'activate / jump' to work the same on JB's
- being able to have a bookmark of 'JB / Forcefield pass codes' - so instead of having to type them every time, you can set your ship to use '***' pass code or via the right click menu 'set forcefield password to "***"' and if this makes things too easy then put a limit on it like 'you're future computer is too stupid to hold more than 3 passwords'
- having JB's scan your cargo & ship type and automatically take the proper amount of Liquid Ozone from your cargo when you use the JB.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.31 08:34:00 -
[1430]
NEW !!!
The official videos of the Fanfest 2011 presentations !
This thread is being mentioned in two of them.
First, in the keynote speech : (link to time index just before it starts)
And then, in the final presentation : (link to time index just before it starts)
 _
Make ISK||Build||React||1k papercuts _
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mantis prime
|
Posted - 2011.03.31 10:20:00 -
[1431]
Originally by: Akita T
NEW !!!
The official videos of the Fanfest 2011 presentations !
This thread is being mentioned in two of them.
First, in the keynote speech : (link to time index just before it starts)
And then, in the final presentation : (link to time index just before it starts)

Akita how much plex did you pay CCP to "listen" to your ideas? ;)
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Sasha Citrine
|
Posted - 2011.03.31 10:43:00 -
[1432]
I'd appreciate if CCP did a couple things with eve that are annoying me.
* Add corp bookmarks, please
* Stop loading portraits in each system as soon as I enter system. Loading the portrait adds client side lag, which is not fun when you're trying to be in a big fight, and the fact that it takes me about 30s for my station environment and all my chat windows to load compared to about 5s before the change is frustrating as well.
* Bring some stuff from the old CC into the new one. A lot of people on the forums are not happy that they were forced to abandon faces they've been long accustomed to in exchange for plain janes. Yes, some people were able to make something interesting with it, but it seems at least 50% of male characters look like douchebags and 50% of female characters have a ponytail, a jacket and no shirt. (Not that I'm complaining about the no shirt thing, but the number of characters that look the same just shows how narrow and vanilla the vast majority of eve players are seeing the new CC)
CCP, you mentioned this thread in your Fanfest presentations. I truly hope you actually do some of the things requested in the thread so that you can keep the game from dying a horrible player frustration related death
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.03.31 11:23:00 -
[1433]
Originally by: mantis prime Akita how much plex did you pay CCP to "listen" to your ideas? ;)
If only that could work  _
Make ISK||Build||React||1k papercuts _
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Helicity Boson
Amarr The Python Cartel. The Defenders of Pen Island
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Posted - 2011.03.31 11:25:00 -
[1434]
Stop. Closing. My Scan window. When I dock/undock.
REALLY.
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Gaoman Nosconian
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Posted - 2011.03.31 12:00:00 -
[1435]
Exploration:
The scan and recall probe buttons are awfully close to eachother. Misclicking is a pain in the ass, i'll have to reload the probes, fire them, position them etc. My suggestion is, add a confirmation to the recall probes button, but only when the probes position or scanning radius has changed since the last scan.
Besides that (and this one really annoys me), there is no way to see that a certain exploration loot object has already been looted. There is nothing more frustrating then flying from object to object, spending time opening them to find out they have been looted. I'd say make them disappear once opened and emptied.
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Elayae
Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.03.31 12:19:00 -
[1436]
Not sure if it has been mentioned before but...
The lack of alliance hangars hinders many operations and cooperations on that level.
Probably not a minor thing, but still needs some attention. :)
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Wet Dreamer
|
Posted - 2011.03.31 15:48:00 -
[1437]
1. Hi light your own buy/sell orders. 2. hilight those buy/sell orders of your corp/alliance. 3. hilight those buy/sell orders of those corps/alliances you are at war with. 4. repackaging at a POS. Why the **** can't we do this? 5. BPO's and BPC's should show up differently. 6. repackaging BPO's - maybe fold 'em like a map. 7. stacking broken crystals. 8. repackaging at a POS. 9. Why can't I clone jump more often - 2 or more times in a day? 10. Manufacturing should be more intuitive for the casual player. 11. Minmatar should be able to put guns or missiles on anything - even if it might fall off during warp. 12. Contract charges in ships - don't leave them in the hangar. 13. Repackaging at a POS. 14. I want to press a single button or easy button sequence to warp back to base / station / somewhere. 15. Orcas should make killer whale sounds when going to warp. 16. "Skill Training Completed" should be downloadable ringtone. 17. PI should be easier. 18. Put clone vat bays on PI planets so I can grow my own Exotic Dancers. 19. I'll keep thinking.
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Wet Dreamer
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Posted - 2011.03.31 15:53:00 -
[1438]
19. When someone swears on the forum, I want to see the swear words - even if it gets someones nipples in a twist.
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Duncan Ophyr
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Posted - 2011.03.31 16:29:00 -
[1439]
Why PI control window is not movable ???
Make it as any other window.
I really hope someone in CCP chokes anytime I need to close my other windows in order to access that damn submit button.
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LHA Tarawa
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Posted - 2011.03.31 18:05:00 -
[1440]
Ghost items: Sometimes when I drag and drop from my hulk's cargo hold to my orca's corp hanger, if I drop onto the same item type to cause a stack, the orca will get a ghost item.
Say I have 15K veld I want to drop into the corp hanger and drop it onto 30K veld to get 45K stack. Well, I'll get the 45K stack, but the orca sees a 15K ghost that it can't do anything with. This ghost is only on the client as the server will allow me to add enough more items into the hanger such that the client thinks there is more in there than its capacity.
It becomes really annoying when I need to move ore from the corp hanger to the ore hold or cargo hold. Select all and drag drop... Oh, only a couple stacks moved and then I get the message "can't move item because it is no longer in your control". And the ghost item is still in the hold... So next time I try to move... same error. Arg.
This has only been happening since Incursion a few months ago.
Hmmmm... If some optimization has caused this and it can't be easily prevented from happening, at least clean it up when the error happens. Here is a quick fix. If you get that error, have the client reload the exact contents from the server. Or, at a minimum, if you get this error remove the item from the client's view of the container.
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Tasha Baxter
Amarr Imperial Shipment
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Posted - 2011.03.31 18:16:00 -
[1441]
Good job Akita on getting so much recognition.
Just goes to show, wah wah isn't the answer.
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Khana Loaris
Seidh Technologies
|
Posted - 2011.03.31 19:24:00 -
[1442]
Edited by: Khana Loaris on 31/03/2011 19:55:19 k here's some more... * stop freezing everything I'm doing when session changing. catch it and apply the changes in the next session. * stop resetting window scroll positions when session changing. ie. I'm in the Sci & Ind window doing some remote invention while autopiloting. I have a lot of BP's, it's a long list in the window (cos there's no damn search/filter options!!!) and I'm half way down. I'd like to hold my place when the autopilot jumps, please! * add a freetext filter option to the sci & industry BP's & corp BP's panes just like there is in the assets search pane! * why can I see industry jobs and contracts active in another region but not market items?? Consistency please! * the mouse over info box for loaded weapons is positioned conveniently right over the top of the right click menu to change ammo. I mean really guys, did you let the tea-boy add that as a "feature"?? * add a function for assigning keyboard shortcut to ammo in the cargo for quick changes * pls show the damage level for faction/t2 laser crystals in a more convenient manner than having to "get info". I'd like to be able to swap them out before them breaking in the middle of a firefight! * all items should have consistent placing of attributes in the info. i.e. compare the T2 and khanid navy faction amour hardeners. The grouping of the T2 is all over the place. * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!? * why does the corp orders pane have no summary at the bottom like you get for My orders? * manufacturing is easy enough, don't dumb it down. The complexity of EVE is part of what makes it attractive.
I'll be back with more later. Until then, remember...
Consistency, consistency, consistency!!
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Erim Solfara
Amarr inFluX.
|
Posted - 2011.03.31 20:07:00 -
[1443]
This has probably been mentioned already, but on the drone interface, if I have drones in my bay and drones in my hold, and have the groups in the bay collapsed with the ones in space expanded;
Recalling my drones should not leave their particular group expanded, it should collapse their group when they enter the bay, and any drone groups I launch should automatically have their groups expanded. I want to see the health of the drones in jeopardy, not those safe in my hold.
tldr; Set expanded/collapsed values based on location in drone mention, not drone group
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Mithrasith
|
Posted - 2011.03.31 20:39:00 -
[1444]
May have already been mentioned, but Im not going through 49 pages.
When in the Map/solar system screen (which I use when probing), I should be able to right click and see the bookmarks I have in this solar system as I would when not in Map mode. I dont want to close the map, right click, and then find out the names of the bookmarks Ive used already, nor do I want to have to open people and places and sort through my UGLY bookmark list.
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Mina Vir
|
Posted - 2011.03.31 21:19:00 -
[1445]
Make looting cans less annoying. Why do I have to open two windows and drag stuff from one to the other? More keyboard shortcuts. Fewer arrays of tiny icons. I know this was in the OP, but more font choices!
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CCP Punkturis

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Posted - 2011.03.31 23:34:00 -
[1446]
Originally by: Akita T
NEW !!!
The official videos of the Fanfest 2011 presentations !
This thread is being mentioned in two of them.
First, in the keynote speech : (link to time index just before it starts)
And then, in the final presentation : (link to time index just before it starts)

I also promised the awesome guys and gals that attended the UI roundtable that Team BFF reads this thread. Just posting here to prove it! 
|
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Toanfoal
|
Posted - 2011.04.01 00:02:00 -
[1447]
Notepad is partially broken. Mostly the organizational aspect of it - I delete folders, re-organize things, none of it sticks.
Having to load my science and industry tab into my 'window of many tabs' every time I log in is also irritating. Everything else seems to save, not sure why it doesn't. |

Dharh
Gallente Ace Adventure Corp
|
Posted - 2011.04.01 00:51:00 -
[1448]
Originally by: Toanfoal Having to load my science and industry tab into my 'window of many tabs' every time I log in is also irritating. Everything else seems to save, not sure why it doesn't.
Ditto. Highly annoying this doesn't save while other windows do.
On that note, sometimes the Wallet window breaks and will not update when you click the Load button. You have to close the window and re-open it, then Load works again, for a little while at least.
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Bacon Baron
|
Posted - 2011.04.01 02:55:00 -
[1449]
Edited by: Bacon Baron on 01/04/2011 02:56:43 *The time it takes to undock has spiked, up to almost 30 seconds. This happened recently, as it is really annoying *EVE needs more font options, as well as the ability to make ALL test just a tad larger or smaller *Personal hanger tabs like the corp hanger. I know there are cans for this, but the audit containers are utterly indestructible, and therefor I will not use them. *Ability to stack items remotely IS NEEDED *Ability to SEE the markets in another region. No more need for price checks
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.04.01 04:52:00 -
[1450]
ooo just realised another.
* the copy paste is really bad. Sometimes if you want to copy something to/from the notepad.. it starts about halfway into the sentence regardless that you highlighted from the start. Making it.. reaaly annoying when people ask me for info.
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NovaCat13
Gallente Cepheid Industries
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Posted - 2011.04.02 05:23:00 -
[1451]
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Another papercut; Have drones attack 1 target, only to immediately change your mind and tell them another, the icon moves to the new target and a few seconds later disappears and drones sit idle... so I spam my engage target keys a lot...
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Khana Loaris
Seidh Technologies
|
Posted - 2011.04.02 14:52:00 -
[1452]
* Please can we have fewer clicks/dialog windows for accepting contracts!!, especially those from corp members. How about an override option? For example a blanket option for "automatically accept personal contracts from corp members" and a similar one based on standings; "always accept contracts from contacts with excellent standings".
Failing that a right click "accept" option in the contracts panes, I don't want to *have* to view the contract before accepting it, there should be enough info in the summary. Also a function to mark multiple contracts and accept them all without having to view each one individually.
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Khana Loaris
Seidh Technologies
|
Posted - 2011.04.02 14:56:00 -
[1453]
Originally by: NovaCat13
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Then why is there no Gallentean Industrial skill required to fly the Noctis??
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Maplestone
|
Posted - 2011.04.02 17:19:00 -
[1454]
Two small things that feel missing with asset management:
* an option to "search assets" when you right on an item (to quickly find similiar items scattered throughout your hangers) * an option to filter assets by security level of the system (eg: show only assets in highsec)
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Ameron Phinard
|
Posted - 2011.04.02 17:59:00 -
[1455]
If I try to exceed the capacity of my cargo hold, I get a pop-up that will let me enter the amount I want to put in the hold, defaulting to the space remaining in the hold. The same mechanic should also apply to corporate hangars, containers, ore holds, etc.
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Natalia Kovac
Minmatar Stimulus Rote Kapelle
|
Posted - 2011.04.02 18:47:00 -
[1456]
* Make it so logging off a character doesn't restart the game client. * Make it so when you show info on a char and click through to their alliance info it doesn't go to the standings and lag out your client for a few seconds. (Sidenote: why are all those NPC standings shown anyway? I really don't think we need to know as an outsider whether someone has 0.01 standing to a level one agent or what their standing to some random-ass NPC corp is).
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Mya Klingofer
|
Posted - 2011.04.02 23:17:00 -
[1457]
Saved Ship Setups
The ability to tie keyboard shortcuts to one or more server-side saved fittings.
So you dock, press the combo and the modules change out, or press a different combo to get another saved setup.
Undock... profit?
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NovaCat13
Gallente Cepheid Industries
|
Posted - 2011.04.02 23:18:00 -
[1458]
Originally by: Khana Loaris
Originally by: NovaCat13
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Then why is there no Gallentean Industrial skill required to fly the Noctis??
Probably just asking too much to train Gallente anything for flying the Hulk/Skiff/Noctis etc and their respective independent skill, but according to lore, they are Gallente in origin.
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Moto Akimoto
|
Posted - 2011.04.02 23:49:00 -
[1459]
Hello, I'm not sure if this has been mentioned before but its a small thing that bothers me:
When emails are sent on corporate matters to shareholders, the email does not say which corporation sent it. So I need to right click the sender and check his profile to get the info.
Cheers!
----------------- Sig: Hello, I sell Rookie ships in Bulk; minimum order size is a gazillion isk. |

Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.04.03 06:28:00 -
[1460]
Hi you know what really grinds my gears?
Not being open cargo containers inside a pos hanger of any sort, being to lock them down or set up access.
I hate trying to sort out roles and hanger access just so people dont steal my stuff.
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Jekyl Eraser
|
Posted - 2011.04.03 08:39:00 -
[1461]
Edited by: Jekyl Eraser on 03/04/2011 08:40:18 Make science and manufacturing jobs last longer than ~2 hours that ammo, module and drone invention have. It's a pita to login so often but it's too long time to play science 100% of time. Change any science job minimum time to 8 hours and increase the amount of material requirements and amount of end products accordingly.
Check if character has available science slots as he starts to make a job instead at the end of the process.
Make the job window one where you choose all options instead of having to go through multiple windows with 25% of clicking happening in [Ok] type boxes.
Same as above but for the corp recruitment window and contract windows. They pop up new window for each question... too many unnecessary [Ok] clicks. I think there are more of these,can't just think of more atm...
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Lyta Jhonson
|
Posted - 2011.04.03 13:33:00 -
[1462]
Ships coming out of warp sideways. Extremely annoying and immersion-breaking - check. Can be fixed with one line of code - check.
|

Oxymor
|
Posted - 2011.04.03 20:31:00 -
[1463]
Allow warp to 150km so we don't need to make zillion bookmarks to see the gate before going to it.
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Reaver Glitterstim
Legio Geminatus
|
Posted - 2011.04.03 21:59:00 -
[1464]
Originally by: Oxymor Allow warp to 150km so we don't need to make zillion bookmarks to see the gate before going to it.
I think this would actually break game balance because players who warp to 150 could then warp in close if it looks safe, while any opponents at 150 cannot warp to them.
------------- I hate how the Burst mining frigate doesn't have a drone. I can't mine pyroxeres very easily in it because I have to worry about belt rats, and I don't have high skills in other race frigates.
Actually I would LOVE it if they gave the burst another high slot and a missile hardpoint instead of a drone bay!
--
Thousand Papercuts Project |

Reaver Glitterstim
Legio Geminatus
|
Posted - 2011.04.03 22:07:00 -
[1465]
Originally by: Khana Loaris
Originally by: NovaCat13
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Then why is there no Gallentean Industrial skill required to fly the Noctis??
It's as Gallentean as a car built in the USA is British. It looks British and its driver looks British. But that doesn't change the fact that you need schooling in the USA to drive it safely. --
Thousand Papercuts Project |

Flashrain
|
Posted - 2011.04.04 00:05:00 -
[1466]
Is this thread even monitored by CCP?
|

Sryan
|
Posted - 2011.04.04 02:21:00 -
[1467]
1 The fact that when you open up a ships cargohold in a station that is not your active ship, that ships fitting ( I am talking about rigs and low slots ) will bug out and will not be taken into acount until you make it your active ship
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The Mittani
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Posted - 2011.04.04 03:17:00 -
[1468]
this thread owns, you all own, that is all
The Mittani for CSM6 Sins of a Solar Spymaster
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Elayae
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.04.04 08:31:00 -
[1469]
- the maximized 3900 chars for notes in notepad; some of my notes are much longer - the office bill is not visible / present on the automatically paid rental bill list on the day the bill is due
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Oxymor
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Posted - 2011.04.04 09:19:00 -
[1470]
Originally by: Reaver Glitterstim
Originally by: Oxymor Allow warp to 150km so we don't need to make zillion bookmarks to see the gate before going to it.
I think this would actually break game balance because players who warp to 150 could then warp in close if it looks safe, while any opponents at 150 cannot warp to them.
That is not balance issue you describe, it's game mechanic change. Unless you talk about gatecampers vs travelers then it is a minor balance towards travelers... thenagain, aren't all EVE players traveling sometimes so were all travelers. Even if you say this is balance issue anyway, then BREAK is quite strong word, maybe you'd settle on denting the balance? And since you allready can warp to 150km of off a gate in multiple different ways, i don't see how this would be such a big change.
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cRazYf1St
tempered steel
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Posted - 2011.04.04 11:24:00 -
[1471]
Originally by: Erim Solfara
tldr; Set expanded/collapsed values based on location in drone mention, not drone group
You hit the nail on the head of what i was thinking 
just thought of another although it might just be me being a noob, if i have a few guns grouped then why when i go to fittings can i not unfit them all as a group instead of individually?
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Valari Nala Zena
Caldari Perkone
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Posted - 2011.04.04 11:25:00 -
[1472]
- Jump bridge: i'd like a jump icon so i can select the jump bridge in my overview and click the jump button instead of "right click -> jump". - Session change remembers passwords entered required to jump through jump bridges or enter POS forcefields.
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Mibad
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Posted - 2011.04.04 12:23:00 -
[1473]
Edited by: Mibad on 04/04/2011 12:24:40 *Typing in POS or JB passwords over and over and over again.
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.04.05 00:45:00 -
[1474]
I'm not into production, but I did read the QEN and one thing jumped out at me. It mentions people researching nanite repair paste material efficiency for naught. "Material efficiency has no effect on [...] extra materials." The economic team's conclusion was that this information needs to be communicated better.
Why is the option even there to do it in the first place?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.05 03:47:00 -
[1475]
No way of knowing what materials are "regular" and what materials are "extra" by just looking at a blueprint showinfo is annoying. There needs to be clear delimitation between them visible there. Right now the only way to know using just ingame info is to actually own a blueprint and open a manufacture quote window. _
Make ISK||Build||React||1k papercuts _
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gunnar aztek
Gallente
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Posted - 2011.04.05 11:19:00 -
[1476]
NO popup window should EVER be modular (as in blocking input to all other ui elements).
i want to be able to save my password on the login screen. (just add a warning that if you use that option you're on your own if a friend or family member does stupid things on your account).
i want to be able to switch characters without logging out completely (and having TO TYPE MY PASSWORD, AGAIN).
-- My Fanfest 2011 Picture site! |

Landon Donaldson
State War Academy
|
Posted - 2011.04.05 12:03:00 -
[1477]
First off, what a great subject Akita T well done you and thank you.
# Having to log out to change characters # Fonts fonts fonts! I have short sight and I really do struggle with the font the game uses. Not only is it too small but its probable the most unreadable font for my eyes. Please give us many more options for size, font used. # Personal one this, it bugs me the shift drag way of breaking a stack. Would like it on a right click. niggles me that sometimes the shift click drag sometime fails. # Odd one this next one. The fact that when I undock my veiw is always facing the station, so I have to spin the camera drone to be able to right click in space to warp to my mission bookmark # Dont like the new visual for the acceleration gate, the old one looked very cool and matched the style of gate. # Station inventory and containers. I find it odd that after my 2 year sabatical, I come back and station contaners still only have one "room" in them. How cool would be if you buy a station contaner and it had different rooms in that I can label? "High, Middle, Low, Ballistics, Library" etc... Instead I have to have many cans can many clickings. # tThe timer on switing ships bugs me many times a day
Well thats all I can think of at the moment, if I think of any more then I will edit this post, -Landon |

Matari Atraq
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Posted - 2011.04.05 12:31:00 -
[1478]
Multiplayer pve content with 10, 20, 40 and 60/80 man gangs ignores how THIS game is played and how its gangs are formed and the membership of its squads controlled over time. It should be 10, 21, 41/42 and 63/83.
Incursion developers, and anyone working on multiplayer vpe for the future please take note.
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Stegas Tyrano
GREY COUNCIL
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Posted - 2011.04.05 20:34:00 -
[1479]
Edited by: Stegas Tyrano on 05/04/2011 20:40:15 1. When setting up PI extractors a scale for the timeline would be nice, or even just a typing input or dropdown menu.
2. On Ice planets its hard to see trade routes sometimes (I think this is only on low graphics setting)
3. When posting on the forums from the ingame browser it would be nice to not have to enter login info.
EDIT: Just checked it's extra bright on high graphics and it's almost blinding to look at.
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Boiglio
Gallente Center for Advanced Studies
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Posted - 2011.04.06 16:23:00 -
[1480]
What's Bothering Boiglio Now
Drones
* After 3+ years, it STILL baffles me why I know more about my drones' state of repair when they're in space rather than in my bay. All this time into the future and rather than having my drones hooked up to some sort of monitoring device while they're in my own ship, the best that technology can offer me is peeking out a theoretical spaceship window and saying "Oh look, one of my drones seems to have no armor"? Really?
* Why can't I assign a drone to more than one group? Couldn't labels or tags be used to facilitate this somehow?
UI/Inventory Management
* Please, for the love of internet spaceships and all that is holy, give me the ability to right click my current ship in station and have an INSURE command. Scrolling through the list of all my pre-fitted pvp ships in station to find the one I'm currently in and planning on taking out is both time-consuming and so easily fixed.
* I'm willing to volunteer my time and self-described excellent skills with a Sharpie to go over each module icon in Eve and put a small number in one corner that corresponds to the meta level of each module. Having to look each one up repeatedly does absolutely nothing towards my enjoyment of Eve, and the idea of quizzing myself with module flashcards to memorize them doesn't appeal either. Why not make it easier to sort loot, fit ships, organize inventory by giving us that information graphically right on the icon?
* Some ability to change the size of the session timer spinner. If I want to make it four inches in diameter in the middle of my screen, shouldn't I be able to do that if I choose? Better yet, change it from a spinning circle to a text notification with the digital countdown, along the same lines as an aggression timer.
Possibly EveGate?
* Why can't any group that has a mailing list schedule activities/events for that group on a calendar? NGOs exist in Eve just as they do out of it, and I fail at understanding how preventing them from coordinating easily promotes social interaction in Eve.
Offered up with the best of intentions, and many many good wishes for everyone who cares enough to make the Eve experience a better one for all.
Boiglio 
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Aegis Stormborn
UNKN0WN ENTITY
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Posted - 2011.04.06 17:04:00 -
[1481]
Great thread idea! That being said I have a few and CBA to read the entire thing so forgive me if they are already posted.
1. Activating / deactivating cycling modules should work both ways. If I decide halfway through the cycle I want to turn the module off and do, I should be able to reverse that decision and set it to ON again without having to wait for the entire cycle to finish first. This is particularly annoying with MWDs and ABs where even if you are very quick with reactivation your speed drops like a rock.
2. Session change icon should just be a timer. Why make me hover it for the information? Many times when I actually need the info, I also need to click a ton of **** right when the counter hits 0. PLease fix (This one will probably improve my mouse life by at least a month.)
3. The whole overheating modules button/doesn't change color till cycle restarts/hard to click/ never know if I really got it or not thing drives me literally insane. (I am now crazy) Also the red damage indication ring should move like a status bar, the way it is now going from 20%->60%->Dead sucks.
4. Please for the love of all that is holy allow me to add bookmarks from the right click in space menu. PLEASE! 
5. Stations / gates should have graphics that more accurately represent their collideable area. Some stations and gates are WAY off. (This one is not a little thing but it drives me crazy, I'm sure it wont be attended to anytime soon but I'm going to put it on the record anyway and cross my fingers.)
Lastly, CCP I know you think we are really excited about all the new stuff you guys continually add, and some of it is cool but the idea of having the current functions in game work better makes me very happy in my pants and is much higher on my list of things I desire than is new content.
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Sable Blitzmann
Minmatar Massively Dynamic
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Posted - 2011.04.06 19:56:00 -
[1482]
Please, for the love of all that is right in this world, have a button on the direction scanner to choose between km and AU. THIS SHOULD NOT BE THAT DIFFICULT. You don't even need to update the back code to support AU, just take whatever value the user puts in and multiply by 149,598,000 and pass that along as the km value.
This would help people who use the tactical overlay in the solarsystem map, since it gives distance in AU. Would make probing people out a little easier
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Yaba Yaba
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Posted - 2011.04.06 19:58:00 -
[1483]
Originally by: Boiglio What's Bothering Boiglio Now
Drones
* After 3+ years, it STILL baffles me why I know more about my drones' state of repair when they're in space rather than in my bay. All this time into the future and rather than having my drones hooked up to some sort of monitoring device while they're in my own ship, the best that technology can offer me is peeking out a theoretical spaceship window and saying "Oh look, one of my drones seems to have no armor"? Really?
I think the reason for this is because you can only have 5 drones out at once, and so getting the info for that isn't so intensive. On the other hand, you could have hundreds or drones in the bay (especially Carriers). Keeping track of all that might put a strain on the server.
At least, that was the excuse a few years ago. The servers might be able to handle it now...
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Dharh
Gallente Ace Adventure Corp
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Posted - 2011.04.06 20:24:00 -
[1484]
Edited by: Dharh on 06/04/2011 20:28:39
Originally by: Yaba Yaba
Originally by: Boiglio What's Bothering Boiglio Now
Drones
* After 3+ years, it STILL baffles me why I know more about my drones' state of repair when they're in space rather than in my bay. All this time into the future and rather than having my drones hooked up to some sort of monitoring device while they're in my own ship, the best that technology can offer me is peeking out a theoretical spaceship window and saying "Oh look, one of my drones seems to have no armor"? Really?
I think the reason for this is because you can only have 5 drones out at once, and so getting the info for that isn't so intensive. On the other hand, you could have hundreds or drones in the bay (especially Carriers). Keeping track of all that might put a strain on the server.
At least, that was the excuse a few years ago. The servers might be able to handle it now...
This should be handled by a unified new window that handles both drones in and out of the drone bay in a much better fashion.
* The new window should be tabbed. * One of the tabs handles the labeling/grouping of drones. Can retain the current crap tree view if its makes implementing this quicker. * Another tab should show All Drones, grouped by their groups/labels showing health of each drone, cannot be collapsed, searchable. NOT tree view, should be like cargo view, can toggle between types of view (List and Icons). In List View health is very simple like the way current drone health looks. Icon view should have the heath overlayed onto the icon. * Another tab should show all drones currently out in space. You can right click in this tab to Deploy a Group via a context menu. View is same as All Drones. * Groups should be able to be hotkeyed (deploy), should be _really_ easy with the new hotkey code in place now.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
|
Posted - 2011.04.06 20:32:00 -
[1485]
CCP fixed a lot of little annoying things that have bugged me with the new patch
However, I want to add station bob to the list (please CCP, when you remove a minor ambient feature that annoys a few people, have a damn checkbox in the options so people who like it can turn it on)
Also, a checkbox to marked 'Keep Scanning' on the dscan would be great just have it run a lil bit more delayed than manual scanning (3-4 seconds say), hate having to try and roll a cigarette and hit enter with my elbow when scanning the other side of a gate 
Stunning EVE Online Theme for PS3 |

Peri Simone
|
Posted - 2011.04.06 23:16:00 -
[1486]
There's a high pitched clicking noise that occurs when you expedite transfer in Planetary Interaction which, to me, is up there with rubbing two pieces of polystyrene together. Ew. Wish I hadn't thought of that.
Thanks for the opportunity to bring up the most trivial niggle in the history of gaming. Other than that, I'm fine. 
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Molten Black
Lazy Twats Inc
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Posted - 2011.04.07 00:04:00 -
[1487]
Already mentioned but wil add my voice...
Warping through planets breaks the Immersion Eve strives for. Not to mention it's bad navigation :p
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Yolanda Hanaya
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Posted - 2011.04.07 00:22:00 -
[1488]
Not sure if this has been mentioned already, but here it goes:
Say you want to search for a well known person you heard alot about, but you just can't remember the name... oh wait it ended with "ibba"... now lets see... 7 matches, everyone starting with the letters "ibba". The name we were looking for was Chribba. This is also true for Eve Gate.
- Bigger list of search results
Atm the max returned matches are 25 in-game. Eve Gate returns 100.
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Calathea Sata
State War Academy
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Posted - 2011.04.07 13:19:00 -
[1489]
Camera bob in space (Just in case I havn't posted this)
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.04.10 00:55:00 -
[1490]
Edited by: Akita T on 10/04/2011 00:55:24 HELLO PEOPLE, COME AND GATHER ROUND, FEEDBACK ABOUT THE TEMPORARILY DEFUNCT NEW-(ish) FORUMS ?
Tippia's temporary take in image form...
Now if only Tippia could get cracking in recreating in text form... _
Make ISK||Build||React||1k papercuts _
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Siiee
Recycled Heroes
|
Posted - 2011.04.10 00:58:00 -
[1491]
I still have that page open in another tab, want a copy-paste?
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Tippia
Sunshine and Lollipops
|
Posted - 2011.04.10 01:03:00 -
[1492]
Edited by: Tippia on 10/04/2011 04:25:59
Originally by: Akita T Now if only Tippia could get cracking in recreating in text form...
Nag nag nagà- Remove wasted space in border, headers and block-level padding.
- Remove redundant and duplicate information and links.
- Remove pointless links.
- Remove contextually useless ù or even harmful ù links (e.g. "new thread" next to "new topic" in thread view, where it is not needed and where it is horribly poorly placed).
- Remove the "quote" graphics.
- Remove the quote number limits (but keep nested quote limit not to break the layout too much).
- Remove all javascript link triggers.
- Remove the interpret-while-typing features from the editor (or at least make it a toggle) ù it interferes with the entry of special characters and entities. This will also remove the perceived lag when editing posts.
- Change settings link to actually link to the forum settings.
- Change the style of text to allow for browser-based text enlargement.
- Change the "Like" system to do something useful, or remove it.
- Change the combinations of font and background colours to provide proper contrast (may also require a change of fonts altogether).
- Change the table-based layout into a semantically correct one.
- Change heading-style fonts (sizes, weights and decoration) to match the contextual importance of the heading.
- Consolidate most, if not all, javascript files into one (yes, even the google stuff).
- Consolidate the "meta-page" links (index, search, dev posts, rules, archives) to all exist side-by-side.
- Consolidate the personal tracking functions (favourites, RSS) to all exist side-by-side.
- Consolidate positional navigation (bread crumbs, thread title) into contextually and semantically coherent groups.
- Restore the sidebar functionality (EVE website, bug reports, account management, downloads, features lists, back-story and lore lists, EVE store, etc etc etc).
- Restore signatures, with all the standard forum markup.
- Restore settings to show/hide signatures.
- Restore settings to show/hide race.
- Restore images and add CSS-based rules to keep the layout from breaking.
- Restore proper in-line image alignment.
- Restore animated smileys.
- Restore settings to enable/disable images.
- Restore text decoration (colours, sizes).
- Restore text markup (code, pre-formatted).
- Restore post separation design (e.g. through alternating colours).
- Restore ability to differentiate between viewed and changed threads.
- Restore normal page behaviours through the use of common HTML so that javascript is not needed to use the forums.
- Restore design of lists (with hanging first/indented following lines).
- Add settings for page lengths (number of threads in forum view; number of posts in thread view).
- Add settings for font sizes.
- Add settings for width (including auto-width based on text size).
- Add settings for outbound link warnings.
- Add settings for portrait size.
- Add polls (for relevant subforums, e.g. F&I, Assembly Hall, Jita Park).
- Add Gzip compression.
- Add proper caching and expiration information to all files.
àupdated (again). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Mortania
Minmatar Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.04.10 02:32:00 -
[1493]
Rotate Jita 4-4 to face the group of gates that the majority of players use to get to that station.
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Zirio
|
Posted - 2011.04.10 03:52:00 -
[1494]
Edited by: Zirio on 10/04/2011 05:05:09 Hey CCP ! what's up?
1) Just wanted to report a minor FAIL from you that came in the last patch. Add it to your "bug list" or "things to do for yesterday" list hehe. I call it "Static-Shock" haha it isn't about electricity or the TV series, in fact forget shock, just "Static".
Want to see it? Just dock your ship in any station and try to see the cool oscillating / floating effect from the ship inside the station. But where it is? Gone =( Why? I liked to see how the ship was moving there because, let's face it, it is in space, it should move and float. It gave a more realistic feeling to the environment =D
Please CCP fix this tiny little glitch =)
2) Hey I was writing some stories in the EVE Fiction section in the new forums. Will the new forums be back online? Or should I start rewriting them in the Old forums's EVE Fiction section?
Well that wasn't a bug report to fix but I want to see the old threads from the Old forums, copied into the New forum. Because I've got the feeling that eventually, some day you will think, "Hey the database is full! - Just delete the Old forums one, that should do it." I DO NOT want to see that happening. Lot of us, the players, follow a great number of those threads.
3) Please CCP, add in the in-game calendar, the EVE Gate calendar and all the calendars, when you are doing TQ to Sisi mirrors. I just got in Sisi today to test some things and look what I found, my character from 2 months ago ! We never know when a mirror will happen, it will be so much help if we knew it. =D
Also please do a mirror one of these days, I really need it and I know a lot more players need it too.
Well that's it. Fly safe ! =D
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Destination SkillQueue
Are We There Yet
|
Posted - 2011.04.10 07:06:00 -
[1495]
Sansha incursion rats don't show on the overview as default and I'm not sure there even exists an option to add them to it other than right clicking on them and adding them there. If there is an option to add them any other way, I missed it. Not particularly funny to hit a sansha gatecamp and not noticing it, since your overview doesn't show them and then having to add the ships to it so you can kill the tacklers all the while you are being scrammed and shot at.
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Ahura Dracul
|
Posted - 2011.04.10 11:13:00 -
[1496]
Remove the unnecessary dock/undock between each mission by allowing players to accept and finish missions at space.
move the search function from people and places to the neocom or anywhere to mainscreen. I need to keep the whole window open just for the search function. Search could also see some facelift like for example add module/ship/ammo search. Currently whenever i need info of off a ship or module i use market which causes considerable stress to server...
Allow planet controlling from inside stations. It makes no sense you have to be in space. I'd understand if you had to dock to customs, but not in space...
When opening a container or wreck in space, add loot all button to the window.
Get rid of station containers and give us proper folders(windows style)
Add a proper session change timer that shows constantly.
Make max value the default value for copying(copies and licenced runs) and invention. Max is the most used value.
When POS has low fuel, show time left to depletion instead of fuel amounts on the mail(or both).
At science and industry, allow us to filter out blueprint copies. I'd like to see this filter at other places too but it's much harder work.
When doing science jobs from certain BPC/BPO, can game remember the settings. For example 'use current station lowest que time slot' 'use certain meta item for invention'. It's quite many clicks you have to do when creating those 10 invention jobs... all with same settings ... multiplied by perhaps 8 times every day.
Add more info to selected item and targeted ships 'windows'. Allow players to choose what info they need on them. Transversal, distance, speed, corp, ship type.... That way you have compact view of all info you need of your target instead of having to look from overview. Maybe this would reduce lag too as you'd only need those info of of certain targets... not all on grid.
More lighting options for character customization. Current ones are bad and we need more variety anyway.
Add some nice picture/movie/tutorial tips to blackscreen loading screens.
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Krullskull
|
Posted - 2011.04.11 06:06:00 -
[1497]
Looking for a more direct UI interface with drones. like putting Drone controls directly in the drone window.
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Mohenna
Caldari Knights of the Dark
|
Posted - 2011.04.11 13:08:00 -
[1498]
Originally by: Akita T MIGRATE THE BLOODY CONTENT OF THE FRIGGIN' CURRENT FORUM TO THE FRACKIN' NEW ONE, YOU LAZY TWITS !
+1
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Shar Tegral
|
Posted - 2011.04.11 13:15:00 -
[1499]
Originally by: Boiglio * Sharpie to go over each module icon in Eve and put a small number in one corner that corresponds to the meta level of each module. Having to look each one up repeatedly does absolutely nothing towards my enjoyment of Eve
I'm not sure if you know but if you set your inventory view to "list" you can add the column "Meta LvL". This column is also sortable as well.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |

Amberlamps
|
Posted - 2011.04.11 14:13:00 -
[1500]
Originally by: Shar Tegral
Originally by: Boiglio * Sharpie to go over each module icon in Eve and put a small number in one corner that corresponds to the meta level of each module. Having to look each one up repeatedly does absolutely nothing towards my enjoyment of Eve
I'm not sure if you know but if you set your inventory view to "list" you can add the column "Meta LvL". This column is also sortable as well.
You blow my mind
|
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Shar Tegral
|
Posted - 2011.04.11 14:16:00 -
[1501]
Originally by: Amberlamps You blow my mind
Post with your main or you know what of mine you can blow.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |

Khana Loaris
Seidh Technologies
|
Posted - 2011.04.11 16:59:00 -
[1502]
Originally by: Reaver Glitterstim
Originally by: Khana Loaris
Originally by: NovaCat13
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Then why is there no Gallentean Industrial skill required to fly the Noctis??
It's as Gallentean as a car built in the USA is British. It looks British and its driver looks British. But that doesn't change the fact that you need schooling in the USA to drive it safely.
Therein lies my point. It's apparently Gallentean by default since the creating corporation is of Gallentean origin. But you need no racial skills to fly it. Same goes for the mining barges. Since all other racial ships (not including the specials from Jove & the stolen Sansha Echelon) require a racial skill to fly them, all the ORE (Gallentean) ships should logically require a Gallentean racial skill (suggestion Gallente Industrial) to fly.
And thereby my original point should be modified:
* the Noctis and mining barges are ships designed by ORE (Gallente faction). Why do they not require a Gallentean racial skill (suggestion Gallente Industrial) to fly.
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HeliosGal
Caldari
|
Posted - 2011.04.12 09:40:00 -
[1503]
gal industrial 5 and then tech 2 skills
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Ivon Dragomiloff
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Posted - 2011.04.12 16:43:00 -
[1504]
Hello there. I have noticed (unfortunately) an issue in the buy/sell market. If you are in a hurry and not paying close enough attention the market will rip you off! For example. I'll use an example that has actually happened to me yesterday. I went to sell of a bunch of trit, just over 2.50 mil units worth not noticing the buyer only wanted 200k units. The market kindly paid me the proper price for the 200k of trit but it took the whole 2.5 mil units. I was not paid for the excess. I never get this back. Similarly, if you buy 10 units of whatever not noticing the seller only has 1 for sale it gives you the unit but takes the value of the 10 units you asked for from your wallet. The excess is again never refunded. I know I should be paying better attention to what I am doing but sometimes I'm in a hurry to get on with other things. Still this should not happen. The game should tell you either way that the amount is not valid and take only the amount of isk that is legitimate. I have probably noticed just after the fact that this has happened to me about a half dozen times so far.
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Ms Michigan
Gallente Aviation Professionals for EVE
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Posted - 2011.04.14 13:31:00 -
[1505]
I thought of a good one:
## On Employment history it should show when a character is sold/transferred.
This helps the player start anew if you bought a toon and with corp hiring to legitimize claims.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.14 13:36:00 -
[1506]
Originally by: Ivon Dragomiloff I was not paid for the excess. I never get this back.[...]Similarly, if you buy[...]The excess is again never refunded.
Worst case scenario, you should get it all back at the next downtime. If you want that to stop happening, don't use the "advanced" window when you buy/sell, use the "simple" window. _
CCP LEADERSHIP MENTALITY NEEDS TO CHANGE FAST ! "New junky features sell, old polished content doesn't" ? KILL IT WITH FIRE. |

So'Cari
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Posted - 2011.04.15 01:22:00 -
[1507]
Edited by: So''Cari on 15/04/2011 01:23:50 Fistly, thanks go to Akita T for this thread. I was very happy reading the patch notes to Incursion 1.4 to see, by and large, a long list of minor fixes and improvements. Although I've heard pretty good things about Incursions (absent the RR teething problems), I've yet to try them out, and so far I've managed to avoid P.I. Consequently, Incursion 1.4 had more (direct) impact on my gameplay than either of the two previous 'big shiny crap' releases.
My contributions to the list (although I'm almost certain they'll have been brought up previously):
- Change T3 subsystems at a POS. In so many ways the T3 ships appear to be designed with wormholes in mind (low mass, high resists & RR bonuses, a Cov Ops subsystem, a scanning subsystem etc.) The inability to take advantage of their modularity without visiting K-space doesn't seem like a design choice.
- Stack items remotely. I can train skills to trade at a distance. I can pay other players to cart my stuff around for me. I can even (with some trickery using the contracts menu) divide said stuff into multiple stacks, which is great when I want to avoid lumping all my eggs into someone elses huge, lumbering donkey of a spaceship (now featuring oh-so-enticing 'come hither & suicide gank me' eyes). What I can't do is recombine everything into one neat pile and sell it with a single order.
- [Minor] The 'item type' box when searching wallet transactions. Although I should probably take the time to set myself up with a good 3rd-party application for wallet management, at the moment I'm using the in-game interface to view my transactions. If I want to search for a particular item type (say, 'Caldari Navy Antimatter Charge M' I have to type this into a box which can only accommodate ~10 characters. This gets annoying when I now want to search for 'Caldari Navy Plutonium Charge M' and can't easily doubleclick 'Antimatter' and edit it to 'Plutonium'. C'mon people; I'm trying to buy deadly radioactive substances here and you're making it mildly irritating!

Keep up the good work team BFF and show the rest of CCP how much can be gained by taking smaller steps on surer footing.
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Arnakoz
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Posted - 2011.04.15 01:36:00 -
[1508]
the fact that i can't close the lowest order of items in the market item selection screen. (i.e. open the science skill book tree and then try to get to the spaceship command section - you can only scroll down)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.16 02:02:00 -
[1509]
* In the LP-shop, an option to "Buy X times" (where X > 1) - I don't like to clickyclickclick many times to buy faction ammo * either bring back the paid character portrait swap or let us resculpt the face structure ingame too _
CCP LEADERSHIP MENTALITY NEEDS TO CHANGE FAST ! "New junky features sell, old polished content doesn't" ? KILL IT WITH FIRE. |

Calathea Sata
State War Academy
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Posted - 2011.04.16 02:04:00 -
[1510]
bigger buttons for closing/minimizing windows
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Mortania
Minmatar Kinetic Cartel
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Posted - 2011.04.16 17:31:00 -
[1511]
Dev post vs. NEW Dev post on threads.
Just like read and unread coloring, can we have the same with dev posts. This way we can see threads that have new enlightenment from CCP.
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Robot Robot
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Posted - 2011.04.17 03:00:00 -
[1512]
Hey, just wanted to add my few annoyances. Some of these may honestly already be implemented or possible, in which case change my complaint to the fact that the options are so unintuitively placed that I still haven't found them at 12m SP.
1. Can't sell or reprocess items from within containers or cargoholds.
2. Can't set the Market Details screen to sort by two different criteria (i.e. show in ascending order of range, but by ascending price when the range is an exact match).
3. Can't view finished contracts in the contract search to see what prices things have actually gone for.
4. If you assign hotkeys to the arrow keys (with no modifier keys) then the action activates when you press the arrow key EVEN IF THE CHAT BOX has focus.
5. Constellation chat on by default despite the fact that no one uses it (Like, literally no one. You can sit in Jita for an hour and not see a single message in constellation chat.)
6. Why the hell do you have to pause the skill queue to clone jump, remap or plug in implants?
7. Why don't you appear in a pod when you wake up in a medical clone? It's a small thing, but the last time I got podded, I just wanted to fly somewhere in my pod and it was pretty dumb that I had to get in and back out of my reaper before I could do so.
8. I wish the manufacturing screen told you how many runs you had the materials to produce. A little "(Maximum 23)" or whatever next to the quantity query field would be amazing.
9. I always expect the "Add Waypoint" option to add an intermediary stop before my destination rather than take me somewhere else after my destination.
10. It's really frustrating that, if you accidentally scoop a drone to cargo rather than drone bay, there is no way to get it back in the drone bay without going to a station. Sometimes several jumps away. I understand the balance reasons not to want to let people refill their drone bay from cargo, but maybe there should be a warning box that says something like: "There is room in your Drone Bay for this drone. Are you sure you want to scoop it to your Cargohold instead?"
I'm sure there's more. Yeah, it feels good to get that off my chest.
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Gharr Rhinn
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Posted - 2011.04.17 03:43:00 -
[1513]
I'll throw in a quick one that I've never understood.
Why in fleet can you only see IF you are receiving bonuses, but not what bonuses you are receiving?
~Gharr Rhinn
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Astroka
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Posted - 2011.04.17 04:40:00 -
[1514]
Originally by: Gharr Rhinn I'll throw in a quick one that I've never understood.
Why in fleet can you only see IF you are receiving bonuses, but not what bonuses you are receiving?
Seconded.
====================================== "Rawr" means "I love you" in dinosaur! ====================================== |

Novee InFeldspar
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Posted - 2011.04.17 04:51:00 -
[1515]
My Current Papercuts:
1 - Planetary Interaction: - Remote access to Customs - same way as remote setup of invention/manufacturing jobs etc.
- Ability to contract material to another character from a planetary Customs station.
- See Customs stations in the Assets Window (if there's something there), just like other station. This should go for POSes too, if you have assets stored there.
- Planet installations should be visible at any range, but modifying them should be limited by range skill - the same way as manufacturing etc does now. I know, its a NERF , but it actually bugs me that you can muck with your planets all day long at 50-jumps range, but you can't call the Customs station.
- In the PI UI, the small window that pops up when you click on an installation does not come to the top - ie it stays under any existing windows as a sort of pop-under, even though it has focus.
Its annoying to have to move the small PI window if its partially obscured and the bit you want is under another window, or close/minimise the obscuring window altogether.
It should pop up on top (as other windows do).
2 - Science / Manufacturing Window Oh god, where do I start? - Start multiple jobs at once. I do 10 inventions and 10 manufacture jobs at once, and this is a real pain. - The Science/Manufacturing window should remember what jobs you have started, and - keep the currently available jobs updated at the bottom of the jobs tab. Even if this required you to click on the get jobs once per log-on. But really, the client should remember what your jobs were, what time you started them etc. There can be no cheating, since jobs are stored and 'completed' on the server, but the client should be able to calculate this info too. No additional server load. - notify you that jobs have finished (if option is checked).
Cheers,
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KiloAlpha
Alpha Privateer Enterprises
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Posted - 2011.04.17 05:44:00 -
[1516]
Here is another little annoyance. why cant i delete multiple bookmarks at once? I was organizing my bookmarks and it was a pain in the ass getting rid of many old ones.
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Illwill Bill
Nifelhem
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Posted - 2011.04.17 08:39:00 -
[1517]
I added it on the new forums (:psyduck:), so here it is again:
I would like to be able to change the default orbit and keep at current range.
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Legal Secretary
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Posted - 2011.04.17 08:44:00 -
[1518]
Originally by: Robot Robot 9. I always expect the "Add Waypoint" option to add an intermediary stop before my destination rather than take me somewhere else after my destination.
Open map > Control Panel > Autopilot > Settings > Waypoints Select the "Disable autopilot at each waypoint". Not sure if this is what you meant??
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I'thari
Minmatar
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Posted - 2011.04.17 08:52:00 -
[1519]
I'll add few things about setting up buy contracts: hate selecting item 2 times (in case there's a blueprint for that item in game) to actually add it to the list >.<
And I dont like that you can only set buy contract for unresearched BPO/unrigged ship, etc: this really needs a change, along with lot of industry-related stuff (tho it's again UI problems, mostly). |

I'thari
Minmatar
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Posted - 2011.04.17 08:57:00 -
[1520]
Originally by: Illwill Bill I added it on the new forums (:psyduck:), so here it is again:
I would like to be able to change the default orbit and keep at current range.
ever tried rightclicking those buttons? or selecting "set default" (or similiar) in rightclick menu where you celect those distances from the list? Won't let you keep target at current range, tho, but at least you can quickly change it to what you need. |
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Nemiron
Amarr Viziam
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Posted - 2011.04.17 09:00:00 -
[1521]
Set the station containers default to "unlocked".
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Admiral Stevenson33
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Posted - 2011.04.17 09:02:00 -
[1522]
Originally by: KiloAlpha Here is another little annoyance. why cant i delete multiple bookmarks at once? I was organizing my bookmarks and it was a pain in the ass getting rid of many old ones.
You can, just ctrl+click or shift+click to select multiple bookmarks, then right click any of them and press delete.
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Illwill Bill
Nifelhem
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Posted - 2011.04.17 09:12:00 -
[1523]
Originally by: I'thari
Originally by: Illwill Bill I added it on the new forums (:psyduck:), so here it is again:
I would like to be able to change the default orbit and keep at current range.
ever tried rightclicking those buttons? or selecting "set default" (or similiar) in rightclick menu where you celect those distances from the list? Won't let you keep target at current range, tho, but at least you can quickly change it to what you need.
That's the point! 
I would like to select "current" as a default value, so that I can use the keyboard shortcuts to orbit at, or simply maintain current distance.
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Khana Loaris
Seidh Technologies
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Posted - 2011.04.17 18:12:00 -
[1524]
Ok, so the physics in EVE isn't perfect, but can't CCP at least strive for *some* kind of consistency!?!
Quote:
See section "Mass Matters" here
"Base Cruising Speed (is defined as the) maximum ship speed without the aid of active modules such as micro-warp drives or afterburners. This speed has an aphysical aspect to it, namely that it is unaffected by mass. If, for example, you add overdrives and plates to a ship, only the overdrives affect the base cruising speed. This is nonintuitive because if EVE ships had a fixed thrust, their base speed would be affected by adding plates (mass) to the ships. It seems that the design for ship movement includes a minimum base speed that is not degraded by increasing the base armor with plates and modules."
Except when AB's and MWD's are added:
"Now, if you activate an afterburner, the mass of the plates, and the mass changes from the afterburner, both affect the new top speed"
Seriously guys - if an 800mm plate is added to a ship, likewise other significantly heavy fittings such as turrets & bays, there should be a mass effect on the ship. And this is without considering any cargo that the ship is carrying!! 
If you fill an industrial with a metric ****load of ore then its agility and speed *should* be affected!!
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Tonom
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Posted - 2011.04.17 20:07:00 -
[1525]
Edited by: Tonom on 17/04/2011 20:09:08
The ability to delete unwanted skills from my characters skill tree would be a plus.
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Sadayiel
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2011.04.17 20:17:00 -
[1526]
this idea struck my head today.
I wonder if the hangar should be 1st done client side and all the refit/ship changes should be applied when you hit the undock button.
So let me explain.
When i dock i see my current ship, i can refit it on any way i wish, or just change the ship inmediatly to any other i have in my hangar this way i can check all my ships and fittings within a few seconds. The point is only when i hit the undock button or a new (save hangar changes) button all those changes are applied so this way instead sent constant data about any small fit change to the server only is sent a little big packet at the end.
This should show the hangar a bit more alive and dynamic, especially for those who usually have several ships and rarely remember all the mods fitted on those.
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Harpalyce Dynameos
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Posted - 2011.04.17 20:34:00 -
[1527]
Edited by: Harpalyce Dynameos on 17/04/2011 20:35:54
Originally by: Legal Secretary
Originally by: Robot Robot 9. I always expect the "Add Waypoint" option to add an intermediary stop before my destination rather than take me somewhere else after my destination.
Open map > Control Panel > Autopilot > Settings > Waypoints Select the "Disable autopilot at each waypoint". Not sure if this is what you meant??
No no, you'll want to set your "destination" as your last waypoint ie: Rens>waypoint, Hek>waypoint, Jita>waypoint. I agree, you would think the destination would always be the last when you say to set some place as your destination. Heck I rarely use set destination anymore, it doesn't seem to do anything special over than overwrite all your waypoints should you decide eh, I just want Jita forget about the stops.
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Logan LaMort
Gallente
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Posted - 2011.04.17 21:02:00 -
[1528]
These are probably not problems for most people and go towards the aesthetics more than anything else but I'll list them regardless...
- Advanced camera options, like being able to set the FOV and for the game to keep settings you manually enter, for example ctrl + both mouse buttons (Moved right or left) which increase or decrease depth will always reset when you dock/jump. This dramatically improves the look for some people, but always need to be changed at every new loading screen.
(Also the option of allowing the camera to trail behind your ship pointing in the direction you're travelling perhaps? To make those autopilot journeys a bit more scenic ) This is stuff I'd expect from a game made in 2003, especially a game contstantly updated for this many years.
- Presets for different views, for example a preset for a zoomed in view, a preset for zoomed out, with different depth changes too
- Being able to raise/lower the ship control panel vertically
- Being able to offset the camera vertically too
- Shortcut keys to manipulate the in game jukebox
- Shortcut keys for the 'Double click in space to move in that direction'
- Shortcut keys to launch drones/launch different drone groups
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Kuronaga
Kantian Principle
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Posted - 2011.04.18 02:28:00 -
[1529]
Edited by: Kuronaga on 18/04/2011 02:28:46 This needs to replace the terrible, out-of-place stations in Stain.
That is all.
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Gimpb
Fusion Enterprises Ltd
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Posted - 2011.04.18 03:47:00 -
[1530]
- Not being able to continue doing stuff with the ui while undocking
- Having to stop training and leave ships to jumpclone. I heard they were working on the stop training thing... hopefully the leaving ship requirement will die as well!
- Would like a visible session change timer so you know how to time your arrival on gates
- Voluminous shapes instead of points/lines/spheres in the probing ui so you can have a feel for the error of your signatures as you scan for things.
- Inconsequential market order change costs--give it some teeth so changing your order is actually a decision worth considering!
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Zora
Gallente Vector Industries
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Posted - 2011.04.18 05:19:00 -
[1531]
Edited by: Zora on 18/04/2011 05:25:10 Edited by: Zora on 18/04/2011 05:21:58 Guess it's about time I chimed in here as well  My issues here are mostly suggestions to improve UI and reduce clicks needed. Most of them should be easy to implement...
- I'd like to continue using the UI while jumping to another system (would be nice if the UI was running in a different thread so you could keep doing stuff. Also, this would enhance the immersion greatly - not being interrupted all the time while travelling over several systems would make the world seem more seamless.)
- It would be great if there were hotkeys to launch (all) drones/engage drones/disengage drones/return drones to drone bay
- An option that would auto-transfer cargo from wrecks marked as your own when you get into range of them (no need for an "auto-scooper" module, just make it an option you can toggle on/off). Assuming, you have enough cargo space free - if not, just do nothing. This would really get rid of many tedious clicks when running missions and looting.
- Scanner interface: Introduce an input field to enter an interval for auto-updates. Make a fixed threshold that you can't go below, so users can't spam scanning like once a second.
- Market interface: If it's not too much to ask, introduce a "refresh" button so that you can manually query the latest server data, instead of the cached client data that is only updated like once a minute.
- Wallet: In the "Orders" tab, make a button next to each item in the list that will have the same effect as right-clicking and selecting "view market details". This would get rid of one extra right-click to view market details. This is the one action any trader will probably perform most often (very often), so it makes sense to have a button instead of a context menu.
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Pantorus Necraliss
Minmatar Giza'Msafara
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Posted - 2011.04.18 06:50:00 -
[1532]
Industry / Science
- when installing a job (production, bp copying,...) in POS or in station, pls automaticaly select the emplacement (for pos : 1 random free slot in the lab where the bpo is !)
- add a 'remember setting' in the window where we choose the number of copy and runs.
- also add a 'set max' option in this window, to set copy number to 20 and max runs.
- also add in this window the job' time needed and materials/skills required (live calculation)
Less clicfest, more fun ! - Giza'Msafara recrute, entrez dans une corporation au background solide. |

Kiara V'Sal
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Posted - 2011.04.18 18:18:00 -
[1533]
Basically this: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1495607
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Zirio
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Posted - 2011.04.20 15:22:00 -
[1534]
If you choose to see every item in the market (un-checking "Show only available") and you go to the Caldarian Titan (Leviathan), if you click it to see the market orders, the small picture of it at the top of the market window only shows a light-blue square.
If you open the fittings panel in space or station while flying a Drake, the ships "floating-picture" (don't know hot to describe it) in the center of the panel doesn't appear, you can only see the space background.
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Osunn
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Posted - 2011.04.20 16:19:00 -
[1535]
A small annoyance. I would like to be able to pin the current gate on my travel route to the top of the overview. If you could make the current yellow gate sticky at the top it would make travel a little easier.
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Unforgiven Storm
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Posted - 2011.04.21 02:10:00 -
[1536]
I don't know if this was already written, but...
1. Please allow us to change chars inside the same account without the need to login again! <------Please, please, please, please
2. Add a a reminder popup window for calendar events with a configurable time from zero to 30 minutes in increments of 5m, with a snooze and ack buttons. The snooze will allow the window to popup more times until it reaches the time of the event and continue even after the event has started until the user acknowledges the reminder window. Also after we login, the reminder window should popup for past events to show us what we have lost while logged out. This way we can give a real use to the calendar, because a calendar that doesn't remind me that I have an appointment coming up, its not useful for me, since I do not have it open all the time. One after another, the events just happen and you not even notice then until days later. Today, I have to use my outlook calendar to plan for CTAs and PI because I need the reminders and the game does't provide them.
3. Please allow us to keep a collection of bookmarks in the cargo instead of independent unique bookmarks, the idea is to allow us to export all our bookmarks to one only object and then load then in another char. My biggest problem is that I want to share bookmarks between my alts and I have to export 500 bookmarks on sets of 5 to a cargo, keep 500 bookmarks in the cargo that take forever to load (bug?) trade them to my alt and then import. And repeat this again and again and again for all my alts... that is time consuming and annoying. Please lets us play the game like we want it, allow us to select all, export to cargo, see only one object there (collection of bookmarks object) and them trade ONE object to my alt and import it to my bookmarks colection.
4. Please save our overviews settings in the server side.
5. Please allow us to stack items inside a pos or a carrier corporate hangers.
6. Please allow us to open cans inside a pos or a carrier corporate hangers.
7. Please allow us to see what items in the cargo of ship or hanger, are damage by adding some visual symbol to the icons.
8. Please allow us to see what drones present in the drone bay, cargo of ship or hanger are damage in armor or structure by adding some visual symbol to the icons.
9. why, when I'm opening a cyno and have the necessary fuel but separated in small amounts it doesn't allow me to open the cyno until I stack it? please fix that.
10. why wait 30 seconds after I enter a fleet or change position inside one, before I'm allowed to jump a gate or change a ship? what is the logic? If nothing comes up, please fix that also.
11. In the inventory window the search doesn't look inside any of my cans, so I still cannot find what I'm looking for. Can you fix this, is very annoying...
12. very annoying to have to stop training before we jump to a clone, I normally forget to start the training again and I loose days before I realize that I'm not training anymore!!!
That is it for now. bye, thanks.
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firepup82
The Penetrators
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Posted - 2011.04.21 02:30:00 -
[1537]
TWO that DRIVE ME CRAZY
1 - I can't tell how much in fleet bonuses i'm getting. A little icon in the fleet window that mimics the incursion icons would be nice. 2 - When i enter a new system and there is a celestial object, i click on it and show info.... "A beacon spreading light throughout the whatever." Gee, that is immersive. Put in the background, give me some context. Rip it from Evelopedia if you don't have time to write it.
ok, ok, one more I click show info on a system - why don't all the statics pop up that are available on the map? # of pilots, #of kills, etc etc.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.22 09:16:00 -
[1538]
Agent info tab not having word wrap. - Three fields have very long entries (Effective Quality, Mission Availability, Compatibility), but the text won't wrap. When bugreported, the answer is that "This is by design" and that the tooltip shows everything anyway. get real- the notepad and chat can wrap the text, why not this tab?
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xEraditraderx
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Posted - 2011.04.22 21:39:00 -
[1539]
As a long time trader, I think it would be really nice if, when you double clicked on a market order in your orders tab in either market or wallet, that it would show the market details of that item instead of the info. Chances are, if you're selling the item, you care much more about what the market details are than the info. This would really expedite the tedious process of making sure my orders are on top.
Cheers, xErad
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Oregin
Red Sky Morning BricK sQuAD.
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Posted - 2011.04.23 03:31:00 -
[1540]
Edited by: Oregin on 23/04/2011 03:32:15 Edited by: Oregin on 23/04/2011 03:31:36 I haven't read this whole thread because I simply haven't the time so I hope this hasn't already been said...
TLDR: The descriptions for ship bonuses are sometimes ambiguous or incorrect.
There are a number of different examples where descriptions should IMO be standardised or corrected:
1) The 'BONUS' that isn't...
On the Noctis:
ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
'Bonus' refers to something 'extra'.
Therefore, the bonus should, if acting as described, increase Tractor and Salvager time rather than reduce it, as it actually does.
2) A spade is a spade...
The Myrmidon and the Brutix, for example, both have Armour (yes I'm English) Repair Amount bonuses. Much as the effect is the same, the wording is totally different:
Myrmidon: 7.5% increase to armor repair amount per level
Brutix: 7.5% bonus to Armor Repairer effectiveness per level
3) Lists or prose?
In many cases, most obviously with capital ships, the ship bonuses are displayed in list form.
e.g. Thanatos
Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed FightersÆ damage per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
However, in most cases bonuses are displayed as a single sentence.
e.g. Dominix
Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.
This does not simply apply to ships where a pair of bonuses applies to the skills.
e.g. Hulk
Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. 7.5% bonus to all shield resistances per level
The fix...
I suggest that any 'bonuses' which are, in fact, reductions, be labelled as 'reductions'.
I also suggest that formatting of all ship bonuses be standardised into a list format, as opposed to prose.
There are other examples I could use but these are the most prominent.
I realise it might come across as a petty complaint but it's surely a very simple and quick job and would present ship bonuses much more clearly.
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Astroka
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Posted - 2011.04.23 09:27:00 -
[1541]
Originally by: Oregin I realise it might come across as a petty complaint but it's surely a very simple and quick job and would present ship bonuses much more clearly.
That's what this thread is for.
====================================== "Rawr" means "I love you" in dinosaur! ====================================== |

Glyken Touchon
Independent Alchemists
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Posted - 2011.04.23 23:30:00 -
[1542]
just come across another one: tried to salvage an industrial wreck without looting it.
Originally by: popup window Cannot Salvage
You cannot salvage this wreck because it contains too much loot to fit into a single cargo container. The wreck contains 54,045 m3 but can contain no more than 27,500 m3 to be salvageable.
you can't place anything into a wreck or container spawned by salvaging an unlooted wreck anyway, so why have the arbitary limit of 27,500?
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Oymakoon
Minmatar
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Posted - 2011.04.24 09:10:00 -
[1543]
Please return the ability to rearrange waypoints in Autopilot with keyboard. There is lot of mouse dragging/clicking activity in UI already. 
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.04.24 12:43:00 -
[1544]
Objective: Destroy the headquarters within the Seven's compound, as well as its guardian, 'Zor', and then report back to your agent.
You do it - mission is not completed.
Also a lot of missions don't show completed when you're done.
This is VERY SLOPPY.
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.04.25 23:44:00 -
[1545]
A tiny thing, but annoying:
When I'm scanning for gravimetric sites, I launch 5 drones and configure them in an X shape (2D cross). Everything eorks fine and is mouse-operated, but when I initially want to select all five drones on the list of drones-out-in space in the scan window, I have to use the keyboard. There is no "select all" option in the right-click menu.
I have to use the shift key on the keyboard. Or possibly the Control key would work too (select one probe at a time).
"Select all" is a common item in most other right-click menus in EVE. Why not add one in the scan window as well? That way, scanning is fully mouse-operated activity with no required keyboard activation.
Over the last couple of months, EVE has made great strides forward, in interface improvements. This is one more thing to fix.
-- Salpad |

Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.04.25 23:46:00 -
[1546]
Originally by: Salpad A tiny thing, but annoying:
When I'm scanning for gravimetric sites, I launch 5 drones and configure them in an X shape (2D cross). Everything eorks fine and is mouse-operated, but when I initially want to select all five drones on the list of drones-out-in space in the scan window, I have to use the keyboard. There is no "select all" option in the right-click menu.
I have to use the shift key on the keyboard. Or possibly the Control key would work too (select one probe at a time).
"Select all" is a common item in most other right-click menus in EVE. Why not add one in the scan window as well? That way, scanning is fully mouse-operated activity with no required keyboard activation.
Over the last couple of months, EVE has made great strides forward, in interface improvements. This is one more thing to fix.
You and me are like oil and water. I want all keyboard, very little mouse.
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Elayae
Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.04.26 10:07:00 -
[1547]
- do not destroy the crystal when taking down a beam laser battery or pulse laser battery; currently I cannot take out the crystal it's simply destroyed
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.27 10:45:00 -
[1548]
blueprints: add an R-click menu option- show manufactured info that shows the info of the actual ship/module/etc rather than the BP
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Flashrain
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Posted - 2011.04.28 17:31:00 -
[1549]
I'd like have my location highlighted in the contextual menu in space. i.e. if I am at a belt, "Asteroid belts" will be hightlighted and my current belt in the sub menu will be highlighted. If I am at a moon, "Planets" will be highlighted, and in the submenu "Moons" will be highlighted, under THAT submenu my current moon should be highlighted.
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E man Industries
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Posted - 2011.04.28 22:13:00 -
[1550]
Logging out should be changed to bring you to the character page.
Swapping between characters is very painfull and time consuming because the log out feature is the same as the exit feature except it restarts the client.
By having it log you out and leave you at the character page it would make swapping characters easier and actually be diffrent than quiting. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
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Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.04.28 22:50:00 -
[1551]
there should be a command for repair drones "repair owner" so you can actually use repair drones for what they were meant for
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Hylax Ciai
Cataclysm Enterprises Ev0ke
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Posted - 2011.04.29 10:17:00 -
[1552]
Gathered a few things over the past days:
- Show the number of docked pilots in the station menu
- LP Store window: Add the right click context menu for all items in the LP Store
- Market quickbar: Allow shift and ctrl select of multiple items, so it's easier to move them around in folders
- Chat: Show tooltips for names that exceed the chat window
- Remove the "collapse/expand" menu entries in the right click menus. (seriously, why would anyone use that?)
- More detailed descriptions for the learning implants: It states "This image processor implanted in the occipital lobe grants a bonus to a character's Perception." Continue with a list of the skill categories the attribute is used in.
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Marcus Wilde
Gallente HellHound's
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Posted - 2011.04.29 11:05:00 -
[1553]
I started a topic about this on the new forums, but err lol 
Corp Names & Tickers.
It's getting increasingly difficult to imaginatively come up with a corp name and related ticker that isn't totally gay, the reason for this is that so many corps are actually dead and just being held by a character that hasn't been active in years.
A simple system where corp CEO's, for a small fee would just have to annually re-register their corps name & ticker. If the corp is alive and active then it isn't a problem, the CEO simply re-registers the corp and gets on with it.
But if the corp is dead and the CEO doesn't re-activate the name, then they lose ownership of the name and it's recycled. Think of it like domain names IRL, domain owners who fail to re-register lose ownership of the name, why can't it be the same for corps in eve?
There might even be some tears when idiot CEO's "forget" to pay
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Robot Robot
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Posted - 2011.04.29 14:19:00 -
[1554]
Two buttons (not right click options, big easy-to-hit buttons) that need to exist:
1. A button on wrecks and containers in space that moves all contents to your cargo hold.
2. A button in your hanger that does all of the following actions in order: Repair all (with a pop up price confirmation that you can click a checkbox to auto-approve in the future), repackage all, stack all, sort by type
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J Kunjeh
Gallente
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Posted - 2011.04.29 17:53:00 -
[1555]
Can we get the jukebox to stop interrupting my playlist with a new song when I activate an acceleration gate in dead space? It doesn't happen every time, but often enough that it's annoying. Especially when you're listening to a long file (say, an hour long), because then it starts it all the way back to the beginning and you cannot fast forward it! Annoying.
~Gnosis~ |

Khors
El Barco Pirata
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Posted - 2011.04.29 17:59:00 -
[1556]
Would be nice to drag around the order in the fleet watchlist. i.e. if I add the fleet commander last I can drag him up to the top. As it is today you have to add everone in the order you want them to appear on watchlist, which gets ruined if somebody disconnects.
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Caius LiviusCerso
Caldari StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.04.29 18:21:00 -
[1557]
reform Shares and ownerships of corps combined with duties, dillutions and similars. Open up Khanid Eveverse Stock exchange. Set up binding contracts with obligatory collaterals to avoid tricks - of course, expensively...
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Tau Cabalander
Retirement Retreat
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Posted - 2011.04.29 20:44:00 -
[1558]
Originally by: Glyken Touchon blueprints: add an R-click menu option- show manufactured info that shows the info of the actual ship/module/etc rather than the BP
Click on the "makes item" at the top of the BPO, second line, under the the line thats states Blueprint Original.
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Opertone
Caldari World - of - Empire Cassiopeia.
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Posted - 2011.04.29 20:57:00 -
[1559]
my 0.01 isk
restrict 0.01 isk wars... stupid, world can be better without it
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J Kunjeh
Gallente
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Posted - 2011.04.29 22:11:00 -
[1560]
This may be stretching the topic a bit, but how about CCP look into contracting with a fulfillment house that can do shipping to N. America for less than a capital ship? I would order more cool Eve stuff than I already do if it didn't run me $50 to get it here. Amazon fulfillment would be a good choice. 
~Gnosis~ |
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.29 23:30:00 -
[1561]
Originally by: Tau Cabalander
Originally by: Glyken Touchon blueprints: add an R-click menu option- show manufactured info that shows the info of the actual ship/module/etc rather than the BP
Click on the "makes item" at the top of the BPO, second line, under the the line thats states Blueprint Original.
I was talking about being able to show info on the item without having to bring up the BP info first.
currently: r-click menu select, (maybe) change tab, select "makes item". 2/3 steps want: r-click menu select. 1 step
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LHA Tarawa
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Posted - 2011.04.30 20:13:00 -
[1562]
a) If I can 1) drag from corp hanger to my station hanger, then 2) drag from my station hanger to my "ships", ship cargo hold, trade window. Why can I not just drag straight from the corp hanger to the trade window.
b) to rename a station container, I have to drag it to my personal hanger, rename it... drag it back. LAME!!!
c) I can have a BPO in the corp hanger and then research it at a POS in the same system. However, I can only research on it if it is in the base hanger... not in a container. Ditto for building from the BPO remotely. This makes it virtually impossible to organize the BPOs. So I have to scroll through hundreds of BPOs looking for the ones I want. Let me research and build from BPO in can in station hanger.
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Kelniun
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Posted - 2011.05.01 00:52:00 -
[1563]
Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.
However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.
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Trader20
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Posted - 2011.05.01 03:39:00 -
[1564]
Wow, a thread of useless criticism and people having opinions about how bad the game is. I'm surprised it's so popular 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.01 03:41:00 -
[1565]
Originally by: Trader20 Wow, a thread of useless criticism 
How quaint. Have you maybe missed the devposts in it ? _
Make ISK||Build||React||1k papercuts
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Trader20
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Posted - 2011.05.01 04:08:00 -
[1566]
Edited by: Trader20 on 01/05/2011 04:12:09
Originally by: Akita T
Originally by: Trader20 Wow, a thread of useless criticism 
How quaint. Have you maybe missed the devposts in it ?
You say you want to fix alot of really small things but you probably don't have the knowledge or skill to see that "fixing" a lot of small things can really unbalance the game. (butterfly effect). So you need to ask yourself, do you think the Eve community can balance every aspect of the game. Ppl get tunnel vision and only try to fix wat is relevant to them.
CCP has the knowledge and skill to balance every aspect of the game, large or small. They're a neutral party so they have an unbiased approach to the game. So leave the technical work to the professionals, CCP.
And wow ur fast to respond. Do you have a bell that rings everytime someone post in your thread? 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.01 05:46:00 -
[1567]
Edited by: Akita T on 01/05/2011 05:48:04
Originally by: Trader20 You say you want to fix alot of really small things but you probably don't have the knowledge or skill to see that "fixing" a lot of small things can really unbalance the game.[...]CCP has the knowledge and skill to balance[...]
Right, because fixing weird interface behaviours, long-standing tiny bugs or simply making some activities slightly less tedious will soooooo toooootally unbalance the game But altering moon mineral build requirements in a way they've been repeatedly warned not to, that's something CCP was great at "fixing", to name just one of the quite a few things they screwed up on, "AMIRITE" ?
Also, CCP picks what they want to fix out of all of this anyway. "We" don't really get a say in it. We just add to the list. This here is just a list of POTENTIAL things that MIGHT need fixing, so CCP has a list long enough to choose from. And occasionally a few suggestions on how to do it, which they don't need to follow, but if it gives them some ideas, what's the problem ? Or a list of small improvements of stuff that's not necessarily broken, but would be nice to be slightly less bothersome. If they don't know what people are annoyed with, how are they supposed to know what's there to fix ? _
Make ISK||Build||React||1k papercuts
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Alias 6322A
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Posted - 2011.05.01 17:41:00 -
[1568]
I didn't read every page, so I bet these were already said...
More Active Station Environment (Hangar) -Incarna will likely fix this -If we still have the current hangar, why is my ship the only one in a station?
More Active Station Environment (Outside) -'Fake Ships' that come to and warp from stations -Strictly graphics, they can't be targeted, can be flown through (which already happens with player ships at docks) -Adds a level of detail that shouldn't add lag by being a strictly 'graphic' entity: could be disabled for better performance
Bigger Overheat Buttons / Selective Racks -The racks options are good, but... -Allow modules to be put on and off a 'rack': selective overheating -Example: I overheat my MWD but I don't overheat my web, allow the rack button to be set that it only overheats the MWD -Easier to see individual would be good, but keeping the ui minimal is still tough
Multiple Sales -Allow multiple (different) items to be selected and sold -Each different item still has to be OK'd for sale -The items don't have to be individually selected before sale - easily halves the amount of clicking. -If I say 'cancel' on an item because I didn't like the price, continue to next item on the queue -Have a 'cancel queue' button...Oh noz, my alliance needs support NOW
(Not So Small) Missile Graphics Update -New Turret Graphics from Fanfest 2011 - Nifty -Missiles still 'poof' out of ships since...when?
Ship Change Timer -It's just plain annoying. -10 seconds ok...30, not so much. -Not calling for it to be removed, just heavily reduced
Barrel Roll Module -Just because...now for the non-troll version... -Acts as a variant of damage control - for a few seconds (with a larger CD) incoming damage has a 50% chance to miss or some such. Needs PG more so than CPU to power the additional 'thrusters' to pull off the move. -Usable up to Cruisers...damage reduction is factored with signature radius, making larger ships not gain any benefit from the module (but can still use for the sake of seeing a Leviathan Barrel Roll). -Mid-slot since it is a propulsion module
UI Sounds -Have profiles of varying sound types -My friend likes deep-bass sirens, I like AI telling me I'm about to die -EX: Shields at 10% could have various sound effects, based on a profile preset or a custom profile of varying sounds..."Critical Damage to Shields", the traditional fast-siren, "Shields 10%", additional sound effects... -Other parts of ui, from button presses, sales, reprocessing...all could have sound profiles. -SOUNDS ONLY AVAILABLE VIA GAME...I love mods and such, but modding in EVE is probably not a good idea. Up to CCP on that of course. I'm sure this can be done via third party programs now...I'd like to see EVE incorporate their own sounds.
EVE Soundtrack -Last updated...when? -Current songs are good, lets see more. -Categorize - Combat songs have been forever requested, while you're at it. categorize the songs based on their genre or field they represent. Continue to allow outside music to be added as well as building our own playlist, that was a great idea when it finally came!
Cinematics -Youtube HD...cool and useful for recruiting friends. -Opening Video...may need updating, still good. -Racial Videos...I still like them, some don't. -IN-GAME Cinematics: With all this discussion surrounding new player experience and epic arcs, why not have cinematics within the game. The Incarna characters now exist, and soon the stations will too. This lays the groundwork for in-game cinematics...so let's have them!
Long List...some small, some not. Neat Thread btw
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Flashrain
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Posted - 2011.05.01 21:17:00 -
[1569]
1. I'd like the worm hole sigs automatically display the mass size and class of the destination system , while on grid - it is an annoyance to look it up online.
2. I'd like the game to display the NPC damage dealt and tanked - it is an inconvenience since people just reference a table anyway.
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Dodixie Resident
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Posted - 2011.05.01 21:27:00 -
[1570]
* Ships with passive shield tank (i.e. shield extenders, rigs) should have their shield level at 100% when boarded from space or POS hangar, just as they do when boarded in station. For people that live off of a POS thats a problem. Living in a wormhole its quite an issue when I need to quickly grab a ship (curse, tengu, vaga, whatever) and go fight bad guys and watch my shield at 20%
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J Kunjeh
Gallente
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Posted - 2011.05.02 13:56:00 -
[1571]
How about a "reprocess" button on the sell item popup box? So if I decide to "sell this", but then see the prices and want to reprocess the item instead, I don't have to close the sell box and then right click the item again to reprocess. I can do it on the sell screen.
~Gnosis~ |

Sonjaa VII
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Posted - 2011.05.02 14:43:00 -
[1572]
Originally by: J Kunjeh How about a "reprocess" button on the sell item popup box? So if I decide to "sell this", but then see the prices and want to reprocess the item instead, I don't have to close the sell box and then right click the item again to reprocess. I can do it on the sell screen.
+2
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Tidesson
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Posted - 2011.05.02 15:47:00 -
[1573]
Edited by: Tidesson on 02/05/2011 15:51:54 Someone maybe posted this already but, what about a "Loot all" option? So instead of: opening cargo, opening own cargo, select everything, drag and drop it to you own cargo... you can just right click the wreck/container and select a "loot everything" option, that moves all the target cargo to your own cargo provided that you have enough free space.
I see possible problems related to pirate activity, making it easier for them to steal stuff but for PvE wrecks/containers I think it would be a nice add-on, at least for the salvagers/mission runners.
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.05.02 15:51:00 -
[1574]
Would be good if we could repackage/sell stuff in containers.
--
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Nisktonhen
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Posted - 2011.05.03 03:19:00 -
[1575]
I want my fittings back! limit of 50 is rediculous, especially when I have just under 450.. I'd like to have the option of whether to use the server stored database or my own local saved fittings. I have my own thread if anyone would like to post:
Server Stored Fittings Forum Thread
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rootimus maximus
Caldari
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Posted - 2011.05.05 19:28:00 -
[1576]
I've been paying for all my accounts with PLEx, but prior to that, all of them have, at one time or another, been paid for with my debit card. When the PLEx expires, the card details are automatically used by CCP to keep the account active.
That's fine, but the cancel account option really needs to be present on my account management page, OR they need to require the user to click on something to return to using the card details.
As it stands, I have to petition to get the account canceled. GMs could surely be doing better things with their time?
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San Fransisco
Silver Falcon Survey
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Posted - 2011.05.05 19:59:00 -
[1577]
*organize my personal hanger with customizable tabs. *when I am using a mining laser on a big asteroid the graphic shows the laser hitting a tiny little pebble floating around the main rock. *drones not having moving turrets or simply the turrets could point down so that they would aim at the object being orbited
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J Kunjeh
Gallente
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Posted - 2011.05.05 20:01:00 -
[1578]
Originally by: Kelniun Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.
However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.
I second this one! Anything to reduce the number of clicks (I don't mind the complexity of the UI where necessary, but it can be complex and less of a clickfest at the same time).
I would also add: can we get customizable right-click menu's like we have with the overview? And if so, can we also be allowed to save multiple templates for different uses?
~Gnosis~ |

Mara Tessidar
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Posted - 2011.05.06 02:25:00 -
[1579]
My EVE Jukebox is horribly broken. I turned on the game's normal music (cue the EVE has sound joke) and while each song played okay for about the first minute, they would suddenly switch to the next at a random time, usually 1-2 minutes in.
See, this wouldn't be such a big deal, except that it was the reason I stopped using the EVE jukebox a year and a half ago on a completely different operating system. It's been broken the whole time (and probably for a long time before).
Please spend some time making sure it works properly. Also, some new songs would be great. EVE's 8 years old now, and the songs haven't changed. Signature locked and removed. Zymurgist |

Flashrain
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Posted - 2011.05.06 18:13:00 -
[1580]
1. I would like a single web page linked on the Eve Online navigation menu for tracking this thread and related activities: - automatically update new ideas hourly from the thread, with time stamp - weekly, update status of each idea: pass, go, testing, complete - top of page: count of completed vs. count of total ideas
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Minion I
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Posted - 2011.05.06 18:13:00 -
[1581]
Hope CCP are still reading this, also why has this not been made a sticky?
Anyway some ideas on the drone interface
Drone window should include attack/return/orbit commands - this would allow for one click commands of a specific group of drones or individual drones without having to select them first - this would not make the window any bigger as the three commands can go next to the drone name/group name - these commands would only need to be represented by a symbol like on the selected item window (maybe double click required for attack so no mistakes are made) - additional commands would also be nice like orbit selected target or the possibility to make them shoot at incoming missiles (with a % chance of destroying them linked to a new skill)
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Opertone
Caldari World - of - Empire Cassiopeia.
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Posted - 2011.05.06 18:34:00 -
[1582]
make sentries shoot all stuff abandoned at gates and stations after 5 minutes. No more cheating with CANs- Cap boosters, drones and debris to decloak.
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Minion I
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Posted - 2011.05.06 20:23:00 -
[1583]
Originally by: Tidesson Edited by: Tidesson on 02/05/2011 15:51:54 Someone maybe posted this already but, what about a "Loot all" option? So instead of: opening cargo, opening own cargo, select everything, drag and drop it to you own cargo... you can just right click the wreck/container and select a "loot everything" option, that moves all the target cargo to your own cargo provided that you have enough free space.
I see possible problems related to pirate activity, making it easier for them to steal stuff but for PvE wrecks/containers I think it would be a nice add-on, at least for the salvagers/mission runners.
+1
..and id also like to be able to select multiple wrecks/cans that are in range of my ship (by pressing shift or control and clicking as with items) and use a 'loot all' command --- or loot all to nearby cargo container (drop down list appears with all cargo containers in range of my ship) ...then i can choose where all this stuff goes.
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NovaCat13
Gallente Cepheid Industries
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Posted - 2011.05.07 04:07:00 -
[1584]
Typos...
Quote: 04:06:03 Notify You cannot activate the 350mm Railgun II while it is being loading with charges.
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Reaver Glitterstim
Legio Geminatus
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Posted - 2011.05.07 12:04:00 -
[1585]
I can't remember if I mentioned this before, but somehow everyone else seems completely oblivious to this. Kernite yields almost as much mexallon as plagioclase and also almost as much isogen as omber, thus making plagioclase and omber inferior to kernite by default, and all 3 are available in highsec. Kernite is only available in Amarr space. Pyroxeres yields a lot of nocxium along with its decent yields of other minerals, thus making it rival the value of the lowsec and nullsec ores that are high in nocxium: jaspet, hedbergite, hemorphite, and dark ochre. It is available in highsec Amarr and Caldari space.
Having these 2 ores give such high yields poses 2 problems that unbalance mining: 1.) Mining is much less profitable in Gallente and Minmatar space, so many miners either move to Amarr or Caldari space, or just stop mining altogether. Still more don't realize they could be making so much more than they are, and complain that mining doesn't make enough money even though it's what they like doing. 2.) Lowsec ores aren't noteworthy, so there's little reason to go to lowsec to mine.
Also Spodumain gives a small amount of megacyte and almost nothing else, so it's value is generally very low for a nullsec ore.
-- Possible fixes? I'd say: Pyroxeres: greatly reduce nocxium yield. It has plenty of other stuff to make it a useful ore. Also, there needs to be value in the other ores that do have high nocxium yield.
Kernite: reduce the mexallon and isogen yield so that its total mineral yield is similar to other highsec ores.
Spodumain: drastically increase the tritanium and pyerite yield, both making this ore worth mining, and allowing nullsec miners to get tritanium/pyerite without having to mine cheap veldspar/scordite. --
Thousand Papercuts Project |

Lady Mirth
Minmatar Dalek Tactical Industries
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Posted - 2011.05.07 13:27:00 -
[1586]
One thing I would like to see is 1 feature transferred from player courier contracts to NPC missions is to have a line to indicate the number of jumps needed to get to destination system and if that entails going through zero or low sec space
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MooMoo Fightar
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Posted - 2011.05.09 00:37:00 -
[1587]
-Corp members not being able to edit Corp sell and buy orders
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Last Wolf
Umbra Wing
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Posted - 2011.05.09 01:16:00 -
[1588]
Edited by: Last Wolf on 09/05/2011 01:17:51 * Why do we, after 8 years, STILL need a third party program to fit a ship before we buy it? - I would like to be able to open my fitting window, select a ship, search or browse for mods then "fit" them. These mods only exist in the fitting window because I actually have not bought them yet. - It would be an added bonus if I could then get a list of all mods so I could right click and buy them. Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

Mark Ettier
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Posted - 2011.05.09 16:06:00 -
[1589]
.BPO/BPC differentiator in POS/hangar .rename Corp hangar arrays .status of arrays in API (online/starting up/anchored) .allow alliance use of research POS .allow POS jobs to pull fees out of member wallets .enable Bookmarks to be copied / imported through files, similar to settings .numerical timers for cool down .default keep at range distances are terrible .put falloff and optimal range info together .highlight MY market orders .Corp bookmarks .change 24 hour clone jump timers to 23 hours .allow shares to be redeemed/sold .I don't need more newbie ships. Let me turn them off so I can stop the 1 trit welfare. .do the calculation for max missile distance in info tab .color code gates by security of other side .for the love of eve, don't make me walk in stations. I don't care about my avatars; only their ships. |

Durin Sarga
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Posted - 2011.05.09 17:27:00 -
[1590]
In-game when I hit 'reply all' to a mailing list eve mail I get a pop-up which warns that I am about to send a mail to a mailing list that I am a part of.
For starters, DUH!!
Second, this seems to screw up the TO: box such that it doesn't recognize the mailing list as a valid recipient. As such I cannot reply to mailing list mails using the client. I can however do this with great effect using EVE Gate.
Because my corp uses mailing lists to keep running conversations between leadership going this 'quirk' is EXTREMELY ANNOYING!!
Please Fix : )
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Ki'Toban
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Posted - 2011.05.13 20:43:00 -
[1591]
* Being able to select a job input from the ore hold/corp hanger in a Rorqual while running ore compressions
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Icey Comet
Gallente Rule of Five Split Infinity.
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Posted - 2011.05.15 05:40:00 -
[1592]
So many times when swapping out combat drones for mining drones I hit the 'recall drones' selection cause its in the spot where 'engage' is for combat, and I think 'mine repeatedly' should be at the top of the list for when mining drones are deployed.
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Alcapone56
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Posted - 2011.05.22 13:51:00 -
[1593]
*How about the loading bar for logging in not cover the splash screen words. *Multi select in the overview tab. shift + mouse *Different isk charged for broker's fee in proportion for the different amount of time on market. - Thanks, You guys are the Best!
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FuzzyLogik360
Caldari
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Posted - 2011.05.22 14:30:00 -
[1594]
Originally by: Kelniun Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.
However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.
I support this.
Right now mission bookmarks in the right-click menu can be quite a pain, especially if the mission "name" is quite long - the bookmark can stretch almost the entire width of the screen (ok, slight exageration - but you get the point).
Is there any possibility of implementing a word-wrap feature in the right-click menu?
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Lost Hamster
Hamster Holding Corp
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Posted - 2011.05.28 10:27:00 -
[1595]
UI issues: Corporation: - Proposing a lock/unlock vote for a Blueprint, require you to enter a description. However I do not want to enter there anything. The description field should be optional, not mandatory. At the end of the screen, when you press the NEXT button. On the last page, the OK button goes to the LEFT side, not where the NEXT button was. It's already annoying to do this for EACH blueprint one by one, so please do not annoy this procedure even more.
Science and industry. - When doing a pre selection (bpo/bpc, hangar selection) please remember the last used option, when I want to install the next job. - dynamic search for BPO/BPC in the science and industry, the same what we have for the items/ships.
-------------------------------------------------------------------------------------------- Shields are like pants, they're supposed to come off. Armor is like the condom once its gone ur ****ed |

Voith
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Posted - 2011.05.28 16:46:00 -
[1596]
Wallet Threshold.
Stop blinking every time I buy/sell 100 ISK worth of ****.
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Anddeh McNab
Cadre Assault Force
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Posted - 2011.05.28 16:52:00 -
[1597]
I'd quite like to see corpse's actually have names instead of having to right-click ->show info each time to see whose remains are who. --- There are two sides to the EVE community; those that scream for change and those that scream against it. Often they are the same person. |

Xandralkus
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Posted - 2011.05.30 12:40:00 -
[1598]
Edited by: Xandralkus on 30/05/2011 12:45:37 I'm tired of:
- Warping through moons and planets, and not getting to see the glowing, red-hot interiors of them. - Warp to zero not being true warp-to-zero - once in a while, I'll exit warp outside of the docking perimeter of a station, and have to fly to it. - Missiles teleporting out of the center of the firing ship - they should spawn from dedicated launch points and arc around to chase down targets - Multiple missiles looking like a single missile - make them swarm around - Missiles lacking any kind of visible smoke trail - Missile exhaust glows all ludicrously bright - Some turrets have stupid positioning - beams and rounds regularly clip through ship models. - Useless micro/small/medium smartbombs - Dumb Smartbombs (If it hits a friendly, how is this weapon in any way 'smart'?) - Microwarp capacitor usage - I can soar across a solar system for a measly 20-30% of my cap, at several AU/second. Microwarp drives are arbitrarily, massively inefficient - they burn several million times the power of a regular warp drive, proportional to the speed of the ship. - Complete lack of cool microwarp effect (Change it to the present in-warp effect). - Upgrade the regular warp effect to something cool. - Double-click point-and-steer, but no such functionality to warp 'that way' *points in random direction* - Inability to bookmark a scan probe's position - Turrets instantly snapping to targets, despite having finite tracking speeds - Total lack of any 'miss' animation for turrets - Turret tracking not determined by how fast turrets actually move (hence, two targets orbiting one another, same speed, turrets are pointed perpendicular to the immediate path of flight, and remain unmoving. - Illegality of custom UI/addons - Target painters nearly useless - Lack of ship model/shape/color/texture/engine effect customizability (For easy example of how to do it right, see 'Galactic Civilizations II) - Inability to put a password on the ship-pod interface, and prevent people from stealing ships sitting out in the middle of nowhere - Huge asteroid bumpage zones - Interdictor warp scramble strength - infinite? - Maller engine glows are far too bright - Thorax engine glows are far too subtle |

Calathea Sata
State War Academy
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Posted - 2011.05.30 12:42:00 -
[1599]
The leftbar: I want it to auto-hide properly and not stay up because of anything blinking.
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NorthCrossroad
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Posted - 2011.05.31 08:49:00 -
[1600]
Hi. Couple suggestions from station trader/hauler:
- In station screen add buttons to allow to stack all items and couple of sorting buttons. So no need to use popup menu to do these popular operations. They should be positioned near (or instead) the small buttons that handle view type of the station item list. Also consider moving view type button to popup menu. - In trading window double-clicking on item should open market window with prices for this item, not Show info. It will make traders life so much easier. When I setup buy/sell orders, I'm pretty sure what I'm selling, and there's still an "i" button on the right.
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.06.08 13:31:00 -
[1601]
The "starbase forcefield" password is not a very good name because it's also used for jump bridges and that's a bit confusing for new players. More importantly, I've never been able to figure out why entering it is starred out with asterisks. Not being able to catch typos is probably a more frequent problem than is someone who is also interested in my stuffs looking over my shoulder when I play internet spaceships.
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Anthony Lakehurst
Caldari DARK ADAMA Skunk Works.
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Posted - 2011.06.09 07:23:00 -
[1602]
Finally found a place for this minor nag....
It nags the hell outa me that a multimillion / billion spaceship is incapable to navigate arround static objects (like structures and asteroids) when you press 'approach' or 'orbit' on something that happens to be just on the other side... Wow! Did you see that? |

Delta Jax
NixCraft
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Posted - 2011.06.09 11:59:00 -
[1603]
Edited by: Delta Jax on 09/06/2011 11:59:21 Wish List:
1. Allow a right on a signature when scanning to Auto-Re-Position Probes in certain Shape.. atm we have to click the probe to move inward and hold alt to move all probes inwards... would make it a lot less tedious..
2. Corp assets in Hangar Arrays.. why can't I see what's in a hangar at a pos?!? I would be happy with a view content options
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The Countess Krak
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Posted - 2011.06.10 04:04:00 -
[1604]
I have one thing I would like to see fixed in this game. I always like to have the tactical overview turned on and it ****es me off to no end when jumping to a new system, much less going on a 30+ system trip when the camera angle defaults to the view which makes the tactical overview worthless and you have to manualy change it every jump to see the range rings and numbers. I would like to see the tactical overview range rings and numbers stay static in the top down view so you can always see them no matter what you point the camera at. Would that not make a lot more sense than the current system? Or if that is too hard to do, keep the camera view the same as you had in the previous system when you jump to a new one instead of resetting it every jump, completely rediculous! What do you guys think? Seems like a simple common sense thing to me, the current system is dumb as hell and way annoying! Seems like a no brainer to me, cant believe Im the first one to suggest this in this games long history so I dont hold much hope that it will ever be fixed, but damnit, think McFly! Think!
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KoffeeKup
Caldari Azule Dragoons Sspectre
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Posted - 2011.06.10 04:51:00 -
[1605]
I hate the jukebox. I ignore it most the time but i sometimes want funky space music. The fact that the music is hard to find and always plays the wrong music at the wrong time is equally annoying.
Also, why is it that my characters background is cut off at the bottom? I'm sick of taking a new picture to fix the damn thing.
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Ava n'Daara
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Posted - 2011.06.10 06:04:00 -
[1606]
Firing Trajectories and Impact Points Always bothered me that turrets that can't track their target still show a perfect hit graphically at a specific point. The graphical effects should be displayed at the current tracking angle of the turret when it fires even/especially if this will miss the ship and shoot the effect off into empty space.
Same goes for rockets/missiles/torps. At least in this case they wink out if they can't reach their target but, if they can reach their target, their graphical effect doesn't take into consideration the signature radius, size of weapon, and velocities and the explosion travels with the ship at point of impact instead of staying put in space at point of impact or better yet having the particle effects affected by the movement of the ship. This way, one can see their ship passing out of the explosion radius or getting caught in a ship-size-relative part of it.
It is really annoying not taking any damage but having massive graphical effects around my ship leaving me wondering why I'm not long since a drifting mass of goo.
Warp Speed {Acc,Dec}eleration What's the point of reaching 20 AU/s for a split second between hops? Most of the travel time is in the uniform acceleration and deceleration after entering warp and I know of no way to speed that up.
A ship's agility or maximum warp speed needs to get factored into these time periods. I should be able to fit an Ares, for example, to reach and brake from it's top warp speed faster in much the same way as I can fit it to be more agile at sub-warp.
Unique Ships as Rewards I get that you want to give epic rewards for events and perhaps not have too many unbalanced ships in the game, but dangling unobtainable ships in front of people is pretty nasty, imo.
You can increase the stats on existing ships (esesntially a meta level bonus) and they'd still be epic unique ships. I'd be fine with that. But when you add new role bonuses to ships that aren't otherwise available.. well, that sucks. A lot.
I love the Ishkur, but my single gripe has always been the lack of a drone damage bonus on it which would make it perfect. Enter the Utu.. oh, but I can't have it - there are only 50(?).
Grumble.. grumble.. 
Station Containers and Items Window Sorting Would be nice if I could repackage/etc items I have access rights to in the container itself instead of moving them out to the main Items window first.
Better yet, since I just use Station Containers to better sort items, it would be nice if the Items window had more sorting options. Such as the collapseable items list in the market with empty sections hidden. Or a sort by fitting type. Or the ability to create custom folders/groups in the Items window like we do for drones.
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Katrina Cortez
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Posted - 2011.06.10 06:55:00 -
[1607]
remove repackaging except for certain items like ships
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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.10 07:04:00 -
[1608]
Allow users to modify their UI
Don't like the font? import your own font!
Can't tell the difference between a player Battleship and a player Cruiser? Import your own icons!
Hate the color of the capacitor? Load up your own capacitor graphic!
Want to replace the character sheet icon with an image of twilight sparkle the magical unicorn? I'm not one to judge, but all you need to do is import it.
In order to achieve this, all CCP needs to do is put the font/icon files outside of the the .stuff files, and basically say 'Yeah, you can mod this part of the client, go nuts."
and further more why do i even need a sig? |

Sekket
Caldari White-Noise
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Posted - 2011.06.10 07:55:00 -
[1609]
It would be cool as a fleet commander if you could just add a wing commander and his whole wing into your fleet in one step.
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Westmarch
Caldari
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Posted - 2011.06.10 09:18:00 -
[1610]
Edited by: Westmarch on 10/06/2011 09:20:15 "afk" status notification.
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Kerrisone
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Posted - 2011.06.10 17:02:00 -
[1611]
I'm sick of having to click on the damned gate so the keyboard shortcut will work. If I have to click on it after selecting it from space and warping to 0 on it why do I have to click on it again to make the jump shortcut work? I might as well right click jump or use the stupid selection window.
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Aston Martin DB5
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Posted - 2011.06.10 17:18:00 -
[1612]
Originally by: Kerrisone I'm sick of having to click on the damned gate so the keyboard shortcut will work. If I have to click on it after selecting it from space and warping to 0 on it why do I have to click on it again to make the jump shortcut work? I might as well right click jump or use the stupid selection window.
Yea, in the game shortcuts lack .......being shortcuts lol Freaking ******ed is it not? 
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Aamrr
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Posted - 2011.06.11 04:24:00 -
[1613]
Right now, it's impossible to swap ammunition ceasing fire. This makes sense. There is nothing wrong with this.
There IS something wrong with how the user interface handles this. We should be able to tell the server "keep shooting, but oh by the way, change ammunition when you finish the current cycle, spend the appropriate time reloading, and resume fire when you finish."
While this isn't a huge issue for missiles, projectiles, or hybrids, it is a quality of life concern for Amarrians.
On the plus side, this should reduce lag, as what previously took three messages to the server... "Stop firing" "Load new crystal" "Start firing again" ...now takes only one: "Finish current cycle, load new ammo, resume fire."
With all the time spent on "UI Coreification," I feel this is a longstanding issue that should now be resolved.
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Novee InFeldspar
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Posted - 2011.06.11 06:42:00 -
[1614]
Charon's nav strobes not in the right location.
The Charon's port and starboard side flashing navigation lights are not attached to anything. They're free floating - please move them into the right place again. Possibly an issue with the Rhea model too (not rich enough to own one)
Star camera lens-flare element is out of place
For systems that use the same lens flare set as Perimeter, Antem etc, there is one small texture that is misplaced. Look at the star in Perimeter, you'll see the texture located way too high and out of line with the other elements.
Incarna needs 'mech mounts.
That is all.
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Snake Scofield
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Posted - 2011.06.11 07:04:00 -
[1615]
Couple of things.
The Open Cargo shortcut should be a toggle. Open it and then close it when you do it again. Just like the button on the hud which I like to keep hidden.
When warping into missions you sometimes end up right next to the jump gate and if you activate it without first moving away you spend five minutes bumping into it before you're clear enough to use it.
Using shortcuts on overview is still a bit buggy if it doesn't have focus. Hold down orbit key, click object on overview, doesnt allways register unless overview is active window.
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Wyke Mossari
Gallente
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Posted - 2011.06.11 07:13:00 -
[1616]
Edited by: Wyke Mossari on 11/06/2011 07:16:00
* The new inconsistent operation of the sell order dialog breaks the HCI principle of least surprise.
- It is causing many nubs to create sell orders at the price of the lowest buy order and crashing the markets and feeding the general depression/recession the Eve economy is caught in.
- Fix it by returning to the old method of defaulting to simple orders.
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Taxxed
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Posted - 2011.06.11 13:26:00 -
[1617]
Edited by: Taxxed on 11/06/2011 13:27:00 Commas in the calculator screen and market order entry screens.
10000000000 should be
10,000,000,000
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Ladrial
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Posted - 2011.06.11 17:17:00 -
[1618]
I would like too see too minor changes:
1. Autoloot a can say double click 2. Scroll through targeting items button
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Kerrisone
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Posted - 2011.06.11 17:40:00 -
[1619]
Originally by: Taxxed Edited by: Taxxed on 11/06/2011 13:27:00 Commas in the calculator screen and market order entry screens.
10000000000 should be
10,000,000,000
Precisely why I don't use the ingame calculator.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.06.18 22:22:00 -
[1620]
Originally by: Rex Ladyhole Edited by: Rex Ladyhole on 06/12/2010 22:51:11 Here is another one, a take all button for wrecks and cans:
Has anyone ever used that search button in wrecks and cans?
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Rez River
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Posted - 2011.06.18 22:56:00 -
[1621]
1. I would like to see tags on the targets at the top of the screen. Not only in the overview. This would make it much easier to shoot at the correct target.
2. Make tagging easier. For example using a hot key Plus the letter or number. For example pressing T followed by 1 would set the 1 tag on an target in the overview.
3. Make separate graphics settings for incarna and space. This would allow me to set incarna to low settings and space to high settings to get both at a good frame rate and pretininess.
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Cadet Wiggin
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Posted - 2011.06.18 23:45:00 -
[1622]
Bounding spheres, and their absurd departure from reality in belts. I remember many deaths early in the game, due to getting hung up on an roid that was 1000's of meters away. After all these years, WTF hasn't that been fixed...it's one thing for noobs to get hung up when they are actually touching a roid, but to have invisible walls getting people killed. The very new people that you hope will keep playing your game probably don't like that much, I know I certainly wasn't impressed.
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Malak Alraheem
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Posted - 2011.06.18 23:50:00 -
[1623]
How about an option to 'hide bookmarks not in this system'?
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Josefine Etrange
Gallente
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Posted - 2011.06.19 00:30:00 -
[1624]
Export fitting screen. Give us the ability to unmark ALL Fittings, so we have not to unmark manual 49 fittings to export just one to xml. Its annoying to export all each time. Why a forum in the year 2011 still has no automatic double post merge which can be done even with javascript mostly is beyond my understanding. |

L'amour Sauvage
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Posted - 2011.06.19 11:49:00 -
[1625]
-* Station cans- re-locking themselves after time. Super annoying.
-* JF's- For the work that goes into making them, they should at least jump further than a carrier.
-* Shuttles- change all the velocity/warp speeds and/or anything non-cosmetic of the special ones. Make me WANT to cruise in Goru's shuttle w/ Jakon's Head in a jar.
-*Anchoring Pos Defences- Unless it's been fixed, trying to pull the anchor arrows away from you and place in position is way too awkward. Like a rectal exam from a handless dwarf w/ a surprisingly awesome rack awkward.
-* Drones- They still split aggression despite "focus fire/attack/follow" clicked (least for me)
-* AFK status- something to show ppl w/ an X or something on portrait in chan instead of them always typing "Ok ppl I gotta go pee, you see me typing? Wife aggro, gotta bake a spahm pie/smoke a ***/xbox/wash a tree/do ballet."
-*Pos Fuel Notification- Glad to get them, but I need x of 50k or days remaining and the pos name in the mail or something so I don't run out in shuttle, find which pos to write down for that pos what may fit for the days remaining w/ what I got, then come back for hauler/fuel. Which would be fine if I had a stretched shuttle w/ sweet agility my Scientist and I could pop over some uranium BUT I DON'T HAVE A STRETCHED SHUTTLE W/ SWEET AGILITY FOR MY SCIENTIST.
-*Research/Indy- Needs 'remember settings' for the different aspects. Annoying to always click current system, re-click corp, click/scroll all the installations 'til you find your open slot, make the doughnuts, I already made the doughnuts.
-*All Pos Structure Tabs- Tired of having to go each one to remember what's inside and if I need to replenish. Some I keep data sheets, some I stock Jakon's head in a jar which I'd gladly fly to if my Guristas shuttle had pimpin' warp speed but I'd rather just check from station.
-*Eve-O- I'd read the forums more if I could first sort to top all CCP comments before I scan pages of "Imma get you, u mad bro, I love tears, look a donkey bombing india from a uni-sex bathroom while humping scrooge mcduck! aannnddd off topic"
Akita, I've mostly disagreed w/ you about T2 discussions, but I still love your Eve passion. Keep up the good fight. (Except in the T2 arguments) :)
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E man Industries
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Posted - 2011.06.21 15:04:00 -
[1626]
almost need a 1000 papercuts for the UI.
here is mine The watch list sorts players by the order you add them to your watch list. It would be nice to be able to click and drag a players name in the watch list and change their relative position in the list.
This is actually a big deal, especially to logistics pilots or fleet pilots who want to have one person easy to target.
Currently if say my cap buddy or person being used as an anchor leaves fleet or a new one is set I need to delete my entire watch list if I want him to show at the top of my list.
In a guardian having cap buddies at the top, anchor in spot 5, and other people of import down lower is important to maintaining sanity when re-targeting these people (damn jams).
This simple change needs to be done.
Support if you like reps.
______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

Robot Robot
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Posted - 2011.06.21 16:37:00 -
[1627]
From the incarna patch notes: "Inventory windows will now re-apply the user's preferred sorting method after executing a 'Stack All' command"

My dream of reasonable hangar management is one step closer to fruition!
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Ian Blackbird
Amarr
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Posted - 2011.06.26 15:57:00 -
[1628]
Originally by: Neo Omni Warping through planets and stations is lame.
Fix it with non-linear warp routes or add an opaque warp tunnel so we dont have to see what we are crashing into.
this.
---
Mr. Lynch on Incarna for Mac: http://www.youtube.com/watch?v=GighJ9I7elk |

Alejan Gerakh
Minmatar Clan Hyena
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Posted - 2011.06.26 16:29:00 -
[1629]
If it hasn't been mentioned yet, the Agents tab in the People & Places window needs a serious overhaul for sorting and filtering. Probably everyone, like me, has not bothered to use it, and its because it's so under-featured to be virtually useless. I made a screenshot of it for the issues thread because it was the most non-sensitive part of the UI that involves the 'click-to-expand' UI elements, and the screenshot had a bit of what I tried to do to make that tab useful: organize my Agent Contacts by Corporation. This should be a built-in, automatic feature of this tool. Just like the new Agent Finder. This is just one example of how under-featured this tool is, and it should be easy enough to see many other things for sorting and filtering the lists.
Just one of those little things I've noticed. Especially now since the Agent Finder's most universally accessed via a button in that tab. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems.
The new Maelstrom: Say hello to my little Dread. |

Tatiana Albuere
University of Caille
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Posted - 2011.06.26 17:00:00 -
[1630]
Not seen this before. Here's a few contributions:
Asteroids have completely damaged armour and structure in the target action window. That makes no sense! At least, if you're showing "structure", have that bar decrease with amount of mineral remaining. Otherwise, don't show it at all, really.
I can't double click to open cargo hold any more when docked (ok, I'm not going to go all :Incarna: here, but this does irritate me).
My drone control window disappears (sometimes briefly, sometimes for a few seconds) when I launch them, before being redrawn on the screen. ----
Originally by: CCP Fallout I'm removing pony pictures from the forums ...
Meanwhile, EVE burns ... |
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Alejan Gerakh
Minmatar Clan Hyena
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Posted - 2011.06.26 17:06:00 -
[1631]
Edited by: Alejan Gerakh on 26/06/2011 17:06:37
Originally by: Tatiana Albuere I can't double click to open cargo hold any more when docked (ok, I'm not going to go all :Incarna: here, but this does irritate me).
You can still double-click the ship in the Ships hangar window to get this same behaviour... Don't expect it to be done in the Captain's Quarters environment, since double-clicking tells your character to move to the indicated spot. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems.
The new Maelstrom: Say hello to my little Dread. |

Arrinlay
|
Posted - 2011.06.26 17:18:00 -
[1632]
Here's a 1000 things to fix - everything not in Incarna, it breaks the 1000 limit.
On a more serious note - since Incarna is here to stay - in CQ the inability to easily access cargo or switch ships with a single click or drag-drop is quite annoying. While immersive, CQ has made certain features more tedious, not fluid.
1) I'd like to see a 'strip all' function for RACKS - I change out weapons often, some missions are Auto-Cannon friendly, and some are Artillery Friendly. Same applies to PvP as I fly solo or in gangs. Being able to just 'strip High-Slots' would be awesome - same for low-slots and mid-slots. This should be fairly easy to implement. I would not have it as a right-click option, but instead mounted INTO the fittings window - have each 'strip' option on one of the pointers preceding the rack.
2) The timer on changing fleet roles is fail - why wait another 30 seconds just to change who is squad leader so they can warp up to the next mission? (We take multiple missions at a time, then salvage our own afterwards)
3) Missile Graphics - You upgraded turrets, these better be in the next patch! Ewar and such can wait until this is done, the call for new missiles is OLDER than turrets.
4) Option to turn of Drone Notifications (at least dmg, because it drowns out my guns). being able to see your own dmg helps you determine if you need to change your flight path to maximize it again.
5) Add Sovereignty Panel to Neocom - even if in Accessories. Finding in map is tedious, and it only shows up in CQ occasionally.
My two isk
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ALLYOURMONEY BELONGTOUS
|
Posted - 2011.06.27 06:09:00 -
[1633]
Originally by: L'amour Sauvage -* Station cans- re-locking themselves after time. Super annoying.
-* JF's- For the work that goes into making them, they should at least jump further than a carrier.
-* Shuttles- change all the velocity/warp speeds and/or anything non-cosmetic of the special ones. Make me WANT to cruise in Goru's shuttle w/ Jakon's Head in a jar.
-*Anchoring Pos Defences- Unless it's been fixed, trying to pull the anchor arrows away from you and place in position is way too awkward. Like a rectal exam from a handless dwarf w/ a surprisingly awesome rack awkward.
-* Drones- They still split aggression despite "focus fire/attack/follow" clicked (least for me)
-* AFK status- something to show ppl w/ an X or something on portrait in chan instead of them always typing "Ok ppl I gotta go pee, you see me typing? Wife aggro, gotta bake a spahm pie/smoke a ***/xbox/wash a tree/do ballet."
-*Pos Fuel Notification- Glad to get them, but I need x of 50k or days remaining and the pos name in the mail or something so I don't run out in shuttle, find which pos to write down for that pos what may fit for the days remaining w/ what I got, then come back for hauler/fuel. Which would be fine if I had a stretched shuttle w/ sweet agility my Scientist and I could pop over some uranium BUT I DON'T HAVE A STRETCHED SHUTTLE W/ SWEET AGILITY FOR MY SCIENTIST.
-*Research/Indy- Needs 'remember settings' for the different aspects. Annoying to always click current system, re-click corp, click/scroll all the installations 'til you find your open slot, make the doughnuts, I already made the doughnuts.
-*All Pos Structure Tabs- Tired of having to go each one to remember what's inside and if I need to replenish. Some I keep data sheets, some I stock Jakon's head in a jar which I'd gladly fly to if my Guristas shuttle had pimpin' warp speed but I'd rather just check from station.
-*Eve-O- I'd read the forums more if I could first sort to top all CCP comments before I scan pages of "Imma get you, u mad bro, I love tears, look a donkey bombing india from a uni-sex bathroom while humping scrooge mcduck! aannnddd off topic"
Akita, I've mostly disagreed w/ you about T2 discussions, but I still love your Eve passion. Keep up the good fight. (Except in the T2 arguments) :)
|

Tarinara
|
Posted - 2011.06.27 06:46:00 -
[1634]
Rockets. I have stacks of rockets off in a dusty corner of my hanger who cry non-stop that they suck, CCSparkle Monocle doesn't love them, yada-yada-yada. And they've been doing this for how many expansions now?
Please! Make it stop already CCP...
|

Marielle Ley
|
Posted - 2011.06.27 07:03:00 -
[1635]
- Different icons for cyno and covert cyno.
|

SSN 609
Amarr The Graduates Morsus Mihi
|
Posted - 2011.06.27 07:15:00 -
[1636]
Well I got two.
1. Bring the old cyno back! 2. Bring "Flame" animations back to industrial ships. EI Rorq and exhumers.
|

Selnix
Gallente North Eastern Swat Pandemic Legion
|
Posted - 2011.06.27 07:24:00 -
[1637]
Load old station environment by default (including old drag/drop to board, double click for cargohold, etc)with a button for disembark ship. You took the time to model that shiny old pod sitting by the CQ, why not have a cutscene-style render of it leaving your ship, floating over to the gantry and spewing you out onto the deck in a pile of pod-goo while you wait for the new station environment to load?
|

Alejan Gerakh
Minmatar Clan Hyena
|
Posted - 2011.06.27 07:39:00 -
[1638]
Originally by: Tarinara Rockets. I have stacks of rockets off in a dusty corner of my hanger who cry non-stop that they suck, CCSparkle Monocle doesn't love them, yada-yada-yada. And they've been doing this for how many expansions now?
Please! Make it stop already CCP...
I thought they gave rockets loving within the past half-year? ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems.
The new Maelstrom: Say hello to my little Dread. |

Tarinara
|
Posted - 2011.06.27 22:52:00 -
[1639]
Originally by: Alejan Gerakh I thought they gave rockets loving within the past half-year?
*shrug* I hadn't read anything. And as much as I whine, err... try to keep them on point, about it: I figure I'd have gotten a personal 'Now STFU already memo'... 
|

Fern Dolakar
|
Posted - 2011.06.27 22:56:00 -
[1640]
Originally by: Tarinara
Originally by: Alejan Gerakh I thought they gave rockets loving within the past half-year?
*shrug* I hadn't read anything. And as much as I whine, err... try to keep them on point, about it: I figure I'd have gotten a personal 'Now STFU already memo'... 
rockets got a major **** buff
|
|

Luke S
Zeta Corp.
|
Posted - 2011.06.27 23:41:00 -
[1641]
I would like to see a Right click on autopilot overview and optimize waypoints with out going into starmap (f10).
I search for a place to go to set waypoint. instead of me hunting for the last system of empire in the starmap I back out to ship view and click on the autopilot over view and set the way point to that. but then I have to go back to starmap and optimize my route so I don't have to make a loop. I do this so my autopilot will stop before I go into lowsec or nullsec and have a safe exit flight. ---
|

Debbie Hakomairos
|
Posted - 2011.06.28 02:16:00 -
[1642]
*Add the function in Eve Gate to be able to submit and manage petitions. I have one in atm and it is stressing me out not to know whats happening with it. I would like to be able to check them from my phone/work etc. |

Amanda Sterling
|
Posted - 2011.06.28 02:18:00 -
[1643]
An option to hotlink a right-clickable+warpable safe spot in chat would be nice
|

Karthwritte
|
Posted - 2011.06.28 02:19:00 -
[1644]
Dang! I didnt saw this thread. Lemme copy paste all what I said in the other thread which I didnt should have made.
|

Karthwritte
|
Posted - 2011.06.28 02:24:00 -
[1645]
Ok its was not made for this thread so it can contain some other things that you could find out of place.
Originally by: Karthwritte Edited by: Karthwritte on 28/06/2011 01:25:33 Before I repost a post I posted in tweetfleet, I wanna PUT PLAYERS MIND to give something CCP actually could work on, not just senseless RAGE with no point (I mean, theres gonna be rage but at least try to dont it become the center of your point/post).
Also admit you saw the redundancy and found it something. Also gonna COPY PASTE, I am lazy right now because of...
"#tweetfleet #eveonline You know what @CCPGames ? I am gonna help you.
YOU want the subs back? Put a 10$ cost per sub instead of the 15$. Experiment with it if your are not 100% sure like for limited time, but do something to please us. That will even make the subs that were canceled because of... IDK inactivity, go back.
YOU want more MT in VIs? Make freaking cheap stuff, more stuff, cool stuff. I mean, remember the girl of the presentation you made with Nvidia, take her clothes off and SELL IT (ok that sounded a little.... funny), 10$ tops. Even refund those who had bought the skirts and the tshirts with their aurum back, ALL EXCEPT THE GUYS WITH THE MONOCLES. I mean, they wanted a 70$ monocle? FINE, dont kill their dream.
YOU want less RAGE? Easy! make Incana optional, GIVE BACK the hangar view (that cant be hard right), promise us (with a mind of fulfilling it in less that 2 years or something) (and actually do what you promise obviously) to actually invest more in SPACESHIPS, make plans to fix mining (well at least make it more interesting, more mental, more interactive, more rewarding, less being able to be used by bots) and 0.0 ( I am not a expert in THAT so I will just be quiet on that one). Promise us to actually NEVER use MT that change the rules of sandbox, and that means no guns, no special bpc NO NOTHING AGAINST SANDBOX IN EVE! I mean, in battlefield heroes they dont cared about the special guns (yes I saw the video) because I mean, that most fights there are one way deal that actually almost didnt affected the players, like a CS round. IN EVE the reality its more harsh and being Wardec and kicked by some child using special stuff that his daddy payed would become #1 reason to quit EVE. Apart that nothing in EVE should be free of being lost in the hundreds ways to destroy something, so if the daddys boy loose his 10$ BS fit trust me he is gonna quit too. Wanna Minmatar CQ to be more cooler? Add a ducktape somewhere.
Wanna EVE be freaking addictive? Perfect/Evolve our tools, not just make new ones. You know why CoD: BO its better that CoD 2? Because the core gameplay have evolved. Over the lasts years you instead of evolving the gameplay you have make it more slower (incarna case) or just adding more game modes. Its like putting the Black Ops Zombie mode in Half Life Source, its not that cooler even if its good! Even evolving the gameplay its more satisfying to the costumer that just adding more game modes. See my point? If I could compare and give as example, the new turrets looks its like updating the graphics. The stacking of turrets so you could use all of them with one click instead of BEFORE, was a gameplay evolve example (and a VERY GOOD ONE, well the only bad thing its that all turrets get the same chance per shot, so if you do the math...). " Also talking in the EVE freaking addictive, many players got the 3 months active playing, 2 more sub months just for training and like 4 months just saving their money for later comming back again. Happens because the gameplay dosent become very satisfying anymore. Many people who come back later (like twice) dont sub anymore when not active because they got plenty skills and right now there are more things to actually spend time and money that are more needed or more satisfying.
|

Karthwritte
|
Posted - 2011.06.28 02:26:00 -
[1646]
Originally by: Karthwritte Edited by: Karthwritte on 28/06/2011 01:30:54 "Dudes at CCP, this **** up its just for ringing your ears. This was a sudden explosion of old anger, new anger and freaking FEAR with the uncertainty of what is going inside your HEADS (and by extension what you gonna do at the end). This is not any normal game, treat this right and this game will evolve to the next level. Ask people (if stuck or in doubt), {eliminating senseless stuff from post}
I dont wanna quit really. Many other people too. But many (if not just a few) of US are feeling that investing in this game its no longer better that take the money and do something else. I wanna all of you to succeed, even to give the janitor a big cheese bonus, but to do that you need to work hard and RIGHT. There's no reason to pay for a job if you not do whats right, right? So make surveys if necessary, change your work order if needed, talk more to the people even if you need to get drunk to type more (works for me sometimes, but makes me talk **** too) and freaking make your costumers pleased.
We all being scared by you in the crisis ( I think this weeks gonna be called THE EVE CRISIS, because theres no reason to do it again, this big). I think this post have been longer that the other one, constructive stuff its always better.
PD: Got a Dust idea. Wanna charge for something inside DUST? Charge for stuff that are investments to players. There can be stuff like guns factories, things that dosent affect HARD the gameplay (which its clearly shooting) but more for things that with some thinking and work make you better (honestly I dont have time to keep thinking, got diarrhea). And keep it micro NOT MACRO for God's love. AND IF THERES A GRAMMAR OR WRITTING ERROR, please note that I only can post once and English its not my main language, apart that this post, HAVE BEEN HUGE." FREAKING FINALLY ENDING THE POST THAT DIDNT EVEN WAS ENOUGH FOR THE FORUM LIMIT. LIKE A BOSS. CORRECTED IN SOME STUFF HERE ITS MORE EASY BUT NOT THE POINT OF THE POST.
POST HERE CONSTRUCTIVE STUFF, NOT MAIN RAGE STUFF. (RAGE ITS GOOD IF THE INTENTION ISN'T MADE TO DESTRUCT)
Originally by: Karthwritte Edited by: Karthwritte on 28/06/2011 01:53:18 Also got another idea: Remembering something in the Easy team video, he said something about making payments more easy... So I thought, hey, why use PLEX all along when you got allready aurum? Why you just start making the use of aurum to do the same effect that PLEX? Then add a function to IDK trade aurum for ISK directly. Let us use tools used in FOREX exchange for the Aurum - ISK (I DONT MEAN LET US USE, BETTER MAKE IT FOR US). Sell aurum like the Mofos that sell isk directly for money. Havent thought that???
ITS A COPY PASTE LAZY THING. So don't flame me for that, not in the mood.
|

Jerry Pepridge
|
Posted - 2011.06.28 02:29:00 -
[1647]
Originally by: Karthwritte Dang! I didnt saw this thread. Lemme copy paste all what I said in the other thread which I didnt should have made.
nice, cross post a wall of text that no-one will ever read. _________________________________________________
Misty McGinnity Doesn't have an iPhone. |

Madlynn Martigan
|
Posted - 2011.06.28 02:35:00 -
[1648]
I miss the old (low cargo/far destination) Courier Missions / hate the new (large cargo/short destination) Hauling type ones.
|

TheLastZmeul
Caldari
|
Posted - 2011.06.28 02:41:00 -
[1649]
Edited by: TheLastZmeul on 28/06/2011 02:41:01 the new turret icons .. why the hell CCP replaced the simple and intuitive turret icons with a blob of pixels? it's counter intuitive and if you don't know what you looking at or activating you might as well die trying
I'm looking at the salvager and tractor beam icons and still can't tell them apart
|

Alejan Gerakh
Minmatar Clan Hyena
|
Posted - 2011.06.30 16:03:00 -
[1650]
Edited by: Alejan Gerakh on 30/06/2011 16:04:57
Originally by: TheLastZmeul Edited by: TheLastZmeul on 28/06/2011 02:41:01 the new turret icons .. why the hell CCP replaced the simple and intuitive turret icons with a blob of pixels? it's counter intuitive and if you don't know what you looking at or activating you might as well die trying
I'm looking at the salvager and tractor beam icons and still can't tell them apart
I agree in part, but I do like that you can tell, say, 1200mm artillery from 1400mm artillery, now, at least in containers/inventories, because they actually have different forms instead of both having this:
... now they each have distinct appearances.
It seriously does need more work, though, I agree. Especially for the in-combat icon representations.
Personally, though, I can actually tell a salvager from a tractor beam- at least on my screen, the yellow of the tractor beam is visible even in the little active module icons next to the current target icons. Maybe my contrast or saturation is just set better in my video card settings..? ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems.
The new Maelstrom: Say hello to my little Dread. |
|

Aphoxema G
|
Posted - 2011.06.30 16:08:00 -
[1651]
It's probably been mentioned a million times already and there might be a good reason for it being the way it is, but there is one thing that drives me crazy.
When I let my drones out, I expand the "drones in space" to see if they get pew-pewed. When I see them get pew-pewed, I return them to the drone bay. When it's safe, I let them back out, except I have to expand "drones in space" every single time. Why can't my "drones in space" remain expanded? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Bloodpetal
Mimidae Risk Solutions
|
Posted - 2011.06.30 16:19:00 -
[1652]
Originally by: Aphoxema G It's probably been mentioned a million times already and there might be a good reason for it being the way it is, but there is one thing that drives me crazy.
When I let my drones out, I expand the "drones in space" to see if they get pew-pewed. When I see them get pew-pewed, I return them to the drone bay. When it's safe, I let them back out, except I have to expand "drones in space" every single time. Why can't my "drones in space" remain expanded?
The whole drone interface needs to be fixed in my opinion.
They're talking about redoing the interface for EVE in steps, so hopefully we'll see a lot more fun interface tools than we've ever known before with the new CarbonUI, but who knows.
|

Liner Xiandra
|
Posted - 2011.06.30 16:29:00 -
[1653]
# Allow a shortcut key to be bound to the Directional Scan button. # Allow the Directional Scan tab to be undocked from the Scanner window # Make all left-sidebar menu windows toggles. So far, only Fittings window & Map open/close when you press the button again. # Include an autoloot option, with a bindable shortcut. Or double click on item to transfer it to your hold? # When a wreck contents-window is opened and the wreck gets salvaged, auto-open the resulting space-container # Be able to set a default (or group 1/2/3/4) option on drone groups, and a bindable shortcut button to the Launch Drones action # Give corp-sales their own tab in the Corporation Wallet window. Allow those with enough roles to see *all* corp related orders, not just yours.
# Turrets on npc ships arn't too well camoflaged. I thought they should color-blend with the hull, but then you have very bright laser turrets on black Sansha ships, grey turrets on green Gurista ships etc etc.
|

Hanne Jette
Minmatar Black Science Navigators
|
Posted - 2011.06.30 18:02:00 -
[1654]
Oh this is fun!
My gripe since day one...vague and inconsistent item descriptions and attributes.
For instance, a Micro Auxiliary Power Core I "Supplements the main Power (capital P) core providing more power." What is the main Power (capital P) core? Where is that phrase located in any other relevant area of EVE? Ship attributes? No. Ship fitting attributes? No. I see cpu, powergrid, and calibration; also something about low/med/high slots. But nothing about Power core.
The module claims to provide 10 MW of power bonus. Where is that unit ever used in any other relevant area of EVE?
Ship attributes? No. Ship fitting attributes? No. Ship fitting window? Of course not. Though I do see numbers without any corresponding units.
For instance, ship fitting window: CPU, 937.50 of WHAT? PowerGrid (one word, with a capital G), 100 of WHAT? Calibration, 400 of WHAT?
Anyone with half a brain and just a bit of edu.....edumaca...education.....can make sense of it all. Though inconsistensy bothers me.
Another example: Capacitor Power Relay I provides a cap "Bonus" of "negative 10%" whereas Barrage S ammo provides a tracking "Multiplier" of "0.75%"? Let's not overlook a third Bloodclaw Precision Light Missle applying a velocity "Penalty" of "negative 7.5%". Seriously? Three different methods of expressing a penalized attribute?
On another note, specific Minmatar ship models and respective variants, most notably the Mammoth industrial. What are these little lines poking out EVERYWHERE? Antennae? I cant imagine an industrial with far more of them than anything covops/recon related.
|

Zen Sins
|
Posted - 2011.06.30 18:26:00 -
[1655]
Mission agent pop-up messages are confusing:
The pop-up message you get from a mission agent when you complete the mission, if the agent is a locator, is something like, "I like your style, but you know you still have a mission to complete for me, right?" As the popup is supposed to let you know that the mission is complete, this is obviously misleading and confusing to new players.
A message pops up when you complete some missions which have an item you're supposed to bring back saying the mission is complete. However, you fly back, thinking it's done, but you don't have the item, and so you can't turn the mission in. Confusing to new players.
The message you get from a faction agent you've just completed a mission for (if you click on request mission) is "I don't work with people I don't know." How do you not know me? I just completed "a very important mission" for you. WTF? You go from "dreadfully important that you complete this mission for your faction" to "who the **** are you?!" within seconds. Breaks the immersion, confusing for new players.
|

Celebris Nexterra
Gallente Jupiter Force
|
Posted - 2011.06.30 19:00:00 -
[1656]
Edited by: Celebris Nexterra on 30/06/2011 19:06:34 When receiving some form of aid (remote sensor booster, tracking link, etc) or RR, the person providing remains a yellowbox. Why not change the color of the box to green when receiving aid from a ship? When you're taking a lot of damage in a fleet fight and you're not sure the logi pilot heard you request reps, it's very hard to tell if you're receiving any if the screen is full of animations and yellow/redboxes (and your HP is moving too much to see if it's coming back).
Or some other color that identifies them as giving aid/reps.
On the list of things to change, this HAS to be the most trivial that would have a lot of impact.
|

Celebris Nexterra
Gallente Jupiter Force
|
Posted - 2011.06.30 19:05:00 -
[1657]
Originally by: Ian Blackbird
Originally by: Neo Omni Warping through planets and stations is lame.
Fix it with non-linear warp routes or add an opaque warp tunnel so we dont have to see what we are crashing into.
this.
Despite having read the official explanation of how warping works in EVE, I still imagine it as spacefold/subspace movement technology. So then you're not actually CRASHING into stuff, you're MOVING THROUGH IT (per se).
|

freyda suslov
Caldari Caldari Provisions
|
Posted - 2011.06.30 19:12:00 -
[1658]
Its probably been said but -Can we have the old stargate sounds as an option on the audio menu 
|

Needa3
Minmatar BURN EDEN Northern Coalition.
|
Posted - 2011.06.30 19:15:00 -
[1659]
FIX sniping
either put a delay on the scanner (say 50 secs) or else let us make snipers unprobable again so we can at least fight the blob
|

Aphoxema G
|
Posted - 2011.07.09 15:37:00 -
[1660]
I'm sure someone's mentioned it before, but...
Why, when I lose a ship, others can target my pod before my client will even allow me to act? I agree that you should have to be fast to escape but if anyone's in a frigate nearby it's just not going to happen.
If newly spawned pods just had three seconds of invulnerability it would make the fight between fleeing or dying fair. Pod kills are valuable to some, shouldn't they have to earn it? |
|

killmc
Gallente Navajo commandos
|
Posted - 2011.07.09 15:50:00 -
[1661]
i have say ore bays it pain have swap ours in to one of 3 cargo holds make beter if ore bay removed and that space added to corp hanger |

Dawne Xi
Minmatar 3D Salvage and Acquisitions
|
Posted - 2011.07.09 16:29:00 -
[1662]
Could you please fix the UI so that the minimize, close, pin "buttons" in the top right corners of windows are just always visible instead of having them vanish when the mouse is not hovering over them? It's bugged in Incarna now to the point that closing windows is a chore. Just leave them visible please... |

Dr Yukazuma
|
Posted - 2011.07.09 20:25:00 -
[1663]
It may have been said already, but I'm not going to read 56 pages.. sorry.
-Not being able to "COLOR TAG" my mailing list mails. Why can I color Sent mail, Inbox, Corp, and Alliance mails but yet I can't color my ML's? |

Kumq uat
Gallente Guiding Hand Social Club Dystopia Alliance
|
Posted - 2011.07.09 21:02:00 -
[1664]
Originally by: Aphoxema G I'm sure someone's mentioned it before, but...
Why, when I lose a ship, others can target my pod before my client will even allow me to act? I agree that you should have to be fast to escape but if anyone's in a frigate nearby it's just not going to happen.
If newly spawned pods just had three seconds of invulnerability it would make the fight between fleeing or dying fair. Pod kills are valuable to some, shouldn't they have to earn it?
That is more a function of your computer and net speed than CCP. When I see I am going down I click on a planet and spam the warp key. Has gotten me out of a lot of pod killings. |

Darkaene
|
Posted - 2011.07.09 23:11:00 -
[1665]
-Orca cargo management * You can not place things into GSC's that reside inside a corporate hangar while in space. (at least as the orca pilot) You can while you're docked at a station, but not in space. Even though you can move the GSC from the corporate hangar to the ship hangar open it, and then place goods inside it. * You can not place a pile of goods into the corporate hangar when it exceeds the total volume available. It should give you an error like it does in most other places, which allows you to move what can be moved and dump the rest back to its original location.
|

War Porcyka
Hamster Holding Corp
|
Posted - 2011.07.10 08:59:00 -
[1666]
Creating a remote buy order - when pressing the button to select the station, then the focus is NOT on the new window where you need to type the station name. So it requires additional clicks. |

Icke Himal
|
Posted - 2011.07.19 18:14:00 -
[1667]
an "go to Character selection" button in ESC menu
|

Joshua Soleater
|
Posted - 2011.07.19 19:28:00 -
[1668]
Apologies if some of these are repeats:
- Link to existing Evelopedia guides organized by profession/subprofession, ship, and concepts from Neocomm
- Market: Highlight on your order within the buy and sell details screen
- Ability to modify orders with icon click in My Orders tab and see in dialog with highest bid/lowest sell
- Option for pop up and fade notifications for chat within channels vs. static window
- Bulk sell of highlighted things in items tab as along as they are no more than X% below average selling price
- Folders for ships in hanger (like station container for items, but for ships)
- Optional tabs for salvage pop ups vs. cascading windows... with focus on most recent
- Guest tab grouping by corp
- Sorting on offices tab by things like corp type and size with single apply to button for active corp
- Designation of where locked targets appear on screen (top gets in the way if you move your ship interface to top)
- Notepad popups tied to specific screens (ie. market) or ships (eg. engagement setting notes)
- PI: Direct link on planets tab in planet info row to launch pad contents and individual processors (with status listed)
- Scanning: Controls on the outside of scan bubbles vs. inside, which gets in the way when you reduce size and are trying to hone in on object
- Auto calculation on the buy screen of how much of the current item can fit in your cargo hold
- Option to share overview tab setups like with ship loadouts
- Full vertical extension of overview, with option to extend even if current ship does not include drones
|

ADMIRALPLANET DOMINATOR
|
Posted - 2011.07.19 19:28:00 -
[1669]
Fix the damn contract bug already.
Here's how it works:
Asset Window -> Right Click -> Create Contract
Contract window appears. Choose type of contract -> Choose Item(s)
Now on this screen the item you right clicked on is pre-selected so you don't have to check it again. Excellent.
-> Price / Reward / Collateral / Length of contract
Now this is the last screen before confirming a contract. If you click BACK at this point of the process, to go back to change the type of contract (from item exchange to auction etc) and then click NEXT to return to this screen, the pre-selected item for the contract becomes unselected. The contract window then gives an error when you confirm the contract, stating that you "cannot just ask for stuff".
It's one of the most annoying thing about contracts, especially if you create a high number of small 1 item contracts.
This bug has been present in the game since mid-2008, and is so trivial a bug that I've never submitted a bug report for it. Instead I HTFU and dealt with it. 
|

Icke Himal
|
Posted - 2011.07.26 23:18:00 -
[1670]
a possibility to seperatly sort the overview tabs would be nice. (tab 1=sort by symbol / T2 = sort by distance / and so on...)
|
|

Meryl SinGarda
Caldari Belligerent Underpayed Tactical Team
|
Posted - 2011.07.26 23:50:00 -
[1671]
Originally by: Icke Himal an "go to Character selection" button in ESC menu
This ^^ Fly safe, Die hard |

Pod Salesman
|
Posted - 2011.07.29 15:19:00 -
[1672]
- Minmatar Contested Bio-Farm (unbalanced?) * Oofus's Repair Shop: only ever drops 2nd Tier Overseer's Effects
- System Scanner * Analyze, Recover, and Reconnect should be bindable to a shortcut key combination (does there need to even be a "destroy" function?)
- there is a UI issue with the pin, minimize and close window buttons disappearing, without performing their function when they are clicked sometimes
- UI issue/annoyance with targeting * example: (with CTRL as toggle lock target) If overview has focus, but user is attempting to click a target in space, on the event of CTRL being pressed down, the last selected item in the overview will be target-toggled instead of what the mouse aimed at = option to have the mouse button as a requirement for the combo (CTRL + LMB) instead of just CTRL triggering the shortcut on a selected item
|

Reaver Glitterstim
Legio Geminatus
|
Posted - 2011.07.31 04:28:00 -
[1673]
I don't like being forced to load the station environment. I'm completely for allowing people to gank me in station and not allowing me to be safe, but I don't like loading that hefty graphics thing in a game that's already bad at memory management.
Also, I like the old doomsday graphic and the old warp sound. I wish the old warp sound were an option. And some of those doomsday weapon graphics were just amazing. To see them degraded to a weak laser seems like such a waste. It's got nothing to do with their functionality, I'd just like to see good art not go to waste. --
Thousand Papercuts Project |

J Kunjeh
Gallente
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Posted - 2011.07.31 08:30:00 -
[1674]
Edited by: J Kunjeh on 31/07/2011 08:30:55 Fix this and save on server calls: when say warping to a gate and you have the overview focused on the gate, the "jump gate" icon stays grayed out until you get close to the gate and then it goes white indicating you can now jump the gate. Trouble is, you really can't yet...it takes a few more seconds after the button goes white before it actually allows you to jump. Meanwhile you're spamming the button over and over until it works.
So, please make it stay grayed out until it actually works when clicked on. Would that save a bunch of useless server calls? ______________________
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) |

BinaryData
Gallente Segmentum Solar Intergalactic Exports Group
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Posted - 2011.07.31 09:30:00 -
[1675]
AFK cloakers...
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Brit Green
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Posted - 2011.07.31 09:37:00 -
[1676]
Here's a little thing that seems to be new. Small but annoying. Having to click multiple times to close windows now. The click box over the little Xes seems to have a life of there own. Can be frustrating when you have a half dozen windows open and the being targeted alarm starts. By the time you've cleared the screen to see what's up, it's either some rat or you are in a pod.
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J Kunjeh
Gallente
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Posted - 2011.07.31 15:49:00 -
[1677]
Originally by: Brit Green Here's a little thing that seems to be new. Small but annoying. Having to click multiple times to close windows now. The click box over the little Xes seems to have a life of there own. Can be frustrating when you have a half dozen windows open and the being targeted alarm starts. By the time you've cleared the screen to see what's up, it's either some rat or you are in a pod.
Yes, this. It happens to me all the time...please fix. ______________________
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) |

Runnin Through
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Posted - 2011.07.31 16:17:00 -
[1678]
Since the incarna update, i have to click or press the shortcut key multiple times very often, and give commands multiple times for drones for example to have any effect whatsoever. It is very annoying, i don't know how you have achieved this.
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Urgg Boolean
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Posted - 2011.07.31 21:36:00 -
[1679]
Just a quick note to say that playing other games, and then coming back to EvE, I realize just how many little screwed up things there are and how annoying it is to deal with all of them. No one thing is all that bad, but added up all together and it = suckage. Playing other games made me forget all about all the pesky little issues I hate, only to be reminded of them all when I logged on today just to buy skills books and update my skills queue while waiting for my subs to expire. I'm seriously glad I'm on a glide path outta here. I'll check out EvE again in a year or so, and I'll betcha nothing will changed for the better.
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Jen Oniera
Yurai-Tenshin Zaibatsu
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Posted - 2011.07.31 21:53:00 -
[1680]
No doubt these are duplicated, but this threadnought defies cataloguing..
-Tiny font in context menus is fiddly -Tiny controls for overheating -Too many options in hangar context menus.. group them please -Drones in space details expanded causes the drones in bay details to also expand when you recall them -The lack of inertia of pods means they often drop out of warp slightly more than 2500m from a gate when you're warping to zero -Sometimes gates are still made of giant light particles -Gas cloud effects cause the scene to brighten and darken oddly from different camera angles -Being able to fly inside planets and moons -Even the smallest moons are perfect spheres - they should be huge roid shaped -Most of the stars are too big.. even suns look small from 50au away -Asteroid belts should be stellar orbit items, not little clusters around planets -Most solar systems have too much ambient light. -Nebula colour should not vary for every system in a constellation.. colour should be grouped by physical location of the systems in the nebula. -No comets :( -Weapons fire passes through obstacles.. I want to be able to hide behind things
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Maxpie
Metaphysical Utopian Society Explorations
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Posted - 2011.07.31 23:08:00 -
[1681]
Edited by: Maxpie on 31/07/2011 23:13:45 -Station containers defaulting to 'locked', especially when I am using them in my private hangar
-Space being so 'bright'. I usually do missions with my camera turned away to the darkest area of space. Maybe this is something that can be fixed with some kind of setting, I have no idea, but it would be cool to actually see what's going on in the mission.
Edit: Just remembered how bright space is
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

SomeoneStrange
Total Grief
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Posted - 2011.07.31 23:40:00 -
[1682]
- Bulk sell of highlighted things in items tab as along as they are no more than X% below average selling price
- Give us back the old turret icons that appear when firing at a selected object on the top of the screen - the new ones are too dark to make out.
- Bring back the old strip miners, they looked more impressive, and the sound effects for them worked properly.
- Give me a popup warning if I go to quit EVE with less than 24 hours on my training que, or if the que is paused. I've lost a few days of training thanks to absent minded clone jumping.
- Fix the HULK's description/listed attributes. The shield resistance bonus isn't actually applied to the ship, it's just part of its base attributes.
Total Grief "You mad Bro?" (....local....) "Oh yes, I think he's mad." |

Havak Kouvo
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Posted - 2011.08.01 03:15:00 -
[1683]
~Fix the corporate and alliance management windows, especially the ones with spreadsheets in them. The width is always off screen and there is no way to scroll horizontally.
~Built-in POS management screen to monitor all pos's that I have the roles for.
~Allow for another way to mark players of interest that cannot be confused with corporate/alliance red's/blue's and other friends.
~Limit overview sorting to only that tab.
~Fix corporate roles
~Add alliance roles
~EVE-gate forums
~Pay-pal like system that allows for people to create web-applications and for players to give API access to said applications without exposing API keys. For example, App A needs to register a player, player clicks link that forwards to a CCP page where the player logs in and confirms that want to give access to application. The CCP then forwards the necessary credentials to the applications. The application is never able to gain access to the player's actual username or password without forging the page (which should be using some kind of veri-signed HTTPS encryption certificate thingy). This would make registering players for web applications easier and more streamlined for the player.
~Ship skins
~Warp effects that other players can see when you enter and exit warp.
~New capital jump effects
~New missile effects
~Streamlined (simplified) POS setup. No more manual placement of modules. Everything is automated. Player anchors POS, then drops modules into a special cargo hold in the POS. The POS then anchors the modules in an appropriate space. The player can then online and manage it from a central location. This includes guns and weapons.
~Access all POS modules when within bubble.
~Allow for naming of all non-defensive pos modules
~Make the POS anchor location consistent for all moons relative to that moon's warp-in. For example, if you warp to moon A and the POS is 150km away. Another POS will also be 150km away from the warp-in for moon B, and moon C, and moon D, etc.
~Loading screen background
~Multiple overview windows
~Provide limited alternative to watchview that allows for easy access to key fleet mates but doesn't provide health information. This way fleets members always have easy access to the FC's, anchors, scouts with no limit that doesn't add to lag by providing information on those pilots' health.
~Improve combat overlay to be.... useful.
~Shield effects that show the shields taking damage.
~Missed shots actually miss.
~Formations
~Treaties
~Make it so that I can log into the forums once and not have to log in again for another 30 days at least
~Make the forum remember that I have set the show images option checked.
~Make stations bigger
~Make carriers bigger
~Make super-carriers bigger
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Lakuma
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Posted - 2011.08.01 04:14:00 -
[1684]
An expansion would be cool. The last three major patches with names were like a thousand papercuts...
But seriously...an expansion would be nice. New content that integrates and improves the old stuff too, you know 'keep the story' straight. That'd be nice.
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Lexi Antoinette
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Posted - 2011.08.06 11:25:00 -
[1685]
a feature in autopilot to avoid systems where you are KoS would be nice
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Ivy Audeles
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Posted - 2011.08.06 14:07:00 -
[1686]
Yesterday I wanted to sell something expensive in Jita only to realise I didn't have enough ISK to pay the tax to sell it. (Yah, I was broke.) So I had to earn 3 mill isk to before I could sell the 300 mill isk item. Why is the tax taken from your wallet BEFORE you get the isk for the sold item? And why can't the tax be deducted directly from the item that I'm selling?
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Utremi Fasolasi
Gallente The Scope
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Posted - 2011.08.06 15:17:00 -
[1687]
Originally by: Lexi Antoinette a feature in autopilot to avoid systems where you are KoS would be nice
pretty sure that already exists. right click on any system in the map and choose to add it to your avoid list. |

Ione Hawke
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Posted - 2011.08.06 15:35:00 -
[1688]
EVE is very good a spawning loads of windows. How nice would it be if you could * minimize them all with a single key (combination) * close it with a single key (How often did I try to hit esc to close a window only to drop to options)
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.06 18:34:00 -
[1689]
Originally by: Utremi Fasolasi
Originally by: Lexi Antoinette a feature in autopilot to avoid systems where you are KoS would be nice
pretty sure that already exists. right click on any system in the map and choose to add it to your avoid list.
Advices like these make you wonder why ppl even bother to reply... --- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |

Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.06 18:40:00 -
[1690]
Originally by: Ione Hawke EVE is very good a spawning loads of windows. How nice would it be if you could * minimize them all with a single key (combination) * close it with a single key (How often did I try to hit esc to close a window only to drop to options)
You can set shortcut keys to all mentioned activities in general keyboard shortcut settings... so head to esc menu and do some research...
--- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |
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harmless bear
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Posted - 2011.08.09 06:19:00 -
[1691]
Ships come out of an orca with half shields. Very lame if you use an orca alt for combat as it pretty much removes half the ships in the game as a possibility.
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harmless bear
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Posted - 2011.08.09 06:51:00 -
[1692]
actually let me rephrase this so that it will be seen as valid (as pvp is just a byproduct of broken game mechanics anyways):
I mine in low sec, when people try to kill me while doing so I swap to a combat ship to defend my minerals, however I cant use any passive shield tanked ships as they all come out of the orca with half shields
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Calistai Huranu
Red Federation RvB - RED Federation
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Posted - 2011.08.09 06:51:00 -
[1693]
Originally by: Lakuma An expansion would be cool. The last three major patches with names were like a thousand papercuts...
But seriously...an expansion would be nice. New content that integrates and improves the old stuff too, you know 'keep the story' straight. That'd be nice.
+1
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Velicitia
Gallente Open Designs
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Posted - 2011.08.09 09:50:00 -
[1694]
Originally by: harmless bear actually let me rephrase this so that it will be seen as valid (as pvp is just a byproduct of broken game mechanics anyways):
 
uh... PVP *IS* the game mechanics...
Originally by: harmless bear I mine in low sec, when people try to kill me while doing so I swap to a combat ship to defend my minerals, however I cant use any passive shield tanked ships as they all come out of the orca with half shields
Yeah, it's annoying... BUT it has to do with the way shields and armour are figured. IIRC, shields are figured as percentage, whereas armour is a solid number.
This is why if you get into a fleet, the max capacity goes up but then shields have to charge. Armour is just a straight "add x points" and be done with it. I believe that CCP GM's mentioned something about balance (shields auto-charge, armour doesn't) =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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Hashi Lebwohl
Oberon Incorporated Morsus Mihi
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Posted - 2011.08.09 12:20:00 -
[1695]
I run production and research jobs all the time and an annoyance is the job will not commence immediately box. This warning is so continual - especially if you are stacking up invention jobs in a pos that I don't read it I just click the button.
Could we not have an option to state when the warning is appropriate - for me I'd like to set it as any time over 24 hours before the slot is free. Others might like the continual notices and could set it to zero hours.
Thx
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harmless bear
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Posted - 2011.08.09 13:29:00 -
[1696]
Originally by: Velicitia
Originally by: harmless bear actually let me rephrase this so that it will be seen as valid (as pvp is just a byproduct of broken game mechanics anyways):
 
uh... PVP *IS* the game mechanics...
Originally by: harmless bear I mine in low sec, when people try to kill me while doing so I swap to a combat ship to defend my minerals, however I cant use any passive shield tanked ships as they all come out of the orca with half shields
Yeah, it's annoying... BUT it has to do with the way shields and armour are figured. IIRC, shields are figured as percentage, whereas armour is a solid number.
This is why if you get into a fleet, the max capacity goes up but then shields have to charge. Armour is just a straight "add x points" and be done with it. I believe that CCP GM's mentioned something about balance (shields auto-charge, armour doesn't)
thanks captain obvious, i totally asked for an explanation
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WeirdNoise
Caldari Deep Core Mining Inc.
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Posted - 2011.08.09 14:32:00 -
[1697]
I just restarted playing Eve so I don't know with which patch this came in.
Now when choosing to "stack all" items, it not only does that but it also sorts them up.
This is trouble because when I dock and unload my cargo of loot, the "stack all" command used to allow me to sort between what's new and what I already have stacks of. But now with this new combined Stack+Sort command I have to look up each item one by one, perusing through my inventory to find out if I already have the relevant item... you get the drift.
This apparently-simplifying merge of two commands translates as a very annoying and irrelevant time waster for me and many others.
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Bklyn 1
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Posted - 2011.08.09 21:52:00 -
[1698]
The calculator seems to respond slowly (maybe it's my computer, but I don't think so). In other words, if I am clicking the numbers with my mouse on the keypad of the calculator, and I click them too quickly, they don't register. Ie. 1000000 could come out as 100 unless I clicked my mouse very slowly.
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Catlin Underking
Amarr Underking Family
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Posted - 2011.08.18 23:05:00 -
[1699]
I don't like that sometimes, when you haven't selected items in a container/window/list, that they just randomly highlight various items and make them look as if they are selected.
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Darth Helmat
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Posted - 2011.08.18 23:39:00 -
[1700]
Originally by: WeirdNoise I just restarted playing Eve so I don't know with which patch this came in.
Now when choosing to "stack all" items, it not only does that but it also sorts them up.
This is trouble because when I dock and unload my cargo of loot, the "stack all" command used to allow me to sort between what's new and what I already have stacks of. But now with this new combined Stack+Sort command I have to look up each item one by one, perusing through my inventory to find out if I already have the relevant item... you get the drift.
This apparently-simplifying merge of two commands translates as a very annoying and irrelevant time waster for me and many others.
Yes something changed recently with this. It also seems to reorder things when dragging between containers. Much unhelpful.
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Darth Helmat
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Posted - 2011.08.18 23:43:00 -
[1701]
Sell/reprocess directly from station containers.
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Hentes Zsemle
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Posted - 2011.08.26 13:57:00 -
[1702]
Ever since incarna, interacting with the game feels like my pc is not capable of running the game smoothly. While in fact i have maxed fps most of the time (v-sync) and it hardly if ever drops below 25 fps. I have to give the same commands multiple times before anything happens. ...oh and whoever's idea was that the unpin/minimase/close icons should hide automaticly, should be punched in the face real hard.
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Krakaan Byzantia
Gallente Bolt Action Drive by The Imperial Senate
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Posted - 2011.08.29 03:52:00 -
[1703]
Edited by: Krakaan Byzantia on 29/08/2011 03:56:31 Edited by: Krakaan Byzantia on 29/08/2011 03:56:01 Bookmarks. They are hard to use and hard to share. A drag and drop option for channels AND the ability to copy them without shuffling between list/cargohold/can is annoying.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1565315 -------------------------------------------------- This world is kill or be killed never forget it. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.09.09 02:04:00 -
[1704]
I am not sure I will recreate a similar thread on the new forums, if nobody does anything similar in a while, if I'll still frequent the forums, then I'll maybe try. Until then, farewell old forums, and farewell thousand papercuts thread. o/
Seeing how this is EGD, I suspect it will fall quite far from the first page before the forums turn read-only, and I won't be around to keep it relatively high when that happens (leaving town this afternoon and not spending a lot of time online this weekend). _
Akita T USEFUL EVE LINKS collection |

Raid'En
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Posted - 2011.09.09 10:59:00 -
[1705]
well first we need to know when exactly they will turn it to read only ^^
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.09.09 11:06:00 -
[1706]
I'm leaving town in about an hour or so.
Originally by: Raid'En well first we need to know when exactly they will turn it to read only ^^
Some time today, as they announced. Most likely soon after downtime, but you never know, they might forget and only do it tomorrow. _
Akita T USEFUL EVE LINKS collection |
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