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Amarrian Alt
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Posted - 2010.12.09 06:24:00 -
[31]
Edited by: Amarrian Alt on 09/12/2010 06:24:30
Originally by: Jayme Meladi
I find using a cap booster on a mach laughable.
Do you mission in systems over 0.8 ? Ever been to Emol? They'll blow you up 'just because'. 
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Aichi Awara
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Posted - 2010.12.09 13:37:00 -
[32]
Anyone using mach with berserker 2x tp-900 and 2x berserker sw-900? Paint & web. 1500m/s and 2000m/s.
When speeding around with ab heavies are a bit too slow (ogre II 840m/s) and there's really no advantage using medium/scout drones for one can one or two volley smaller ships... |

Mr LaForge
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Posted - 2010.12.09 14:20:00 -
[33]
Anyone here dual run machs on a mission? if so how fast do you get an AE done?
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JackStraw56
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Posted - 2010.12.09 18:07:00 -
[34]
Originally by: Amarrian Alt Edited by: Amarrian Alt on 09/12/2010 06:24:30
Originally by: Jayme Meladi
I find using a cap booster on a mach laughable.
Do you mission in systems over 0.8 ? Ever been to Emol? They'll blow you up 'just because'. 
And what does that have to with cap boosters? Resistance to ganks is all about buffer, concord will blow up the attackers before a shield booster or cap booster has a chance to make any difference.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.09 18:42:00 -
[35]
Originally by: Eiskaltt This talk of Vargur / Nightmare / Paladin is irrelevant to me.. you're talking about them for the salvage, right? I generally bring my noctis along into every mission that's not drones, either dual boxed or played by one of my buddies. :P I'm definitely gonna grab my Machariel and use it again.. Will be fun!
is not. I'd rather throw a 2nd dps ship than a salvager in the mix, and if one of the dps ships can loot/salvage as it goes, well cool beans.
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Amarrian Alt
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Posted - 2010.12.09 19:57:00 -
[36]
Originally by: JackStraw56 ]And what does that have to with cap boosters? Resistance to ganks is all about buffer, concord will blow up the attackers before a shield booster or cap booster has a chance to make any difference.
Yawn.
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PhalanxPrime
Caldari Stormtrooper School
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Posted - 2010.12.09 20:46:00 -
[37]
what about tengu/nighthawk when compared to a mach?
I do lvl4s in a tengu and I hardly see any reds on my shileds and I do decent damange too but I'm under the impression that it could go faster...
I have to say that I do lvl4s faster in my tengu than nighthawk just because I spam missiles faster with the tengu.
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PhalanxPrime
Caldari Stormtrooper School
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Posted - 2010.12.09 20:55:00 -
[38]
Originally by: PhalanxPrime what about tengu/nighthawk when compared to a mach?
I do lvl4s in a tengu and I hardly see any reds on my shileds and I do decent damange too but I'm under the impression that it could go faster...
I have to say that I do lvl4s faster in my tengu than nighthawk just because I spam missiles faster with the tengu.
one last comment, with the tengu/nighthawk I can easily kill frigates so I don't have any issues with warp jammers and such since they always go first...1 to few volleys are they're out then hit the cruisers/bc/bs
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.09 21:16:00 -
[39]
Originally by: PhalanxPrime what about tengu/nighthawk when compared to a mach?
I do lvl4s in a tengu and I hardly see any reds on my shileds and I do decent damange too but I'm under the impression that it could go faster...
I have to say that I do lvl4s faster in my tengu than nighthawk just because I spam missiles faster with the tengu.
The mach just has straight up more DPS. It will one-shot frigates out past 20Km or so, and any that get close, well, it has room for a flight of light drones so it can keep on applying those 900 DPS to the big ships while the light drones nom up the frigates.
Also the Machariel is ridiculously fast for a battleship, so, like the Tengu, you can get a huge tanking bonus by putting an afterburner on it.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.09 21:23:00 -
[40]
Originally by: Malcanis
Originally by: PhalanxPrime what about tengu/nighthawk when compared to a mach? ...
The mach just has straight up more DPS. It will one-shot frigates out past 20Km or so, and any that get close, well, it has room for a flight of light drones so it can keep on applying those 900 DPS to the big ships while the light drones nom up the frigates.
Also the Machariel is ridiculously fast for a battleship, so, like the Tengu, you can get a huge tanking bonus by putting an afterburner on it.
this. it's quite fun to fly. feels like rifter in L1s :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Moneyhungryhoe
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Posted - 2010.12.09 22:54:00 -
[41]
Edited by: Moneyhungryhoe on 09/12/2010 23:00:09
Originally by: Mr LaForge Anyone here dual run machs on a mission? if so how fast do you get an AE done?
Why would anyone sane want to dual run Machs on one mission as opposed 2 separate? One Mach does not murder stuff quick enough?
Edit: Also, a point about marauders. Their salvagers/TP/tractor beams etc mean there's a lot of micromanagement involved and thus only suited for people with 1 account. For those with 2 accounts 2 Machariels will undoubtedly be better than any other 2 account setup at highsec l4s.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.12.09 23:01:00 -
[42]
Quote:
I don't buy it.
There's no way that a Machariel nets more isk/hr than a Paladin munching on Armor Plates in Amarr space. The Paladin projects more dps over most of the usable range
Mach reign is Matar lands and somewhat Gallente (lots of angel missions given at the agent I am at ATM).
Angels drop a bit less armor plates, a lot more alloyed trit bars and generally an excellent mix of loot. Angels tend to come very close so the "more dps over most of the usable range" is moot. The rare exceptions are some of the > 1M rats that try to kite, but those are easily countered by heading to them with AB on before they get a chance to go beyond 25km (i.e. easy).
Quote:
what missions don't have deadspace? uhm... blockade, i think
More than you think, in fact since I got a dual prop Noctis I noticed that in the last patches CCP enabled a number of missions to MWD, even "high end" ones like Serp Extravaganza.
Quote:
Buzzkill? I think im the only guy who does that mission
Buzzkill done with an AC BS (even a Mael will do) yields to some insane money per hour. Only one where I can easily do better is pirate invasion, if bounty tick is not 8M+ I am sleeping.
Quote:
That, and occasionally people seem to think that having 1200 DPS and 70KM falloff means you do 1200 DPS at 70KM...
For 70km I use an arty Mael but fortunately those are rare.
Quote:
The issue with the Mach is that there's not that much utility for a non-Marauder that projects so little dps beyond 60km
As for the claim that the Paladin can't be king because of the Nightmare, I simply disagree.
You can reverse the statement as Well:
The issue with the Paladin is that there's not that much utility for a Marauder that projects only a fixed type of damage.
but that would be irrelevant... like yours. Paladin stays where its damage works and *TA DA!* Mach stays where rats are generally closer than 60km.
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Granted faction battle ships will destroy NPC's faster than my drones, but having said that are they really nessasery?
It is, because I have about *1* hour before dinner to do 3 L4 missions, a Domi just won't do it, a Mael or Mach do and even let me salvage (since Noctis = insta loot & salvage for me so I resumed that).
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.10 05:01:00 -
[43]
Originally by: Moneyhungryhoe Edited by: Moneyhungryhoe on 09/12/2010 23:00:09
Originally by: Mr LaForge Anyone here dual run machs on a mission? if so how fast do you get an AE done?
Why would anyone sane want to dual run Machs on one mission as opposed 2 separate? One Mach does not murder stuff quick enough?
Edit: Also, a point about marauders. Their salvagers/TP/tractor beams etc mean there's a lot of micromanagement involved and thus only suited for people with 1 account. For those with 2 accounts 2 Machariels will undoubtedly be better than any other 2 account setup at highsec l4s.
tbh I don't think I could focus well enough on 2 machs in separate missions to make it better than having them in one mission. on that note I think I just failed at eating dinner and flying a cnr.
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Admiral Man'treb
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Posted - 2010.12.10 07:28:00 -
[44]
Been reading the responses, i see people who fly the mach similar and others who do it differently, but certainly every setup has loads of dps
I'm relatively new mach pilot but, like a few other pilots in here, i've taken advantage of the fastest BS in the game aspect of it.
[Highs] 7x 800mm AC II's
[Mids] 1x X-Large Pith B Shield Booster 1x Shield Boost Amp II 1x Invul II 1x Specific Hardener II 1x Deadspace AB
[Lows] 3x TE II 4x RP Gyro's
2x CCC 1x Tech II Projectile Fall off rig (can't remember the name)
5x Light drones II (either hob or warriors) 4x Heavy drones II (ogre or berserker) <--I often find myself sending my drones to a target that is long dead before they get there >.> even with Drone Nav V
Gotta say, in most missions I just target the biggest bounty BS and perma run the ab (default orbit is set at 30km), stays at about 570-590 m/s , although top speed is 601. Before my mach never had a AB on a mission BS, its quite nice ;)
Would be interesting to hear how other mach pilots like me fly theirs, thinking about setting default orbit distance to 40km as the dps still seems really good out that far, maybe not, we'll see. In the rare occasion I get webbed the booster easily pulses enough to tank it till the little nasty is dead. Cap is good too so long as you manage it right :)
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.10 09:45:00 -
[45]
Originally by: Vaerah Vahrokha
Quote:
I don't buy it.
There's no way that a Machariel nets more isk/hr than a Paladin munching on Armor Plates in Amarr space. The Paladin projects more dps over most of the usable range
Mach reign is Matar lands and somewhat Gallente (lots of angel missions given at the agent I am at ATM).
Why? The Mach is perfectly capable vs Bloods and Sansha, and it murders Serps as well as anything out there. Just a question of changing hardeners and ammo types.
It's pretty useful vs Guristas as well, just that Guristas tend to hang at range and there's no Kinetic high damage ammo for projectiles.
BTW 1200 DPS with 70Km falloff doesn't mean 1200 DPS at 70Km, as correctly pointed out, but it does mean that you're still doing over 1000DPS at 20Km, which is about the engagement range I sit at with my Mach. Dont forget that the Mach is very mobile, and can control range is a way that a Golem or something just cant.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.12.10 12:55:00 -
[46]
Quote:
Why? The Mach is perfectly capable vs Bloods and Sansha, and it murders Serps as well as anything out there. Just a question of changing hardeners and ammo types.
Don't take my "Mach reign is Matar lands and somewhat Gallente" as a bad judgement, I love the Mach.
What I want to say is that in Gallente there are visibly more chances to get longer range missions and serp battleships are far easier to be of the kind that burns away and kite.
I immediately notice that, because the 7-8M bounty ticks start going down on those missions, therefore for me it's a drop in efficiency.
Quote:
Just a question of changing hardeners and ammo types.
Ammo for sure, hardeners... sometimes I forget to turn them on and won't notice it until I alt tab back from my other clients (battleships take some more seconds to die, so why slack in that client) and the eye notices the lack of animation on the modules icons.
Quote:
BTW 1200 DPS with 70Km falloff doesn't mean 1200 DPS at 70Km, as correctly pointed out, but it does mean that you're still doing over 1000DPS at 20Km, which is about the engagement range I sit at with my Mach
I would not fight at 20km though, I AB to and flank the battleships at 6-7 km (so to keep transversal below 30m/s), the stuff blows even quicker :D BCs and cruisers last 1 to 2 volleys at up to 24km for me, so I indeed don't bother getting so close but I do align to reduce transversal.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Lugalzagezi666
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Posted - 2010.12.10 14:19:00 -
[47]
Dont stick too much to cookie cutter ab+acs, trust me, you will like mwd even on pve macha. And try to use arty macha in sanshas blockade and you will see, that its not very far behind nightmare.
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Trebor Whettam
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Posted - 2010.12.10 21:51:00 -
[48]
Originally by: Vaerah Vahrokha
Quote:
I don't buy it.
There's no way that a Machariel nets more isk/hr than a Paladin munching on Armor Plates in Amarr space. The Paladin projects more dps over most of the usable range
Mach reign is Matar lands and somewhat Gallente (lots of angel missions given at the agent I am at ATM).
Angels drop a bit less armor plates, a lot more alloyed trit bars and generally an excellent mix of loot. Angels tend to come very close so the "more dps over most of the usable range" is moot. The rare exceptions are some of the > 1M rats that try to kite, but those are easily countered by heading to them with AB on before they get a chance to go beyond 25km (i.e. easy).
This is a superb argument for running a Vargur or Golem in Minmatar space. In fact, I believe that Frozean generated his obscene profits by doing just that with a Golem/CNR/Tengu tag-team. I tossed out the Paladin in BR-space example because I had just ran the numbers on how much isk I had made in my trial one hour grind earlier that day (Over 20M in just Armor Plates; yeah, small sample). The main issue with the Mach is this: if you're killing things within 40km anyways, you might as well be salvaging. The ridiculous ammo usage only further aggravates the inefficiency. While the Mach has a superb dps, it nets far less isk per kill than a Marauder on short range missions (no loot/salvage; lots of ammo), and it's unable to properly blitz many long-range missions as efficiently as a proper blitz ships.
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Moneyhungryhoe
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Posted - 2010.12.11 00:24:00 -
[49]
Originally by: Chainsaw Plankton
tbh I don't think I could focus well enough on 2 machs in separate missions to make it better than having them in one mission. on that note I think I just failed at eating dinner and flying a cnr.
Train multitasking to 1 on yourself. BTW which part did you fail? CNR melted or dinner came all over keyboard and clothes? 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.11 04:05:00 -
[50]
Originally by: Moneyhungryhoe Train multitasking to 1 on yourself. BTW which part did you fail? CNR melted or dinner came all over keyboard and clothes? 
I would like to train that. and the cnr's shields were melting, I managed to warp it out though, damn 1.2mil blood raider battleships hurt, the nos didn't help either.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.11 04:20:00 -
[51]
Originally by: Lugalzagezi666 Dont stick too much to cookie cutter ab+acs, trust me, you will like mwd even on pve macha. And try to use arty macha in sanshas blockade and you will see, that its not very far behind nightmare.
arty in a sansha blockade just sounds like a bad idea, low tracking + all that td although the big falloff + manual piloting might make it work....... I just looked at the falloff with 3xte lols 
and I'd love a mwd on the macha, but most missions don't (didn't?) allow one.
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Lugalzagezi666
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Posted - 2010.12.11 10:36:00 -
[52]
Originally by: Chainsaw Plankton ...
Considering the speed of all tding cruisers is almost the same as speed of macha without ab, its not a problem at all. And ofc falloff isnt affected by npc tds.
Idk about most missions but angel extravaganza allows to use mwd even if its deadspace, but for example worlds collide not. There was some talks about allowing mwd for all missions... but i dont have any reliable info about this.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.11 16:36:00 -
[53]
Edited by: Chainsaw Plankton on 11/12/2010 16:38:47 doh I forgot the "I change my mind" part after the just looking at that falloff and dps, arty mach has to be one of the best ships for that mission 
and one of the pve devs was saying something about allowing them in a thread a while ago, but I don't remember seeing anything since. in this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1376276&page=1
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freshspree
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Posted - 2010.12.18 22:47:00 -
[54]
I ran a mish in my mach with a friend in a nightmare and i must say that a nightmare/pally is much better in about 70% of missions because of the range capabilties but you can always use 1200mm artillery and kite at long distances but it isn't as good as using a nightmare because of the optimal range u have with beams or t2 pulse with scorch crystal. The mach also doesn't have a higher max possible dps. Pulses fair better in that category but who cares since projectiles don't use cap . I'd prefer a vargur because of the lovely tracking which can be boosted with tracking comps to almost reach stock medium artillery turret tracking speed. I also think a vargur has better falloff with tracking comps. I love my mach because of the speed + AB. It's just plainly amazing for a BS considering the fact i switched from a raven, CNR, SNI.
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freshspree
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Posted - 2010.12.18 23:44:00 -
[55]
Originally by: freshspree I ran a mish in my mach with a friend in a nightmare and i must say that a nightmare/pally is much better in about 70% of missions because of the range capabilties but you can always use 1200mm artillery and kite at long distances but it isn't as good as using a nightmare because of the optimal range u have with beams or t2 pulse with scorch crystal. The mach also doesn't have a higher max possible dps. Pulses fair better in that category but who cares since projectiles don't use cap . I'd prefer a vargur because of the lovely tracking which can be boosted with tracking comps to almost reach stock medium artillery turret tracking speed. I also think a vargur has better falloff with tracking comps. I love my mach because of the speed + AB. It's just plainly amazing for a BS considering the fact i switched from a raven, CNR, SNI.
sorry, i think i have to take back d part where i said nightmare's max possible dps is higher than a machariel's. it's a lie, a mach will out dps a nightmare with max skills.
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