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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:01:00 -
[1]
First of all im really sorry for my bad English but please make an effort and keep readying..
Lets go straight on.I m writing here to let you know what do i think about one of important aspects of Pvp engagements.Pvp is complex subject and there is so much stuff that could be said and fill pages of text but there is this one thing no one is speaking about and i find it so important..QUESTION OF MISSING MODELS.
Here is an example:After years of EVE one find him self being master of eve camera option,zooming in and out and using this option in everyday PVP,to check out opponent hardpoints setup.Lets say i did jump whith my AC Rifter true gate and there is enemy Destroyer Thrasher orbiting the gate waiting for me to decloak. While cloaked ill zoom the camera on Trasher and check out his guns and from reconising the guns models i will decide to engage and which tactic im gona use.If the models seams to be arty ill just orbit tight and eliminate the target.Till here it is awsom and everything is working fin.
But what if Thrasher was a Caracal???Ill zoom my camera on that cruiser and i would go:WTF..this guy did not fit any weapons!!!!! AND ILL BE WRONG.He is fitid but there is no models on hardpoint,so i dont have idea dose he have rockets,standards,heavy, assault or torpedoes even.So i dont know which tactic to deploy. WRONG WRONG WRONG. Why oh why is there this disadvantaged situation,why canot i see neutralizers or Nos fitid??????Why there is not any missile launchers models for hardpoints??? What happend whit Remote reping models????
Im asking here a solution and improvement of this rediculos condition where ships whit apparently no hardpoint fitid are abel to fire weapons, reamot repair and neutralize. Please help me get this fixed.
Praznimrak.
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:14:00 -
[2]
Originally by: TheZealot O0O0O That's a lot of extra work - not that I disagree. But also, cynos should have a model.
Could be,but still most of the models that are missing are the ones that dont nead animation like lets say guns that nead to rotate on hardepoint cose of tracking and stuff, while missile launcher could just be placed there doing nothing but being visibl...same gose for neutralizers and remote rep....
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:25:00 -
[3]
Originally by: fuxinos I agree, nerf Caldari!
Hmmm..I m serious here.I nead some help in here and not trolling so please.....
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:31:00 -
[4]
Originally by: Jovialmadness While i applaud your desire to get precise intel on your opponent, you should, after three years, know exactly what you are facing just by looking at the overview and seeing the ships. Seeing as how 99% of the time people just cookie cutter their basic ship layouts, wasting time doing that form of intel would merely be jyst fir fun.
In before the, "i dont use cookie cutter" crowd.
Ill say that i can easly predict most of fits by ship on my scan or overview screen,and i do welcome your expert like comment but still dont you find that MISSING MODELS ARE ACTUALLY MISSING????
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:36:00 -
[5]
Originally by: Fistme all items should have a model (would be nice).
THIS
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 21:38:00 -
[6]
Originally by: Fistme
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
I mean if turrets have models and thay spin around and do tracking all other models im asking for shoud just be thereto see on hardpoints not doing anything basicli.
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 23:42:00 -
[7]
Originally by: Culmen
Originally by: Fistme
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
Your argument is based on incorrect data. Showing all items WILL NOT cause lag for a completely different reason.
Try to see the guns of another ship while the camera is focused on your ship. It's most obvious on a dreadnoughts They aren't there!
Those models only load if they fire or if you set your camera to look at. So this would not create lag.
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praznimrak
Gallente Level Up
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Posted - 2010.12.07 15:43:00 -
[8]
Now it would be nice if more ppl suport this idea of bringig in the mising models....
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praznimrak
Gallente Level Up
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Posted - 2010.12.07 15:53:00 -
[9]
Originally by: Tryaz Edited by: Tryaz on 07/12/2010 15:47:49 I wholeheartedly agree with this suggestion.
Whilst it will undoubtedly change the rules of PvP engagements it IS a glaring imbalance in the current game and needs to be addressed.
Why should ships fit with turrets be able to be second guessed whilst missile boats remain mysterious?
This
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praznimrak
Gallente Level Up
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Posted - 2010.12.08 20:27:00 -
[10]
Edited by: praznimrak on 08/12/2010 20:28:31
Originally by: Artemis Rose First off: If you don't know what the missile ships are after "3 years of intense PvP" something doesn't add up. It shouldn't take a rocket scientist to figure out that a Drake is going to shoot missiles at you.
Second: As for the rest of the non-visible modules, its not really not needed. Use your brain. Is this ship commonly fit with neuts? Does this corporation have capitals and are they hot drop happy? Is this ship obvious bait (like a Scorpion/Falcon that is tackling you by any chance)? Are these hostile ships close enough to each other for RR? Is it common of the corporation I am fighting for them to fit such things.
The ability to decipher and make informed decisions is a great portion of what makes up a great PvPer, don't water it down because you can't figure out that a killboard isn't just used for ****ing over your own stats.
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
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praznimrak
Gallente Level Up
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Posted - 2010.12.09 20:05:00 -
[11]
Comon ppl more oppinon on this please
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praznimrak
Gallente Level Up
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Posted - 2010.12.09 20:27:00 -
[12]
Originally by: Jonah Sands /Signed
I'm all for more BLING on my ship. I also like the idea of T2, Faction, Officer, Deadspace stuff having a different look, so that I get to show off. I also think that missiles should come out of my missile hard points. Just look at the Drake! All those great looking "Hardpoints" and all my missiles come out of my ships spine in some sort of unnatural way.
More ppl more
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praznimrak
Gallente Level Up
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Posted - 2010.12.10 19:17:00 -
[13]
First off THX too all off you for bringing positiv observations on this subject. Some of players do realize importance of this mather so please keep on posting on this thread. PRAZ
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 17:26:00 -
[14]
More comments please
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 18:03:00 -
[15]
Originally by: Zilberfrid I also approve of this. I'd like to see some changes, might even warrant a sheen to see the membranes/platings, types of active hardeners, and such.
This too
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 23:32:00 -
[16]
Originally by: Isbe /signed
Furthermore, the technology (er, code) is already there; just need art dept to make some models. If you think about it, that's exactly what the T3 cruisers are all about - they look different based on their subsystems. Would be nice to see a MWD, for example, stick extra boosters next to the ship's normal jets, or make them bigger, or something. The game already has it for turrets and for T3s.
Not bad idea but i woud stick to mising models...
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praznimrak
Gallente Level Up
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Posted - 2010.12.12 16:49:00 -
[17]
Hmmm You can do beter guys,common more comments please..
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praznimrak
Gallente Level Up
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Posted - 2010.12.14 19:03:00 -
[18]
Originally by: Managalar Edited by: Managalar on 13/12/2010 17:38:17 I think it is a good idea. They will have to add 'hardpoints' for non-turret ships that lack them - carriers and others - because there are no points on the models.
More please,more
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 10:40:00 -
[19]
Originally by: Vix Jelco
Originally by: praznimrak Comon ppl more oppinon on this please
is it possible you are having a graphics card or driver issue?
FUN FUN FUN
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 19:47:00 -
[20]
Originally by: bornaa Edited by: bornaa on 16/12/2010 19:23:58 Edited by: bornaa on 16/12/2010 19:23:26 ... i agree that its gay that you can see the turrets but not see launchers and it does give the edge to some players over others, so that should be fixed by imo keeping it hardcore and unexpectable and not be able to see any fitting parts except the active ones...
I mean your problem is easy to solve brother,just dont use camera and fly blind and each fight will be the way you want it...unpredictibel. But i want the mising models and seems many more share my opinion......
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 21:35:00 -
[21]
Originally by: bornaa it has to be both sides/fair for the unpredictability to be fun. and how exactly can me not using the camera solve my problem if i want so surprise the enemy with my unexpected fit?
Fly and missile boat and you have your invisibel unexpectid fit....
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praznimrak
Gallente Level Up
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Posted - 2010.12.17 20:48:00 -
[22]
More ppl comooooon
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