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Tasardur
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Posted - 2010.12.15 00:08:00 -
[1]
I have seen this guys doing sleeper signatures with only dreads. How can it be posible? Anybody know how fit this dreads to make it posible?
http://deep-space-life.blogspot.com/2010/11/3-dreads-on-sleeper-signature.html
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Mr LaForge
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Posted - 2010.12.15 00:12:00 -
[2]
If I had to guess I'd say they go into siege mode and concentrate fire on 1 target at a time.
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Spectre Wraith
Darwin Inc.
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Posted - 2010.12.15 05:37:00 -
[3]
Also can't determine what class WH he's in without running a locator, but I'd hazard a guess he's likely in a Wolf-Rayet. Silly armor resists with c5-c6 wolfs.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 05:41:00 -
[4]
sniper dreads!
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Capt Wulfrunian
Caldari
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Posted - 2010.12.15 10:52:00 -
[5]
Originally by: Chainsaw Plankton sniper dreads!
Sniper Dreads?? in my Eve...
impossible 
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.15 11:30:00 -
[6]
IIRC sieged dreads don't hit sleepers for ****, unless you put tons of webs on them. We use tackling daredevils + guardians and then it's at least a couple of 90% webs per BS to drop them fast. |

Tasardur
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Posted - 2010.12.15 18:36:00 -
[7]
It's a C6. And they were just 3 dreads, no logistics, no webs, no painters... how they do that?
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.15 19:01:00 -
[8]
You sure the rest didn't run off and reship if you came in through a new sig? The sieged dreads couldn't leave but everyone else might have gone and got cloaky/deepsafe. |

Shizo Lang
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2010.12.15 20:39:00 -
[9]
if its a c6 magnetar then theres a way i gues 
something to do with remote tracking disruption or so to get neg tracking . meaning u hit everything 100% with 100% dmg
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.15 21:04:00 -
[10]
Originally by: ****o Lang if its a c6 magnetar then theres a way i gues 
something to do with remote tracking disruption or so to get neg tracking . meaning u hit everything 100% with 100% dmg
a) that got nerfed b) can't td a dread in seige c) lolwat d) dreads do crap damage out of seige
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Vilgan Mazran
Explosive Decompression.
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Posted - 2010.12.16 03:34:00 -
[11]
There's a bug with sleeper pathing that lets you do this as long as you can tank the rats. It's been reported multiple times and CCP has done jack all about it. It's very popular with the russians and has been discussed multiple times on the .ru forums. There hasn't been a 70 page thread on scrapheap or inflammatory articles posted about it on mmorpg.com though, so CCP hasn't seen fit to do anything about it. Feel free to start aforementioned outraged threads though and maybe they'll finally fix it.
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Incartes
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Posted - 2010.12.17 19:16:00 -
[12]
So how does it work and why arnt they doing anything about it?
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Anthal
The Warp Squad Deadly Unknown
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Posted - 2010.12.17 22:45:00 -
[13]
Note how close the player is from the dreads, then note how close the player is from the sleepers. Our rag tag group ran into two dreads doing something very similar.
The "trick" is to warp in at the edge of the grid, which is usually 150-250km from the sleepers. They will never get close to you, and rubber band back to their spawn point after some time. Because they are always moving in a straight line, usually with their MWD on, it isn't difficult for sniper dreads to hit them, and take them down.
If you find people doing this, warp a short range fleet right on top of them. Since they are setup to shoot targets at 200km, and not 5km, it should be an easy KM. That's IF you can get a sizable fleet in to take them out in <15m while they are in siege.
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Swaffer
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Posted - 2011.01.18 09:11:00 -
[14]
it is possible to kill guardians with a dread and not cheating, only certain dread class works, we clear cap spawns and salvage in about 1.5 hours max.
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headbomb
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Posted - 2011.01.18 09:13:00 -
[15]
it is possible to kill guardians with a dread and not cheating, only certain dread class works, we clear cap spawns and salvage in about 1.5 hours max.
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Pod Amarr
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Posted - 2011.01.18 11:22:00 -
[16]
Hey lol looks like a nice cash cow.
Finally someone found a way how to use his Dread skills these days lol
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Pod Amarr
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Posted - 2011.01.18 11:25:00 -
[17]
Originally by: headbomb it is possible to kill guardians with a dread and not cheating, only certain dread class works, we clear cap spawns and salvage in about 1.5 hours max.
hmm Don't tell me you have found a way how to make phoenix usefull or using a sentry Moros ?
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Mr BeanCounter
United Miners Inc. Wrath.
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Posted - 2011.01.18 12:15:00 -
[18]
Edited by: Mr BeanCounter on 18/01/2011 12:20:23 its definately relevant that this system is a pulsar bonus, as told by the blue iridescent color of the system
also as this pics illustrate, the person running this anoms has actually escalated to the max potential of 28 guardian bs, indicating he has warped also two carriers into it previous to warping in the dreads...
what troubles me is the wreck and sleeper combination in these shots doesent match any class 5 or 6 site available. the closest match (which is quite close) being a c6 site called "Strange Energy Readings", where the 5 cruiser keepers and 2 battleship keepers are present in the first wave, consistant with the pictures. however, this wave should also contain 5 frigate sleepers, and it doesent leading me to believe he had killed and salvaged them the previous day, and now returns on day number two, to repeat his capital escalations on the same site, sans frigates. (works)
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Dabusiness
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Posted - 2011.01.18 13:20:00 -
[19]
It WAS possible to kill Guardians with Dreads. I used to warp in a carrier 1st....wait for them to settle in at their correct range and then warp 1st Moros in.
However in my wormhole (c5 wolf rayet)..they need to be target painted and webbed and the dreads need tracking mods. I used the carrier purely to spew out Berserker web drones. with a single Moros it then takes c.3-4 mins to kill a guardian. Once part of the spawn is cleared i bring the 2nd Moros in and 2 Moros's can kill a guardian in under 90 secs and then bring in 2nd carrier.
That WAS the case.....CCP have now screwed that completely. Dreads will now be none functional in W-space with the guardians now neuting. You simply cannot get enough cap on a dread for it to survive 12-14 guardians neuting it. As a Dread in siege can't receive cap transfer...you also can't help it.....so endeth the guardian demolition days.
If the reporting neuting abilities of Sleepers is correct (1.5x normal neut) then in some WH types (not Magnetar - due to damage bonus) it will take a Carrier fleet with Cap transfer to do sites and that still won't max the spawn. If u warp if 3 carriers and then warp in a dread, the dread doesn't not spawn additional guardians.
At present there appears to be no pattern as to who or how many guardians will neut a particular target. in some instances i have seen the neuting shared across ships...in others i've seen 1 ship targeted for neuting the whole time even though damage targeting switched.
It is this element that means from my calculations.....to be safe the 1st time i test a triple carrier fleet...we will need triple cap transfer on each ship, in case 1 ship gets targeted by all 14 guardians.
I have to multi carrier in a Wolf rayet as with no damage bonuses it takes 20mins to kill 1 guardian with 1 carrier.
I don't see why CCP chose this moment to switch something on that hasn't worked for 2 years..........and to do it on the quiet. I only found out from a friend who was fiddling on sisi and then there was 1 post about it on Test server feedback. Then it casually gets dropped into the patch notes as if its nothing significant!! My mates chimera got neuted to zero in 15mins on Sisi....
I expect to see some casualties to these changes and T3 prices will rise.... even higher than they already have...
rant over :-)
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Mr BeanCounter
United Miners Inc. Wrath.
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Posted - 2011.01.18 13:32:00 -
[20]
Originally by: Dabusiness It WAS possible to kill Guardians with Dreads. I used to warp in a carrier 1st....wait for them to settle in at their correct range and then warp 1st Moros in.
However in my wormhole (c5 wolf rayet)..they need to be target painted and webbed and the dreads need tracking mods. I used the carrier purely to spew out Berserker web drones. with a single Moros it then takes c.3-4 mins to kill a guardian. Once part of the spawn is cleared i bring the 2nd Moros in and 2 Moros's can kill a guardian in under 90 secs and then bring in 2nd carrier.
That WAS the case.....CCP have now screwed that completely. Dreads will now be none functional in W-space with the guardians now neuting. You simply cannot get enough cap on a dread for it to survive 12-14 guardians neuting it. As a Dread in siege can't receive cap transfer...you also can't help it.....so endeth the guardian demolition days.
If the reporting neuting abilities of Sleepers is correct (1.5x normal neut) then in some WH types (not Magnetar - due to damage bonus) it will take a Carrier fleet with Cap transfer to do sites and that still won't max the spawn. If u warp if 3 carriers and then warp in a dread, the dread doesn't not spawn additional guardians.
At present there appears to be no pattern as to who or how many guardians will neut a particular target. in some instances i have seen the neuting shared across ships...in others i've seen 1 ship targeted for neuting the whole time even though damage targeting switched.
It is this element that means from my calculations.....to be safe the 1st time i test a triple carrier fleet...we will need triple cap transfer on each ship, in case 1 ship gets targeted by all 14 guardians.
I have to multi carrier in a Wolf rayet as with no damage bonuses it takes 20mins to kill 1 guardian with 1 carrier.
I don't see why CCP chose this moment to switch something on that hasn't worked for 2 years..........and to do it on the quiet. I only found out from a friend who was fiddling on sisi and then there was 1 post about it on Test server feedback. Then it casually gets dropped into the patch notes as if its nothing significant!! My mates chimera got neuted to zero in 15mins on Sisi....
I expect to see some casualties to these changes and T3 prices will rise.... even higher than they already have...
rant over :-)
thats fine, but its not relevant to this discussion, which is about the mechanic of using sniper dreads at ranges that exceed sleeper neut range
this pilot (pilots) was taking advantage of the fact that guardian bs will never make it the full 250km to their target, so sniping dreads would still be viable and workable option after the patch, so long as this mechanic is correctly reported
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Dabusiness
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Posted - 2011.01.18 13:52:00 -
[21]
Then it depends on the dread....I know my Moros' will suck at sniping and I won't be able to use web drones to slow the guardians down to aid hitting them. the fact that its a Pulsar WH in the pics is a massive help with the increased sig making them easier to hit and therefore take more damage.
Like everything, certain setups in certain wormhole types just work....but won't work in others.
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Mr BeanCounter
United Miners Inc. Wrath.
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Posted - 2011.01.18 14:01:00 -
[22]
Edited by: Mr BeanCounter on 18/01/2011 14:06:13
Originally by: Dabusiness Then it depends on the dread....I know my Moros' will suck at sniping and I won't be able to use web drones to slow the guardians down to aid hitting them. the fact that its a Pulsar WH in the pics is a massive help with the increased sig making them easier to hit and therefore take more damage.
Like everything, certain setups in certain wormhole types just work....but won't work in others.
as stated previous you wont need to web a target when its 200km from you, burning full speed with mwd directly towards you
tbh i doubt even tracking mods would be needed
also, sleepers arent affected by pulsar system's sig bonus
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Dabusiness
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Posted - 2011.01.18 14:06:00 -
[23]
i guess the increased sig from MWD and Pulsar bonus must be pretty sweet..
As this is untested by me....i assume if u use a Zephr to make a BM 250km from warp in point and then warp to the zeph that the sleepers still appear at the warp in point?
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Kacer Xenro
Swords Horses and Heavy Metal
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Posted - 2011.01.18 16:31:00 -
[24]
Just use a proper fleet setup?
3 baddons, 1 nid, 1 guardian, 1 Rapier, 1 moros and another carrier and dread
^ clears c5 sites in about 50 minutes, and we're talking about all 4 reinforcement waves from warping in caps.
- warp the nid in first, then the baddons and guardians - set up capchains so the baddons dont cap out, then when there's 3 battleships left from the spawn triggered by the nid -warp in the moros and rapier, **** ensues.
i remember the moros pilot getting 40k hits on the sleepers, and taking down most of the battleships in less than 10 shots.
i dont know how this setup works after the sleeper neut fix though
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Anhenka
Minmatar Bite me inc. Narwhals Ate My Duck
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Posted - 2011.01.18 17:08:00 -
[25]
OP, the answer is Sig radius. Certain WH's (Pulsars) Have system effects that increase everyones (including sleepers) Sig radius by a ridiculous amount. The Same effect also double the max loxking range. So yes, they are using sniper dreads, because they can lock at 400km, and all the sleepers have doubled signiature radius that allows the dreads to hit them with ease.
Beam fit Revelation can do 2k damage out to 300km, combined with the sig increase you could easily alpha even frigs.
C5 is 85% sig increase and 85% lock range bonus, C6 is 100% increase
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Xituqtra
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Posted - 2011.01.18 17:28:00 -
[26]
Originally by: Anhenka
Beam fit Revelation can do 2k damage out to 300km, combined with the sig increase you could easily alpha even frigs.
lock range got a 250 km hard limit
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Loraine Gess
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Posted - 2011.01.18 18:28:00 -
[27]
Originally by: Anhenka OP, the answer is Sig radius. Certain WH's (Pulsars) Have system effects that increase everyones (including sleepers) Sig radius by a ridiculous amount. The Same effect also double the max loxking range. So yes, they are using sniper dreads, because they can lock at 400km, and all the sleepers have doubled signiature radius that allows the dreads to hit them with ease.
Beam fit Revelation can do 2k damage out to 300km, combined with the sig increase you could easily alpha even frigs.
C5 is 85% sig increase and 85% lock range bonus, C6 is 100% increase
System effects don't effect sleepers...
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.19 06:34:00 -
[28]
Well someone had to find some kind of use for Dreads now that the SC's have more or less taken there jobs.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Floydd Heywood
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Posted - 2011.01.19 10:26:00 -
[29]
@Dabusiness: You seem to be experienced in C5 so maybe you can help me assess whether my plans are valid... I plan to move into a C5 with my corp and we haven't done C5s before (yeah, bad time to start with the sleeper neut coming).
What we intend to do is use one carrier (Archon) as anchor in a small armor-tanking fleet. It has three Capital RRs and is supposed to do all the repping. As a safeguard against the neuting we bring in a Guardian logistics fitted with only Cap Transfers. The Archon has one large energy transfer array dedicated to the Guardian and a capital ETA to refill other drained ships as needed.
We will also have a command ship with maximum bonus for armored warfare to support repping and armor amounts.
Other ships will be just additional damage with (hopefully) enough buffer to survive the sleeper's alpha strike and good resists to have enough defense with the three Capital RRs on them. I aimed for 60k+ Armor EHP and 5500+ defense here (do you think this is enough?).
I was quite sure this should be safe until I read this:
Quote: I have to multi carrier in a Wolf rayet as with no damage bonuses it takes 20mins to kill 1 guardian with 1 carrier.
I assume your carrier does at least 1000 DPS, maybe close to 1500? We won't be in a wolf-rayet, but that still seems like a long time for a single sleeper BS. My setup was planned such that the carrier keeps the subcaps alive but only has about 3400 defense itself. I thought that and the 1.4m hitpoint buffer would be enough to survive until the sleeper wave has been decimated to the point where the incoming damage is below that threshold.
We will be fielding about 3000 DPS, maybe 5000 if everyone is present. Do you think this can kill the guardians fast enough for the carrier to survive the intial onslaught? Note that we will have "only" one capital escalation wave.
Also, who will get most of the aggro? The repping carrier? The energy-transferring Guardian? Would it be possible to draw most of the aggro to a battleship using some ECMs?
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Swidgen
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Posted - 2011.01.19 21:51:00 -
[30]
Originally by: Loraine Gess System effects don't effect sleepers...
You sure about that? In Wolf-Rayet systems it sure seems like the sleepers get the armor bonus along with the players. |
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Dabusiness
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Posted - 2011.01.20 02:49:00 -
[31]
@Floydd
Things to quickly learn about Guardians: they normally orbit between 35-42km from you. Therefore you will need to use Curator sentry drones. If you are in a wormhole with no damage bonuses (like mine) with 11 curators - under 500 DPS. Takes c. 18-20mins to kill a guardian solo. Hence the reason I was using a Moros to give me real damage. If you are fielding 1500 DPS then you should take down a Guardian in under 5 mins. With the right fit...you can make an archon cap stable for 1 escalation (implants will help alot). With the fleet you are fielding, just include a couple of armor tanking scorps and you will be fine....if you can take a few guardians out by jamming them you are laughing...
Generally the sleepers will only target 1 ship at a time, as long as you monitor the targets changing and switch the reps you should manage ok.
I still have alot of work to do to test the neuting...so i'll let you know how i get on.
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Floydd Heywood
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Posted - 2011.01.20 08:24:00 -
[32]
Thanks You use Sentries solo because fighters would draw aggro and die I take it? If sleepers treat fighters like other drones that shouldn't be an issue when several ships are present, especially if some do RR and jamming. Hunting in a C3 with two remote-repping chars I almost never get aggro on my drones. In fact I lose a drone now and then just because it's so rare that I don't pay attention to my drones anymore.
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Dabusiness
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Posted - 2011.01.20 12:03:00 -
[33]
The reason for sentries is they don't need to move....Guardians will melt Fighters before they can even get into range and at c.10m ISK a pop for fighters...you will be eating into the profit margins pretty quick.
Solo I would lose c.200 curators against 6 guardians. The more ships that are present, the less drones that seem to get lost.
The other thing I would advise is doing plenty of homework on your wormhole when you find one unoccupied. Work out what type of wormhole the static wormhole is...you ideally want a c1-c4 static. Your tactics once in it, will be based on wormhole type.
Hope that helps.
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Mr BeanCounter
United Miners Inc. Wrath.
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Posted - 2011.01.20 12:18:00 -
[34]
Originally by: Floydd Heywood @Mr beancounter: You seem to be experienced in C5 so maybe you can help me assess whether my plans are valid... I plan to move into a C5 with my corp and we haven't done C5s before (yeah, bad time to start with the sleeper neut coming).
nope, i think its as good of a time as any, what with sleeper loot prices on the rise and all
Quote: What we intend to do is use one carrier (Archon) as anchor in a small armor-tanking fleet. It has three Capital RRs and is supposed to do all the repping. As a safeguard against the neuting we bring in a Guardian logistics fitted with only Cap Transfers. The Archon has one large energy transfer array dedicated to the Guardian and a capital ETA to refill other drained ships as needed.
yes, my own corp will implement this immediately, as i hadnt thought of it. great idea.
We will also have a command ship with maximum bonus for armored warfare to support repping and armor amounts.
Quote: Other ships will be just additional damage with (hopefully) enough buffer to survive the sleeper's alpha strike and good resists to have enough defense with the three Capital RRs on them. I aimed for 60k+ Armor EHP and 5500+ defense here (do you think this is enough?).
5500 is enough, but just barely. aim for more resists to make it a bit more comfy. with my guys i like to see all 80% resist and above, you should aim for the same.
Quote: I was quite sure this should be safe until I read this:
Quote: I have to multi carrier in a Wolf rayet as with no damage bonuses it takes 20mins to kill 1 guardian with 1 carrier.
I assume your carrier does at least 1000 DPS, maybe close to 1500? We won't be in a wolf-rayet, but that still seems like a long time for a single sleeper BS. My setup was planned such that the carrier keeps the subcaps alive but only has about 3400 defense itself. I thought that and the 1.4m hitpoint buffer would be enough to survive until the sleeper wave has been decimated to the point where the incoming damage is below that threshold.
no you will need tank more like 5500+ like the subcaps, or they will break you fast
Quote: We will be fielding about 3000 DPS, maybe 5000 if everyone is present. Do you think this can kill the guardians fast enough for the carrier to survive the intial onslaught? Note that we will have "only" one capital escalation wave.
sure, absolutely
Quote: Also, who will get most of the aggro? The repping carrier? The energy-transferring Guardian? Would it be possible to draw most of the aggro to a battleship using some ECMs?
at first, they will prmary different people one by one or at random, if they cant break a target they will split aggro. the neuts work the same no doubt. they are smart and will look for a ***** in your armor.
and yes, sleepers get the bonus in wolf rayet, like every other system* true story, time a guardian to die in two systems and compare, or watch rr frigs rep eachother like hero in cataclysmic
(*) some exceptions are said to apply, like sig radius in a pulsar. some guy published his findings on it last year, but i cant seem to find it atm. my data seems to also support that claim.
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EBC James
Eve Bank of Commerce
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Posted - 2011.01.20 12:22:00 -
[35]
Originally by: Dabusiness The reason for sentries is they don't need to move....Guardians will melt Fighters before they can even get into range and at c.10m ISK a pop for fighters...you will be eating into the profit margins pretty quick.
Solo I would lose c.200 curators against 6 guardians. The more ships that are present, the less drones that seem to get lost.
The other thing I would advise is doing plenty of homework on your wormhole when you find one unoccupied. Work out what type of wormhole the static wormhole is...you ideally want a c1-c4 static. Your tactics once in it, will be based on wormhole type.
Hope that helps.
if he can do class 5, why on earth would he want class 1-4 connection?
he also has caps, why on earth would he want class 1-4 connections? to not fit his capitals through them? 
youve not much idea what your talking about, its ok
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Mr BeanCounter
United Miners Inc. Wrath.
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Posted - 2011.01.20 12:24:00 -
[36]
Originally by: Floydd Heywood Thanks You use Sentries solo because fighters would draw aggro and die I take it? If sleepers treat fighters like other drones that shouldn't be an issue when several ships are present, especially if some do RR and jamming. Hunting in a C3 with two remote-repping chars I almost never get aggro on my drones. In fact I lose a drone now and then just because it's so rare that I don't pay attention to my drones anymore.
i use fighters in my plexes all the time, works great
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Dabusiness
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Posted - 2011.01.20 12:52:00 -
[37]
Originally by: EBC James
Originally by: Dabusiness The reason for sentries is they don't need to move....Guardians will melt Fighters before they can even get into range and at c.10m ISK a pop for fighters...you will be eating into the profit margins pretty quick.
Solo I would lose c.200 curators against 6 guardians. The more ships that are present, the less drones that seem to get lost.
The other thing I would advise is doing plenty of homework on your wormhole when you find one unoccupied. Work out what type of wormhole the static wormhole is...you ideally want a c1-c4 static. Your tactics once in it, will be based on wormhole type.
Hope that helps.
if he can do class 5, why on earth would he want class 1-4 connection?
he also has caps, why on earth would he want class 1-4 connections? to not fit his capitals through them? 
youve not much idea what your talking about, its ok
He wants a static c1-c4 for easier routes to hisec and also for a source of things to do when not all corp members are available....its nice to be able to just get a t3 gang or something together and run some easier sites. Nothing kills corp spirit faster than being stuck in the wormhole and not being able to do anything.
I know exactly what i'm talking about...i've lived in my c5 for a year. I chose one with a static c5 which in hindsight wasn't the greatest decision in the world. I get 1 direct hisec wormhole a month and if i can be bothered i look for routes to hisec via the static if I'm in need of something urgently.
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Dabusiness
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Posted - 2011.01.20 12:56:00 -
[38]
Originally by: Mr BeanCounter
Originally by: Floydd Heywood Thanks You use Sentries solo because fighters would draw aggro and die I take it? If sleepers treat fighters like other drones that shouldn't be an issue when several ships are present, especially if some do RR and jamming. Hunting in a C3 with two remote-repping chars I almost never get aggro on my drones. In fact I lose a drone now and then just because it's so rare that I don't pay attention to my drones anymore.
i use fighters in my plexes all the time, works great
In c5/c6 or c3/4? I initially tried fighters but got fed up of them dying so fast, Sentries were easier and if you want to stop the guardians popping them really quickly, u just pull them in, wait for them to target the carrier again and redeploy. Any tips/tricks for using fighters?
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Floydd Heywood
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Posted - 2011.01.20 13:52:00 -
[39]
Interesting tips here. I'm sure there are many ways to do it, as there should be.
Sleeper threat evaluation is ECM>RR>Drones>Damage (not sure where Energy Transfer fits in because it wasn't necessary until now). This is known and also confirmed from my own experience. If I do a C3 site with only my battleship, it's not worth using drones because they are killed quicker than I can release new ones. After I switched to using a battleship/logistics team repping each other however, drones get virtually no aggro. Actually none whatsoever in three of the four C3 anomalies, only the sleepers in Solar Cell do target drones occasionally.
So fighters should be safe when using at least two ships with the carrier repping UNLESS the sleeper AI discriminates between normal drones and fighters. This is the part I cannot confirm from own experience as I haven't used fighters yet.
Originally by: EBC James if he can do class 5, why on earth would he want class 1-4 connection?
Actually I will prefer a C2 connection for our first C5 experiences. The reason is that I am the only capital pilot in my corp and the others couldn't do C5 sites without me, at least in the near future. So I will set up the C5 as a kind of hunter's camp. When there are sites and enough corp mates are available we'll make the trip to the C5 and do sites, just a quick shuttle trip through HiSec and the C2. At other times we'll be in our current w-space which offers more regular pvp opportunities.
Originally by: Mr BeanCounter no you will need tank more like 5500+ like the subcaps, or they will break you fast
My calculations went like this: If the sleepers do 6000 dps initially and I can repair only 3400 dps, that means I'm bleeding 2600 EHP per second. I have a buffer of about 1m shields and armor (obviously I don't want to suffer hull damage on a regular basis).
So my buffer should last for 6-7 minutes assuming that the carrier gets all the aggro all the time (which is unlikely, right?) and no sleepers are killed. But actually it should last longer because we will start reducing the sleeper damage right away. One Sleepless Guardian does 650 dps, so when we have killed four of them the Archon should be able to perma-tank the remaining damage, potential cap problems aside.
So this is my theory. If there's a flaw in it please point it out :) For the first time I intend to have a second Guardian logi with RRs in reserve, but I hope that will not be needed. Obviously with limited personnel we don't want to assign more members to support duties than necessary and concentrate on increasing damage output instead.
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Delta Bacat
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Posted - 2011.01.20 14:25:00 -
[40]
Edited by: Delta Bacat on 20/01/2011 14:29:34 Noob question about Dreads and the siege module:
Would a Phoenix with 3 launchers of any type in siege be like:
3*1.25*7.25 = 27.2 launchers? Launchers * Dread skill bonus * Siege Module?
So including SML, HAM etc. cause for some reason, that seems funny to me.
Edit: Ah, didn't see the 60& explosion velocity... kinda screws up any fun to be had that way.
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Anthal
The Warp Squad Deadly Unknown
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Posted - 2011.01.20 17:44:00 -
[41]
Originally by: EBC James if he can do class 5, why on earth would he want class 1-4 connection?
he also has caps, why on earth would he want class 1-4 connections? to not fit his capitals through them? 
youve not much idea what your talking about, its ok
You can usually only fit 3 capitals through the biggest wormholes. That's not 3 out, and 3 back, that's 3 total. It's highly unlikely you'll be farming capital escalations in your static. In a C5 with a C3 static, you still have the ability to make a good bit of cash from the static with a small gang, or even solo, plus an easier way to get goods/people/supplies from K-space. You would get your caps in from random direct LS/NS links, or even by building them in system. There are still plenty of people who have a C5/C6 with a static C5/C6, but a lower class is easier for most people, especially after the neuting change.
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Incartes
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Posted - 2011.02.13 10:36:00 -
[42]
Tried this today to see if it still works the same after the patch and i warped in at 300k and they MWD out to me and never bounced back like previous posts have mentioned so this may have been fixed now.
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