Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sethose Olderon
Gryphon Chancellery Gryphon League
|
Posted - 2010.12.16 18:19:00 -
[61]
Edited by: Sethose Olderon on 16/12/2010 18:23:49
Originally by: mazin mubinmiraj
Consider a radial interface[Emphasis added] (this old UI paradigm stuff needs to stop)
Um, no. A radial interface does not work in an operating system, and it certainly won't work in a game as complex as Eve is. The interfaces used by Microsoft and Apple are done for a reason, they are efficient, minimize unnecessary clicking, and they work. The R&D they've done proves this. CCP is following that research. Anyone who has problems with this should find and read a few Human Interface Design documents. Both Microsoft and Apple have them, use Google.
@CCP I love this new design, excellent work. However, I agree with others in that the user should still have the option to place the Neocom on either side, top, or bottom. In any event, this is a serious improvement. Alliance Owned Stargates
|
Elistar XI
|
Posted - 2010.12.16 18:19:00 -
[62]
Edited by: Elistar XI on 16/12/2010 18:23:21 My first thought was: is this Windows EVE? or EveOS as some said?
It's really nice that you're overhauling the neocom, it's anyway much better than what we already have. however I think that the whole UI needs overhauling not just the neocom.
And I would expect EVE to be creative and innovative, I don't want to feel like it's just another windows.
Also, seems like you guys are modelling it after windows 7, but this is old! why not make it more like Windows 8? Linkage
Personally I would like to have only the upper bar with only 3-5 buttons and be able to move it anywhere! the rest on the left side and small unless I move the mouse there. not have the whole bottom centimeter taken even when empty and no buttons on it.
The right click menu is also very old fashion, how about this? Linkage or this: Linkage
the wallet window also needs an overhaul.
The HUD, in my opinion hasn't changed that much, concept is the same and it has some big faults still. One of my peevees of this HUD is the overload button! it's such a tiny strip that you have to have surgical strike lvl 10 with real hands to hit it without pressing the module instead.
The selected item menu also needs so many more options! and it badly needs customization too. such a hassle to right click> warp to> select X from menu. instead it should have 2-3 options of warp to, probably one above the other. Same for orbit and keep at range.
It's awesome that you're working on the neocom, the dinosaur needs it badly, but please overhaul the whole UI not just the neocom.
|
Riffix
The Graduates
|
Posted - 2010.12.16 18:20:00 -
[63]
WHAT THE !@#$@#!!
I want to play a game, a game set in the FUTURE. NOT a productivity app running on last-year's OS interface.
I'll admit, this is better than what we currently have. Although being at the bottom only, as others have stated, would be questionable. I also dig the BETA implementation.
However, I'm deeply saddened by the implication that CCP really doesn't seem to be into shooting for any kind of real innovation in interface design or implementation. It's like you guys stare at your computers all day and think, "How can we make this potentially exciting and escapist experience feel more like the boring $4@& people deal with every day?" I suppose there is some logic there as it makes the learning curve for new people lower....
"Lead, follow, or get the #@$@#$ out of the way" |
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2010.12.16 18:21:00 -
[64]
Looks very nice, but it should have the option of being able to still be vertical on the left (or even right) side of the screen rather than at the bottom.
Any chance of revising the shield/armor/hull/capacitor thing in the middle? It takes up a lot of space, it'd be nice to have the option to change it to a lighter, smaller box or something.
|
Daneel Trevize
Black Viper Nomads
|
Posted - 2010.12.16 18:23:00 -
[65]
As stated earlier, take inspiration from KDE 4 if you haven't already. |
Cyaxares II
|
Posted - 2010.12.16 18:23:00 -
[66]
Edited by: Cyaxares II on 16/12/2010 18:25:27
the mere fact that no comparable game does (to my knowledge) try to copy the Windows 95 UI should tell you something important about this idea ... looks to me like a lot like a declaration of capitulation in terms of UI design (feature creep + every single menu point has to be accessible all the time = OMG where do I put all these buttons???)
also switching from a vertical to a horizontal menubar (sounds like vertical will only be added as an afterthought) seems pretty weird considering the popularity of widescreen monitors (and if you run EVE on a dual monitor setup even more screenspace is lost in the horizontal configuration).
... and in CCP's particular situation introducing features as BETA has the smell of "we really want to get good press for introducing new features but we know we are not going to meet the schedule for getting out a fully featured & decently tested product so we'll just call this BETA and all criticism regarding bugs and missing features will stop."
Originally by: Daneel Trevize As stated earlier, take inspiration from KDE 4 if you haven't already.
CCP takes inspiration from KDE 4.0/4.1 (and to some degree 4.2) on every expansion.
|
Erling Skakke
|
Posted - 2010.12.16 18:24:00 -
[67]
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
/this
But let us share all customized setups in corp/alliance |
Elsa Nietzsche
|
Posted - 2010.12.16 18:24:00 -
[68]
Since I've only played since 2008 it took me halfway through the dev blog to realize what a 'neocom' was. I only use about 4 icons on the thing, so I guess any improvement is good. As far as GUI enhancements go though, A lot of my screen is taken up by chat windows. I've got about 10 of those things open. I'm sure this is not unusual for the 0.0 dwellers. A large piece of real estate is the local window. While it would be great if we could get the character icon boxes smaller so we could see more characters, I'd like to take the idea further and allow us the ability to sort the characters by standing. Putting reds and neuts on top would mean my local window could be cut down to 1/5th at worst. If you could do that, I'd buy you all kitties or something.
|
Paknac Queltel
Standards and Practices
|
Posted - 2010.12.16 18:30:00 -
[69]
Originally by: The Blog The old "minimized window buttons" functionality is replaced by displaying icons of all open windows in the NeoCom.
Essentially, we're going from Windows 3.11 to Windows 95.
Originally by: The Blog The size of the new NeoCom is also configurable by dragging the top border
Will it be possible to have multiple rows of icons on the Neocom, like the Windows taskbar does when it's resized? Many people like large icons, but I prefer having 2 or 3 rows of tiny icons.
Originally by: The Blog Windows of same type (multiple "show info" windows for example) are grouped together into a single button.
This is one of the first things I turn off in Windows, as grouping makes me feel like the interface is hiding stuff from me. Please make it possible to turn this off. Ditto for the Chat icon. Any chat window grouping I need is satisfied by stacking the windows.
Originally by: The Blog A skill training progress bar that also allows for one click access to the skill training queue
I really like this, both because it shows the progress without having to hover over a small square, and because it now doesn't open the character sheet.
Originally by: The Blog ...such as allowing alignment to any side of the screen...
Before taking it out of Beta, plox. I need my vertical real-estate for other things. Or make it so I can hide the entire Neocom with a single click.
Originally by: The Blog Are there windows you would like to be directly accessible through the EVE menu?
While I don't personally need it, I think you would make a lot of people happy if the Combat Log would be accessible with a single click. - Paknac Queltel
|
Sethose Olderon
Gryphon Chancellery Gryphon League
|
Posted - 2010.12.16 18:30:00 -
[70]
Edited by: Sethose Olderon on 16/12/2010 18:30:44
Originally by: Gnulpie
I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
Now this comment is ripe for a SecondLife joke. Alliance Owned Stargates
|
|
TheLostPenguin
|
Posted - 2010.12.16 18:31:00 -
[71]
Loks like it could be good, being able to set to any side of screen from day 1 is a must tho as many others have said. Hopefully if we can set it up to work exactly as the current neocom does it'll be fine, we can tweak it as needed, if it's impossib;e to get it back "as-is" then this wil be horrud, not everyone thinks everything is totally broken and I'd rather keep things exactly as they are than be forced to use a reimagined ui that could well be worse for how I use the client. Heres hoping all options are posible and we can both keep it the same or radically rework to taste
|
Jim Luc
Caldari Rule of Five
|
Posted - 2010.12.16 18:41:00 -
[72]
I like it. Nice direction. Here's a wish that I Virtual Desktop!
I started an Assembly Hall thread that I can now only find via Eve-Search [PROPOSAL] Virtual Desktops or "Spaces"
Using this new Neo-Com, I think you can quickly and easily allow us to create 4 customizable UI spaces, allowing us to keep Planet & Market windows open on one screen, quickly switch to a different screen with a POS management or chat windows, or even just to switch from a full window to a blank window, without minimizing them.
If you've used a macbook with Spaces enabled, this is what I'm talking about. It only effects the UI windows by the way.
|
Shasz
New Eden Renegades
|
Posted - 2010.12.16 18:42:00 -
[73]
Originally by: Windows ME I want:
Open and minimizing windows from the taskbar just like Windows. (so my cursor can stay in one place to open/close different windows just to check stuff)
An option to disable the "sliding effects" because I want a very snappy UI with no unnecessary delays.
Performance is a priority over eye-candy, I don't mind if it looks SIMPLE, but please make it a fast and snappy UI.
Customizable fonts. (or at least font sizes on everything)
And while you are at it:
please make the "current location" information movable.
please make the countdown bar of someone jamming you movable.
please allow us to turn on the bracket of our own ship. it's particularly useful when you zoom out.
that is all, for now.
Other than choice of character name, this person nailed it all. Make it FAST and responsive.
Also, excellent idea on the beta toggle for live testing. I don't use Singularity simply because I might miss something happening on Tranquility, and response time is everything when there's a target in system :) ___________________________________
|
Lubomir Penev
Sausages of Truth S I L E N T.
|
Posted - 2010.12.16 18:45:00 -
[74]
Originally by: CCP Optimal
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
Attempt at humor? Just because it's missing its beta sticker doesn't mean it isn't one...
However, the new Neocom is looking pretty good. There are no macrominers in EVE |
Erling Skakke
|
Posted - 2010.12.16 18:46:00 -
[75]
Do we really need window borders? The borders taking to much space.
Proposal:
1) A window could be move with a click on a non input area and a move with a mouse 2) Double click minimize a window 3) Ctrl + click makes a window transparent
and so on....
|
Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
|
Posted - 2010.12.16 18:47:00 -
[76]
Originally by: St Mio Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?
THIS!
Are we finally going to get the ability for guns to auto-continue firing after a reload? Maybe the guns activate on the next target in the targeting queue when the first one dies? Pleeeeeease? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.12.16 18:50:00 -
[77]
1) aww, those engine trails are pretty.. can we keep em, can we, can we?
2) what's that piggy nose icon right/above the HUD? neocom04.jpg
@someone at page 1/2.. you can move the HUD vertically, just grab it at the capacitor display and MOVE it, noob.
3) as for screen-estate on widescreen monitors.. if you make the neocome autohide, please take care of the AUTO-ADJUSTING WINDOWS, all over the place.. at the moment this sucks
@all who can't read:
Originally by: the BLOG We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
morons
4) give me a local time on the neocom
5) option to have the location info (currently fixed at left/top) in the neocom, same goes for PI information, mapped fixed onto the screen
6) please get rid of the station panel while you're at it
7) did I already mention that those engine trails look pretty?
keep up the good work, looks promising!
support Public Idea Tracker | 24hr PLEX |
REQUIN TIRAN
|
Posted - 2010.12.16 18:51:00 -
[78]
please add corp hangar and deliveries in corp button
|
Kayen Qeid
Gallente Federal Navy Academy
|
Posted - 2010.12.16 18:53:00 -
[79]
Originally by: Jim Luc I like it. Nice direction. Here's a wish that I Virtual Desktop!
I started an Assembly Hall thread that I can now only find via Eve-Search [PROPOSAL] Virtual Desktops or "Spaces"
Using this new Neo-Com, I think you can quickly and easily allow us to create 4 customizable UI spaces, allowing us to keep Planet & Market windows open on one screen, quickly switch to a different screen with a POS management or chat windows, or even just to switch from a full window to a blank window, without minimizing them.
If you've used a macbook with Spaces enabled, this is what I'm talking about. It only effects the UI windows by the way.
Yea, this would be really nice.
Originally by: Erling Skakke
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
/this
This sounds really good.
---
What about the modules and the speed/armor/shield/hull in the center of your screen. Can we move that into the new neocom?
|
Cyaxares II
|
Posted - 2010.12.16 18:53:00 -
[80]
Originally by: Tres Farmer
Originally by: the BLOG We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
morons
moron
that's CCP saying that this feature won't be included for the first few months.
|
|
Medwynd
Caldari
|
Posted - 2010.12.16 18:57:00 -
[81]
Originally by: mazin mubinmiraj [list] Consider a radial interface (this old UI paradigm stuff needs to stop)
God I hate radial interfaces, please don't.
|
Night Epoch
Ishuk-Raata Enforcement Directive
|
Posted - 2010.12.16 19:01:00 -
[82]
Edited by: Night Epoch on 16/12/2010 19:01:38 confirming that radial contextual menus are terrible.
They look pretty and slick in screen shots. They're borderline broken and unusable* in practice.
*in a mouse/keyboard setting, that is. They can be effective with analog sticks (e.g. like a console controller).
|
Casiella Truza
Ghost Festival Naraka.
|
Posted - 2010.12.16 19:05:00 -
[83]
Hmph. This isn't a step forward into the future, but at least it's the more recent past. I'm not a fan of the Microsoft-esque UI; I feel like there are other paradigms that you could have followed instead.
That said:
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out.
This is in fact a good move and more in line with what I expect from an organization that claims to practice agile methodologies.
--
|
Kalis Vontall
|
Posted - 2010.12.16 19:06:00 -
[84]
Change for the sake of change methinks. I do not endorse this product and/or service because i fail to see what is wrong with it now.
|
Jim Luc
Caldari Rule of Five
|
Posted - 2010.12.16 19:07:00 -
[85]
Originally by: Night Epoch Edited by: Night Epoch on 16/12/2010 19:01:38 confirming that radial contextual menus are terrible.
They look pretty and slick in screen shots. They're borderline broken and unusable* in practice.
*in a mouse/keyboard setting, that is. They can be effective with analog sticks (e.g. like a console controller).
Yup, they suck when used for mouse/keyboard settings, but I love them for analog sticks, like you mentioned. Mass Effect & Halo Wars menus are so intuitive!
I like this direction though - keep it up CCP! Now if only they can learn how to detect monitors, and position the login screen so it doesn't split between the bevels....
|
Countess Montecarlo
|
Posted - 2010.12.16 19:10:00 -
[86]
Can we get a function to disable PI stuff in the overview?
|
zcar300
Gallente
|
Posted - 2010.12.16 19:10:00 -
[87]
I would definitely want the option to keep it at the left side of the screen.
But it does look good. Kinda reminds me of windows 7.
|
Jim Luc
Caldari Rule of Five
|
Posted - 2010.12.16 19:10:00 -
[88]
Someone suggested local time above - I would support this, but only if a smaller font than the large Eve time.
Essentially the goal is to train newbies to learn Eve time, regardless of timezone. The best way to do this is to display a smaller secondary time below the main Eve time.
Do this with the Calendar as well - eventually people will learn from practice what time it is in Eve time based on what time it is in their local timezone. No more guessing, and requiring an outside resource.
|
Jekyl Eraser
|
Posted - 2010.12.16 19:11:00 -
[89]
Nice
Can we have customizable items on the neocom that appear when you move mouse over the icon. Example: Local chat and player list is hidden only showing latest reply, when you mouseover the latest message the entire window expands from the neocom and you can see the window. when you mouseover the icon again, local window disappears(only showing latest message). Mouseover is much faster than what click hell eve is.
Would it be possible to add a feature that when you mouseover maybe system name at neocom, it would expand all celestials(star, stations, belts, planets[and moons if you configured so]) and you could right click item from there and choose 'align to' 'warp to'. Sametime have option to cleanup overview and remove all celestials except the one closest to you.
|
Vak'ran
|
Posted - 2010.12.16 19:14:00 -
[90]
Nooooo!
I do not want a taskbar, I worked very hard to remove it from my OS. We are using WIDE screens these days, with more pixel real estate horizontally than vertically, UI makers across the planet need to learn NOT TO TOUCH MY VALUABLE VERTICAL PIXEL SPACE.
I dont mind the thing getting an overhaul, but PLEASE keep it vertical!!!
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |