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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Merouk Baas
Gallente
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Posted - 2010.12.18 04:18:00 -
[211]
When we say "fix the UI, CCP!" we don't mean "just change the look of it." Right-clicking sucks, but so does Start -> Programs -> All Programs -> Open Market.
We want features, processed information, and the ability to customize.
Processed information = less "excel in space". For combat, for example, calculate my damn DPS and show it to me, calculate incoming DPS, flash me a warning if it's greater than what my tank can handle before I lose my ship, etc. Would also be nice to have, let's call them "debuff icons" - how many points do I have on me, what the hell is happening to my ship (what's their ECM strength, what's my new targetting range cause I've been dampened, my new weapon tracking without having to do show info on the stupid guns I have, etc).
The ability to customize: - what if I want low shields / low armor alerts at 50% instead of 30% eh? What if I want to have hotbars like in other games, and be able to map the warp disruptor to 1, webifier to 2, gun rack to 3, and so on, and have it be like that for every ship I board without having to re-drag the **** to my hotbars again? Give us big font sizes FFS. And what's the point of that HUD circle being so small and crammed with "features", are we playing find the pixel? You think we have time to find and click on the exact tiny dot that represents "full speed" or "overheat med rack" in the middle of combat? Do you enjoy writing a 10-page newbie manual explaining how the stupid HUD works and what all the areas it displays represent?
Give us a combat log window that works properly and can be transparent, borderless, and use color coding. It's standard fare in all MMO's. Your stupid black bracketed text in the middle of the screen looks stupid and is annoying, and doesn't display everything that just happened. And we hate it even more now, because it's in the same spot that WoW has for all their flashy stupid RAID WARNING WATCH OUT BOSS IS CASTING FIREBALL GET OUT OF THE FIRE it's in the same damn spot. We hate it.
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Wezzord
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Posted - 2010.12.18 06:04:00 -
[212]
Originally by: Waaaaaagggh Please, please, please make teh font size resizable. Please??? Playing this game at 1080 is painful on the eyes.
Yes please. I have to sit 1m from my 42" TV to be able to read everything and that's not nice.
Or maybe an option to up scale the UI so all the tiny icons becomes visible also
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.18 06:51:00 -
[213]
I'm just going to jump in with:
Please allow us to retain the old Neocom. How we interact with the game should ultimately be our decision. Even Vista retains the WinXP start menu, and there are ways to do it in Windows 7.
It looks okay. I would just like to throw out there I have absolutely no trouble with the current one. I am sure after giving it a try on my own I may find I like it, but I want to be able to do that at my own pace.
I played World of Warcraft for two months. When they recently changed the interface it was enough to make me up and quit the game. I hate massive interface changes that cause confusion -- especially if you can't retain the old UI or elements of it that you wish.
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Sturmwolke
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Posted - 2010.12.18 07:06:00 -
[214]
Originally by: Tres Farmer Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Duh? . it's because it's a flame? Well, I can see your super excited about the New Neocom to the point of fanboisym, well good for you!
For the rest of us mortals, we start asking questions when something that SHOULD be in is relegated to mere iterations. Putting my tin-foil hat on, it implies someone's trying to ram down the new Neocom down people's throat for the ahh shiny factor rather than any huge improvement in functionality by deliberately omitting the vertical option in the very first release.
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Drakar Lathor
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Posted - 2010.12.18 08:23:00 -
[215]
While I'm all for cleaner, more efficient UI updates, I'm interested in seeing some extra flashiness added, similar to that which is seen in the Casualty and Tyrannis trailers. Clicking on a ship or asteroid and getting an interactive screen/menu or a more futuristic info screen (surrounding given object) until I click off is quite appealing opposed to; right-click, show info, window pop up.
While this may be chalked up on the wish list and one of the least mentioned, could it be an eventual or probable update?
Hopefully I'm not the only one wishing for it.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 09:10:00 -
[216]
Edited by: Tres Farmer on 18/12/2010 09:13:15
Originally by: Sturmwolke
Originally by: Tres Farmer Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Duh? . it's because it's a flame? Well, I can see your super excited about the New Neocom to the point of fanboisym, well good for you!
I have my gripes/hatreds with the game and the UI, don't worry. But did you see me running around the forums and calling the Dev in question an idiot? Do you think that someone who does work and puts it out for people to try takes your feedback.. eh, cancel that.. takes your name calling in the way it was intended? I know what I would think about people calling me an idiot for the first beta version of something I did, and especially what I would do about the stuff they 'want' me to do..
Originally by: Sturmwolke For the rest of us mortals, we start asking questions when something that SHOULD be in is relegated to mere iterations. Putting my tin-foil hat on, it implies someone's trying to ram down the new Neocom down people's throat for the ahh shiny factor rather than any huge improvement in functionality by deliberately omitting the vertical option in the very first release.
Go on Sisi, try it. At the moment the new neocom can't be put on the vertical sides, nor on the top. It's right where it's on the pictures. Mine even looses the ability to reopen the contracts window from the 'taskbar' after some clicking.
Anyway.. as it's on Sisi I'd advise you put some feedback into the test-server feedback forum. I even made a thread, look: Feedback on new NEOCOM
Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
support Public Idea Tracker | 24hr PLEX |
Inspiration
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Posted - 2010.12.18 11:20:00 -
[217]
The position of the bar NeoCom interferes with that of the windows task bar. Thus as it is displayed in the example screen shots, it is in THE WORST POSSIBLE position you can think of (bar diagonal across your EVE window).
So I agree with everyone that says, vertical is the way to go as that means its nice and out of the way of the rest of the UI!
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Inspiration
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Posted - 2010.12.18 11:23:00 -
[218]
Originally by: Adunh Slavy Could it be that CCP has finally overcome its not invented here syndrome? Time will tell.
Its kind of BAD if you copy something without understanding ;)
If they copied or even improved the OS taskbar for example, they would make a VERY BIG (understatement) mistake as it would work like **** in practice.
Simply because...THERE CAN BE ONLY ONE!
And the one form the OS isn't going anywhere of course!
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Kasperow
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Posted - 2010.12.18 12:00:00 -
[219]
Is it just me or does the new Neo-Com look fairly similar to the Windows 7 taskbar? Also, nobody must inform Microsoft of this. They will just say they have copyright on the idea and prevent us from getting the new Neo-Com.
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Sturmwolke
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Posted - 2010.12.18 12:18:00 -
[220]
Originally by: Tres Farmer I have my gripes/hatreds with the game and the UI, don't worry. But did you see me running around the forums and calling the Dev in question an idiot? Do you think that someone who does work and puts it out for people to try takes your feedback.. eh, cancel that.. takes your name calling in the way it was intended? I know what I would think about people calling me an idiot for the first beta version of something I did, and especially what I would do about the stuff they 'want' me to do..
You're obviously butthurt over something which I'm trying to ken.
The main intent for this feedback thread, it to take in both positive and negative feedbacks regardless of how it was presented. Now, if they don't have a thick skin for flames, then they shouldn't bother reading the forum feedbacks.
Any sane Eve players would have pointed out the vertical alignment issue almost immediately (as reflected in many of the forum posts till now). Therefore it stands to reason, any sane devs would have already noted this issue from its inception. Now, someone comes out with a blog that says this is relegated to an "iteration", should I have called the decision maker a) genius b) clever c) clueless d) idiot ?
Now bear in mind, before you answer that multiple choice question, the feedback thread would have been more productive i.e. less noise if the question on the vertical alignment had been either clearly stated or explicit clarified/answered.
Originally by: Tres Farmer
Go on Sisi, try it. At the moment the new neocom can't be put on the vertical sides, nor on the top. It's right where it's on the pictures. Mine even looses the ability to reopen the contracts window from the 'taskbar' after some clicking.
Anyway.. as it's on Sisi I'd advise you put some feedback into the test-server feedback forum. I even made a thread, look: Feedback on new NEOCOM
Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
See ... you're in an excitable state right now, like electrons with high eV value - from your posts and your actions. Please be my guest, post positively and constructively. Your effort will be greatly appreciated.
I'm still waiting for my download and will not guarantee that someone wont' get smacked with a cod fish if I find something stupid.
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Vallek Arkonnis
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Posted - 2010.12.18 13:21:00 -
[221]
While the current neocom isn't one of my gripes, I'm totally behind the thought process at work here; consider the UI eligible for radical change. (Thank you for the recent changes to better support dual monitors, btw.)
- As someone brought up earlier, a feature that lets you close a window with the same button that opens it would be great.
Some other ideas I had:
- Move the station window to a button on the neocom.
- When I resize a window I would like for it to retain its dimensions the next time I log in.
- An option to make individual window frames completely transparent.
- An option to scale the UI down without increasing screen resolution.
- An option to combine different chat streams to the same window and allow color-coding per stream.
- An option to use a smaller portrait in the character window, and a collapsible character info pane (or be able to toggle more/less info).
- Move the skill queue window to its own pane in the character window, or include it in the skills pane.
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Jaqel Broadside
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Posted - 2010.12.18 13:35:00 -
[222]
Personally I have NEVER EVER liked Microsofts menu formats.
I avoid the Microsoft menu like the plague.
They are unwieldy, hard to control and lack a clear and human friendly approach of finding and using what you want.
For example: if by chance you click on the wrong item you end up having to go down x levels of the menu by positioning/hovering/hoping you can keep your mouse in the right position all the time - horrible. Much like the horrid Eve Map,, those pop out menus suck.
Given a large amount of information a search facility like the market search for example is very nice - something you could also "monitor" to find out what your customers are actually struggling to find in Eve. Noobs especially.
The biggest and best change you can make is to MAKE THE GODDAMNED TEXT READABLE and don't use pop menus - especially if they overlap other information.
The bar for training is pointless as time is the key factor, extending the training queue would actually help your customers - the bar is irrelevant. If you really want a simple change then display the current training queue length in HH:MM, not any individual skill.
Window management would be nice - to actually have windows cycle into the background/disappear if no change has been made in the last x mins - maybe reducing to an icon when inactive.
I notice the calender function was not updated on several occasions with patches and releases - please take your own content more seriously.
How about changing the chat windows altogether ? For an MMO the chat you can actually have in Eve is quite frankly very poor - the ability to find new friends and like minded people just simply does not exist.
How about setting up self named "Icons" - for example "PvP" icon would setup ur neocom to get rid of all non essential windows, remove brackets, setup ur overview and your ship module icons, group weapons/or not activate key book marks in the overview and open intelligence windows etc,,, "PvE" a different set,, "Recruitment" another set,, "Chat" another set,, "Buy", "Sell", "Contracts", "Explore", "Combat Scan", "Mine" (Currently useless gameplay) etc
If the net result is for other more important reasons like fixing the game then please carry on - but given CCPs history I fail to see this being the case, I just hope you will prove me wrong and this isnt just another in a long line of lame avoidance of the truth.
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Iraherag
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Posted - 2010.12.18 13:46:00 -
[223]
Originally by: Tres Farmer Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
Devs who put in "that little extra effort" to do something that's not on the schedule for the next release is the last thing you need with a software as buggy as EVE. Let's all hope none of the devs tries to do us a "favor" that way... |
Yanaoo
Adhocracy Incorporated
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Posted - 2010.12.18 14:45:00 -
[224]
While you are at the UI fixing, PLEASE FOR THE LOVE OF GOD make all the ingame windows to be scalable to what ever we want, and not just some random predefined minimum you have defined.
Also, skin all the windows with the nice black texture you have in the "EVE Start Menu" background.
Thanks.
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Keiko Kobayashi
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2010.12.18 15:07:00 -
[225]
I would also like to have the ability to choose on which side to put this bar.
It will allow me to make more effective use of my screen real-estate, instead of using up (already limited) vertical space on my widescreen monitor.
Secondly, it will allow me to put the bar on a place that is different from the Windows task bar.
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Jaqel Broadside
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Posted - 2010.12.18 15:58:00 -
[226]
Originally by: Keiko Kobayashi I would also like to have the ability to choose on which side to put this bar.
It will allow me to make more effective use of my screen real-estate, instead of using up (already limited) vertical space on my widescreen monitor.
Secondly, it will allow me to put the bar on a place that is different from the Windows task bar.
Ahmen to that.
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2010.12.18 17:48:00 -
[227]
Edited by: Miss President on 18/12/2010 17:48:47 After trying it out on SISI, a few comments:
- Extremely Counter intuitive - It must have a capability of being relocated anywhere on the screen including vertical mount like old style - Autohide area to active the toolbar is too tiny for windowed play mode, and if playing with two clients - Annoying
I personally don't like idea of windows type of tool bar from Eve within windows toolbar.
So I hope this won't be forced on people to use it if they don't like it.
----
I know a lot of negative, who knows maybe it takes getting used to, but at first look nothing I like
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.18 19:43:00 -
[228]
Originally by: Merouk Baas Stuff
You already can configure your alert %s.
You know your tank's failing if more of the white bar's becoming red over time, and set an alert for what % of buffer left you think accomodates the nature of the fact that damage comes in volleys.
Your DPS is meaningless, you're likely not the only thing shooting at something, and you can see from the damage log&popups if you're tracking well/in range or not. Likewise you can see within a few seconds if you're breaking something's tank or not.
You can see EWAR effects in the overview if you turn that on. True you can't see if that scrambler's a faction 3point one (you can from the logs IIRC), mostly you're just interested in how many have even 1 on you, and if they have scramblers vs your mwd. You're not likely to be trying to pick a direction to fly away that you'll drift out of some points' range and have enough stabs to evade the rest.
You should have a rough idea what bonused and unbonused EWAR does to your ship's ranges, and there's the tactical overview to show you mod ranges if you mouse over them.
I agree larger font size options, and things like dedicating more of the speed control to Full and Stop buttons (but then we have Ctrl+Space for stop at least, dunno about full speed). |
Elistar XI
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Posted - 2010.12.19 01:55:00 -
[229]
Edited by: Elistar XI on 19/12/2010 02:01:52 I just tried this new neocom on SISI and it's not as bad as I thought when I read the blog
The neocom being at the bottom is actually much handier than being on the left. It's nice to drag and drop things on it, however I stand by the rest of my points. the whole UI needs an overhaul.
The menus (especially right click) are cumbersome, I must add. often I only need 2-4 options not 10.
One thing that we desperately need, the ability to organize our hangars!! it's always so cumbersome to search through hundreds of items when you only want a few!
I suggest having a row of buttons on top of the hangars similar to market items, then we make the categories that we want to see either ON or OFF.
for example I have 1000 item and I want to fit a vagabond, I need to see only shield modules, then guns, rigs, ammo and drones, what I should have to do is turn on the respective categories.
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Liandra Xi
Amarr The New Era C0NVICTED
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Posted - 2010.12.19 02:00:00 -
[230]
Edited by: Liandra Xi on 19/12/2010 02:00:22 Oooh sexy, shiny, pretty!!
/me thinks of new buttons that should be added to Neocom
I'll get back to ya when I think of something, meanwhile clever idea actually trialling stuff on TQ as well as on SISI.
EDIT: Have to add my voice to the call to make the in game font scalable, it does look terrible at 1920 x 1080 or larger resolutions.
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Salpad
Caldari Carebears with Attitude
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Posted - 2010.12.19 04:05:00 -
[231]
Originally by: Veruca d'Artan I would like it if you somehow managed to FORCE monitor sellers to sell 4:3 monitors again or at least 16:10. There is NOT enough v-space on the new widescreen monitors to accustom a horizontal 'menu' bar that is eating up the rare v-space we have left.
This!
My Windows XP task bar is on the left side of my screen 99% of the time. I'm so starved for vertical screen space it isn't even funny.
-- Salpad |
Shar Tegral
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Posted - 2010.12.19 04:12:00 -
[232]
I see that the forum fighting is going strong and long. I also see that my only real objection has already been voiced (on the first page even) and I'm sure it is been duplicated and replicated ad nauseum. However this is a feedback thread and I feel strongly enough to risk ad infinitum to ad nauseum:
Vertical Neocom must remain an option.
I play Eve in windowed mode. I have played Eve in windowed mode non-stop for the past 6 years. My preferred window size is 1024 x 768.
While my preference(s) is not up for debate I primarily utilize this setting so that I can play Eve and do <insert alternate activity>. The new neocom is very spiffy in a sci fi noir way. It does indeed get a lot of cool out of its sleek spartan designing. Horizontal or vertical, it is nice work.
Vertical absolutely must be an option. I have to have the neocom available, must have it. It must also be painfully obvious where I can afford to have a (guestimate) 20 pixel wide/high strip of real estate dedicated to the neocom. I can visually see much more on a 1004 x 768 screen than I can on a 1024 x 748 screen.
In closing, I really do hope that neocom alignment is optional. I do not want to hate Eve for so simple a thing but being on Sisi right now I really really don't like the horizontal nature of the neocom replacement.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |
Rema Dach
Gallente
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Posted - 2010.12.19 04:45:00 -
[233]
Originally by: Yuda Mann
Originally by: Anna Grahm Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
You use an O/S that blocks stuff in the programs you're trying to use? Huh? Why would Apple design a UI that prevents me from clicking things in the programs I'm running?
Anna Grahm is forgetting that you can move the location of the dock, and also that although the dock does popup over many programs, it does not do so for Eve, at least not on the mac that I have, which is fairly new. Apple didn't design it wrong, it's just that it's users don't always remember all of it's features, and more importantly, many programmers are lazy and don't create their programs to stop the dock from appearing over them. As I said, for me anyways, Eve does NOT do this.
Anyways... on the topic of widescreen monitors. I have a widescreen monitor on my pc and I agree, I would like the option to have it anchored to the side and not just the bottom. However I will try it on the bottom first, as I suspect it won't be in the way as much as people are saying.
I also want to add my vote for the option of having show info or other planned-to-be-stacked windows to be displayed separately if we want, so we don't have to look through a menu when we want to quickly minimize and reopen a window.
Otherwise I very much like the direction you are going with the new neocom. It's about time!
P.S. Any chance you guys (and gals) at CCP are also going to rework other parts of the UI as well? For example the damage indicator, targeting, and overview?
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Joss56
Gallente The Scope
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Posted - 2010.12.19 05:24:00 -
[234]
Looks nice, hope this one will let me see space crafts and environement a little more than actual overview -chat-local-drones menu. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Creepin
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Posted - 2010.12.19 09:44:00 -
[235]
Edited by: Creepin on 19/12/2010 09:45:37 Man that suck! I only hope we'll be able to 100% simulate old layout and forget about this novelty for good.
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Vicious Cell
Amarr Rage Orbital Construction Associates Systematic-Chaos
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Posted - 2010.12.19 11:27:00 -
[236]
The new UI looks simply amazing. I'm in love. Stellar work as always CCP! <3
+1 !!!
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MissyDark
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Posted - 2010.12.19 12:57:00 -
[237]
1. Good idea with introducing optional beta stuff and gathering feedback.
2. Horizontal bar - WTFF? Modern monitors have less vertical space than horizontal. I don't want a permanent UI bar wasting space. I want neocom bar on the left, right where it is. Turning it into a windows start menu doesn't sound right but I can see that you want more space there.
I W A N T
T H E
N E O C O M
H E R E
P L O X !
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BABARR
PARABELUM-Project Snatch Victory
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Posted - 2010.12.19 13:29:00 -
[238]
Edited by: BABARR on 19/12/2010 13:29:43 Another usless thing by CCP ! We still wait our folder in the buddie list We still wait agro timer for remote We still wait... LOT of usfull feature!
...
"Si vis pacem, parabellum" |
Mokrator
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Posted - 2010.12.19 13:39:00 -
[239]
While playing i discovered some Features i would like to see:
1) instead of "Warp to Member" if Member is in another System "Set Destination" to member and Broadcast "Travel To"
2a) Shortcut key for remove all waypoints 2b) Shortcut key to remove all other targets than current in focus.
3) in "Contracts" > "Available contracts" > "Item type (exact)" the selection list should not block the UI, only the Contract-window AND rightclick > "Show Info" for the items in the list would be nice.
4) please recreate the "Form Fleet with..." for the Contact-list, if you have selected more than one contact.
5) Items that has no "View market details" in the contextmenu, might get a "View available Contracts" in the contextmenu?
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.19 18:03:00 -
[240]
Thank you for the new neocom, it looks ace. I can only assume that CCP must have hired a proper UI designer instead of the crack addled monkeys who designed the rest of the combat UI. It may sound a bit harsh to describe the previous UI team in those terms but IÆve called them far worse, usually while trying to change default orbit mid fight.
Which brings me to my main problem with the new neocom, you are fiddling while Rome burns. To demonstrate this point IÆve (badly) shopped a very simple UI change for you to view. IÆll bet every faction ship I own that this change would be both easier to implement and more welcomed by the players than your neocom changes:
Screenshot Drag module left for ammo change / right to toggle overload. Drag for default distance change.
Something else that desperately needs some love is the action menu. Currently you must click on an object in space to access the action menu, something thatÆs next to impossible in a fight.
This is an example of what I want from new UI design. Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Yani Dumyat =^.^=
sig---------------------------------------------
No your honour my defence is that the pixies did it in the middle of the night. Prove me wrong. |
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