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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Zymurgist
Gallente C C P
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Posted - 2010.12.16 16:35:00 -
[1]
CCP Optimal is optimizing the way you use the NeoCom in his latest dev blog. Read all about the latest updates to the EVE Online UI here.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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Max Hardcase
The Scope
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Posted - 2010.12.16 16:38:00 -
[2]
Edited by: Max Hardcase on 16/12/2010 16:38:02 EveUI enters 2006 ?
But seriously, great work ! Looking forward to more.
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Anna Grahm
Caldari
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Posted - 2010.12.16 16:45:00 -
[3]
Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
I am NOT an alt! |
Washell Olivaw
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Posted - 2010.12.16 16:45:00 -
[4]
Edited by: Washell Olivaw on 16/12/2010 16:45:10 Expanding from the Space Spreadsheet to the Space OS market?
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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St Mio
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Posted - 2010.12.16 16:48:00 -
[5]
♥ +1
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.12.16 16:51:00 -
[6]
Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
A) I want the 'menu' neocom at the TOP of my screen. Or maybe I want it VERTICAL. Please, if you say customization, then please let us choose where we want to place the menu bar. Shouldn't be that difficult!
B) Why a neocom only? Why can't we place buttons on any place we want on the screen? If you rework the UI then don't get halfway stuck but go the full way!
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
D) Good that the UI gets love! Yay! |
Veruca d'Artan
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Posted - 2010.12.16 16:53:00 -
[7]
I would like it if you somehow managed to FORCE monitor sellers to sell 4:3 monitors again or at least 16:10. There is NOT enough v-space on the new widescreen monitors to accustom a horizontal 'menu' bar that is eating up the rare v-space we have left.
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St Mio
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Posted - 2010.12.16 16:54:00 -
[8]
Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?
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Ottman
Amarr LoneWolf Mining Veni Vidi Vici Alliance
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Posted - 2010.12.16 16:55:00 -
[9]
i do hope we can keep the old way if we want, vertical on the left is perfect for me, i dont want it somewhere else !!
MfG Ottman
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Ager Agemo
Caldari
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Posted - 2010.12.16 16:59:00 -
[10]
"We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen"
or maybe people could stop complaining and read it all and notice they are complaining over a non existing problem? O,o
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geilesding
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Posted - 2010.12.16 17:00:00 -
[11]
A very nice and long needed Change. One thing what you must change in the HUD is overheating!!!!!!
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Romulus Activus
Amarr Tokos Securities M E T H O D
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Posted - 2010.12.16 17:02:00 -
[12]
Looks awesome CCP!
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Dp Wiz
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Posted - 2010.12.16 17:03:00 -
[13]
Please, please allow us to make it vertical and bind to whatever border we want. Some people still have 4:3 screens where's bottom "start" button and horizontal strip is okay (soooo win'95!), but more and more people are getting 16:10, 16:9 and even multi-screen setups where most of the horizontal strip would be just a waste of precious screen estate. Vertical menus are JUST FINE right now, please, don't break them.
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Verus Potestas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.16 17:05:00 -
[14]
Personally I think it looks awful. I don't know what would be better but I hate the look of this.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.12.16 17:08:00 -
[15]
Well played CCP. Looks like it will be a welcome improvement.
Sexy and functional UI is always appreciated.
(Some folks above need to read the blog more throughly)
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ArmyOfMe
Pastry Productions Inc. Aesir Empire
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Posted - 2010.12.16 17:08:00 -
[16]
our current one looks way better tbh
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.16 17:09:00 -
[17]
Edited by: Jason Edwards on 16/12/2010 17:11:16 New one is basically Win7 taskbar while the old one is like win xp.
If you are going to move it down. It better be like KDE's taskbar so it doesnt take space from the overview. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Shepard Book
Imperial Academy
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Posted - 2010.12.16 17:13:00 -
[18]
Nice new strategy. I am looking forward to it.
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Khaine Beralt
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Posted - 2010.12.16 17:14:00 -
[19]
I like it. I agree that it should be able to bind horizontal and vertical though.
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Da To
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Posted - 2010.12.16 17:15:00 -
[20]
Look at those sexy engine trails!!!!
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Moraguth
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.12.16 17:16:00 -
[21]
2 things: Thanks for doing the beta thing on TQ. I like that I won't have to load up sisi to try some of the new features.
Please make an ability to NOT group similar neocom buttons (show info windows and the like). I turn that option off in windows and I'd like to be able to do it in game too. I happen to like being able to point and click once to get to the window I know is right there instead of having to go through a point click point click process of silliness.
Thanks! good game
Hoc filum tradit - This thread delivers.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.12.16 17:26:00 -
[22]
THANK. YOU.
Looks very nice. Yes, it's basically a windows taskbar. But that's completely welcome over what we have now. Cool that we get to play with the Beta on TQ instead of having to wait for it to cycle through SiSi testing.
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Riedle
Minmatar Wayne's TV and Appliances
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Posted - 2010.12.16 17:26:00 -
[23]
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
A) I want the 'menu' neocom at the TOP of my screen. Or maybe I want it VERTICAL. Please, if you say customization, then please let us choose where we want to place the menu bar. Shouldn't be that difficult!
B) Why a neocom only? Why can't we place buttons on any place we want on the screen? If you rework the UI then don't get halfway stuck but go the full way!
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
D) Good that the UI gets love! Yay!
jesus boy - do you ride the shortbus to school or what?
It's a beta - of****ingcourse its a work in progress!
man, so much dumb - so little time.
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Anabaric
Heretic Academy
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Posted - 2010.12.16 17:27:00 -
[24]
Looks like an improvement, definately like the idea of beta testing non destructive features on TQ. --
Neuro is Recruiting...
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DarthCaboose
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Posted - 2010.12.16 17:29:00 -
[25]
Edited by: DarthCaboose on 16/12/2010 17:33:11 Giving Eve Online a Windows-esque Start Menu?
Fan-frickin'-tastic!
EDIT: I'd like to add a suggestion for the menus. It would be nice if we could add icons that open certain windows to a pre-determined tab. For example, being able to set up an icon to your market orders immediately without having to go to Wallet --> Orders or Market --> Orders would be quite convenient. It'd be interesting to see how people setup their icons this way as it would give some insight into how people play Eve Online!
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Sun Liping
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Posted - 2010.12.16 17:30:00 -
[26]
Edited by: Sun Liping on 16/12/2010 17:30:48 When you are already fiddling with the UI, I very much would like an option to select regular windows font and sizes to improve readability, especially on high-resolution Screens!
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LOL CYBERKNIGHTS
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Posted - 2010.12.16 17:35:00 -
[27]
Heh, laser caracal...
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Venkul Mul
Gallente
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Posted - 2010.12.16 17:38:00 -
[28]
Originally by: Ager Agemo "We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen"
or maybe people could stop complaining and read it all and notice they are complaining over a non existing problem? O,o
Seeing how the "plenty of ideas" are generally implemented from 6 months to 2 years after the initial development complaining about how bad is having only the horizontal version and not a vertical one before the new feature is implement is important.
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Laendra
Mercurialis Inc.
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Posted - 2010.12.16 17:38:00 -
[29]
Originally by: Sun Liping Edited by: Sun Liping on 16/12/2010 17:30:48 When you are already fiddling with the UI, I very much would like an option to select regular windows font and sizes to improve readability, especially on high-resolution Screens!
I would very much appreciate it if you would take window's theme settings as a default, and then allow ingame customization after that. -------------------
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Windows ME
State War Academy
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Posted - 2010.12.16 17:39:00 -
[30]
I want:
Open and minimizing windows from the taskbar just like Windows. (so my cursor can stay in one place to open/close different windows just to check stuff)
An option to disable the "sliding effects" because I want a very snappy UI with no unnecessary delays.
Performance is a priority over eye-candy, I don't mind if it looks SIMPLE, but please make it a fast and snappy UI.
Customizable fonts. (or at least font sizes on everything)
And while you are at it:
please make the "current location" information movable.
please make the countdown bar of someone jamming you movable.
please allow us to turn on the bracket of our own ship. it's particularly useful when you zoom out.
that is all, for now. -
Windows ME, defragging your harddisk since two thousand.
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Lua Cabrito
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Posted - 2010.12.16 17:40:00 -
[31]
I like the idea of utilizing the UI research that Microsoft did when they developed the task bar for Windows 7. It seems like you're trying to learn a lot from that. I really like the idea of open windows having spots on the NEOCom and even grouping them. Nice on ya.
The one suggestion I have for the start menu thing, is to put a section for most accessed sections, just like in Windows 7. However, I think Windows 7 got one thing wrong. They put the most accessed programs at the top of the start menu, forcing you to use more mouse travel distance to get to the programs that you use most often. It makes more sense to give you access to the things you use most with the least amount of mouse travel distance possible (put the most used at the bottom of the list close to the start button).
All in all, I like it, and I like the idea of giving us options to test out Beta features. You should provide a better feedback system than posting in the forums however. Just give us a simple form interface in the game asking people for feedback on beta features.
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Thaylon Sen
The Boondock Saints
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Posted - 2010.12.16 17:41:00 -
[32]
Looks awesome. Want now.
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Illectroculus Defined
Chooch Inc. Twilight Federation
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Posted - 2010.12.16 17:42:00 -
[33]
Saw the first picture and thought 'look at those sexy engine trails'
Vote Illectro for CSM5! Supporting the New Generation of Eve Players |
Yuda Mann
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Posted - 2010.12.16 17:43:00 -
[34]
Originally by: Anna Grahm Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
You use an O/S that blocks stuff in the programs you're trying to use? Huh? Why would Apple design a UI that prevents me from clicking things in the programs I'm running? HI! |
Aineko Macx
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Posted - 2010.12.16 17:47:00 -
[35]
When I first saw the screenshot I was like 'yay, engine trails are coming back!' but then I was like
Ok, so now we'll have MS Windows task bars in space. Copying is the sincerest form of flattery, if uncreative. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Windows ME
State War Academy
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Posted - 2010.12.16 17:48:00 -
[36]
Also please don't just focus on the task bar and ignore everything else. There are some major flaw in the fundamentals in the current UI: the tiny triangle that usually hides the hidden settings (eg CPMA and drone passive/aggressive) needs to change, into something that people can find. I suggest moving the triangle to the rightside of the window (next to the minimize/close) buttons AND turn it into a spanner icon. That way people won't miss it, and they will know what it does. -
Windows ME, defragging your harddisk since two thousand.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.16 17:51:00 -
[37]
Dude I like. Sarcasm - Because i'm too far away to strangle you. |
Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2010.12.16 17:51:00 -
[38]
This is looking very fancy, but please please please do implement the "align to any part of the screen." ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.16 17:57:00 -
[39]
Very cool, I like our new EveOS overlords.
Will we finally be able to get damage notifications in a separate window to move around, preferably something with a few lines scroll buffer similar to the current log window?
Also any other information that currently is stuck to the background would be nic eto be able to get in windows or at least make movable.
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shadowfox hunter
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Posted - 2010.12.16 17:57:00 -
[40]
I think this is a move in the right direction CCP. There is only one thing i would like to request and that is states. so when you are in a station it will show you a different neocom mapping, then when you in space. This would allow for Customization for combat, space travel and docked at a station.
Thank you CCP doing a great job.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2010.12.16 17:59:00 -
[41]
Hmm intersting, can't wait to try it out.
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Gin Andtonic
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Posted - 2010.12.16 18:00:00 -
[42]
Definitely let us put it on any side of the screen. Locking it to the bottom is no better than locking it to the left side, plus it will let the old codgers keep things where they expect them to be.
Having the option to have a separate solar system map button AND a universe map button might be kind of nice (IN ADDITION TO THE CURRENT MAP BUTTON FUNCTIONALITY, because I know some people will prefer one button). Having just the one map button and switching back and forth can be annoying, it's one of those very minor changes that, if it isn't a huge bear, could make things a little easier.
With regard to chat, I'm a little wary of having a single "chat" button with all the open chat windows, at least give the option to keep them more separated. For example, one minimized chat WINDOW (with however many tabs) - > one neocom icon, so you can group your chats however you like.
With regard to the skill progress bar, time remaining should be visible (it isn't in the screenshots), or better yet the option for time remaining or completion date/time. A notification or blink when you have room in your skill queue would also be appreciated. Aura (android skill monitor) recently made it so your queue time shows red if there is less than 24 hours in it, and I find that kind of notification very handy.
Making the market quickbar directly accessible from the neocom might be nice. So, click button (not default market button, but another one) and it displays a list of all your quickbar items. Click one -> direct to market view for that item. A similar system with orders would make all the station traders happy I'm sure.
Overall, I like the change, but making it highly customizable is important. |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.16 18:00:00 -
[43]
As a possibly unintended side effect, seeing that pic has re-awakened an old, old hunger.
I'll keep this simple and nice: give back engine trails
Don't make us escalate this to complicated and unrelentingly malevolent. Please. No-one will be a winner if we go down that road.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Tork Norand
Mechanical Eagles Inc.
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Posted - 2010.12.16 18:01:00 -
[44]
I like it, but agree that it needs to be able to be docked on any side of the screen.
Also, add an "auto-hide" option to get it completely out of the way.
Everything that can be opened with a click on an icon should also close on the click of the same icon. I hate that I can currently open and close the fittings window without moving the mouse, but every other window from the neocomm needs me to move to the other side of the window I opened. (Yeah, it's a tad annoying...at least for me.)
Other UI changes I'd like to see...
- Let me adjust where the message window is.
- Let me change the way targets appear (give me a frame to define it)
- Let me put the HUD elsewhere...with a different orientation.
Thanks!
p.s. When are "hot-keys for everything" coming?
--Tork Norand, CEO. |
Walextheone
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Posted - 2010.12.16 18:03:00 -
[45]
Customization is king! Love the new CCP, eager to make improvements.
No more "18 months" talk on the forum eyy :-)
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Ricky Wrath
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Posted - 2010.12.16 18:03:00 -
[46]
PLEASE FOR THE LOVE OF GOD
Add Mutliscreen functionality! So I can have all my chat windows on an external monitor, and my Overview on the other (i have 3)
I"m begging you CCP! |
Komen
Gallente Flying Target LLC
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Posted - 2010.12.16 18:03:00 -
[47]
Interesting. I'd prefer to keep my neocom on the side, and I see that's planned, so good deal.
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
:orly:
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Cz Fia
Caldari Perkone
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Posted - 2010.12.16 18:03:00 -
[48]
looks great ccp. now we want SLI/CF support to go with the new looks
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.16 18:04:00 -
[49]
Edited by: Antihrist Pripravnik on 16/12/2010 18:04:20
Originally by: shadowfox hunter I think this is a move in the right direction CCP. There is only one thing i would like to request and that is states. so when you are in a station it will show you a different neocom mapping, then when you in space. This would allow for Customization for combat, space travel and docked at a station.
Thank you CCP doing a great job.
Agreed. An option to save locally NeoCom profiles (like Overview profiles) and ability to switch the profile in just 1-2 clicks would be fantastic.
As for the new NeoCom, the great thing about it is that it's completely changed and yet familiar, because we use the similar UI on our operating systems (be it Windows or Linux... can't speak about Mac, tho, because I've never used it).
Good job... +1
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Bloodpetal
The Black Company TBC
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Posted - 2010.12.16 18:05:00 -
[50]
I don't understand, is that REPLACING our Side Menu
Or is the Menu going to stay a Right/Left side element, with this as a quick bar?
---
RECOMMENDATIONS :
- Create a Drop down for "Preset Neocoms" that you can switch between.
i.e. - I'm in a PVP situation, I want a different NEOCOM than if I'm in a Manufacturing situation or Researching, or Missioning, etc. (Must Have IMHO)
- Add Website Links for IGB... Quick Reference Tools for Fights, Maps, etc at a click...
- Add Bookmark links and folders, that you can put there for quick access/drag and drop to link for fleets
- Chat Windows /Chat Stacks, that you can open at a click of a button.
i.e. Joining and Leaving chat rooms that you want to open at once/separately, or in case you close a box of chat windows you ALWAYS use by mistake, you can just open them at a click of a button.
- When Placed adjacent to the NeoCom Gadget integrate with the NeoCom Gadget a bit better perhaps... Design wise, it looks strange hovering like that I think... but I'm a design OCD person, so probably just me.
Looks great, I'm excited! ____________________________________________________
Bastet :: First Sergeant |
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Cresalle
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Posted - 2010.12.16 18:06:00 -
[51]
First of all, and most importantly...
IBC
Secondly, Glad that you're looking at a facelift for the UI, but the main problems with the UI are related to the clunkiness of its functionality. Setting corp roles, doing industry jobs, etc, etc. They are massive clickfests using buggy, laggy, ugly windows filled with uninterpretable nonsense to wade through and memorize. I love my "ctrl + t" shortcut that I set up when I found the "Open Training Queue" shortcut hidden in the list, so I'm glad you're moving in the right direction with that sort of thing. Meanwhile there's a lot of other things I'd like to be able to access immediately and a lot of processes that really need to be streamlined. Jumping to a new clone should pause the skill queue, jump and restart the queue. When I try to start a manufacture job in a station with a billion open lines the 'select location' box should default to the first open line in the station (and stay blank if there are no open lines). There are also some redundancy issues in the character sheet. Why do I need to have a skill-list and a skill queue? Most of the time I browse skills in the queue anyway. Why do I need a certificate list and a certificate planner? etc, etc. Hopefully you're looking at this kind of thing as well while you're in the relvant area of interest. Oh, also, POS UI.
Finally, I'm not very comfortable with the idea of beta features on TQ. Theoretically it's a great idea, but historically a lot of the code y'all commit has uh... Unexpected features? Like the time when something wierd was patched (like fighter-bombers or something) and the autopilot broke. However, I really do like the idea of optional features. If the new NeoCom layout is simply a re-organization of the same functionality then allowing the user to retain the orginal layout, either as an on/off option from the esc menu or simply as a way of configuring the new version.
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mazin mubinmiraj
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Posted - 2010.12.16 18:07:00 -
[52]
- Consider a radial interface (this old UI paradigm stuff needs to stop)
- Browser bookmark shortcuts need to be available in the neocom
- The more customizability the better
- The compass rose (cap/shield/armor/structure) needs to see some changes
Thanks for having the courage and forwardthinkingness to work on this at all.
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SkinSin
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Posted - 2010.12.16 18:07:00 -
[53]
It looks like a nice start to overhauling the UI. If you keep it up I'll be very happy!!
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Vega Bond
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Posted - 2010.12.16 18:08:00 -
[54]
Edited by: Vega Bond on 16/12/2010 18:14:10 I happen to like the current NeoCom. What I'd like to see is the ability to move the HUD up and down on the screen, not just left and right; also be able to move the module activation graphics to other places.
Or give us a way to define our own UI similar to how we would write an HTML page, nest containers, position elements wherever we want, create a QuickLinks container we can put links to pages we use a lot. There is a lot that can be done with UI; making it modular, efficient, and infinitely customizable would allow CCP to reuse most of the same code in other projects and give the players what we really want, a UI of our own design.
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Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2010.12.16 18:08:00 -
[55]
Originally by: Gnulpie
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
This! While you're add it do that ingame-item-thingy with overview settings too pretty please with sugar on top.
Originally by: St Mio Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?
Hopefully that's a new way of displaying ammo state, and hopefully it'll also display the damage crystals have taken already.
Originally by: DarthCaboose It would be nice if we could add icons that open certain windows to a pre-determined tab. For example, being able to set up an icon to your market orders immediately without having to go to Wallet --> Orders or Market --> Orders would be quite convenient.
Yeah. That really should be in there no discussion about that one.
And yeah I like it so far, definitely looks better, has more customization options and a lot of room for new cool stuff. Personally it doesn't bother me that it looks a lot like windoze. How I like to say from time to time: Why bother re-inventing the wheel when you can just stea... I mean "borrow" the wheels of your neighbors ride.
----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
Breaker77
Gallente Reclamation Industries
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Posted - 2010.12.16 18:10:00 -
[56]
Looks nice, however there were no graphs in the blog so -1 for CCP.
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Xaarous
Woopatang
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Posted - 2010.12.16 18:12:00 -
[57]
I think you need to enable it to be docked to the other sides of the screen before this goes into production. Only the bottom for Beta is OK, but folks with widescreen and/or multiple monitors probably don't want it on the top or bottom.
I agree that this is clearly inspired by Windows 7, and IMHO that's a good thing.
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2010.12.16 18:13:00 -
[58]
plz add an "Exit Eve" button.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.12.16 18:13:00 -
[59]
Finally! This could help reduce the on screen clutter so much. Currently I have to utilize an omnibus style stacked window set (can grow up to 10 windows) because minimizing currently sucks so much in EVE. But this could go a long way to solve that!
Suggestions/Affirmations:
1) Obviously, to align anywhere, as you guys already stated. 2) Multiple rows and/or folders - groups as you say 3) Windows 7/OSX style launch/restore button - I didn't catch whether this is already how it would work, but given the massive numbers of windows that might be open at any given time the noecom could get cluttered if you already have a lot of launch buttons, to mitigate this if a launch button turns into a restore/minimize button you can save quite a bit of space and allow for a good number of quick launch buttons. I only suggest this because, fresh launch of a window in EVE is usually significantly slower than restore from minimize.
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.12.16 18:15:00 -
[60]
What is this I don't even. Why CCP waste their times on this when there is the lags?
SrsPost: Cool, I take great pleasure in pretty things.
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Sethose Olderon
Gryphon Chancellery Gryphon League
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Posted - 2010.12.16 18:19:00 -
[61]
Edited by: Sethose Olderon on 16/12/2010 18:23:49
Originally by: mazin mubinmiraj
Consider a radial interface[Emphasis added] (this old UI paradigm stuff needs to stop)
Um, no. A radial interface does not work in an operating system, and it certainly won't work in a game as complex as Eve is. The interfaces used by Microsoft and Apple are done for a reason, they are efficient, minimize unnecessary clicking, and they work. The R&D they've done proves this. CCP is following that research. Anyone who has problems with this should find and read a few Human Interface Design documents. Both Microsoft and Apple have them, use Google.
@CCP I love this new design, excellent work. However, I agree with others in that the user should still have the option to place the Neocom on either side, top, or bottom. In any event, this is a serious improvement. Alliance Owned Stargates
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Elistar XI
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Posted - 2010.12.16 18:19:00 -
[62]
Edited by: Elistar XI on 16/12/2010 18:23:21 My first thought was: is this Windows EVE? or EveOS as some said?
It's really nice that you're overhauling the neocom, it's anyway much better than what we already have. however I think that the whole UI needs overhauling not just the neocom.
And I would expect EVE to be creative and innovative, I don't want to feel like it's just another windows.
Also, seems like you guys are modelling it after windows 7, but this is old! why not make it more like Windows 8? Linkage
Personally I would like to have only the upper bar with only 3-5 buttons and be able to move it anywhere! the rest on the left side and small unless I move the mouse there. not have the whole bottom centimeter taken even when empty and no buttons on it.
The right click menu is also very old fashion, how about this? Linkage or this: Linkage
the wallet window also needs an overhaul.
The HUD, in my opinion hasn't changed that much, concept is the same and it has some big faults still. One of my peevees of this HUD is the overload button! it's such a tiny strip that you have to have surgical strike lvl 10 with real hands to hit it without pressing the module instead.
The selected item menu also needs so many more options! and it badly needs customization too. such a hassle to right click> warp to> select X from menu. instead it should have 2-3 options of warp to, probably one above the other. Same for orbit and keep at range.
It's awesome that you're working on the neocom, the dinosaur needs it badly, but please overhaul the whole UI not just the neocom.
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Riffix
The Graduates
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Posted - 2010.12.16 18:20:00 -
[63]
WHAT THE !@#$@#!!
I want to play a game, a game set in the FUTURE. NOT a productivity app running on last-year's OS interface.
I'll admit, this is better than what we currently have. Although being at the bottom only, as others have stated, would be questionable. I also dig the BETA implementation.
However, I'm deeply saddened by the implication that CCP really doesn't seem to be into shooting for any kind of real innovation in interface design or implementation. It's like you guys stare at your computers all day and think, "How can we make this potentially exciting and escapist experience feel more like the boring $4@& people deal with every day?" I suppose there is some logic there as it makes the learning curve for new people lower....
"Lead, follow, or get the #@$@#$ out of the way" |
Jack Gilligan
1st Cavalry Division Phalanx Alliance
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Posted - 2010.12.16 18:21:00 -
[64]
Looks very nice, but it should have the option of being able to still be vertical on the left (or even right) side of the screen rather than at the bottom.
Any chance of revising the shield/armor/hull/capacitor thing in the middle? It takes up a lot of space, it'd be nice to have the option to change it to a lighter, smaller box or something.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.16 18:23:00 -
[65]
As stated earlier, take inspiration from KDE 4 if you haven't already. |
Cyaxares II
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Posted - 2010.12.16 18:23:00 -
[66]
Edited by: Cyaxares II on 16/12/2010 18:25:27
the mere fact that no comparable game does (to my knowledge) try to copy the Windows 95 UI should tell you something important about this idea ... looks to me like a lot like a declaration of capitulation in terms of UI design (feature creep + every single menu point has to be accessible all the time = OMG where do I put all these buttons???)
also switching from a vertical to a horizontal menubar (sounds like vertical will only be added as an afterthought) seems pretty weird considering the popularity of widescreen monitors (and if you run EVE on a dual monitor setup even more screenspace is lost in the horizontal configuration).
... and in CCP's particular situation introducing features as BETA has the smell of "we really want to get good press for introducing new features but we know we are not going to meet the schedule for getting out a fully featured & decently tested product so we'll just call this BETA and all criticism regarding bugs and missing features will stop."
Originally by: Daneel Trevize As stated earlier, take inspiration from KDE 4 if you haven't already.
CCP takes inspiration from KDE 4.0/4.1 (and to some degree 4.2) on every expansion.
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Erling Skakke
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Posted - 2010.12.16 18:24:00 -
[67]
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
/this
But let us share all customized setups in corp/alliance |
Elsa Nietzsche
|
Posted - 2010.12.16 18:24:00 -
[68]
Since I've only played since 2008 it took me halfway through the dev blog to realize what a 'neocom' was. I only use about 4 icons on the thing, so I guess any improvement is good. As far as GUI enhancements go though, A lot of my screen is taken up by chat windows. I've got about 10 of those things open. I'm sure this is not unusual for the 0.0 dwellers. A large piece of real estate is the local window. While it would be great if we could get the character icon boxes smaller so we could see more characters, I'd like to take the idea further and allow us the ability to sort the characters by standing. Putting reds and neuts on top would mean my local window could be cut down to 1/5th at worst. If you could do that, I'd buy you all kitties or something.
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Paknac Queltel
Standards and Practices
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Posted - 2010.12.16 18:30:00 -
[69]
Originally by: The Blog The old "minimized window buttons" functionality is replaced by displaying icons of all open windows in the NeoCom.
Essentially, we're going from Windows 3.11 to Windows 95.
Originally by: The Blog The size of the new NeoCom is also configurable by dragging the top border
Will it be possible to have multiple rows of icons on the Neocom, like the Windows taskbar does when it's resized? Many people like large icons, but I prefer having 2 or 3 rows of tiny icons.
Originally by: The Blog Windows of same type (multiple "show info" windows for example) are grouped together into a single button.
This is one of the first things I turn off in Windows, as grouping makes me feel like the interface is hiding stuff from me. Please make it possible to turn this off. Ditto for the Chat icon. Any chat window grouping I need is satisfied by stacking the windows.
Originally by: The Blog A skill training progress bar that also allows for one click access to the skill training queue
I really like this, both because it shows the progress without having to hover over a small square, and because it now doesn't open the character sheet.
Originally by: The Blog ...such as allowing alignment to any side of the screen...
Before taking it out of Beta, plox. I need my vertical real-estate for other things. Or make it so I can hide the entire Neocom with a single click.
Originally by: The Blog Are there windows you would like to be directly accessible through the EVE menu?
While I don't personally need it, I think you would make a lot of people happy if the Combat Log would be accessible with a single click. - Paknac Queltel
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Sethose Olderon
Gryphon Chancellery Gryphon League
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Posted - 2010.12.16 18:30:00 -
[70]
Edited by: Sethose Olderon on 16/12/2010 18:30:44
Originally by: Gnulpie
I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
Now this comment is ripe for a SecondLife joke. Alliance Owned Stargates
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TheLostPenguin
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Posted - 2010.12.16 18:31:00 -
[71]
Loks like it could be good, being able to set to any side of screen from day 1 is a must tho as many others have said. Hopefully if we can set it up to work exactly as the current neocom does it'll be fine, we can tweak it as needed, if it's impossib;e to get it back "as-is" then this wil be horrud, not everyone thinks everything is totally broken and I'd rather keep things exactly as they are than be forced to use a reimagined ui that could well be worse for how I use the client. Heres hoping all options are posible and we can both keep it the same or radically rework to taste
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.16 18:41:00 -
[72]
I like it. Nice direction. Here's a wish that I Virtual Desktop!
I started an Assembly Hall thread that I can now only find via Eve-Search [PROPOSAL] Virtual Desktops or "Spaces"
Using this new Neo-Com, I think you can quickly and easily allow us to create 4 customizable UI spaces, allowing us to keep Planet & Market windows open on one screen, quickly switch to a different screen with a POS management or chat windows, or even just to switch from a full window to a blank window, without minimizing them.
If you've used a macbook with Spaces enabled, this is what I'm talking about. It only effects the UI windows by the way.
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Shasz
New Eden Renegades
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Posted - 2010.12.16 18:42:00 -
[73]
Originally by: Windows ME I want:
Open and minimizing windows from the taskbar just like Windows. (so my cursor can stay in one place to open/close different windows just to check stuff)
An option to disable the "sliding effects" because I want a very snappy UI with no unnecessary delays.
Performance is a priority over eye-candy, I don't mind if it looks SIMPLE, but please make it a fast and snappy UI.
Customizable fonts. (or at least font sizes on everything)
And while you are at it:
please make the "current location" information movable.
please make the countdown bar of someone jamming you movable.
please allow us to turn on the bracket of our own ship. it's particularly useful when you zoom out.
that is all, for now.
Other than choice of character name, this person nailed it all. Make it FAST and responsive.
Also, excellent idea on the beta toggle for live testing. I don't use Singularity simply because I might miss something happening on Tranquility, and response time is everything when there's a target in system :) ___________________________________
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Lubomir Penev
Sausages of Truth S I L E N T.
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Posted - 2010.12.16 18:45:00 -
[74]
Originally by: CCP Optimal
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
Attempt at humor? Just because it's missing its beta sticker doesn't mean it isn't one...
However, the new Neocom is looking pretty good. There are no macrominers in EVE |
Erling Skakke
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Posted - 2010.12.16 18:46:00 -
[75]
Do we really need window borders? The borders taking to much space.
Proposal:
1) A window could be move with a click on a non input area and a move with a mouse 2) Double click minimize a window 3) Ctrl + click makes a window transparent
and so on....
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Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2010.12.16 18:47:00 -
[76]
Originally by: St Mio Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?
THIS!
Are we finally going to get the ability for guns to auto-continue firing after a reload? Maybe the guns activate on the next target in the targeting queue when the first one dies? Pleeeeeease? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.16 18:50:00 -
[77]
1) aww, those engine trails are pretty.. can we keep em, can we, can we?
2) what's that piggy nose icon right/above the HUD? neocom04.jpg
@someone at page 1/2.. you can move the HUD vertically, just grab it at the capacitor display and MOVE it, noob.
3) as for screen-estate on widescreen monitors.. if you make the neocome autohide, please take care of the AUTO-ADJUSTING WINDOWS, all over the place.. at the moment this sucks
@all who can't read:
Originally by: the BLOG We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
morons
4) give me a local time on the neocom
5) option to have the location info (currently fixed at left/top) in the neocom, same goes for PI information, mapped fixed onto the screen
6) please get rid of the station panel while you're at it
7) did I already mention that those engine trails look pretty?
keep up the good work, looks promising!
support Public Idea Tracker | 24hr PLEX |
REQUIN TIRAN
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Posted - 2010.12.16 18:51:00 -
[78]
please add corp hangar and deliveries in corp button
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Kayen Qeid
Gallente Federal Navy Academy
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Posted - 2010.12.16 18:53:00 -
[79]
Originally by: Jim Luc I like it. Nice direction. Here's a wish that I Virtual Desktop!
I started an Assembly Hall thread that I can now only find via Eve-Search [PROPOSAL] Virtual Desktops or "Spaces"
Using this new Neo-Com, I think you can quickly and easily allow us to create 4 customizable UI spaces, allowing us to keep Planet & Market windows open on one screen, quickly switch to a different screen with a POS management or chat windows, or even just to switch from a full window to a blank window, without minimizing them.
If you've used a macbook with Spaces enabled, this is what I'm talking about. It only effects the UI windows by the way.
Yea, this would be really nice.
Originally by: Erling Skakke
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
/this
This sounds really good.
---
What about the modules and the speed/armor/shield/hull in the center of your screen. Can we move that into the new neocom?
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Cyaxares II
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Posted - 2010.12.16 18:53:00 -
[80]
Originally by: Tres Farmer
Originally by: the BLOG We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
morons
moron
that's CCP saying that this feature won't be included for the first few months.
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Medwynd
Caldari
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Posted - 2010.12.16 18:57:00 -
[81]
Originally by: mazin mubinmiraj [list] Consider a radial interface (this old UI paradigm stuff needs to stop)
God I hate radial interfaces, please don't.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.12.16 19:01:00 -
[82]
Edited by: Night Epoch on 16/12/2010 19:01:38 confirming that radial contextual menus are terrible.
They look pretty and slick in screen shots. They're borderline broken and unusable* in practice.
*in a mouse/keyboard setting, that is. They can be effective with analog sticks (e.g. like a console controller).
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Casiella Truza
Ghost Festival Naraka.
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Posted - 2010.12.16 19:05:00 -
[83]
Hmph. This isn't a step forward into the future, but at least it's the more recent past. I'm not a fan of the Microsoft-esque UI; I feel like there are other paradigms that you could have followed instead.
That said:
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out.
This is in fact a good move and more in line with what I expect from an organization that claims to practice agile methodologies.
--
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Kalis Vontall
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Posted - 2010.12.16 19:06:00 -
[84]
Change for the sake of change methinks. I do not endorse this product and/or service because i fail to see what is wrong with it now.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.16 19:07:00 -
[85]
Originally by: Night Epoch Edited by: Night Epoch on 16/12/2010 19:01:38 confirming that radial contextual menus are terrible.
They look pretty and slick in screen shots. They're borderline broken and unusable* in practice.
*in a mouse/keyboard setting, that is. They can be effective with analog sticks (e.g. like a console controller).
Yup, they suck when used for mouse/keyboard settings, but I love them for analog sticks, like you mentioned. Mass Effect & Halo Wars menus are so intuitive!
I like this direction though - keep it up CCP! Now if only they can learn how to detect monitors, and position the login screen so it doesn't split between the bevels....
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Countess Montecarlo
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Posted - 2010.12.16 19:10:00 -
[86]
Can we get a function to disable PI stuff in the overview?
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zcar300
Gallente
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Posted - 2010.12.16 19:10:00 -
[87]
I would definitely want the option to keep it at the left side of the screen.
But it does look good. Kinda reminds me of windows 7.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.16 19:10:00 -
[88]
Someone suggested local time above - I would support this, but only if a smaller font than the large Eve time.
Essentially the goal is to train newbies to learn Eve time, regardless of timezone. The best way to do this is to display a smaller secondary time below the main Eve time.
Do this with the Calendar as well - eventually people will learn from practice what time it is in Eve time based on what time it is in their local timezone. No more guessing, and requiring an outside resource.
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Jekyl Eraser
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Posted - 2010.12.16 19:11:00 -
[89]
Nice
Can we have customizable items on the neocom that appear when you move mouse over the icon. Example: Local chat and player list is hidden only showing latest reply, when you mouseover the latest message the entire window expands from the neocom and you can see the window. when you mouseover the icon again, local window disappears(only showing latest message). Mouseover is much faster than what click hell eve is.
Would it be possible to add a feature that when you mouseover maybe system name at neocom, it would expand all celestials(star, stations, belts, planets[and moons if you configured so]) and you could right click item from there and choose 'align to' 'warp to'. Sametime have option to cleanup overview and remove all celestials except the one closest to you.
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Vak'ran
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Posted - 2010.12.16 19:14:00 -
[90]
Nooooo!
I do not want a taskbar, I worked very hard to remove it from my OS. We are using WIDE screens these days, with more pixel real estate horizontally than vertically, UI makers across the planet need to learn NOT TO TOUCH MY VALUABLE VERTICAL PIXEL SPACE.
I dont mind the thing getting an overhaul, but PLEASE keep it vertical!!!
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |
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Razefummel
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Posted - 2010.12.16 19:17:00 -
[91]
I hope that UI will be OPTIONAL in the future... I like the UI how it ist today and i want to keep it as it is today.
Ty.
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Assaj Ventress
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Posted - 2010.12.16 19:20:00 -
[92]
Whats that little button above guns, looking like binoculars? -----------------
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Pneumon Blaster
|
Posted - 2010.12.16 19:25:00 -
[93]
Originally by: Assaj Ventress Whats that little button above guns, looking like binoculars?
Grid Lock button
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m3talc0re X
Caldari SandStorm.
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Posted - 2010.12.16 19:42:00 -
[94]
I asked for this ages ago in the features and ideas section :D Could I have spawned the idea for someone?! :D I can't wait for it, I think it's awesome.
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Telore Dragonsun
Dawn of a new Empire The Initiative.
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Posted - 2010.12.16 19:42:00 -
[95]
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
A) I want the 'menu' neocom at the TOP of my screen. Or maybe I want it VERTICAL. Please, if you say customization, then please let us choose where we want to place the menu bar. Shouldn't be that difficult!
B) Why a neocom only? Why can't we place buttons on any place we want on the screen? If you rework the UI then don't get halfway stuck but go the full way!
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
D) Good that the UI gets love! Yay!
I second this, most of all A) I want to be able to put my neocomm at the top of the screen or the sides again not the bottom. ---------------------------- God not only plays Dice, But the Dice Are Loaded,
And some are thrown into corners that no one can see. |
Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2010.12.16 19:47:00 -
[96]
Awesome. It's like christmas morning and I've got everything I wanted in this expansion, except for those stupid incursions.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.12.16 19:50:00 -
[97]
I have no vertical sace on my new 16:9 laptop screen. I have all the horisontal space on earth. PLease, vertiacl alignment, And with full-hd resolution i have a lot of space left under the current neocom. .
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krickettt
Madhatters Inc. The Initiative.
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Posted - 2010.12.16 19:53:00 -
[98]
1. Can you make the neocom vertical? 2. Can you make the neocom go on top of the screen when horizontal? 3. Can you make the neocom go left or right of the screen if vertical is possible? 3. Do I get free cookies with the neo neocom?
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Chairman Lei
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Posted - 2010.12.16 19:55:00 -
[99]
remeber the old running joke that the EVE UI was windows 3.1?
Well we just upgraded to windows 7.
I'm all for the changes, but the UI itself is bleh
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Nikita Alterana
Risen Angels
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Posted - 2010.12.16 20:00:00 -
[100]
will we still be able to change where on the screen it is? side/top/bottom/etc?
Please, please say yes.
Crazy doesn't even start to cover it |
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Nerevar Dwemor
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Posted - 2010.12.16 20:20:00 -
[101]
When I looked at the first picture I thought you'd bring back engine trails *sniff*
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.12.16 20:31:00 -
[102]
Edited by: Zagdul on 16/12/2010 20:34:36
Will it be "skinnable"?
Please give us customize options.
EDIT:
and this:
Originally by: krickettt 1. Can you make the neocom vertical? 2. Can you make the neocom go on top of the screen when horizontal? 3. Can you make the neocom go left or right of the screen if vertical is possible? 3. Do I get free cookies with the neo neocom?
Maximum signature size is 24,000 bytes. Spitfire
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Ze'ev Sinraali
Ataraxia Pharmacies
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Posted - 2010.12.16 20:36:00 -
[103]
While you're on the UI, please separate the autopilot controls from the map.
Loading the map everytime you want to adjust autopilot settings or destination order is a waste of time and server resources.
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Nikita Alterana
Risen Angels
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Posted - 2010.12.16 20:41:00 -
[104]
Originally by: Ze'ev Sinraali While you're on the UI, please separate the autopilot controls from the map.
Loading the map everytime you want to adjust autopilot settings or destination order is a waste of time and server resources.
^^^ THIS THIS THIS THIS ^^^
Crazy doesn't even start to cover it |
Caldariftw123
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Posted - 2010.12.16 20:43:00 -
[105]
Would be nice if you could customise the whole UI with colours and pictures. I'd quite like the ability to create "themes" like with the OS, seeing as you guys are doing the UI already might be cool to look at some things like this :D
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.16 20:50:00 -
[106]
Originally by: Ze'ev Sinraali While you're on the UI, please separate the autopilot controls from the map.
Loading the map everytime you want to adjust autopilot settings or destination order is a waste of time and server resources.
Quoting a smart guy who just said something clever.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
PhoenixDawn
Gallente Forge Regional Security United Corporations Of Modern Eve
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Posted - 2010.12.16 20:52:00 -
[107]
Wow... why... thank you for putting *ANOTHER* popup along the bottom of my screen. So now whenever I want to access the taskbar I'll get a waterfall of cascading windows.
And since Win7 insists on shoving the bottom of the client window below the lower edge of my screen this is going to make navigating the neocom ever so convenient.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.16 20:52:00 -
[108]
I can only echo the "must be possible to make vertical" sentiment.
No wait. Let me rephrase that.
MUST be possible to make vertical.
Yes, you've hinted at it as a "post-beta" kind of feature, but really, I would say that vertical should rather be the prebeta placement, and if you want to make it horizontal after that, then knock yourselves out.
Other than that, nify! Like! Thumbed, and all that. More UI for the people! ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Candente
Caldari
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Posted - 2010.12.16 21:03:00 -
[109]
This is a change toward the right direction, however I feel that NeoCom is one of the lesser problem of the current UI nightmare. I hope this change means that more UI updates are heading our way. ------------- rawr~ |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.12.16 21:05:00 -
[110]
The only thing I want is to not be forced to change stuff I'm happy with.
PLEASE DON'T DO A MICROSOFT AND SAY "This is now how it is, get used to it *****es.".
Leave the "old" UI as an option for f's sake. |
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2010.12.16 21:09:00 -
[111]
Nice initiative. Looks good.
A feature I would kill for is the ability to undock the separate windows from the F11-menu. Being able to get that quick overview of where I'm scanning as I barrel through a system without having the universe, region and constellation window taking up precious space would be sweet.
Also, spending alot of time zoomed out real far means it can be tricky to keep track of where your ship is. It would be awesome to change the Alt key to toggle self bracket on and off instead of the way it works right now.
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CCP Laurelle
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Posted - 2010.12.16 21:09:00 -
[112]
Originally by: Assaj Ventress Whats that little button above guns, looking like binoculars?
That would be "group all weapons".
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Alice Katsuko
Terra Incognita Black Star Alliance
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Posted - 2010.12.16 21:16:00 -
[113]
Looks quite nice, and is definitely a very welcome step in the right direction. I do have two suggestions:
Quote: The old "minimized window buttons" functionality is replaced by displaying icons of all open windows in the NeoCom. Windows of same type (multiple "show info" windows for example) are grouped together into a single button.
Please don't force minimized window button stacking on us. It's nice for folk with limited screen space, who are playing on an 800x600 monitor from 1995 or something. It's worthless for anyone with a decent screen, and makes it a complete pain to quickly switch between multiple windows of the same type. I like being able to quickly swap between minimized windows. If anything, I'd rather be able to open multiple 'show info' windows and keep them minimized as separate buttons. At the very least, add an option to disable minimized window button stacking for those who don't want it.
- Also, I know this blog post concerns the NeoCom, but is there any chance we will see variable-size fonts in the foreseeable future? This is a horse that's been beaten to death very long ago, but there's a good reason for why players keep asking for being able to change font sizes in the UI year after year.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.12.16 21:17:00 -
[114]
Originally by: Da To Look at those sexy engine trails!!!!
...
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Ancyker
The Blood Money Cartel
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Posted - 2010.12.16 21:47:00 -
[115]
Edited by: Ancyker on 16/12/2010 21:48:17 I like the current one better... lol. I admit it could be improved upon, but I don't like this new one. It just looks like EVE is trying to be Windows. When I first glaced at the post I was like "ENGINE TRAILS" and then got all sad. I've never played EVE with engine trails but they look so pretty :(
Should just add an FLV player so YouTube and similar sites work and I'll be happy. (Note I didn't say add flash, I said add an FLV player, there is a [big] difference)
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Laedy
Mad Bombers HYDRA RELOADED
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Posted - 2010.12.16 21:49:00 -
[116]
Looks good.
Please add an option to auto-hide
My EVE blog http://laedyinred.blogspot.com/
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Swidgen
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Posted - 2010.12.16 21:59:00 -
[117]
This is ******ed. The NeoCom is fine the way it is, everything you need there is only a click or 2 away. Making it into a docking bar a la Mac's OSX is not an improvement.
I'm in the "UI Needs Improvement" camp, but this ain't it. |
Guth
The Scope
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Posted - 2010.12.16 22:04:00 -
[118]
Is it at all possible to allow some active elements to the "Taskbar" of it, which we can customize either through tons of predefined stats or shiny numbers, or even allow us basic scripting to create our own UI Elements with a kind of API usage or something of the sort? Such as allowing us to script in a progress bar of our current Industrial processes, or skills in training, or whatever our minds can create to display the information we want in the way we want?
Also for the love of god please give us a squared-off condensed version of the ships status and weapons/modules thingie it drives me insane not being able to comfortably fit that UI Element into a corner :(
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PC l0adletter
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Posted - 2010.12.16 22:12:00 -
[119]
Credit where it's due; this looks really good and will probably help attract and retain players. Kudos.
While you're at it -- any progress on improving the overheating interface? It's awful.
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Dwindlehop
Stimulus Rote Kapelle
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Posted - 2010.12.16 22:22:00 -
[120]
Will the new NeoCom interface be accompanied by shortcuts for relevant actions that can now be added to the menu bar?
Changing autopilot settings without entering the map is a prime example of hiding UI behind tabs that you need to address. The kill mail screen is another one that needs its own button. I wouldn't mind being able to jump directly to current wars.
Engine trails shore are purty. :D
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.12.16 22:24:00 -
[121]
Please make it an option to have the NeoCom on the left still. I dread the thought of trying to click it without over-shooting to the task bar.
In fact. Make the left the default and the bottom an option. Seriously.
Otherwise; looks good! :)
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Ulair Memmet
ORIGIN SYSTEMS
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Posted - 2010.12.16 22:30:00 -
[122]
Originally by: Da To Look at those sexy engine trails!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~#####~~#~~~#~~#~~~###~~~#~~#~~#~ ~~~#~~~~#~~~#~~#~~#~~~~~~#~~#~~#~ ~~~#~~~~#####~~#~~~##~~~~#~~#~~#~ ~~~#~~~~#~~~#~~#~~~~~#~~~~~~~~~~~ ~~~#~~~~#~~~#~~#~~###~~~~#~~#~~#~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nice to see that the UI is getting some love --------------------------------------------------
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.16 22:33:00 -
[123]
Sunflower, hmm interesting name
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.12.16 22:37:00 -
[124]
MAKE SURE YOU DON'T FORGET TO ALLOW VERTICAL NEOCOM ALLOW DISABLING BUTTON GROUPING BRING BACK ENGINE TRAILS THANK YOUAlso make it so I can flip the map upside downways if I want to like in the old days -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |
Mjana
Switzerland EVE Corp.
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Posted - 2010.12.16 22:46:00 -
[125]
Originally by: Wacktopia Please make it an option to have the NeoCom on the left still. I dread the thought of trying to click it without over-shooting to the task bar.
My thoughts exactely Since the "borderless window" option was introduced, my EVE windows are smth like 1920x1170 on a 1920x1200 screen, so that the taskbar is visible all the time (for quick switching between accounts). Having another "taskbar" just above it would be a DESASTER!
Please make the taskbar dockable to any side we want (or at least left/bottom and maybe top. I can see why right side might be a problem since the F11 map is located there). If a vertical skill progress bar/text is causing you a headache, just drop that feature. It's pretty pointless anyways (what's the use of having a progress bar for a 30 days skill when you can't tell at a glance whether it's 4 hours left or 4 seconds?)
Please let us disable the "grouping of windows of same type". Minimized windows need to be represented by one clickable object for each window. If it takes me as many clicks for restoring a minimized window it as does for opening the window from scratch again, there's no point in minimizing it.
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Raneru
Roving Guns Inc.
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Posted - 2010.12.16 22:56:00 -
[126]
Originally by: Mjana
Pretty-please with cherry on top for a button for "Autopilot-window" (contents of "Autopilot"-tab from map, without having to switch to the map)
THIS!!!
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.16 22:58:00 -
[127]
Edited by: Liang Nuren on 16/12/2010 22:58:46
Originally by: Kayen Qeid
Originally by: Jim Luc I like it. Nice direction. Here's a wish that I Virtual Desktop!
I started an Assembly Hall thread that I can now only find via Eve-Search [PROPOSAL] Virtual Desktops or "Spaces"
Using this new Neo-Com, I think you can quickly and easily allow us to create 4 customizable UI spaces, allowing us to keep Planet & Market windows open on one screen, quickly switch to a different screen with a POS management or chat windows, or even just to switch from a full window to a blank window, without minimizing them.
Originally by: Gnulpie Edited by: Gnulpie on 16/12/2010 16:55:24 I hope this is all work in progress... because:
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
These are awesome directions to take things in.
-Liang
ed: formatting -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
Toramii
Le Moulin Rouge
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Posted - 2010.12.16 23:15:00 -
[128]
Any chance you can add some customizable drone control buttons so they are no longer a secondary weapon system (clickfest)?
e.g. attack current target, return to ship etc
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.16 23:16:00 -
[129]
Originally by: Ravcharas A feature I would kill for is the ability to undock the separate windows from the F11-menu. Being able to get that quick overview of where I'm scanning as I barrel through a system without having the universe, region and constellation window taking up precious space would be sweet.
This. Would have the solar mini map open most of the time if this were possible at all..
support Public Idea Tracker | 24hr PLEX |
Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.12.16 23:17:00 -
[130]
This is 100% awesome.
Also, bring back engine trails!!!111111
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Q Aa
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Posted - 2010.12.16 23:20:00 -
[131]
1. great idea! will be good for the game 2. make it more customizeable (we want to be able to put it at any side of the screen + we want to be able to put stuff outside the actual bar anywhere on the screen) 3. Make it look better you should make the eve UI look like the trailers: you know it's awsome!
keep up the good work o/
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Jim Luc
Caldari Rule of Five
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Posted - 2010.12.16 23:25:00 -
[132]
Originally by: Q Aa 1. great idea! will be good for the game 2. make it more customizeable (we want to be able to put it at any side of the screen + we want to be able to put stuff outside the actual bar anywhere on the screen) 3. Make it look better you should make the eve UI look like the trailers: you know it's awsome!
keep up the good work o/
I'm in agreement - UI needs some luv
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
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Posted - 2010.12.16 23:37:00 -
[133]
Edited by: Valeo Galaem on 16/12/2010 23:37:17 +1 for the idea of Workspaces.
Split out the tabs of the current windows/tools into individual views that can be opened by navigating the new neocom. Then we can pin our most used views to the taskbar.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |
MotherMoon
Huang Yinglong
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Posted - 2010.12.16 23:44:00 -
[134]
OMG OMG OMG OMG
CCP, you asked if there is something awesome that you should add to the neocom bar.
why yes, yes there is. 2 things in fact. One would be an in game link to the new eve gate forums.
The 2nd would be.... get ready for it...
A big shiny red button to put the neocom into COMBAT MODE!
I want to have a relax mode for UI, and i want a combat UI.
In the combat UI there would be buttons to the fleet window, the watch list, broadcasts.
In fact like your put in the new skill training bar, I want little updates in my neocom about broadcasts in fleet, even when the broadcast window isn't open.
Also I want part of the Neocom to be devoted to my drones. 5 little buttons that I can click on, and that show their current hp, and status *docked, engaging, coming back*
maybe even a little color code so I can tell how far away they are.
scoop range green. 50% of Drone control yellow, 80% and up red.
Please ccp, this new neocom would make combat so much more manageable. You've basically made a new bar that is great for social aspects of eve, and I'm very impressed to be honest.
but in a combat situation almost all of those buttons are useless.
Instead of combat mode just make things like drone UI and other things, eve "Apps".
I can install the drone button, which when I click opos up a little menu bar of all my drones.
just like how I can drag in a group of evemail, and websites.
also an app for navigation would be nice.
Maybe you should make the apps open source, but unlike wow where anyone can mod the UI, let players submit thier apps to you to screen. and the each expansion, release a new pack of them to the community.
If someone wants it, they can make a little button on the new neocom that will make their live easier.
But come on, right now all this does is help with social stuff, make this space also be capable of placing buttons to windows that I want to click on when I'm in combat.
Maybe you could have a button that switches you overview mode to a another preset. So you could be doing a mission, and when your done, you click the salvaging button you dragged in, and it switches your overview, quick,easy, and right where everything else is.
please give this a serious thought, it would be so helpful.
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mechtech
Deep Core Mining Inc.
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Posted - 2010.12.16 23:46:00 -
[135]
Hehe, it's OSXs 'dock' (or Win7s taskbar).
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MotherMoon
Huang Yinglong
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Posted - 2010.12.16 23:46:00 -
[136]
Originally by: Q Aa 1. great idea! will be good for the game 2. make it more customizeable (we want to be able to put it at any side of the screen + we want to be able to put stuff outside the actual bar anywhere on the screen) 3. Make it look better you should make the eve UI look like the trailers: you know it's awsome!
keep up the good work o/
actually, it's just art assets, why isn't this what it looks like in the top left? get on it ccp!
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Eiskar
Silent Overwatch
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Posted - 2010.12.16 23:46:00 -
[137]
Edited by: Eiskar on 16/12/2010 23:53:49 Please add the possibility to put the action buttons where we want. ex: it will be great to put the button orbit on F1 and keep distance at F2, targeting on F3 and so on, it will be very useful for interceptor pilots. I know, many people will love this thing because it is used in many mmo games with great success.
example of implementation: right click on empty action button -> Add action -> orbit|warp|target|info With actions for drones - same thing, if the drones are a weapon type, let me press an action button to command them to attack, instead of keyboard combination.
P.S. The coolest thing will be to create an API for UI customization, and let the players to change the UI like they want.
CCP, You are cool ;)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.12.16 23:58:00 -
[138]
Edited by: Abdiel Kavash on 17/12/2010 00:00:16 Please please PLEASE give us an option to have it vertical on either side of the screen! Keep the new features, but allow us to use the old position.
Edit for V E R T I C A L ___________
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Raid'En
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Posted - 2010.12.16 23:59:00 -
[139]
hope we can hide the portrait, skill and the time. i don't want to see. ---------------- ** Wormhole Trading ** |
Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.12.17 00:02:00 -
[140]
Originally by: Anna Grahm Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
Mac and Windows both. It's probably what most people thought immediately when seeing this.
CCP true to form as usual. You guys just can't do UI, stop trying. --
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Alejan Gerakh
Minmatar ShadowMoon Inc. Republic Alliance
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Posted - 2010.12.17 00:04:00 -
[141]
I'd like to add my voice to those who want customization as to where the NeoCom is placed or oriented. I like it just fine where it is, personally. Having it at the top or bottom would limit my vertical screen real-estate that I value so much. In particular I like having my overview spanning the entire height of my screen; the more items I can see with my overview, the better, I say. As it stands, my overview takes up the whole right side of my interface where the docking window normally sits while we're docked, and it's a perfect substitution.
Overall, though, I like where this is going. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems.
The new Maelstrom: Say hello to my little Dread. |
Vincent Athena
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Posted - 2010.12.17 00:39:00 -
[142]
Us Mac people (and from the sound of it, some Windows people too) have an additional issue: In windowed mode the bottom of the eve window is off the bottom of the screen. If the neocom is down there its inaccessible. So Ill join the chorus: Beta release needs to have reposition on the sides.
Many want to be able to have buttons anywhere. Sounds good. I would also like to be able to attach buttons to windows. So for example, I could have drone control buttons on my drone window. But when my drone window is not shown ( docked, drone free ship) those buttons are not cluttering stuff up. And of course I need the buttons for each drone group.
Others may want to bunch the drone control buttons in to a "combat block" along with buttons to load different ammo types, turn off all weapons, unlock all targets, etc.
I would like buttons to open the special bays on my ship, like the corporate hangar, fuel bays, ore bays, etc. And Id like these to be accessible even when Im in PI mode. (Open the customs office, go to PI mode, open the launchpad, drag stuff form my hold to... er... wheres my hold window?? Oh ......)
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Diamet
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Posted - 2010.12.17 01:01:00 -
[143]
Originally by: Jim Luc Someone suggested local time above - I would support this, but only if a smaller font than the large Eve time.
Essentially the goal is to train newbies to learn Eve time, regardless of timezone. The best way to do this is to display a smaller secondary time below the main Eve time.
Do this with the Calendar as well - eventually people will learn from practice what time it is in Eve time based on what time it is in their local timezone. No more guessing, and requiring an outside resource.
I really like this idea and would really like to see something along these lines included at some point. |
Karl Axelman
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Posted - 2010.12.17 01:09:00 -
[144]
Looks promising :)
I would like to add to the call for the neocom to stay vertical.
I also like the idea of adding a neocom icon for drone controls and autopilot controls.
And since the station panel is simply a "bigger neocom" of sorts, would you consider droping the station panel completely and moving the icons for "Insurance" "Repair" "Medical" "Reprocess" "LP Store" so they are physically part of the station interior and you have to rotate to find them? It would make the whole docked at station experience more immersive :)
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Karbon Dating
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Posted - 2010.12.17 01:41:00 -
[145]
...
Hey CCP. You know all those threads we made about improving the GUI? Don't you know how easily the biggest complaint was font size at high resolution? How the corporation/alliance window is possible one of the worst in all of Eve? Well, the solution to those, and many other issues, isn't to copy Windows XP.
At the very least. Make it so we can view basic information about the different icons by hovering. IE. Hover over the wallet to see (in a nicely sized box) our current wallet size. ANd I mean current wallet size, it always seems to be one transaction behind. Or hovering mail gives unread, or hovering jukebox gives use playback controls, or market provides recent buy/sell orders or changes in selected market prices.
Also, can we make the skill bar thingy on the bottom left, not be there? It seems to be taking up space. Also, WHO SAID PUT THE THING ON THE BOTTOM?
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Black Dranzer
Caldari
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Posted - 2010.12.17 02:22:00 -
[146]
This is awesome, don't get me wrong, but it's the combat UI that really needs love. I still say the overview is the thing which really needs refining.
But hey, this is a step in the right direction. I'm glad to see it.
|Bounty Fix|Mining Makeover| |
OmegaTwig
THORN Syndicate Controlled Chaos
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Posted - 2010.12.17 02:47:00 -
[147]
Edited by: OmegaTwig on 17/12/2010 02:54:21
Originally by: St Mio Wait, what's that little button/icon to the top left of the guns? The one with the infinity symbol?
What she said...
And love the win7 task bar idea, along with rolling out betas on Sisi/TQ at the same(ish) time.
+1
ALSO:
Originally by: MotherMoon
A big shiny red button to put the neocom into COMBAT MODE!
Even if it does nothing but change the color scheme to a redish dark RED-ALERT type theme thing and play a siren in the background, I WANT A LARGE RED BUTTON (Can you say "Beta feature?") Also if you read the rest of her post that im not gonna quote pushing fleet brodcasts to a notification window of sorts that shows notifications of whos webbed/jammed you etc etc...
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Frug
Omega Wing Snatch Victory
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Posted - 2010.12.17 04:08:00 -
[148]
Will this get as much love and attention as the overview did when you upgraded it?
If so, leave it the **** alone. It works fine now. Fix the overview.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
KurnKuku
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Posted - 2010.12.17 04:21:00 -
[149]
Looks immense, cant wait to see those engine trails :)
Can we launch the Neocom menu from a shortcut key, that would be very useful, much less mouse distance to travel?
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Willem deSitter
Caldari TeraTri
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Posted - 2010.12.17 05:48:00 -
[150]
Maybe you can do this already and I'm an idiot, but I wish that the overview settings weren't shared among all the characters on an account. I hate switching from a market alt to a combat character and having the market screens from the last user popping up and having to choose generic window locations that don't need to be changed every time I switch.
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Clansworth
Good Rock Materials
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Posted - 2010.12.17 05:59:00 -
[151]
While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle. Intel/Nomad |
Diali N'Zanze
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Posted - 2010.12.17 06:29:00 -
[152]
Originally by: Clansworth While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle.
You can click and drag that to the left and right as you wish already.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.12.17 07:02:00 -
[153]
If it doesn't include the ability at launch to make the task bar vertical and/or fix resizable window sizes on Mac...
I'll be taking a dump in a box and send it with Trebor to place in the drawer of whomever is responsible.
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justin666
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Posted - 2010.12.17 08:26:00 -
[154]
ccp in the screen shot of the old eve (first picture) hud i really like the data that shows cap status, cargo ect ect and i think you should revamp that area because as a pvper id love to have something like that on my display while im in a tight fight and im sure lots of other people would love to have this data being displayed instead of having to move your mouse over certain areas to find out your ships status in certain areas and as some else said the overheating system can do with a bit of a revamp too
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Tiger's Spirit
Caldari
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Posted - 2010.12.17 08:40:00 -
[155]
I hope CCP give to us an option for keep old neocom at left side.
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Kerfira
Kerfira Corp
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Posted - 2010.12.17 08:43:00 -
[156]
Edited by: Kerfira on 17/12/2010 08:42:53 Please, please, PLEASE make it vertical instead of horizontal...
When you use a widescreen monitor (or even multiple monitors), a horizontal bar takes up way too much screen real estate.
The Neocom is NOT an important part of the interface when doing that most normal of EVE activities, flying an internet spaceship. What IS important is the view of what happens in space, the overview, weapons, targeting, dronebay, fleet comms, etc.
Leave it in the current position, or even better, just make is a single small button in the lower left corner which then expands (like you show for the E button in the beta Neocom) when pressed.
Again, the Neocom is NOT important. Please don't let it take space from what is!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Lamthara Lachesis
Amarr Neo Uroboro Explorations
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Posted - 2010.12.17 08:44:00 -
[157]
i'm a bit sceptic.
Actually this is not a UI revamp but more a "move from here and put there". Now i have a vertical toolbar and after i will have an horizontal toolbar. All the Icons are the same and even if there some special gizmos like the widget that shows which skill i'm currently training i feel it's just the same UI.
This is because i think you won't change the overview settings... or the way we'll get the infos about the different objects in space (i.e. the holographic stuff that have been shown in the last trailers)
Moreover now, the toolbar is on the left where it can be hidden without giving any problem if the chat is well anchored so that when it shrinks the chat stays in place instead of moving on the left.
Putting the bar on the top or on the bottom won't change the way we use the overview (it will move up and down?) or the shield/armor/hull hud?
Dunno.. just my thoughts...
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Odnam Moc
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Posted - 2010.12.17 09:05:00 -
[158]
Originally by: Anna Grahm Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
You're doing it wrong.
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Odnam Moc
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Posted - 2010.12.17 09:07:00 -
[159]
Originally by: Veruca d'Artan I would like it if you somehow managed to FORCE monitor sellers to sell 4:3 monitors again or at least 16:10. There is NOT enough v-space on the new widescreen monitors to accustom a horizontal 'menu' bar that is eating up the rare v-space we have left.
It's called 1920x1200. I've had a monitor capable of that rez since 2005.
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CCP Spitfire
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Posted - 2010.12.17 09:11:00 -
[160]
Originally by: Clansworth While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle.
I believe you can already do that: just click on the capacitor dial, hold the left mouse button and drag the HUD wherever you want, left or right.
Spitfire Community Representative CCP Hf, EVE Online |
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Sarmatiko
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Posted - 2010.12.17 09:38:00 -
[161]
Integrating better jukebox in new neocom would be nice: http://img33.imageshack.us/img33/2071/neocomjukeboxalready.jpg
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ArchenTheGreat
Caldari Nomads of Zen
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Posted - 2010.12.17 09:47:00 -
[162]
Please allow for vertical alignment.
Also could you add second clock for local time. I like that you show EVE time but I hate to look at desk clock for my local time.
Two clocks, one larger, one smaller, I should decide which one should be on top (and larger).
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Zaboth Garadath
Amarr Ore Extraction Corporation
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Posted - 2010.12.17 09:54:00 -
[163]
I have to admit... The first thing I thought when I saw the first pic was:
A LAZOR ON A CARACAL???!!!! _____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |
Sarah Moonshine
doMAL S.A.
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Posted - 2010.12.17 10:00:00 -
[164]
Browser, e-mail client, text editor, social network, spreadsheets galore... When you do release EVE/OS, make sure you have a decent windows emulator so that I can play something else while waiting on jump lag. I'd totally buy it. Seriously. --
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Flaming Lies
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Posted - 2010.12.17 10:01:00 -
[165]
What you wanted me to see: Uhh cool new UI :)
What I saw: Damn we really really need the engine-trails back Also, please leave it vertical!
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Mjana
Switzerland EVE Corp.
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Posted - 2010.12.17 10:08:00 -
[166]
Edited by: Mjana on 17/12/2010 10:11:56
Originally by: CCP Spitfire
Originally by: Clansworth While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle.
I believe you can already do that: just click on the capacitor dial, hold the left mouse button and drag the HUD wherever you want, left or right.
I had the same problem a while ago when i tried the horizontal offset feature on SiSi. I tried to move the HUD by clicking on the shield/armor/hull/racks overheating/speed circle, the small arrow, the other buttons and nothing worked. Finally, I found a post in the test server forum of someone asking the same question and found out that I need to click the cap circle.
This is not intuitive at all. The same goes for the targets anchor, which is hard to find if you don't know where to look and only shown when a target is locked.
Maybe we can have a "redesign UI"-mode where, while active, we can move HUD, targets origin (or even better: move and resize a multiline target "frame"), system information and the new NeoCom. (this mode could be enabled/disabled from the HUD menu)
Normal button functionality could be turned off while the redesign mode is active (so that any part of the HUD could be clicked to move it). Or you could show some overlay icons like targets origin for each movable component while this mode is active (just bigger and with better contrast).
Also, if implementing this, you might think of de-coupling the module icons from the HUD circle and de-coupling autopilot list from system information
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Bragii
Gallente Trumpets and Bookmarks
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Posted - 2010.12.17 10:33:00 -
[167]
Navigating deep menus is fine for early usage, however for quick access how about also copying the Win7 approach by allowing the Windows key (or other) to be overridable to bring up the menu and have focus set to a 'Search' text box that works like the "Search Programs and Files" text box on the Win7 menu.
Apologies to those disapprove of my description being based on a Microsoft Windows reference û IÆm sure other OSes probably have similar features & MS copied it from them etc...
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Flight Line
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Posted - 2010.12.17 10:33:00 -
[168]
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
Did anyone else read this and nearly fall out of their chair laughing? How does this differ from ANY feature released previously (other than the fact that we can turn them off)?
Thank you for the mirth and laughter CCP. It was looking to be a hum-drum, boring day until I read this.
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RaTTuS
BIG Majesta Empire
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Posted - 2010.12.17 10:33:00 -
[169]
Edited by: RaTTuS on 17/12/2010 10:33:55 100% agree on the side bar positioning - I have much more room to the left / right than across the bottom ... but at least it's a start ...
edit... even better would be make it detachable from the main window --
Join BIG
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Valzier
Amarr Nanobots Industries
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Posted - 2010.12.17 10:39:00 -
[170]
Edited by: Valzier on 17/12/2010 10:42:24 Priority should have been given to making the "current location" area with all its info movable, rather than on a new feature which will kill vertical screen real estate for the 90% of us that use widescreen monitors. While this is snazzy and interesting, It really isn't immediately helpful unlike so many UI customization improvements that would be. Oh and apple OS users... do you hate them or something?
edit: PLEASE implement localization for the clock and calendar. They're horrific. |
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2010.12.17 10:56:00 -
[171]
Am I the only one who thinks that among all interface elements neocom is the last thing that needs improvement? And btw, give us engine trails back!
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Verys
Burning Technologies Nulli Secunda
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Posted - 2010.12.17 11:09:00 -
[172]
If you guys can somehow integrate the chat windows into this bar then that would make the screen so much cleaner and chatting easier in an IM kind of style.
However otherwise I'll have to reserve my judgement for the beta.
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Monkey M3n
GK inc. Pandemic Legion
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Posted - 2010.12.17 11:13:00 -
[173]
did you hire some people that got laid off from microsoft ?
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Aphatasis
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Posted - 2010.12.17 11:13:00 -
[174]
Don't like it already cause i don't want to loose a single pixel in screen height! Height is essencial for things like local and overview, especialy on what's very common now: Widescreens with 16:10 / 16:9
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Aloryan Grave
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Posted - 2010.12.17 12:44:00 -
[175]
Virtual machine EVE! Need a full-fledged browser. More advanced options for audio player.
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Jdestars
Stars Research systems Incorporation
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Posted - 2010.12.17 12:44:00 -
[176]
whats new on this project ? its look likes Old Windows Interfaces Oo .....
or kind of other mmo with horizontal bar ...
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Jangotat
Minmatar Rough Neck Ventures Inc.
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Posted - 2010.12.17 13:10:00 -
[177]
"We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen, customizable names and colors of groups and adding more visual polish but we want more!"
The effort and attitude Team CCP is displaying is nothing short of awesome. Many excellent ideas posted within this thread that I am sure you WILL listen to But I would like to suggest a primary focus to guide you in your UI revamp effort.
Implementation of a "screen editor".
IF there is nothing in the current client that would be a huge obstacle for you to overcome, implementation of a "screen editor" would be a win win for all involved. This is not a new idea, I have seen it implemented in other games. A "screen editor" which one can enter and exit as desired, and be able arrange placement of ALL UI items or UI item groups, including "message" windows. If this could be accomplished, without taking up huge amount of team resources, I am willing to bet this would make a huge part of the player base very happy indeed.
Once again thank you for your efforts!
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eFart
Minmatar
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Posted - 2010.12.17 13:27:00 -
[178]
first thing zymorgist need 2 change is that neocom needs waaay simpler icons their a pain to recognize the way they r rite now cuz theirs 2 much detail in em |
Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2010.12.17 13:47:00 -
[179]
Wait what ?
Cautiously optimistic... ----- Amicus Morte is recruiting. Dive into the world of 0.0 !
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.17 14:01:00 -
[180]
Edited by: Daneel Trevize on 17/12/2010 14:02:57
Quote: Maybe we can have a "redesign UI"-mode where, while active, we can move HUD, targets origin (or even better: move and resize a multiline target "frame"), system information and the new NeoCom. (this mode could be enabled/disabled from the HUD menu)
Locking and unlocking the UI settings & controls is something KDE does...
All hail the cashew and Plasma!
But seriously, they just spend a year or 2 rebuilding their whole Desktop Environment when they already had a very good & configurable one, so there's hopefully plenty to learn from the design discussions and end decisions & people's feedback on them. |
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Faolan Fortune
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Posted - 2010.12.17 14:12:00 -
[181]
Just as long as I can still autohide the Neocom. It's my favourite feature, the fact that I only see it when I mouse over to the right/left side of my screen.
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Melfina Rayne
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Posted - 2010.12.17 15:03:00 -
[182]
would love to see the addition of a black transparent matting behind moduales buttons. it is a little difficult at times to see if they are active sometimes (colorblind) used to play in widescreen mode but it just cut off too much of the screen :(
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Taedrin
Gallente The Green Cross Sev3rance
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Posted - 2010.12.17 15:05:00 -
[183]
First I was like: ENGINE TRAILS!!!
Then I was like: Oh, it's only a UI change.
Actually... I LOVE UI changes.
Some notes: a) The UI looks almost identical to the Windows taskbar UI. Would you be in any legal danger by releasing it like this? b) Can you drag the neocom around, so that it occupies different borders of the game window? Some of us LIKED having it off to the side. I say this because it is difficult to maneuver EVE's camera to see things below you. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Draahk Chimera
Supervillains
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Posted - 2010.12.17 15:20:00 -
[184]
While you are making things customizable. Is there any way to allow us to change the butt-ugly square target pictures to the old good looking cirkular ones?
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Apple Boy
Gallente Tri-gun Everto Rex Regis
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Posted - 2010.12.17 15:31:00 -
[185]
This would suck when playing eve in windowed mode on a mac. DO NOT WANT!!! Try something innovative instead of taskbars in a game.
I also like that guy's idea of separating autopilot controls from the map, please do that
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Ebisou
1st Cavalry Division
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Posted - 2010.12.17 15:40:00 -
[186]
Originally by: Raneru
Originally by: Mjana
Pretty-please with cherry on top for a button for "Autopilot-window" (contents of "Autopilot"-tab from map, without having to switch to the map)
THIS!!!
Adding my love for this idea!!!
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Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.12.17 15:57:00 -
[187]
Originally by: Ricky Wrath PLEASE FOR THE LOVE OF GOD
Add Mutliscreen functionality! So I can have all my chat windows on an external monitor, and my Overview on the other (i have 3)
I"m begging you CCP!
^This. (I have 4)
Dont stop halfway, make it fully customizable.
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Clueless Alt
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Posted - 2010.12.17 16:59:00 -
[188]
Loosing vertical space on a 16:9 screen is really a pro move, or is it?
I really hope we can put it like before, on the left or right. I have ton of space left or right, I don't up or down.
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Sturmwolke
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Posted - 2010.12.17 17:07:00 -
[189]
I'm not sold on the idea of a bottom horizontal Neocom bar for a few reasons :
* Widescreen real-estate, there's not enough vertical to crowd it in. The current vertical bar sits fine where it is. Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
* Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
This revamp critically need a vertical option made available to players uncomfortable with the horizontal positioning. |
Faolan Fortune
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Posted - 2010.12.17 17:37:00 -
[190]
Originally by: Sturmwolke Edited by: Sturmwolke on 17/12/2010 17:30:17 I'm not sold on the idea of a bottom horizontal Neocom bar for a few reasons :
* Widescreen real-estate, there's not enough vertical to crowd it in. The current vertical bar sits fine where it is. Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
* Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
This revamp critically need a vertical option made available to players uncomfortable with the horizontal positioning.
Edit: /flamemode - I'm left to wonder about the person who let this go through :
a) he's an idiot who works on a 4:3 CRT b) he knows about these issues but decided to troll the playerbase anyway to check for responses. c) someone above said so "do it this way!", so all the peons had to follow without objections. In that case, refer to a).
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
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Sturmwolke
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Posted - 2010.12.17 17:50:00 -
[191]
Originally by: Faolan Fortune
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
Words "beyond the BETA". Scary CCP word "iteration".
Was there any particular pressing reason(s) why the alignment needs to be pushed into "later" state, instead of beta?
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.17 19:37:00 -
[192]
Originally by: Sturmwolke
Originally by: Faolan Fortune
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
Words "beyond the BETA". Scary CCP word "iteration".
Was there any particular pressing reason(s) why the alignment needs to be pushed into "later" state, instead of beta?
^^ Pretty much that. The whole "beyond BETA" thing means that it's probably in he "Should" or even in the "Could" part of their MuSCoW prioritisation ù the fact that they label it an "idea for iteration" actually rather suggests it's been categorised as a a "Could".
That's not where it belongs. It's a "Must" feature, and should be prioritised as such. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Waaaaaagggh
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Posted - 2010.12.17 19:42:00 -
[193]
Please, please, please make teh font size resizable. Please??? Playing this game at 1080 is painful on the eyes.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.17 20:05:00 -
[194]
Originally by: Taedrin a) The UI looks almost identical to the Windows taskbar UI. Would you be in any legal danger by releasing it like this?
Nope... Windows "borrowed" many features on the taskbar from Linux. Windows 7 taskbar is basically a ripoff from KDE that I was working on a couple of years before Microsoft implemented it.
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Adunh Slavy
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Posted - 2010.12.17 20:39:00 -
[195]
Could it be that CCP has finally overcome its not invented here syndrome? Time will tell.
The Real Space Initiative - V7
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trjcquee
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Posted - 2010.12.17 21:17:00 -
[196]
If it ain't broke don't fix it. How about just leaving the damn thing alone?
Move the autopilot settings off of the map page. That is broken.
Also I want to pod every one of you fsckers raging about engine trails ITT. You have a valid issue but ranting about it in a neocom discussion is little more than trolling. |
Bhattran
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Posted - 2010.12.17 22:35:00 -
[197]
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
Lies.
Devblog TLDR: Eve spaceships just got Windows 7.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Harotak
Method of Destruction
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Posted - 2010.12.17 22:39:00 -
[198]
Damnit CCP, why do you taunt us so with old pics of engine trails.
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ivar R'dhak
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Posted - 2010.12.17 22:41:00 -
[199]
At first I thought; AWESOME, the UI is finally getting spruced up!
But I could not believe my eyes when I finally understood what they were telling me.
We¦re getting fracking EVE XP !?
Yes I mad.
I could understand the EVE UI 6 years ago getting programmed by complete UI noobs and spreadsheet fanatics. But by now you should¦ve acquired some proper game designers that understand that the BIGGEST cardinal error of designing a game UI is making it look like a mothafracking OS!
Give us FINALLY a game UI not another "space OS". There are enough great hints in this thread here. From the different "desktops" to an actual battle mode.
Oh and by now you REALLY should know that: You always bet on
V E R T I C A L
!1evellen!
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Rusty Waynne
Caldari Waynne Industries
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Posted - 2010.12.17 22:59:00 -
[200]
Yay. \o/
Now some love for drones window and the overview/current item screens.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:30:00 -
[201]
Edited by: Tres Farmer on 17/12/2010 23:32:10
Originally by: Sturmwolke Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
To be true, the only reason why my minimized neocom isn't on autohide (god, how I hate those highlighted icons for no *real* reason), is because of the shenanigans it plays with all the other windows when it unfolds. Nothing stays in place then, thus I have to waste visual and rendered area for nothing.
@Optimal Please make the Neocom on autohide an OVERLAY to all other windows on screen. Not how it works now. Thanks!
Originally by: Sturmwolke Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
Might be not that bad if you get some additional functionality (drones, statuses) and a battle-neocom to switch to.
Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Originally by: Sturmwolke Edit: /flamemode - I'm left to wonder about the person who let this go through :
a) he's an idiot who works on a 4:3 CRT b) he knows about these issues but decided to troll the playerbase anyway to check for responses. c) someone above said so "do it this way!", so all the peons had to follow without objections. In that case, refer to a).
It might have slipped you, but you can buy reasonable priced 22" or even 26" desktop screens for a while now, which have 1cm or 6.5cm respective vertical gain over a the old 19" 5:4 "reference" screens. And I bet CCP has its art department Devs sitting on something like 22-26" TFTs with 16:10 screens.. not those old 19" 5:4 or the rubbish 19" 16:10 they sold to the real idiots here.
support Public Idea Tracker | 24hr PLEX |
dungabee
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Posted - 2010.12.17 23:31:00 -
[202]
I would love to see a "quick search" textbox. It would be a bit like the textbox in your web browser's Google toolbar that lets you do a search without loading Google in a webpage.
So, for example I could type in "Trit" and press return which would bring up the market window and look at prices, whereas at the moment I have to first open the market window then type "Trit".
Similar type of thing to get info for characters and corps without first having to open the appropriate window.
Keep up the good work guys.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:46:00 -
[203]
Originally by: dungabee I would love to see a "quick search" textbox. It would be a bit like the textbox in your web browser's Google toolbar that lets you do a search without loading Google in a webpage.
So, for example I could type in "Trit" and press return which would bring up the market window and look at prices, whereas at the moment I have to first open the market window then type "Trit".
Similar type of thing to get info for characters and corps without first having to open the appropriate window.
And if you want info about 'Brut' you get the character 'Brutos' or the market window with 'Brutix' which then queries actual prices, although you really wanted that show info window for 'Brutix'. Might rethink this functionality or demand more result options.
The fastest way to get show info for me is to type it partly into chat, mark it, rclick and choose what I want. And the rclick menu is a PITA for this - but faster than opening the market and going from there, as this somehow always manages to query prices...
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:58:00 -
[204]
Edited by: Tres Farmer on 18/12/2010 00:02:39 Edited by: Tres Farmer on 17/12/2010 23:59:44
Originally by: trjcquee If it ain't broke don't fix it. How about just leaving the damn thing alone?
Move the autopilot settings off of the map page. That is broken.
Also I want to pod every one of you ****ers raging about engine trails ITT. You have a valid issue but ranting about it in a neocom discussion is little more than trolling.
Man, you really have to think outside of your small box. Get real. We're getting a new NeoCom because they need to modify the core of Eve to also handle the WoD GUI.
What's the first thing they're going to need for this? Right.. not the auto-walk options to get from place A to B from the map to an extra window.. that can be implemented later, if it's needed for WoD too that is No, what they really need is the main interface corified and adapted.
And while they're at it, they simply HAVE TO adapt Eve:SSGs (read spaceshipgame) NeoCom too.. if they want it or not. Why? 1) the old Neocom won't work with the new interface, it needs to be rewritten/adapted 2) somebody needs to test this, and who would be better suited as us, the Eve-Nerds?
And about those engine trails. You really think CCP Optimal put that screenshot in there by 'accident' (or whoever from the Devs is responsible)? You're really new here, are you? CCP Devs like to get us to the edge.. that's why the pic is there and that's why we scream like 13-year old schoolgirls.
support Public Idea Tracker | 24hr PLEX |
SwoopingHawkeye
We See Dead People Initiative Mercenaries
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Posted - 2010.12.18 02:58:00 -
[205]
Edited by: SwoopingHawkeye on 18/12/2010 02:58:52 +1 on having a better method of controling drones. There are several good ideas in this thread. Swoop
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Heimdal Galplen
Minmatar Forced Entry Industries
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Posted - 2010.12.18 03:03:00 -
[206]
Ok I usually never add to these whinefests, but have to echo the sentiments of many above, re: fix the damned drone interface, overheat interface, and module display. The neocom is not a critical part of the UI, the combat related stuff is.
Please
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Nuniki
Percussive Diplomacy
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Posted - 2010.12.18 03:09:00 -
[207]
Very cool.
Looking forward to the main incursion release (aka the new portraits and the NEW HOTKEYS!*). This new neocom is just another cherry on top.
*I was very sad this didn't make it into the earlier releases of incursion. I think i'll go into mourning if they were cut totally.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 03:14:00 -
[208]
Originally by: Heimdal Galplen Ok I usually never add to these whinefests, but have to echo the sentiments of many above, re: fix the damned drone interface, overheat interface, and module display. The neocom is not a critical part of the UI, the combat related stuff is.
Please
Neocom get's updated cause the corified components it's interfacing too are needed for World Of Darkness Online. If there were no WoD, there would be no changes/updates to the Neocom. Naivlings
support Public Idea Tracker | 24hr PLEX |
Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.12.18 03:28:00 -
[209]
Holy batman! Now this is what I call a good update! Even if this update was the only thing coming in an expansion, it would be worth it - just by its own!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Brannoncyll
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Posted - 2010.12.18 04:04:00 -
[210]
Please allow the UI to be scaled with a slide so that when I put my game in windowed mode I dont have the UI occupying most of the screen space.
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Merouk Baas
Gallente
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Posted - 2010.12.18 04:18:00 -
[211]
When we say "fix the UI, CCP!" we don't mean "just change the look of it." Right-clicking sucks, but so does Start -> Programs -> All Programs -> Open Market.
We want features, processed information, and the ability to customize.
Processed information = less "excel in space". For combat, for example, calculate my damn DPS and show it to me, calculate incoming DPS, flash me a warning if it's greater than what my tank can handle before I lose my ship, etc. Would also be nice to have, let's call them "debuff icons" - how many points do I have on me, what the hell is happening to my ship (what's their ECM strength, what's my new targetting range cause I've been dampened, my new weapon tracking without having to do show info on the stupid guns I have, etc).
The ability to customize: - what if I want low shields / low armor alerts at 50% instead of 30% eh? What if I want to have hotbars like in other games, and be able to map the warp disruptor to 1, webifier to 2, gun rack to 3, and so on, and have it be like that for every ship I board without having to re-drag the **** to my hotbars again? Give us big font sizes FFS. And what's the point of that HUD circle being so small and crammed with "features", are we playing find the pixel? You think we have time to find and click on the exact tiny dot that represents "full speed" or "overheat med rack" in the middle of combat? Do you enjoy writing a 10-page newbie manual explaining how the stupid HUD works and what all the areas it displays represent?
Give us a combat log window that works properly and can be transparent, borderless, and use color coding. It's standard fare in all MMO's. Your stupid black bracketed text in the middle of the screen looks stupid and is annoying, and doesn't display everything that just happened. And we hate it even more now, because it's in the same spot that WoW has for all their flashy stupid RAID WARNING WATCH OUT BOSS IS CASTING FIREBALL GET OUT OF THE FIRE it's in the same damn spot. We hate it.
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Wezzord
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Posted - 2010.12.18 06:04:00 -
[212]
Originally by: Waaaaaagggh Please, please, please make teh font size resizable. Please??? Playing this game at 1080 is painful on the eyes.
Yes please. I have to sit 1m from my 42" TV to be able to read everything and that's not nice.
Or maybe an option to up scale the UI so all the tiny icons becomes visible also
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.12.18 06:51:00 -
[213]
I'm just going to jump in with:
Please allow us to retain the old Neocom. How we interact with the game should ultimately be our decision. Even Vista retains the WinXP start menu, and there are ways to do it in Windows 7.
It looks okay. I would just like to throw out there I have absolutely no trouble with the current one. I am sure after giving it a try on my own I may find I like it, but I want to be able to do that at my own pace.
I played World of Warcraft for two months. When they recently changed the interface it was enough to make me up and quit the game. I hate massive interface changes that cause confusion -- especially if you can't retain the old UI or elements of it that you wish.
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Sturmwolke
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Posted - 2010.12.18 07:06:00 -
[214]
Originally by: Tres Farmer Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Duh? . it's because it's a flame? Well, I can see your super excited about the New Neocom to the point of fanboisym, well good for you!
For the rest of us mortals, we start asking questions when something that SHOULD be in is relegated to mere iterations. Putting my tin-foil hat on, it implies someone's trying to ram down the new Neocom down people's throat for the ahh shiny factor rather than any huge improvement in functionality by deliberately omitting the vertical option in the very first release.
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Drakar Lathor
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Posted - 2010.12.18 08:23:00 -
[215]
While I'm all for cleaner, more efficient UI updates, I'm interested in seeing some extra flashiness added, similar to that which is seen in the Casualty and Tyrannis trailers. Clicking on a ship or asteroid and getting an interactive screen/menu or a more futuristic info screen (surrounding given object) until I click off is quite appealing opposed to; right-click, show info, window pop up.
While this may be chalked up on the wish list and one of the least mentioned, could it be an eventual or probable update?
Hopefully I'm not the only one wishing for it.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 09:10:00 -
[216]
Edited by: Tres Farmer on 18/12/2010 09:13:15
Originally by: Sturmwolke
Originally by: Tres Farmer Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Duh? . it's because it's a flame? Well, I can see your super excited about the New Neocom to the point of fanboisym, well good for you!
I have my gripes/hatreds with the game and the UI, don't worry. But did you see me running around the forums and calling the Dev in question an idiot? Do you think that someone who does work and puts it out for people to try takes your feedback.. eh, cancel that.. takes your name calling in the way it was intended? I know what I would think about people calling me an idiot for the first beta version of something I did, and especially what I would do about the stuff they 'want' me to do..
Originally by: Sturmwolke For the rest of us mortals, we start asking questions when something that SHOULD be in is relegated to mere iterations. Putting my tin-foil hat on, it implies someone's trying to ram down the new Neocom down people's throat for the ahh shiny factor rather than any huge improvement in functionality by deliberately omitting the vertical option in the very first release.
Go on Sisi, try it. At the moment the new neocom can't be put on the vertical sides, nor on the top. It's right where it's on the pictures. Mine even looses the ability to reopen the contracts window from the 'taskbar' after some clicking.
Anyway.. as it's on Sisi I'd advise you put some feedback into the test-server feedback forum. I even made a thread, look: Feedback on new NEOCOM
Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
support Public Idea Tracker | 24hr PLEX |
Inspiration
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Posted - 2010.12.18 11:20:00 -
[217]
The position of the bar NeoCom interferes with that of the windows task bar. Thus as it is displayed in the example screen shots, it is in THE WORST POSSIBLE position you can think of (bar diagonal across your EVE window).
So I agree with everyone that says, vertical is the way to go as that means its nice and out of the way of the rest of the UI!
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Inspiration
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Posted - 2010.12.18 11:23:00 -
[218]
Originally by: Adunh Slavy Could it be that CCP has finally overcome its not invented here syndrome? Time will tell.
Its kind of BAD if you copy something without understanding ;)
If they copied or even improved the OS taskbar for example, they would make a VERY BIG (understatement) mistake as it would work like **** in practice.
Simply because...THERE CAN BE ONLY ONE!
And the one form the OS isn't going anywhere of course!
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Kasperow
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Posted - 2010.12.18 12:00:00 -
[219]
Is it just me or does the new Neo-Com look fairly similar to the Windows 7 taskbar? Also, nobody must inform Microsoft of this. They will just say they have copyright on the idea and prevent us from getting the new Neo-Com.
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Sturmwolke
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Posted - 2010.12.18 12:18:00 -
[220]
Originally by: Tres Farmer I have my gripes/hatreds with the game and the UI, don't worry. But did you see me running around the forums and calling the Dev in question an idiot? Do you think that someone who does work and puts it out for people to try takes your feedback.. eh, cancel that.. takes your name calling in the way it was intended? I know what I would think about people calling me an idiot for the first beta version of something I did, and especially what I would do about the stuff they 'want' me to do..
You're obviously butthurt over something which I'm trying to ken.
The main intent for this feedback thread, it to take in both positive and negative feedbacks regardless of how it was presented. Now, if they don't have a thick skin for flames, then they shouldn't bother reading the forum feedbacks.
Any sane Eve players would have pointed out the vertical alignment issue almost immediately (as reflected in many of the forum posts till now). Therefore it stands to reason, any sane devs would have already noted this issue from its inception. Now, someone comes out with a blog that says this is relegated to an "iteration", should I have called the decision maker a) genius b) clever c) clueless d) idiot ?
Now bear in mind, before you answer that multiple choice question, the feedback thread would have been more productive i.e. less noise if the question on the vertical alignment had been either clearly stated or explicit clarified/answered.
Originally by: Tres Farmer
Go on Sisi, try it. At the moment the new neocom can't be put on the vertical sides, nor on the top. It's right where it's on the pictures. Mine even looses the ability to reopen the contracts window from the 'taskbar' after some clicking.
Anyway.. as it's on Sisi I'd advise you put some feedback into the test-server feedback forum. I even made a thread, look: Feedback on new NEOCOM
Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
See ... you're in an excitable state right now, like electrons with high eV value - from your posts and your actions. Please be my guest, post positively and constructively. Your effort will be greatly appreciated.
I'm still waiting for my download and will not guarantee that someone wont' get smacked with a cod fish if I find something stupid.
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Vallek Arkonnis
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Posted - 2010.12.18 13:21:00 -
[221]
While the current neocom isn't one of my gripes, I'm totally behind the thought process at work here; consider the UI eligible for radical change. (Thank you for the recent changes to better support dual monitors, btw.)
- As someone brought up earlier, a feature that lets you close a window with the same button that opens it would be great.
Some other ideas I had:
- Move the station window to a button on the neocom.
- When I resize a window I would like for it to retain its dimensions the next time I log in.
- An option to make individual window frames completely transparent.
- An option to scale the UI down without increasing screen resolution.
- An option to combine different chat streams to the same window and allow color-coding per stream.
- An option to use a smaller portrait in the character window, and a collapsible character info pane (or be able to toggle more/less info).
- Move the skill queue window to its own pane in the character window, or include it in the skills pane.
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Jaqel Broadside
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Posted - 2010.12.18 13:35:00 -
[222]
Personally I have NEVER EVER liked Microsofts menu formats.
I avoid the Microsoft menu like the plague.
They are unwieldy, hard to control and lack a clear and human friendly approach of finding and using what you want.
For example: if by chance you click on the wrong item you end up having to go down x levels of the menu by positioning/hovering/hoping you can keep your mouse in the right position all the time - horrible. Much like the horrid Eve Map,, those pop out menus suck.
Given a large amount of information a search facility like the market search for example is very nice - something you could also "monitor" to find out what your customers are actually struggling to find in Eve. Noobs especially.
The biggest and best change you can make is to MAKE THE GODDAMNED TEXT READABLE and don't use pop menus - especially if they overlap other information.
The bar for training is pointless as time is the key factor, extending the training queue would actually help your customers - the bar is irrelevant. If you really want a simple change then display the current training queue length in HH:MM, not any individual skill.
Window management would be nice - to actually have windows cycle into the background/disappear if no change has been made in the last x mins - maybe reducing to an icon when inactive.
I notice the calender function was not updated on several occasions with patches and releases - please take your own content more seriously.
How about changing the chat windows altogether ? For an MMO the chat you can actually have in Eve is quite frankly very poor - the ability to find new friends and like minded people just simply does not exist.
How about setting up self named "Icons" - for example "PvP" icon would setup ur neocom to get rid of all non essential windows, remove brackets, setup ur overview and your ship module icons, group weapons/or not activate key book marks in the overview and open intelligence windows etc,,, "PvE" a different set,, "Recruitment" another set,, "Chat" another set,, "Buy", "Sell", "Contracts", "Explore", "Combat Scan", "Mine" (Currently useless gameplay) etc
If the net result is for other more important reasons like fixing the game then please carry on - but given CCPs history I fail to see this being the case, I just hope you will prove me wrong and this isnt just another in a long line of lame avoidance of the truth.
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Iraherag
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Posted - 2010.12.18 13:46:00 -
[223]
Originally by: Tres Farmer Maybe, just maybe, if you voice your concerns/opinions in a more positive attitude you'll get a vertical version on JAN/2011 on TQ instead of what's now on Sisi - because the Dev in question felt motivated by the feedback and did put in that little extra effort that is needed.
Devs who put in "that little extra effort" to do something that's not on the schedule for the next release is the last thing you need with a software as buggy as EVE. Let's all hope none of the devs tries to do us a "favor" that way... |
Yanaoo
Adhocracy Incorporated
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Posted - 2010.12.18 14:45:00 -
[224]
While you are at the UI fixing, PLEASE FOR THE LOVE OF GOD make all the ingame windows to be scalable to what ever we want, and not just some random predefined minimum you have defined.
Also, skin all the windows with the nice black texture you have in the "EVE Start Menu" background.
Thanks.
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Keiko Kobayashi
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2010.12.18 15:07:00 -
[225]
I would also like to have the ability to choose on which side to put this bar.
It will allow me to make more effective use of my screen real-estate, instead of using up (already limited) vertical space on my widescreen monitor.
Secondly, it will allow me to put the bar on a place that is different from the Windows task bar.
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Jaqel Broadside
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Posted - 2010.12.18 15:58:00 -
[226]
Originally by: Keiko Kobayashi I would also like to have the ability to choose on which side to put this bar.
It will allow me to make more effective use of my screen real-estate, instead of using up (already limited) vertical space on my widescreen monitor.
Secondly, it will allow me to put the bar on a place that is different from the Windows task bar.
Ahmen to that.
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2010.12.18 17:48:00 -
[227]
Edited by: Miss President on 18/12/2010 17:48:47 After trying it out on SISI, a few comments:
- Extremely Counter intuitive - It must have a capability of being relocated anywhere on the screen including vertical mount like old style - Autohide area to active the toolbar is too tiny for windowed play mode, and if playing with two clients - Annoying
I personally don't like idea of windows type of tool bar from Eve within windows toolbar.
So I hope this won't be forced on people to use it if they don't like it.
----
I know a lot of negative, who knows maybe it takes getting used to, but at first look nothing I like
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.18 19:43:00 -
[228]
Originally by: Merouk Baas Stuff
You already can configure your alert %s.
You know your tank's failing if more of the white bar's becoming red over time, and set an alert for what % of buffer left you think accomodates the nature of the fact that damage comes in volleys.
Your DPS is meaningless, you're likely not the only thing shooting at something, and you can see from the damage log&popups if you're tracking well/in range or not. Likewise you can see within a few seconds if you're breaking something's tank or not.
You can see EWAR effects in the overview if you turn that on. True you can't see if that scrambler's a faction 3point one (you can from the logs IIRC), mostly you're just interested in how many have even 1 on you, and if they have scramblers vs your mwd. You're not likely to be trying to pick a direction to fly away that you'll drift out of some points' range and have enough stabs to evade the rest.
You should have a rough idea what bonused and unbonused EWAR does to your ship's ranges, and there's the tactical overview to show you mod ranges if you mouse over them.
I agree larger font size options, and things like dedicating more of the speed control to Full and Stop buttons (but then we have Ctrl+Space for stop at least, dunno about full speed). |
Elistar XI
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Posted - 2010.12.19 01:55:00 -
[229]
Edited by: Elistar XI on 19/12/2010 02:01:52 I just tried this new neocom on SISI and it's not as bad as I thought when I read the blog
The neocom being at the bottom is actually much handier than being on the left. It's nice to drag and drop things on it, however I stand by the rest of my points. the whole UI needs an overhaul.
The menus (especially right click) are cumbersome, I must add. often I only need 2-4 options not 10.
One thing that we desperately need, the ability to organize our hangars!! it's always so cumbersome to search through hundreds of items when you only want a few!
I suggest having a row of buttons on top of the hangars similar to market items, then we make the categories that we want to see either ON or OFF.
for example I have 1000 item and I want to fit a vagabond, I need to see only shield modules, then guns, rigs, ammo and drones, what I should have to do is turn on the respective categories.
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Liandra Xi
Amarr The New Era C0NVICTED
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Posted - 2010.12.19 02:00:00 -
[230]
Edited by: Liandra Xi on 19/12/2010 02:00:22 Oooh sexy, shiny, pretty!!
/me thinks of new buttons that should be added to Neocom
I'll get back to ya when I think of something, meanwhile clever idea actually trialling stuff on TQ as well as on SISI.
EDIT: Have to add my voice to the call to make the in game font scalable, it does look terrible at 1920 x 1080 or larger resolutions.
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Salpad
Caldari Carebears with Attitude
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Posted - 2010.12.19 04:05:00 -
[231]
Originally by: Veruca d'Artan I would like it if you somehow managed to FORCE monitor sellers to sell 4:3 monitors again or at least 16:10. There is NOT enough v-space on the new widescreen monitors to accustom a horizontal 'menu' bar that is eating up the rare v-space we have left.
This!
My Windows XP task bar is on the left side of my screen 99% of the time. I'm so starved for vertical screen space it isn't even funny.
-- Salpad |
Shar Tegral
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Posted - 2010.12.19 04:12:00 -
[232]
I see that the forum fighting is going strong and long. I also see that my only real objection has already been voiced (on the first page even) and I'm sure it is been duplicated and replicated ad nauseum. However this is a feedback thread and I feel strongly enough to risk ad infinitum to ad nauseum:
Vertical Neocom must remain an option.
I play Eve in windowed mode. I have played Eve in windowed mode non-stop for the past 6 years. My preferred window size is 1024 x 768.
While my preference(s) is not up for debate I primarily utilize this setting so that I can play Eve and do <insert alternate activity>. The new neocom is very spiffy in a sci fi noir way. It does indeed get a lot of cool out of its sleek spartan designing. Horizontal or vertical, it is nice work.
Vertical absolutely must be an option. I have to have the neocom available, must have it. It must also be painfully obvious where I can afford to have a (guestimate) 20 pixel wide/high strip of real estate dedicated to the neocom. I can visually see much more on a 1004 x 768 screen than I can on a 1024 x 748 screen.
In closing, I really do hope that neocom alignment is optional. I do not want to hate Eve for so simple a thing but being on Sisi right now I really really don't like the horizontal nature of the neocom replacement.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |
Rema Dach
Gallente
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Posted - 2010.12.19 04:45:00 -
[233]
Originally by: Yuda Mann
Originally by: Anna Grahm Worst spot ever. I guess Mac users should get used to the OS X Dock getting in the way of Eve. I can't wait to start clicking on stuff in OS X when I'm trying to click on stuff in Eve.
You use an O/S that blocks stuff in the programs you're trying to use? Huh? Why would Apple design a UI that prevents me from clicking things in the programs I'm running?
Anna Grahm is forgetting that you can move the location of the dock, and also that although the dock does popup over many programs, it does not do so for Eve, at least not on the mac that I have, which is fairly new. Apple didn't design it wrong, it's just that it's users don't always remember all of it's features, and more importantly, many programmers are lazy and don't create their programs to stop the dock from appearing over them. As I said, for me anyways, Eve does NOT do this.
Anyways... on the topic of widescreen monitors. I have a widescreen monitor on my pc and I agree, I would like the option to have it anchored to the side and not just the bottom. However I will try it on the bottom first, as I suspect it won't be in the way as much as people are saying.
I also want to add my vote for the option of having show info or other planned-to-be-stacked windows to be displayed separately if we want, so we don't have to look through a menu when we want to quickly minimize and reopen a window.
Otherwise I very much like the direction you are going with the new neocom. It's about time!
P.S. Any chance you guys (and gals) at CCP are also going to rework other parts of the UI as well? For example the damage indicator, targeting, and overview?
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Joss56
Gallente The Scope
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Posted - 2010.12.19 05:24:00 -
[234]
Looks nice, hope this one will let me see space crafts and environement a little more than actual overview -chat-local-drones menu. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Creepin
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Posted - 2010.12.19 09:44:00 -
[235]
Edited by: Creepin on 19/12/2010 09:45:37 Man that suck! I only hope we'll be able to 100% simulate old layout and forget about this novelty for good.
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Vicious Cell
Amarr Rage Orbital Construction Associates Systematic-Chaos
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Posted - 2010.12.19 11:27:00 -
[236]
The new UI looks simply amazing. I'm in love. Stellar work as always CCP! <3
+1 !!!
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MissyDark
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Posted - 2010.12.19 12:57:00 -
[237]
1. Good idea with introducing optional beta stuff and gathering feedback.
2. Horizontal bar - WTFF? Modern monitors have less vertical space than horizontal. I don't want a permanent UI bar wasting space. I want neocom bar on the left, right where it is. Turning it into a windows start menu doesn't sound right but I can see that you want more space there.
I W A N T
T H E
N E O C O M
H E R E
P L O X !
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BABARR
PARABELUM-Project Snatch Victory
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Posted - 2010.12.19 13:29:00 -
[238]
Edited by: BABARR on 19/12/2010 13:29:43 Another usless thing by CCP ! We still wait our folder in the buddie list We still wait agro timer for remote We still wait... LOT of usfull feature!
...
"Si vis pacem, parabellum" |
Mokrator
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Posted - 2010.12.19 13:39:00 -
[239]
While playing i discovered some Features i would like to see:
1) instead of "Warp to Member" if Member is in another System "Set Destination" to member and Broadcast "Travel To"
2a) Shortcut key for remove all waypoints 2b) Shortcut key to remove all other targets than current in focus.
3) in "Contracts" > "Available contracts" > "Item type (exact)" the selection list should not block the UI, only the Contract-window AND rightclick > "Show Info" for the items in the list would be nice.
4) please recreate the "Form Fleet with..." for the Contact-list, if you have selected more than one contact.
5) Items that has no "View market details" in the contextmenu, might get a "View available Contracts" in the contextmenu?
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.19 18:03:00 -
[240]
Thank you for the new neocom, it looks ace. I can only assume that CCP must have hired a proper UI designer instead of the crack addled monkeys who designed the rest of the combat UI. It may sound a bit harsh to describe the previous UI team in those terms but IÆve called them far worse, usually while trying to change default orbit mid fight.
Which brings me to my main problem with the new neocom, you are fiddling while Rome burns. To demonstrate this point IÆve (badly) shopped a very simple UI change for you to view. IÆll bet every faction ship I own that this change would be both easier to implement and more welcomed by the players than your neocom changes:
Screenshot Drag module left for ammo change / right to toggle overload. Drag for default distance change.
Something else that desperately needs some love is the action menu. Currently you must click on an object in space to access the action menu, something thatÆs next to impossible in a fight.
This is an example of what I want from new UI design. Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Yani Dumyat =^.^=
sig---------------------------------------------
No your honour my defence is that the pixies did it in the middle of the night. Prove me wrong. |
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Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.12.19 18:14:00 -
[241]
It needs to be along the side of the screen rather than the bottom.
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Lun Arthar
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Posted - 2010.12.20 09:04:00 -
[242]
I'd like to see either bigger fonts or UI scaling. Because playing EvE on a high resolution screen is really PITA.
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Morpheus Mishima
Caldari
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Posted - 2010.12.20 10:54:00 -
[243]
Originally by: Lun Arthar I'd like to see either bigger fonts or UI scaling. Because playing EvE on a high resolution screen is really PITA.
..is really a pita. <-- Do you see what I did there?
Anyway, just to chip in. (I've tried the new menu on SISI):
Navigation needs an overhaul asap. As someone suggested earlier: Move all stuff related to way-points etc OUT of the map. This is really annoying if you've set a dest. and later have to change it or turn it off. I've seen people run straight into gate-camps because of this :P Forgetting to turn of gate-highlighting and being a f'ing lemming helps too :P
Just add a small search box with auto-complete and/or suggestive spelling where you can type in a system name and click Set destination. Then add a button to set it to none. KISS ;)
To expand this idea further; Move the map button to this box/thing and split it so you have one for universe map and one for solar-system map. If you want to go completely overboard with this: Allow people to add custom navigation stuff like jump bridges etc too. And be able to EASILY share these with their corp/alliance mates.
Fly safe o/
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Geanos
Phoenix Tribe
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Posted - 2010.12.20 11:33:00 -
[244]
Good job with the new neocom ; I love that I'm not forced to have the neocom on the side of the screen anymore!
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Zerakix
Minmatar The White Mantle
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Posted - 2010.12.20 12:15:00 -
[245]
Originally by: tartan pixie Thank you for the new neocom, it looks ace. I can only assume that CCP must have hired a proper UI designer instead of the crack addled monkeys who designed the rest of the combat UI. It may sound a bit harsh to describe the previous UI team in those terms but IÆve called them far worse, usually while trying to change default orbit mid fight.
Which brings me to my main problem with the new neocom, you are fiddling while Rome burns. To demonstrate this point IÆve (badly) shopped a very simple UI change for you to view. IÆll bet every faction ship I own that this change would be both easier to implement and more welcomed by the players than your neocom changes:
Screenshot Drag module left for ammo change / right to toggle overload. Drag for default distance change.
This make a lot of sense given how crappy the current control method for drones is Something else that desperately needs some love is the action menu. Currently you must click on an object in space to access the action menu, something thatÆs next to impossible in a fight.
This is an example of what I want from new UI design. Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Yani Dumyat =^.^=
I fail. |
Vheri
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Posted - 2010.12.20 14:09:00 -
[246]
And what does this have to do with RMT? Why do you bother about that if there is really serious bussines to do? |
tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 16:04:00 -
[247]
Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Some other minor things for you:
- the undock button isn't moveable, after 4 and a half years of having undock on the bottom left of the screen it would be really nice if I could keep it there instead of opening my skill queue every time I want to undock.
- auto hide leaves a horrible big gap between the station information window and the bottom of the screen. Ugly but easily sorted by giving us the option to leave the neocom on the left side of the screen.
- After checking 'merge items ans ships in to station panel' in the escape menu the ships and items icons are still on the neocom. The main point of that check box is to clean up the UI, please make these redundant buttons disappear.
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ivar R'dhak
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Posted - 2010.12.20 16:11:00 -
[248]
Originally by: Zerakix
Notice that I have removed a vast amount of right click menus and cleared screen estate by introducing a nice series of circles that can be accessed with a single click/drag/release movement, this is what you should be doing instead of screwing about with the neocom!
Don¦t ya know, there are no circular menus in windows. Thus "military experts" insist that circular menus are no good.
I¦m sometimes seriously wondering how things get done at CCP.
Why did they taunt us for all these years with a good (but unfinished) idea like the action menu, then they go completely abandoning it and cram this "Start menu" abomination down our throats. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.12.20 16:13:00 -
[249]
Originally by: Gnulpie
C) Let us save/load layouts and if you really want to be cool, then make them in-game items! Also make them available to share in the corp/alliance. When you can do it with ship-layouts you can do it with UI-layouts as well.
Export/import/backup
Dont want it to end up like market Quickbar that CANT be exported and every time you lose eve config file you have to build it from scratch.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.20 16:41:00 -
[250]
Windows EVE :) "Win" key for menu will be nice :) ---
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 17:08:00 -
[251]
Originally by: ivar R'dhak
Why did they taunt us for all these years with a good (but unfinished) idea like the action menu, then they go completely abandoning it and cram this "Start menu" abomination down our throats.
Agreed, assembly hall is littered with good ideas for UI improvements, Take this as an example. Loads of people giving it a thumbs up and saying they'd love to see it in game, yet CCP are tinkering with a neocom that functions perfectly well and never generates complaints.
CCP Optimal did a great job on the shortcuts and the new neocom is shaping up well, I just hope someone points his talent in the right direction.
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Megan Maynard
Minmatar Out of Order
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Posted - 2010.12.20 17:14:00 -
[252]
AHHHHHHHH
AHAAHHHHHHHH
YES!
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S |
Tammarr
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Posted - 2010.12.20 17:28:00 -
[253]
...Can't we like, get the ability to make eve-skins, move around, change whatever with some nice and fresh xml...
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Hra Neuvosto
draketrain
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Posted - 2010.12.20 21:03:00 -
[254]
Originally by: Zerakix This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.20 21:36:00 -
[255]
Originally by: Hra Neuvosto
Originally by: tartan pixie This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
You'd still need to select the object on the overview first, otherwise the client wouldn't know which object to interact with.
For some reason Zerakix decided to quote my post to make it look like he was the one who did the mock up. Apologies for being petty but I do find that quite annoying, hence I've changed the name to tartan pixie when quoting you.
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Jekyl Eraser
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Posted - 2010.12.21 20:56:00 -
[256]
Would be nice to see how much isk you got constantly on the neocom.
Have neocom to popup when you move mouse to the edge of the screen. Or have basic objects shown constantly and then expand the neocom a bit when you bring mouse to the area showing more objects. Show ISK, Skill training, Clock&date, Local player count, Aggression timer, ... and so on, constantly and then when you mouseover it shows all the icons that are on current neocom.
dunno if this is related to the neocom fixes, but can you change(or add option) map so that it splits screen vertically into 2 parts, left one will be the map and right one normal screen. Sametime change the viewpoint slightly right on the space view. That way you can see map and space sametime making traveling easier.
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Caldari 5
Amarr The Element Syndicate
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Posted - 2010.12.21 22:36:00 -
[257]
Originally by: Hra Neuvosto
Originally by: Zerakix This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
I'd prefer it that it REQUIRES a keyboard button to bring the menu up. I don't know how many times I've gone to adjust my view a little and ended up looking at a drone/asteroid/rat/etc
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General Chug
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Posted - 2010.12.22 09:27:00 -
[258]
hey.. one thing that could get reworked to maybe work alittle better... could we get the ctrl-tab fixed to work abit nicer in this? kthxbai
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Shurikane
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Posted - 2010.12.22 13:06:00 -
[259]
Edited by: Shurikane on 22/12/2010 13:10:35 Feedback tiem!
- I should be able to move the Neocom bar so it sits anywhere I wish. It's not advantageous for me to have it sit on the bottom right now.
- I would like a "Show Desktop" button that makes every window invisible on screen (see how Windows 7 does it - it's pretty neat)
- Wish: Have "multiple desktops" that allow me to quickly switch from one window arrangement to the next. If I remember well, Ubuntu and Fedora Core both have a feature like it, and I find it quite handy.
- Wish: It would be nice to have the Start button in the Neocom be given the ability to have either the default icon, or your corp or your alliance logo.
- I want to be able to create a backup of my color profile and restore it later if I want - for example, if I install EVE elsewhere, so I can quickly apply my colors without having to fool around with the sliders.
[*]I'd like to be able to set up a "master" layout, where I can choose the default position of my cargo window, the space cargo window, the chat window, etc. so that they always appear in the spot I want, forever. I should be able to backup this information to my HDD and restore it on another copy of EVE just like the color profiles I mentioned above.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.22 15:47:00 -
[260]
Originally by: Caldari 5
Originally by: Hra Neuvosto
Originally by: tartan pixie This is an example of what I want from new UI design.
I like this idea, but only if I can map a keyboard button to bring the menu up.
I'd prefer it that it REQUIRES a keyboard button to bring the menu up. I don't know how many times I've gone to adjust my view a little and ended up looking at a drone/asteroid/rat/etc
Escape menu - general settings - change the default button for the action menu.
Unfortunately it's only got the choice of middle or left mouse buttons but might help you
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Dethmourne Silvermane
Gallente Horrible Labs SRS.
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Posted - 2010.12.22 16:32:00 -
[261]
I, for one, would like to see the capacitor readout (present on the old UI screenshot) re-added to the UI, so I don't have to constantly mouse over my cap to figure out the percentage.
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Elayae
Re-Awakened Technologies Inc
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Posted - 2010.12.22 17:06:00 -
[262]
Can we add drone slots to the left of the HUD please?
- the drone slot interface has similar buttons as the low-mid-high slot interface, which is currently at the right side of the HUD - the drone slot interface has a similar functionality as the low-mid-high slot interface (including grouping and perhaps more) - the drone slot interface is positioned on the left side of the HUD or below (switching the drone slots and low-mid-high slots to opposite ends of the HUD should be an option too) - every ship has a limited number of drone slots for grouping, which adds new tactical options for each ship
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1436073
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.22 19:23:00 -
[263]
Will there be an option to not eat the precious vertical space with a bar I don't use in my gameplay? And no, autohide is not an option, I don't want it to pop up at random interesting moments, obscuring my targets. (Not to mention, the autohide does not work very well when window edge is far from screen edge)
Will it finally reakt on hotkeys? As in, I have my journal flashing, I reach for Alt+J (call up a journal), but the button keeps flashing. Will this finally be resolved? -- Thanks CCP for cu |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.12.22 19:57:00 -
[264]
Welp the only thing this thread has proven is that most people want something other than everyone else.
I don't see how CCP is going to be able to satisfy even 10% of the population, so they're just going to do what they want anyway. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.22 20:06:00 -
[265]
Wait, do you want 10 square buttons to take whole screen width? Chopping off no less than 10% of whole screen space with that abortion of windows taskbar? CCP, I hope it was a joke. Else it's a bad trolling. Even worse as a christmas present... -- Thanks CCP for cu |
Robdon
Darkwave Technologies Initiative Mercenaries
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Posted - 2010.12.22 22:24:00 -
[266]
Looks good.
But, as lots of others say, it must have a VERTICAL option.
Rob.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2010.12.23 13:46:00 -
[267]
Originally by: ...Wait, do you want 10 square buttons to take whole screen width? Chopping off no less than 10% of whole screen space with that abortion of windows taskbar? CCP, I hope it was a joke...[/quote
^^ This tbh.
If the bar is not freely positionable its not an improvement, but manages to make the GUI even worse than it is right now.
Whoever does the GUI has to finally learn that looks != usability.
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Bruno Bourque
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Posted - 2010.12.23 15:16:00 -
[268]
Originally by: tartan pixie Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Ummm... Bug report?
For those going on about the infinity symbol, notice the ship is a noob ship... so it has no need for ammo. Maybe they are moving the position of the "ammo left" count?
Lol noobgun lazor Cara-lol
Those engine trails are pure sex.
And good work on the new UI, a nice improvement.
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Kabaal S'sylistha
Caldari Technomage Trilogy Crimson Alliance
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Posted - 2010.12.23 15:22:00 -
[269]
I'd like to be able to resize the main window too as an option. There's a thread in F&I with examples of it, but basically allow some black bar space for windows so not everything is cluttering up my main game window.
Also, being unable to put the targetted ship icons where I want them has proven frustrating when trying to optimize my UI.
Also, embrace the user mod community. Let me manipulate my own UI so you don't have to :( -More Pewpew, Less QQ- |
tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.23 16:00:00 -
[270]
Originally by: Bruno Bourque
Originally by: tartan pixie Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Ummm... Bug report?
Indeed, might get one done before boxing day, no promises though :)
Originally by: Bruno Bourque
For those going on about the infinity symbol, notice the ship is a noob ship... so it has no need for ammo. Maybe they are moving the position of the "ammo left" count?
The infinity button is ungroup all weapons. No I don't know why either.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.12.23 16:31:00 -
[271]
Originally by: tartan pixie
Originally by: Bruno Bourque
Originally by: tartan pixie Found a fairly major flaw in your neocom - If I minimize the chat and move its position then it won't open again.
The chat icon just sits there flashing at me, if I click it then it just sticks to my mouse and moves about the neocom. Only way I could talk to other players was to relog, this happened every time I tried it so is repeatable.
Ummm... Bug report?
I believe that is supposed to represent a link instead of an infinity symbol. Indeed, might get one done before boxing day, no promises though :)
Originally by: Bruno Bourque
For those going on about the infinity symbol, notice the ship is a noob ship... so it has no need for ammo. Maybe they are moving the position of the "ammo left" count?
The infinity button is ungroup all weapons. No I don't know why either.
===== If you go to Za'Ha'Dum I will gank you. |
Argus Kell
Gallente Global Economy Experts Stellar Economy Experts
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Posted - 2010.12.23 16:58:00 -
[272]
I donÆt really mind the current UI to be honest. This new one looks nice and useful but a blatant copy of the Windows Task Bar is hardly the kind of innovation IÆve come to expect of CCP. I found it hard to take a dev blog that basically describes the functionality of the task bar as though its this new fangled thing hard to take seriously. I also agree that a vertical option is a MUST. I play on my laptop and have a lot more space horizontally speaking than vertically. I donÆt want this at the bottom wasting valuable space.
At the end of the day it doesnÆt look like itÆll hurt anything and hopefully will be a foundation for more improvements in the future. IÆm personally more interested in Incarna and Incarna-related expansion elements or a UI that makes drone control, orbiting enemies etc, simpler than select target, go across screen, right-click, carefully select correct option.
IÆd also have appreciated if the dev blog had explained why they decided that ripping off Windows 7 was better than any other ideas they had come up with.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.23 17:43:00 -
[273]
Originally by: Ranger 1
Originally by: tartan pixie
The infinity button is ungroup all weapons. No I don't know why either.
I believe that is supposed to represent a link instead of an infinity symbol.
Is it really that hard to operate the quote function?
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Orephia
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Posted - 2010.12.23 21:00:00 -
[274]
Originally by: CCP Optimal "Should this iteration of the new feature not meet your expectations, you can simply turn it off for the time being and tell us why you did so on the forums"
Thank you. Turned off, soley because it can't be made vertical.
While you're at it, can you please also add a button in General Settings to turn off the ring menu? The one we already suffer with, pretty please?
As abhorrent as this forced-horizontal neocom 'improvement' appears to be, reading recently that even more ring menus are being developed is beyond all reason.
The ring menu is evil incarnate & should be fired into the Sun.
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.12.24 00:04:00 -
[275]
CCP, might I recommend you keep count of how many people turn it on then off again, as an indication of how well it is being received? I know it's easy to ignore feedback in a thread like this as the whinging of the vocal minority, but hard stats on how many people like it enough to use it should be more concrete, if not necessarily more palatable to the staff who worked on it. |
Mareth Hades
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Posted - 2010.12.24 13:09:00 -
[276]
hello something that I noticed these days is that the button to undock in the new neocom is covered by window of station information in screen resolutions of 1024 x 768 (yeah, i got an old monitor)but at highers resolutions is not a problem (with my other computer), this requires minimizing the window to get out of the station, maybe i`m not the only one with a small monitor. I think this is the only functionality note so far. perhaps it you place the NeoCon above all windows the problem is solved. The rest is a big improvement to UI thx guys, good work.
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Smoke Adian
Caldari Systematic-Chaos
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Posted - 2010.12.24 16:22:00 -
[277]
Edited by: Smoke Adian on 24/12/2010 16:21:56 I wanted to throw my laptop thru a window until I figured out how to disable the nested taskbar system in Windows 7. Please don't copy this system. Remember kids, 1 click is always better than 2.
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zcar300
Gallente
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Posted - 2010.12.24 20:23:00 -
[278]
Ok I've been playing with it and I agree with everyone who says there needs to be and option to keep it on the side.
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Grash Freedom
Gallente I Maza
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Posted - 2010.12.25 01:50:00 -
[279]
Make a Vertical option please, it is nice, not needed but since you are doing it then do it right
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Angel O'Sphere
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Posted - 2010.12.25 18:35:00 -
[280]
In our days screens become wider and wider and in relation to the width the hight is shrinking. I for certain want the NeoCon to stick on the left side of the screen and certainly not on the bottom of it. The configuration options might be nice, but please also leave an option to decide wether I want it at the side or on the bottom or on the top. I don't know how it is in our day on windows, but having the game in windowed mode and moving the mouse to the bottom likely lets pop up the task bar ... at least that is what is happening on a Mac, very annoying if the program has "it own task bar".
Sorry to say that, but instead of making freaky experiments with us, why not hiring a users interface expert?
Best Regards,
Angel
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Melrose Armstrong
Gallente Old Timers Guild Inc.
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Posted - 2010.12.25 21:41:00 -
[281]
I am also concerned that the BLog gave no indication that the Neo-Neocom could be displayed vertically. I have enough trouble getting all the stuff displayed on the overview and my chat window stack without loosing lines to a new bar, not to mention that bizarre logo in the lower right that seems to steal another inch.
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Niko Lorenzio
United Eve Directorate
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Posted - 2010.12.25 22:29:00 -
[282]
Love it, just PLEASE PLEASE Dont restrict it to bottom alignment only. Thanks!! |
Salpun
Gallente Paramount Commerce
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Posted - 2010.12.26 01:57:00 -
[283]
The undock button needs to be moved off the NeoCom.
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Tomo Meiji
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Posted - 2010.12.26 10:13:00 -
[284]
UI changes! (cautiously optimistic)
[1] I strongly agree that a vertical neocom must remain an option.
[2] What about 3rd party skinning? CCP gets to outsource UI development (free labour from you and me, get to headhunt the more successful skins), and players get awesome customizability (Hello Kitty skin, anyone?). I call that a Win-Win scenario!
[3] I also very strongly support the posts about the UI steps required for: overheating, changing orbit distance and drone management. It seems to me that these changes would offer a much greater "usability ROI" with regards to Dev Time than refactoring the neocom.
I'm glad to see the dev team looking at the UI, looking forward to starting a post with "UI improvements!" instead of "UI changes".
Keep heart, devs!
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Quartermaster Owen
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Posted - 2010.12.26 18:13:00 -
[285]
I hope this gonna be the Optimal so user can choose how they want to set the UI with Classic UI and New NeoCom. I would like to have more UI customization and how I wanted it to be setup on my screen since I'm using 4:3 monitor..
CCP keep up the good work! o7
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Barrier Reef
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Posted - 2010.12.26 19:04:00 -
[286]
Good to see UI getting attention. It appears on the taskbar screenshots that while the icons scale the fonts don't! What happens is that there is no comfortable distance to view all UI elements on a high res screen.
Scale the fonts please. Lets us chose the font size.
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Serenity Steele
Dynamic Data Distribution
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Posted - 2010.12.27 06:02:00 -
[287]
IMO If this is the best CCP can come up with for a replacement Neo-com, it is high-time that CCP restructured their organisation to be able to leverage the creative minds and eject the hangers-on.
Is this really work that; - you are proud of? - you think was worth mentioning in a blog? - you feel is in step with the ground-breaking quality of Eve-online? - you actually applied any significant effort to?
If the answer to any of the above questions is "Yes", then implement my first suggestion for the sake of 350,000 souls.
Buy ≡v≡ Strategic Maps in the Eve-Online Store |
Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.12.27 15:45:00 -
[288]
I wouldn't mind a 'Favourite Place' button that you can assign say 10 bookmarks to so you've got a quick reference for Jita, Amarr or where ever.
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Bytestorm
Minmatar Liga der hessischen Gentlemen
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Posted - 2010.12.27 20:04:00 -
[289]
I'd love to get widgets on those: like displaying your current wallet-status right in the toolbar!
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Sed Man
Gallente Deus Imperiosus Acies
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Posted - 2010.12.28 03:25:00 -
[290]
page 10, hope CCP gets to read this.
Please take into account future 3D enhancments (support for nvidia 3d vision + others) Please take the time to ensure that the new neocom is set at the appropriate (tested) depth so that its one part out of the way.
Once the brackets are updated in another iteration the 3D vision mite be complete.
I'm not suggesting any focus on 3Difying eve, just that if a hard set variable can be set in the first instance that makes the neocom look good in 3D, it would be a good idea to do it today, while someone is working on it, rather than have someone look at it down the track. I'm sure it would only be a small change if anything.
The depth setting has no effect on non 3d system users, but when you do get the 3D, you'll appreciate it if its actually setup right.
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Q Aa
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Posted - 2010.12.28 11:09:00 -
[291]
Edited by: Q Aa on 28/12/2010 11:11:46 I've been playing around with it for an hour or so now.
1. We should be able to put icons anywhere on the screen (would look amazing when auto-hiding the neocome just to have the ones you think are most important always viable)
2. Vertical option please.
3. I read the devblog and it says when you click the browser you should be able to get a list of bookmarks (looking like the chat icon when you press it) but it doesn't work. That would be great!
4. we should be able to have more stuff as icons on the neocom for example "Contacts" would be great so that u wont have to click many times to see them.
5. We should be able to have bookmarks on the neocom separate aswell as chat windows, notes, playlists for the jukebox, corporation tabs, Planets with the view in planet mode option all theese for easy access, you get the point the more options the better!
6. the names of stuff should pop up over the neocom when holding your mouse on them
So far i Love the new neocom i'll start using it at once when it comes to Tranquility keep up the good work CCP and thanx! ♥♥♥
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Opertone
Caldari World - of - Empire
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Posted - 2010.12.29 01:40:00 -
[292]
Oh hell Yeah!!! Just getting it under, relieves the pain. Eyes not hurts! No!
It is a great move, NECOM is excellent!
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.12.29 13:04:00 -
[293]
I'm not sure if it's been said yet (I didn't feel like reading 10 pages of replies), but the undock button is now under the station menu. Please either put it on the left, or somewhere that we can access it.
In fact, now that we have the new neocom, you might have to redesign the whole station window, as the 'real estate' will collide. Just something to think about.
======== "The civilized man is rude, for he knows that laws protect him from recompense; whereas the savage is not, for his actions can meet a bloody end." - Robert E. Howard |
Aquana Abyss
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Posted - 2010.12.30 07:47:00 -
[294]
Engine trails -YES PLEASE!
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Spork Witch
Gallente Cosmic Industrial Complex Cosmic Consortium
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Posted - 2010.12.30 16:54:00 -
[295]
When you enable it on Sisi, this is the only link it gives, so I'll post it here.
So far so good, the aesthetic is nice, and it's easy to clean up the clutter. However, in very short order, I did notice a couple things that are either absolutely critical, or would just make it more useful.
As is already stated in the blog, the sooner you allow aligning it to whichever screen edge you want, the better. At 16:9 on a 23" display at 1920x1080, the default size is a little tall, but you can adjust that, so not a big deal. It is nice having it on the left, though, it's what we're used to. This is an "it would be nice" item.
Absolutely critical is the following: the new neocom must be set to "always on top." especially if you set it to auto-hide. This is probably the most wonderful thing I see about the new menu, and that's freeing up additional screen real-estate, the problem is that it doesn't do a bloody bit of good if I have to have all my windows in the middle of my screen anyway because, no matter what, all windows are on top of the new neocom (whether they're pinned or not, whether the neocom is on auto-hide or not).
Another "it would be nice" is simply to cause all windows to have a taskbar icon, with appropriate auto-grouping (auto-grouping appears to already be there, at least on chat windows). Most of your quick-access type stuff is already right there (char sheet, skill queue, undock, ships, and items), I don't need much else on the bar, but what would be nice is to use the bar to quickly raise focus or minimize any active window (at this time, some, such as "station info" are not shown on the neocom taskbar.)
Expanding on that last, I've got my ships and items windows docked into my station info window, I don't need the icons on the neocom, how about allowing their removal, like most of the rest of the buttons? AIM: DeusNecare Yahoo: TheSporkWitch Skype: sporkwitch X-Fire: sporkwitch MSN: [email protected] E-Mail: [email protected] E-Mail: [email protected] PSN ID: SporkWitch XBL GT: SporkWi |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.12.30 20:00:00 -
[296]
Ugh, I despise auto-grouping. I can understand that any feature has its opponents as well as its proponents so please, for the love of every usability study everywhere ever, just MAKE STUFF USER-CONFIGURABLE! |
Spork Witch
Gallente Cosmic Industrial Complex Cosmic Consortium
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Posted - 2010.12.31 07:35:00 -
[297]
Originally by: Nadarius Chrome Ugh, I despise auto-grouping. I can understand that any feature has its opponents as well as its proponents so please, for the love of every usability study everywhere ever, just MAKE STUFF USER-CONFIGURABLE!
I definitely agree, user choice is always the best option. That being said, if it's an "either / or," most people find grouping quite convenient and helpful. One thing is certain, unless you're a noob in an NPC corp, having the chat window NOT grouped on the taskbar would be unusable (if you click it you'll see that EACH TAB has an item in the group; this is how it should be, and is the logical way to program it, as each is a separate window, you can just dock them into a combined window in the UI, as most people do). If they weren't grouped, most people wouldn't have any space left on the task bar, even at ridiculously high horizontal resolutions.
What is it you don't like about taskbar grouping, if I may ask? It's been one of my favorite, and one of the most useful, features in various window managers for years, and is probably the biggest (UI-related) thing I liked that was added in Vista / Win7 (alongside being able to rearrange where buttons are on the taskbar). With very few exceptions, it's almost always more convenient and helpful having associated windows grouped on the taskbar, especially for users like me who tend to have a lot of stuff open at once (normally Mumble, Firefox, Thunderbird, Pidgin, Skype, X-Fire, at least two EVE clients, and a video player; unless I'm PvPing, in which case I disable everything but the combat pilots and Mumble).
If like windows weren't grouped, I'd be looking at a minimum of two items for pidgin, and potentially a lot more for thunderbird and xfire. Especially in Windows, which doesn't support spanning the taskbar across multiple monitors (without non-free third party software that often doesn't do a very good job, ESPECIALLY if you prefer the auto-hide feature, which is unreliable at the best of times in some of them), I'd be running out of space on the taskbar within 5 minutes of sitting down at the computer.
EVE can easily get much worse, depending on what you're doing at the time. Grouping, at least the option, is definitely important. AIM: DeusNecare Yahoo: TheSporkWitch Skype: sporkwitch X-Fire: sporkwitch MSN: [email protected] E-Mail: [email protected] E-Mail: [email protected] PSN ID: SporkWitch XBL GT: SporkWi |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2011.01.01 03:07:00 -
[298]
I'm exactly the opposite. I close programs I'm not using, I cull tabs/windows regularly, and I don't want to click two or three times to raise a minimised item, since I invariably have taskbar space to host everything I run.
EG right now, I have Eve, EFT, Steam and Firefox open. My system tray has 6 icons in it. Another copy of Eve wouldn't cause me any grief at all, and I'd much rather have the "left" one be my main and the "right" one be my alt than have to click and click again to swap. |
Tacyon
Caldari
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Posted - 2011.01.02 04:19:00 -
[299]
I wanted to weigh in here on the new Neocom. I echo what I've read others here request (demand?) and that is give us a choice to snap the bar to top/bottom/or sides. I'm a 1920x1080 user and my vertical screen real estate is at a premium. Even with the auto hide enabled the HUD is pushed up further towards the center of the screen. This makes too much sense. Locking it to the bottom would be a real bad, "bone-headed" move.
While examining the new Neocom and how it works I came across another "it'd be more intuitive if ..." and that is when clicking on a button to open for example the market window (or whatever) clicking that same button a 2nd time will minimize that window, not close it. This behavior should be either configurable or 2nd click closes windows. It's easy enough to access, there is no reason to leave it open (minimized) imo. My god .. it's full of stars ! |
PMolkenthin
StarHunt R.A.G.E
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Posted - 2011.01.02 06:31:00 -
[300]
I turned it on. Hated it. 2 minutes later I turned it off. Please make it.....
v e r t i c a l
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EvilSource
Amarr Kamikaze Tactics
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Posted - 2011.01.02 16:24:00 -
[301]
!SUGGESTION!
Drones menu, while your overhauling the UI, I have a small suggestion on the drones menu.
1. Have a "group drones tickbox" which only displays one of each drone type i.e "Hammerhead 2 (8)", in my vexor, domi, pilgrim and carrier its a nightmare, especially carrier having 400 unstacked drones. I know there is the group option but they disappear if you remove drones and re-add them, and it just doesn't work effectivly. This way if ppl like the old way, they can still use it, just untick the box
2. Right Click Menu When you right click on a drone in the drone bay I suggest this menu Launch > Launch Max Launch 1 Launch 2 Launch 3 Launch 4 Launch 5 Each of these options will launch the number selected of that drone type with the most health in drone bay. i.e in drone bay you right click "Hammerhead 2 (8)" 3 of which are damaged, it will launch the good 5.
Launch Max option will launch maxiumum number of drones conrtollable or all of that type, whichever is greater. i.e in a carrier you "Launch Max" on "Hammerhead 2 (8)" it will launch them all and you'll still have room to launch 2 more.
I only go up to launch 5 because if your in a carrier its not so difficult to either launch max on fighters or launch groups of 5, going upto 25 for supercarriers would just end in a hugeeeeee right click menu
I think the display system for launched drones is fine as its nice to see the HP of each drone but I would suggest if you click on any drone in the bay you get the same menu as for launch but "Recover > " etc
Thanks EvilSource
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2011.01.02 19:20:00 -
[302]
While at it: add an option to move the view-point center location up-and-down (as addition to the left-right currently implemented). Helps with what-ever sized horizontal Neocom bar (even more when you could move targeted ships "window" top of modules). -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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EvilSource
Amarr Kamikaze Tactics
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Posted - 2011.01.03 04:02:00 -
[303]
add a market filter tick box to filer out all order more than 2x times the region avg please. so we can ignore all the 700m rifters in jita
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Antipithist
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Posted - 2011.01.03 05:36:00 -
[304]
i also think the new UI is pretty bad. Like its been said a 100 times already vertical option is a must. Also customizability is just really not up to par.
ALL THE BUTTONS SHOULD BE REMOVABLE. I especially hate the help button, any player of over 5 years prolly doesnt use the help button more than once a month. is it really necessary to have it constantly stuck on the hotbar and in the windows? (by windows i mean when you press the eve button left of your tiny useless portrait.)
i want to be able to complete rearrange everything else too. Everything in the E button needs to be customizable, like why would i really need character sheet in like 3 places? or have eve help in the most easily reachable place? useless
cant rename folders in E button, also cant rename groups on taskbar
Also cant remove dumb stuff like fleet and science and industry and browser, all stuff i never use. you can make an option to put these back in from esc menu
again undock button location is dumb. just why?
drones menu same old pos from forever, no good updates to it.
resizing bar is good, not being able to resize (widen) buttons is bad
i dont need to see my training queue, i mean if im lucky ill have one new skill every 3 wks. let me remove it if i want. same goes for my teensy picture. again RESIZABLE!!!! controls
bookmarks shouldnt be lumped with people. its been this way forever but its dumb
i dont know why there is hide route button on right click menu (in space) I never use it. why would i not want to know where im going? i bet 80% of peopple dont even notice or know what it does anyway.
chat control is redundant esp with new stupid minimize function
Minimising chat channels to the UI bar is terrible idea. Icons are udescrtive and generally suck, bring back the text minimise
its not often i refit or need to check my fitting in space dont need it on the bar. Corollary, let me change the station panel buttons to my hearts content
when i target more say 10 targets, some of the targets get stuck under the location (under where it says sytem name/constellation etc. fix it. or let us define targeting brackets placement
Ok thats about it for now. dont want to poop all over your hard work but theres always been alot of problems with the ui. Customizability is king though and we should all be able to saveand backup our UI settings on the eventuality of **** hitting fan.
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Santaa Klauss
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Posted - 2011.01.05 02:03:00 -
[305]
meh better than the old UI but common CCP, have a little more imagination... think wat microsoft UI will look like in EVE time and put that in... no the 2010 iteration (that should be obsolete by w/e time EvE takes place) be the pioneers you claim to be
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Sooche Mo'Freed
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Posted - 2011.01.05 22:16:00 -
[306]
The 2003 client looks better than the 2011 client. Sigh.
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Winthorp
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.01.06 13:41:00 -
[307]
Bring back engine trails!
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Archaicc
RennTech Fidelas Constans
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Posted - 2011.01.10 03:03:00 -
[308]
Edited by: Archaicc on 10/01/2011 03:03:34 looks sickk! cant wait! :)
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Joss56
Gallente The Scope
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Posted - 2011.01.10 17:50:00 -
[309]
I would like an option to get rid of those white crosses all over the screen, dam. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Apertalus
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Posted - 2011.01.11 20:16:00 -
[310]
Not sure if this is the correct place to report NeoCom bugs, but here goes:
1.) Click on the E to open eve menu at left, then drag a group (accessories, business, social) to the menu bar. It will stay in the menu bar.
2.) Open that group from the menu bar and drag one of the items in it also to the menu bar. Now remove the group from the menu bar.
You will now find that you are unable to re-drag that group from the Eve menu to the menu bar, as in step 1. Additionally, you will be unable to remove the item from the menu bar that you dragged from the group in step 2. |
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Apertalus
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Posted - 2011.01.11 20:29:00 -
[311]
OK, I found a work-around: Create a new group. Place the un-deletable items in the group, then delete the group. You will at this point once again be able to move the groups from the eve menu to the menu bar. Managing the menu bar shouldn't be this complicated though, seriously.
On another note, it would be nice to be able to give new groups custom names/some sort of identifying icons, even just different colors. Custom groupings is a nice feature as is, but could be improved in this way.
Originally by: Apertalus Not sure if this is the correct place to report NeoCom bugs, but here goes:
1.) Click on the E to open eve menu at left, then drag a group (accessories, business, social) to the menu bar. It will stay in the menu bar.
2.) Open that group from the menu bar and drag one of the items in it also to the menu bar. Now remove the group from the menu bar.
You will now find that you are unable to re-drag that group from the Eve menu to the menu bar, as in step 1. Additionally, you will be unable to remove the item from the menu bar that you dragged from the group in step 2.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.01.12 23:23:00 -
[312]
please ...
please ... I beg of you ...
please ... I beg of you ... merciful CCP
please ... I beg of you ... merciful CCP ... allow me to move the module buttons, or remove them if I want, don't make me stare at space through a grid of buttons ...
please
Best regards, Apollo Gabriel
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Gorilla Moose
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Posted - 2011.01.13 03:22:00 -
[313]
looks pretty slick. i like it. should change it a bit tho when u dock in a station. have the station info pane move up a bit so it dont cover the dock where the dock, ships and items buttons. found that annoyin to have to move it all the time.
other than that looks fantasitc
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Halsoy
Gallente Shade. Mercenary Coalition
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Posted - 2011.01.13 14:30:00 -
[314]
Edited by: Halsoy on 13/01/2011 14:32:34 I'm not sure if pictures have been posted before in this thread, I'm too sick to actually read all the pages. But quick work in PS/paint, and this is how I want my neocom. Since vertcal space is precious in pixels, I want more free room. Since you can remove and customize, I want this. I'll let the pictures explain.
Docked Neocom
Undocked Neocom
Basically, if I can remove all the icons, why should the bar still be there eating pixels? This may be dumb, but since it's changing, this is how I've always pictured it.
Edit: Thunmbnails didn't work, so just doing direct links instead. -------------------- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Adida |
NurseBob
Gallente DARK ADAMA
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Posted - 2011.01.14 20:46:00 -
[315]
yes yes yes yes yes MINT!
put your final touches to it and add an option to disable the windows key so you can use it to open the eve menu :) ____________________________________ You know your an eve adict when you total your car because your insurance is about to expire... |
Echo Mande
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Posted - 2011.01.15 18:48:00 -
[316]
Please restart the development, this quite frankly sucks for many reasons.
One particularly irritating feature I found was that, excepting corp, local and alliance chat, (grouped) windows seem to disappear on minimize instead of minimizing to the taskbar. If I minimize a window it's with the expectation that I will want/need it again later.
The current taskbar, even when compacted, is IMO still too tall.
Putting study time left in the bar might look nice, but will get irritating really fast. TBH most eve-players probably have evemon for that.
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Swidgen
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Posted - 2011.01.16 23:02:00 -
[317]
It doesn't look slick. It looks like a steaming pile of *****. The UI unquestionably needs work, but this ain't it. Start with drone controls. Oh wait.... that would make sense. :lolccp: |
Salpun
Gallente Paramount Commerce
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Posted - 2011.01.17 04:10:00 -
[318]
This feature is not currently accessable on sisi when will it be available?
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Bibosikus
Gallente Universal Moose Federation
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Posted - 2011.01.18 09:42:00 -
[319]
Doesn't look like this is going to be included in Incursion 1.1 - any mention of the Neocom has been removed from the final patch notes :(
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Laice
Caldari B4D W0LF Systematic-Chaos
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Posted - 2011.01.18 17:05:00 -
[320]
Sad Laice is sad.
Laice wanted his shiny. Laice gets no shiny.
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PTang
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Posted - 2011.01.18 18:35:00 -
[321]
it looks great, what happened?
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Q Aa
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Posted - 2011.01.18 20:31:00 -
[322]
Could CCP please tell us what happened? it is completely gone atm
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deathpain
Gallente Affinity for Spades
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Posted - 2011.01.18 22:40:00 -
[323]
I was really looking forward to the new neo-com. Really dissapointed to see it not being included in the update. Please give us this CCP, dont end up forgetting about it and it being another story of what could of been...
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mkmin
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Posted - 2011.01.18 22:51:00 -
[324]
So happy it's not included. It lacked polish. It was not a new neocom at all, but compressing the current neocom into a menu, and converting minimized windows to completely useless icons. Icons are not useful when they all look either exactly the same. Switching the old text-based ctrl-tab menu to the current icon-based reduced functionality to the point where it's more frustrating than useful. Icons = fail, text = win. new neocom = all kinds of fail. Hope the most recent incarnation of it dies a horrible death.
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Siannarah
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Posted - 2011.01.19 02:01:00 -
[325]
The new NeoCom BETA will be hitting TQ as part of the main Incursions release, January 18th 2011, and SISI before Christmas.
yeah right? lol
Please bring back Orbit station button from classic client, i miss that
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Xantor Bludberry
Amarr
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Posted - 2011.01.19 03:02:00 -
[326]
No new NeoCom. No new Contract searching. No Sansha yet. Sad....
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Sethose Olderon
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Posted - 2011.01.19 10:37:00 -
[327]
Thanks for getting this yanked from the release, you whiners. Alliance Owned Stargates
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BearUkraine
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Posted - 2011.01.19 14:27:00 -
[328]
Originally by: Xantor Bludberry No new NeoCom. No new Contract searching. No Sansha yet. Sad....
No any info about the time whet it can be deployed. Sad....
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Archaicc
RennTech Fidelas Constans
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Posted - 2011.01.22 04:46:00 -
[329]
Originally by: Sethose Olderon Thanks for getting this yanked from the release, you whiners.
its soo true though. people should generally try something, then give their thoughts and input.
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Adaris
Gallente
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Posted - 2011.01.23 01:32:00 -
[330]
Originally by: Sethose Olderon Thanks for getting this yanked from the release, you whiners.
oh well maybe in another few years we'll get a neocom update.
=( *******
- ISK ME UP -
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Mace X5
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Posted - 2011.01.23 15:52:00 -
[331]
Edited by: Mace X5 on 23/01/2011 15:54:27 WHY OH WHY WAS THIS PULLED??
The worst part is that I designed my character portrait with the new neocom in mind. The thing we have currently obscures half of my face when it is maximized, no huge issue to be sure, cause I have it minimized always, still it is the only part that takes away from the awesomeness of my portrait. |
Lobo Asesino
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Posted - 2011.01.25 05:58:00 -
[332]
Has anyone heard what happened to the new Neocom and Contracts?
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Keav
Minmatar Spitfire Inc
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Posted - 2011.01.29 09:39:00 -
[333]
Just wanted to add my support for the new Neocom! I'm disappointed it's been yanked.
It would be good to hear the reason behind it's mysterious disappearance.
My only thought is that whether people love the new Neocom or not, the option to leave it as it currently is, should always remain. I love Windows 7 but I still modify the taskbar to behave like XP, because I've tried both and that's what I prefer
I think they key thing here is that everyone has a different preference so the more choice the better. ________________________________________________________
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Rob Stark
Minmatar Nemzeti Front
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Posted - 2011.02.12 10:58:00 -
[334]
The most annoying thing is the deep silence. Is it that hard, to write down : "sorry folks, it needs some more work" ?
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Sebadai
Imperial Academy
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Posted - 2011.02.12 16:17:00 -
[335]
I'd like to have this!
- Way of the Gun |
BearUkraine
Gallente Light Style
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Posted - 2011.02.13 01:56:00 -
[336]
Edited by: BearUkraine on 13/02/2011 02:04:52 Yeap. New neocom was delicious. And it was mentioned in devblog
Quote: The new NeoCom BETA will be hitting TQ as part of the main Incursions release, January 18th 2011
5 days and 1 month is passed and still silence
CCP, please give us some news.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.13 04:19:00 -
[337]
You guys might want to read this: Petition: SAVE THE NEW NEOCOM! Some CCP dev replies on the subject are linked in the thread. ...
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Lemming Alpha1dash1
Lemmings Online
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Posted - 2011.02.15 11:19:00 -
[338]
Someone thought about adding red, blue, green color scale bars ?
you can make Hot pink, deep pink or even light pink that way
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Der Valkirie
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Posted - 2011.02.22 19:08:00 -
[339]
Signed
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