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1. Sticky:Dev blog: Tracking Camera UI Improvements - in EVE Information Portal [original thread]
TIL there's a hotkey to toggle tracking mode. \o/ This is a great change.
- by Xaarous - at 2014.01.21 14:55:00
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2. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
New Question: Where does Corp Tax rate factor into this system? Is it applied to the 95%/80%, or is it still applied to the original 100%? Does it apply to the 20-20% when someone does the 'share' option? I assume it's ignored for the purposes of ...
- by Xaarous - at 2014.01.14 16:14:00
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3. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
My initial thoughts: 1. It's a little weird that the pool stays if the ESS is destroyed or scooped and a different race's ESS replaces it. I would think the pool should be per race, but they all agree that only one can be online at a time in a gi...
- by Xaarous - at 2014.01.14 16:04:00
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4. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
I think comparing cloaking to the MSI is like apples & oranges. They're too different to compare so directly. If you think of MSIs as ammunition - and since they're one-shot, that's what they are - they're one of the most expensive charges in...
- by Xaarous - at 2014.01.09 04:02:00
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5. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
I think adding 'terrain' to this serious spaceships game is a good idea. I agree that not having character skills tied to it in some ways (either the deployer, the users, or both) is an unusual choice for a game so focused on character progress...
- by Xaarous - at 2014.01.09 03:22:00
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6. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Xaarous wrote: Speedkermit Damo wrote: Lets sum up shall we? All solo roamers are now going to be obliged to fit an expanded probe launcher, horribly gimping any combat capability. Meanwhile bears will be able to use...
- by Xaarous - at 2014.01.08 18:50:00
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7. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: Lets sum up shall we? All solo roamers are now going to be obliged to fit an expanded probe launcher, horribly gimping any combat capability. Meanwhile bears will be able to use a MJD in without even having to bother f...
- by Xaarous - at 2014.01.08 16:54:00
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8. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Xaarous wrote: Will a newly-dropped mobile scan inhibitor show up in the probe scanner as a new signature? And will you need core or combat probes to scan it down? I'm thinking about the scenario of wormhole players who ...
- by Xaarous - at 2014.01.08 16:43:00
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9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Will a newly-dropped mobile scan inhibitor show up in the probe scanner as a new signature? And will you need core or combat probes to scan it down? I'm thinking about the scenario of wormhole players who want to be 'sufficiently vigilant' and th...
- by Xaarous - at 2014.01.08 15:02:00
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10. Sticky:Dev Blog: Warp Drive Active - Warp Accelleration Changes With EVE Online: Rubicon - in EVE Information Portal [original thread]
This is one of my all-time favorite changes, making the various ship sizes feel different in warp as well as normal space is wonderful. It genuinely makes me want to wring the most out of smaller ships vs. just "going big or going home".
- by Xaarous - at 2013.11.15 15:40:00
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11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
1. Wormhole stabilizer - extends the duration and/or mass allowance (the latter by reducing each jump's "effective mass" so it WILL still decay), possibly using POS fuel or some other 'fuel' resource. Better versions required based on the class ...
- by Xaarous - at 2013.11.13 22:36:00
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12. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
I have to agree that Anchoring I as a pre-req for anything that persists across sessions seems both realistic and - assuming you DON'T want these things showing up on trial accounts - practical. Overall I love these new structures. My one sugges...
- by Xaarous - at 2013.11.13 22:18:00
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13. Sticky:Dev blog: The New Character Selection Screen - in EVE Information Portal [original thread]
Regarding character selection: The way I'd like to see this done is to give users a command-line option to the launcher that lets you pass in the account name to be pre-populated. Then, if I want to manage 3 characters (and I do ), I can have 3 *...
- by Xaarous - at 2013.11.11 18:54:00
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14. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Xaarous: 22, 53, 21, 33, 07, 29, 09, 12, 16, 13, 02, 06, 08, 15, 19, 28, 36, 35, 37, 38, 39, 41, 42, 43, 45, 46, 54, 64, 66, 67, 68, 69, 70, 72, 73, 76, 83, 82, 95
- by Xaarous - at 2013.08.01 17:43:00
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15. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Maybe the "extra" hulls should move to a race-less "transport" skill line, like the mining ships have moved to the "ORE" corporation and have no racial requirement.
- by Xaarous - at 2013.06.24 16:00:00
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16. Sticky:Dev blog: Team Super Friends does numbers - in EVE Information Portal [original thread]
CCP Punkturis wrote: Xaarous wrote: Quote: Total numer of bounties placed 183,187 ... Total number of bounties claimed 996,227 I'm missing something here - even at a 5:1 claim rate, that's more bounties claimed than placed. Is this...
- by Xaarous - at 2013.01.23 14:51:00
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17. Sticky:Dev blog: Team Super Friends does numbers - in EVE Information Portal [original thread]
Quote: Total numer of bounties placed 183,187 ... Total number of bounties claimed 996,227 I'm missing something here - even at a 5:1 claim rate, that's more bounties claimed than placed. Is this due to claims on corps/alliances against ...
- by Xaarous - at 2013.01.23 14:32:00
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18. Sticky:New dev blog: The FW Exploit 2012 (or: How I learned about FOREX) - in EVE Information Portal [original thread]
To me it's pretty easy to test whether something you want to try would be an exploit or not: Ask yourself, who has to "fall for" my plan in order for it to work? (By "work", I mean "generate income with essentially zero risk") 1. If it's other pl...
- by Xaarous - at 2012.06.28 21:45:00
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19. Sticky:New dev blog: UK Pricing Provides Sterling Service - in EVE Information Portal [original thread]
Mallikanth wrote: Subscription Cancelled Renew subscription Price is offered in Euros (Still) What gives? I completed the transaction in case it changed form Euro to Pounds at the end, but my PayPal bill was in Euros!? (38.85 euros) You s...
- by Xaarous - at 2012.04.13 13:00:00
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20. "Handshake failed, Server Failure" when logging in. - in Issues, Workarounds & Localization [original thread]
I'm getting this on one account and not another, so it's not universal. It's not even everyone in a system that got booted, so maybe which proxy server you're getting assigned to?
- by Xaarous - at 2012.03.18 14:17:00
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