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1. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
The best way to have an isk sink and also something that needs to be transported a a citadel as a fuel would be the creation of something like "maintenance boxes" sold by the NPC (Upwell). Also you should have a 6 month max storage capacity for th...
- by Geanos - at 2017.06.18 11:10:57
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Geanos wrote: Geanos wrote: The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for ca...
- by Geanos - at 2017.06.09 15:22:35
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Geanos wrote: The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total boun...
- by Geanos - at 2017.06.09 14:55:28
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at what, 15 minutes? So if you add a formula like this for carrier/super ratting - total bounties per tick (tbt...
- by Geanos - at 2017.06.09 13:45:33
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5. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Humm, it seems that the graphical part needs a better explanation. As I see it, at the moment the T3 hull is just an empty placeholder where you fit different subsystems, each with his own model. So even if you reduce the number of subsystems you ...
- by Geanos - at 2017.06.05 15:33:32
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6. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
From the dev blog: " The current state of T3 Cruisers is unsustainable from a technical graphics perspective " You might have considered it, but anyway, here it goes: what if the T3's would be a single racial hull with hardpoints for each subsyst...
- by Geanos - at 2017.06.05 12:19:56
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7. Plex hits 1b ISK in Jita - in EVE General Discussion [original thread]
Tbh, cheap ISK creates a bigger problem than the PLEX price. It kills the "shakes" and it kills the ability to inflict meaningful losses to your opponents, both the trademarks of EVE for a long time. Kills of 1 or 2 billion ISK are not even being ...
- by Geanos - at 2015.09.18 23:41:21
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8. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Sgt Ocker wrote: Geanos wrote: In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage t...
- by Geanos - at 2015.08.25 23:24:28
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9. New Sov -- Killing 00 - in EVE General Discussion [original thread]
Ima Wreckyou wrote: Geanos wrote: No, new sov is not killing 0.0, just killing the big fights which is intended. Big entities will just have to start FC training programs for small fleets and content will be created. A medium alliance relyin...
- by Geanos - at 2015.08.25 16:05:23
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10. New Sov -- Killing 00 - in EVE General Discussion [original thread]
No, new sov is not killing 0.0, just killing the big fights which is intended. Big entities will just have to start FC training programs for small fleets and content will be created. A medium alliance relying on 2 - 3 fc's will no longer work unde...
- by Geanos - at 2015.08.25 15:43:41
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11. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies
- by Geanos - at 2015.08.25 15:32:06
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12. Should EVE go Free To Play? - in EVE General Discussion [original thread]
Looking at no. of players I understand the concern about the health of the game. It could work, but for standard accounts (free) everything that generates ISK should be at least halved, taxes at least 100% increased and only a fraction or no SP tr...
- by Geanos - at 2015.08.22 12:58:04
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13. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Regarding the "travel mode" for capitals, what do you think about making them similar with the black ops and have the same range, fatigue and ability to jump to a covert beacon?
- by Geanos - at 2015.08.20 09:12:09
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14. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Everything is fine. The only thing I would change would be to allow caps to move through hi-sec gates to ease the pain of redeployment a little bit. Of course, while in hi-sec, players should be prevented to use any offensive, logistic or support ...
- by Geanos - at 2015.08.12 23:34:29
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15. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
If we can't have a bittervet station, can we at least get some bittervet ship skins?
- by Geanos - at 2015.04.22 22:18:31
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16. Launcher in Offline Mode - in EVE General Discussion [original thread]
Same problem here. The launcher starts in offline mode and it needs several restarts to make it work.
- by Geanos - at 2015.04.20 09:51:35
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17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
If you boys cannot be arsed to defend your TCU from an interceptor gang, then don't take sov. Just plant your POS, plex / rat all day log and get into POS shields when danger come your way, like you always do. If you want the 25% bonus for fuel re...
- by Geanos - at 2015.03.04 19:59:45
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18. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I think that this "prime time" thing helps the mercenary alliances that will take the sov for you from people outside your time zone. And this is a good thing, it adds more variation to gameplay. So there will be huge incentives for said alliances...
- by Geanos - at 2015.03.04 09:34:12
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19. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Sorry if somebody already brought it up: the part with the exploding TCU is problematic. It will turn the sov capturing into a race of who can drop first the TCU from cloaked blockade runners. It doesn't matter if you where defeated on the battlef...
- by Geanos - at 2015.03.03 23:20:10
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20. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Looks like 2013 was the year when CCP Arrow & co did the overview job .
- by Geanos - at 2015.03.03 14:16:57
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