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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.18 03:36:00 -
[1]
There is issue with FoF missiles. Unlike drones they go for structures as well while there are still targets present that do active hostile stuff against you.
The issue is especially relevant in complexses, missions and anomalies with some structures present.
I'm not saying they should not hit structutures at all, as this is somewhat balancing factor in missions (ammo consumption) just that while there is things present on the field that do bad stuff to you they should go for them first. For example if there happens to be a Falcon and cov ops present (with long point) that stays further away than closest structure it is very irritating if you FoF missiles ignore them and just hammer at some structure with 2 million hp.
Another aspect that should be fixed perhaps is that they go after people who do remote repairs on you. Including logistic drones last I cheked (granted it was a while ago).
So it would be great if similar logic to drones would be implemented for FoF missiles. Ie, attack only stuff that has active agression on you or if you specifically set something with nonactive agression as a target.
As they have already lower damage than regular missiles then such option should not make regular missiles less attractive option to field, however it would make FoF missiles viable option to carry for something other than lolfits.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.18 03:38:00 -
[2]
I support fixing this issue.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.19 10:21:00 -
[3]
Originally by: Anubis Xian Don't FOFs always go for the closest hostile target?
No. If friendly logistic drone happens to be closer they go for that instead. Or some NPC structure beloning to guristas if you take a shot at guristas NPC during past 15 minutes. Regardless of Falcon sitting 1 km further and jamming the crap out of you.
The simplest fix would be assigning every entity in grid that you have 'agression' with a signal strenght. Then FoF would just pick a highest signal entity and try to hit it. Range can be factor as well if so desired. Positive things one can to would have 'negative' sig strenght, so one can not just ECM the crap out of you and not be an FoF target bcos he has small remote shield transfer on you, unless the amount of reps is higher than 'threat' of ECM on you.
Passive structures would have relatively low signals so they would be considerably lower in the target priority list.
Example: A guristas stargate at 2 km, a light drone on you at 3 km, A Rifter scramming you and shooting you at 7 km and Falcon at 60 km Jamming you with 5 racial ECM. So when you load FoF and blast away then it has 4 targets to pick from. A structure sig/2; a drone sig/3; a rifter sig/7 and a falcon sig/60. Preferably the FoF would hit either falcon or rifter, certainly not the nonthreatening stargate and perhaps hit the light drone if other stuff is far enough.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.20 16:44:00 -
[4]
Originally by: Nevryn Takis The whole current FoF is just dumb.. current modern day IRL inteligent missiles are always updated with the latest target info before they are released. FoF should only target agressing hostiles ... the lauching platform's targeting computer knows they're there so would simply upload the hostile data to the missile .. it would then pick the closest (with some random element) and target that.
Well many things in EVE are rather dumb, including the pirate NPC's. It would be ofc awesome if the FoF would work as targeted missile if you have target locked.
For a start however quick fix would be that they ignore large collidable structures altogehter and if you want to kill some of those you would need to bring targeted missiles for that. And perhaps exclude at least logistic drones from the viable targets list as well.
Making them not to shoot logistic ships in a way that is not exploitable would be a bit bigger overhaul probably.
If you must further 10 - 15% cut in damage to make em less attractive for mission farming. Or just make them ignore NPC's altogehter (other than hostile drones ofc).
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