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Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.20 09:04:00 -
[1]
Just an idea... Drop the tractor beam bonus from marauders and give it 40km salvager?
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.20 09:16:00 -
[2]
No. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.20 09:37:00 -
[3]
Originally by: Liang Nuren No.
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McRoll
Minmatar The Legion of Darkness
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Posted - 2010.12.20 10:11:00 -
[4]
LOL 40 km. Why not be consequent and give it salvage range equal to locking range? Sounds stupid, doesn't it? Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.20 11:39:00 -
[5]
Loot drops were nerfed anyways and Noctis is much more efficient looter so looting/tractoring ability now bit obsolete on marauders. Also its bit too much of a hassle to shoot, tractor and salvage the wrecks during mission.
Making marauders able to salvage from longer range would make them better choice for pve over faction battleships.
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Portraitswap123
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Posted - 2010.12.20 11:42:00 -
[6]
your idea is bad and you should feel bad
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McRoll
Minmatar The Legion of Darkness
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Posted - 2010.12.20 11:59:00 -
[7]
Come back again once you realized the difference between shooting and salvaging in one go (marauders) and completing mission and fly there again for a second time to salvage. (BS+ Noctis)
I'll give you a tip: You will be flying the next mission, collect bounties and LP and salvage on the go with the marauder, while with the Noctis you will be only salvaging your previous mission. Guess what makes more ISK/h?
Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

sasabor
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Posted - 2010.12.20 12:09:00 -
[8]
Originally by: McRoll Come back again once you realized the difference between shooting and salvaging in one go (marauders) and completing mission and fly there again for a second time to salvage. (BS+ Noctis)
I'll give you a tip: You will be flying the next mission, collect bounties and LP and salvage on the go with the marauder, while with the Noctis you will be only salvaging your previous mission. Guess what makes more ISK/h?
Actually doing your mission in a marauder and returning later with a noctis is faster than salvaging with the one tractor beam and salvager on your marauder, espacially on the big missions where all the wrecks are spread out over a large area
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Derekian
The Scope
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Posted - 2010.12.20 12:17:00 -
[9]
everything golem shoots is within 40km
protip: dont use inferior fits/marauders
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.12.20 12:18:00 -
[10]
Leave the majority of loot/salvage to the binmen and get on with a new mission instead.
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ivar R'dhak
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Posted - 2010.12.20 15:51:00 -
[11]
I would have nothing against 50-60km tractor range though!
Bit annoying that some "garbage truck" is outperforming a T2 BS in one of its main abilities.
CCP give us finally T2 tractor beams  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.20 15:59:00 -
[12]
During my eve career ive run stupid amounts of missions using mostly Golem, Kronos, Nightmare, Mach and navy Mega. Ive never bothered to analyze the isk/hour because i really dont care that much. What i do care is that isk flows in with decent rate without hassle or micromanaging.
Faction bs boost, loot nerf and Noctis all have stepped on the marauder toes. So, imo, marauders should get a little update now. They would work better if the role bonus was increased salvager range instead of tractor beam bonus.
Remove 1 high slot and halve their cargobay, for all i care. I only use tractor beam if i need scoop some mission item, but then again all my mission ships are fitted with afterburner.
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.12.20 16:04:00 -
[13]
Originally by: Lady Spank Leave the majority of loot/salvage to the binmen and get on with a new mission instead.
oh hai there
Originally by: CCP Capslock
OH GOD THE TESTING
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.20 16:20:00 -
[14]
Originally by: Razor Blue Noctis is much more efficient looter so looting/tractoring ability now bit obsolete on marauders.
Not really, no. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Seriously Bored
Minmatar
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Posted - 2010.12.20 16:37:00 -
[15]
Originally by: sasabor Actually doing your mission in a marauder and returning later with a noctis is faster than salvaging with the one tractor beam and salvager on your marauder, espacially on the big missions where all the wrecks are spread out over a large area
Do we have to do this every day? 
Let's just cut to the chase:
Doing Marauders correctly. No, the Noctis does not obsolete them or make their tractor bonus useless.
ùùùùù
Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
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Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.20 22:38:00 -
[16]
So you are against this since it would slightly reduce your isk/hour? Isk/hour was not my main concern at the first place. My point was to reduce the eye straining target management.
Currently marauders work like this (or are supposed to):
1. Lock rat 2. Activate guns 3. Lock wreck 4. Activate tractor beam 5. Deactivate tractor beam 6. Activate salvager 6. Open wreck 7. Scoop loot
Note: Noctis is designed for phases 3-7
What i was after was:
1. Lock rat 2. Activate guns 3. Lock wreck 4. Activate salvager
So there. Slightly less isk/hour due lost loot, but i doubt that loot makes much anyways.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.20 22:49:00 -
[17]
Originally by: Razor Blue So there. Slightly less isk/hour due lost loot, but i doubt that loot makes much anyways.
You're wrong. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.21 09:15:00 -
[18]
Originally by: Liang Nuren
Originally by: Razor Blue So there. Slightly less isk/hour due lost loot, but i doubt that loot makes much anyways.
You're wrong.
You completely ignored the main point of my post. Not everyone is playing "Spreadsheets n Stopwatches"-online.
Last version of the idea: 2 utility high slots, role bonus both tractor and salvager range. Just a small update to make marauders work smoother. After the loot nerf lots of deadspace wrecks are empty or contains only ammo and metal scrap anyways. And now Noctis makes better heavy duty cleaner with only few days training.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.21 09:38:00 -
[19]
Originally by: Razor Blue
You completely ignored the main point of my post. Not everyone is playing "Spreadsheets n Stopwatches"-online.
And you ignored the main point of my post: I don't appreciate you suggesting nerfing a big chunk of my income and trying to replace it with ****ing worthless salvage. :|
Quote:
Last version of the idea: 2 utility high slots, role bonus both tractor and salvager range. Just a small update to make marauders work smoother. After the loot nerf lots of deadspace wrecks are empty or contains only ammo and metal scrap anyways.
/shrug, don't care if you add a bonus. But replacing the tractor bonus with a salvager bonus = '**** you'.
Quote: And now Noctis makes better heavy duty cleaner with only few days training.
Look, how many times do I have to debunk this random nonsense ****?
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

VIP Ares
Minmatar BALKAN EXPRESS B A L E X
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Posted - 2010.12.23 14:47:00 -
[20]
I would like to see Noctis bonuses on Marauders class ships.
Having salvager range without tractor beam wouldn't satisfy me.
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Dorian Wylde
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Posted - 2010.12.23 17:59:00 -
[21]
Originally by: Liang Nuren
Look, how many times do I have to debunk this random nonsense ****?
-Liang
Start with the number of people on the planet, adjust for bad census data, divide by how long you expect to live, and multiply by how many times you have to tell each person before they get it.
People are stupid, don't try to educate, just tell them there's candy in the volcano.
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Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2010.12.23 18:36:00 -
[22]
Originally the idea was to lessen the number of wrecks requiring tractoring and reduce target management during mission. It is bit hectic to do all at once. Golem pilots have the volley count too. Have to admit now that swapping the bonus would be bad, though. Still, i think the 40km salvager is good idea for marauders.
Pirate invasion Thats the most optimal situation for marauders. All wrecks are shot below 40km. Total 30 wrecks, 13 are empty ones.
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Diomidis
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.12.23 19:16:00 -
[23]
Originally by: Razor Blue Just an idea... Drop the tractor beam bonus from marauders and give it 40km salvager?
The tractor bonus allows for both looting and salvaging more efficiently. The Salvage access bonus is one-dimensional.
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Joss56
Gallente The Scope
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Posted - 2010.12.23 20:14:00 -
[24]
Better ask to CCP so the marauders get 6weapons 100% bonus than 40km reange for tractors imo. The noctis coupled with faction bs is a very good investment, now if you are on of those "shoot shoot shoot run run run" yeah i do understand.
The marauder should get some love, and i shoud better say big love, but not of that kind. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Deo ExMachina
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Posted - 2010.12.25 10:00:00 -
[25]
maybe its just me but i like my golem yeah i hear a cnr is better for dps i own them both and tbh i like my golem better better tank hits smaller ships and torps are just cool i would have no problem running and pulling like bs and them commen back in a noctis with salvage rigs and cleaning up. cnr is a good boat as are most factions but its all in what floats your rock man
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Chakarr
Anarchistic Carebears Bloodbound.
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Posted - 2010.12.25 11:05:00 -
[26]
Why do I get the feeling the people who keep crying to change marauders are people that don't fly them themselves...?
The Noctis IS better at salvaging than the Marauder, but it can it salvage & tractor wrecks whilst tanking a room and applying 1000+ DPS...?
No.
The Noctis DOES NOT OBSELETE MARAUDERS - if you flew a Marauder you would know that the ablility to loot and salvage WHILST BLITZING the mission is it's major advantage, no changing ships, no flying back to station...that said if they were to add a salvage module time bonus I wouldn't complain lol...but please, no, the 40k tractor bonus is fine. 
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Zhim'Fufu
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Posted - 2010.12.25 17:11:00 -
[27]
Originally by: Diomidis
Originally by: Razor Blue Just an idea... Drop the tractor beam bonus from marauders and give it 40km salvager?
The tractor bonus allows for both looting and salvaging more efficiently. The Salvage access bonus is one-dimensional.
A lot of mission runners don't really care about the loot and just want the salvage from the mission along with the bounties and rewards. So for them(me too) a 40km salvager would be quite nice.
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Seriously Bored
Minmatar
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Posted - 2010.12.26 07:44:00 -
[28]
Edited by: Seriously Bored on 26/12/2010 07:46:00
Originally by: Zhim'Fufu
Plus to give a bit of weight to the noctis obsoleting the marauders you need to think about why you bother to loot and salvage as you kill in the first place: Profits vs time spent.
How does this come into play then? With the noctis now sweeping missions clean of every single bit of sellable material in record times then all the massive influx of loot and salvage is eventually going to drive its value to much lower than it is now. This means you will eventually get to the point you make more isk just blitzing missions and so make the whole point of the marauders bonus useless to just getting a nice pirate bs and blitzing even faster.
This is pretty far off the mark. The Noctis does nothing (or at least comparatively little) to the market value of loot or salvage because the Noctis does not create loot or salvage. Only your mission ship does that. It only affects the market price by potentially allowing you to run your next mission faster, and you're actually reducing your earning potential by coming back to the mission area in the first place. (You are already at the point where you make more isk just blitzing the next mission instead of ever returning in another ship.)
By comparison, Marauders both create new loot & salvage and harvest it at the same time, faster than any Noctis/mission ship combo can. If anything is affecting the market price, it's Marauders, and if so, then they've been doing it for quite a while.
Yet mission loot prices have been affected more by item table adjustments and market speculation in the time I've been playing, and most of the low values have been set for a very long time. The meta4 and some meta3 drops are really what are worth it, and their likelihood of dropping is entirely unaffected by whether you use a Noctis, Paladin, or Thrasher to loot your mission.
ùùùùù
Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
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Penjual Sayur
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Posted - 2010.12.26 07:46:00 -
[29]
Edited by: Penjual Sayur on 26/12/2010 07:47:07 Here's an idea, remove that 3 utility slot and be done with it already.
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Chakarr
Anarchistic Carebears Bloodbound.
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Posted - 2010.12.26 09:31:00 -
[30]
Originally by: Penjual Sayur Edited by: Penjual Sayur on 26/12/2010 07:47:07 Here's an idea, remove that 3 utility slot and be done with it already.
Er, wut?
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