| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Missile War
|
Posted - 2010.12.23 19:10:00 -
[1]
i as an caldari flyer love to use missiles. but i find that the DPS is way to low at missiles.
missiles must travel, got a slow fire rate, and their damage isn't even that high in comparison, missiles also got the bad effects of explosion velocity and explosion radius. while turrets ammo doesn't travel,got alot of different ammo that can hit just as far as missiles, got a high fire rate and their DPS is way higher and only got tracking speed.
missiles are underpowerd in my eyes cuz of that all  maybe i forgot a few things but these are the only things i can think of
can there maybe come something so that missiles are less underpowerd?
|

1600 RT
|
Posted - 2010.12.23 19:19:00 -
[2]
missile have pure damage selection and their dps isnt low at all considered the range they have
|

Flying Apocalypse
|
Posted - 2010.12.23 19:27:00 -
[3]
turrets their range is just as far, and missiles must traval that distance, and that specific damage doesn't even matter sometimes as some ships only give bonusses to 1 type
|

Duchess Starbuckington
|
Posted - 2010.12.23 19:56:00 -
[4]
Quote: missiles are underpowerd in my eyes cuz of that all Neutral
Try training your skills past 1. I have about 10mil SP in missiles and found them excellent (with the exception of cruise missiles which are largely relegated to PVE) and I'm nowhere near the only one.
So really, either your skills suck or you do. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

WorkingOnIt
|
Posted - 2010.12.23 20:04:00 -
[5]
So many compare missiles and turrets on paper and yes turrets look soo much more powerful.. Tracking is a turrets weak point.. Its very rare to get a perfect or near perfect hard hit..
Stop complaining like everyone has said you noob, if there was a problem it would have been fixed..
|

Duchess Starbuckington
|
Posted - 2010.12.23 20:11:00 -
[6]
Quote: if there was a problem it would have been fixed..
This bit I just had to laugh at. Rockets were broken for a good 2 years before they got around to fixing them and cruises aren't even on the horizon and there are much bigger issues that still need looking at. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Flying Apocalypse
|
Posted - 2010.12.23 20:27:00 -
[7]
Originally by: Duchess Starbuckington
Quote: missiles are underpowerd in my eyes cuz of that all Neutral
Try training your skills past 1. I have about 10mil SP in missiles and found them excellent (with the exception of cruise missiles which are largely relegated to PVE) and I'm nowhere near the only one.
So really, either your skills suck or you do.
my skills aren't lvl 1. and i use the extra missile skills
Originally by: WorkingOnIt So many compare missiles and turrets on paper and yes turrets look soo much more powerful.. Tracking is a turrets weak point.. Its very rare to get a perfect or near perfect hard hit..
Stop complaining like everyone has said you noob, if there was a problem it would have been fixed..
even if you don't get a "perfect" hit you still do high damage at the same range but faster and without any travel time
|

Barrak
Caldari Caldari Provisions
|
Posted - 2010.12.23 20:41:00 -
[8]
Originally by: Duchess Starbuckington
Quote: missiles are underpowerd in my eyes cuz of that all Neutral
Try training your skills past 1. I have about 10mil SP in missiles and found them excellent (with the exception of cruise missiles which are largely relegated to PVE) and I'm nowhere near the only one.
So really, either your skills suck or you do.
Agreed.
I have just under 9.2million in Missile skills, with only a tiny amount in HAM's and Torps.... so mine are about as good as you can get.... (most are max bar level 5 specialisation).
I LOVE THEM!
I admit, there have been times where I have doubted them, but now I am training in Gunnery and I 'beleive' once I get those skills up, I will be one step ahead of the rest of the crowd as I will have both. Most pilots that have missiles/rockets as a sideline will rarely put the effort into learning them.
If you want to see what Missiles are capable of, when well trained and well uses, look for a video somewhere called 'The Rocket Wickedness'
The guy flys Nighthwaks and Tengus and whips some serious a$$ with them!
Regards
BArrak
Talent does not count, its what you do with it that does |

Salpad
Caldari Carebears with Attitude
|
Posted - 2010.12.23 20:58:00 -
[9]
Originally by: Missile War can there maybe come something so that missiles are less underpowerd?
Missiles are easy to use, and you are free to select damage type ("limited" only by the fact that some Caldari ships give a +25% bonus to kinetic damage, making kin preferred even against targets with a mild case of EM hole).
I like them a lot, and they're my primary weapon of choice, with drones being secondary. Missiles don't need a boost. Maybe one or two systems do, that's hard to say (maybe rockets weren't boosted enough), but missiles as a conceptual weapon type work fine currently.
-- Salpad |

Duchess Starbuckington
|
Posted - 2010.12.23 21:22:00 -
[10]
Quote: my skills aren't lvl 1. and i use the extra missile skills
Ok so evidently it's you that sucks at using them properly. (FYI, level 2 isn't really good enough either )
Quote: even if you don't get a "perfect" hit you still do high damage at the same range but faster and without any travel time
In some situations guns will be putting out higher damage, In others missiles will. This is because the two weapon systems are - gasp! - Different, and what works for one will not always work for the other. I really don't see a problem with this tbh. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Missile War
|
Posted - 2010.12.23 21:26:00 -
[11]
Edited by: Missile War on 23/12/2010 21:26:33
Originally by: Salpad
Originally by: Missile War but missiles as a conceptual weapon type work fine currently.
yes it works fine but it got more cons than pros in comparison to turrets in ways of DPS/fire rate and travel time. they do great damage per volley but the DPS is always 100+ lower if both ships are fitted. and that just sucks, since in the time that you wait till you can fire again the enemy can have his shield/armor up again for a bit or totally
but i hate to use turrets as i love the effects missile have and i love shield tanking which is caldari and they use mostly missiles
|

Joss56
Gallente The Scope
|
Posted - 2010.12.23 21:26:00 -
[12]
Originally by: Flying Apocalypse turrets their range is just as far, and missiles must traval that distance, and that specific damage doesn't even matter sometimes as some ships only give bonusses to 1 type
Well wWell Well, what are you using has ship?
What are the elements that make you post this?
Because all i see atm is that a friend in a navy raven beats me hard against my megathron navy (rails.
You should better take a look at your missile skils and boat you're using before saying that. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Annoitte
|
Posted - 2010.12.23 21:27:00 -
[13]
There's absolutely nothing wrong with missiles. Even with my paltry skills, light missiles are outperforming small turrets on every level. With a solid range of 30km, average damage of 80-100 points per missile, and no tracking issues, it really makes small T2 autocannons look horrible. Even small T2 artillery barely competes.
So what if the firing rate isn't the same?
A 200mm II will fire a single shot every 2 seconds or so (depending on skills), and do around 50-60 damage at extreme range [15km (this is considering it's at the edge of falloff, and was still a perfect hit)]. A single T1 Flameburst or Piranha will regularly do 80-100 damage at 30km, and will fire again after about 10 seconds (again, depending on skills and launcher).
In a Caldari ship, the solution to your problem is easy. Load up on rainbow missiles, set your orbit to the extreme range of your missiles (flight time X velocity). And rope-a-dope the target while they try to get to their own range.
|

Lili Lu
|
Posted - 2010.12.23 21:32:00 -
[14]
Edited by: Lili Lu on 23/12/2010 21:33:23
Originally by: Flying Apocalypse turrets their range is just as far
Yeah, if you devote mid or low slots to tracking mods. Missiles don't usually need them for range, unless you're using "unguided" missiles. On my phoons I can't get equivalent turret range as the cruise missiles without them. Originally by: Flying Apocalypse , and missiles must traval that distance, and that specific damage doesn't even matter sometimes as some ships only give bonusses to 1 type
In pve it is a huge advantage, and kinetic is usually good for everything except blood raiders, sansha, and rogue drones. In pvp it is an advantage again. If you know your opponent or victim is tanking against spceific damage type(s) you simply choose what isn't being tanked. As for travel time, it is largely meaningless in pve. In pvp it has more meaning, but if your opponent is bubbled your missiles will likely hit. Granted on killmails you may be near the bottom if there are turret ships in your gang. But I like to think of missiles in that situation as kill insurance Most of the time you don't need it, but sometimes, like when someones diving into a pos shield thinking they're safe - boom |

Duchess Starbuckington
|
Posted - 2010.12.23 21:33:00 -
[15]
Edited by: Duchess Starbuckington on 23/12/2010 21:34:35
Quote: turrets their range is just as far,
Ohhh, I missed this particular bit of stupidity. Actually it's only lasers that can even hope to match missiles in range, and if we're talking long range weapons - well, good luck with that. A Harbinger needs to be up to the eyeballs in range mods to match a HML Drake that has none.
An Armageddon with scorch can shoot further than a torp Raven but with about 2/3 of the damage, if that. (Oh, nvm, I forgot javelin torps. Ok so they're actually about even. Isn't it interesting how lasers need long range ammo just to compete with missile range using standard ammo?
If you start comparing to blasters, the results are just too laughable to even include here.
So yeah, pulse lasers can match or exceed short range missiles in range and hit instantly, but have poor tracking, high cap use and no selectable damage type. Seems pretty balanced from here. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Missile War
|
Posted - 2010.12.23 21:36:00 -
[16]
Originally by: Joss56
Originally by: Flying Apocalypse
1 what are you using has ship?
2 What are the elements that make you post this?
3 You should better take a look at your missile skills and boat you're using before saying that.
1 im in a drake fully T2 2 the travel time, fire rate and the DPS which is lower 3 and my skills aren't that bad, maybe my skills aint all lvl 5 but they aint lvl 1 either
|

Duchess Starbuckington
|
Posted - 2010.12.23 21:42:00 -
[17]
Edited by: Duchess Starbuckington on 23/12/2010 21:42:39
Quote: 1 im in a drake fully T2
Good start.
Quote: 2 the travel time, fire rate and the DPS which is lower
Mine does about 400 missile dps. This is very high factoring in the fact they hit consistently. Ever seen the stats on current rocket-using ships? DPS figures on those are relatively low. Know why that is? Because it's made up for by the fact they hit more consistently than turrets can even dream of.
BTW, treat your 70km range as a luxury, not a necessity. I very rarely have to shoot that far, but it's a nice option if I need it. Better to have it and not need it than need it and not have it, like most turrets don't.
Quote: 3 and my skills aren't that bad, maybe my skills aint all lvl 5 but they aint lvl 1 either
Translation: I'm a 3 week old char that rushed into a Drake because I heard it's the pwnsauce.
Edit: Also, if you're doing something like bringing your Drake a long with a gang of snipers, your problem is improper choice of ship. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Nanferr
|
Posted - 2010.12.23 21:44:00 -
[18]
my hm drake could dish out upwards 580-600 dps
i dont think any artillery/beam/rail battlecruiser can dish even nearly as much.
moreover, hardly any pulse/AC/blaster has the projection of HAM's too, which can dish out upwards 700 dps.
|

Duchess Starbuckington
|
Posted - 2010.12.23 21:48:00 -
[19]
Edited by: Duchess Starbuckington on 23/12/2010 21:50:18
Originally by: Nanferr my hm drake could dish out upwards 580-600 dps
Gotta say I find this figure extremely hard to believe unless you make a habit of faction fitting your Drakes.
Edit: because I'm bored I actually checked, overheated with fury missiles and 4x Caldari navy BCU and you just barely gets past the 600 mark, so yeah, you may be exaggerating a bit there :) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Missile War
|
Posted - 2010.12.23 21:50:00 -
[20]
Originally by: Duchess Starbuckington
Mine does about 400 missile dps. This is very high factoring in the fact they hit consistently. Ever seen the stats on current rocket-using ships? DPS figures on those are relatively low. Know why that is? Because it's made up for by the fact they hit more consistently than turrets can even dream of.
than what ship are you using? and whatkind of missiles?
Quote:
BTW, treat your 70km range as a luxury, not a necessity. I very rarely have to shoot that far, but it's a nice option if I need it. Better to have it and not need it than need it and not have it, like most turrets don't.
i am happy bout the range, but the traveltime is sometimes just to long in comparison that some turrets can do that in 0.01 second
Quote: Translation: I'm a 3 week old char that rushed into a Drake because I heard it's the pwnsauce.
its not 3 weeks old -_- and like it matters if i rush into a BC if i PvE? i train skills while im flying the ship. yep and now you all can go blabla you shouldn't do that blabla
Quote: Edit: Also, if you're doing something like bringing your Drake a long with a gang of snipers, your problem is improper choice of ship.
im not PVPing, im very happy with the PvE so far, don'see the point of going into pvp if i like pve
|

Joss56
Gallente The Scope
|
Posted - 2010.12.23 21:51:00 -
[21]
Edited by: Joss56 on 23/12/2010 21:50:57
Originally by: Duchess Starbuckington Gotta say I find this figure extremely hard to believe unless you make a habit of faction fitting your Drakes.
heard say that faction fit drakes get 1K dps, but i must say: never saw that ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Duchess Starbuckington
|
Posted - 2010.12.23 21:53:00 -
[22]
Edited by: Duchess Starbuckington on 23/12/2010 21:52:50
Quote: than what ship are you using? and whatkind of missiles?
Drake with scourge fury. I also make a habit of switching to thunderbolts or havocs for targets that I know have weak spots, which is a huge advantage.
Quote: but the traveltime is sometimes just to long in comparison that some turrets can do that in 0.01 second
That's what you get for having 70km range without a single range mod. Deal with it.
Quote: im not PVPing, im very happy with the PvE so far, don'see the point of going into pvp if i like pve
Right, so you have no actual PVP experience with missiles. You have zero credibility in a balance discussion and can feel free to shut up now :) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Kyo Haku
Minmatar Murientor Tribe
|
Posted - 2010.12.23 22:19:00 -
[23]
Originally by: Missile War
its not 3 weeks old -_- and like it matters if i rush into a BC if i PvE? i train skills while im flying the ship. yep and now you all can go blabla you shouldn't do that blabla
Because this is how you lose expensive things and then QQ and ragequit over how "hard" the game is. I've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet. In fact, I undocked with it today for the first time. Flying a ship just because you have green checks under requirements insures that you will lose it because you aren't performing anywhere near the level that ship is capable of. My Hound for instance, could have been hitting 1800 per volley last month when I got it. Today, because I trained, it can hit 3100 a volley, and hit 17k farther, as well as cloak. Training for a ship and its modules before you fly it exponentially increases how well you will do. -- "Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |

Duchess Starbuckington
|
Posted - 2010.12.23 22:27:00 -
[24]
Quote: 've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet.
Good going. No seriously, you'd be amazed (or perhaps not...) how many people see stealth bombers and assume it's easy to get into just because it happens to be a frigate hull. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Missile War
|
Posted - 2010.12.23 22:39:00 -
[25]
Originally by: Kyo Haku
Originally by: Missile War
Because this is how you lose expensive things and then QQ and ragequit over how "hard" the game is.
maybe you are a quitter but i never quit a game cuz i lose something, i get angry,buy the ship again and get some iskies together so i can lose it another time ^^
but now somewhat more OT: im doing PvE so no chance near hell that the enemy can break my tank even not in the beginning when i was flying it, i never warped out or anything and my shields never died.
and maybe you PVP or something which will make you lose it if you didn't train them and make you lose em even if you did train em but just slower. but again i DON"T pvp!
|

Duchess Starbuckington
|
Posted - 2010.12.23 22:42:00 -
[26]
Quote: but again i DON"T pvp!
As such you have no place in a balance discussion. Goodbye! _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Missile War
|
Posted - 2010.12.23 22:59:00 -
[27]
Originally by: Duchess Starbuckington
As such you have no place in a balance discussion. Goodbye!
(By the way, please work out how to use quote tags properly sometime. Thanks.)
sorry for the quotes if i did em wrong...
and i don't need to PVP to see the difference in firepower, i can very well see that in PvE agains NPC's
|

Duchess Starbuckington
|
Posted - 2010.12.23 23:09:00 -
[28]
Edited by: Duchess Starbuckington on 23/12/2010 23:09:30
Quote: and i don't need to PVP to see the difference in firepower, i can very well see that in PvE agains NPC's
Wrong. Incredibly, profoundly wrong. There is an enormous difference between PVP and PVE weapon use, one which you are understandably completely oblivious to.
(By the way, I fly missile boats up to and including the Golem for PVE, so I know pretty well what I'm talking about) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Lady Fergalicious
The Establishment Incorporated
|
Posted - 2010.12.23 23:25:00 -
[29]
Originally by: Missile War maybe you are a quitter but i never quit a game cuz i lose something, i get angry,buy the ship again and get some iskies together so i can lose it another time ^^
but now somewhat more OT: im doing PvE so no chance near hell that the enemy can break my tank even not in the beginning when i was flying it, i never warped out or anything and my shields never died.
and maybe you PVP or something which will make you lose it if you didn't train them and make you lose em even if you did train em but just slower. but again i DON"T pvp!
If you have the isk to spend, then it's your choice. I personally never fly a ship unless I can replace it and the fitting three times over. And if I lose it I try and find out what caused the loss and rectify it if I can, instead of just reshipping and doing exactly the same thing.
|

Joss56
Gallente The Scope
|
Posted - 2010.12.23 23:31:00 -
[30]
Originally by: Duchess Starbuckington Wrong. Incredibly, profoundly wrong. There is an enormous difference between PVP and PVE weapon use, one which you are understandably completely oblivious to.
Would you mind to explain it clearly?
Thank you  ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Duchess Starbuckington
|
Posted - 2010.12.23 23:35:00 -
[31]
Mission NPCs are dumb (technically speaking), predictable and basically handle almost nothing like player ships do. Do you really need this spelled out? _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Joss56
Gallente The Scope
|
Posted - 2010.12.24 00:22:00 -
[32]
Originally by: Duchess Starbuckington Mission NPCs are dumb (technically speaking), predictable and basically handle almost nothing like player ships do. Do you really need this spelled out?
Sorry if i don't agree with you but i respect your opinion, this said, your answer makes me think about something else:
if they're so dumb and handle anything, wy pvp fits get blowned asap against? (serious question) ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Duchess Starbuckington
|
Posted - 2010.12.24 00:28:00 -
[33]
Quote: if they're so dumb and handle anything, wy pvp fits get blowned asap against? (serious question)
Erm, you mean why do PVP fits generally perform poorly in missions? Question is a little hard to understand.
If so: It's probably because buffer tanking (the way a sizable majority of PVP ships tank) doesn't work well in missions. Take a typical shield Hurricane: low resists and poor regen means the buffer geats eaten away pretty quickly forcing a warpout. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Joss56
Gallente The Scope
|
Posted - 2010.12.24 00:49:00 -
[34]
Edited by: Joss56 on 24/12/2010 00:55:12 Duchess thank you for your answer.
I can't find any thread from ccp where you can see these mechanics, this is wy i can't understand that difference between pvp/pve fits.
If i can put it on the table simply, lets say: -you have pvp fit with single rep and armor buff to 100K ehp but low resists -on the other side you have 85K ehp but 75 to 85% resist everywhere and one rep like the first fit
Where is difficult to understand in the game mechaninc is wy against those mobs less ehp and better resists will make you survive against 8/10BS's shooting at you (it happens ) But against players having less resists you will miserably die, i mean having 10BS's on my ship it happens all the time, but i'm pretty sure that a single 'cane pvp fit will blow me down 
I've played lots of mmo's and played pvp but i must say that EVE pvp mechanincs are not clear to understand, OC in other games you can't pve efficiently with pve fits/stuff, but you can do it. In eve is just impossible, the "wy" is the question and i've not found yet CCP thread with game mechanics so that i can make my self an opinion, it's allways another player that say's you "do this, do that" or tons of threads +/- serious depending on who wrote them. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Duchess Starbuckington
|
Posted - 2010.12.24 01:08:00 -
[35]
Back on topic though: in PVE missiles are basically an i-win button to anyone with two brain cells, so how someone cal start a whine thread based on missiles in missions is beyond me =/ _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

battlejuice
|
Posted - 2010.12.24 11:20:00 -
[36]
Missile damage is fine in my opinion though I would like to see some boost on the cruise missiles as now they almost worthless.
Maybe a speed boost so they will travel as far as do now but in half the time they need now to reach the target.
|

1600 RT
|
Posted - 2010.12.24 11:32:00 -
[37]
Originally by: Flying Apocalypse turrets their range is just as far, and missiles must traval that distance, and that specific damage doesn't even matter sometimes as some ships only give bonusses to 1 type
find me a turret BS that can deal over 600 dps at over 200km with a decent tank find me a turret HAC that can deal 440 dps at 150km. yes missile have delayed damage but the dps advantage is obvious.
|

Samican Nutikor
|
Posted - 2010.12.26 10:04:00 -
[38]
Having used a Railinix and switched to a Rattlesnake here's my rough observation:
Both ships with max tank setup the Rattle tanks a LOT more and that passively. Rails did seem to perform better when dealing with structures (Strongholds) but they barely hit BS orbiting at less than 10km. The Rattle's cruise missiles hit from 0 to some 140km (using a SeBo for some missions) and, while it's not much, they can tickle frigs, too. Rails may have an advantage at long ranges due to angular but that's moot once the small fries warp in to a certain distance.
To me missiles are perfectly ok and a lot better than hybrid weapon systems; they use no cap, I can chose my damage type (hybrids is kin / therm only). Training all may be longer but you can go for the specs in a larger (cruise / torp) weapon size faster than with turret platforms where you have to train up small and mediums to lvl 5 first.
And another advantage of missiles over hybrids and lasers: no cap usage.
|

Ziaxi
|
Posted - 2010.12.26 11:11:00 -
[39]
So, OP, which medium turret weapon system is better for PVE than heavy missiles? 250mm rails? Arties? Heavy beams?
|

Duchess Starbuckington
|
Posted - 2010.12.26 12:59:00 -
[40]
Originally by: Ziaxi So, OP, which medium turret weapon system is better for PVE than heavy missiles? 250mm rails? Arties? Heavy beams?
I think we've already established quite well how clueless the OP is. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Andalael
|
Posted - 2010.12.26 13:51:00 -
[41]
Originally by: Duchess Starbuckington
Originally by: Ziaxi So, OP, which medium turret weapon system is better for PVE than heavy missiles? 250mm rails? Arties? Heavy beams?
I think we've already established quite well how clueless the OP is.
Well youre not the sharpest tool in the shed either, so maybe you can do us all a favour and keep you big mouth shut.
It is a well known fact that turrets outperform missiles in almost any situation. A lot of people here, espessialy the almighty pvp-elitist Duchess, use extreme examples like using blasters for long range combat and then point out how missiles pwn and the OP doesnt know what he's talking about.
|

Barrak
Caldari Caldari Provisions
|
Posted - 2010.12.27 10:09:00 -
[42]
Originally by: Kyo Haku
Originally by: Missile War
its not 3 weeks old -_- and like it matters if i rush into a BC if i PvE? i train skills while im flying the ship. yep and now you all can go blabla you shouldn't do that blabla
Because this is how you lose expensive things and then QQ and ragequit over how "hard" the game is. I've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet. In fact, I undocked with it today for the first time. Flying a ship just because you have green checks under requirements insures that you will lose it because you aren't performing anywhere near the level that ship is capable of. My Hound for instance, could have been hitting 1800 per volley last month when I got it. Today, because I trained, it can hit 3100 a volley, and hit 17k farther, as well as cloak. Training for a ship and its modules before you fly it exponentially increases how well you will do.
Spot on Sir!
My new favourite saying: Just because you can fly the ship, it doesn't mean you can fly the ship.
Just because you can fly the ship, it doesn't mean you can fly the ship |

Zombie Jeebus
Amarr Alt Holdings llc
|
Posted - 2010.12.27 11:51:00 -
[43]
From a purely pve stance, since the Op has stated that's all he does, missiles function very nicely, especially medium sized ones, aka heavy/hams.
Missiles do have to travel to their target true.. BUT after the first one gets there, the rest follow at the same interval as you are firing, so only the first volley is really delayed. If you are upset because killing smaller things takes too long then fit a target painter and you'll hit for closer to full damage. I web works wonders as well but I know a lot of pve missile flingers are lazy and don't like to move if they don't have to so a pinter has a lot more effective range.
As far as the people claiming 600-700 dps on a drake.. my primary missile user can put out 706.. but that's not realistic for pve since thats overheated, and not everyone spends the isk for 5% rof and damage implants. My skills (maxed for missiles), the previously mentioned implants, t2 hobs, and not overheated the same fit really does 590 dps, 612 if you leave 'include reload time in dps' unchecked to lie to yourself with bigger numbers, lol.
If you are trying to use a drake to run something with a large number of BS like a level 4 then yes the drake has poor dps as there are a lot of higher hp ships to chew through....get a bs or a tengu. If you are doing lower level missions and think the dps is too low then you are either doing something wrong in the fitting like overtanking and not having damage mods, or you need better skills as even a middling skilled caracal or drake will tear through a L3.
Rockets are finally worth fitting, cruise missiles still pretty much suck, the other missiles are doing just fine 
This is not the alt you are looking for. |

Kail Storm
Caldari
|
Posted - 2010.12.27 11:57:00 -
[44]
Originally by: Barrak
Originally by: Kyo Haku
Originally by: Missile War
its not 3 weeks old -_- and like it matters if i rush into a BC if i PvE? i train skills while im flying the ship. yep and now you all can go blabla you shouldn't do that blabla
Because this is how you lose expensive things and then QQ and ragequit over how "hard" the game is. I've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet. In fact, I undocked with it today for the first time. Flying a ship just because you have green checks under requirements insures that you will lose it because you aren't performing anywhere near the level that ship is capable of. My Hound for instance, could have been hitting 1800 per volley last month when I got it. Today, because I trained, it can hit 3100 a volley, and hit 17k farther, as well as cloak. Training for a ship and its modules before you fly it exponentially increases how well you will do.
Spot on Sir!
My new favourite saying: Just because you can fly the ship, it doesn't mean you can fly the ship.
Your only 6 years late on your "New" saying 
Seriously though for PVE missiles are great and also for Small Gang stuff, but Turrets will always by default own in large fleet battles.
The Drake "Craze" has now been ended by the new Arty setups, thank god. HML`s are a great weapons system and I hear so many talk about how much better they are in combat but in reality the Cruiser Weapons are some of the best Balanced as a class in the game.
Duchess talking about Torps on a Raven and Pulses on a Geddon is kind of misleading as you only have to have Minor skills for 15km+6km Faloff@880 DPS where as with Torps the Range esp using rage is way way more skill intenseive.
Raven with Torps and BS lvl 4 with Torps lvl 5 and Torp spec 3 lets say Bombard 4 and Project 4 Using 3 DMG Mods
With Rage 20km range@811 DMG but with missile Speed it loses 3km and hoping enemy isnt running because it will burn 2km more. With Faction 24km@ 735 -3km=21km Javelin 591@ 37km - 3km= 34km also loses alot of tracking, where as at 40km losing some tracking hurts less than a constant lowering.
Because Sig/Explo Vel it does very little dmg to anything below BC and even very little to Nano Cane.
Same scenario with Geddon and pulses same relevant skills and 3 Dmg mods.
With Navy MF 716 DPS@ 15+9.6 km With Scorch 571 DPS@ 43+9.6
Same with Abby same skills+3 Dmg Mods
Navy MF=786 DPS @ 15+9.6km Scorch=627 DPS @ 43+ 9.6km
TL DR Pulses are way more forgiving with range where as Torps Need all the Lvl`s of range to really squeeze out the competitive ranges, and same go with Hams.
So comparing those ranges is misleading esp since Torps have bad tracking on anything less than a 400 Sig`d or anything faster than 85 m/s .
Cruiser class weapons are the most balanced but I think BS sized Missiles suck as a whole, Torps are good in small gangs and while they have promise as an independent Weapon system the platforms they are on have bad Tanks so they definitely dont make up for that enough to use.
Cruises blow in PVP because enemies wont stick around to get hit@ 130-200 and Torps range is very very short and doesnt have the "Chance" to get in perfect range and volley a Class lower.
Geddon does More DMG when you include Drones @ less than all Lvl 5 with actually more range and Abby does More as well with 2x the tank. So while I love missiles, I would like to see a way to use more BS sized in combat.
-------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
|

Icylce
Frost Palace
|
Posted - 2010.12.27 15:17:00 -
[45]
Edited by: Icylce on 27/12/2010 15:17:24
Originally by: Missile War i as an caldari flyer love to use missiles. but i find that the DPS is way to low at missiles.
missiles must travel, got a slow fire rate, and their damage isn't even that high in comparison, missiles also got the bad effects of explosion velocity and explosion radius. while turrets ammo doesn't travel,got alot of different ammo that can hit just as far as missiles, got a high fire rate and their DPS is way higher and only got tracking speed.
missiles are underpowerd in my eyes cuz of that all 
maybe i forgot a few things but these are the only things i can think of
can there maybe come something so that missiles are less underpowerd?
1.Missiles always hit if the target is within flight range! 2.If u get jammed in gun boat you are sitting duck, if in missile boat u may load fof to retaliate in a way (if u get launcher that supports this) 3.Speaking of PvE ever heard of Target Painter?
|

kajumar
|
Posted - 2010.12.28 17:23:00 -
[46]
make sure you use the right kind of missiles as a example shooting em missile at angels is a waste of time
|
| |
|
| Pages: 1 2 :: [one page] |