Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
raukosen
|
Posted - 2010.12.27 01:37:00 -
[1]
I'm currently using 2 characters to run sanctums, one in a carrier and one in a regular DPS boat. I use sentries that are assigned to my DPS boat and that way I rarely have to tab back and forth since the sentries just shoot what I shoot, but I know that most people use fighters and I'm looking for some tips on how to best use them.
I already get close to a 1000 non-drone DPS and considering the flight time of fighters I think just having them shoot what I shoot would be kinda useless. At the same time I don't want to be alt-tabbing all the time. Any tips on how to manage it?
|
I likegirls
Minmatar
|
Posted - 2010.12.27 03:07:00 -
[2]
Edited by: I likegirls on 27/12/2010 03:09:58 The easiest way to dual box is the way you are doing it now. Don't know what you are using besides the carrier, but I would suggest something with turrets.
You could always actually use both toons. I do it in window mode and there is only a tiny fraction of a second between switching over.
|
Karn Velora
|
Posted - 2010.12.27 03:09:00 -
[3]
I thought the entire point of fighters was to do exactly that... assign them to another boat, who can then control them as if they were his own drones. In other words you never need to tab to the carrier at all to control the drones. Assuming I haven't misunderstood something about the nature of fighters or the question... i'd just use keyboard shortcuts to send my drones (and thus my borrowed fighters) to the target of my chosing at suitable times, just like when i'm chugging around in a level 4 in a beam boat.
To maximise the fighter dps, I guess all you can do is this: a) Never leave them idle. b) Minimise travel times - send them to nearby targets. c) Let them do dps in peace, ie don't help destroy their targets or send them against damaged targets - they will need a new target too quickly, and waste dps in travel. d) If something has a tough tank, ignore the above, combine drone and gun dps to break it quickly rather than fight slowly against the reppers.
|
Carniflex
StarHunt R.A.G.E
|
Posted - 2010.12.27 07:52:00 -
[4]
Assigned fighters lose bonuses from the skills and ship. When assigned they are exactly like in the market screen, with all skills and bonuses counted at level 0. Besides, you can assign up to 5 fighters so when just dualboxing you would 'lose' 5 fighters if you sit at POS and just assign fighters to alt.
You setup of using sentries sounds sensible, although unless you need that carrier for remote reps I would use Dominix instead. It makes more sense to put sentry drone rigs on domi than on carrier, unless you have separate carrier for pve only.
|
MataHarry
Imperial Shipment
|
Posted - 2010.12.27 13:58:00 -
[5]
im confused, so how does it work ?
say like you have carrier 5 and advanced dornes interfacing 5, you take a carrier with 5 DCU and a gun boat with its own set of sentries, then you assign 5 sentries from a carrier as well, so your combined DPS is this:
GUNS + OWN SENTRIES + ASSIGNED SENTRIES + CARRIER SENTRIES (assuming focus fire and aggressive mode)
is that right ?
|
Carniflex
StarHunt R.A.G.E
|
Posted - 2010.12.27 14:32:00 -
[6]
Originally by: MataHarry im confused, so how does it work ?
say like you have carrier 5 and advanced dornes interfacing 5, you take a carrier with 5 DCU and a gun boat with its own set of sentries, then you assign 5 sentries from a carrier as well, so your combined DPS is this:
GUNS + OWN SENTRIES + ASSIGNED SENTRIES + CARRIER SENTRIES (assuming focus fire and aggressive mode)
is that right ?
That is not correct. Fighters (you cant 'assign' drones other than make them guard or assist target) you assign to a player count towards yout drones limit, so if you assign 5 fighters you can yourself control 5 fighters less than you would be otherwise.
So altogether with 5 DCU's a carrier can field 15 (10 from carrier skill at 5 + 5 from DCU's) sentries and a battleships can field 5 for total of 20 sentries. Most of the time one is not fitting 5 DCU's to be able to fend off attackers if getting jumped. Carriers are not that agile ships and when using sentries they will be usually stationary. From zero to warp speed they go usually in about 30 seconds, in addition to the reaction time of noticing a hostile in system.
|
Rahnim
|
Posted - 2010.12.28 02:50:00 -
[7]
... get a second monitor :P
|
Yob tvay'matar
|
Posted - 2010.12.28 08:10:00 -
[8]
Originally by: Rahnim ... get a second monitor :P
That or resize your windows
|
F0rum Tr0ll
Amarr Imperial Academy
|
Posted - 2010.12.28 09:02:00 -
[9]
How viable is Triple boxing carriers for a anoms? I'm planning on using 3 carriers in a anom spider tanked in a cyno jammed system.
My idea is that I'll have enough local rep/remote rep/neuts/smartbombs/30+fighters between the 3 carriers to make me immune to the random 3 man gangs that may visit. ----------------------------------- They see me trollin... |
Carniflex
StarHunt R.A.G.E
|
Posted - 2010.12.28 09:16:00 -
[10]
Originally by: F0rum Tr0ll How viable is Triple boxing carriers for a anoms? I'm planning on using 3 carriers in a anom spider tanked in a cyno jammed system.
My idea is that I'll have enough local rep/remote rep/neuts/smartbombs/30+fighters between the 3 carriers to make me immune to the random 3 man gangs that may visit.
It's quite viable, however unless you have eyes in near by systems it would not be reasonable to just ignore reds jumping into system, as while random 3 man gang will not threaten you how common are those nowadays. It's more like random 20 man gang nowadays with 1 - 2 tackling scouts 1-2 jumps ahead. 20 are already quite enough to bring the 3 carrier team down, especially if they have few logistic and few e-war support guys mixed in.
I dont particularly like fighters for anomalies anyway, as they are relatively slow and have trouble killing smaller stuff than battleships. I myself prefer to use command ship + 2 battleships. It's not like you need 2000 dps tank for anoms, ~200 - 300 dps tank and some buffer is enough for them if you have reasonable damage output.
|
|
F0rum Tr0ll
Amarr Imperial Academy
|
Posted - 2010.12.28 09:30:00 -
[11]
The appeal to carrier ratting is starting the fighters and then simply monitoring local/intel channels. Versus all the micro managing of the clickfest of 3 gunboats. Its less mouse-clicking online. Less alt tab etc. The appeal is when the red Vagabond/etc jumps in system I can continue anoming instead of warping to the pos.
I imagine I should be able to shrug off the standard vagabond, while using the intel channel to alert me to any real danger. Intel channels are crap, but a 20-30 man red gang usually gets a mention. I was surprised when I timed my carrier as to how long it took to jump into warp, 30 seconds which is faster than the hulk I used to fly. Pretty quick in my opinion. ----------------------------------- They see me trollin... |
Carniflex
StarHunt R.A.G.E
|
Posted - 2010.12.28 14:37:00 -
[12]
Originally by: F0rum Tr0ll The appeal to carrier ratting is starting the fighters and then simply monitoring local/intel channels. Versus all the micro managing of the clickfest of 3 gunboats. Its less mouse-clicking online. Less alt tab etc. The appeal is when the red Vagabond/etc jumps in system I can continue anoming instead of warping to the pos.
I imagine I should be able to shrug off the standard vagabond, while using the intel channel to alert me to any real danger. Intel channels are crap, but a 20-30 man red gang usually gets a mention. I was surprised when I timed my carrier as to how long it took to jump into warp, 30 seconds which is faster than the hulk I used to fly. Pretty quick in my opinion.
You should be aware that fighters do not auto agro, like regular drones. If you want them to attack something you have to order them to attack it. Otherwise they will just orbit you after killing the previous target. Exception is if something attacks a fighter, they do return fire automatically if fired upon.
Overall carriers are pretty decent anom running platforms. If they are faster than gank BS or not kinda depends. For example what NPC faction you are against, as no carrier can compete with proper gank laser BS against Sansha for example, lasers are just that good. Others I do not have experience with. Guristas are not particularly well suited to be spanked with BS as lasers are less than optimal, hybrids suck and artillery does basically the same job as Tahyions do, just with 3x longer RoF. Others I have not done so do not know.
As far as ignoring single reds goes, in zerozero **** happens. Especially with reds running around. It's a bit better in cyno jammed system ofc as you dont have to worry about mothership hotdrop that seems to be pretty common nowadays. But it still leaves possibility of good size red gang being not reported or having a wormhole for them to hide in in next door system. Then again losing carrier is cheaper than losing a T2 BS or faction one so not that big deal.
|
Rahnim
|
Posted - 2010.12.28 20:56:00 -
[13]
Originally by: Carniflex
You should be aware that fighters do not auto agro, like regular drones. If you want them to attack something you have to order them to attack it. Otherwise they will just orbit you after killing the previous target. Exception is if something attacks a fighter, they do return fire automatically if fired upon.
I would like to add, they also agro on the initial agro if they are out before the rats begin shooting, they might also sometimes attack the rats that are jamming you if they arent doing anything before that, but its true they don't just begin attacking the next targets by themselves.
And to using 3 carriers to "not care about roams" I suggest against it even if the system is cyno jammed... First of all Covert cynos can still be opened Second, if they are small enough with logistic support, your fighters wont be able to take them out (plus they will just **** your drones) third, if they can't break your tank, they will just tackle you long enough for their reinforcements to come. :)
You might get lucky, but its smarter not to risk losing 3 carriers than it is losing them.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |