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Hippey
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Posted - 2003.06.30 04:24:00 -
[1]
Outside a station I was locked on by a maller, a blackbird and a stabber. I was jammed and webified to high hell, going at 3m/s. Then 13km away from station they open fire at me. No response from sentries.
I managed to dock, but really, I had 3.4 SS and this was 0.3 space. So it's not lawless, I'm not a pirate and 13km is very well within range of the sentries. SO why didn't they eat the pirates alive? ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

lickspittle
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Posted - 2003.06.30 09:21:00 -
[2]
The sentry guns around stations are not there to protect you. They will defend themselves and the station - and anything who belongs to their NPC corporation.
And 0.3 is a pretty low security level. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

bugeye
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Posted - 2003.06.30 09:30:00 -
[3]
Are Sentry Guns affected by the standing of the Player with the NPC Corporation that ons the gun? I mean protect the player if he has a high standing with that Corp or open fire on him if the standing is very low.
business is war! |

Innominate
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Posted - 2003.06.30 13:29:00 -
[4]
Never mind that the sentry gun WAS shooting, and is in fact the reason that you survived.
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Hippey
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Posted - 2003.06.30 14:02:00 -
[5]
Richard, there are still plans to deny pirates with a low security status even abilitiy to dock and sentry guns shooting at pirates based on the sec level right?
I mean 0.3 is low sec, but it's not 0.0. There still has to be some law kept up, otherwise, it might as well be 0.0 right? ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Crepiscule
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Posted - 2003.06.30 22:55:00 -
[6]
Richard,
If they are not there to protect players, then why did the guns fire on my when I attacked a player from a different corporation? He was not in the NPC corp and I was using projectiles so I shouldn't have hit the station, unless if misses can hit untargeted objects like stations.
Edited by: Crepiscule on 30/06/2003 22:56:13
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Tharrn
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Posted - 2003.07.01 00:56:00 -
[7]
My Minmatar standing is at -6, my Freedom Extensions (BWAH!) standing at -3.3 - my silly agent insisted that I deliver a planetary vehicle there and I thought 'try shuttle'... well, what should I say? I completed the mission, the Sentry guns didn't care about me.
Could I have docked (why can I dock there in the first place?) with my Maller without being hassled, too? Some bits of the last Freedom Extensions crew probably still sticks to my windshield...
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lickspittle
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Posted - 2003.07.02 10:02:00 -
[8]
Ok, after some changes to the relevant code yesterday I now know I mislead you :(
If you lose security status within their range, the sentry guns around both stations and stargates should already be attacking you.
I have made some additional changes to this yesterday at the request of game design:
- Stargate sentry guns will now be in all systems >= security level 0 (they only appeared at something like 0.4 and above before this).
- Stargate sentry guns in 0.45 and above space will attack outlaws (-5 or less security status) on sight.
- Station sentry guns will attack anyone within range who loses or recently lost standing from the NPC corporation who owns that station or from the faction that corporation belongs to.
- Stargate sentry guns will attack anyone within range who loses or recently lost standing from the faction who the solarsystem belongs to.
This may make it into the patch. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Ilia Volyova
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Posted - 2003.07.02 10:25:00 -
[9]
While I really like that changes the last one will result in slightly illogical results.
If you are in systems which are owned by the same corps which are ..er.. providing the gate pirates, too, the result would be this: the gate pirates fire at you, you fire back, that gate pirates AND the gate turrets fire at you.
Gate turrets of pirate npc corps should fire on everything which hasn't a positve standing with them.
Another thing - "will fire when you lost standing with them". What is when you already have the worst standing with them? Then you cannot loose any standing anymore, therefore that changes won't effect you.
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Rath Amon
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Posted - 2003.07.02 11:04:00 -
[10]
"And 0.3 is a pretty low security level." -lickspittle
Uh, do you know how ridiculously hard it is to gain security level now? I have killed literally fleets of pirates and my security rating is a whopping 0.2. I will probably never see 1.0.
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7sunami
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Posted - 2003.07.02 11:07:00 -
[11]
nah, i think its more logical this way that the dev has changed it.
It just makes it at little harder for us players to figure out which sentry belong to which faction and whether they will come to your aid or to the aid of the pirates. ---
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7sunami
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Posted - 2003.07.02 11:09:00 -
[12]
one other thing i liked fixed is that there are several ppl with security rating of 9+. They achieved this before the recent patches which made it harder to get security rating increased. I like to see all those high security rating guys brought down to where we are, based on how many pirates they killed, like the rest of us ---
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lickspittle
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Posted - 2003.07.02 11:33:00 -
[13]
Rath Amon: The 0.3 mentioned is the security level of the solarsystem. This is different from your character's security status. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

StealthNet
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Posted - 2003.07.02 12:35:00 -
[14]
Does it apply to .0 systems ?
_______________________________________________
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Crepiscule
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Posted - 2003.07.02 12:46:00 -
[15]
So just to be clear. You said Sentry Gate guns in systems >= 0 not just >0?
So effectively no camping jump gates in empire controlled space. Does this effect corps at war or can two corporations in a declared war attack each other at jump gates?
I hope you are giving players reasons to go into non empire space otherwise you just turned this game into a mining sim and taken all the risk out of the game.
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lickspittle
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Posted - 2003.07.02 13:38:00 -
[16]
Yes, that is in solarsystems with greater than or equal to 0 security level. But this is only in empire space.
There are no security status penalties for members of two corporations at war who attack each other.
And the only characters who you lose faction standing for attacking are those who belong to NPC corporations.
So, theres no reason for sentry guns to take action in this case.
Edited by: lickspittle on 02/07/2003 13:44:30 -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Hippey
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Posted - 2003.07.02 14:15:00 -
[17]
And since you dont LOSE SS but GAIN when you attack NPC pirates, the sentries will still leave you alone.
Me likey. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Will McBlack
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Posted - 2003.07.02 14:18:00 -
[18]
I hope this works ... I still can remember vividly loosing my Tristan to sentry guns because some noob started shooting at me and as a lesson I destroyed his ship. Apparently the sentry guns did not like me doing this and wacked me. Now, I could image they would shoot me when I was the one who took the first shot. However this was not the case. I thought we were entitled to retaliate?
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StealthNet
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Posted - 2003.07.02 14:57:00 -
[19]
Hmm well. An example:
I'm in a remote system, far away from empire space. The system is from the Arch Angels. I'm using a station from the Arch Angels as my base.
I start mining in the roidbelts, full of archangels that are trying to rip me off. I constantly blow them to hell as I keep mining. Will I be able to dock at their station without being attacked by the sentries ? _______________________________________________
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eriq
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Posted - 2003.07.02 15:05:00 -
[20]
does this mean that a group like moo could continue to use their gate camping tactics as long as they declare war on every corporation and the sentry guns won't attack them in secure space?
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Hippey
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Posted - 2003.07.02 15:07:00 -
[21]
Will - The problem there was a bug in which, when you retaliated to someone attacking you first, you STILL lost security status, when you shouldn't since it was self defense. Now this losing of SS is what caused the sentries to shoot at you. This bug has since been fixed, so you should be okay in that sense.
Stealthnet - From what I understand, you will NOT be able to dock at that station, nor should you be able to. You kill their people, yet you expect to dock there? :)
------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Crepiscule
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Posted - 2003.07.02 15:34:00 -
[22]
I don't much care for this solution at the moment. Go figure :).
It's not that I enjoy sitting at a jumpgate waiting for people, but rather we don't have any real alternative.
What you are doing is pushing all the pirate corpse into one big fish tank causing us to feed off each other. While I'm sure many would be completely ok with this, others like myself are not.
If you are going to force us into non empire space then you need to provide more content out there for us as well as a way to make a living by pirating.
There needs to be more stations run by NPC pirate corps where we can get missions. Have the most profitable trade runs send the players into non empire space.
I find it odd that a game that advertised piracy as a way to make a living, is slowly phasing out all our options.
At the very least, give us some idea of how you envision us using piracy as a profession.
If you need players who pirate for a living to bounce ideas off of just ask. I'm sure there are plenty who would be more than happy help out. Myself being one.
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Morkt Drakt
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Posted - 2003.07.02 15:37:00 -
[23]
Crep
Im not disagreeing with your comments but:
go camp RUS out in Crurse/Fountain.
Blackmarket is upon us and the drugs couriers will be out again. You can get 114 million Crash in a normal Badger.
Rarely does a pirate see that much loot potential.
- - -
your general point stands though - but so does the point about EMpire space "supposedly" being relatively safe.
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Hippey
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Posted - 2003.07.02 15:53:00 -
[24]
Plus you don't need to just camp stargates. Move around, ambush people. I don't need to be giving you ideas I'm sure, but don't go acting like jumpgate camping is the ONLY thing to do because m0o invented it. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Crepiscule
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Posted - 2003.07.02 16:18:00 -
[25]
Ambush where? There are already guns around everything that isn't a rock.
Feel free to give suggestions. The more dialog that occurs the better.
Despite what many people may think, most pirates want this game to succeed and that can only happen if both sides are listened to.
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Ilia Volyova
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Posted - 2003.07.02 17:05:00 -
[26]
Could we get a definite dev response about not being able at dock at stations where you have a negative relation with the owners?
Since a lot of people are mining in such systems some sort of warning would be nice, otherwise it could well be that you suddenly cannot get a maiority of your loot or minerals from those stations.
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StealthNet
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Posted - 2003.07.02 18:37:00 -
[27]
Hi Hippey,
In fact, I'm not complaining about it, but I want to make sure how this thing will work, so I can get out of harms way before the patch :) _______________________________________________
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Hippey
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Posted - 2003.07.02 19:55:00 -
[28]
I am not going to spell out ideas for ya :) You know, you being my sworn enemy and all :D
Here's a hint, where do miners spend most of their time?
and Stealth, I know you're not complaining. never accused ya :)
and finally I agree an official word of this PLUS a warning in the patch notes and general discussion should be mentioned. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Hippey
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Posted - 2003.07.02 19:58:00 -
[29]
And no it doesn't mean that m0o can camp stargates since you CAN'T delcare war against NPC corporations. You can have a high standing with them, but only if they're pirate npc corp. How many people you know go in pirate space? Not many, they come to ours. and in ours, m0o will ALWAYS have a bad standing toward em. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Crepiscule
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Posted - 2003.07.02 20:11:00 -
[30]
Quote:
Here's a hint, where do miners spend most of their time?
In their pods? =) Yeah, I hear ya on that, I cut my teeth on miners in *insert secret location*.
The problem with that I fear is people will start to accuse us of dropping extra rocks to cause lag ;)
I just have a bad feeling all pirates are going to end up in some kind of anger management sector of space where we all knit mittens together and talk about the good old days.
Guess I'll just have to play the wait and see game for now.
Edited by: Crepiscule on 02/07/2003 20:12:09
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