Severice
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2012.08.15 06:38:00 -
[1] - Quote
TL:DR Version, Retriver classes better than covetor classes in fleets too.
I realize there is a thread that basically reads MACKINAW LOL SO GOOD! As far as i can tell, the hulk isn't significantly better than the Covetorr, to justify the price/SP of the ship. And the same can easily be said of the mac. Not to mention that the covetor class doesn't mine enough when compared to the Retriever class of ships.
I am using ice for my numbers for a few reasons, mostly because ice is extremely static.. predicted theoretical mining maximums are easily attainable. Where if you're mining ore, they just aren't. Rocks pop, belts run out, hauls pick up half empty cans. Ect.
The two yields that matter here are Solo/ Rorqual + mind link all skill perfect.
Retriever 44/59 Mackinaw 46/62
Covetor 47/64 Hulk 50/69
We have 2 gangs mining ice in separate systems. each composed of 10 pilots.
One of them is a rorqual and 9 retreivers
The other is a rorqual, 8 covetors, and 1 industrial.
Now, we're going to assume neither gang is stupid and putting a rorqual, in siege mode, in a belt, but is leaving at a pos.
Team A, has the retreivers mining and hauling for themselves, they have to return to drop off ore just over twice an hour. Their turn around time, would be just around 1-2 minutes for a trip. so about 4 minutes of mining time lost per retriver, or 2 cycles. mining yeild is reduced to 55 blocks an hour.
Their yeild is 495 blocks an hour.
the covetors on the other hand, never leave the belt, and have a dedicated hauler.
Their yeild is 512 blocks an hour.
Seven blocks difference.
That is extremely similar yeilds considering the number of players involved, and the supposed "role" of the covetor.
Hulks Vs macks is
Mack gang 522
Hulk gang 552
30 blocks difference.
more importantly, the differnce between using macks vs retrivers? 27 blocks Covetors vs hulks? 40 blocks. Retreivers vs hulk? 57 blocks, or 1 more retriever.
Sp difference? Covetor needs all the barge levels you can get it, retreiver, entirely possible to use at barge 1, and be productive. Hulk? Swapped bonus requires exhumers to be level IV, before it even mines more than a covetor and even then that's only by a percent. End gaming at 5% more effective.
A retriever? 100% effective at level 1, but requires more time spent hauling ore from A to B
The difference in the gangs starts to become very dependant on the speed and effectiveness of the industrial ships that are hauling for the hulks. You need atleast a 9:1 pairty of industiral ships to even begin to beat out retreivers/macks, and the industrial pilot probably won't be making more than 1 trip every 3-5 minutes, which is between 450 and 760 blocks. That's between 6 and 11 hulks to the industrial ship.
Why am i saying it takes an industrial ship longer to drop off ore than a mackinaw/retreiver? A combination of pilot burn out, and the industrial needing to get back into position to hit a can and fly to the next hulk's can. Even with a tractor, extra time is added the mack simply ignores because it IS the can 2 seconds to lock the roid and game on. That's pretty rough.
It's even debateable if the orca is a viable hauler, even if you have the balls to continuously put an orca in a hostile belt in 0.0, it's slow align time, and slower warp speeds, make it extremely ponderous and slow to haul with. Although it's 5-8 times larger hauling capacity is significant.
Another advantage of retreivers is the gang is infinitely scalable. Add a retriver subtract a retreiver a pilot goes to take a ****, no one notices, no one cares. Industiral pilots goes afk for 10 min? that ore piles up fast. Hulk takes a break? Ratio drops and you should have all been in macks.
All in all, the theory of "Different roles, but same yeilds" doesn't make sense. A mining barge is all about yeild/cargo.
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