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Illest Insurrectionist
The Scope Gallente Federation
19
|
Posted - 2012.08.16 03:54:00 -
[31] - Quote
Tippia wrote:MadMuppet wrote:Is there any way to get it to always open the items hangar when I dock rather than have to do it manually every flipping time? I have given up hoping that other things can be fixed, but a simple thing where when I dock there is a window for my ship's cargo hold and a window for my items hangar without having to jump through a set of hoops would be nice to have back. It's a bit fragile, like most parts of the new UI and I've had it forget itself on me on a couple of times, butGǪ GǪI've found that any specific hangar that you shift-click-open to have it exist in its own window and leave open when you undock will re-open automatically when you dock. For the most part, this will hold true between logins as well, with the current ship cargo being the main exception (but it was already flaky before the new inventory so I can't blame it entirely for that oneGǪ). Basically, the entire trick when the uninventory is to never ever use the GÇ£primaryGÇ¥ inventory window unless you really really have to. Always use shift-clicked windows and if you need a new inventory open, just fold out the tree view, and shift-click open the inventory from there (with the new GÇ£always new windowGÇ¥ option set, no shift is needed). As with the old inventory, stacking them up will help with getting them to consistently open in the right spot as well. Over all, this strategy will very closely replicate the old UI these days and provide nearly all the benefits of that system. Personally, I only ever use the primary inventory window (the one you get when you click the inventory button in the NeoCom) to show the tree view, and I've shrunk it down as much as possible to minimise how much actual inventory is shown GÇö I'm only interested in the tree view. From there, I can open anything I'm interested in and having a quick, but still reasonably small, drop target for quick moves.
Ehehehe
Your post is helpful but i find that amusing. |

alittlebirdy
All Hail The Liopleurodon
54
|
Posted - 2012.08.16 06:13:00 -
[32] - Quote
Josef Djugashvilis wrote:There is no way in hell CCP wil go back to the old inventory system.
However, there is no reason for them not to keep working on the new one until works properly.
So make it work exactly like the old one?
Seems easier to just ROLL BACK.
Ya the UI is ********
YES the guy should lose his job
NO it will never happen and never go bad sadly. |

Akirei Scytale
Test Alliance Please Ignore
2292
|
Posted - 2012.08.16 06:17:00 -
[33] - Quote
sYnc Vir wrote:Zishy wrote:Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty No, its so much easier now.
Not if you keep multiple inventory windows (station / ships etc) open and pod jump often. Nothing gets saved, its a very flawed system. TEST Alliance BEST Alliance |

Lilianna Star
State War Academy Caldari State
69
|
Posted - 2012.08.16 06:24:00 -
[34] - Quote
I actually really hated the old system. The new system is spiffy and convenient. |

Skorpynekomimi
257
|
Posted - 2012.08.16 07:38:00 -
[35] - Quote
Tippia wrote:With the new GÇ£always open in new windowGÇ¥ option, I'm actually beginning to see the end of this dip in functionality.
To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better GÇ£memoryGÇ¥ for windows in terms of location and individual view settings.
GǪand some further performance tuning.
I agree. It works just fine now, but could be a lot better. Faster, for one.
'Always open in new window' was the one major quantifiable fix I wanted. I'm so glad they listened to my moaning and wailing about it. It makes looting missions a snap rather than a chore. |

Cede Forster
EVE University Ivy League
16
|
Posted - 2012.08.16 07:43:00 -
[36] - Quote
Skorpynekomimi wrote:Tippia wrote:With the new GÇ£always open in new windowGÇ¥ option, I'm actually beginning to see the end of this dip in functionality.
To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better GÇ£memoryGÇ¥ for windows in terms of location and individual view settings.
GǪand some further performance tuning. I agree. It works just fine now, but could be a lot better. Faster, for one. 'Always open in new window' was the one major quantifiable fix I wanted. I'm so glad they listened to my moaning and wailing about it. It makes looting missions a snap rather than a chore.
Yes, who cares how it looks, could be a black and white table with a command prompt, but it is so excruciating slow 
c;\> cd ship dir |

Suvari Khashour
Ministry of War Amarr Empire
6
|
Posted - 2012.08.16 08:00:00 -
[37] - Quote
the Unified Inventory thing is a pain to use, but at least now its a bit more user friendly than it was when they first introduced it, it may not have the originals functionality, which is a shame, but its not the game breaker that it began as. That said, it still needs work to improve functionality, the amount of hoops you have to go through to get it to do things is unnecessary, take drone bays, about the only way to access a ships drone bays in station is to load the fitting screen and access it from there, unless you only have a single ship in your 'inventory' as soon as you have half a dozen or so using the Unified Inventory becomes too much of a PITA, same with corp hangers, accessing corp hangers is slow, what used to take a couple of seconds now takes 20 seconds or more, perhaps not that great an issue, but, it is a PITA. It might be that some of these issues are without resolution, which would be a shame, because it is starting to 'work' albeit with a number of 'workarounds' im not sure that its easier than the old system for new players to get to grips with, and additions to the already steep 'learning curve' are probably counter intuitive. |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
|
Posted - 2012.08.16 08:08:00 -
[38] - Quote
New UI means less clicking and less redundant windows cluttering the screen. I keep the main window open and instead of opening hangars all the time, I just drag stuff to entries in the tree.
Using the tree to shuffle stuff between hangars was impossible in the old "system" (there was no Inventory before UI, just containers) and in practice is a major leap forwards in usability.
Filters are a super-effective workaround to the flawed container behaviour in POS hangars, and finding stuff I need from huge mess of various articles in my div is several magnitudes easier now. Customizing and creating filters is also intuitive.
Value estimations means less fooling around with spreadsheets when sharing loot revenue with PVE op participants.
Biggest downside is the dreadful performance. There needs to be an option to disable the value calculations if it would improve performance, using the inventory is very much affected by the serious lag and CCP should consider fixing load times as first priority.
I'd also like a "slim border window mode" with no volume and value displays to preserve screen estate.
Gallente - the choice of the interstellar gentleman |

Smohq Anmirorz
State War Academy Caldari State
34
|
Posted - 2012.08.16 08:12:00 -
[39] - Quote
It still needs work, but it is a lot more usable and has some features about it I like. If you don't like it, keep giving feedback on what you want changed.
Please stop asking for the old one back. It will not happen. They have improved the current one and are getting more people to like it. They continue to make changes. Tell them what you like or don't like with the new one. |

non judgement
Without Fear Flying Burning Ships Alliance
788
|
Posted - 2012.08.16 08:19:00 -
[40] - Quote
I'm gonna have to say that the new one is really good. It just keeps getting better as well. |

Xen Solarus
Inner 5phere
134
|
Posted - 2012.08.16 08:27:00 -
[41] - Quote
New system rules! Adapt or die! |

Tippia
Sunshine and Lollipops
9123
|
Posted - 2012.08.16 09:15:00 -
[42] - Quote
Roime wrote:New UI means less clicking and less redundant windows cluttering the screen. I keep the main window open and instead of opening hangars all the time, I just drag stuff to entries in the tree. The new UI meant a hell of a lot more clicking and more redundant windows cluttering the screen for me (simply because the whole GÇ£unifiedGÇ¥ bit means they are all redundant by definition, whereas they each had a specific purpose in the old UI) simply because it tries to serialise everything rather than let stuff run in parallel. Previously, I didn't have to keep opening hangars all the time because they were already open and immediately available in exactly the spot and size that was right for them.
The old UI was also less cluttered since you could just create a couple of stacks in pre-defined positions and have them be very very small. With the new UI, the general design-element bloat means that those windows have to be much bigger to provide the same information, and on top of that, there's the tree view to steal even more space from what you actually want to see whenever you have to use it.
Quote:Using the tree to shuffle stuff between hangars was impossible in the old "system" The old system had tabs, which were functionally equivalent and too up less screen real-estate to boot.
While things certainly have improved since launch, and while it's now possible to very closely make the uninventory behave like the old UI, is still shock-full of outright baffling design decisions in terms of redundant, inconsistent, unnecessary, bloated, misapplied, and outdated elements. This kind of UI was modern in 1986 GÇö these days, there are far better [whatever]-managers to duplicate than DOSSHELL.
The only really good improvement that has come out of it is the filtering ability, which is a nice extension from the limited meta/tech/type/group sorting we had beforeGǪ but even the filters are clumsily integrated and require far more clicking and folding and scrolling to use than should be necessary. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Sturmwolke
238
|
Posted - 2012.08.16 10:20:00 -
[43] - Quote
Yep, pretty much just like the Win8 vs Win7/XP/2K UI debacle. New Inventory = Win 8 Old Inventory = Win 7/XP
|

Bubanni
ElitistOps Pandemic Legion
423
|
Posted - 2012.08.16 10:39:00 -
[44] - Quote
They are currently working on adding back the shortcuts on the neocom to ships hangar and to items hangar, when they are back, the new inventory will have the same functionality (basicly) as the old one... until then, someone told me about a temporary fix you can do yourself
in options under the ESC menu, there is an option under the general settings, Merge ship and items hangar.... in the window to the right when your docked next to the guest list and agents, you will also have the hangars, it's very useful to have these here, but it has some limitations... temp fix is good though
Sturmwolke wrote:Yep, pretty much just like the Win8 vs Win7/XP/2K UI debacle. New Inventory = Win 8 Old Inventory = Win 7/XP
Windows 8?... more like windows 95, (windows 8 is looks more clumsy and less organized though, but its more responsive... new inventory is not that good yet) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Rats
Federal Navy Academy Gallente Federation
146
|
Posted - 2012.08.16 10:45:00 -
[45] - Quote
Bring back the old one, new one is annoying and more clicky.
Wasn't broke didn't need fixing.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
|
Posted - 2012.08.16 10:54:00 -
[46] - Quote
Tippia wrote:Roime wrote:New UI means less clicking and less redundant windows cluttering the screen. I keep the main window open and instead of opening hangars all the time, I just drag stuff to entries in the tree. The new UI meant a hell of a lot more clicking and more redundant windows cluttering the screen for me (simply because the whole GÇ£unifiedGÇ¥ bit means they are all redundant by definition, whereas they each had a specific purpose in the old UI) simply because it tries to serialise everything rather than let stuff run in parallel. Previously, I didn't have to keep opening hangars all the time because they were already open and immediately available in exactly the spot and size that was right for them. The old UI was also less cluttered since you could just create a couple of stacks in pre-defined positions and have them be very very small. With the new UI, the general design-element bloat means that those windows have to be much bigger to provide the same information, and on top of that, there's the tree view to steal even more space from what you actually want to see whenever you have to use it. ... The old system had tabs, which were functionally equivalent and too up less screen real-estate to boot.
You know, our different opinions are probably mostly just results of different use cases. I live in a POS, where the hangars were not open when returning to them, and accessing them meant either switching to an overview tab, or clicking the arrays in space. Useful stuff like tabs couldn't be used, because you can't use containers in Corp Hangar Arrays like you can in stations.
New UI makes all the hangars within reach range automatically accessible in compact tree form without a single click, and even allows you to interact (e.g. approach, manage the tower) with arrays outside reach range.
I do have to admit that if the current POS wasn't literally such a sad pos, the improvements UI brought might not feel so awesome to me. But as it is, UI makes my daily life and mundane tasks dramatically smoother.
Gallente - the choice of the interstellar gentleman |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
185
|
Posted - 2012.08.16 11:01:00 -
[47] - Quote
I like it. I like it a lot. Go away. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
211
|
Posted - 2012.08.16 11:04:00 -
[48] - Quote
Tippia wrote:With the new GÇ£always open in new windowGÇ¥ option, I'm actually beginning to see the end of this dip in functionality.
To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better GÇ£memoryGÇ¥ for windows in terms of location and individual view settings.
GǪand some further performance tuning. ^^ This. It really needs to remember ALL possible states. I mean, if normal game mechanics allow a particular set up, the game should save it just the way I configured it. But it still does not.
It is still terribad slow when handling large numbers of items, like when I save up salvage until I get a Storyline Mission.
Which brings up the salvaging workflow - it's still very SLOW. I think the mechanics are okay due to "always use new window" option, but it simply performs like a lazy dog with the circling swoosh thingy taking it's time....
Also, the market data is almost always COMPLETELY wrong. I think when that function shows some degree of accuracy, it must be a coincidence... The market data should be a switch that can be turned off. |

Bubanni
ElitistOps Pandemic Legion
423
|
Posted - 2012.08.16 11:10:00 -
[49] - Quote
Arkturus McFadden wrote:I like it. I like it a lot. Go away. Yeah yeah, new inventory is good at some things, but it still lacks some things we had before in the old inventory... really it's not that everyone who dislikes it want the new features removed completly again, they simply want the old features back also
as I said, these old features would basicly be returned once they add back ships hangar and items hangar to the neocom, as we can simply open these without needing the tree view
as I said above, I recently merged the items and ships hangar into the station window (thingy) this helped a lot with the lack of that old feature, but it doesn't have the resizing the old one did.... and I can only have 1 tab open at the same time, so I have to switch between them a lot... :( Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Tippia
Sunshine and Lollipops
9123
|
Posted - 2012.08.16 11:16:00 -
[50] - Quote
Roime wrote:You know, our different opinions are probably mostly just results of different use cases. I live in a POS, where the hangars were not open when returning to them, and accessing them meant either switching to an overview tab, or clicking the arrays in space. Useful stuff like tabs couldn't be used, because you can't use containers in Corp Hangar Arrays like you can in stations. Ok, fair enough. I don't use containers that much to begin with other than to stow away things for a rainy day GÇö it's it's for reasonably immediate use, I just leave it in a pile in a hangar. Sorting and visual filtering (and, as mentioned, the new filters which are indeed a great addition) solved the rest for me.
GǪbut I still feel POSes are worse than before just because you've lost that singular coherent corp hangar, so it's no longer really possible to open a specific POS array GÇö you only ever open hangar divisions.
Yes, I see your point about them GÇ£auto-openingGÇ¥ in the sense of being populated in the tree view, but since you still have to select them and expand or contract them or scroll around, I don't feel there's any clicks saved from just opening in the overview. Part of that may be that I never have a window open with the tree view visible because it just takes too much space that I want for other things. I feel it's a hugely inefficient way of presenting the stuff that's available to me, so every time I have to go to the tree view it means extra work.
Bubanni wrote:as I said above, I recently merged the items and ships hangar into the station window (thingy) this helped a lot with the lack of that old feature, but it doesn't have the resizing the old one did.... and I can only have 1 tab open at the same time, so I have to switch between them a lot... :( Shift-opening them and leaving them open should help you with that if your client is well-behaved enough not to forget its window settingsGǪ which, admittedly, isn't something you can entirely rely on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Drew Solaert
Wildcard Inc.
198
|
Posted - 2012.08.16 11:18:00 -
[51] - Quote
Tell you what, how about we keep the new system which is awesome and you just quit? I lied :o
|

Rashmika Clavain
Shadows Of The Federation Drunk 'n' Disorderly
18
|
Posted - 2012.08.16 11:18:00 -
[52] - Quote
I really like the new system :shrug: |

Tippia
Sunshine and Lollipops
9123
|
Posted - 2012.08.16 11:22:00 -
[53] - Quote
Drew Solaert wrote:Tell you what, how about we keep the new system which is awesome and you just quit? Did you argue against the return of the hangar view as well, by any chance? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
657
|
Posted - 2012.08.16 11:29:00 -
[54] - Quote
Tippia wrote:Roime wrote:New UI means less clicking and less redundant windows cluttering the screen. I keep the main window open and instead of opening hangars all the time, I just drag stuff to entries in the tree. The new UI meant a hell of a lot more clicking and more redundant windows cluttering the screen for me (simply because the whole GÇ£unifiedGÇ¥ bit means they are all redundant by definition, whereas they each had a specific purpose in the old UI) simply because it tries to serialise everything rather than let stuff run in parallel. Previously, I didn't have to keep opening hangars all the time because they were already open and immediately available in exactly the spot and size that was right for them. The old UI was also less cluttered since you could just create a couple of stacks in pre-defined positions and have them be very very small. With the new UI, the general design-element bloat means that those windows have to be much bigger to provide the same information, and on top of that, there's the tree view to steal even more space from what you actually want to see whenever you have to use it. Quote:Using the tree to shuffle stuff between hangars was impossible in the old "system" The old system had tabs, which were functionally equivalent and too up less screen real-estate to boot. While things certainly have improved since launch, and while it's now possible to very closely make the uninventory behave like the old UI, is still shock-full of outright baffling design decisions in terms of redundant, inconsistent, unnecessary, bloated, misapplied, and outdated elements. This kind of UI was modern in 1986 GÇö these days, there are far better [whatever]-managers to duplicate than DOSSHELL. The only really good improvement that has come out of it is the filtering ability, which is a nice extension from the limited meta/tech/type/group sorting we had beforeGǪ but even the filters are clumsily integrated and require far more clicking and folding and scrolling to use than should be necessary.
+10
Should I add how good the new Unified Inventory is for lag fest in whatever situation but when you're in fleets this only gets worst. brb |

KIller Wabbit
The Scope Gallente Federation
38
|
Posted - 2012.08.16 11:40:00 -
[55] - Quote
They totally messed it up. Spending months getting it to work. Not there yet. ==> Stupidly wasted effort. |

Rats
Federal Navy Academy Gallente Federation
148
|
Posted - 2012.08.16 11:46:00 -
[56] - Quote
I think they are hoping with time that ppl will stop complaining and will just go away, Guess not...
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Drop Dead Sexy
University of Caille Gallente Federation
26
|
Posted - 2012.08.16 20:49:00 -
[57] - Quote
Rats wrote:I think they are hoping with time that ppl will stop complaining and will just go away, Guess not...
Tal
it wont go away, every time I open inventory i feel anger for a man who created this ****, then i shout on TS about this stupid inventory and say lots of bad words about how i hate it.... but later it cools down a bit when im hear from my mates that im not only one struggling with this bullshit
tell me... who from devs created this "inventory" ill make a woodoo doll or smth... |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
159
|
Posted - 2012.08.16 20:54:00 -
[58] - Quote
The biggest issue I've run into is the lagginess that's been created, and it's definitely a legitimate concern. Things do load more slowly.
Another legitimate one is the perpetual forgetfulness of the window when it comes to hiding the tree view and window placement, especially after docking/undocking and jumping systems. I've run into this issue myself.
Yet another true issue has to do with looting in space. It was much simpler when a new window popped up, and you just had to click 'loot all', and it disappeared. Now the window still sticks around, and just reverts to the cargohold.
However, pretty much any other complaint seems to be coming from people who are married to their old, clunky workarounds, and haven't worked out how, with the new system, those aren't really needed. |

Karl Hobb
Stellar Ore Refinery and Crematorium
496
|
Posted - 2012.08.16 21:07:00 -
[59] - Quote
Tippia wrote:This kind of UI was modern in 1986 GÇö these days, there are far better [whatever]-managers to duplicate than DOSSHELL. There's a reason we coined it "DOS-hell".
New UI is starting to shape up but it really needs individual window state memory between session changes, and the "primary" window needs to remember HOW ******* BIG I WANT MY TREE VIEW AND THAT I WANT MY ******* FILTERS MINIMIZED (hear that, devs?) I find it a pain at the POS because it always wants to expand the entire tree after opening from closed and that means a lot of scrolling up to my cargohold, and scrolling down to find the division I want to put **** in. Nothing Found |

Rats
Federal Navy Academy Gallente Federation
149
|
Posted - 2012.08.16 21:11:00 -
[60] - Quote
Drop Dead Sexy wrote:Rats wrote:I think they are hoping with time that ppl will stop complaining and will just go away, Guess not...
Tal
it wont go away, every time I open inventory i feel anger for a man who created this ****, then i shout on TS about this stupid inventory and say lots of bad words about how i hate it.... but later it cools down a bit when im hear from my mates that im not only one struggling with this bullshit tell me... who from devs created this "inventory" ill make a woodoo doll or smth...
Don't even go there they where told in testing how bad it was, but no they said , its not that bad, you will get used to it bla bla bla, completely ignoring the overwhelmingly negative feedback.
Sigh
So much for Hillmars listening to the player base letter, nice one it was their PR/marketing team must have spent about half an hour writing that drivel.
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
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