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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.18 06:03:00 -
[1]
Edited by: Iamien on 18/01/2011 06:07:39 Looking at the newest in-game ad it seems CCP may have buried some highly-sought information in an extremely overpriced publication that few people can afford to subscribe to.
You know what to do.
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Blind Man
Caldari Point Blank Carebears
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Posted - 2011.01.18 06:06:00 -
[2]
Edited by: Blind Man on 18/01/2011 06:06:59 INFO PLZ
rant: I got the EON back order box for Christmas and I think I should should subscribe to eon because they are really nice. It just ticks me off that buying each issue individually is cheaper than a subscription (because of craziness with shipping costs..)
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Jada Maroo
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Posted - 2011.01.18 06:10:00 -
[3]
Why isn't there a digital edition for E-On for iPad or something?
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dkbjitawhore
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Posted - 2011.01.18 13:18:00 -
[4]
Originally by: Jada Maroo Why isn't there a digital edition for E-On for iPad or something?
Well, they couldn't overcharge for it.
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2011.01.18 13:21:00 -
[5]
I'd also like to hear some info! I'm also one who would most probably buy a digital magazine.
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Sosus Red
Caldari The Fallen Brotherhood The Jagged Alliance
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Posted - 2011.01.18 19:12:00 -
[6]
THe EON magazines are really really nice. Possibly the most high quality looking mag I've ever seen. That said, if more people subscribed, I think the price would come down. It's made by a small publishing house, they've got to make profit somehow. I actually think its pretty cool that a niche game like EVE has such a great fan magazine.
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.23 00:57:00 -
[7]
Bumping to renew the request.
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Syphon Lodian
Gallente
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Posted - 2011.01.23 01:03:00 -
[8]
Edited by: Syphon Lodian on 23/01/2011 01:06:04 I just got a rebate debit from a purchase I made a while ago, and since these things are notoriously difficult to use efficiently, I may just use it on some EON magazines, or something else from the EVE store.
(Actually, nevermind. Prices are absurd, and that's without shipping.)
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Mystic5hadow
Red Federation
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Posted - 2011.01.23 01:39:00 -
[9]
I would also love it if somebody could post up scans of the pages relating to Incarna.
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.23 02:12:00 -
[10]
Originally by: Mystic5hadow I would also love it if somebody could post up scans of the pages relating to Incarna.
+1 or at the very least bullet-point the interesting facts.
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Syphon Lodian
Gallente
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Posted - 2011.01.23 02:14:00 -
[11]
Pretty sure article scans are not permitted, as is the case for most forums. Especially considering it's EVE's magazine.
Though, bullet points would be great.
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iP0D
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Posted - 2011.01.23 02:22:00 -
[12]
Absolutely hilarious.
CCP put all communication with the CSM under NDA.
Keep in mind CSM are torn between disbelief and disappointment on the severe and continuing lack of gameplay, content and features of Incarna after those communications as visible in the Minutes and on blogs, publications and posts by CSM members.
But CCP turn to EON and tell them everything there is. Which mirrors exactly the sentiment of CSM reports, with the addition of a little glossy wrapping
Well well, that really says a bit about the challenges of Incarna and the CSM. Brilliant brand management. At least it shows the upcoming candidates for CSM 6 the best pressure spot and instrument to engage in the next time constructive criticism is unwanted, and mere media attention is desired.
This is even better than the lead game designer recently in an interview stating he only wants to do new things, but hey when customers shout so much, you give them rockets
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Sahara
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Posted - 2011.01.23 02:22:00 -
[13]
Here's a quote from a different forum:
Quote: A few couple of things made me lol. Here's a few quotes, text by Zapatero.
Quote: Torfi Frans Olafsson [...] said recently that Incarna would transform EVE from being a spaceship game into 'the ultimate sci-fi world'.
Quote: Aside from a few negative voices mumbling 'why bother' in the dark corners of the forum afterwards, the questions that have been on everyone's lips since CCP demonstrated its 'Walking in Stations' technology at Fanfest in 2006, have been along the lines of 'when will it be out?' and 'what will we be able to do when it is?'
Quote: We know more about what we won't be able to do - the two mortal sins likely to involve running or trying to harm someone - that will be DUST 514's territory.
Quote: Arnar [Zulu] [...] admits that it's taken a good year to 18 months to lay the foundations for what will eventually become the Summer 2011 expansion
Quote: ... EVE's new-and-improved avatars will come with baggage, with histories and contacts and an image to live up to. The people behind EVE's re-engineered capsuleers already exist, and have done, in many cases, for years. That adds weight to the already convincing assumption that players are going to have an easier time identifying with themselves and each other through their avatar than they ever did via their spaceships. "That assumption and that knowledge drives us down the path of what the potential of Incarna is as a social tool ans as a new platform for trust relationships within EVE." says Arnar [Zulu]
Quote: "The theme of what we're looking into for Incarna is called 'risky business'," says Arnar [Zulu]. "Smuggling, contraband, trading, black market, handling stolen goods... stuff like that. The things that you need to do 'off the grid', things you need to do without anyone else seeing."
Quote: "Having the profession of a smuggler, of a contraband trader, of a black marketeer, in my opinion [Zulu], should be a vital aspect of EVE Online. I think through Incarna we'll be able to realize its full potential."
Quote: "Current gameplay functionality that is available in space will still be available in space, but we'll extend on it into Incarna" [Zulu]
Quote: The drive for CCP, it seems, is about augmenting the current market systems be expanding and developing EVE's shadow market. [that already exists through contact lists, forums and in-game conversations]
Quote: "We are at the point of thinking about new items that would be solely tradable in stations. New things, potentially, like new boosters and implants - items that are highly prototypical, very risky and almost certainly illegal" [Zulu]
Quote: "For the first stage of Incarna, we envisage what we call 'establishments'. These are basically slots in a station that will be fairly neutral. You can build bars in them, but you can also have them as your own humongous living quarters."
Quote: "To me [Zulu] Incarna version 1.0 is not even close to the end of what Incarna will be. It's just the beginning, just as EVE in 2003 was the first step in a very long journey that we're close to eight years into. I see the exact same thing for Incarna".
TL;DR is that Incarna will be used for new professions in the theme of 'risky business' such as "Smuggling, contraband, trading, black market, handling stolen goods... stuff like that". CCP may make new items (boosters, implants, etc) that will only be able to be traded in a station 'off grid', but that won't be in place for Summer 2011.
Avatars means 'trust' and 'relationships' so they expect people to gamble on fleet battles and other stuff with trustworthy people acting as escrow holders/bookies :lolscams:.
No running. No decision on people collisions made yet. CCP seem to think their art teams will be the only people to make all future objects, so no Second Life-style designing planned.
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iP0D
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Posted - 2011.01.23 02:49:00 -
[14]
Edited by: iP0D on 23/01/2011 02:53:41
Originally by: Sahara Here's a quote from a different forum:
Quote: A few couple of things made me lol. Here's a few quotes, text by Zapatero.
Torfi Frans Olafsson [...] said recently that Incarna would transform EVE from being a spaceship game into 'the ultimate sci-fi world'.
Torfi says a lot. I remember how PI was going to be awesome and immersive and would put an end to "spreadsheets in space". Media training is not a bad thing, repeating the same message all over each time gets old after 4+ years of scrapping the same stuff. Diminishes the value of the brand, ultimately.
Pretty accurate transcript from EON, what forum is that from?
Now keep in mind always less than half is delivered. And twice the presented package is marketed. And traditionally nothing is ever iterated on. Except now for PI this winter (with debatable results), which is required due to the Dust 514 commercial dependancies according to other interviews. Think I am beginning to understand the red flag of caution from the CSM.
It could be so great, in spite of all of it having been done before in other games, really so great. If only it built on EVE's own principles of sandbox, risks, rewards, tangible loss, and so forth. Players could do so much, and would do so much.
CCP once gave people freedom, choice, consequences of action and inaction, and look at what it has built. But now it seems we must adapt to the themepark in EVE. I can understand the commercial motivations, I can even see how that easily buys an innovation award, but it is not different. It is not awesome. and the risk exists that in this drive to only do new and shiny, it will simply no longer be EVE.
It's as if whoever is responsible for Incarna misses a subtle point. EVE is not cool, it's what you do in EVE that can be cool, or cruel, and that is what keeps us digging in. It's not a game, it's so much more than that.
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Jennifer Starling
Amarr
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Posted - 2011.01.23 02:51:00 -
[15]
Edited by: Jennifer Starling on 23/01/2011 02:54:49 No running?? What about jumping?
I was hoping to read a bit more about gestures, poses, animations, lip sync, mini-games, proximity sound, voicecom in rooms, autorisations and whiteboards in corp offices, sitting and lying, NPCs, food + drinks, clothes, tattoo shops, implant traders, accessoires, windows, pets, music in bars ..
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iP0D
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Posted - 2011.01.23 02:55:00 -
[16]
Originally by: Jennifer Starling No running?? What about jumping?
What are you talking about. It's going to be awesome, you will see!
Cripes, the word "awesome" is starting to creep me out
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Vertisce Soritenshi
SHADOW WARD OWN Alliance
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Posted - 2011.01.23 03:00:00 -
[17]
Two fail ideas there...
1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue! |
Syphon Lodian
Gallente
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Posted - 2011.01.23 03:20:00 -
[18]
Edited by: Syphon Lodian on 23/01/2011 03:21:44 I'm cool with no running and jumping. So long as the walk animation is decent and possibly varied among different avatar choices. Also, a brisk pace, not walking down the catwalk or something.
Call me strange, but I think running sucks in MMOs. People need to slow the **** down and maybe take in their surroundings, enjoy others company and such.
And jumping? Seriously.. jumping? Yeah, if there is no jumping, I refuse to be ambulatory in EVE. |
RIDDICK 0
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Posted - 2011.01.23 04:18:00 -
[19]
I want the option to C-walk as a brutor. |
JAG Fox
GunStars
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Posted - 2011.01.23 04:40:00 -
[20]
Originally by: riddick 0 I want the option to C-walk as a brutor.
LOL. riddick, you're awesome! I would love to see that! |
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.23 04:52:00 -
[21]
Originally by: riddick 0 I want the option to C-walk as a brutor.
We were promised crip-walking in HTFU. So maybe we will be able to chose the gait our character uses. |
Steve Thomas
Minmatar
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Posted - 2011.01.23 04:52:00 -
[22]
Originally by: Vertisce Soritenshi Two fail ideas there...
1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue!
number 1 is basciay proof that there physics engine is stuck at the "First 10%" stage
as for number 2 developers find out the hard way that in multi player games one of last things they want is there greif and petetion que cloged up with "group X keeps making human walls and blocking off access" complaints. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.23 04:58:00 -
[23]
Edited by: Tres Farmer on 23/01/2011 05:00:23
Originally by: Vertisce Soritenshi Two fail ideas there... 1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue!
You must be new here.. so the touristy stuff is for you: 1) there will be elevators and travellators (chars running around every step they make looks just weird) 2) people will step aside or your char and the char on collision course will both turn their bodies half around.. same as you do if you try to go through a crowd of people See, they got glue and glued it.
Rest of it, yeah.. sounds blown up.. again. We'll see, whine and ragequit once it's here. Probably same story as always.. stuff gets posted as blog, then it lands on Sisi.. we provide feedback.. and some of the Devs stick their fingers into their ears and put cucumber onto their eyes.. then when it comes to TQ some of the features will have feedback provided bugs removed and others will suck badly. I'm lovin' it not. |
Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.23 04:59:00 -
[24]
Originally by: Vertisce Soritenshi
1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue!
So you have pools and collision on your mind, lets put 2+2 together... |
Nemesis Factor
Caldari Telanus' Reach
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Posted - 2011.01.23 05:29:00 -
[25]
Originally by: Vertisce Soritenshi Two fail ideas there...
1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue!
Its about the atmosphere. Go to a mall and see how many people are running between destinations. Given the option EVERYONE would run, and it would look stupid. |
RIDDICK 0
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Posted - 2011.01.23 05:35:00 -
[26]
Originally by: Nemesis Factor
Originally by: Vertisce Soritenshi Two fail ideas there...
1. No running. What? Everybody has to walk everywhere? This isn't the local pool damnit! 2. Collision should be a given. You wan't realistic and ships in space don't often go through each other unless they are leaving station so why would people? Get a clue!
Its about the atmosphere. Go to a mall and see how many people are running between destinations. Given the option EVERYONE would run, and it would look stupid.
The are putting these walking platforms in the stations like the ones on the airports on earth. So it will be as fast as running when you are walking on one of the platforms.
Imagine C-walking on one of those, like c walking at the speed of light. |
Kyra Felann
Gallente The Scope
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Posted - 2011.01.23 05:39:00 -
[27]
I can't stand games where everyone runs everywhere. It kills immersion for me. |
Mystic5hadow
Red Federation
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Posted - 2011.01.23 06:10:00 -
[28]
Originally by: Kyra Felann I can't stand games where everyone runs everywhere. It kills immersion for me.
Same here. I'm personally happy they're not adding in the ability to run on stations.
A light sprint that lasts for a few seconds or so when holding down the shift key would be okay I think, if anything. But outright running consistently would definitely ruin the immersion. |
mkmin
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Posted - 2011.01.23 06:19:00 -
[29]
Originally by: Mystic5hadow
Originally by: Kyra Felann I can't stand games where everyone runs everywhere. It kills immersion for me.
Same here. I'm personally happy they're not adding in the ability to run on stations.
A light sprint that lasts for a few seconds or so when holding down the shift key would be okay I think, if anything. But outright running consistently would definitely ruin the immersion.
That's one reason it bugs me when people bash console FPS's (sure the early ones kinda sucked noodles but still)... analog controls means analog movement speed. I guess we'll see how they handle movement, whether it's mouse or keyboard. Kinda wouldn't mind a mouse movement option and a form of autopilot, since it's looking like maneuverability won't be an issue with no combat. |
PTang
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Posted - 2011.01.23 06:20:00 -
[30]
Edited by: PTang on 23/01/2011 06:26:45
Quote: overpriced publication that few people can afford to subscribe to
you must be really poor to not be able to afford 5 bucks a month.
in fact I only a year at time for eve which is 10 bucks a month, plus eon, so I don't pay anymore for EON plus my sub that you do if you pay by month.
hah
still, I bet you see books at borders for like 20$, and you're like, OMG EXPENSIVE!
Quote: No decision on people collisions made yet
what do you mean? in the playable demo at fanfest the characters just turn side to side and made room or each other pass by automatically. |
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