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Barry Ze'Choppa
Minmatar
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Posted - 2011.02.03 08:10:00 -
[211]
Ultimate PI solution: The Deathstar.
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Sokrates Zosimus
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Posted - 2011.02.03 09:22:00 -
[212]
Really startling thing happened just a few minutes ago, those dead, sucked bone dry, planets in high sec, suddenly sprouted big fat white spots all over. Im getting deposits where there wasen't even blue before. However, extraction rates are no better than a day ago. Still the same 7 heads and 4k, but it shows up as a white spot now. If anything, at least i can see the richest spots on a depleted planet. But, how do i tell a rich planet from a depleted one??
Anyone else getting this?
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Barry Ze'Choppa
Minmatar
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Posted - 2011.02.03 10:09:00 -
[213]
Hmm, just checked my low-sec planets and there doesn't appear to be much difference at a glance.
Are you scanning your planets from a different location than usual? "I have to return some holotapes." |

Sansa Comfrey
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Posted - 2011.02.03 10:25:00 -
[214]
Originally by: Verkala Ven
Originally by: Euporie They are buying P1 and P2 from the market, and process them to P3. They don't do the actual extraction P0->P1 or P0->P1->P2. That's why they don't "see" the drop in extraction rate.
No, Thaddius at least claims to be extracting. "Troll" is too good a description, he's pretty much just a liar.
Or someone who thinks he's making p3 but is actually making p2.
I'd love to see the look on his face when he thinks he's about to sell for 45k and instead only gets 7k.
He did say he's only been doing it for a few days.
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Sokrates Zosimus
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Posted - 2011.02.03 13:07:00 -
[215]
Nope, still doing PI from the same few solar systems. The heat map has updated for me. What i did do just before, was click 'clear all settings' from the client menu (just remembered that). I wont go into why, but maybe that gave me a new heat map when i scanned again. Anyone else care to give it a try? It means kiling all your bookmarks and such but it might reset your maps too.
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Sokrates Zosimus
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Posted - 2011.02.03 13:34:00 -
[216]
Edited by: Sokrates Zosimus on 03/02/2011 13:34:13 Actually, i tell a lie. I am getting some resources now. It's not where things where when the new PI started but things have come back slightly.
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John DaiSho
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Posted - 2011.02.03 15:37:00 -
[217]
The new PI is good, 1 ECU with 8 heads on a good spot in lowsec producing P1 (the good ones sell for min 700 atm) with enough P1 processors (8 can be fed quite well 23/7) pumps out:
40 Units per hour per processor with 8 processors running 23 hours per day selling for 700 per unit
40x8x23x700=5152000 (5.152 Mil) ISK per day. When doing this on 5 planets you get 25.76 Mil ISK per day.
This is the easiest way of setting up PI, just producing P1 and hauling the stuff from your planets to Jita, Rens, whatever every 3 days and gives you approx 700 mil per month. And when the P1 you are producing is going down in prices you just change to whatever is selling good now, your ECU can extract everything.
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Verkala Ven
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Posted - 2011.02.03 16:33:00 -
[218]
Originally by: John DaiSho 40x8x23x700=5152000 (5.152 Mil) ISK per day. When doing this on 5 planets you get 25.76 Mil ISK per day.
This is the easiest way of setting up PI, just producing P1 and hauling the stuff from your planets to Jita, Rens, whatever every 3 days and gives you approx 700 mil per month.
On 5 planets it's also about 15,000 m3 per day. That adds up fast, and especially if you're hauling out of lowsec it's going to mean a lot of regular runs in vulnerable industrials. For nullsec it's even worse.
Possible and viable are not really the same thing.
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.02.03 16:43:00 -
[219]
Originally by: Verkala Ven
Possible and viable are not really the same thing.
This.
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John DaiSho
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Posted - 2011.02.03 19:49:00 -
[220]
15k m3 per day, thats 1.5 trips in a normal blockade runner. If you manage to get caught in a blockade runner in lowsec...damn, you suck.
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Verkala Ven
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Posted - 2011.02.03 21:59:00 -
[221]
Originally by: John DaiSho 15k m3 per day, thats 1.5 trips in a normal blockade runner. If you manage to get caught in a blockade runner in lowsec...damn, you suck.
You're talking about multiple round trips if you're planning on selling in Jita. How long does that take? Using a blockade runner instead of an industrial quadruples the number of trips you have to make. You're talking about a serious time investment. Serious enough that you have to start looking hard at opportunity cost.
And while it's relatively safe, it's not perfect, and you're talking about a very expensive ship. It only takes one lucky/good interceptor pilot to ruin your day.
Again: Possible is not viable. Is it possible? Sure. Is it viable? You do it for a few weeks and let me know how enjoyable the trip still is for you.
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John DaiSho
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Posted - 2011.02.03 22:11:00 -
[222]
So you would make every run from lowsec to jita in the blockade runner? i haul everything into the first highsec and then use a normal industrial, but you can do any way you want, of course.
And i have never lost a blockade runner in lowsec, there are no bubbles, interceptors would get killed by sentryguns in seconds and you only stay at the planet for seconds, way to fast for anyone to scan you down/find you, especially when you warp cloaked.
But in the end, im making my money and everyone who doesnt want to take a small risk and stays in highsec will just keep the price of PI stuff high. Thanks \o/
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Shakon
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Posted - 2011.02.03 23:28:00 -
[223]
Edited by: Shakon on 03/02/2011 23:29:18
Well as stupid as you are i doubt you own a Blockade runner muchless go to lowsec. Give me a system and Ill see if your actually doing it or just talking crap. Of course I might pop you for being an idiot thru 
Edited because i fergot to add Your not an idiot just stupid.
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Greg Huff
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Posted - 2011.02.03 23:39:00 -
[224]
What he's talking about is right on. (referring to logistics, don't care to double-check peoples numbers) Before moving to my wormhole I had 2 characters running 5 planets out of low-sec. Some of them 4 jumps in. Using BR's to grab the goods and pull them into high-sec was a piece of cake. Even 13 consecutive trips by the same pilot, going right past a few pirates, and I never got locked onto once. Just because you don't have the brains or stones to manage it doesn't make other people stupid. 
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.03 23:56:00 -
[225]
Initially I had similar issues to you. This I changed my methodology and approach to the whole PI thing.
Using dome Lean and Theory of Constraints and looking at the whole thing (Systems thinking) I realised the following.
My bottle next is resource extraction. I need to extract the most amount of resources froma planet as possible to make the most amount of product.
So this meant that on the planets that I was extracting resources from I should do this in an optimal manner. This meant removing all other operations that do not need to be there.
So step 1 was to move all Advanced Industry units off planet (decomission them). On a planet that has a resource I want, I mine that resource and convert it to it level 1 product only. Nothing else happens on the planet (tecnically I could remove the Basic industry as well and just do extraction but with the current storage capabilities and limits on expedited transfers this is not worth while).
Each day I have my 4 character (mining 23 planets) collect up the days products and centralise them in a hanger. The 1 character takes them to the 24th planet which Only runs advanced factories, taking the basic output from teh other 23 planets and manufactoring them into the end products I want.
Using this approach I am producitng about 60% more than I was previously (so about 30% more than the old system). Once we get some decent sized storage or are able to change stoarge facilites together I can increase this further by moving the basic factories off planet as well.
Yes this means more hauling work to run the network but it means lots more profits.
So the steps were : Identify the constraint to more production (how much I can mine) Exploit the constraint to it's full potential (mine as much as I can) Subordinate all the other processes to this (move advanced factories to another planet) Elevate the constraint by using 1 day 1 hour extraction (I update my programs evey day at the same time, but if I am a little late the extractors are still running because I have built some 'slack' into their extraction program). Review the results. Look for opportunities to improve.
Yes this is pure Theory of Constraints in the approach, but it has worked for me and continues to work. If we can get CCP to look at the storage issues them I can improve the system further (my constraint has now moved from extraction to Storage but is limited by a poor design). So now I am going to try to address this to CCP to improve the storage capabilites of the PI system (or get them to include other options for storage).
Hope this helps.
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.04 00:10:00 -
[226]
I agree with Johnathan Silence. The bottle neck with the new PI system is now the storage capacity. Even the customs offices are not going to be enough pretty soon for those who take the time to maximize their harvesting potential.
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Shakon
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Posted - 2011.02.04 09:36:00 -
[227]
Yes it does greg.. I live in low sec. I doubt you made 13 runs at a peak time. Even in a BR.
Maybe when pops low or your just near some squid pies.(FW dig)
no way to make the money hes claiming running a BR into low sec. But then you 2 sound like Minerals are free if you mine them types. SO i guess you guys use plexes to make up your BS statements.
Im running a transport (Masti)and even then i cant haul enough out to make what these idiots have been claiming. And i can carry 3 times plus what a BR does.
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Carlvagio
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Posted - 2011.02.04 10:34:00 -
[228]
Im gonna have to eat some crow on this one. Admittedly i was lil butt hurt with the changes when they launched. But after a few weeks, and after investing more skill points in planetology skills, ive changed my opinion on new PI. Im operating in wh for whats its worth. Since the change I've recovered from initial productivity loses, and actually scaled up my operation up 33%. Not only that but in a sick way im starting to enjoy PI. Moving the ECU around every few days, mapping out different regions for my alts to use. Just the fact that ive adapted and made it work, better than before, is satisfying. Plus upgradable CC and flexible cycle times. Only complaint is that its a little laggy for now.
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Cergorach
Amarr The Helix Foundation
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Posted - 2011.02.04 10:37:00 -
[229]
Originally by: Shakon Yes it does greg.. I live in low sec. I doubt you made 13 runs at a peak time. Even in a BR.
Maybe when pops low or your just near some squid pies.(FW dig)
no way to make the money hes claiming running a BR into low sec. But then you 2 sound like Minerals are free if you mine them types. SO i guess you guys use plexes to make up your BS statements.
Im running a transport (Masti)and even then i cant haul enough out to make what these idiots have been claiming. And i can carry 3 times plus what a BR does.
I think BRs are a tad risky, certainly in certain very active systems (I use them to haul from station to customs office and vice versa). But I make regular supply runs with 3-4 Viators in a fleet to haul PI out and into my production system. The P2 goes out, four jumps to high-sec, and cheap P1 goes in to my production system. In system I try to mine the most expensive P1 on the market, as much as possible, I buy the other P1s cheaply on the market and import those. With four Viators I run around 215M isk worth of P2 materials, I need to make some more investments (isk and skill wise) and that might increase by around 75% per run. Once in high-sec I use RFF to haul it to market and RFF to haul 'cheap' P1 to my staging station in high-sec. I use planets to extract one type of resource and convert that directly to P1, and other dedicated planets to convert P1 to P2. I find P3 to unprofitable at the moment.
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Shakon
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Posted - 2011.02.04 12:16:00 -
[230]
I can see that. That makes more sense than claiming 1 BR running enough. A fleet i can see doing it. I run my p1 and a select few p2 stuff to a high sec manufacture planet.
I also agree p3 is not looking to good at the moment. And with changes alot more p1 is going to come out for a little bit so i do not see prices rising anytime soon.
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John DaiSho
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Posted - 2011.02.04 13:58:00 -
[231]
I never said that i am doing that kind of PI, i said its the most basic way to set up profitable PI. I for myself run 2 P1 Planets and 3 P2 Planets. The Spaceport of the P1 Planets are full every 3 days approx so i need 2 Blockade Runner Runs every 3 days for them, the P2 planets need alot less hauling. And of course, i wouldnt try to fly regulary through dangerous Lowsec like Rancer etc, even in a BR, there is enough Lowsec thats quite quiet.
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Siyk
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Posted - 2011.02.04 19:26:00 -
[232]
Edited by: Siyk on 04/02/2011 19:27:06 The one and only thing I am dissapointed about is the fact we cannot pick up our entire colony and drag it to another location... it makes relocation a nightmare and very costly... Alternately reduce the grid amount for longer links, I hate the idea I have to relocate every other day when it could be simply dragged to a new location (again, they could just not charge us additional amounts of we destroy and reallocate some of our factories/silo's)
However, I am just going to forget about it and move on, CCP will never address their community as always, 'adapt and get over it' tbh.
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Karren SaJet
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Posted - 2011.02.04 21:45:00 -
[233]
Quote: So now I am going to try to address this to CCP to improve the storage capabilites of the PI system (or get them to include other options for storage).
This!!!
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Starlight Twilight
Amarr
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Posted - 2011.02.04 22:07:00 -
[234]
when I was running around on the forums, I finally found the PI blog which states "You can move the extractor heads to get more performance" it would be nice if someone pointed this out with the new PI change when they did it, because this actually makes it bearable now...
Star Light Star bright, The first star I see tonight, I wish I may, I wish I might, Have the wish I wish tonight. I wish for chocolate! |

Quartermaster General
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Posted - 2011.02.05 19:00:00 -
[235]
Disappearing reappearing ore? And the moving and relocation of PI facilities. TOO frequent and very unnecessary. Over months/year of time, maybe/YES, over days of time, NO! Be more realistic in this part. We are not fisher men! We are miners!
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Tset Tsun
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Posted - 2011.02.06 18:34:00 -
[236]
This
Originally by: Siyk Edited by: Siyk on 04/02/2011 19:27:06 ..... CCP will never address their community as always, 'adapt and get over it' tbh.
All of these responses spread out over the forums on PI and.... nothing.
The silence is deafening.
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Cergorach
Amarr The Helix Foundation
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Posted - 2011.02.06 21:24:00 -
[237]
Originally by: Tset Tsun This
Originally by: Siyk Edited by: Siyk on 04/02/2011 19:27:06 ..... CCP will never address their community as always, 'adapt and get over it' tbh.
All of these responses spread out over the forums on PI and.... nothing.
The silence is deafening.
Nothing? You need to get your eyes checked, look at the Dev blog and some of the Dev responses in some of the other PI threads (often referring to the Dev Blog). The thing is that they have pretty much said that it now works as intended. And the whining of a few hundred souls (for a game with 300k+ accounts) is not going to change that. We've also not been playing with this long enough (in production) for us to see the complete ramifications. I also see some pretty sad and clueless responses, a guy complaining that it wasn't clear you could move the extractor heads!?!? EVE has never been a game with a manual, half the challenge is finding out how things work and tweaking them to best fit your situation.
I really wished the silence was deafening, all I hear is the incessant sound of whining...
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Rykuss
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Posted - 2011.02.07 01:24:00 -
[238]
The changes to PI are the reason I've personally gotten more involved than previously. The new look is more exciting in my opinion, whereas before it was a yawn, click click click part of my day. I understand that these changes aren't liked by everyone, what changes are? As with any change, I doubt this is the end and look forward to continuous improvement in the future.
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Shakon
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Posted - 2011.02.07 04:23:00 -
[239]
2 fanboy alts why that never Happens
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Perrin Mandragoran
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Posted - 2011.02.07 08:28:00 -
[240]
Imho, what they need to do is make the Locations on planets able to be turned off, like POS objects, so that you can have multiple colonies on one planet and rotate them around with the resources, and just only one being active...
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