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Thread Statistics | Show CCP posts - 0 post(s) |

ImmaSplodeYou
HAMMERHOUSE Syndicate.
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Posted - 2011.01.19 20:22:00 -
[31]
+1 I support no question
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Omara Otawan
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Posted - 2011.01.19 20:22:00 -
[32]
Yea would be fun.
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Jittas
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Posted - 2011.01.19 20:38:00 -
[33]
seems ok
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xBillyBoneSx
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Posted - 2011.01.19 20:53:00 -
[34]
Edited by: xBillyBoneSx on 19/01/2011 20:56:18 Edited by: xBillyBoneSx on 19/01/2011 20:55:22 +1 good idea
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Bobbeh
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.19 21:14:00 -
[35]
As long as the procedure for breaking a station is labour intensive and not something one can do on a whim. As well as being something that is defendable and stoppable.
The added isk sink is nice, as long as its done right.
Though i believe that parts of the services should be available such as the ability to update your clone. As if you log in after being afk and the station is borked and you do not have an updated clone your p.much screwed.
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Krutoj
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 21:32:00 -
[36]
Providence must die
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TheSpatiqus
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Posted - 2011.01.19 21:34:00 -
[37]
fo real
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Apsidia
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Posted - 2011.01.19 22:30:00 -
[38]
Edited by: Apsidia on 19/01/2011 22:32:38 I want to add a little to the previous post. It is possible to import flexibility and a variety to idea, at least such moment: Probably, when the station functions, it supports serviceability of all vital subsystems, such as oxygen submission, overlapping of the depressurized bays for preventing of leak of oxygen, power supplies of subsystems, controll of nanites, function of a docking berthing-tow and operation of various other automated processes. It is possible to present that for station repairing, it is necessary to bring to it some industrial ships with spare parts, such as Robotics, Coolant, Oxygen, Water, Mechanical Parts, Nanites, Superconductors, Water-Cooled CPU, Enriched Uranium, Robotics, Nuclear Reactors, Ukomi Super Conductors, Supercomputers, High-Tech Transmitters, Recursive Computing Module, Nano-Factory, Sterile Conduits, Wetware Mainframe, Self-Harmonizing Power Core or maybe any Salvaged Materials. And this is only for bring station online for the further reprogramming of its "brain" that the corporation became the owner.
For example, it is possible to enter an element of randomness. Putting out of action station, players never know for certain that they will partly or completely damage in it. The amount of necessary spare parts for station coercion in a working type, should be generated in a random way and be displayed to all players. The parts of station destroyed or put out of action can be, as of what it is under construction (Station Storage Bay, Station Storage Bay, Station Construction Parts, Station Office Center and other), and any new invented.
It can be necessary here also skills of mechanics, electronics and engineering, but skill Outpost Construction isn't necessary.
The amount of resources necessary for repair if the station isn't destroyed completely, should be always less, than it is necessary for construction of new such station.
The given method of revival of station, can urge on necessity to extract planetary resources and will import some harcore difficulty in station capture. Actually this can bring more realism in to stations sieges.
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Rokot R
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Posted - 2011.01.19 23:24:00 -
[39]
Edited by: Rokot R on 19/01/2011 23:31:20 +1
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The Spaceships
The Shadow Squadron
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Posted - 2011.01.19 23:47:00 -
[40]
K, whatever.
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.19 23:49:00 -
[41]
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 23:52:00 -
[42]
It's a step in the right direction.
Some mechanic needs to be developed to completely destroy a 0.0 outpost. ...
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Stigi
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 01:30:00 -
[43]
Support
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D1m0nMent
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Posted - 2011.01.20 01:53:00 -
[44]
I support this idea
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FeodorPetrovich
Fighters of the Rising Sun Legion of xXDEATHXx
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Posted - 2011.01.20 03:28:00 -
[45]
+1 good idea
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Sglaasio
The Shadow Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 05:05:00 -
[46]
+1 Sglaasio [xSSqx]
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Pirokobo
Merch Industrial Goonswarm Federation
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Posted - 2011.01.20 05:33:00 -
[47]
Edited by: Pirokobo on 20/01/2011 05:36:39
Originally by: Scatim Helicon I agree with the concept.
Destroying stations outright is probably a step too far, but allowing a degree of scorched-earth where stations can be smashed up to the extent that they barely function as anything other than hangar storage, and that fixing them is no longer simply a matter of sitting on the undock with remote rep carriers, could be interesting.
Particularly if it could be linked with redeployment. Say that if a station is in a broken state, a new egg can be deployed, effectively replacing the previous station with the new one, and all player hangars move over to the new station. Upgrades are lost.
Further... upgrade platforms must go through a separate reinforcement cycle set before a station can be broken. Much like the iHub; you break the platform first and then can finally break the station.
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mult ru
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Posted - 2011.01.20 05:37:00 -
[48]
+1
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Joe Bazooka
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Posted - 2011.01.20 07:31:00 -
[49]
I support this idea
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Kartin B
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Posted - 2011.01.20 07:32:00 -
[50]
+1
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OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.20 08:05:00 -
[51]
Looks well thought through, +1.
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Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.01.20 08:21:00 -
[52]
What Apsidia said. (*+.,_,.#¦¦`*+.,_,.#¦¦`*+.,_,.#¦)
):
Incarna be dammed! |

Silruin
Red's Swashbucklers Corp Legion of xXDEATHXx
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Posted - 2011.01.20 09:23:00 -
[53]
+1 Great idea!
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emso
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 09:52:00 -
[54]
I support this idea
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Nanomit
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Posted - 2011.01.20 12:32:00 -
[55]
+1
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.01.20 12:35:00 -
[56]
You can blow up a pos and destroy/loot the contents. Why should you not be able to do this with a station 
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Tormoz2006
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Posted - 2011.01.20 13:07:00 -
[57]
Yah-yah... Das ist fantastish )) Ilove people, but i love war... Diing we cease to die. |

Wyke Mossari
Staner Industries
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Posted - 2011.01.20 13:12:00 -
[58]
Edited by: Wyke Mossari on 20/01/2011 13:14:46
Some interesting ideas, supported to allow further discussion and development.
Support additional proposal to require additional resources to fix stations.
Perhaps specialised remote repair modules.
Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.
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Apsidia
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Posted - 2011.01.20 14:15:00 -
[59]
Edited by: Apsidia on 20/01/2011 14:29:07
Originally by: Wyke Mossari Edited by: Wyke Mossari on 20/01/2011 13:14:46 Perhaps specialised remote repair modules.
Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.
Remote repair modules sounds boring... we see this billion times in game. Kindness and care rays. Treatment rays. Rays pouring health/armor, mana/energy. Rays, Rays, Rays, Rays and other Rays... For a long time it is time to make something new, more present, specific and realistic, than it is simple rays.
About hacking... hm... maybe only the pilot who's hacking skill learned on 5lvl can hack the station brain from dock for its security reconfiguration... 
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JenDen
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 14:38:00 -
[60]
I agree - Sig: StackNerfing * GangLinks |
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