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Thread Statistics | Show CCP posts - 0 post(s) |
xAnge1x
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Posted - 2011.01.21 21:04:00 -
[91]
+1
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Stas Kalasa
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Posted - 2011.01.21 23:52:00 -
[92]
+1 Good idea. But i think there will be a little problem with future Incarna.=(
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Ares Minmatar
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Posted - 2011.01.22 01:49:00 -
[93]
-1 i like stations as they are! Don't wanna any changes!
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Oda Mai
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Posted - 2011.01.22 08:51:00 -
[94]
+1 for the topic
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DonAntonio
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Posted - 2011.01.22 09:07:00 -
[95]
Edited by: DonAntonio on 22/01/2011 09:08:02 +1 interesting idea
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Dimentrius
Mushketeers Academy Ultima Rati0
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Posted - 2011.01.22 09:37:00 -
[96]
+1
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Shinma Apollo
BURN EDEN
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Posted - 2011.01.22 09:41:00 -
[97]
+1
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.22 19:58:00 -
[98]
Support and Bump it to the top! :] We don't search for easy ways! |
Xamul
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Posted - 2011.01.22 20:33:00 -
[99]
+1
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Queen Bagira
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Posted - 2011.01.22 20:57:00 -
[100]
+1
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Daniel Grim
Fighters of the Rising Sun Legion of xXDEATHXx
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Posted - 2011.01.24 04:53:00 -
[101]
Kill the stations !!! Amount of necessary damage - 3 hours of shooting by 10-20 titans' doomsdays in siege mode.
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.25 07:55:00 -
[102]
Edited by: Apsidia on 25/01/2011 08:07:23
Originally by: Daniel Grim Kill the stations !!! Amount of necessary damage - 3 hours of shooting by 10-20 titans' doomsdays in siege mode.
We will sit the whole days and to destroy stations as in a series of South park about WorldOfWarcraft No way! But interaction of players with stations is necessary for reconsidering for more realism than: "We do a very strong PewPew in to station during an 1,5 hours and the station became ours". It has bothered for a long time already and became stupid.
Give to us some more to hear about particulars of a siege of station, about details of concerning its capture, about errors, failures during it, about risks and an amount of the spent resources, about real damages which were received by station, about ruined stations and ststions recovered from ruins and to result in working state. Give more detailed story about corrupting and repair.
Also stop to feed us with any repairing beams and rays. Yes, it is science-fiction game, but an amount of beams and rays in it, can pass line of marasmus.
We don't search for easy ways! |
mini Jita
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Posted - 2011.01.26 08:32:00 -
[103]
Yeah!
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Uhunt
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Posted - 2011.01.26 08:59:00 -
[104]
I support this idea.
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Gentle bee
Gallente Cosmic Clowns Killers Red Alliance
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Posted - 2011.01.26 12:16:00 -
[105]
+1 (\___/) (='.'=) (")_(") |
Minde K
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Posted - 2011.01.27 11:44:00 -
[106]
Edited by: Minde K on 27/01/2011 11:44:36 +1
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Blastfizzle
R.A.G.E
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Posted - 2011.01.27 19:39:00 -
[107]
_______________________________________ I believe I can be considered one of the MOST EPIC people of ALL TIMES! |
Cifese
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Posted - 2011.01.28 15:30:00 -
[108]
Edited by: Cifese on 28/01/2011 15:32:36 Edited by: Cifese on 28/01/2011 15:30:00 My only complaint of this is that outposts in 0.0 should be completely destructible, so that stupid deployments can be corrected. I know the argument that folks who don't log on might lose stuff in a destroyed outpost. So what? If you lose a regional war and have to evac quickly, you leave stuff in an outpost you may never see again anyway. I know I have assets stuck in 0.0 I do not expect to ever get back, and some of that is 3+ years old.
There should be 3 tiers of outpost attack
- Assault - current method (destroy upgrades, assault station in with reinforcement timers)
- Wreck - virtually all station services are gone, hangars still exist with ships and gear, no "ownership" to prevent anyone from docking, the core of the OP here
- Destroy - a second complete cycle of the assault as far as structure/armor HP. Like targeting a wrecked ship, the "wrecked" outpost can be targeted and destroyed completed. This destruction will then leave pieces for salvage, random modules and/or ships from the various hangars for loot. Destroyed stations "dissolve" into the ether like ship wrecks and cans after 24 hours.
This allows for a true "scorched earth" campaign, and to eventually correct stupid outpost deployments. Note that this is only for Player-Deployed outposts, the only indestructible player created object in EVE that costs less than a SuperCarrier
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Cerneus
THORN Syndicate Controlled Chaos
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Posted - 2011.02.03 11:29:00 -
[109]
This looks nice.
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Medidranda Livoga
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Posted - 2011.02.03 14:12:00 -
[110]
Edited by: Medidranda Livoga on 03/02/2011 14:18:00 Outpost destruction will unfortunately force people to NAP even more than they already are. Do you want most of the 0.0 be blue to everything that has even a tiny chance of taking systems away from the said blob?
But I`m not against introducing vast amount of "anyone can dock" stations in 0.0. That helps the little guys. So I suppose this could be a good thing or a bad thing depending on what kind of politics we have...
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Thank Y0U
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Posted - 2011.02.04 10:00:00 -
[111]
wow
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Sizer Honer
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Posted - 2011.02.21 08:29:00 -
[112]
Edited by: Sizer Honer on 21/02/2011 08:31:24 +1
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Ostrovi4us
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Posted - 2011.02.23 05:40:00 -
[113]
I support this idea. +1
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