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hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 15:36:00 -
[1]
Idea of broken/wrecked stations is old. The main reason why GMs always rejected it is that station is huge store of player items. And it's impossible to totally destroy station with everything inside of it. This wall of text contains implementation details which avoid destroying of player items, but still allows to destroy station (naturally put it in broken or wrecked state).
When station moves into broken state: 1. Every station office is closed and all items from corp hangars moves into Impounded items. 2. All player hangars remains as they are. 3. Station services (cloning/fitting/repair etc) are shut down and can't be repaired while station is in Broken state. 4. Broken station have limited docking ability in following way: Station don't have STANDING FILTER or other docking restrictions, everyone can dock, only capitals can't dock to the broken station because of damaged docking bay. (Viva piracy in sector of broken station) 5. In system with broken station can't be built new one. 6. Broken station can't play defensive role in the Sov Warfare. 7. OPTIONAL In order to return station to the good shape (turn to the regular). Sovereignty should be acquired for the system. Players should make investments for reconstruction: Heal 100+k of structure HP (yeah use remote hull repairs for awhile), after that station will have pocket where to place materials (like half of the materials for new egg of this type + usual materials for station of this type).
What we have with broken stations feature: 1. Ability to make damage to the alliance assets without capturing territory 2. Place for some categories of players who will live in this sector without standing (place for ship storage only, will have to use POS fitting or gang ship maintenance) like pirates. 3. There is no need to care about stuff of players who didn't play for awhile. They will be able to login and haul their stuff out. 4. Minus one functioning station
Few Ideas how to broke station: 1. Possible Special Ship needed to broke station 2. Station have to be in system with no Sovereignty in order to reach broken state 2. Broking should take big interval of time, during which defenders could save it. And it should take man hours for the attacker during which they should shoot station for a some constant damage per hour. 3. or possible 3rd RF cycle.
P.S> Storyline for the idea of broken stations could be tied to Sansha invasion: they came and taught capsuleers how to brake stations.
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TensionMAN
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 15:38:00 -
[2]
+1 need more hadrcore in 0.0
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NAlexis
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Posted - 2011.01.19 15:47:00 -
[3]
I support this idea
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HarryAR
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Posted - 2011.01.19 15:47:00 -
[4]
I support this idea
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Deyro
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Posted - 2011.01.19 15:48:00 -
[5]
+1
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mafanya
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Posted - 2011.01.19 15:56:00 -
[6]
+1
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Pent
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Posted - 2011.01.19 15:57:00 -
[7]
Edited by: Pent on 19/01/2011 16:02:21 +1
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Hirf
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Posted - 2011.01.19 16:01:00 -
[8]
+1
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Old Hroft
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Posted - 2011.01.19 16:03:00 -
[9]
I support this idea
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Ragnataki
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Posted - 2011.01.19 16:05:00 -
[10]
+1 there are too many stations in space )
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Keeper ofDungeonSquad
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 16:06:00 -
[11]
oh yeah, there are too many outposts already. We need a way to get rid of them!
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KungFu Monkey
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Posted - 2011.01.19 16:09:00 -
[12]
+1
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Krazillian
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Posted - 2011.01.19 16:11:00 -
[13]
Would be nice to have them destructible!
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Icy Sun
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Posted - 2011.01.19 16:33:00 -
[14]
destructible - yes!
but "2. Place for some categories of players who will live in this sector without standing (place for ship storage only, will have to use POS fitting or gang ship maintenance) like pirates." - it's a bad idea. 0.0 full of @undock-warriors" pffff
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TensionMAN
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 16:35:00 -
[15]
undock warriors can't repair ships on broken station and can't use fitting...
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togashh
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Posted - 2011.01.19 16:36:00 -
[16]
+1
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robot verotor
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Posted - 2011.01.19 16:37:00 -
[17]
I support this idea
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Morihiro
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Posted - 2011.01.19 16:38:00 -
[18]
+1
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Morihiko
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Posted - 2011.01.19 16:40:00 -
[19]
yeee
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SPIwere
River Styx. Legion of xXDEATHXx
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Posted - 2011.01.19 16:47:00 -
[20]
I support this idea
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Stegas Tyrano
GREY COUNCIL
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Posted - 2011.01.19 16:48:00 -
[21]
Edited by: Stegas Tyrano on 19/01/2011 16:48:26 This would actually be kinda kool, With a little tweaks I can see it being pretty awesome in 0.0 and maybe low-sec.
EDIT: Support
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Stigi
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 17:08:00 -
[22]
+1
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AlHunter
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Posted - 2011.01.19 17:22:00 -
[23]
agree
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TR0GL0DIT
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Posted - 2011.01.19 17:35:00 -
[24]
Edited by: TR0GL0DIT on 19/01/2011 17:35:34 I support this idea
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Last''Soul
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Posted - 2011.01.19 18:35:00 -
[25]
+1
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Alick
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Posted - 2011.01.19 18:39:00 -
[26]
O yes)))) +100500
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Tera DarkLight
Gallente DarkLight Inc. SOLAR WING
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Posted - 2011.01.19 18:43:00 -
[27]
+1
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Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.19 18:49:00 -
[28]
~No matter what happens, somebody will find a way to take it too seriously.~ |

Apsidia
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Posted - 2011.01.19 19:31:00 -
[29]
Edited by: Apsidia on 19/01/2011 19:31:38 +0,5 because: Briiliance idea but it would be better interesting and hardcorely to modify the given mechanism:
Originally by: hankey Edited by: hankey on 19/01/2011 16:14:21 4. Broken station have limited docking ability in following way: Station don't have STANDING FILTER or other docking restrictions, everyone can dock, only capitals can't dock to the broken station because of damaged docking bay. (Viva piracy in sector of broken station)
To receive control over station, the person with a certain role in corporation or skill, should enter into dock of station and reprogram the station on-board computers security polithics on recognition "friendly - enemy". Because the station is strongly damaged also its systems function with failures, automatic towage in to dock is produced with a time delay. All this time the player hangs near to station and waits the dock timer. Remaining friendly players, should protect this player. After successful dock on to station, in some minutes, the controll over the station it will be granted for corporation, the player who the first was docked on it.
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.01.19 20:14:00 -
[30]
I agree with the concept.
Destroying stations outright is probably a step too far, but allowing a degree of scorched-earth where stations can be smashed up to the extent that they barely function as anything other than hangar storage, and that fixing them is no longer simply a matter of sitting on the undock with remote rep carriers, could be interesting.
-----------------
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ImmaSplodeYou
HAMMERHOUSE Syndicate.
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Posted - 2011.01.19 20:22:00 -
[31]
+1 I support no question
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Omara Otawan
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Posted - 2011.01.19 20:22:00 -
[32]
Yea would be fun.
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Jittas
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Posted - 2011.01.19 20:38:00 -
[33]
seems ok
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xBillyBoneSx
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Posted - 2011.01.19 20:53:00 -
[34]
Edited by: xBillyBoneSx on 19/01/2011 20:56:18 Edited by: xBillyBoneSx on 19/01/2011 20:55:22 +1 good idea
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Bobbeh
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.19 21:14:00 -
[35]
As long as the procedure for breaking a station is labour intensive and not something one can do on a whim. As well as being something that is defendable and stoppable.
The added isk sink is nice, as long as its done right.
Though i believe that parts of the services should be available such as the ability to update your clone. As if you log in after being afk and the station is borked and you do not have an updated clone your p.much screwed.
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Krutoj
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 21:32:00 -
[36]
Providence must die
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TheSpatiqus
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Posted - 2011.01.19 21:34:00 -
[37]
fo real
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Apsidia
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Posted - 2011.01.19 22:30:00 -
[38]
Edited by: Apsidia on 19/01/2011 22:32:38 I want to add a little to the previous post. It is possible to import flexibility and a variety to idea, at least such moment: Probably, when the station functions, it supports serviceability of all vital subsystems, such as oxygen submission, overlapping of the depressurized bays for preventing of leak of oxygen, power supplies of subsystems, controll of nanites, function of a docking berthing-tow and operation of various other automated processes. It is possible to present that for station repairing, it is necessary to bring to it some industrial ships with spare parts, such as Robotics, Coolant, Oxygen, Water, Mechanical Parts, Nanites, Superconductors, Water-Cooled CPU, Enriched Uranium, Robotics, Nuclear Reactors, Ukomi Super Conductors, Supercomputers, High-Tech Transmitters, Recursive Computing Module, Nano-Factory, Sterile Conduits, Wetware Mainframe, Self-Harmonizing Power Core or maybe any Salvaged Materials. And this is only for bring station online for the further reprogramming of its "brain" that the corporation became the owner.
For example, it is possible to enter an element of randomness. Putting out of action station, players never know for certain that they will partly or completely damage in it. The amount of necessary spare parts for station coercion in a working type, should be generated in a random way and be displayed to all players. The parts of station destroyed or put out of action can be, as of what it is under construction (Station Storage Bay, Station Storage Bay, Station Construction Parts, Station Office Center and other), and any new invented.
It can be necessary here also skills of mechanics, electronics and engineering, but skill Outpost Construction isn't necessary.
The amount of resources necessary for repair if the station isn't destroyed completely, should be always less, than it is necessary for construction of new such station.
The given method of revival of station, can urge on necessity to extract planetary resources and will import some harcore difficulty in station capture. Actually this can bring more realism in to stations sieges.
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Rokot R
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Posted - 2011.01.19 23:24:00 -
[39]
Edited by: Rokot R on 19/01/2011 23:31:20 +1
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The Spaceships
The Shadow Squadron
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Posted - 2011.01.19 23:47:00 -
[40]
K, whatever.
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.19 23:49:00 -
[41]
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.19 23:52:00 -
[42]
It's a step in the right direction.
Some mechanic needs to be developed to completely destroy a 0.0 outpost. ...
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Stigi
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 01:30:00 -
[43]
Support
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D1m0nMent
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Posted - 2011.01.20 01:53:00 -
[44]
I support this idea
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FeodorPetrovich
Fighters of the Rising Sun Legion of xXDEATHXx
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Posted - 2011.01.20 03:28:00 -
[45]
+1 good idea
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Sglaasio
The Shadow Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 05:05:00 -
[46]
+1 Sglaasio [xSSqx]
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Pirokobo
Merch Industrial Goonswarm Federation
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Posted - 2011.01.20 05:33:00 -
[47]
Edited by: Pirokobo on 20/01/2011 05:36:39
Originally by: Scatim Helicon I agree with the concept.
Destroying stations outright is probably a step too far, but allowing a degree of scorched-earth where stations can be smashed up to the extent that they barely function as anything other than hangar storage, and that fixing them is no longer simply a matter of sitting on the undock with remote rep carriers, could be interesting.
Particularly if it could be linked with redeployment. Say that if a station is in a broken state, a new egg can be deployed, effectively replacing the previous station with the new one, and all player hangars move over to the new station. Upgrades are lost.
Further... upgrade platforms must go through a separate reinforcement cycle set before a station can be broken. Much like the iHub; you break the platform first and then can finally break the station.
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mult ru
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Posted - 2011.01.20 05:37:00 -
[48]
+1
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Joe Bazooka
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Posted - 2011.01.20 07:31:00 -
[49]
I support this idea
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Kartin B
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Posted - 2011.01.20 07:32:00 -
[50]
+1
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OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.20 08:05:00 -
[51]
Looks well thought through, +1.
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Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.01.20 08:21:00 -
[52]
What Apsidia said. (*+.,_,.#¦¦`*+.,_,.#¦¦`*+.,_,.#¦)
):
Incarna be dammed! |

Silruin
Red's Swashbucklers Corp Legion of xXDEATHXx
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Posted - 2011.01.20 09:23:00 -
[53]
+1 Great idea!
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emso
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 09:52:00 -
[54]
I support this idea
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Nanomit
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Posted - 2011.01.20 12:32:00 -
[55]
+1
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.01.20 12:35:00 -
[56]
You can blow up a pos and destroy/loot the contents. Why should you not be able to do this with a station 
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Tormoz2006
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Posted - 2011.01.20 13:07:00 -
[57]
Yah-yah... Das ist fantastish )) Ilove people, but i love war... Diing we cease to die. |

Wyke Mossari
Staner Industries
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Posted - 2011.01.20 13:12:00 -
[58]
Edited by: Wyke Mossari on 20/01/2011 13:14:46
Some interesting ideas, supported to allow further discussion and development.
Support additional proposal to require additional resources to fix stations.
Perhaps specialised remote repair modules.
Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.
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Apsidia
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Posted - 2011.01.20 14:15:00 -
[59]
Edited by: Apsidia on 20/01/2011 14:29:07
Originally by: Wyke Mossari Edited by: Wyke Mossari on 20/01/2011 13:14:46 Perhaps specialised remote repair modules.
Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.
Remote repair modules sounds boring... we see this billion times in game. Kindness and care rays. Treatment rays. Rays pouring health/armor, mana/energy. Rays, Rays, Rays, Rays and other Rays... For a long time it is time to make something new, more present, specific and realistic, than it is simple rays.
About hacking... hm... maybe only the pilot who's hacking skill learned on 5lvl can hack the station brain from dock for its security reconfiguration... 
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JenDen
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.20 14:38:00 -
[60]
I agree - Sig: StackNerfing * GangLinks |

Putin VV2
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Posted - 2011.01.20 14:41:00 -
[61]
Edited by: Putin VV2 on 20/01/2011 14:41:42 +1
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Ferzenand
R.U.S.H Red Alliance
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Posted - 2011.01.20 16:37:00 -
[62]
+1 I like it!
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Laechyd Eldgorn
Certified Household Sweeping Consulting
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Posted - 2011.01.20 17:16:00 -
[63]
k
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Spliffsan
problematic Realistic originals
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Posted - 2011.01.20 17:32:00 -
[64]
+1 Yes, yes, yes! I think there should be much more of this type of damage dealing without capturing territory. Things like this that add complexity to the usual back and forth of Sov warfare are great ideas.
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Land0 CaIrissian
Burnin' Sky
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Posted - 2011.01.20 17:59:00 -
[65]
+1
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AS101101
Red's Swashbucklers Corp Legion of xXDEATHXx
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Posted - 2011.01.20 18:28:00 -
[66]

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Scintel
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Posted - 2011.01.20 20:37:00 -
[67]
It wiil be fun :)
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Zloj MaNGooST
Solar Dragons SOLAR FLEET
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Posted - 2011.01.20 21:59:00 -
[68]
+1 made in trollhettan by trolls |

Apsidia
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Posted - 2011.01.20 23:02:00 -
[69]
As the idea of hankey and my idea will look together at a real station (outpost) siege:
Possibility to appropriate station, appears only after period of the third reinforced mode and after destruction of half, or 1/3 of a structure. It will cause serious failures in operation of its vital subsystems and station can't resist to capture and assignment by corporation.
For the corporation owning stations in 0.0 regions, it will be necessary to have a store of spare parts and supplies for repairing of stations and to urge on extraction of planetary minerals by purchase of a quantity of these resources or to develop extraction by own forces. The given resources will cost certain, completely not small total of money, but not such which is necessary for construction of the whole new station. Thereby, for corporation, the stimulus won't allow to the enemy even to do its attempt to destroy. For corporation or an alliance, it is necessary will not only destroy a shield and the station armor, being not killed in fight, but also to provide during certain time protection of the repair crew consisting of several transport ships with spare parts. They should remote repair the armor and a transport shield, not to allow to enemies to approach too close, probably, to have in a store one more truck with spare parts. The enemy can prevent station assignment, having destroyed the trucks with spare parts and supplies before the outflow of time of minimum repairing of station.
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Dimann80
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Posted - 2011.01.21 00:24:00 -
[70]
+1
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hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.21 05:27:00 -
[71]
Apsidia, please make me a favor and stop smoking weed. Nothing personal.
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.21 07:25:00 -
[72]
Originally by: hankey Apsidia, please make me a favor and stop smoking weed. Nothing personal.
I can't stop smoking, but i can give you a favor :] No problems, i just bump this topic in top of the thread)
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Konogon
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Posted - 2011.01.21 09:21:00 -
[73]
+1
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Ardameon
Red Alliance
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Posted - 2011.01.21 10:09:00 -
[74]
+1
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Aineko Macx
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Posted - 2011.01.21 10:21:00 -
[75]
Interesting idea for a less stagnant 0.0. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

RUS IIIaxiD
Brotherhood of Musketeers Red Alliance
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Posted - 2011.01.21 10:26:00 -
[76]
+1
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Crazy Karibas
Brotherhood of Musketeers Red Alliance
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Posted - 2011.01.21 10:30:00 -
[77]
+1
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The Xvost
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Posted - 2011.01.21 10:43:00 -
[78]
+1
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Tiberij brut
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Posted - 2011.01.21 10:47:00 -
[79]
+1
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Tuzilla
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Posted - 2011.01.21 11:47:00 -
[80]
+1
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Jonah Younbrog
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Posted - 2011.01.21 12:32:00 -
[81]
Edited by: Jonah Younbrog on 21/01/2011 12:39:23 I do not support your proposal.
However, I do support the idea that stations can be 'critically' broken, requiring another massive investment of resources (in some way proportional to the cost of building outposts) in order to once again become fully functional.
When a station reaches this critically broken phase docking will take some amount of time to complete (no insta-dock) and would not be able to store additional items in the station, only remove existing items and repackage items.
Change of station ownership shall follow whatever the current scheme involves.
Repair of the outpost will follow the current mechanics of building an outpost, perhaps at a slightly discounted cost.
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nazar7
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Posted - 2011.01.21 12:57:00 -
[82]
I support this idea
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Aariel
Brotherhood of Musketeers
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Posted - 2011.01.21 14:10:00 -
[83]
+1
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Pralva II
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Posted - 2011.01.21 15:51:00 -
[84]
+1
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Sk0lzkiy
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Posted - 2011.01.21 16:45:00 -
[85]
+1
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Joshawu Minden
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Posted - 2011.01.21 17:04:00 -
[86]
+1
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Hydraulic Jack
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Posted - 2011.01.21 17:07:00 -
[87]
Originally by: Joshawu Minden +1
^This 
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captain foivos
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Posted - 2011.01.21 17:57:00 -
[88]
I totally support this. I'd even suggest adding a requirement that a supercapital be sacrificed to damage the station. Bam. It's a twofer.
Just kidding about the supercarrier part (sort of). -- Need a break from EVE? |

aryreyaey
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Posted - 2011.01.21 18:46:00 -
[89]
+1
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Dima Che
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Posted - 2011.01.21 19:56:00 -
[90]
Edited by: Dima Che on 21/01/2011 19:56:22 +1
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xAnge1x
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Posted - 2011.01.21 21:04:00 -
[91]
+1
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Stas Kalasa
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Posted - 2011.01.21 23:52:00 -
[92]
+1 Good idea. But i think there will be a little problem with future Incarna.=(
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Ares Minmatar
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Posted - 2011.01.22 01:49:00 -
[93]
-1 i like stations as they are! Don't wanna any changes!
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Oda Mai
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Posted - 2011.01.22 08:51:00 -
[94]
+1 for the topic
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DonAntonio
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Posted - 2011.01.22 09:07:00 -
[95]
Edited by: DonAntonio on 22/01/2011 09:08:02 +1 interesting idea
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Dimentrius
Mushketeers Academy Ultima Rati0
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Posted - 2011.01.22 09:37:00 -
[96]
+1
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Shinma Apollo
BURN EDEN
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Posted - 2011.01.22 09:41:00 -
[97]
+1
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.22 19:58:00 -
[98]
Support and Bump it to the top! :] We don't search for easy ways! |

Xamul
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Posted - 2011.01.22 20:33:00 -
[99]
+1
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Queen Bagira
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Posted - 2011.01.22 20:57:00 -
[100]
+1
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Daniel Grim
Fighters of the Rising Sun Legion of xXDEATHXx
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Posted - 2011.01.24 04:53:00 -
[101]
Kill the stations !!!  Amount of necessary damage - 3 hours of shooting by 10-20 titans' doomsdays in siege mode. 
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.25 07:55:00 -
[102]
Edited by: Apsidia on 25/01/2011 08:07:23
Originally by: Daniel Grim Kill the stations !!!  Amount of necessary damage - 3 hours of shooting by 10-20 titans' doomsdays in siege mode. 
We will sit the whole days and to destroy stations as in a series of South park about WorldOfWarcraft  No way! But interaction of players with stations is necessary for reconsidering for more realism than: "We do a very strong PewPew in to station during an 1,5 hours and the station became ours". It has bothered for a long time already and became stupid.
Give to us some more to hear about particulars of a siege of station, about details of concerning its capture, about errors, failures during it, about risks and an amount of the spent resources, about real damages which were received by station, about ruined stations and ststions recovered from ruins and to result in working state. Give more detailed story about corrupting and repair.
Also stop to feed us with any repairing beams and rays. Yes, it is science-fiction game, but an amount of beams and rays in it, can pass line of marasmus.

We don't search for easy ways! |

mini Jita
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Posted - 2011.01.26 08:32:00 -
[103]
Yeah!
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Uhunt
|
Posted - 2011.01.26 08:59:00 -
[104]
I support this idea.
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Gentle bee
Gallente Cosmic Clowns Killers Red Alliance
|
Posted - 2011.01.26 12:16:00 -
[105]
+1 (\___/) (='.'=) (")_(") |

Minde K
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Posted - 2011.01.27 11:44:00 -
[106]
Edited by: Minde K on 27/01/2011 11:44:36 +1
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Blastfizzle
R.A.G.E
|
Posted - 2011.01.27 19:39:00 -
[107]
_______________________________________ I believe I can be considered one of the MOST EPIC people of ALL TIMES! |

Cifese
|
Posted - 2011.01.28 15:30:00 -
[108]
Edited by: Cifese on 28/01/2011 15:32:36 Edited by: Cifese on 28/01/2011 15:30:00 My only complaint of this is that outposts in 0.0 should be completely destructible, so that stupid deployments can be corrected. I know the argument that folks who don't log on might lose stuff in a destroyed outpost. So what? If you lose a regional war and have to evac quickly, you leave stuff in an outpost you may never see again anyway. I know I have assets stuck in 0.0 I do not expect to ever get back, and some of that is 3+ years old.
There should be 3 tiers of outpost attack
- Assault - current method (destroy upgrades, assault station in with reinforcement timers)
- Wreck - virtually all station services are gone, hangars still exist with ships and gear, no "ownership" to prevent anyone from docking, the core of the OP here
- Destroy - a second complete cycle of the assault as far as structure/armor HP. Like targeting a wrecked ship, the "wrecked" outpost can be targeted and destroyed completed. This destruction will then leave pieces for salvage, random modules and/or ships from the various hangars for loot. Destroyed stations "dissolve" into the ether like ship wrecks and cans after 24 hours.
This allows for a true "scorched earth" campaign, and to eventually correct stupid outpost deployments. Note that this is only for Player-Deployed outposts, the only indestructible player created object in EVE that costs less than a SuperCarrier
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Cerneus
THORN Syndicate Controlled Chaos
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Posted - 2011.02.03 11:29:00 -
[109]
This looks nice.
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Medidranda Livoga
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Posted - 2011.02.03 14:12:00 -
[110]
Edited by: Medidranda Livoga on 03/02/2011 14:18:00 Outpost destruction will unfortunately force people to NAP even more than they already are. Do you want most of the 0.0 be blue to everything that has even a tiny chance of taking systems away from the said blob? 
But I`m not against introducing vast amount of "anyone can dock" stations in 0.0. That helps the little guys. So I suppose this could be a good thing or a bad thing depending on what kind of politics we have...
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Thank Y0U
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Posted - 2011.02.04 10:00:00 -
[111]
wow
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Sizer Honer
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Posted - 2011.02.21 08:29:00 -
[112]
Edited by: Sizer Honer on 21/02/2011 08:31:24 +1
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Ostrovi4us
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Posted - 2011.02.23 05:40:00 -
[113]
I support this idea. +1
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