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Bumpage
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Posted - 2011.01.21 01:59:00 -
[1]
Hey,
I've been trying to decide which of these ships to fly i'm currently using the CNR however my cap skills do not allow me to use 3x Rigors i've built 2 setup's which you can see in this screenshot. Major + to the scorp having 2x painters not sure if it's worth the dps drop tho?
http://img403.imageshack.us/img403/557/navyissueravenvsscorp.jpg
Any Comments on which ship to fly and why would be a great help or even a new fitting? keep in mind i'm not willing to go Cap unstable for slighly more gank as i'm still quite new to level 4 missions.
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Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.21 02:30:00 -
[2]
Scorpion looks awesome. That's all that matters.
~No matter what happens, somebody will find a way to take it too seriously.~ |

Goaty mang
Minmatar
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Posted - 2011.01.21 02:45:00 -
[3]
The CNR and CNS are great Scorp is (as Val said) Very sexy. But essentially is just a Raven with a massive tank.
If you are having issues with cap skills. Train them don't buy a new ship, It wont fix your skills or lack of experience.
As to Cap unstable , well i am sure someone will say something about that.
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Bumpage
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Posted - 2011.01.21 02:51:00 -
[4]
Well my cap skills arnt exactly bad just need alittle tweak ... However the post was mainly made due to not being sure if 1-3 rigors are worse than 2x painters on a slightly less dps ship to be honest. If EFT is correct my dps is only really changing on frigates which drones "should" take care of them in afew seconds i guess i'll stick with the CNR unless someone posts with a good reason why not =) Thanks for posting
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General Trajan
Caldari State War Academy
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Posted - 2011.01.21 03:10:00 -
[5]
ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
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Bumpage
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Posted - 2011.01.21 03:18:00 -
[6]
Yeah i know i can be cap stable with spending alot more isk... Going down to a medium booster for 500mil more gives almost the same tank for alot less cap however my budget is about 1bil atm :( ... Anyway can anyone tell me which ship is most likely to be more worth while over time? reguardless of current setups as skills will change anyway
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General Trajan
Caldari State War Academy
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Posted - 2011.01.21 03:34:00 -
[7]
Edited by: General Trajan on 21/01/2011 03:34:27
Originally by: Bumpage Yeah i know i can be cap stable with spending alot more isk... Going down to a medium booster for 500mil more gives almost the same tank for alot less cap however my budget is about 1bil atm :( ... Anyway can anyone tell me which ship is most likely to be more worth while over time? reguardless of current setups as skills will change anyway
not hard to figure what ship is best for pve. it all boils down to what YOU value more! you value safety over isk per hour? then navy scorp is your ship. want to make the most isk per hour right now? then obviously it's the CNR.
look, tanking with the CNR isn't a problem. so fit it for the most damage potential. "the faster you can kill the less you'll need to tank"
i'm quite sure you know all this. you've stuck your big toe in the water and know it's cold. now you need to decide if you're ready to take the plunge or not!
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Goose99
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Posted - 2011.01.21 05:00:00 -
[8]
Don't use tps with cruises. Most of the time targets you're hitting will be further than tp's reliable range anyway. Change them for cap mods and use rigor rigs instead.
CNR is bigger on gank, SNI on tank. Invest in faction bcs, they're well worth it. For CNR, fit 4 bcs for full gank. The reason is that, a 4 bcs SNI does the same dps as 3 bcs CNR, while having better cap and far better tank. CNR is wasted if it's not fit for full gank. Use cap booster fit if necessary. For SNI, ideally 4 bcs also, as you'll have more than enough tank anyway.
Considering the nature of your fits, here's a rich overtanked SNI fit, 759 dps, cap stable, tank is... a lot, change specific hardners. Not something I'd fly, but knock yourself out.
[Scorpion Navy Issue, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Invulnerability Field II Invulnerability Field II Invulnerability Field II Caldari Navy Shield Boost Amplifier Gist X-Type Large Shield Booster Caldari Navy Shield Boost Amplifier Cap Recharger II Cap Recharger II
Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Paradise Cruise Missile Drone Link Augmentor I
Large Capacitor Control Circuit I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst I
Hammerhead II x5
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.21 05:56:00 -
[9]
Originally by: Bumpage Yeah i know i can be cap stable with spending alot more isk... Going down to a medium booster for 500mil more gives almost the same tank for alot less cap however my budget is about 1bil atm :( ... Anyway can anyone tell me which ship is most likely to be more worth while over time? reguardless of current setups as skills will change anyway
a pithum c-type medium booster is cheaper than a gist x-type large. 2x pithi b-type small shield boosters would be a bit cheaper.
I'd still go with a cap injected setup. permatanks are boring!
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M'ktakh
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Posted - 2011.01.21 09:24:00 -
[10]
Originally by: Goose99 Don't use tps with cruises. Most of the time targets you're hitting will be further than tp's reliable range anyway. Change them for cap mods and use rigor rigs instead.
What? What? Apart from Worlds Collide, there are rarely enemies past the 70km marks.
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2011.01.21 09:38:00 -
[11]
Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank.
Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
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Sandrine Brousse
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Posted - 2011.01.21 10:04:00 -
[12]
I was using a standard raven with a t2 medium shield booster... then moved to a scorp navy, and then a cnr followed by a golem. CNR is better than a scorp, for one thing the missiles reach the target quicker, and you can blitz missions faster than a golem.
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Maze La'Zie
Sons Of 0din C0NVICTED
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Posted - 2011.01.21 10:52:00 -
[13]
It's been a while since I missioned in a CNR, but I didn't worry about cap stability, I had a cap booster fitted and some cap 800s in the hold and could therefore replace all the cap mods for damage ones for a mean 'dps tank'. This worked very well for me, there were still a couple of missions where things were tight, but I recommend at least trying it this way, see if it suits your play style. Navy scorp I have never flown, looks nice tho.
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RadioControlled
Dvice Shipyards
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Posted - 2011.01.21 10:57:00 -
[14]
Originally by: Drakarin
Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank.
Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
Gank >>> tank. I used to run WC and Assault with a somewhat 'hybrid' armortanked Navy Mega (LAR,2 hards, 2 trimarks). Sustained ratspecific tank was 150-ish, burst around 300 - but it did them quite easily. Try other ideas before you dismiss them.
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Bumpage
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Posted - 2011.01.21 11:32:00 -
[15]
Thanks for the posts :) I would try with the Cap Booster comments tho that would put atleast 1 primary resist at around 70-75% i may invest in some complex hardeners i believe they give alittle extra?
I'm glad someone else posted about the 400tanked guys post i tried a standard raven fit tanked around that level and got my face melted =D Put it this way if i was scrammed i'd of died :P lol
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Kuhn Arashi
Caldari
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Posted - 2011.01.21 11:35:00 -
[16]
Originally by: RadioControlled
Originally by: Drakarin
Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank.
Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
Gank >>> tank. I used to run WC and Assault with a somewhat 'hybrid' armortanked Navy Mega (LAR,2 hards, 2 trimarks). Sustained ratspecific tank was 150-ish, burst around 300 - but it did them quite easily. Try other ideas before you dismiss them.
Agree'd, dead ships don't shoot.
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Marc Furey
Gallente
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Posted - 2011.01.21 11:39:00 -
[17]
Edited by: Marc Furey on 21/01/2011 11:40:08 Edited by: Marc Furey on 21/01/2011 11:39:32 Whats the average sig radius of level 4 npcs? The Rattlesnake with heavy drones will actually out-damage a CNR on anything with a sig radius less than 210, by my numbers.
Both with Rigor II & 2x Rigor I. |

Le Meistars
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Posted - 2011.01.21 11:44:00 -
[18]
I think that CNR is the best that Caldari can offer and u can buy. I have a CNR fit which has 660dmg/sec + drones, 909HP/4sek, cap stabile and it uses 3 mission spesific hardeners  If it had the same agility as Tengu I would run all my missions with it 
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Marc Furey
Gallente
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Posted - 2011.01.21 11:47:00 -
[19]
Meh, the Liang fit is much more fun. 859 dps. |

Sidus Isaacs
Gallente
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Posted - 2011.01.21 12:12:00 -
[20]
Originally by: Bumpage Hey,
I've been trying to decide which of these ships to fly i'm currently using the CNR however my cap skills do not allow me to use 3x Rigors i've built 2 setup's which you can see in this screenshot. Major + to the scorp having 2x painters not sure if it's worth the dps drop tho?
http://img403.imageshack.us/img403/557/navyissueravenvsscorp.jpg
Any Comments on which ship to fly and why would be a great help or even a new fitting? keep in mind i'm not willing to go Cap unstable for slighly more gank as i'm still quite new to level 4 missions.
For PVE? CNR, it has more dps.
For PVP? Both, depends on what you want. CNR got great gankage. CNS got decent tank and can almost solo due to abundant mid slots giving you a good tank and good tackle. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.21 12:21:00 -
[21]
In short:
CNR → More gank. CNS → More tank.
àand you don't particularly need a lot of tank.
This should explain your options entirely.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Bumpage
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Posted - 2011.01.21 12:24:00 -
[22]
Thanks for all the posts people :) I'm pretty sure i'll just stick with the CNR get abit more experience with the missions and drop some tank and then upgrade to a Golem if i get bored of it lol running back to get a Noc to salvage is crap :P (If even worth it sometimes)
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Pod Amarr
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Posted - 2011.01.21 12:37:00 -
[23]
Originally by: Marc Furey Edited by: Marc Furey on 21/01/2011 11:40:08 Edited by: Marc Furey on 21/01/2011 11:39:32 Whats the average sig radius of level 4 npcs? The Rattlesnake with heavy drones will actually out-damage a CNR on anything with a sig radius less than 210, by my numbers.
Both with Rigor II & 2x Rigor I.
Do your numbers include the 50 % of wasted time when your slow as hell heavy drones have to slow boat from one target to another ?
Pod |

Bumpage
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Posted - 2011.01.21 12:40:00 -
[24]
Edited by: Bumpage on 21/01/2011 12:40:26 I kinda ignored the heavy drone post due to Elite drones/frigs laughing at them as they fly past waving goodbye to all if not most of there dps - Light/medium ftw Carry both =D
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ZeJesus
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Posted - 2011.01.21 12:43:00 -
[25]
Originally by: Drakarin
Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank.
Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
I use a 300DPS tank to do these.
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Bumpage
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Posted - 2011.01.21 12:44:00 -
[26]
Edited by: Bumpage on 21/01/2011 12:45:18 300tank 1200dps? lol pretty much out of my range of dps ships :) If i assume correctly you'l be in something stupid like a pirate gunship? (My guns skills are dire :P)
If u arnt in a 1000+ dps ship with such a low tank i'd be supprised so i could be wrong i guess =D
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General Trajan
Caldari State War Academy
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Posted - 2011.01.21 13:17:00 -
[27]
Edited by: General Trajan on 21/01/2011 13:17:49
Originally by: Bumpage Edited by: Bumpage on 21/01/2011 12:45:18 300tank 1200dps? lol pretty much out of my range of dps ships :) If i assume correctly you'l be in something stupid like a pirate gunship? (My guns skills are dire :P)
If u arnt in a 1000+ dps ship with such a low tank i'd be supprised so i could be wrong i guess =D
you speak as if you are doing full room aggros. i hope that's not the case unless you're in a afk domi or rattler and such. keep in mind 400dps "sustained" tank. and that's not including "reinforced" if that what you're getting at. and here is an example of a dual small booster setup: http://eve.battleclinic.com/loadout/34940-Raven-Navy-Issue-caldari-dual-boost-pimpin.html i used to use it and it can complete angel extravaganza bonus room without warpouts. so that should tell ya something.
and the dps you put out (especially for missile dps) it's the quality of the dps rather than the quantity of it. that's why you need rigor rigs and target painter(s). not just for BS and BCs, but also cruisers in particular. everything smaller can go to your drones.
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Bumpage
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Posted - 2011.01.21 13:21:00 -
[28]
My comment was to the guy saying 300tank and not much else... I didnt say anything about full rooms 400tanks etc etc?
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.21 13:33:00 -
[29]
Originally by: Bumpage My comment was to the guy saying 300tank and not much else... I didnt say anything about full rooms 400tanks etc etc?
I used to do World Collide with a 300 DPS burst tank sentry domi that did around 900 DPS (2 sentry damage rigs) If you kill fast enough and manage your agro it works.
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Sidus Isaacs
Gallente
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Posted - 2011.01.21 13:35:00 -
[30]
Originally by: Idicious Lightbane
Originally by: Bumpage My comment was to the guy saying 300tank and not much else... I didnt say anything about full rooms 400tanks etc etc?
I used to do World Collide with a 300 DPS burst tank sentry domi that did around 900 DPS (2 sentry damage rigs) If you kill fast enough and manage your agro it works.
I used to just buffer tank thoose missions... a dead rat needs no tanking.
Tho, its been ages since I really did missions, to low income for my taste. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Bumpage
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Posted - 2011.01.21 13:36:00 -
[31]
Yeah i'm sure it can work if ur careful and doing those kind of dps numbers i should hope most things go pop pop =D Tho as i said it's alittle out of my skill range / price range in some cases
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freshspree
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Posted - 2011.01.21 13:50:00 -
[32]
AS someone who as flown both. The CNR kills faster whether you like it or not but for missions like AE bonus room. It'll drop quickly if you are using regular or faction mods. the scorpy issue on the other hand has a massive tank with less dps. The dps also takes a while to get to your target because it doesn't have the velocity bonus. I'll say get a CNR and fit it with mostly T2 mods apart from your booster ( med pithium c-type or large gist a-type ) with a reasonable boost amp, T2 should be fine or caldari navy. Try to run tough missions with buddies( AE bonus room, vengeance, enemies abound part 5, bloakcade, recon part 1 and any other ones you can think of.
a battle clinic fit for you
http://eve.battleclinic.com/loadout/49149-Raven-Navy-Issue-PvE-Navy-Raven.html
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Birdman Ravo
Legion of The Birds
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Posted - 2011.01.21 19:13:00 -
[33]
Having flown both I really think it boils down to how you like to run missions.
An SNI with it's massive omni-tank and DPS equal to a gank Raven can store a couple thousand of every kind of missile. Meaning you grab one or multiple missions and run them. No changing ammo, drones, or fittings. Little effort and less time spent between missions, which is the real strong point of the SNI.
The CNR's obvious advantage is more DPS. HOWEVER It only affects a ship if it results in fewer volleys, since their firing rate is the same. If a cruiser takes 2 volleys in either ship the higher DPS doesn't amount to anything. That's why I much prefer a torp Golem to a CNR. It's DPS is not only higher than a CNR, it's also got a massive alpha to back it up.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.21 19:32:00 -
[34]
Originally by: M'ktakh
What? What? Apart from Worlds Collide, there are rarely enemies past the 70km marks.
Kill the informant, Gone Berzek, several of the drone missions, some versions of extravagnzas to name few from top of my head. Missions where some targets are out of torp range are not that rare. They are probably not majority, but there is enough to warrant second setup with longer range weaponry for those missions.
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Baneken
Gallente School of the Unseen
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Posted - 2011.01.21 19:41:00 -
[35]
Those fits have way to much tank and little gank; 450dps tank and some +800sh gank would be ideal to get missions done in timely manner. My current Domi has 350/475 tank and 835dps which is enough get most mission done in an hour from start to finish, secret lies with My garde II's that 1 shot regular frigates and 4 volley the cruisers once they get past 46km 'death zone' after that it's just mopping up the few remaining battleships with large hybrids.
However low tank with high dps mostly works on turret using rats with missile spewing rats you need a larger tank as the incoming dps is higher due to missiles always hitting their target (ie. you), missiles also have a significantly longer range from where they 'hit' so you can't really use the range for your benefit.
http://desusig.crumplecorn.com/sigs.html |

Thorian Baalnorn
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Posted - 2011.01.21 20:30:00 -
[36]
Quote: Don't use tps with cruises. Most of the time targets you're hitting will be further than tp's reliable range anyway. Change them for cap mods and use rigor rigs instead.
I loled. Yes you use target painters with cruises. Most missions rats are within 45 KM. Some are kind of far out but TP has a range of 45KM optimal and 90 KM falloff. So while LESS effective above 45 km it is still effective.
You dont TP with cruise and torps you will spend all day killing stuff. Try this pick two BS rats with the same name and both in optimal or outside of optimal( whichever you choose). Kill one with a TP on and see how long it takes you. Kill the second with the TP off and see how long it takes you. It makes a difference. You will even notice a difference from volley to volley if you turn it on and off.
Quote: Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank. Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
Higher your gank the less tank you need. Try this:
Run a mission and take note at how difficult it is for you to do. Next time you get the mission remove 2 weapons but change nothing else on your ship and try the mission again. Bet it is a lot more difficult.
When you got a lot of gank rats barely have time to lock you. With a 900 dps setup( with my skills), I can take out 3 belt BS rats in about a minute @ 50 km. I can squeeze another 200 dps with a bit of isk investment but i dont have a system available with enough belts to keep me busy with 900 dps( i usually have to wait about 5 minutes for the respawns to start) So it would only result in more waiting. I technically run an active tank, but i only rep after i am finished killing if at all. So really i run a 3 slot buffer tank( repper and two hardeners). Mission i might would have to run a 4 slot tank though. I dont know i could probably get away with a 2 slot tank now.
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Goose99
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Posted - 2011.01.21 22:23:00 -
[37]
Originally by: Thorian Baalnorn
Quote: Don't use tps with cruises. Most of the time targets you're hitting will be further than tp's reliable range anyway. Change them for cap mods and use rigor rigs instead.
I loled. Yes you use target painters with cruises. Most missions rats are within 45 KM. Some are kind of far out but TP has a range of 45KM optimal and 90 KM falloff. So while LESS effective above 45 km it is still effective.
You dont TP with cruise and torps you will spend all day killing stuff. Try this pick two BS rats with the same name and both in optimal or outside of optimal( whichever you choose). Kill one with a TP on and see how long it takes you. Kill the second with the TP off and see how long it takes you. It makes a difference. You will even notice a difference from volley to volley if you turn it on and off.
Quote: Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank. Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
Higher your gank the less tank you need. Try this:
Run a mission and take note at how difficult it is for you to do. Next time you get the mission remove 2 weapons but change nothing else on your ship and try the mission again. Bet it is a lot more difficult.
When you got a lot of gank rats barely have time to lock you. With a 900 dps setup( with my skills), I can take out 3 belt BS rats in about a minute @ 50 km. I can squeeze another 200 dps with a bit of isk investment but i dont have a system available with enough belts to keep me busy with 900 dps( i usually have to wait about 5 minutes for the respawns to start) So it would only result in more waiting. I technically run an active tank, but i only rep after i am finished killing if at all. So really i run a 3 slot buffer tank( repper and two hardeners). Mission i might would have to run a 4 slot tank though. I dont know i could probably get away with a 2 slot tank now.
Target painters are 25km optimal/50km falloff for t1, 30km optimal/60km falloff for t2, not 45 and 90km. It's also not like projectile for decent partial dmg in falloff, if you miss, you miss for the cycle. TPs are generally used only with torps, not because people like fumbling with activating tps, but because rigors don't work with unguided missiles. Also, 900 dps in impossible for cruise CNR without a full set of top end implants, regardless of fittings, due to damage mod stacking.
Forum trolls are big on gank, to make themselves look "cooler." There's a balance at some point from diminishing returns due to stacking. The right balance is different for everyone, depending on preference and how likely you'll be distracted by rl circumstances. Extremes on either end is unlikely to fit the needs of majority of people.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.21 22:45:00 -
[38]
Originally by: Goose99 Target painters are 25km optimal/50km falloff for t1, 30km optimal/60km falloff for t2, not 45 and 90km.
àuntil you add 50% optimal from long distance jamming and 50% falloff from frequency modulation for a total of 45km optimal + 90km falloff. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

stoicfaux
Gallente
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Posted - 2011.01.21 22:50:00 -
[39]
Edited by: stoicfaux on 21/01/2011 22:50:07
Originally by: Goose99
Target painters are 25km optimal/50km falloff for t1, 30km optimal/60km falloff for t2, not 45 and 90km.
There are skills that raise the optimal and falloff for TPs (and other ewar.) 45 and 90km are with skill V.
Quote: TPs are generally used only with torps
No, even with three Rigors, you normally want one TP to maximize damage with Fury missiles, or to do better DPS against cruisers.
Quote: Also, 900 dps in impossible for cruise CNR without a full set of top end implants, regardless of fittings, due to damage mod stacking.
Incorrect. The cruise CNR can achieve 950 DPS with say, three Bouncer II sentry drones.
Quote: Forum trolls are big on gank, to make themselves look "cooler."
Gank == faster mission times == more isk/hour. For missile boats you need to take into account how well your missiles will hit various targets. missile damage spreadsheet
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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General Trajan
Caldari State War Academy
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Posted - 2011.01.21 22:53:00 -
[40]
Originally by: Goose99
Target painters are 25km optimal/50km falloff for t1, 30km optimal/60km falloff for t2, not 45 and 90km. It's also not like projectile for decent partial dmg in falloff, if you miss, you miss for the cycle. TPs are generally used only with torps, not because people like fumbling with activating tps, but because rigors don't work with unguided missiles. Also, 900 dps in impossible for cruise CNR without a full set of top end implants, regardless of fittings, due to damage mod stacking.
Forum trolls are big on gank, to make themselves look "cooler." There's a balance at some point from diminishing returns due to stacking. The right balance is different for everyone, depending on preference and how likely you'll be distracted by rl circumstances. Extremes on either end is unlikely to fit the needs of majority of people.
that's funny because my caldari char does in fact get 45-optimal and 90-falloff with target painters. target painters aren't just for torp golems ya know. they do in fact help out with cruise. in particular T2 fury cruise for the most damage possible.
and 900dps is not impossible with the CNR because in fact mine can do around 940dps last time i used it before i moved on to the golem. it's all about how you fit it to get that dps. and with the new incursion hardwires coming out, now over 1k dps will be possible without having to spend isk for a set of kaikka's BCSs (witch i was actually going to buy until i got the golem and put another char in a cap )
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Vicky Somers
Caldari Rusty Anchor
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Posted - 2011.01.22 10:01:00 -
[41]
Edited by: Vicky Somers on 22/01/2011 10:02:04 [Scorpion Navy Issue, scorpy] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Invulnerability Field II Invulnerability Field II Photon Scattering Field II Gist C-Type Large Shield Booster Shield Boost Amplifier II Target Painter II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Drone Link Augmentor I
Large Capacitor Control Circuit I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hammerhead II x5 Hobgoblin II x5
That's relatively cheap and you get to fly in style as the scropion looks really sweet compared to the worst looking ship in eve; the raven. You can swap out the TP for an extra boost amp if you feel like you need more tank and can go for faction, mission specific hardeners but in my opinion it's a waste of isk. |

Mrs Solette
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Posted - 2011.01.22 16:28:00 -
[42]
This is the fit im currently running, works great..
[Scorpion Navy Issue, Scorp navy] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Ballistic Control System II Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Invulnerability Field II Dread Guristas X-Large Shield Booster Dread Guristas Shield Boost Amplifier Heavy Capacitor Booster II, Cap Booster 800 Cap Recharger II Republic Fleet Target Painter
Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Dread Guristas Cruise Missile Launcher, Wrath Cruise Missile Drone Link Augmentor I
Large Core Defence Capacitor safeguard II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hobgoblin II x5 Hammerhead II x5
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Jimmy Doe
POS Consultants Group LLC
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Posted - 2011.01.22 20:21:00 -
[43]
Edited by: Jimmy Doe on 22/01/2011 20:22:33 Erm.... I've been running Level 4's for....5ish years on this character. Not only Caldari State but Ammatar Mandate. I've also used the same setup and I have had absolutely ZERO problems with any missions.
CN BCU x3 PDS II x2
Gist B-type Xl Shield booster (runs forever iirc something like 160 or 150 cap per cycle) Sensor Booster II (scan res script) 4 Gist B-type mission specific hardeners (ie guristas = 2 x thermal + 2x kinetic, angels = 1 EM, 1 Thermal, 1 kinetic + CN Invul)
7 x CN Cruise Missile Launchers lolTractor beam....
1 set of each light t2 drones in bay.
I have 1 Warhead Rigor and i'll be damned if i can remember what the other 2 are, but one is a bay loading accelerator i think. I'll look later. But I have no Cap control Circuits, no other cap mods than the 2 PDS and AE 4 takes about 20 total mins including bonus stage, which doesnt give me any issues.
"The tree of liberty is nurtured with the blood of patriots." |

ShadowFire15
BOAE INC -Mostly Harmless-
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Posted - 2011.01.23 01:25:00 -
[44]
Originally by: Vicky Somers Edited by: Vicky Somers on 22/01/2011 10:02:04 [Scorpion Navy Issue, scorpy] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Invulnerability Field II Invulnerability Field II Photon Scattering Field II Gist C-Type Large Shield Booster Shield Boost Amplifier II Target Painter II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Drone Link Augmentor I
Large Capacitor Control Circuit I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hammerhead II x5 Hobgoblin II x5
That's relatively cheap and you get to fly in style as the scropion looks really sweet compared to the worst looking ship in eve; the raven. You can swap out the TP for an extra boost amp if you feel like you need more tank and can go for faction, mission specific hardeners but in my opinion it's a waste of isk.
would this fit perform well for sanctums? It is impossible to pod Chuck Norris. |

durableplatinum
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Posted - 2011.03.01 21:55:00 -
[45]
I prefer the Scorp Navy Issue because of it's better tank, that way if anything pops up in real life I can go do it without worry of getting popped, plus the scorp navy issue is cheaper. Well that's my 2 cents.
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durablesilver
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Posted - 2011.03.01 21:57:00 -
[46]
Originally by: durableplatinum I prefer the Scorp Navy Issue because of it's better tank, that way if anything pops up in real life I can go do it without worry of getting popped, plus the scorp navy issue is cheaper. Well that's my 2 cents.
Ok, why does it always post in my alt automatically? It's getting very annoying.
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Swynet
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Posted - 2011.03.02 01:50:00 -
[47]
Edited by: Swynet on 02/03/2011 01:54:46 Whenever you have:
Engeniering -main skills 5 secondary 4 Mechaninc -main skills 5 secondary 4 Electronics -Main skills 5 secondary 4 Missile louncher operation - main skils 5 secondary/advanced 4 Gunnery -main skills 5 -secondary/advanced 4
You'll never get trouble to use your ship normaly (you'll allways find more skilled than you).
Yeah this means MONTHS of training and some skils over 20days training, I know it's worst than an asian MMO but those will be effective for EVERY time and EVERY sub cap ship.
EDIT: OC if you are willing to use some rattlesnake or gila or whatever that uses drones has primary dmg source you'll need drones skills main 5 secondary 4 at least. ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Badass Geordie
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Posted - 2011.03.02 11:39:00 -
[48]
I reccomend SNI to lower skill point pilots as it can fit a better tank and compensate for low skills and be fitted with cheap modules and still be effective. If you have good skills and can fit a CNR with a perma tank whilst maximising gank then get CNR no question about that. You can always fly the scorp till you feel its time to upgrade then sell it and get the CNR which is what I'm doing.
Hell the SNI is my first battleship, I'm just cool that way.
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Tore Smith
Science and Trade Institute
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Posted - 2011.03.02 12:12:00 -
[49]
Edited by: Tore Smith on 02/03/2011 12:12:37
Originally by: Drakarin
Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to get it done. for instance, a dual gistii a-type small booster tank can tank all mission rooms.
and remember this, a 400dps sustained tank can get it done for all L4 missions. so above that is just pure overkill.
Smash the Supplier. The Assault. Worlds Collide. I think there's one more faction mission that would melt a ship with such a pitiful tank.
Unless you're using a fast ship too, 400 dps tank is not even close to enough for all missions. You'd have to warp out and recharge your shields // cap quite a few times, and missions like worlds collide could very easily destroy your ship.
not true. at least if you watch the triggers. then no regular mission demands for more than a 400er burst tank in a ganky bs.
to the op: cnr has two big advandages: - more damage from missiles - enough drone space for a flight of 3 sentries plus 5 hobs for frigs that manage to come close. that means more damage projection, because sentries have no travel time
a suicide resistant fit would be:
[Raven Navy Issue, large] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large Shield Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Drone Link Augmentor I
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Warden II x3 Hobgoblin II x5
lose the dcII for what you wish if your not in a busy system.
cheers!
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Fulmar Muse
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Posted - 2011.03.02 12:29:00 -
[50]
another day, another abbreviation
wat the hell is an SNI?
Keep on doin what you doin, do it gud.. huuh!
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Merrik Talorra
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.03.02 15:15:00 -
[51]
Edited by: Merrik Talorra on 02/03/2011 15:16:35
Originally by: Fulmar Muse another day, another abbreviation
wat the hell is an SNI?
Scorpion Navy Issue
I've got one back in Caldari space that I used for many months. It's a very, very nice ship. Lots of passive tank, crushes level 4 missions... looks awesome.
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Tau Cabalander
Caldari
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Posted - 2011.03.02 15:31:00 -
[52]
For what it is worth, this is my CNR fitting. I prefer to use T1 missiles, as T2 really need a target painter.
[Raven Navy Issue, Current] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Gist X-Type 100MN Afterburner Heavy Capacitor Booster II, Navy Cap Booster 800 Dread Guristas X-Large Shield Booster
Small Tractor Beam I Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hobgoblin II x5 Hammerhead II x5 Warrior II x5
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