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Atarock
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Posted - 2011.01.23 15:21:00 -
[1]
Hi i would like to see the 8. slot of Marauders opend to fit in 2 tracktors and 2 salvagers.
Since the release of the Noctis Marauders dont make sense anymore becouse your faster with faction BS and Noctis.
Increased speed/range for tracktors and success chance for salvager would be nice 2.
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The Djego
Hellequin Inc.
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Posted - 2011.01.23 15:23:00 -
[2]
Supported. |

Atarock
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Posted - 2011.01.23 15:28:00 -
[3]
. |

Drunkenguy
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Posted - 2011.01.23 15:29:00 -
[4]
Supported |

Zephris
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Posted - 2011.01.23 16:16:00 -
[5]
+1 |

King Rothgar
Amarrian Retribution
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Posted - 2011.01.23 16:32:00 -
[6]
I'd like to see their sensor strength unnerfed so they serve a pvp purpose. But your idea is also decent as a supplement. |

Mamba Lev
Masturbating Hand Social Club
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Posted - 2011.01.23 16:47:00 -
[7]
+1 |

Goose99
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Posted - 2011.01.23 17:54:00 -
[8]
Not supported. Notics can't fight. A marauder can fight and salvage at the same time, saving you the ship swap and 2nd trip, it's not as good as a dedicated salvager for balancing reasons. |

Atarock
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Posted - 2011.01.23 18:10:00 -
[9]
Who sais a noctis cant fight? and if you ever had a Marauder trying to salvage with 1 salvager for 8 cycles (t2 salvager) you know what im talking about. |

Goose99
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Posted - 2011.01.23 18:28:00 -
[10]
Originally by: Atarock Who sais a noctis cant fight? and if you ever had a Marauder trying to salvage with 1 salvager for 8 cycles (t2 salvager) you know what im talking about.
That's the point. If you want fast salvage, come back and do it after mission with dedicated salvaging fit. You lose no time for salvaging while running mission, so any large wreck you grab in the process is free net gain. You just wanted to have the cake and eat it too. |

Zephris
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Posted - 2011.01.23 18:35:00 -
[11]
Edited by: Zephris on 23/01/2011 18:36:21 Edited by: Zephris on 23/01/2011 18:35:04 maybe change marauder tractor bonus to smartbomb radius? This way marauder can really handle missiles better then less dedicated competitors because they cannot be tackled? |

Goose99
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Posted - 2011.01.23 19:55:00 -
[12]
Originally by: Zephris Edited by: Zephris on 23/01/2011 18:36:21 Edited by: Zephris on 23/01/2011 18:35:04 maybe change marauder tractor bonus to smartbomb radius? This way marauder can really handle missiles better then less dedicated competitors because they cannot be tackled?
I support this.
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2011.01.23 21:17:00 -
[13]
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Massive Dragon
HAIL DRAGONS
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Posted - 2011.01.23 22:28:00 -
[14]
this may have a strong influence on their viability for pvp also.
i would like to see a powergrid/cpu buff as well as a base increase to their sensor strength.
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Herping yourDerp
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Posted - 2011.01.23 23:47:00 -
[15]
Originally by: Massive Dragon this may have a strong influence on their viability for pvp also.
i would like to see a powergrid/cpu buff as well as a base increase to their sensor strength.
sensor strength should stay about the same
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klyeme
The Mind's Eye Etherium Cartel
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Posted - 2011.01.24 00:17:00 -
[16]
Edited by: klyeme on 24/01/2011 00:17:41 I would like them to have a little damage buff so they do a tad more damage.
Edit: You just want more slots to fit heavy neuts on so you might be able to cap out that rook before it jams you!
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.24 00:24:00 -
[17]
Originally by: klyeme Edited by: klyeme on 24/01/2011 00:17:41 I would like them to have a little damage buff so they do a tad more damage.
Edit: You just want more slots to fit heavy neuts on so you might be able to cap out that rook before it jams you!
In most situations the rook/falcon has much faster lock time and most likely sit at 25+ km range
The main disadvantage of using Marauder for PvP is lack of agility and speed. But that's problem of most BS, that's why you see so few bs in PvP (unless it's sniper fleet battle)
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Cassus Temon
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Posted - 2011.01.24 03:22:00 -
[18]
Marauders already see a 100% damage increase; equating to 8 high slots filled with weapons. Never mind saving ISK on ammunition. Now you want an 8th slot; over and above what they already have? Noctis debuffed the marauder? ..are you serious?
I'm pretty sure I wouldn't place this high on my priority list; and you don't PvP in them because of cost. Same for Widow's, and a dozen other ships; while Cap's, at least have the EHP to stay on the field awhile.
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.01.24 03:58:00 -
[19]
Edited by: Joss56 on 24/01/2011 04:00:14
Originally by: Cassus Temon Marauders already see a 100% damage increase; equating to 8 high slots filled with weapons. Never mind saving ISK on ammunition. Now you want an 8th slot; over and above what they already have? Noctis debuffed the marauder? ..are you serious?
I'm pretty sure I wouldn't place this high on my priority list; and you don't PvP in them because of cost. Same for Widow's, and a dozen other ships; while Cap's, at least have the EHP to stay on the field awhile.
+1
The general BS's problem is right there. The only thing you can fight against and think for a moment that you are flying a real ship for your time spent training is against mission rats.
For everything else you have Mastercard, sorry, you have Cruisers or Battlecruisers cheaper than your BS's riggs and a lot more versatil, or Cap's. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.24 04:43:00 -
[20]
Damn, someone beat be to the smartbombing idea.
Another idea is a bonus to damage against capital ships. vOv
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.24 05:34:00 -
[21]
Originally by: Zephris Edited by: Zephris on 24/01/2011 00:30:57
maybe change marauder tractor bonus to smartbomb radius? This way marauder can really handle missions better then less dedicated competitors because they cannot be tackled?
I support this too.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.24 06:02:00 -
[22]
I would buy a couple Marauders for PvP if they had a smartbomb bonus, either 5% range or 10% damage (lets face it, 5% damage on smartbomb is hardly noticeable)
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Mr LaForge
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Posted - 2011.01.24 17:25:00 -
[23]
Edited by: Mr LaForge on 24/01/2011 17:25:11 Increase Sensor Strength Decrease signature radius Increase Scan Resolution Increase power grid
Thats all you need.
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heyItradestuff
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Posted - 2011.01.24 19:28:00 -
[24]
Buff marauders, but not the sensor strength, that should be their Achilles heel so to speak. if cost ever go down they will be used more in PVP no matter what. I think instead of smartbomb or TB bonus it should be either a RR or tracking bonus. If is has RR bonus it will be a good spider tank ship but remember low sensor strength means jamming and there is sure to be cap issues. tracking bonus will make the marauder better vs smaller ships.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.24 19:43:00 -
[25]
I really don't believe that spider tanking is the answer. It can already be done effectively enough due to 3x high utility slots.
Aside from agility/speed or more damage, the other alternative is increasing buffer tank, like doubling of the shield/armor HP. That would also make them attractive for PvP
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heyItradestuff
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Posted - 2011.01.24 19:51:00 -
[26]
Originally by: Ephemeron I really don't believe that spider tanking is the answer. It can already be done effectively enough due to 3x high utility slots.
Aside from agility/speed or more damage, the other alternative is increasing buffer tank, like doubling of the shield/armor HP. That would also make them attractive for PvP
i thought this is about what about those 3 slots and the tractor bonus, if RR modules got a bonus it would also increase survivability but not enough to be as good as logisitc ship buffing EHP helps too but it would still have the now worthless tractor bonus
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.24 20:08:00 -
[27]
the EHP buff could be done by replacing tactor bonus
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.01.24 20:33:00 -
[28]
given the trend towards more PvP-derived AI (sleepers and incursion rats) I think the whole class is for the chopping block, honestly.
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LordElfa
Revan's Fist
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Posted - 2011.01.24 20:51:00 -
[29]
Edited by: LordElfa on 24/01/2011 20:51:56 I'll support this. ⎝⏠⏝⏠⎠
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Spugg Galdon
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Posted - 2011.01.24 22:11:00 -
[30]
Edited by: Spugg Galdon on 24/01/2011 22:12:11 Yes... the Noctis has killed the Marauder class. It is far far more efficient to use a Navy/Pirate BS and a Noctis than a Marauder.
They need something to make them appealing again. The first buff needs to be to the active tanking bonus (and all active tanked bonused ships) to bring them in line with resist bonused ships. If the 7.5% rep/shield boost was extended to include 7.5% bonus to RR recieved that would be a huge boost to fleet work (PvE and PvP). The next thing to look for is to change the tractor beam bonus to something usefull. No idea what or whether just doubling the bonus and giving the ship an extra hi (no more pg though) and a salvager bonus would work.
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