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Chaos Incarnate
Faceless Logistics
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Posted - 2011.01.25 21:12:00 -
[31]
Originally by: Mashie Saldana Just bring your best deadspace fit Golems and you will be just fine. Logistics are overrated.
confirming that this is the best strategy, the sansha ships aren't too scary if you have some x-type gear
please let me know where you're running sites if you're doing this, i'd like to take video to show people how incursions are really done _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |

kajumar
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Posted - 2011.01.25 21:14:00 -
[32]
do you know if the mass tests were done with no cap ships present
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Evan Batarr
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Posted - 2011.01.25 21:16:00 -
[33]
Originally by: Mashie Saldana Just bring your best deadspace fit Golems and you will be just fine. Logistics are overrated.
I can loot faster than you  
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Aessoroz
Nohbdy.
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Posted - 2011.01.25 21:16:00 -
[34]
Originally by: kajumar do you know if the mass tests were done with no cap ships present
They tested each sec level type of sites on separate days.
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Ana Vyr
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Posted - 2011.01.25 21:17:00 -
[35]
So basically this is for corps only, and pick up fleets aren't gonna cut it?
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Ira Theos
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Posted - 2011.01.25 21:18:00 -
[36]
Yes.. please bring your faction fit heavies into these Incursion fleets so we can pick your bones clean right after I "accidentally" pop that Concorde ship or gate or whatever else is available to induce Concordokken. 
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Evan Batarr
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Posted - 2011.01.25 21:19:00 -
[37]
Originally by: Ana Vyr So basically this is for corps only, and pick up fleets aren't gonna cut it?
Well, if you're picky it will.
You just need to know what you want and not let anybody in.
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Megan Maynard
Minmatar Out of Order
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Posted - 2011.01.25 21:45:00 -
[38]
Dear CCP, the carebears are finding rats that act more human are too hard.
Please dumb down the game just for them.
KTHXSBI
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Bidge
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Posted - 2011.01.25 21:46:00 -
[39]
Originally by: Iden Secundus
Originally by: mechtech Yes, incursions are hard. Yes, incursions are quite doable with well fit ships, good setups, and proper RR and ECM support.
It's day 1, don't expect to go in and roll over the sites without practice (if so it would be no fun).
Yes, RR-support - have fun...
http://i149.photobucket.com/albums/s55/ego_terrorist/concorded.jpg
lol, before u make comment, u should know what hapened. it was a smartbomb from an sansha friends alt, that was the reason why 150+ concord ships showed up, not the RR. and if u RR just your corp- or alliance mates, there is no prob with RR. tzzz, i could scream when i must read such stupid comments
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NoScream
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.01.25 21:50:00 -
[40]
Cry me a river.....
Go prepared, you always take losses, Spider tank BS, RR, Friends....
Sad thread. Naughty Naughty !! |
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gfldex
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Posted - 2011.01.25 22:02:00 -
[41]
Originally by: kajumar do you know if the mass tests were done with no cap ships present
You can't take any caps into those sites. I took part in the sisi testing and beside the big one against the sansha MS they are quite easy. Unless you have random noobs with low SP and lolfits in your fleet.
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Pookie McPook
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Posted - 2011.01.25 22:11:00 -
[42]
I'm just guessing but most of the people complaining are career missioners with little experience in fleets? Just because this is PvE doesn't mean you go in with the same PvE fit you run a Blockade. Think a more PvP fit and find yourself at least three friendly logistics pilots who have Logistics V. Lastly look around for an experienced Fleet Commander. If you fly in with a random assortment of ships, no coherent tactics and a less than experienced FC prepare to die.
Or...
cut out the middle man and self destruct and sent your ISKs to me. -----
Marmite. Rocket fuel of champions. |

Ben Alman
Gallente
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Posted - 2011.01.25 22:16:00 -
[43]
I think the problem is that you need a more traditional PvE approach now. -->Group with reppers tanked dps maybe Teamspeak and Players that work together
Pick up fleets will probably fail for a long time. And if you would ask PvE MMO players they would say "that's how it should be"
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Watak Hunt
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Posted - 2011.01.25 22:17:00 -
[44]
People have to realise that Incursions is an attempt by CCP to coerce more people into player corps and actively fleet. If you are serious about not doing this then just don't fly the Incursions. They are voluntary and easily avoidable. Treat it like Faction Warfare.
For those prepared to knuckle down and develop tactics and fits to tackle the Sansha good luck to them. Don't complain about someone else's fun just because you don't get it.
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Doddy
Burning Vendetta
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Posted - 2011.01.25 22:21:00 -
[45]
Originally by: Count Chamberlain Edited by: Count Chamberlain on 25/01/2011 20:20:37 Have to agree with OP. Went in with at least 800 dps omni tank + speed tank. Insta-popped.
naturaly...im not too chuffed :/
Edit: I was in a tengu. Along with a BS and Navy Frigate, we couldnt scratch a Sansha Frigate.
inb4 "n00bfit"
No sites are designed for that few ships,and one is a frigate so no surprise really. Also the frigs receive RR, thats why you can't break them Mixed fleets of 10 been doing vanguards fine, inc t1 cruisers, so u rdoing it wrong.
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Murixo
M. Corp M. PIRE
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Posted - 2011.01.25 22:31:00 -
[46]
Originally by: n00n3r
Originally by: kajumar alsos the rewards really dont seem to represent the risk of the incursion as you will earn more isk doing L4 missions without the grealy increased risk of getting popped
50-70M isk/hour + LP's is not a good reward?
Not to mention the rediculous amount of ISK Levi pilots will be willing to pay for the new meta launchers. 
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Kwisat Haderach
Minmatar ReallyPissedOff Guinea Pigs
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Posted - 2011.01.25 22:33:00 -
[47]
5 Buffered NH + 3 Logi Tengu + 1 3 Links Vulture had 0 problem tanking the damage in a 5-10. The damage from 30+ heavy launchers however was pathetic 
Life is a joke, but I don't feel like laughing |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.01.25 22:38:00 -
[48]
I am a huge fan of HARD pve.
New strategies are needed, these ain't your daddies missions.
Good work CCP ...
To anyone who thinks there should be no losses, I ask WHY?? Best regards, Apollo Gabriel
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Cailais
Amarr Ukomi Syndicate
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Posted - 2011.01.25 22:49:00 -
[49]
Back when I started EVE there was a common saying that sadly seems to have fallen out of favour, but it still applies today.
Adapt or die.
C.
the hydrostatic capsule blog
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Ellina Alleron
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Posted - 2011.01.25 23:15:00 -
[50]
Originally by: Megan Maynard Dear CCP, the carebears are finding rats that act more human are too hard.
Dear CCP, your Incursions are not a way for me to grind more ISK faster. Instead you have made PVE fun and challenging. Please remove this, and replace it with more boring level 4 missions with which I can make 1bil ISK a week with my bot. ----------------------------- CCP finally makes PVE that is fun, challenging, and moderately dynamic. Thank you. To everyone who is whining: STFU and GTFO. |
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Gecko O'Bac
Deep Core Mining Inc.
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Posted - 2011.01.25 23:43:00 -
[51]
All I'm hearing is "waaah"
What I taste, though, is SWEET DELICIOUS TEARS.
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fire elf
Solar Storm Sev3rance
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Posted - 2011.01.25 23:53:00 -
[52]
Been doing Assualts all day (not to sure if this fleet can do any higher than that tho) We have been running them with a solid fleet :S anyway We have no problem with tanking.. to be honest we didnt even go to 30% on our tanks :S soo either U guys fail at fitting or fail at fleet ...
HAVE FUN! <3
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Jason1138
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Posted - 2011.01.25 23:57:00 -
[53]
"alsos the rewards really dont seem to represent the risk of the incursion as you will earn more isk doing L4 missions without the grealy increased risk of getting popped"
yep, 4's are easier and more profitable. no reason to do the incursions at all once the novelty wears off
"50-70M isk/hour + LP's is not a good reward?"
even assuming that you could make that in an incursion, and on average most people won't cause they're dying like flies, you can still make more on 4's
"I can say that the incursion encounters have all been play tested and mass tested on sisi with the recommended number of ships."
yes, they were, and almost every problem brought up today was brought up then and CCP did nothing at all about any of them, near as i can tell
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Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.26 00:06:00 -
[54]
Haven't read all replies but I just finished running 2 Vanguard sites, the one with the hacking of the logistics station, with a random group that turned out really well. We made sure everyone was on voice and in a proper ship, it was remote rep armor BS and logis in our case. We did the first site with 12 people, 2nd with 8 or so and it went very well. Thats in the suggested numbers for good rewards.
So no, incursion sites are not too hard for fleet sizes specified. Vanguard sites at least are fine.
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HeliosGal
Caldari
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Posted - 2011.01.26 00:15:00 -
[55]
its a mess its an isk sink and ccp will be happy personally the only use of the sites is to loot carebear wrecks
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2011.01.26 00:33:00 -
[56]
You know watching Dotlan update with the number of Player losses in the first couple of hours after DT today was brilliant ^^
And now we have the tears.
Seriously, I think this is probably one of the best things to happen to PvE in this game for a long time. Actually having to come up with strategies and correctly composed fleets is how the PvE content should have always been, rather than the mind numbing repetition of dumb AI and solo play.
This is the first day of insursions on TQ. There are is gonna be fall out. A lot of people will die. Don't be stupid, test the water and embrace the immersion of interacting with your fellow capsuleers. Yes that means leaving your solo 1 man corp and joining other players and maybe making friends and having fun along the way....
...and if interacting with other humans is not your thing, go back to lv4s and get whatever pleasure you find using your 2.5bil pimped out Golem/Tengu. Guess Incursions aren't for everyone ^^
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.26 00:39:00 -
[57]
Originally by: HeliosGal its an isk sink and ccp will be happy
They would be happy if it was an ISK sink, but it rather seems to be a huge ISK faucet form the tales people are tellingà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Steve Thomas
Minmatar
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Posted - 2011.01.26 00:54:00 -
[58]
Edited by: Steve Thomas on 26/01/2011 00:54:43
Originally by: CCP Incognito I can say that the incursion encounters have all been play tested and mass tested on sisi with the recommended number of ships.
they have also been tested with less than the recomended number/classes of ships.
They were still doable.
lets be blunt here, the average mission runner is not going to be properly fit to do this. hell not even the good mission runners will be fit to do this.
your not going to be able to try to tank them the old fasioned way
your not going to be able to alfa them the old fasioned way by minmaxing damage types.
they dont have lolfail fits.
oh and any encounters that are coded to have more ships that "warpin"? you should expect thoes ships to know your tank and be set up to punch through any holes you have in your defences.
and by the way they may also be set up to counter your weapon loadout.
or to put in in WoW terms for thoes of you still havenig problems with this. .
EvE now has epic mobs.
You were not prepaired.
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Major MouseTrap
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Posted - 2011.01.26 00:57:00 -
[59]
look on the bright side if your a ship builder .......incursions are great lol....... 
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Sidus Sarmiang
GoonWaffe
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Posted - 2011.01.26 02:24:00 -
[60]
Incursions are, for the most part, fine in terms of their design decisions. The largest problem is that the incursion influence bar recovers far too quickly. To get an incursion down successfully, you're going to need to have around 200-400 people with well fit ships that know what they're doing willing to do a dull PvE grind for several hours. I'd say remove the recovery of the influence bar entirely, or slow it down to 1% every hour or two. These'll be hard enough as is.
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