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Mara Rinn
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Posted - 2011.01.27 10:56:00 -
[61]
As for the time it takes to complete the vanguard missions - my group of three logistics cruisers, one unskilled Tengu (the pilot didn't even have Guided Missile Precision, LOL) and a bellicose (doing target painting) took 2 hours to clear the Sanshas spawns from the mining encounter.
We then proceeded to wait for one guy to slowboat his hulk the 45km from warp-in to the rock, and found that it was 75k units, with more sansha spawns triggered by the mining operation.
So the limiting factor here is going to be how fast you can mine that ore. With a few properly skilled combat pilots and a small mining fleet, it will take about 20min to clear the spawns and mine that ore, for 15M ISK per pilot. I won't complain about an interesting group activity that nets us each 40M ISK/hr.
What I don't know yet is just how many spawns arrive in that encounter. More research needs to be done.
-- [Aussie players: join ANZAC channel] |

Miss Rabblt
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Posted - 2011.01.27 11:27:00 -
[62]
Originally by: Asaface
I currently have completed 7 vanguards and an assault, with sweet fleets of 11 or 18, u need the right fittings, right fleet comps, pro logi's and pro FC's
When you get that, like i had for 14 hours last night, you will have 115M paid to you by concord (like i have so far) and 16k LP on the way (like i have)
i hope you got really nice gifts from LP store of Concord then. Because 115mils and 16kLPs for 14(!!!!) hours of fights is like doing lvl2 i think.... Crazily low reward....
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Rykuss
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Posted - 2011.01.27 11:41:00 -
[63]
Originally by: Rashmika Clavain Well these patch notes may be related to some of you in this thread:
Incursions
Based on feedback from the community, we have reduced the rate at which Sansha's regain control of the constellations.
An issue where the journal was not updating properly has been fixed.

Yeah the few people actually doing them need to log off eventually and apparently starting again from zero is a pita. Meanwhile things are business as usual in incursed space, especially in staging areas. Everyone went back to mining since there haven't been any sansha ships there since the scout missions were completed very quickly on day one. No rats to be bothered with, life is good. Missioning elsewhere is also popular. 
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Pytria Le'Danness
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Posted - 2011.01.27 13:41:00 -
[64]
Edited by: Pytria Le''Danness on 27/01/2011 13:41:26
Originally by: Mara Rinn As for the time it takes to complete the vanguard missions - my group of three logistics cruisers, one unskilled Tengu (the pilot didn't even have Guided Missile Precision, LOL) and a bellicose (doing target painting) took 2 hours to clear the Sanshas spawns from the mining encounter.
We then proceeded to wait for one guy to slowboat his hulk the 45km from warp-in to the rock, and found that it was 75k units, with more sansha spawns triggered by the mining operation.
So the limiting factor here is going to be how fast you can mine that ore. With a few properly skilled combat pilots and a small mining fleet, it will take about 20min to clear the spawns and mine that ore, for 15M ISK per pilot. I won't complain about an interesting group activity that nets us each 40M ISK/hr.
What I don't know yet is just how many spawns arrive in that encounter. More research needs to be done.
We've ran three Override Transfer Arrays and one Nation Mining Outpost yesterday, each site took roughly half an hour - the mining site a bit longer since I had to fly two jumps over to buy some mining drones. I'd say you taking so long is due to a distinct lack of DPS :)
After MWDing over to the asteroid we prepared for a long session of (*yawns*) mining in our combat ships, but the first batch of the minerals dropped into the station triggered the explosion. The pilot said it was around 140 units. Of course since we remained in our combat ships the few NPCs that spawned caused more confusion than harm. I've kept a bunch of the ore for the next site, although it might be necessary to actually mine the asteroid before the mission can be completed - at least that's how some mining missions behave (don't look at me that way, a research agent demanded it!).
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Jason1138
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Posted - 2011.01.27 14:27:00 -
[65]
once these things start expiring unbeaten and the people who "earned" all this LP find out that they don't get anything at all unless the carrier gets killed, people are gonna lose their minds
if these things aren't massively overhauled, and soon, they will be totally abandoned
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Aunty Nora
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Posted - 2011.01.27 14:34:00 -
[66]
Originally by: Miss Rabblt
i hope you got really nice gifts from LP store of Concord then. Because 115mils and 16kLPs for 14(!!!!) hours of fights is like doing lvl2 i think.... Crazily low reward....
ITS NOT ABOUT THE REWARDS, PEOPLE PLAY GAMES FOR FUN
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Jason1138
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Posted - 2011.01.27 14:39:00 -
[67]
whether they play them for fun or not is totally beside the point
incursions don't pay enough money to be sustainable. a person could not play this game and play ONLY incursions and have enough money for ships, ammo and fittings. the first time you lose a ship you'd have to go back to doing 4's for awhile
any WH ship can pay for itself in no time. any level 4 ship can pay for itself in no time, alot of them within an hour or two
Incursions ships will not in most cases pay for themselves. once you lose 3 or 4 ships and are broke, then what?
it needs to be fun and pay enough for people to be able to continue to do it if they so choose
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Aunty Nora
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Posted - 2011.01.27 14:52:00 -
[68]
Originally by: Jason1138 whether they play them for fun or not is totally beside the point
incursions don't pay enough money to be sustainable. a person could not play this game and play ONLY incursions and have enough money for ships, ammo and fittings. the first time you lose a ship you'd have to go back to doing 4's for awhile
any WH ship can pay for itself in no time. any level 4 ship can pay for itself in no time, alot of them within an hour or two
Incursions ships will not in most cases pay for themselves. once you lose 3 or 4 ships and are broke, then what?
it needs to be fun and pay enough for people to be able to continue to do it if they so choose
Feel sorry for you and your poor friends
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Lakut
Nobody expects the Spanish Inquisition
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Posted - 2011.01.27 14:53:00 -
[69]
Originally by: Jason1138 whether they play them for fun or not is totally beside the point
incursions don't pay enough money to be sustainable. a person could not play this game and play ONLY incursions and have enough money for ships, ammo and fittings. the first time you lose a ship you'd have to go back to doing 4's for awhile
any WH ship can pay for itself in no time. any level 4 ship can pay for itself in no time, alot of them within an hour or two
Incursions ships will not in most cases pay for themselves. once you lose 3 or 4 ships and are broke, then what?
it needs to be fun and pay enough for people to be able to continue to do it if they so choose
The statement that it's unsustainable in General is utterly rubbish and only true if you're a terrible scrub and/or not prepared. If you find competent people to do them with, it's a whole different world.
I've made around 200mil on ISK payouts alone so far in two days and have yet to lose my Guardian which is already well paid off (bugger me for bringing two spares :V) and the only ship our gangs lost was one scrubby tier 1 BS for 50mil and fittings which died to piloting error (broadcasts are good for you). Most importantly, the issue is that this is already my signature. ---------- You get a wonderful view from the point of no return. |

Mad Yojik
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Posted - 2011.01.27 15:08:00 -
[70]
Originally by: Lakut
The statement that it's unsustainable in General is utterly rubbish and only true if you're a terrible scrub and/or not prepared. If you find competent people to do them with, it's a whole different world.
I've made around 200mil on ISK payouts alone so far in two days and have yet to lose my Guardian which is already well paid off (bugger me for bringing two spares :V) and the only ship our gangs lost was one scrubby tier 1 BS for 50mil and fittings which died to piloting error (broadcasts are good for you).
Btw what were you using Scorp for, Ewar? I'm just curious whether this works or not, and if it is - how it was useful? Since I have bit of jamming skills myself =)
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Rampaging Raoul
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Posted - 2011.01.27 16:16:00 -
[71]
Edited by: Rampaging Raoul on 27/01/2011 16:26:34 Edited by: Rampaging Raoul on 27/01/2011 16:25:42
Originally by: Jason1138 whether they play them for fun or not is totally beside the point
incursions don't pay enough money to be sustainable. a person could not play this game and play ONLY incursions and have enough money for ships, ammo and fittings. the first time you lose a ship you'd have to go back to doing 4's for awhile
any WH ship can pay for itself in no time. any level 4 ship can pay for itself in no time, alot of them within an hour or two
Incursions ships will not in most cases pay for themselves. once you lose 3 or 4 ships and are broke, then what?
it needs to be fun and pay enough for people to be able to continue to do it if they so choose
So you actually expect difficult and demanding missions to be extremely profitable at day 1 ? Missions which are proven to require different fittings than the usual ones, teamplay and organization ? Missions where almost no knowledge is avaliable for now, and people going there without knowing the NPCs they will encounter, their characteristics or the spawn triggers ? Seriously, quit whining and come back in a month or two. Those incursions WILL BE profitable once people learn how to do them.
Oh, you may want to take a look at this post. Just sayin.
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Jason1138
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Posted - 2011.01.27 17:42:00 -
[72]
"So you actually expect difficult and demanding missions to be extremely profitable at day 1 ?"
never did i say that. but there's a big gap between "extremely profitable on day one" and "structured to be deliberately unprofitable in terms of isk/hr"
if the mother ships are reliably killed with every incursion it will obviously totally change the payout because of LP but looking at the 7 we started with, i'd be surprised if more than 2 are beaten before they despawn, meaning that anyone who ran any site of the other 5 pretty much wasted their time
then when you throw in that the high sec ones pay less generally and have no chance of the mom bpc, it just seems like some tweaking to the payrate might be in order
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MuffinsRevenger
Kenny Starfighter Appreciation Club
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Posted - 2011.01.27 17:51:00 -
[73]
Originally by: Rip Minner Solid gang/fleets are still lossing ships bro. You lose your ship you dont get payed.
We didden't, and since we read the site description we only brough enough ships for us all to get the full reward But yeah, they really do reward coordination and skill, so working as intended 
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Liadan Khanum
Gallente Dragon Armed Mercenary Escort Squadron
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Posted - 2011.01.27 18:31:00 -
[74]
Edited by: Liadan Khanum on 27/01/2011 18:32:49 Edited by: Liadan Khanum on 27/01/2011 18:32:20 So what is a good starting point for a guardian fit.
Need resist based tank Need remote armor rep (duh) Cap transfer? ECCM? MWD? How much (if any) local cap recharge or boost?
Low DC II EANM II x 2 (or EANM II x1 + 800mm Plate II x 1) Cap Power Relay II x2
Mid ECCM II (Radar) Cap Recharger II
High L RAR II x4 L Energy Trans II
Rig Cap Con Cir I x 2
68-90% resists is not bad, but only 21k ehp (EFT) putting in a plate 800mm T2 plate bumps to 28k, but lowers resists to 58-87.
Removing any one of the cap boosting items lowers cap time from about 6 mins to about 1 minute. Is it ok to be that reliant on cap transfers?
Trying to fit a MWD (or even AB) messes everything up. Do I need to drop an armor rep which is the ships primary focus? Or is the rep range of 70k enough to not need extra mobility? 261 m/s seems godawful slow.
This leaves 1 empty high slot, but with max fitting skills (but not optimized implants) I''ve got only 1.5 CPU and 9 PG unused. Is fitting non T2 mods worth trading for putting something in the unused high?
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Pharos Pharos
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Posted - 2011.01.27 20:47:00 -
[75]
Guardians stay cap stable via cap transfer with other guardians. Ditch the local cap mods, fit an ab, go for maximum buffer/resists in the lows. Best named armor reps/energy transfers are as good as t2 and help with fitting. Mids are ECCM and ab.
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Liadan Khanum
Gallente Dragon Armed Mercenary Escort Squadron
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Posted - 2011.01.27 22:31:00 -
[76]
So Mod 1 (I like this much better - but it is so totaly dependant on at least 1 squad mate)
Guardian (team mate)
Low EanM II x2 E Therm II DC II 800 mm Tungsten (using these instead of T2 allows for T2 ETA for just -30 ehp)
Med AB II ECCM (RADAr T2 OR META 4)
High Solace RAR x 4 ETA II
Rigs Trimark I x 2 (depening on cost I could see going T2 for another 3.5k ehp)
Drones LAMB II x5 of course
speed of 550, 48.8k ehp (EFT), all resists > 75%
The meta 4 RAR aren't quite as good (cycle time) but I can see the trade is good for the plate and ab.
Is there anything worth trading out to use the open high slot?
Ok so on to implants (6) KMB-75 allows T2 plate (7 & 10) ZET2k, ZET5k no brainers (8) KPB-75 fwiw extends targeting range beyon optimal for ETA Slot 9 ???
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Oguras
Gallente Federal Defence Union
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Posted - 2011.01.27 23:51:00 -
[77]
is there any reason to use t2 plate instead rolled tungsten? something changed about them in incursions?
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Vallek Arkonnis
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Posted - 2011.01.28 00:12:00 -
[78]
Originally by: Asaface
When you get that, like i had for 14 hours last night, you will have 115M paid to you by concord (like i have so far)
115mil after 14 hours? Why bother? You can make more money in less time doing almost anything else in the game. That IS a bad mechanic.
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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.01.28 00:21:00 -
[79]
Edited by: Borun Tal on 28/01/2011 00:21:54 OK, I can accept horrible FCs in fleets. I can accept going nuts on rats and expending expensive faction & T2 ammo for no loot drops. I can accept no salvage whatsoever. I can accept no LP after participating and losing a ship here or there.
What I have a problem with is a cruiser hitting me from 104k for 400+ dps in a single shot. Seriously? When I pop that cruiser nothing is dropped, no salvage, and I've expended a lot of isk for NOTHING.
Really? I may try again, but for now I'm back to FW and L4 missions, thanks.
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Mara Rinn
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Posted - 2011.01.28 01:30:00 -
[80]
Originally by: Pytria Le'Danness After MWDing over to the asteroid we prepared for a long session of (*yawns*) mining in our combat ships, but the first batch of the minerals dropped into the station triggered the explosion. The pilot said it was around 140 units. Of course since we remained in our combat ships the few NPCs that spawned caused more confusion than harm.
Holy cow! That changesmthings doesn't it :) -- [Aussie players: join ANZAC channel] |

n00n3r
Caldari Malicious Destruction
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Posted - 2011.01.28 07:20:00 -
[81]
give me a 1M skill point character in a bantam, and i'll make him usefull in an incursion site.
It's not about skill points guys, it's about teamwork.
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