
Noisrevbus
204
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Posted - 2012.08.20 17:09:00 -
[1] - Quote
As with most things lately, I am very torn...
Things like frigate gangs (and cloaky gangs) could be encouraged by enabling logistics options. At the same time the potential problems are numerous: It's a staggering problem that just more and more powerful tools are given to such affordable ships. It's styles that are already powerful or have existing options, even though it is not perhaps popular: for example, there are already creative groups who have discovered that Logistics Cruisers have small base-sigs and can easily be run dualpropped or (oversized-) AB, letting them run with frigate gangs under "frigate sigs".
Giving them the whole treatment Cruisers always had seem unlikely as well, since you appear to have abandoned that design principle (of making certain ships stepping stones, and let them come pre-nerfed; such as Logi-cruisers without cap-bonuses, which in turn are only available Tech II). That's obviously one way to do it, but it feels unlikely given your (CCP's) design trends of making "small and Tech I" viable on a broad level.
A more difficult interpretation is meta-game: Letting (Tech II-) Frigate gangs do what Cruiser gangs once did at cheaper cost on more numble hulls could provide an option inbetween larger heavier fleets (that the Cruisers of today have trouble measuring up to, when used right). That could possibly also bridge gaps and plug that dynamic, where a popularity in frigate-sized roaming gangs would open up a target pool for Cruiser equivalents again (food-chain, ecosystem, butterflies).
That involves such things trending though, and today the game is polarizing instead which leaves questions as to wether frigate-sized Logistics encouraging mobile gangs like that would be enough for it to take root. They would be more agile and cheaper options but at the same time they would not be as flexible, they would not have as broad target pools and they would equally not have a more target rich environment to begin with. That make them gimmicks and only emphasize current trends where small ships and gangs do their thing and large gangs do their thing (so the best course of roaming is to look for ganks, peers and evasion). |