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Thread Statistics | Show CCP posts - 2 post(s) |
NinjaSpud
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Posted - 2011.02.07 20:59:00 -
[151]
Originally by: Ultim8Evil
Originally by: NinjaSpud Edited by: NinjaSpud on 04/02/2011 15:18:47
LOL
I've noticed a trend here.
Everyone has a different Idea of what should be removed. No two posts are the same, meaning that there really isn't a problem with Eve. You guys are just posting ideas to remove that would help YOU out, not Eve...no pvp, no stargates, no clones....that would help YOU keep your pretty little implants from harms way. BOO FREEKING HOO, man up people...this isn't WOW.
Edit: I stand corrected, I've seen a few posts that say "remove Whiners...." Read above, and I agree
Remove forum-warriors who are trying in vain to take the moral high ground in yet another pointless thread that has already run its course?
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Sig Sour
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Posted - 2011.02.07 23:02:00 -
[152]
Content people.
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Donnovich Vacano
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Posted - 2011.02.07 23:16:00 -
[153]
Admiral Mendel:
Your grasp of real world economics is more or less accurate, but eve does not operate on real world principles. It operates on obscure forces that only weirdos with obscure Harvard business degrees in hypothetical macroeconomics. Oh wait that's me. Here's the thing eve is a classic economy based on a boundless supply. In any economy there are two thing acting together to define the value of money. Value (meaning material and emotional value) and supply (in this case referring to the supply of money not goods). If value exceeds supply then the value of isk goes up and the cost of goods goes down. If this happens to much that is bad. If supply exceeds value then inflation occurs. In the real world this is a problem, the reasons why this is not a problem in a closed market with no competition are complicated an frankly irrelevant. What is important is this; Missions inject supply. Gathering of resources injects value. This leads to the economy being balanced by time investment rather than the material goods themselves; however, an economy based on something that varies so randomly would result in destructive volatility. Since there is effectively no limit to the amount or raw materials that can be poured into the economy, the market must be bound by the influx of isk. If inflation is left unchecked then the amount of time required to obtain enough isk to buy ships would be prohibitively high. Thus the upper limits of inflation are defined by the isk obtained from mission running. On the flip side the price of a ship cannot fall below the insurance payout because then selling them would be unprofitable. There is no financial limit to the amount of raw materials that can be obtained, therefore without insurance the value of goods would plummet and a single unit of tritium would be worth less than the smallest unit of isk. Thus the economy is bound on both sides by "money faucets". If that 400 million isk ship of yours would suddenly be worth about 5 isk. I don't know about you but that would kinda **** me off.
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Dro Nee
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Posted - 2011.02.07 23:23:00 -
[154]
Remove Brits, Frenchies, and Americans (Russians are p. chill along with the Canadians and Germans.... keep them)
Also: this thread
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Donnovich Vacano
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Posted - 2011.02.07 23:51:00 -
[155]
Originally by: Dro Nee Remove Brits, Frenchies, and Americans (Russians are p. chill along with the Canadians and Germans.... keep them)
Also: this thread
Do scotts still get to play?
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