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The agenter
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Posted - 2011.02.08 14:21:00 -
[1]
One of the ugliest things in eve - is travelling.
Except of jump clone functionality and some cases of cyno usage - there is nothing left to player, but "warp-jump-warp-jump...".
Brief example and explanation:
A player wants to get from system A to system B. There are 20+ jumps between these systems.
His options are: - manual warpo-jumpo - autopilot
Both choices will take some time to reach the destination. And in most cases that would be an autistic process on clicking here - clicking there. Involving 0.5% of gameplay interaction.
Suggestion:
- Create an empire transportation system, which can get player automatically (not autopilot) from point A to point B in Much less time.
Thorough explanation (haters should read this part):
"You want to avoid ganking? Did you think about off-wars? What about low secs? Transporting ships?"
If I was the one to design this feature, I would have made it like this:
- pods only (or with a ship under some restrictions and additional costs) - only if the safe route exists between A and B (0.5+) - costs money depending on the number of jumps - only if not involved in wars ("CONCORD has a record of you being involved in a war! Y U NO FIGHT?")
* We already have a cheaty-witty clone jumping. Which already incorporates some sci-fi approach to "moving" the player from A to B.
Why not to think about "space-taxi" thingy. Or any other\different solution for "travelling".
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.02.08 14:36:00 -
[2]
so like a long distance teleport, or maybe we could buy pixie-dust and say some spells.
The distance between places in Eve creates a logistic need to think about where you are going, and how you are going to get there.
Instant travel makes the universe so much smaller and if you ask me, ruins a game.
------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Fulbert
Gallente
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Posted - 2011.02.08 15:26:00 -
[3]
Edited by: Fulbert on 08/02/2011 15:28:06
Originally by: The agenter A player wants to get from system A to system B. There are 20+ jumps between these systems.
[...] - only if the safe route exists between A and B (0.5+)
All pure highsec systems (not those isolated between two lowsec) are 20 jumps away one from each other at maximum. Empire space is extremly small you know... Your idea would only make the world smaller, and ruin serious traders (since anyone would be able to insta-travel frome one hub to another). -------------------------------- Fulbert. Miner - Industrialist |

Serge Bastana
Gallente GWA Corp
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Posted - 2011.02.08 19:20:00 -
[4]
Originally by: Fulbert Edited by: Fulbert on 08/02/2011 15:28:06
Originally by: The agenter A player wants to get from system A to system B. There are 20+ jumps between these systems.
[...] - only if the safe route exists between A and B (0.5+)
All pure highsec systems (not those isolated between two lowsec) are 20 jumps away one from each other at maximum. Empire space is extremly small you know... Your idea would only make the world smaller, and ruin serious traders (since anyone would be able to insta-travel frome one hub to another).
This, EVE's economy is partially reliant on the distances being travelled, with your system everybody could just use Jita with little consideration for how long the travel time is or the risk that they may not get their payload to or from the hub. The way it is now players make a choice of which hub to use depending upon proximity, price and urgency of need. Not supported. ------------------------------------------------ Quafe is people! |

Nika Dekaia
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Posted - 2011.02.08 20:16:00 -
[5]
Eve should get larger, not smaller. It's actually too easy to relocate right now.
One step could be to emphasize the warp speeds of the different hulls. Right now an interceptor does not really shine in travel time because in small to medium systems, the high warp speed does not mean anything because all you do is accelerating and decelerating. Small ships should gain and lose speed much faster than bigger ships.
Also, warping around planets and not through them would be much cooler and also make Eve bigger.
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Amdor Renevat
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Posted - 2011.02.08 20:40:00 -
[6]
I agree that traveling itself is too time consuming. As one poster said most empire travel is around 20 jumps, but if you have 26 jumps (rens -> jita) it takes 30 minutes to travel one way in a badger MK II. That's a hour spent just clicking warp-jump, warp-jump 52 times.
I think some form of travel system to allow movement from region to region would be useful. Something like a super jump in Lakugei (heimatar) to fredagod (metropolis) to stetille (sinq laison) to poinen (forge). Changing the travel time from 26 jumps to 6.
Making this kind of change won't make the game feel smaller, it will just relieve some of the tedium associated with travel. Each region is still just as large and once you land in that region you still have all of the inter regional travel to make. The main difference is the fact you don't have mindless click, click, clicking. Plus if you really feel the need to spend an hour jumping you can, there's no requirement to use the faster transport system.
Win, win.
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shady trader
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Posted - 2011.02.08 21:41:00 -
[7]
CCP want space to feel big, that is why they destroyed the old super highways back when Yula was THE trade hub.
I cannot see CCP making easier to jump around the map all the time. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Amdor Renevat
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Posted - 2011.02.08 21:43:00 -
[8]
Originally by: shady trader CCP want space to feel big, that is why they destroyed the old super highways back when Yula was THE trade hub.
I cannot see CCP making easier to jump around the map all the time.
I imagine the super highways were taken down for many other reasons than "we want people to think eve is huge... even if it bores them to death".
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Khamiz
Catholic School for Boys
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Posted - 2011.02.09 02:12:00 -
[9]
As boring as travel may be, the fact that it takes a lot of time to fly from A to B is an important factor in the game. Even if it would just be for pods, it would make a couple of things too easy - like managing buy/sell orders all across the universe.
I do, however, like the idea to boost the importance of warp speed in small systems. Add to that an expensive faction shuttle with 8-12 AU/s and/or a small bonus to AP warp-to distance (say, 5% less distance per level of (Adv.) Spaceship Command), and it would ease the pain a lil bit w/o turning New Eden into a village.
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