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1. Improving news reporting for future expansion and beyond - in Player Features and Ideas Discussion [original thread]
The idea of an ingame-TV-station would fit perfectly into Eve, but I highly doubt the amount of work, bandwidth and the like will allow for anything like it anytime soon. At least not often enough to justify it's implementation. Having a broadcast...
- by Khamiz - at 2011.02.09 03:36:00
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2. Stopping Bots: Once and for all - in Player Features and Ideas Discussion [original thread]
Originally by: Flamespar Um..... Botters can buy gametime with plex with the ISK they earn. How exactly does CCP benefit from this? You did not seriously ask that, did you ? In case you did, allow me to explain: a PLEX is a converte...
- by Khamiz - at 2011.02.09 03:25:00
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3. logoff mechanics: a bane to small gang PvP - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud If you're using a 5 man fleet, there's no reason why you shoulnd't be able to kill a battleship...here's a magical formula for you. 1-2 ships tackle, 3-4 ships shoot. If you're using well armed battlecruisers (pop...
- by Khamiz - at 2011.02.09 03:03:00
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4. Bookmarks in overview - in Player Features and Ideas Discussion [original thread]
Or just add it to the overview config - Bookmarks [√]
- by Khamiz - at 2011.02.09 02:40:00
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5. Autopilot working while logged off - in Player Features and Ideas Discussion [original thread]
Originally by: Horizonist Originally by: ShahFluffers I'll throw in my "constructive comment" in the form of a question: You want to be rewarded for NOT playing the game? Planetary Interaction Haha, good point ! How about ....
- by Khamiz - at 2011.02.09 02:33:00
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6. Autopilot working while logged off - in Player Features and Ideas Discussion [original thread]
TBH, I can't see a difference between someone APing around while having the client running and someone APing around while shutting his computer down. I could start the AP at my office, drive home, kick out the office-client by logging in from hom...
- by Khamiz - at 2011.02.09 02:27:00
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7. Empire Transport system - in Player Features and Ideas Discussion [original thread]
As boring as travel may be, the fact that it takes a lot of time to fly from A to B is an important factor in the game. Even if it would just be for pods, it would make a couple of things too easy - like managing buy/sell orders all across the ...
- by Khamiz - at 2011.02.09 02:12:00
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8. New Fleet Functions - in Player Features and Ideas Discussion [original thread]
Originally by: Amaroq Dricaldari Emergency Bump: Come up with more ideas, people! Hmm ... fleet align, syncronized warp speed (adjust to slowest ship), and a more customizable fleet view come to mind ....
- by Khamiz - at 2011.02.09 01:51:00
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9. Ship slot points - in Player Features and Ideas Discussion [original thread]
How about a rig that adds 1 slot ? Could be balanced via calibration cost, and/or by limiting the amount of rigs of that type, and ofc the drawbacks. Trade that extra Caprecharge/Armor/Shield for that one extra gun ..
- by Khamiz - at 2011.02.09 01:42:00
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10. Top damage dealer list for incursion sites - in Player Features and Ideas Discussion [original thread]
Originally by: Berikath No. There are games and situations a DPS meter are great for. EVE is not one of them. Adding functionality like this leads to you kicking the guy who's the best at RRing but does crap damage, meaning the entir...
- by Khamiz - at 2011.02.09 01:31:00
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11. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Why does everybody feel the need to turn mining from a relaxing activity into some pointless clickfest ? If you want to play a minigame while your lasers cycle, well, get a minigame and play it. Yes, I know you think mining is boring. So is PvP...
- by Khamiz - at 2011.02.09 01:12:00
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12. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
*flog*
- by Khamiz - at 2011.02.09 00:54:00
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13. Tournament arena (with real loss and not virtual ships) - in Player Features and Ideas Discussion [original thread]
In short words - you envision a system like the WoW-Arenas, Eve-style. Not a bad idea, done correctly it could be the base for both casual fighting and a league, where the latter would be separated in a few fixed setups (like, 3v3 / <= Cruiser ...
- by Khamiz - at 2011.02.09 00:46:00
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14. Unfair gameplay in EVE. - in Player Features and Ideas Discussion [original thread]
This just in: Eve is no pony farm. Sorry for sounding rude, but Eve never was and never will be a place for people that want to have their peace and quiet. If you get wardec'd, why not hire some mercs to show those mean guys who's the boss ? I ...
- by Khamiz - at 2011.02.09 00:33:00
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15. Mining upgrade - in Player Features and Ideas Discussion [original thread]
Originally by: Brandoe Chung How about using the exsisting planetary interaction interface to make mining a bit more fun. The existing PI interface is about as much fun as what is about to begin when you are at your doctor's office, b...
- by Khamiz - at 2011.02.09 00:19:00
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16. Stopping Bots: Once and for all - in Player Features and Ideas Discussion [original thread]
No matter what you try, the bot programmers will outsmart it before it even goes live. And any form of popup to check wether I'm a bot or a player would really, really (getting rid of fluid with 4 letters) me off - way more than seeing some barge...
- by Khamiz - at 2011.02.09 00:06:00
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17. Offensive modules exclusively high slot? - in Player Features and Ideas Discussion [original thread]
The whole H/M/L system is a bit odd anyway ... why does a module with 1 MW need a high-power-slot, when a 2000 MW module will feel happy in a low-power one ? Maybe it would be better to rethink the whole slot-idea from scratch than moving singl...
- by Khamiz - at 2011.02.08 23:53:00
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18. Ninja Salvagers - in Player Features and Ideas Discussion [original thread]
Originally by: AlleyKat Originally by: Unknown Operative c) Salvaging was never, ever, supposed to have the same mechanics as loot rights - and I see no reason why it should based on (b). Although CCP made their point pretty ...
- by Khamiz - at 2011.02.08 22:30:00
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19. assemble / repackage system change... - in Player Features and Ideas Discussion [original thread]
I agree that the repackage mechanics for modules appears to be somewhat useless and, from time to time, annoying. Might as well skip it for modules altogether, but I think it's too deeply embedded in the system to seperate it from Ships or Drone...
- by Khamiz - at 2011.01.29 04:39:00
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20. EVE Light client - in Player Features and Ideas Discussion [original thread]
Originally by: cheet sheet Originally by: Anders Holst I wholeheartedly support this idea. My labtop has a hard time running EVE (cuz it sux) and if the graphic requirements rise just a little bit more it wont be able to run it at ...
- by Khamiz - at 2011.01.29 04:20:00
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