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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.10 23:18:00 -
[1]
Edited by: Trebor Daehdoow on 10/02/2011 23:19:52 Hi everyone,
Given that Team BFF is devoting the spring to making lots of small improvements to the game, it occurred to me that it might be a good idea to gather together some ideas for mission improvements (probably for the next development cycle, but you never know...)
What I'm looking for are small tweaks, either UI, processes, agents, or even game mechanics/NPC behavior, that would make the current missions more interesting and fun -- as opposed to changes to specific existing missions.
Clearly, making changes to large numbers of particular missions would be a huge amount of work, but what I am wondering is if there are some global changes that could be made that would achieve the desired results, but at the same time not significantly change mission difficulty (because that would require a lot of rebalancing).
In any case, I hope this post will result in an interesting discussion, and I'll run any good ideas that bubble to the top through the CSM process.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Rina Maas
Caldari
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Posted - 2011.02.10 23:33:00 -
[2]
UI would be a huge "tweak"... not exactly a small one :)
They should just finish the existing specialised missions - namely COSMOS. They can add optional rewards and difficulty for those that wish it (both solo and group and in the hi and low sec COSMOS constellations). They could also work on more epic arcs for people to run.
Any other tweaks would be rather disruptive for newer players, or would cripple some older players who really are not as good as they think they are at l4s 
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Tarasina
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Posted - 2011.02.11 01:42:00 -
[3]
Edited by: Tarasina on 11/02/2011 01:44:41 One BIG improvement would be:
Being able to accept and turn in missions remotely(unless mission requires an item).
1. Remove courier missions from combat-oriented agents.
2. Ramdom amount of NPCs and random shipclass for NPCs (within certain limits) would be another improvement.
Personal opinion: Changing NPC behavior just seems to make it more boring and tedious. For example if NPCs neut and tracking disrupt.
Doing the same mission for the hundredth time, when you know what ships there are, where they are and what they do ... boring. What I would like to see in missions is the possibility to use smaller ships more (more efficiently). The whole inty/assault ship line is pretty obsolete in missions. I guess I'm asking for a new branch of missions, sort of like the pirate epic arcs. I've done them both and it was decent fun.
My goal from the start was to fly ONLY small ships but that is not feasible in PVE, no path or career past lv2s.
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.02.11 02:41:00 -
[4]
For me, the biggest peeve is that the dialogue boxes for some agents close up when I dock or undock. For example, one of my alts runs several R&D agents. Each time I get courier missions, I leave the dialogue box open. Without fail, the moment I undock, the dialogue box resets, blanking out the useful mission information that was present. If I need it (say to set my destination), then I have to view the mission again to get back to where I was.
I frequently run several missions at a time. Some dialogues have the right behavior and some don't. I'm not sure since I haven't bothered to test it, but I think certain agent types (like R&D agents) have the bad behavior and others (like command agents) don't.
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Sturmwolke
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Posted - 2011.02.11 04:24:00 -
[5]
* COSMOS - journal history entries as you complete/fail/reject them. There is no way in hell right now to specifically know which ones you had/had not done. Finding out by talking to each agent is a major time waster.
* Epic Arc - they say you can do these every 3 months. Please indicate in the journal when it's reset. If automating the reset costs server work load, you can opt for on demand button/talk to agent or even a simple journal history log to show when the last mission was completed.
* L1 to L5 - again, journal history entries for these missions with details of level, agent, corp and mission name -> collated together into a single page. You can currently get those details, but it's convoluted and non-intuitive (you'd be surprised at how many people don't know about right-click -> Show Transactions). I would optionally suggest adding the time you took to complete the mission i.e. from Accepted -> Completed status into the details ... more as a tracking tool to help the more dedicated missioners. 
* Anti-faction missions (i.e. non-pirate factions) - there are two sides to the coin for this one. Those that don't mind ruining their factions standings for the juicy navy tags dropped .. and those that prefer not to ruin their faction standings. Since the current mission assignments are more or less random, this favours the former rather than the latter. I would ask the ability to choose to reject the anti-faction missions without using up the standard 4hr reject slot.
* Standings - looks like a convoluted & confusing mess. For example, open up, let's say the faction info and look at tabs Likes, Liked By, Disliked By, Relationship then ask a newbie or someone unfamiliar, do you really understand what these tabs each mean? Find a new way to display these information to be as clear and as intuitive as possible - remove anything redundant.
* Agents minimum requirement - If you DON'T qualify for the standing it is explicitly stated (e.g you need 6.7 standing) when you do a Show Info, however, I would suggest going further and bolding & colouring the text for better visibility. Conversely, if you DO qualify for the standing, it is not explicitly stated but instead you get a confusing wording "This agent provides missions to any pilot that meets standing requirements" .... which leads to many people scratching their heads and asking in confusion do I qualify or don't I qualify?
* Locator agents - Finding them involves using voodoo magic called eve-agents.com. It would be a lot nicer if there was a pip or something in the NPC corp agents list that denotes them as providing a locator service.
* Loyalty stores - whole page of LPs from different corps but no way to remote view what's available from each corp until you manually visit the respective corp's station. Add LP store remote view please.
* Mission deadspace - bouncing and getting stuck on acceleration gates. Please fix this for the umpteenth time already.
* Mission handout - security agents are known to occasionally handout MINING missions. Please knock them on their heads and make sure they won't be doing it again.
* Mission NPC - EW are hopelessly outdated. Though not much of an issue technically, it does tend to segregate missioning into its own world.
* Mission - group missioning. All L1-L4 missions can be easily completed solo. L5 missions were probably not originally meant for solo activity, but these are usually completed without effort by a single person dual-accounting. Incursion does offer group missioning, however, it's somewhat a notch up in difficulty and is also limited in availability as you have the whole of Eve going after the high-sec sites. You have room for a middle-ground category, say Level 4.5 or Level 4 Fleet or even Level 6 which are handed out by agents as per normal missions. |

Goose99
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Posted - 2011.02.11 04:26:00 -
[6]
Boost lvl4 agent effective quality (LP payout), gimp deadspace rat bounty. Thus increasing LP store isk sink, decreasing rat bounty isk faucet.
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Sturmwolke
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Posted - 2011.02.11 04:31:00 -
[7]
... lol, second time today I ran out of the word limit.
Storyline missions - auto-handout after 16 missions. This is a general pain in the ass when you're after specific agents/corp. Not only you have to apply voodoo magic to select the appropriate ones, in cases where it doesn't quite match, you need to resort to manually counting your missions and do the last one at the appropriate location.
I would recommend scrapping the auto-handout and let the 16 missions accumulate like LP points ... if you have enough "Mission Points", you can approach any appropriate storyline agents for these special missions. Optionally, the better the agent or mission, you can charge a higher "Mission Points" to the player. |

EnslaverOfMinmatar
Amarr Viziam
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Posted - 2011.02.11 05:15:00 -
[8]
Give NPCs the ability to use acceleration gates so they can warp to the next pocket and make ambushes... IT'S A TRAP! uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ Signature removed. Please submit a petition for further details. Navigator
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Spineker
Caldari
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Posted - 2011.02.11 05:36:00 -
[9]
Edited by: Spineker on 11/02/2011 05:38:16 L5 high sec missions. Give the solo player more play and since Incursions are obviously fail at this point L5 is viable option.
If you don't like that than more L4 missions please. I have not seen a new one since release of the supposed new missions with incursions. Where in 0.0 Amarr?? Caldari Navy new? Where?
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St Mio
Amarr Imperial Academy
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Posted - 2011.02.11 05:55:00 -
[10]
- Ability to buy multiple quantities of an item from LP Stores.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.11 06:00:00 -
[11]
they had a bunch of big stickys asking people what they wanted in missions and well I haven't seen a damn thing come of any of them. ... ffs I just looked at the last one (still stickied here) and it is dated November 2009.
but anyways lp store adjustments, most of the stuff is fine, but some of the tag requirements for some of the small mods are just crazy.
I really wish the mission accept/cancel/locate button would stay in place instead of moving with the window.
and in smuggler interception, or was it unauthorized military presence (both shoot blood raiders and loot militants can never tell them apart), I wish they would move the gate back the random long travel to the gate really adds nothing to the mission 
there is no lp journal! sometimes at the end of the night I just wanna see how many lp I gained and how fast 
get rid of the damn new courier story lines, hell maybe just get rid of courier mission.
no mining missions from combat agent. ffs no I'm not going to go mine ice for you, I can't even use them things.
tag drops are messed up. running Enemies abound gives me 14 of the Federation Navy Fleet Colonel Insignia I tag (500k npc value) and 41 of the Federation Navy Fleet Colonel Insignia II tag (750k npc value) the lp store uses them in a different ratio, as a result the Federation Navy Fleet Colonel Insignia II tag goes for pretty much npc sell value, where the Federation Navy Fleet Colonel Insignia I tag was like 2 million last time I looked.
there aren't enough kill minmatar missions 
highsec agents should give highsec missions, lowesec agents should give lowsec missions.
I'm a bit unsure as to what should happen in terms of npc ai, I like to be able to log in and run a mission or two after school/work and not needing to deal with people. I really like having some solo content, even if it is repetitive as hell. adding npc ai wouldn't really add much for the solo player. some group missions designed for around 5 players would be nice though. incursions seem to do this on some level, but I don't like the all over the place and random nature part of them. I mean I stay in the same constellation for weeks or even months at a time (okay I think I leave once in a while because my storyline missions are in the neighboring one).
mats for war. I don't like the low standings gain 
there should be something in the journal that indicates that the objective is complete, I don't like having the journal and the mission window open all the time. and for courier missions I'd like a way to set destination in the journal, maybe just having the words Pickup and Dropoff in the journal hotlinked to the station?
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Liang Nuren
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Posted - 2011.02.11 06:14:00 -
[12]
Ok: - The pirate LP stores are pathetic. Please finish them. - Readjust LP stores so that small modules aren't so WTF expensive. - Readjust faction/deadspace modules that are effectively useless. - Normalize mission LP/reward/bonus in low sec to always seem as if you're in a 0.1. - Add more L5 agents. Add pirate L5 agents after making sure the pirate LP stores are fixed. :) - The ISK faucet that comes from mission bounties is too high, especially when compared to pirate/FW missions where all the ISK you get for running missions comes from market PVP. REMOVE mission bounties and increase tag drops (there's NPC buy orders for tags). This might have the pleasant knock-on effect of making the small module LP store adjustment unnecessary. - It would be nice if the FW had missions like "Go capture a plex in system X" and "Prevent any plexes from being captured in system Y for the next 15 minutes". Keep the old missions as well and remove NPCs in the plexes. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Arushia
Nova Labs New Eden Research.
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Posted - 2011.02.11 08:11:00 -
[13]
"Materials For War Preparation" should either be changed to a proper mining mission or die in a fire.
I'd prefer die in a fire, honestly.
New Eden Research, where your research gets done! |

GyokZoli
Caldari
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Posted - 2011.02.11 08:54:00 -
[14]
Originally by: Rina Maas UI would be a huge "tweak"... not exactly a small one :)
They should just finish the existing specialised missions - namely COSMOS. They can add optional rewards and difficulty for those that wish it (both solo and group and in the hi and low sec COSMOS constellations). They could also work on more epic arcs for people to run.
Any other tweaks would be rather disruptive for newer players, or would cripple some older players who really are not as good as they think they are at l4s 
Good idea!
I'd also add that it'd be cool to let every character run the COSMOS missions more than once, maybe once in a year or in 2 years. Well make it once in every 2 years.
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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.11 10:53:00 -
[15]
Keep the ideas coming, folks. Remember, we're looking for smaller things that will make missioning easier/more fun. For example, Tasko Pal's suggestion is in that sweet-spot; it is a small change that smooths over a rough edge.
Originally by: Tasko Pal For me, the biggest peeve is that the dialogue boxes for some agents close up when I dock or undock. For example, one of my alts runs several R&D agents. Each time I get courier missions, I leave the dialogue box open. Without fail, the moment I undock, the dialogue box resets, blanking out the useful mission information that was present. If I need it (say to set my destination), then I have to view the mission again to get back to where I was.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Lady Aja
Caldari
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Posted - 2011.02.11 11:03:00 -
[16]
Originally by: Chainsaw Plankton there aren't enough kill minmatar missions 
I cant nearly say how much this is true.
one simple six is the option to do a anti faction version of the mission. let runners liek me and CSP do out antifaction missions if we choose to do so.
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Tagana Shavar
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Posted - 2011.02.11 11:11:00 -
[17]
When talking to a locator agent, an extra screen appears before the mission offer that holds the option to locate someone. This makes it so more clicking is required when dealing with such an agent as compared to non-locator agents, making it feel more cumbersome.
In the old days agents had small snippets of text before the actual mission text appeared. They were related however. Since that initial screen was removed (which I'm perfectly fine with still), some mission texts start off rather odd, as the initial part of the "conversation" is missing. It would be nice if this would get cleaned up.
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Venkul Mul
Gallente
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Posted - 2011.02.11 11:59:00 -
[18]
Originally by: Liang Nuren
several suggestions
While I agree with most of what you are saying, it will not work until all the faction and corp LP stores have equipment worth purchasing and the value of Lp is approximately equivalent between the different stores.
My suggestions:
- redo the LP stores inventory so that every faction and corp has worthwhile equipment to sell;
- revise agent distribution, quantity and quality so that: * every faction/corp has approximately the same proportion of high quality combat agents; * every faction/corp has access to good quality non combat agents in high sec; * courier agent hubs in low sec disappear (currently they are used almost exclusively by macro and sweatshops workers, it seem); * every corp (maybe barring Interbus) has at least 1 storyline agent, currently some of them lack them; * there is a good spread (but not hubs) of agents in low sec;
- revise the loot tables. Before the nerf to large T1 modules some NPC group had bad bounties but a good value in loot drops thank to the mineral content, now they have low bounties and a low value in loot drops;
- when you add new mission please don't add 90% of them to level 1-3 and those for level 4 only to some obscure corporation;
- on the long run: upgrade NPC AI, NPC ships and adjust rewards to the new difficulty.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.11 12:03:00 -
[19]
Make all missions in high sec anti faction.
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Headlong
Katzbalger Industries
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Posted - 2011.02.11 12:30:00 -
[20]
1. fix lp store UI. If you have ever bought 100 items of the same kind you know what i'm talking about.
2. rebalance costs for lp store items. that applies especially to items that require tags to buy. I realize this might take a bit more effort but its needed.also rebalance the items coming from the stores (gallente lp store in general is pretty mediocre compared to other ones i feel)
3. rebalance tag drops. pretty much related to 2. - for example most level V missions against gallente only drop one of the two colonel tags. This basicly leads to a situation where you can buy the one kind of tags for npc prices whereas the other one is costing at least twice as much. It gets even worse with republic fleet tags for example (was mentioned by other people as well)
4. a small but pretty nice change would be if all missions give a short message in local (a few of them with special mission objectives like recon do that already).
5. you might at least want to look into the penalties you incur when doing anti faction missions. I understand that there have to be consequences in eve that can't be reversed quickly and that faction standing is one of them. But given the payout via tags is only slighty better (if you loot that is) than in anti pirate missions the balance doesn't seem to be right atm. Its also a bit strange that you can repair your sec standing pretty much in a couple of days ratting in a fast ship whereas fixing faction status will take weeks, even if you do it via storylines for smaller factions and work with derived standing. Again, this is prolly out of the scope of the request of the op.
6. I disagree on the proposal of moving all bounties to tags. I don't think the isk faucet of missions is really a problem, given most of the money is going right into the lp store again. However if you move it to tags you almost force people to loot/salvage. If you want to reduce the faucet, go for the money rewards and convert them to more lps. That way you can increase the isk sink that is the lp store without killing a certain way of playstyle.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.11 12:50:00 -
[21]
Originally by: Headlong 6. I disagree on the proposal of moving all bounties to tags. I don't think the isk faucet of missions is really a problem, given most of the money is going right into the lp store again.
Not the bounty money. The LP store eats up the ISK reward and time bonuses from the agent, but it's not costly enough to take care of the additional ISK that comes from the bounties. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Headlong
Katzbalger Industries
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Posted - 2011.02.11 13:03:00 -
[22]
I don't think the bounties are such a problem. The only group of missions where they have a larger impact are level 4s. Level 1-3s don't yield high rewards, given the scale we're talking about. L5s are already an isk sink cause about 60- 80 % of the rewards come from lps. This is also true for low sec l4s to a lesser extent. Therefore if you want to reduce the isk faucet you have to reduce the bounties l4s yield in high sec. One idea could be to reduce the bounty payouts in systems with a higher sec level though again you would also hit the younger players running 1-3s (also you might want to consider if level 4s in high sec need another nerf or not - i personally don't think so). I do realise that l4s in highsec are by far the largest group of the missions completed but that shouldn't result in using a shotgun approach.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.11 13:21:00 -
[23]
Originally by: Headlong I don't think the bounties are such a problem. The only group of missions where they have a larger impact are level 4s. Level 1-3s don't yield high rewards, given the scale we're talking about. L5s are already an isk sink cause about 60- 80 % of the rewards come from lps. This is also true for low sec l4s to a lesser extent.
I'm not talking about individual missions or mission types ù I'm talking system-wide.
For the game as a whole, across all types of missions/levels/locations, with all the various reward types combined, the ISK the LP stores siphon away almost exactly matches the ISK injected by the agents to reward people. As a result, pretty much any kind of bounty reward from any kind of mission is a net faucet. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sturmwolke
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Posted - 2011.02.11 14:00:00 -
[24]
Originally by: Liang Nuren
- The ISK faucet that comes from mission bounties is too high, especially when compared to pirate/FW missions where all the ISK you get for running missions comes from market PVP. REMOVE mission bounties and increase tag drops (there's NPC buy orders for tags). This might have the pleasant knock-on effect of making the small module LP store adjustment unnecessary.
That's a sort of a blanket statement that will draw fire and which I'm almost certain will degenerate into a shouting match. You did that on purpose. 
To look at it another way, it's the same sort of blanket statement, to say NPC bounties from havens/sanctums/ratting are too high. REMOVE these NPC bounties, they should drop more valuable loot/pirate tags instead. I wonder what kind of replies I'll be getting.  |

Lady Aja
Caldari
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Posted - 2011.02.11 14:13:00 -
[25]
Originally by: XXSketchxx Make all missions in high sec anti faction.
oh my!
mah hero!!! <3
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Goose99
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Posted - 2011.02.11 16:05:00 -
[26]
Originally by: Lady Aja
Originally by: XXSketchxx Make all missions in high sec anti faction.
oh my!
mah hero!!! <3
Bad idea. Even now, most tag types are already at npc buy order level. Each faction rat drops multiple tags exceeding in npc buy order value compared to bounty of pirate rat counterpart. All missions being antifaction will result in all tags bumped down to npc buy order level, resulting in massive isk faucet.
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Lady Aja
Caldari
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Posted - 2011.02.11 18:43:00 -
[27]
how do you come up with this stupid idea about a isk faucet?
Originally by: Goose99
Originally by: Lady Aja
Originally by: XXSketchxx Make all missions in high sec anti faction.
oh my!
mah hero!!! <3
Bad idea. Even now, most tag types are already at npc buy order level. Each faction rat drops multiple tags exceeding in npc buy order value compared to bounty of pirate rat counterpart. All missions being antifaction will result in all tags bumped down to npc buy order level, resulting in massive isk faucet.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.11 19:20:00 -
[28]
Originally by: Goose99
Originally by: Lady Aja
Originally by: XXSketchxx Make all missions in high sec anti faction.
oh my!
mah hero!!! <3
Bad idea. Even now, most tag types are already at npc buy order level. Each faction rat drops multiple tags exceeding in npc buy order value compared to bounty of pirate rat counterpart. All missions being antifaction will result in all tags bumped down to npc buy order level, resulting in massive isk faucet.
Seeing as they would completely replace bounties in high sec
I'm okay with this. Anti faction would make people have to balance standings more and maybe limit travel for a lot more people.
While you're at it, add low sec borders between regions.
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Liang Nuren
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Posted - 2011.02.11 19:57:00 -
[29]
Edited by: Liang Nuren on 11/02/2011 20:02:47
Originally by: Sturmwolke
That's a sort of a blanket statement that will draw fire and which I'm almost certain will degenerate into a shouting match. You did that on purpose. 
To look at it another way, it's the same sort of blanket statement, to say NPC bounties from havens/sanctums/ratting are too high. REMOVE these NPC bounties, they should drop more valuable loot/pirate tags instead. I wonder what kind of replies I'll be getting. 
Yes... yes I did. 
-Liang
Ed: I really do think it's a good idea. Consider: - The amount of ISK in the economy is growing rapidly - to the point that CCP (through EyoG) says the economy is beginning to be in poor health. - Even assuming parity between bounty and tag drops at NPC buy orders, we'll see a net reduction in "bountys" as it becomes mandatory to loot for your bounties. Furthermore, more ISK will be removed from the game through taxes. - It creates and buffs player tag markets. -- Eve Forum ***** Extraordinaire On Twitter
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Ophelia Ursus
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Posted - 2011.02.11 20:15:00 -
[30]
Originally by: Liang Nuren Edited by: Liang Nuren on 11/02/2011 20:02:47
Originally by: Sturmwolke
That's a sort of a blanket statement that will draw fire and which I'm almost certain will degenerate into a shouting match. You did that on purpose. 
To look at it another way, it's the same sort of blanket statement, to say NPC bounties from havens/sanctums/ratting are too high. REMOVE these NPC bounties, they should drop more valuable loot/pirate tags instead. I wonder what kind of replies I'll be getting. 
Yes... yes I did. 
-Liang
Ed: I really do think it's a good idea. Consider: - The amount of ISK in the economy is growing rapidly - to the point that CCP (through EyoG) says the economy is beginning to be in poor health. - Even assuming parity between bounty and tag drops at NPC buy orders, we'll see a net reduction in "bountys" as it becomes mandatory to loot for your bounties. Furthermore, more ISK will be removed from the game through taxes. - It creates and buffs player tag markets.
Two birds, one stone: all highsec mission rats now drop nothing but tech. Signature removed. |
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Venkul Mul
Gallente
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Posted - 2011.02.11 20:15:00 -
[31]
Originally by: Liang Nuren Edited by: Liang Nuren on 11/02/2011 20:02:47
Originally by: Sturmwolke
That's a sort of a blanket statement that will draw fire and which I'm almost certain will degenerate into a shouting match. You did that on purpose. 
To look at it another way, it's the same sort of blanket statement, to say NPC bounties from havens/sanctums/ratting are too high. REMOVE these NPC bounties, they should drop more valuable loot/pirate tags instead. I wonder what kind of replies I'll be getting. 
Yes... yes I did. 
-Liang
Ed: I really do think it's a good idea. Consider: - The amount of ISK in the economy is growing rapidly - to the point that CCP (through EyoG) says the economy is beginning to be in poor health. - Even assuming parity between bounty and tag drops at NPC buy orders, we'll see a net reduction in "bountys" as it becomes mandatory to loot for your bounties. Furthermore, more ISK will be removed from the game through taxes. - It creates and buffs player tag markets.
There is only in problem with that: 0.0 people will cry very hard. Having to gather tags and then move them to empire (not necessary high sec) for sale will not sit well with them.
More than dog tags like today I would suggest to use items that can redeemed in every stations (even player owned ones) like hard cash from crew wages, valuables, criminal cartel informations, pirates secret technology items and other stuff.
Some of the stuff could be usable in LP stores but it would be relatively easy to exchange for isk even in 0.0 space. It will still slow down isk accumulation as people will have to loot the wrecks, but it will not make it too for 0.0 denizens interested onluy in cash.hard
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Liang Nuren
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Posted - 2011.02.11 21:58:00 -
[32]
Originally by: Venkul Mul
There is only in problem with that: 0.0 people will cry very hard. Having to gather tags and then move them to empire (not necessary high sec) for sale will not sit well with them.
More than dog tags like today I would suggest to use items that can redeemed in every stations (even player owned ones) like hard cash from crew wages, valuables, criminal cartel informations, pirates secret technology items and other stuff.
Some of the stuff could be usable in LP stores but it would be relatively easy to exchange for isk even in 0.0 space. It will still slow down isk accumulation as people will have to loot the wrecks, but it will not make it too for 0.0 denizens interested onluy in cash.hard
It's a player driven market. Drop the dog tags and right-click-sell to some corp/alliance mate. There WILL be buy orders up.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Caldreis
Caldari Forward Thinking Industries Universal Consortium
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Posted - 2011.02.12 00:28:00 -
[33]
Edited by: Caldreis on 12/02/2011 00:35:06 Edited by: Caldreis on 12/02/2011 00:28:44 I would strongly suggest that mining mission need a large boost because as right now it just not worth the time to stop mining trit to pick up some LP at all.
I would strongly suggest that mining corp need a big buff because you have virtually no reason to run for them. *lack of clone station service, among other issues* Not to mention that Mining mission LP are impossible to speed up while solo compare to combat level 4 whereas they forced you to go in as a fleet or something which hurt the individual profit no matter how you split it.
Mining mission system has been left too long without a change or fix. If you don't believe me look at this post. http://eve-search.com/thread/822438/page/1#1 3 years and still unattractive!!! Where is this thing called by CCP "Quality is Number One"!?
Edit for phail link ------------------------------------------------
Super Speed SP Training level 5 FTW! |

Care Bear King
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Posted - 2011.02.12 23:31:00 -
[34]
Low Hanging Fruit:
Add a 'loot all' option to the right click menu for containers in space. Selecting this option loots everything from a container or wreck, without needing to open the contain and drag items to your hold. Criminal flag warnings and such should still pop up if applicable, but the change would save having to keep both cargo hold and wreck windows open while missioning... thus freeing screen space from the GUI and allowing mission runners to see more of the art CCP spends so much time working on.
For bonus points, set SHIFT + RIGHT CLICK to the 'loot all' option... or allow it to be set as a player-defined short cut.
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Mara Rinn
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Posted - 2011.02.12 23:39:00 -
[35]
And protip for the programmers implementing "loot all" - start with the smallest items first! Don't stuff my cargo hold full of Cap Booster 800s, leaving no room for the Prototype 1 Gauss Gun...
-- [Aussie players: join ANZAC channel] |

Care Bear King
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Posted - 2011.02.13 00:12:00 -
[36]
Originally by: Mara Rinn And protip for the programmers implementing "loot all" - start with the smallest items first! Don't stuff my cargo hold full of Cap Booster 800s, leaving no room for the Prototype 1 Gauss Gun...
A further suggestion, though one which possibly takes 'loot all' out of the realm of 'low hanging fruit': a right click 'maximum item volume to loot' option similar to the right click 'set default orbiting distance' option on the orbiting icon.
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DeftCrow Redriver
Gallente Best Path Inc. IT Alliance
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Posted - 2011.02.13 01:48:00 -
[37]
Originally by: Caldreis Edited by: Caldreis on 12/02/2011 00:35:06 Edited by: Caldreis on 12/02/2011 00:28:44 I would strongly suggest that mining mission need a large boost because as right now it just not worth the time to stop mining trit to pick up some LP at all.
I would strongly suggest that mining corp need a big buff because you have virtually no reason to run for them. *lack of clone station service, among other issues* Not to mention that Mining mission LP are impossible to speed up while solo compare to combat level 4 whereas they forced you to go in as a fleet or something which hurt the individual profit no matter how you split it.
Mining mission system has been left too long without a change or fix. If you don't believe me look at this post. http://eve-search.com/thread/822438/page/1#1 3 years and still unattractive!!! Where is this thing called by CCP "Quality is Number One"!?
Edit for phail link
Agreed. It's still baffling that no faction MLUs/Ice Harvester Upgrades exist. Given the ridiculous price of Aoede MLUs, I bet there will be enough demand for faciton MLUs to make it a worthwhile addition. Give them a 10% bonus to ore yield, make them only purchasable with NPC mining corp LP, and you get a pretty nice isk sink (and a juicy target for can flippers).
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Noun Verber
Gallente
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Posted - 2011.02.13 02:24:00 -
[38]
Another agent redistribution would be nice (just RP they got new jobs or something to spread out their locations and corps)
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Voith
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Posted - 2011.02.13 04:24:00 -
[39]
Why don't we just cut the bull**** and improve mission selection?
Kill Agents offer 5 missions. 2 Racial Pirate, 1 Opposing Empire, 1 Merc/EOM/Non-Pirate, 1 courrier .
Having a system that makes players choose between not playing or jacking the factions you ground for is not fun.
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Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
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Posted - 2011.02.14 05:41:00 -
[40]
more epic storylines arc's. spread them all over.
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Lady Aja
Caldari
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Posted - 2011.02.14 08:53:00 -
[41]
Originally by: Voith Why don't we just cut the bull**** and improve mission selection?
Kill Agents offer 5 missions. 2 Racial Pirate, 1 Opposing Empire, 1 Merc/EOM/Non-Pirate, 1 courrier .
Having a system that makes players choose between not playing or jacking the factions you ground for is not fun.
i dont know of ANY kill agent that has that raito.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.14 12:18:00 -
[42]
One of the good aspects of missioning is the ISK sink provided by the LP store. The LP store also adds a valuable competitive aspect, and it promotes interaction between MRs and other professions.
An obvious, simple tweak to build on these positive aspects this would be to make the whole agent reward (including the time bonus) payable in LP. The conversion rate would need to be determined, somewhere about the region of 1000:1
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Care Bear King
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Posted - 2011.02.14 12:27:00 -
[43]
Another simple one:
A 'strip fitting' option on ships in hangar which doesn't require activating them.
I passed a rigged ship to an alt last night, and wanted to strip the modules from it. Repackaging would have destroyed the rigs... and the alt lacked the skills to activate it. I may be missing some other means of doing it, but a nice right click menu 'strip fitting' option on assembled ships in your hangar would be nice.
Not specifically related to missioning, but simple enough to fit in the 'small improvements' category.
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Venkul Mul
Gallente
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Posted - 2011.02.14 12:31:00 -
[44]
Originally by: Malcanis One of the good aspects of missioning is the ISK sink provided by the LP store. The LP store also adds a valuable competitive aspect, and it promotes interaction between MRs and other professions.
An obvious, simple tweak to build on these positive aspects this would be to make the whole agent reward (including the time bonus) payable in LP. The conversion rate would need to be determined, somewhere about the region of 1000:1
Not bad, but I must reiterate, it require an update of the LP store inventory.
For some faction it is already hard to find items that allow to get 1.000 isk for each LP and at the same time sell in large enough numbers to allow the conversion of all LP.
Especially as tag consumption would go up without an increase in tag production and at the same time LP production would go up.
then there could be a problem for the isk inflow of new players (they are the people with less experience in converting LP and with less cash).
A middle ground could be to use LP for the time bonus. New players have a hard time getting it so they already don't see the isk for the time bonus, so it would have a lesser impact for them, while experienced players that routinely get the time bonus generally have the experience to get the most from the LP store.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.14 12:34:00 -
[45]
Originally by: Venkul Mul
Originally by: Malcanis One of the good aspects of missioning is the ISK sink provided by the LP store. The LP store also adds a valuable competitive aspect, and it promotes interaction between MRs and other professions.
An obvious, simple tweak to build on these positive aspects this would be to make the whole agent reward (including the time bonus) payable in LP. The conversion rate would need to be determined, somewhere about the region of 1000:1
Not bad, but I must reiterate, it require an update of the LP store inventory.
An update of the LP stores is worth doing on its own merits, but yes, making both changes together would be optimal.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tarasina
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Posted - 2011.02.14 12:49:00 -
[46]
Edited by: Tarasina on 14/02/2011 12:55:05 Remove faction standing loss for missions alltogether.
I'd like to try running missions for Caldari/Amarr but can't...well, sure, if I grind lv1s for months, which I wont.
Minmatar/Gall agents offer me the same 10 missions. I have tried 10 different agents, it's all the same missions. Variation FFS!
I don't do courier or anti-faction, fock em.
I'd like to see an expansion on Exploration. Fill in the DED-rating holes (3/10 best for minnie hisec, really?), more complexes for all ratings. I feel this is where the excitement is, much more fun than missions, faction loot dropping or not.
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Care Bear King
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Posted - 2011.02.14 14:00:00 -
[47]
Another simple tweak:
On secure containers, allow the configuration option to set the default lock/unlock state for all people using that container. Currently it just sets the lock/unlock state for the character configuring it.
There are situations where the utility in using the container rests in restricting access to opening the container, and not in locking individual items. The ability to lock and unlock items requires additional permissions beyond opening the container, and they're permissions I don't particularly want to hand out unless needed. Having a ton locked items that don't need to be locked because someone in corp forgot to configure the container is a continual hassle. It is unneeded.
In this case, it came up with a shared corp recycle drop, which primarily contains mission loot and unrefined ore.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.14 14:39:00 -
[48]
Edited by: Camios on 14/02/2011 14:41:55 The biggest problem of missions is that they become repetitive when you run several missions per week. And the whole mission system never changes, once you've find the best mission spot there is no need to move. From then on, only brainless grinding: stick to that agent and eve-survival.
Missions should have a lot of random elements. Every mission should be really different, and be a challenge.
Moreover, the reward should be dynamical, so that mission runners are enocuraged to move, and some of them could be even attracted into lowsec. Here are my toughts:
- LP stores offer prices should follow the demand. If an item has less (more) demand, the LP store cost should decrease (increase).
But the LP store is just a little part of the reward:
- The value of every bounty and tag drop should vary by a dynamical factor (changing on a weekly basis) depending on
- how many missions are given by the agent in question. The more the mission, the less the reward. This will encourage mission runners to move and check around for better agents periodically.
- How many missions that leads the player in that solar system are rejected. If no one completes missions in that solarsystem, the reward increases until someone finds profitable to run them. This will eventually encourage someone to go into lowsec.
- How many missions with that title are rejected. If a mission is rejected many times, its reward goes higher. There are many missions whose reward suck and nobody wants to run them, this must change.
Edit: I understand that these are no way "little things" or "low hangin' fruits", but seen how many people run missions, I think that CCP has many reasons to commit to it.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.14 23:25:00 -
[49]
Just to condensate my last post:
Mission running has always been like PI before incursion: find the best agent/spot and then don't stop grinding. The only thing that can change is the market for LP store items.
I think that this must change. You don't hear players complaining too much about this because running mission is very profitable, and if you don't like missions you just do something else, and they are not part of a "vision" (while for example PI and FW are, and thus people complain about their current status).
When the agent mission landscape is somewhat dynamized some UI tools to find better agents faster than "look at the map" could be implemented.
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Tarasina
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Posted - 2011.02.15 03:27:00 -
[50]
Edited by: Tarasina on 15/02/2011 03:27:54
Originally by: Camios Just to condensate my last post:
Mission running has always been like PI before incursion: find the best agent/spot and then don't stop grinding. The only thing that can change is the market for LP store items.
I think that this must change. You don't hear players complaining too much about this because running mission is very profitable, and if you don't like missions you just do something else, and they are not part of a "vision" (while for example PI and FW are, and thus people complain about their current status).
When the agent mission landscape is somewhat dynamized some UI tools to find better agents faster than "look at the map" could be implemented.
The LP store: It would be nice if kitting out my missionrunning ship with LP store stuff was feasible but as it is, I don't see that happening. LP stuff is mostly left for PVP-fits. Too high tag requirements.
Agents on map: Would be nice if we could sort by lvls, for instance only show lvl4 agents on map. Next step would be adding quality of agent. And lastly division but not only 1 division but all combat-oriented agents in 1 filter. So it covers Security etc. Can't remember the names now.
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Goose99
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Posted - 2011.02.15 04:14:00 -
[51]
Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
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GyokZoli
Caldari
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Posted - 2011.02.15 08:43:00 -
[52]
Originally by: Goose99 Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
Sure, and then CCP can just throw away the level 5 missions.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.15 10:59:00 -
[53]
Edited by: Camios on 15/02/2011 11:04:38
Originally by: Goose99 Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
Wait a moment: tags can be sold to NPC for money (thus generating isks) or used in LP stores. If you take away tag consumption for all LP stores replacing that requirement with pure money you force people to sell them to NPCs, that is you put both an isk sink and a faucet in place. If the faucet is bigger than the sink, that's not good, and if the sink is bigger than the faucet, it's good for the economy but LP store items are going to rise in price (and to be less profitable to sell).
If the LP stores prices vary dynamically, we could have an automatic balancement of item prices (at least in the same LP store), so that some unused items could become more popular.
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Goose99
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Posted - 2011.02.15 16:28:00 -
[54]
Originally by: Camios Edited by: Camios on 15/02/2011 11:04:38
Originally by: Goose99 Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
Wait a moment: tags can be sold to NPC for money (thus generating isks) or used in LP stores. If you take away tag consumption for all LP stores replacing that requirement with pure money you force people to sell them to NPCs, that is you put both an isk sink and a faucet in place. If the faucet is bigger than the sink, that's not good, and if the sink is bigger than the faucet, it's good for the economy but LP store items are going to rise in price (and to be less profitable to sell).
If the LP stores prices vary dynamically, we could have an automatic balancement of item prices (at least in the same LP store), so that some unused items could become more popular.
NPC buy orders are low and act as a bottom line. Yes, the isk cost of exchanges should be higher than npc buy orders. The unused items are unused not because they consume different tags, but because their stats are worse than t2 items. They usually consume the same tags as the popular items.
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Lady Aja
Caldari
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Posted - 2011.02.15 18:05:00 -
[55]
Originally by: Goose99
Originally by: Camios Edited by: Camios on 15/02/2011 11:04:38
Originally by: Goose99 Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
Wait a moment: tags can be sold to NPC for money (thus generating isks) or used in LP stores. If you take away tag consumption for all LP stores replacing that requirement with pure money you force people to sell them to NPCs, that is you put both an isk sink and a faucet in place. If the faucet is bigger than the sink, that's not good, and if the sink is bigger than the faucet, it's good for the economy but LP store items are going to rise in price (and to be less profitable to sell).
If the LP stores prices vary dynamically, we could have an automatic balancement of item prices (at least in the same LP store), so that some unused items could become more popular.
NPC buy orders are low and act as a bottom line. Yes, the isk cost of exchanges should be higher than npc buy orders. The unused items are unused not because they consume different tags, but because their stats are worse than t2 items. They usually consume the same tags as the popular items.
they are not low. they have been at that price since 2004, demind via buy orders only increased after ccp introduced being able to choose your items.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.15 18:28:00 -
[56]
Originally by: Goose99
NPC buy orders are low and act as a bottom line. Yes, the isk cost of exchanges should be higher than npc buy orders. The unused items are unused not because they consume different tags, but because their stats are worse than t2 items. They usually consume the same tags as the popular items.
Well NPC buy orders for are a bottom line but it's pretty high. Anyway if you remove tags from LP stores they will become useless, you could just remove tags and replace them with a bounty.
LP items usually have some advantage over t2 (fitting cost, and skills for example), but the advantage does not justify the price tag. If they cost less, people would actually think of buying them. This is why I think the LP store should change the prices dynamically.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.15 19:00:00 -
[57]
Originally by: Goose99 NPC buy orders are low and act as a bottom line. Yes, the isk cost of exchanges should be higher than npc buy orders. The unused items are unused not because they consume different tags, but because their stats are worse than t2 items. They usually consume the same tags as the popular items.
npc tag buy orders are a perfectly fair price if you compare them to say a random pirate mission. and the unused items aren't used because they either have a ridiculous cost and/or as Goose99 said they have bad stats. a small faction gun/launcher in the caldari stores starts at 18,000 lp each, just looking at that value I don't even care to look at the tag value. and then looking at the stats well that just makes them that much less desirable. combine the two and the price/performance ratio is just ****ing forget it
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Nuela
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Posted - 2011.02.15 19:20:00 -
[58]
If you want to cut out large amounts of isk, make mining more profitable, cause lots of crying and gnashing of teeth but overall improve the game tremendously...
Give the Sansha AI to mission rats and belt rats. Don't go all out like Sansha and cut resistances and such....just make them smart like Sansha Incursions.
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Goose99
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Posted - 2011.02.15 21:55:00 -
[59]
Originally by: Nuela If you want to cut out large amounts of isk, make mining more profitable, cause lots of crying and gnashing of teeth but overall improve the game tremendously...
Give the Sansha AI to mission rats and belt rats. Don't go all out like Sansha and cut resistances and such....just make them smart like Sansha Incursions.
That won't do a thing, as what makes Sansha hard is the lol stats and not AI. It's the hardware, not software. All it will do is maybe get a few drones popped once in a while.
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Tarasina
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Posted - 2011.02.16 01:43:00 -
[60]
Originally by: Goose99
Originally by: Nuela If you want to cut out large amounts of isk, make mining more profitable, cause lots of crying and gnashing of teeth but overall improve the game tremendously...
Give the Sansha AI to mission rats and belt rats. Don't go all out like Sansha and cut resistances and such....just make them smart like Sansha Incursions.
That won't do a thing, as what makes Sansha hard is the lol stats and not AI. It's the hardware, not software. All it will do is maybe get a few drones popped once in a while.
Just an idea...rats flying in formations instead of straight at us. So frigates try to go around you, surround you, web and scram and then comes the cruisers and BSs to gank us =). Since we now can use MWD in missions, scram could be used more often on rats so we can't always run away. The downside is, it could get too difficult. Think T3 webbed and scrammed, taking full damage. Maybe skip the webbing?
Another idea is logistics ships for NPCs. They exist in wormholes and epic arcs (lv4 epic arc, at least the minnie one) but not in missions. Would add a bit of tactical decisions instead of "shoot them all". 3 types of logistic ships, 1 that heals frigates, 1 that heals cruisers and 1 for BS-healing. Yes, I said healing. So which one would you go for first? Whats the name of the logistics ships? Could be random so people can't just look it up on eve-survival. But this would mean some sort of icon should be present on the logistics ship when you have targeted it, showing it is healing (much like the scram/web icons).
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leavcraft
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Posted - 2011.02.16 05:25:00 -
[61]
I have been told in other threads that I can create newness in my lvl 4 missions by simply using a more challenging ship and fit. That is a true statement and has extended some new joy. The larger truth is that having EVE-survival telling us how to outwit the missions makes them boring faster. Randomizing missions until you are actually in them would be a new twist, but if they only contained the ones we are already declining then it would be a waste. BUT, offer a better reward for taking an "unknown content" mission might be a workable teaser. You wont even know the mission objective until you are in it. (yep, may have to warp out to refit or send a stealth ship in to check it out) As to the reward, I can see from the postings above that ISK , Tags, Loot, Salvage, Standing all figure in to what we consider a "good" reward. My final thought on this concept is that we could choose "unknown content" missions for either LP, ISK, Standing or some combination. just food for thought
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.16 14:13:00 -
[62]
Edited by: XXSketchxx on 16/02/2011 14:13:33
Originally by: leavcraft I have been told in other threads that I can create newness in my lvl 4 missions by simply using a more challenging ship and fit. That is a true statement and has extended some new joy. The larger truth is that having EVE-survival telling us how to outwit the missions makes them boring faster. Randomizing missions until you are actually in them would be a new twist, but if they only contained the ones we are already declining then it would be a waste. BUT, offer a better reward for taking an "unknown content" mission might be a workable teaser. You wont even know the mission objective until you are in it. (yep, may have to warp out to refit or send a stealth ship in to check it out)
As to the reward, I can see from the postings above that ISK , Tags, Loot, Salvage, Standing all figure in to what we consider a "good" reward. My final thought on this concept is that we could choose "unknown content" missions for either LP, ISK, Standing or some combination. just food for thought
While I agree missions should have more unknown and random factors...
No one is forcing you to use eve-survival 
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.16 16:47:00 -
[63]
Originally by: XXSketchxx Edited by: XXSketchxx on 16/02/2011 14:13:33
Originally by: leavcraft I have been told in other threads that I can create newness in my lvl 4 missions by simply using a more challenging ship and fit. That is a true statement and has extended some new joy. The larger truth is that having EVE-survival telling us how to outwit the missions makes them boring faster. Randomizing missions until you are actually in them would be a new twist, but if they only contained the ones we are already declining then it would be a waste. BUT, offer a better reward for taking an "unknown content" mission might be a workable teaser. You wont even know the mission objective until you are in it. (yep, may have to warp out to refit or send a stealth ship in to check it out)
As to the reward, I can see from the postings above that ISK , Tags, Loot, Salvage, Standing all figure in to what we consider a "good" reward. My final thought on this concept is that we could choose "unknown content" missions for either LP, ISK, Standing or some combination. just food for thought
While I agree missions should have more unknown and random factors...
No one is forcing you to use eve-survival 
I try not to use EVE survival, but when you run the same mission five times there is nothing you can do to forget what's going to happen.
But the real problem is that if I want to enjoy missions (as much as possible) I must sacrifice efficiency, and that sucks. It's quite stupid that in a game I must choose between enjoyment and efficiency.
Moreover, randomness could make missions harder, but also easier, maybe giving you new unpredictable blitzing opportunities.
I am completely sure that everyone would enjoy more randomness and "unknown content" in missions. Unfortunately there are some players that want missions just to be blitzable and lucrative, and they don't care about content. The less the content, the less the time, the bigger the isk/hour ratio, and grinding missions is faster.
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Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.16 17:30:00 -
[64]
One thing I'd like to see is for there to be two versions of each mission. The exist used for missions given in high sec systems (based on where the mission spawns now on where the agent is located) and a second speed boat style for missions that spawn in low and null.
As it stands now running missions in low leaves one at an extreme disadvantage either in safety or efficiency. If you run them like a high sec mission you are extremely vulnerable to any random ganker who happens by with a combat probe. The only way to counter this is to use an extremely expensive gimp fit unscannable ship that will knock your efficiency down to a level where you'd be better off doing missions in high sec in a proper PVE fit.
If however the missions were designed in such a way that one could run in quickly in something smaller and complete rapidly then the window of vulnerability would be much smaller and would encourage more people to risk a trip into less secure space.
You'd still have to deal with gate/station camps and hunters but you'd be able to mitigate those risks much easier in a smaller more agile ship than one can in a big slow battleship.
And while it would make it harder for hunters to catch any given mission runner an increase in the number of runners should increase the opportunities to catch someone who screwed up.
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SkinGrapht
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Posted - 2011.02.17 14:43:00 -
[65]
Originally by: Arushia "Materials For War Preparation" ... I'd prefer die in a fire, honestly.
+1 I would even settle for it's frequency being cut to a third or quarter of it's present frequency...
I'm not a fan of grinding standings and getting it 5 out of 6 story line offers. It took me 3 weeks of grinding to go from -4 to -1.8. Totally burnt me out on running missions for a while. So now I'm back where I like the LP store better and cba to run a flipping mission as I'm totally disgusted by the process atm :p
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.17 15:10:00 -
[66]
Originally by: SkinGrapht
Originally by: Arushia "Materials For War Preparation" ... I'd prefer die in a fire, honestly.
+1 I would even settle for it's frequency being cut to a third or quarter of it's present frequency...
~15 mill profit for 30 seconds clicking? I like that mission a lot.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Mr LaForge
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Posted - 2011.02.17 16:08:00 -
[67]
Gonna throw my 1 cent in here:
Tl;DR - Make all pirate tags relevant in the LP store, and also increase their drop rate. More LP store variety. More agent storyline mission reward variety.
1. Currently most of the tags are just not used for anything. Yeah datacenter agents use the bronze, silver, gold (more?) tags but thats it really. Most if not ALL of the mission commander tags (Zazz, etc.) are not used because they have no place. the LP store needs to be redesigned to take these tags into account to get LP items.
Either the LP store will need ISK+item+faction tags or it should be ISK+Item+Pirate tags but not both.
2. LP stores need far more variety. Right now I believe there are 3 variations of the LP store for Caldari? 3 for Amarr? Etc.
3. Storyline missions need to offer something other than hardwirings and learning implants. Maybe that Materials For War preparation should give a 3% hardwiring or even a CN Small Shield extender. My point is open these agent's inventories up more so have more random rewards. Before anyone asks, I'm not saying allow a CNR be a reward, or any faction ship.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.17 20:52:00 -
[68]
Originally by: Malcanis
Originally by: SkinGrapht
Originally by: Arushia "Materials For War Preparation" ... I'd prefer die in a fire, honestly.
+1 I would even settle for it's frequency being cut to a third or quarter of it's present frequency...
~15 mill profit for 30 seconds clicking? I like that mission a lot.
better than the new courier story lines at least (not that that is hard)
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.02.18 00:16:00 -
[69]
Edited by: Emperor Cheney on 18/02/2011 00:21:34
Almost all of these suggestions are absolutely horrible, and if the CSM takes them to CCP, I bet the devs will laugh in your faces. Highsec missioning does not need to become more convenient or better paying. The in-game economy is broken enough as it is.
these are actually decent:
Quote: - The pirate LP stores are pathetic. Please finish them.
- Normalize mission LP/reward/bonus in low sec to always seem as if you're in a 0.1. - Add more L5 agents. Add pirate L5 agents after making sure the pirate LP stores are fixed. :) - The ISK faucet that comes from mission bounties is too high, especially when compared to pirate/FW missions where all the ISK you get for running missions comes from market PVP. REMOVE mission bounties and increase tag drops (there's NPC buy orders for tags). This might have the pleasant knock-on effect of making the small module LP store adjustment unnecessary. - It would be nice if the FW had missions like "Go capture a plex in system X" and "Prevent any plexes from being captured in system Y for the next 15 minutes". Keep the old missions as well and remove NPCs in the plexes. :)
As they address some of the imbalances level 4 highsec missions have created to the game economy. Separately, the FW one is a good idea, but in effect would just be declined unless it's LP payments was ridiculous.
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Deathriser
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Posted - 2011.02.19 05:45:00 -
[70]
Tell my lvl 5 agent in lowsec to NOT SEND ME 5 JUMPS INTO HOSTILE NULLSEC in a different region for a freaking drone mission!
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Pod Amarr
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Posted - 2011.02.19 15:36:00 -
[71]
Originally by: Liang Nuren
Originally by: Venkul Mul
There is only in problem with that: 0.0 people will cry very hard. Having to gather tags and then move them to empire (not necessary high sec) for sale will not sit well with them.
More than dog tags like today I would suggest to use items that can redeemed in every stations (even player owned ones) like hard cash from crew wages, valuables, criminal cartel informations, pirates secret technology items and other stuff.
Some of the stuff could be usable in LP stores but it would be relatively easy to exchange for isk even in 0.0 space. It will still slow down isk accumulation as people will have to loot the wrecks, but it will not make it too for 0.0 denizens interested onluy in cash.hard
It's a player driven market. Drop the dog tags and right-click-sell to some corp/alliance mate. There WILL be buy orders up.
-Liang
So you suggest to make all the missions more like the pirate ones where you Have to loot the tags to get the payout.
If this is combined with lp store adjustmensts where the tags will be a currency Like for example in minmatar space you can use the angel tags not amarr ones only to get the stuff from the lp stores I am all for it.
each item could have 2 sets of tag required as a price one the local normal pirate enemy and 2 the enemy empire faction Pod |

Liang Nuren
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Posted - 2011.02.19 19:30:00 -
[72]
Originally by: Pod Amarr
So you suggest to make all the missions more like the pirate ones where you Have to loot the tags to get the payout.
If this is combined with lp store adjustmensts where the tags will be a currency Like for example in minmatar space you can use the angel tags not amarr ones only to get the stuff from the lp stores I am all for it.
each item could have 2 sets of tag required as a price one the local normal pirate enemy and 2 the enemy empire faction
Yeah, that sounds like you've got it and its implications. I'm also in favor of your modification. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2011.02.22 23:31:00 -
[73]
My suggestion would be to rework agent mechanics all together (With exception of Event and R&D agents), and revamp the way missions are distributed.
Instead of the normal missions, each agent would give you a choice of what you wanted to do (Anti-Pirate Combat, Anti-Faction Combat, Courier, Mining, Trade, etc). These options would be randomized, making it harder to macro these activities.
Once you choose your mission type, the mission is drawn from that particular pool. You then have the ability to accept or reject the mission in question (still using the same 4 hour wait).
Mining missions would be to mine that particular mineral, but have other low to mid-end minerals around it that you could mine before turning the mission in for some profit. Anti-Pirate missions are against pirate organizations (EoM, Mercs, Guristas, etc), and Anti-Faction missions are against other empire factions (to help gain tags faster, should you decide to go that route).
After running 16 missions, that very agent you've been working with (and not an agent in another station which might not even be the same corporation) gives you a storyline mission to run. These would fall under the same 4 hour wait for denying a mission, should you choose to do so.
The agent's quality is based on an exponential review of how many missions said agent gives out per hour. The more given out, the lower the agent's quality would be (so missioneers in Motsu and Dodixie would quickly have quality -20 agents).
I think this is a win/win situation for all concerned as far as I can see. It would require a moderate reworking of the mission mechanics, but we could get rid of some agents this way.
======== "The civilized man is rude, as laws protect him from recompense; the savage is not, for his actions can meet a bloody end." - Robert E. Howard |

Sheena Tzash
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Posted - 2011.02.23 10:55:00 -
[74]
Personally I think the mission system needs a revamp to make it a bit more user friendly and intuivite:
1) Allow players to select the mission type rather than have one randomly allocated
How many times have we 'struck out' of an agent because they've dropped 2 faction or delivery missions? Surely if its my game time and I want to run a mission then I should be able to get one at my convience.
Also allowing players to pick the mission would also allow them to pick a mission that can better suit their available time or group so that if someone has 30 mins to play they can pick a short mission or if they are in a group they can pick a larger / longer mission so that all group members benfit and avoid time wasting short missions.
2) Mission Intel
Maybe for a small cost allow the player to get some basic intel on either the faction or the mission itself. Why doesn't get game tell me the resists of the mob I'm fighting? Pay a little isk, get some info that says "Oh btw the mobs are vulnerable to EMP" would help many new players get into the swing of the game without having to resort to external guides.
Maybe also provide some basic info on web, scram, number of ships, types of ships etc etc so players get a general understanding of what is involved.
3) Allow a difficulty setting
Again to do with running missions with friends it becomes overkill when you have more than one or two buddies as the income is drastically reduced and the missions are too easy and quickly become boring.
If missions could have a difficulty setting applied then it would mean that solo players who are capable can make more isk from harder missions and groups of players can have a worthy & profitable mission experiance.
4) Allow missions to be processed outside of stations
New eden is a place where time and space has been modified by science, people live forever and can download a lifetime of information across infiniate distance of space a split second before death but if I want to speak to someone I have to dock and talk to them face to face!?
Has no one is new eden invented a secure communication system? Hell I wouldn't even mind if I had to be in the same system but having to dock & undock to take on a mission is a little wasteful and the only perpose I can see it serving is giving pirates a chance to gank you when you undock.
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Turbinate
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Posted - 2011.02.23 11:06:00 -
[75]
I am not sure if this is possible in the current mission system but please make it possible for missions to have more than the two outcomes possible at present: fail/success.
Having different rewards for different levels of mission completion could allow the mission designers to make the missions more varied within space eg choices within the mission (hard path/easy path), bonus objectives (extra reward for killing this ship before it warps away, saving some friendly industrials/killing them for their cargo but getting less agent mission reward); as well as allowing for the possibility of the next mission in a chain being different if you did well/badly in the last one.
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Julien Brellier
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Posted - 2011.02.23 11:11:00 -
[76]
Let missions trigger Escalations, like exploration sites do. Gives bored, jaded mission runners something new to do and with the possibility of faction loot at the end. Lots of mini-arcs instead of Epic Arcs.
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Ophelia Ursus
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Posted - 2011.02.23 12:51:00 -
[77]
Address the bottlenecking of tags required for LP store offers - for example, Gallente Colenel I and II tags are required in a ratio of around 2:3 in Caldari faction LP stores, but drop in a ratio of around 1:4, resulting in Colonel II tags selling at NPC price while Colonel I tags are 2m+ apiece.
Import some of the anti-empire-faction missions handed out by nullsec agents into the highsec agent mission pool. It's kind of silly that the only non-storyline highsec L4 against Gallente that is offered by Caldari agents is Enemies Abound.
Fix the LP store UI. Signature removed. |

Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.03.02 23:04:00 -
[78]
OK guys, lots of suggestions, but we have to focus on things that are both useful and easy to implement.
I've grabbed the ideas that struck my eye reviewing the thread, and listed them below.
What I'd like you to do is go through them and each pick 3-5 items that (a) you would like to see implemented and (b) you honestly think a single hard-working dev could get done in a single week of work. Just a list of item numbers, separated by commas; this will make it easier for me to total things up.
Thanks in advance...
- Being able to accept and turn in missions remotely(unless mission requires an item).
- Random amount of NPCs and random shipclass for NPCs (within certain limits).
- Dialogue boxes for some agents close up when I dock or undock
- Better journalling.
- Ability to choose to reject the anti-faction missions without using up the standard 4hr reject slot
- Cleaning up standings displays
- Clearer agent requirements display.
- Mark locator agents better.
- LP store remote view.
- Mission deadspace - bouncing and getting stuck on acceleration gates.
- Security agents are known to occasionally handout MINING missions.
- More interesting mission EW.
- Boost lvl4 agent effective quality (LP payout), gimp deadspace rat bounty.
- Scrapping the auto-handout and let the 16 missions accumulate like LP points ... if you have enough "Mission Points", you can approach any appropriate storyline agents for these special missions.
- Ability to buy multiple quantities of an item from LP Stores.
- Normalize tag cost for smaller items.
- Improve pirate LP stores.
- When talking to a locator agent, an extra screen appears before the mission offer that holds the option to locate someone.
- Revise loot tables.
- Better mining missions.
- Loot All option (smallest items first!).
- On secure containers, allow the configuration option to set the default lock/unlock state for all people using that container. Perhaps also sort items by lock status?
- Dynamic LP pricing.
- Nuke Materials for War from Orbit.
Re-Elect Trebor to the CSM! Free Lottery! Click for more details!
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Liadan Khanum
Gallente Dragon Armed Mercenary Escort Squadron
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Posted - 2011.03.02 23:47:00 -
[79]
Edited by: Liadan Khanum on 02/03/2011 23:47:21 Oh 21! Please :)
Sure more random missions would be nice too, but loot all is so simple and I would be able to keep up with my Noctis loot and salvage speed.
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Liang Nuren
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Posted - 2011.03.03 00:51:00 -
[80]
Originally by: Trebor Daehdoow ...
In a single week? For a dev or a content developer? How fancy is their content development tool? Can they update the DB and get it done or do they have to go through some sort of mission/LP store viewer? We have no way to know what this entails, or how much can really be done.
I ranked the ones that are really important as far as Bang For The Buck. I make no guarantees that these are balanced - especially with respect to R&D agents and L5/Low sec/pirate agents: 1. Being able to accept and turn in missions remotely 21. Loot All option (smallest items first!) 9. LP store remote view. 15. Ability to buy multiple quantities of an item from LP Stores. 17. Improve pirate LP stores.
These really need to happen but I simply don't buy that they are doable inside a single iteration for an entire content team: 13. Boost ALL agent effective quality (LP payout), gimp deadspace rat bounty. 19. Revise loot tables.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Keras Authion
Science and Trade Institute
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Posted - 2011.03.03 11:27:00 -
[81]
Originally by: Trebor Daehdoow ...
3 15 16 20 (this might need more than one programmer for a week) 21
Also better lowsec missions would be nice. Missions requiring stealth or speed would be much more lucrative than taking your expensive space pi±ata out for a spin. The odds for survival if/when you are scanned or gatecamped are so unfavourable it's not funny, not to mention having to abandon the mission with a standing loss. But again this probably needs more than just one programmer.
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The Defector
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Posted - 2011.03.03 11:44:00 -
[82]
2. Random amount of NPCs and random shipclass for NPCs (within certain limits). 4. Better journalling. 7. Clearer agent requirements display. 12. More interesting mission EW.
The main one not there is we need random paths in missions, hell screw storyline missions. Every 16 missions a pocket to a special mission open similar to an escalation as this would be great fun even if the reward ends up only being an implant etc.
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Allus Nova
Caldari
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Posted - 2011.03.03 13:45:00 -
[83]
give high sec mission runners the ability to use a wider range of ships, I want to fly a carrier without the headache of hot drop. Add L5 high sec missions.
Allus Nova -- Allus Nova
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Xentara Vispari
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Posted - 2011.03.03 15:33:00 -
[84]
Edited by: Xentara Vispari on 03/03/2011 15:36:03 1.) Add a "search box" to the LP shop window, like the ones for assets and other hangars. This helps to find items quickly in the LP shop if you know their name or if you have tags and like to know, which items you can buy for them.
2.) currently there is no real motivation for people to form groups and doing any PVE content (except incursions, some high rated plex,...), because you need to split any rewards. Other MMOs give you an extra reward if you do form a group. It would be nice, if EVE could provide similar things.
3.) the difficulty of missions could be varied according to the skills of the pilot. Currently with a decently skilled pilot nearly all missions are so easy, that it is hardly considered any fun. Perhaps this can be combined with 2.) to tweak mission difficulty (and reward) according the skills of the pilots in a fleet.
4.) add more goodies to missions - example: if you loot a special item (Kruuls DNA) and put it in certain container this could trigger a special wave of ships. So pilots can choose to do the "regular" mission or do a special for increased bounty/salvage.
5.) LP bonus for missions - if you meet certain criteria, you can receive a LP bonus for missions. Perhaps let the pilots decide if want extra LP instead of ISK. Maybe connect it with 4.) - if you do the bonus part of a mission, you will get a LP bonus.
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Darryl Ward
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Posted - 2011.03.03 15:56:00 -
[85]
I second the request to make it possible to turn in missions remotely. Also, the ability to request missions remotely would be good too. It would be nice if I didn't have to go back to station just to turn in and get a new mission.
Another suggestions would be to clean up the LP store. At the very least, categorize it like the market so I can know where blueprints, modules or implants are.
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Mister Agreeable
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Posted - 2011.03.03 17:51:00 -
[86]
Make all agents dynamic. So that level 1 q-18 agent would rise to l4q20 *if* your standings were good enough. Have them the option of giving you higher or lower level missions if you choose so. Boom no more 300 ppl in Motsu and Irjunen, the choice of good mission systems multiplies 100fold
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Sturmwolke
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Posted - 2011.03.04 09:35:00 -
[87]
I'd say (in no particular order) :
1 5 9 14 21
A note of crowdsourcing though, taking various bits and pieces from the general audience will highlight the various nagging things that boils to the surface from the player's perspective - at least those that he/she is passionate about. Imo, it however does not fix the fundamentals. There's danger in leaning too heavily towards the forum that you end up with a mish-mash & hodpe-podge fixes that's not coherent to the story.
A bit off topic : This is what happened to Elemental WoM (if you've been lurking and following the story on/off). Someone finally realized the major weaknesses, which atm they're desperately trying to fix ... only time will tell.
Yes, there are resource limitation for project work & iterations, but CCP should have had enough foresight to do a solid design from start rather than spend multiple times re-iterating the same thing ... this is the only thing they haven't learned to balance yet, at least from my perspective. |

Camios
Minmatar Tribal Liberation Force
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Posted - 2011.03.04 19:18:00 -
[88]
Originally by: Trebor Daehdoow
What I'd like you to do is go through them and each pick 3-5 items that (a) you would like to see implemented and (b) you honestly think a single hard-working dev could get done in a single week of work. Just a list of item numbers, separated by commas; this will make it easier for me to total things up.
2,23,10
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Liang Nuren
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Posted - 2011.03.04 20:10:00 -
[89]
Originally by: Camios
Originally by: Trebor Daehdoow
What I'd like you to do is go through them and each pick 3-5 items that (a) you would like to see implemented and (b) you honestly think a single hard-working dev could get done in a single week of work. Just a list of item numbers, separated by commas; this will make it easier for me to total things up.
2,23,10
The only person that's useful for is him. He might as well have asked us to evemail him the answers. I had to open his post up in another window and cross reference everyone's answer just to see what the **** people wanted. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Sonjaa VII
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Posted - 2011.03.04 21:53:00 -
[90]
Originally by: Sturmwolke
* Mission deadspace - bouncing and getting stuck on acceleration gates. Please fix this for the umpteenth time already.
I've gotten myself unstuck several times by spam-clicking my MWD. It will tell me that it cannot activate while warping, but still increase my speed a tiny bit. Half a minute of spamming the MWD and I get out unstuck out of warpgates. YMMV.
T.
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tankarmor
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Posted - 2011.03.05 02:22:00 -
[91]
Originally by: Tarasina Edited by: Tarasina on 11/02/2011 01:44:41 One BIG improvement would be:
Being able to accept and turn in missions remotely(unless mission requires an item).
1. Remove courier missions from combat-oriented agents.
2. Ramdom amount of NPCs and random shipclass for NPCs (within certain limits) would be another improvement.
Personal opinion: Changing NPC behavior just seems to make it more boring and tedious. For example if NPCs neut and tracking disrupt.
Doing the same mission for the hundredth time, when you know what ships there are, where they are and what they do ... boring. What I would like to see in missions is the possibility to use smaller ships more (more efficiently). The whole inty/assault ship line is pretty obsolete in missions. I guess I'm asking for a new branch of missions, sort of like the pirate epic arcs. I've done them both and it was decent fun.
My goal from the start was to fly ONLY small ships but that is not feasible in PVE, no path or career past lv2s.
get into nullsec and stop missioning and boring. That's the SAVE, :)
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Rykuss
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Posted - 2011.03.05 04:59:00 -
[92]
Originally by: XXSketchxx Make all missions in high sec anti faction.
Remove bounties from all 0.0 rats.
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Rykuss
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Posted - 2011.03.05 05:17:00 -
[93]
Originally by: Venkul Mul
Originally by: Liang Nuren
several suggestions
While I agree with most of what you are saying, it will not work until all the faction and corp LP stores have equipment worth purchasing and the value of Lp is approximately equivalent between the different stores.
My suggestions:
- redo the LP stores inventory so that every faction and corp has worthwhile equipment to sell;
- revise agent distribution, quantity and quality so that: * every faction/corp has approximately the same proportion of high quality combat agents; * every faction/corp has access to good quality non combat agents in high sec; * courier agent hubs in low sec disappear (currently they are used almost exclusively by macro and sweatshops workers, it seem); * every corp (maybe barring Interbus) has at least 1 storyline agent, currently some of them lack them; * there is a good spread (but not hubs) of agents in low sec;
- revise the loot tables. Before the nerf to large T1 modules some NPC group had bad bounties but a good value in loot drops thank to the mineral content, now they have low bounties and a low value in loot drops;
- when you add new mission please don't add 90% of them to level 1-3 and those for level 4 only to some obscure corporation;
- on the long run: upgrade NPC AI, NPC ships and adjust rewards to the new difficulty.
This. It's a huge pain in the ass looking up the next agent in the progression chain to find there isn't one for that division. Either that or the next level agent for that division is a level four when you need a level three. Some corps for example have one agent for the command divison and that one agent is a level one. Why? Some of the corps, I look at them and what they offer and wonder why anyone would mission for them. Agent quality, some corps have such poor quality agents and if they do have a decent agent, he/she is deep in null, low-sec or even another faction's space.
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Jno Aubrey
Vanishing Point. The Initiative.
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Posted - 2011.03.07 15:00:00 -
[94]
Please add the ability to copy and share mission bookmarks. When I am helping someone do L4's or grind faction standing it would be nice to not have to be there to warp him to the mission location. __________________________________________________ Name a shrub after me; something prickly and hard to eradicate. |

XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.07 15:02:00 -
[95]
Originally by: Rykuss
Originally by: XXSketchxx Make all missions in high sec anti faction.
Remove bounties from all 0.0 rats.
You are literally ******ed.
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grumpyguts1
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Posted - 2011.03.07 18:49:00 -
[96]
Allow us to shoot ninja salvages.. Game can mark wrecks as abandoned 30 mins after handing in.
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Danghor
Amarr
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Posted - 2011.03.07 23:24:00 -
[97]
The 4 hours delay is way too much
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.03.07 23:46:00 -
[98]
Add the Massive Attack, back to Massive Attack. 3 low level BS and pile of single volley crusiers ? seriously ? I know you wanted to remove the number of rats in missions to help with server resources, but seriously just remove the BS/HAC/CS rats was the fix for this mission ? Most people will read this thinking it's part of my post, when its actually my sig :P
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Revii Lagoon
The Foreign Legion Wildly Inappropriate.
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Posted - 2011.03.08 08:01:00 -
[99]
You are not a game developer, CSM is not meant for amateur game developers. Stop trying to come up with a mystical proposal which CCP will flat out ignore because you are incompetent with game development. Even if you have had some experience developing video games, have you developed a MMO as complex and diverse as EVE?
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Tarasina
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Posted - 2011.03.08 09:08:00 -
[100]
Originally by: tankarmor
Originally by: Tarasina Edited by: Tarasina on 11/02/2011 01:44:41 One BIG improvement would be:
Being able to accept and turn in missions remotely(unless mission requires an item).
1. Remove courier missions from combat-oriented agents.
2. Ramdom amount of NPCs and random shipclass for NPCs (within certain limits) would be another improvement.
Personal opinion: Changing NPC behavior just seems to make it more boring and tedious. For example if NPCs neut and tracking disrupt.
Doing the same mission for the hundredth time, when you know what ships there are, where they are and what they do ... boring. What I would like to see in missions is the possibility to use smaller ships more (more efficiently). The whole inty/assault ship line is pretty obsolete in missions. I guess I'm asking for a new branch of missions, sort of like the pirate epic arcs. I've done them both and it was decent fun.
My goal from the start was to fly ONLY small ships but that is not feasible in PVE, no path or career past lv2s.
get into nullsec and stop missioning and boring. That's the SAVE, :)
I roam lowsec mostly nowadays, searching for plexes. I go to nullsec rarely, only if plex escalates. Living in nullsec is a logistical nightmare if you solo. I don't like corps because their goals are never my goals. I do what I want, when I want.
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Zuper Zpy
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Posted - 2011.03.08 09:23:00 -
[101]
Remove virtually all mineable asteroids into mission sites. The higher the level the higher the ore type. Oooops sry that wouldnt work cos all the mining bots would become obsolete and CCP would need to increase the wages of its staff to compensate.
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GankuVerymuch
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Posted - 2011.03.15 01:28:00 -
[102]
1. Make missions remotely acceptable. I proposed this idea a few months ago and all I got was flames.
Though I didn't suggest moving the missions from where they would actually spawn. Therefore actually needing to travel to do the mission still.
2. Make the missions harder. Such as sleeper drone AI in all mission npc's, Smaller npc fleets that camp gates in missions, Having to fight a npc hac gang with ewar.
3. Make the missions really reflect the true intent of the game. PVP!!! Make the missions so you have to use the same fits you would to go PVP in. Therefore learning to PVP and making all the 0.0 carebear haters stand up and give some attention to the fact the carebears are going to learn how to come into their space and really fight.
In the last few years CCP has thrown just about the entire gamut at missioners trying to force them into lowsec and null. But missioners aren't getting the proper training to go out and handle it. Seems they just want some noobs to shoot in low sec. well if the missions actually taught you how to fight, one might be prepared for actually getting into some PVP.
PVP stimulates the market and the mission running isk faucet gets turned off.
The real question is "Why in a so called PVP game are there any missions in the first place?" Hints to the game actually being made for ALL players. So why no mission love? If all they want is for us to PVP, which it seems. Why not just dump the missions? They haven't changed in ages, implying they thought we would get tired of the same old crap and go do something else. Well we haven't and still represent a large percentage of the EVE community and market share. Missions need a real looking at.
I also love the null sec guys that always come into the mission pages yelling about you guys are all losers cause you are scared to come to null. If the alliance structure was changed and all the "blue everyone" monkeys in null would be made to learn tactics instead of blob you might get a fight. But what dumbass is gonna come flying into null knowing the whole region is going to hotdrop them? Because 4000 ppl are blue to each other. Circlejerk if you ask me.
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Kamikaze jihawt
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Posted - 2011.03.15 09:30:00 -
[103]
Originally by: XXSketchxx
Originally by: Goose99
Originally by: Lady Aja
Originally by: XXSketchxx Make all missions in high sec anti faction.
oh my!
mah hero!!! <3
Bad idea. Even now, most tag types are already at npc buy order level. Each faction rat drops multiple tags exceeding in npc buy order value compared to bounty of pirate rat counterpart. All missions being antifaction will result in all tags bumped down to npc buy order level, resulting in massive isk faucet.
Seeing as they would completely replace bounties in high sec
I'm okay with this. Anti faction would make people have to balance standings more and maybe limit travel for a lot more people.
While you're at it, add low sec borders between regions.
Actually this would really result in more people saving the tags to buy items from the lp store and then converting that into isk, rather than looting them and selling them to the cheap skates at the market hub. Thus making tag prices climb. All faction missions would be a mistake. How about allowing the players to toggle an option for "All faction missions", or "No faction missions"? This will allow mission runners to choose whether they want to mass exodus their faction standings or not. I personally think it would be better to lower bounties, and then increase mission, bonus, and lp payout significantly.
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Kamikaze jihawt
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Posted - 2011.03.15 09:39:00 -
[104]
Originally by: GyokZoli
Originally by: Goose99 Take away tag consumption for all LP shop items, while drastically increase isk consumption for those items. The extra isk sink, amplified by people liquidating LP buildup, will be good for the economy.
Sure, and then CCP can just throw away the level 5 missions.
What? Did you just say that? He's talking about tags not lp. LVL 5 missions would still be awesome.
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Kamikaze jihawt
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Posted - 2011.03.15 09:55:00 -
[105]
Edited by: Kamikaze jihawt on 15/03/2011 09:56:21 Here is the big issue with no bounties, and more tags dropped that apparently NO ONE will adress so I guess I WILL HAVE TO DO IT. It will literally get rid of mission blitzing, therefore significantly nerfing missions to those mission runners that are veterans and can complete missions at a faster pace. It will cause blitzers to have to stop what they are doing to go out and collect all of the tags in order to push a decent profit. Of course marauders in a sense will have a huge comeback for running missions but overall tags replacing bounties would be the biggest mistake in this game, and would further nerf lvl 4 missioning as we know it. THE BEST SOLUTION IS TO INCREASE LP PAYOUT IF YOU INSIST ON GETTING RID OF BOUNTIES! Endo story.
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Headlong
Katzbalger Industries
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Posted - 2011.03.15 10:26:00 -
[106]
Originally by: Kamikaze jihawt Of course marauders in a sense will have a huge comeback for running missions but overall tags replacing bounties would be the biggest mistake in this game, and would further nerf lvl 4 missioning as we know it. THE BEST SOLUTION IS TO INCREASE LP PAYOUT IF YOU INSIST ON GETTING RID OF BOUNTIES! Endo story.
Not really, more LPs will just water down the LP / ISK ratio which in the end changes really nothing at all. I agree that the idea of spawning tags is a stupid one cause it really puts missions on the same level as spamming sanctums (kill'em mentality). In the end the tags are either another kind of isk faucet or just a way to slow down mission runners since it forces them to loot in order to convert their lps. In a very real way the loot nerf was a really twoedged sword - it didn't really have that much impact on the mineral market but it created even more incentives to blitz since the gap between a blitzing and a do it all guy in a marauder or bs/noctis kombo just widened.
In the end, if there is one facet in the whole mission running aspect of the game that is really not easy to quickfix that would be the question how to balance rewards without having unwanted secondary effects.
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Kamikaze jihawt
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Posted - 2011.03.15 11:08:00 -
[107]
actually you are right. The best way to do it is to find a way to get rid of bounties while at the same time making the lp rewards more rewarding. Perhaps lowering lp cost on many items, and/ or making certain faction modules better. This is of course IF we decide to get rid of bounties. I'm not convinced that removing bounties is the way to go personally, I just think it is a way for people to further nerf missions overall, and ccp will go along with it because they are in the business of selling more plex cards.
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Danghor
Amarr
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Posted - 2011.03.15 23:05:00 -
[108]
Come on man, removing the bounties, really ?
Let see... instead of getting lots of isk, you'll either get a bunch of people salvaging and looting, for selling purposes, or flooding the market with LP store items. Prices will go down and everbody's wallet will go down too. So everyone will be depending on their sales to get something from the market. You'll slow down sales rate, which is really bad for the economy.
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Liang Nuren
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Posted - 2011.03.16 00:01:00 -
[109]
Edited by: Liang Nuren on 16/03/2011 00:04:30
Originally by: Kamikaze jihawt
Here is the big issue with no bounties, and more tags dropped that apparently NO ONE will adress so I guess I WILL HAVE TO DO IT. It will literally get rid of mission blitzing, therefore significantly nerfing missions to those mission runners that are veterans and can complete missions at a faster pace.
No, it will not. If you are truly blitzing missions then you are making your ISK off of LP, not bounties or mission reward or mission bonus. It would actually be a much smaller nerf to mission blitzers than the people running missions in faction battleships and not looting.
Quote: THE BEST SOLUTION IS TO INCREASE LP PAYOUT IF YOU INSIST ON GETTING RID OF BOUNTIES! Endo story.
No, that is not the best solution. That would simply make each LP worth less as the LP market gets "flooded".
Quote: Not really, more LPs will just water down the LP / ISK ratio which in the end changes really nothing at all.
This is true.
Quote: I agree that the idea of spawning tags is a stupid one cause it really puts missions on the same level as spamming sanctums (kill'em mentality).
I don't agree. People would be much more like to do "half blitzes" where they don't even bother shooting the frigs they don't intend to loot. It also stands a strong chance of further encourage blitzing as the average mission completion time goes up from more people looting.
Quote: In the end the tags are either another kind of isk faucet or just a way to slow down mission runners since it forces them to loot in order to convert their lps.
No, it forces them to loot TO COLLECT THEIR BOUNTIES. There's a really big difference.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Kamikaze jihawt
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Posted - 2011.03.16 02:35:00 -
[110]
liang you are full of crap, certain missions with high bounty battleships are worth the little effort it takes for a blitzer to destroy them before completing the objective. Of course some arent, not to mention those missions that cannot be blitzed... Getting rid of bounties and replacing them with tags is a **** idea.
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.03.17 06:23:00 -
[111]
The only anti faction missions should be the one given out by the faction warfare. How does killing serpentis pirates for gallente make me look bad in the eyes of the amarr - stop that nonsense. Why does a transportation company want me to kill gallente? I'm tired of juggling standings. At the very least remove the 4 hr delay for anti faction missions.
Reintroduce ded agents - have em give out incursion missions you can do with your buddies - this is a multiplayer game after all.
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PewPewLaser
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Posted - 2011.03.17 10:08:00 -
[112]
I want to play, I hate viewing a mission, seeing that it's a courier mission from a command agent, declining it, just to get another damn courier mission. It's stupid, I want to play the game, I dont want to have to run around through gates to my other agent, I dont want to have to go 4 jumps to do a combat mission, I just want to play the damn game and shoot ****. None of this garbage. Lowsec mission running is ******ed because of how strong gatecamping is, how easy it is to probe out and warp in with a cloaky. Removing bounties is only going to hurt the majority of average players, the rich people are already rich, and they will find other ways to make money. I hate getting faction missions also, absolutely ******ed.
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Mara Rinn
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Posted - 2011.03.18 09:48:00 -
[113]
Originally by: Rykuss It's a huge pain in the ass looking up the next agent in the progression chain to find there isn't one for that division.
For R&D corps, it's the relative unattractiveness of their mission agents that makes the corp more profitable to build standings with.
Originally by: Rykuss Either that or the next level agent for that division is a level four when you need a level three.
For everywhere else, the relative unattractiveness of available agents is one of the foundations of the player-run standings-for-ISK industry.
I do agree with the general principle of making sure that all corporations have something of interest to sell. I want to see LP stores being differentiated somehow, though. Have +5 implants only available through R&D corps, for example. Have blueprints only available through corps that specialise in technology, while the prebuilt modules become available through corps that specialise in hardware, with ammunition and ships become available only through navy/internal security corporations.
-- A vote for NC candidates is a vote for RMT [Aussie players: join ANZAC channel] |

operationsresearch
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Posted - 2011.03.20 15:21:00 -
[114]
I would also like to propose specific suggestions, however, thus far I find the following to be the most imperative relative to the magnitude of benefit and number of players effected.
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