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Cyric Baenre
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Posted - 2011.02.13 16:57:00 -
[1]
I would like to petition the payout system for the Incursion system. I find it completely unfair and a very poor game mechanic when ONLY the fleet that does the most damage gets any reward. Yesterday me and 3 real life friends flew 38 jumps to experience the Incursion game play. When we got to the Mothership fight, the fleet we were in numbered 62 people and we engaged not only from the VERY spawn of the Mothership, but BEFORE a second fleet showed up. For participating in the entire fight, 62 people got absolutely nothing for their time and ship losses barring any pathetic insurance they may have had. For the life of me, I cannot understand why CCP would create a game mechanic that would completely stiff 62 people who came together as a team to play this game. I TRULY BELIEVE that each fleet should get a percentage of the pay based on the percentage of damage they did. ie. If a fleet does 30% of the total damage, they should get 30% of the reward.
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Derth Ramir
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Posted - 2011.02.13 17:01:00 -
[2]
Don't Do incursions until about 2 years when ccp might fix this.
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captain skinback
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Posted - 2011.02.13 17:15:00 -
[3]
Originally by: Derth Ramir Don't Do incursions until about 2 years when ccp might fix this.
i have been waiting almost that long for them to finish faction warfare.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.13 17:51:00 -
[4]
It makes complete sense: it's competitive PvE ù you need to do it better than the other guys. It's the way PvE in EVE should work. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.13 18:22:00 -
[5]
I hear if you add "devs please read" to your post you are entitled to a dev response.
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DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.02.13 18:55:00 -
[6]
Originally by: Tippia It makes complete sense: it's competitive PvE ù you need to do it better than the other guys. It's the way PvE in EVE should work.
Really? It makes complete sense? You'd be moaning like a fog horn if that happened to you and I find it ludicrous for you to say such imbecilic things when no aspect of EVE is even remotely competitive (PVP? 60-70% tactics the rest luck, mining? grindtastic but needs to be done, PVE/missions? slightly less grindtastic than mining but even level 4s aren't that profitable if you don't have the mental resilience for 7-8 hours of click, bang, boom then rinse and repeat for the next 10 battleships). Incursions as they are are poor copies of other MMO raids and only serve to do one thing: **** people off, the entry level for them isn't even remotely noob-friendly, the reward system is borked and don't even get me started on the fact that incursions in and of themselves weren't required, get the damn treaty system out (ya know the one that was pulled from Dominion at the last second), add a few more wormhole classes (so that can get more fun), something to those degrees, not something maybe 20-30 % of the player population will ever participate in ( you try getting a decent fleet together without an alliance ).
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.13 19:00:00 -
[7]
Originally by: DarkTemplarCrimsonWolf
Originally by: Tippia It makes complete sense: it's competitive PvE ù you need to do it better than the other guys. It's the way PvE in EVE should work.
Really? It makes complete sense? You'd be moaning like a fog horn if that happened to you and I find it ludicrous for you to say such imbecilic things when no aspect of EVE is even remotely competitive (PVP? 60-70% tactics the rest luck, mining? grindtastic but needs to be done, PVE/missions? slightly less grindtastic than mining but even level 4s aren't that profitable if you don't have the mental resilience for 7-8 hours of click, bang, boom then rinse and repeat for the next 10 battleships). Incursions as they are are poor copies of other MMO raids and only serve to do one thing: **** people off, the entry level for them isn't even remotely noob-friendly, the reward system is borked and don't even get me started on the fact that incursions in and of themselves weren't required, get the damn treaty system out (ya know the one that was pulled from Dominion at the last second), add a few more wormhole classes (so that can get more fun), something to those degrees, not something maybe 20-30 % of the player population will ever participate in ( you try getting a decent fleet together without an alliance ).
Why do you have an active subscription if you dislike the game so much?
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.02.13 19:16:00 -
[8]
Hey, seriously, CCP are misunderstood geniuses of Psychology 101. 
Every last stoopid psychologist would tell you that people is not willing to compete unless their chances to succeed match the risks of it. But here comes CCP figuring out that people will love to go to an incursion, blow out a hundred Sanshas and find out that some other guys did like 0.01% more HP damage and thus they got everything.
Geniuses they are. |

Tippia
Sunshine and Lollipops
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Posted - 2011.02.13 19:28:00 -
[9]
Originally by: DarkTemplarCrimsonWolf Really? It makes complete sense?
Yes. PvP is at the core of everything in the game except missions. Incursions gives it another twist in the PvE arena.
Quote: You'd be moaning like a fog horn if that happened to you
No. Mainly because I understand what I got myself into.
Quote: and I find it ludicrous for you to say such imbecilic things when no aspect of EVE is even remotely competitive
Incorrect. All of them are, except, at best, some missions.
Quote: Incursions as they are are poor copies of other MMO raids and only serve to do one thing:
Yes. To provide some proper, very EVE:esque PvE.
Quote: the entry level for them isn't even remotely noob-friendly,
Yes? Just because it's entry-level doesn't mean it's for noobs.
Quote: the reward system is borked
They patched that, afaik. |

DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.02.13 20:30:00 -
[10]
Originally by: Tippia
Originally by: DarkTemplarCrimsonWolf Really? It makes complete sense?
Yes. PvP is at the core of everything in the game except missions. Incursions gives it another twist in the PvE arena.
Really? Social interactions are the bread and butter of EVE and that extends to all facets of the game, pvp in and by itself is a intended (or in some cases unintended) consequence of certain activites and giving the game another twist in the PVE arena? really? I'd take wormholes over incursions everyday of the week because you get what incursions were supposed to be but failed to be ( more intense PVE with a not so slight chance of PVP ) and if you take a head count as to how many players feel largely the same as me you might just see how unpopular the incursion mechanic is in general (wormholes can be soloed or players can band together for C3s and beyond to reap more ample rewards with all the risks associated with living in lawless space, incursions force you to team up with people if you want to do them not to mention requiring a good ship and a good fit for it (which depending on who you talk to could be a high isk investment) and because you spent all the isk beforehand you will either need a decent fleet (which leads to elitism of the worse kind in incursion areas) or already have one set up (which is the only situation in which you might have some fun but you'll still be yelling if another fleet just did 1 extra damage point and got everything and you are just left with a dent in your pocket).
A game mechanic in a sandbox game that isn't readily available to every walk of player (such as wormholes already are) in-game is a poorly implemented one which deepens a divide between older and newer players which needn't be deepened (with all the improvements to the new player experience I still see many burn out or just give up trying to match other players with more than just experience on his side, I get why things are like this but incursions just smack any player under 4-3 months around and I find that disturbing).
In the end dude if you wanna have some "Proper PVE" you're welcomed to get a WoW account and have at it, this is EVE the choice shouldn't be "do I even wanna try that?" but "how far do I go down this path?" and the day EVE becomes a game that limits the player in any way other than time spent training ,and even then only partially, is the day I will hang up my pod that I promise.
PS: Incursions are the only part of the game a 2-3 week old player can't partake in, the only part (he can mine, mission, pvp, rat, do everything but he gets instantly vaporised in incursions and told to bugger off).
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.13 21:27:00 -
[11]
Originally by: DarkTemplarCrimsonWolf Really?
Yes.
Science and industry ù PvP. Market ù PvP. Politics ù PvP. Exploration ù PvP. Missions ù occasionally PvP, but mission-runner complain bitterly about it. Incursions ù PvP.
Not all of these are about making ships explode, but all of them are competitive.
Quote: giving the game another twist in the PVE arena? really?
Yes. So far, we haven't had any mission-like content with a focus on competitive group activities and with a winner-takes-it-all gameplay that means you have to actually make a judgement of your capabilities and chance to win.
Quote: incursions force you to team up with people if you want to do them
This is a good thing.
Quote: A game mechanic in a sandbox game that isn't readily available to every walk of player (such as wormholes already are) in-game is a poorly implemented one
As it happens. Incursions are available to everyone, if they choose to.
Quote: PS: Incursions are the only part of the game a 2-3 week old player can't partake in, the only part (he can mine, mission, pvp, rat, do everything but he gets instantly vaporised in incursions and told to bugger off).
No more than, say, w-space, no. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Corina's Bodyguard
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Posted - 2011.02.13 21:43:00 -
[12]
I have a 2 week old character that I used to test the Incursions. The scout ones were hard, but doable. Lost 3 ships in the Vangaurds... didn't bother to go higher. In short, a noob can do it in the low end, just like they can do everything else in game at the low end. Just requires work.
However, I do agree that the rewards are a little overkill on the severity. Perhaps if they changed it to a diminishing percentage it would work out better.
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Kepakh
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Posted - 2011.02.13 22:16:00 -
[13]
Originally by: Tippia
Science and industry ù PvP. Market ù PvP. Politics ù PvP. Exploration ù PvP. Missions ù occasionally PvP, but mission-runner complain bitterly about it. Incursions ù PvP.
Not all of these are about making ships explode, but all of them are competitive.
If you are producer, then you need to compete but majority are just users and consumers and your rigid point of view does not apply.
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Wurzel Gummidge
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Posted - 2011.02.13 22:21:00 -
[14]
Originally by: DarkTemplarCrimsonWolf
Originally by: Tippia It makes complete sense: it's competitive PvE ù you need to do it better than the other guys. It's the way PvE in EVE should work.
Really? It makes complete sense? You'd be moaning like a fog horn if that happened to you and I find it ludicrous for you to say such imbecilic things when no aspect of EVE is even remotely competitive (PVP? 60-70% tactics the rest luck, mining? grindtastic but needs to be done, PVE/missions? slightly less grindtastic than mining but even level 4s aren't that profitable if you don't have the mental resilience for 7-8 hours of click, bang, boom then rinse and repeat for the next 10 battleships). Incursions as they are are poor copies of other MMO raids and only serve to do one thing: **** people off, the entry level for them isn't even remotely noob-friendly, the reward system is borked and don't even get me started on the fact that incursions in and of themselves weren't required, get the damn treaty system out (ya know the one that was pulled from Dominion at the last second), add a few more wormhole classes (so that can get more fun), something to those degrees, not something maybe 20-30 % of the player population will ever participate in ( you try getting a decent fleet together without an alliance ).
Sorry but your name just makes me strongly suspect that you'd rather be playing WoW
I can't read and I can't write, but that doesn't really matter, Cos I come from Trowbridge and I can drive a tractor |

Tippia
Sunshine and Lollipops
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Posted - 2011.02.13 22:43:00 -
[15]
Originally by: Kepakh If you are producer, then you need to compete but majority are just users and consumers andà
àthey compete as well. It's inherent in the market they have to use in order to be users and consumers. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kepakh
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Posted - 2011.02.14 01:43:00 -
[16]
Originally by: Tippia àthey compete as well. It's inherent in the market they have to use in order to be users and consumers.
No, they don't. They are not making any profit, they are spending their money not investing for return.
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.02.14 02:00:00 -
[17]
Wonderful, more fail game mechanics.
Here is my brainwave; in order to recieve and rewards for completing an Incursion, players must be part of the "offical" Concord controled responce fleet. This is an NPC started fleet that anyone who wants to do the incursion may join.
Yes, I can already think of ten flaws and drawbacks off the top of my head, but the current system is just as flawed, at at least it might mean that people get paid.
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DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.02.14 13:04:00 -
[18]
Originally by: Tippia
Originally by: DarkTemplarCrimsonWolf Really?
Yes.
Science and industry ù PvP. Market ù PvP. Politics ù PvP. Exploration ù PvP. Missions ù occasionally PvP, but mission-runner complain bitterly about it. Incursions ù PvP.
Of the above: Science and industry isn't a player versus player situation in and of itself (I regularly build stuff for personal use and in a not to distant future I will also begin delving into the science/research side of things), the only point where competition takes place is at the level of efficiency compared to other players when you want to sell what you create and thus overlaps with the Market aspect you rightfully mentioned, it is competitive if you want to make a living off of it and I yield that point to you.
Politics... this overlaps with 0.0 PVP (as far as combat, fleets, etc are concerned) and in fact is integral to the whole 0.0 meta-game so to pull it out and tell us that it is competitive is like telling us: pvp ship fits need to be competitive! not really hard to see.
Exploration is pvp if you go into wormholes and that's the point at which it overlaps with 0.0-type pvp (type because politics in wormholes in general aren't a given, fairly rarely will there be any contact between two sides as often the only reason said sides are in contact vanishes in a variable amount of time). High sec exploration is basically a matter of luck, even the most perfect scanning techniques have a bit chance to them and low sec and 0.0 exploration I'd dare to say aren't so competitive (unless you choose to explore out in unclaimed space where the odds of running into someone who will hand you your exhaust port aren't next to 0 ).
Mission PVP, IE mission griefing... I'll say this much: I don't mind it as a concept and I've seen it and even been hit by it a few time, it is a part of the game and if you don't plan for it you will pay for it.
Incursions... I won't waste my time even explaining why the "competitive" angle here doesn't apply ( to compete you need a good ship, more often than not multiple and if one dude screws up and gets blown up the whole team risks losing the reward should another fleet be present and thus one could make the assertion that to compete everyone on the server should be given a fair chance to win and with most competent fleets heading for the easy incursion sites first one has to wonder how a fleet made up of relatively new players will be able to compete with a fleet of veterans ).
The way to fix incursions in my mind is the hard cap sites to 1 fleet which needs to have a minimum of x players, that way the competition exists but the advantage of older players is somewhat reduced ( older players will have a more competent fleet and thus won't be easily nuked by hard sites whereas newer player fleets might be ) and to prevent a "overcrowding" of the instances CCP need only tweak the number that pop up in incursion zones while also tweaking the influence you get per site to make sure incursions don't get taken down quicker.
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ACESsiggy
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Posted - 2011.02.14 13:14:00 -
[19]
Originally by: Tippia It makes complete sense: it's competitive PvE ù you need to do it better than the other guys. It's the way PvE in EVE should work.
Stamp of dumbness, APPROVED!
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.14 13:19:00 -
[20]
Originally by: Kepakh No, they don't. They are not making any profit, they are spending their money not investing for return.
Yes they are. They are making a savings and they're trying to do so in competition with the other parties who want to make them pay as much as possible. Again: it's inherent in the market. One party is trying to get as much ISK as possible out of it without expending too many items; the other party is trying to get as many items out of it without expending too much ISK. Both parties are competing, not just against each other but against everyone else who's after the same thing through the same means.
Originally by: DarkTemplarCrimsonWolf Science and industry isn't a player versus player situation in and of itself (I regularly build stuff for personal use and in a not to distant future I will also begin delving into the science/research side of things), the only point where competition takes place is at the level of efficiency compared to other players when you want to sell what you create and thus overlaps with the Market aspect you rightfully mentioned, it is competitive if you want to make a living off of it and I yield that point to you.
àand it's competitive in terms of getting the products and production space.
Quote: Exploration is pvp if you go into wormholes and that's the point at which it overlaps with 0.0-type pvp. [à] High sec exploration is basically a matter of luck, even the most perfect scanning techniques have a bit chance to them and low sec and 0.0 exploration I'd dare to say aren't so competitive
They're a limited resource among a huge number of people hunting for them, so getting there first, getting the good ones, and getting the actual goods is all a matter of beating everyone else.
Quote: Mission PVP, IE mission griefing... I'll say this much: I don't mind it as a concept and I've seen it and even been hit by it a few time, it is a part of the game and if you don't plan for it you will pay for it.
Ninjalooting and salvaging are the more common aspects, but yes, ransoming mission completion items count as well.
Quote: Incursions... I won't waste my time even explaining why the "competitive" angle here doesn't apply
Too bad, because you need to. They are competitive ù that's what this entire thread complains about: the fact that only one party can win them and the loser (even the best loser) gets nothing. The inability of some particular participant's to compete at an even level doesn't make it any less of a competition ù it only means that he's outmatched and that he's likely to lose. The trick lies in judging your own capabilities and deciding whether the to risk the effort.
The Calgary '88 ski jumping competition did not cease to be a competition just because Eddie the Eagle took partà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kepakh
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Posted - 2011.02.14 13:22:00 -
[21]
Originally by: ACESsiggy
Stamp of dumbness, APPROVED!
It's Tippia, just move along 
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Kepakh
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Posted - 2011.02.14 13:30:00 -
[22]
Originally by: Tippia Yes they are. They are making a savings and they're trying to do so in competition with the other parties who want to make them pay as much as possible. Again: it's inherent in the market. One party is trying to get as much ISK as possible out of it without expending too many items; the other party is trying to get as many items out of it without expending too much ISK. Both parties are competing, not just against each other but against everyone else who's after the same thing through the same means.
I see that term 'consumer' is unknown to you.
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DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.02.14 13:32:00 -
[23]
Edited by: DarkTemplarCrimsonWolf on 14/02/2011 13:33:06
Originally by: Tippia
Originally by: DarkTemplarCrimsonWolf Science and industry isn't a player versus player situation in and of itself (I regularly build stuff for personal use and in a not to distant future I will also begin delving into the science/research side of things), the only point where competition takes place is at the level of efficiency compared to other players when you want to sell what you create and thus overlaps with the Market aspect you rightfully mentioned, it is competitive if you want to make a living off of it and I yield that point to you.
àand it's competitive in terms of getting the products and production space.
Quote: Exploration is pvp if you go into wormholes and that's the point at which it overlaps with 0.0-type pvp. [à] High sec exploration is basically a matter of luck, even the most perfect scanning techniques have a bit chance to them and low sec and 0.0 exploration I'd dare to say aren't so competitive
They're a limited resource among a huge number of people hunting for them, so getting there first, getting the good ones, and getting the actual goods is all a matter of beating everyone else.
Point 2: Find a region where few people roam with that intent.
Point 1: Get your own POS and make connections/friends with people who regularly or at least semi-regularly acquire goods you would need for industry/invention (such as people with a knack for PI or who explore more than usual).
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.14 13:41:00 -
[24]
Originally by: Kepakh I see that term 'consumer' is unknown to you.
I see the term 'market' is unknown to you. Feel free to visit a trade floor and see if the buyers are competing for the best deals or notà
In fact, the way the EVE market is set up, you cannot avoid competing on the buyer side ù the best you can do is accidentally give more money to the seller than he wanted.
Originally by: DarkTemplarCrimsonWolf Point 2: Find a region where few people roam with that intent.
That doesn't exclude you from the competition, though ù it just makes you a smarter competitor for taking steps to improve your odds of finding something. The resources you (and everyone else) are competing for are still just as limited, though.
Quote: Point 1: Get your own POS and make connections/friends with people who regularly or at least semi-regularly acquire goods you would need for industry/invention (such as people with a knack for PI or who explore more than usual).
Same thing here. There's a reason why some system are chock full of POSes and others are almost completely empty: because people also compete for the best spotsà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

DarkTemplarCrimsonWolf
Amarr
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Posted - 2011.02.14 13:46:00 -
[25]
Originally by: Tippia
Originally by: Kepakh I see that term 'consumer' is unknown to you.
I see the term 'market' is unknown to you. Feel free to visit a trade floor and see if the buyers are competing for the best deals or notà
In fact, the way the EVE market is set up, you cannot avoid competing on the buyer side ù the best you can do is accidentally give more money to the seller than he wanted.
Originally by: DarkTemplarCrimsonWolf Point 2: Find a region where few people roam with that intent.
That doesn't exclude you from the competition, though ù it just makes you a smarter competitor for taking steps to improve your odds of finding something. The resources you (and everyone else) are competing for are still just as limited, though.
Quote: Point 1: Get your own POS and make connections/friends with people who regularly or at least semi-regularly acquire goods you would need for industry/invention (such as people with a knack for PI or who explore more than usual).
Same thing here. There's a reason why some system are chock full of POSes and others are almost completely empty: because people also compete for the best spotsà
And I thought I was paranoid o.o....
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.14 13:53:00 -
[26]
Edited by: XXSketchxx on 14/02/2011 13:53:00
Originally by: Tippia They're a limited resource among a huge number of people hunting for them, so getting there first, getting the good ones, and getting the actual goods is all a matter of beating everyone else.
Originally by: Idiot Point 2: Find a region where few people roam with that intent.
Swing by lonerek some time and start exploring. I fit a dead space afterburner for the sole purpose of overheating and beating competitor explorers that I find in complexes to the loot.
Why is it so hard to believe everything in Eve is competitive?
Eve is a pvp game. Player vs. Player. In all aspects. If you don't like it but you still want to "play" eve...head on over to the test server.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.14 14:04:00 -
[27]
Edited by: Tippia on 14/02/2011 14:05:25
Originally by: DarkTemplarCrimsonWolf And I thought I was paranoid o.o....
It's not so much a matter of paranoia as of understanding how EVE fundamentally works.
Pretty much everything in this game is set up with a limited availability precisely because they want to see competition. Without competition (in its various forms) the market wouldn't work. Without the market, EVE wouldn't work. Competition over limited resources is what sets every last price out there (yes, even the NPC prices) and is what causesà wellà everything in the game to happen.
Anything I do affects you ù although it will probably be in a very minute way just between the two of us ù and vice versa. Everything is interconnected. There is no "minding your own business" (to borrow a common phrase from people who get blown up for not understanding this) and this is also why there cannot be any kind of instancing or sectioned-off bits of space: because since you affect me, I need to be able to affect you right backà with lasers, should I want to go that far.
The one thing that is infinitely available are missions ù they spawn on request, rather than on timers or delays or over time ù but running them still affects everyone else and the missions themselves are affected by what everyone every does. Not just in terms of "if no-one runs Gurista complexes, there are no Pith X-type stuff for my pimped MR ship", but it terms of what the actual mission will give you. The interconnectedness between everything is hard-coded into the fibre of every last thing in the game.
The difference with incursions is that this mutual influence and the inherent competition that springs out of it is brought to the forefront and made abundantly clear. If I finish the "mission", I finished it ù you did not. Therefore, I get the rewards, and you do not. If you can't stand not winning, then maybe you shouldn't try to competeà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

CrimsonRockWolf
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Posted - 2011.02.14 14:16:00 -
[28]
Edited by: CrimsonRockWolf on 14/02/2011 14:16:27 I don't compete in incursions because I got a leg up considering the newer players, if I so choose I could get a fleet together and some of em but I find their application to be flawed.
Also the whole exploration thing isn't well explained, exploration is the activity by which you could get free (or next to free) stuff which ordinarily would cost you quite a bundle thus the competition that exists is out of greed if nothing more (wanting to get that Pith X-type for free for example). This part I like because well it makes the game interesting, I like having competition and working for whatever I got but I don't like it when the freedom to choose to work for something is limited by SP. Cost/benefit considerations aside incursions should be a bit more accessible than they already are and the only way that will come about is by instancing them... maybe the keep the "but what about the pvpeh!" crowd happy it should be possible for another fleet to go in and try to oust the current fleet (hell that might even make me interested in it again ^^).
PS:I hate it when I forget to switch toons...
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.14 14:23:00 -
[29]
Originally by: CrimsonRockWolf
Also the whole exploration thing isn't well explained, exploration is the activity by which you could get free (or next to free) stuff which ordinarily would cost you quite a bundle thus the competition that exists is out of greed if nothing more (wanting to get that Pith X-type for free for example).
I donÆt know about you but I value my time. Nothing I find in exploration is ôfree.ö My time costs money and that cost is reflected in the sale price of my goods.
Quote: Cost/benefit considerations aside incursions should be a bit more accessible than they already are and the only way that will come about is by instancing them
Why should one of the most challenging forms of PvE be noob friendly?
And instancing is not going to happen. Its not Eve. As Tippia pointed out, everything in Eve is interconnected. Instancing would ruin that.
Quote: it should be possible for another fleet to go in and try to oust the current fleet (hell that might even make me interested in it again ^^).
Go to low sec incursions? Then you can waste the other fleet before you finish the mothership off and you will be guaranteed the loot (provided you survive).
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MoonglumX
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Posted - 2011.02.14 14:28:00 -
[30]
The only problem I've seen with Incursions is that they don't happen often enough. I can't even get into one when I play.
This all goes back to the whole, "isk efficiency" paradigm that is the drive of most EVE players. If you did the Incursion and had fun, then too me, it was worth it. You lost at the Incursion because you didn't do the event as good as somebody else. It' just a game. You can try better next time. If more people joined corps, or made a social network, then most activities in EVE become easier.
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