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Bad'Boy
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Posted - 2005.01.29 10:30:00 -
[1]
plz, its fine as it is imo
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Sangxianc
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Posted - 2005.01.29 10:30:00 -
[2]
Signed 
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

HeLlRaIzA666
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Posted - 2005.01.29 10:38:00 -
[3]
If they do this HP change then gate ganks are ruined, and hybrid using ships are stuffed as they run out of cap now, never mind with 15k of armor/shields
*SIGNED* --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Ithildin
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Posted - 2005.01.29 10:40:00 -
[4]
Already Gallente ships are being downgraded steadily. The HP change will be the death of them.
Signed --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Vex Seraphim
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Posted - 2005.01.29 10:44:00 -
[5]
I'll have to disagree. less combat-oriented people will get more chance to think during combat, webifiers will get more usage during gatecamps, and a scorp will get more survivability. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Bexxly
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Posted - 2005.01.29 10:54:00 -
[6]
I don't mind the HP changes it'll make combat more interesting rather than the "**** I'm locked, 2secs later *pop* trip home" gankfest it is now.
The Mega is going to be pushed into extinction though, it can barely last a normal fight now as it is, even with cap boosters....
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Leam
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Posted - 2005.01.29 11:00:00 -
[7]
just fix gallente before the hp increase. It already needs it
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qrac
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Posted - 2005.01.29 11:04:00 -
[8]
Edited by: qrac on 29/01/2005 11:04:58 what will happen to armour plates and shield extenders? will they get a bigger bonus too? if they don't get a bonus then hardeners will always be better than plates/extenders. -------------------------------------------
Insanes numquam moriuntur! |

KompleX
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Posted - 2005.01.29 11:09:00 -
[9]
I'l sign this. 
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Kaeten
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Posted - 2005.01.29 11:10:00 -
[10]
Edited by: Kaeten on 29/01/2005 11:24:40 if u look at how much more the mega is getting than the rest it mkes abit more sense? or? ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |
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Zavier Sozeron
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Posted - 2005.01.29 11:17:00 -
[11]
Originally by: Vex Seraphim I'll have to disagree. less combat-oriented people will get more chance to think during combat, webifiers will get more usage during gatecamps, and a scorp will get more survivability.
Vex i disagree with this, your reason for the hp changes is that webbers will get more useage 
Also my beloved mega is gonna finnaly hit the can :/
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Darkargar
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Posted - 2005.01.29 11:25:00 -
[12]
the gankers have goten bunch of help in their ganking and now they are complaining for the more HP? gee what happened to the gankers that did not care at all?
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Sangxianc
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Posted - 2005.01.29 11:30:00 -
[13]
Originally by: Kaeten Edited by: Kaeten on 29/01/2005 11:24:40 if u look at how much more the mega is getting than the rest it mkes abit more sense? or?
Oh joy, 300% extra hull. The Mega is saved from extinction, just in the nick of time. Because so many people hull tank their ships!
The HP changes are a joke.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

TIO 101
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Posted - 2005.01.29 11:30:00 -
[14]
Edited by: TIO 101 on 29/01/2005 11:29:54 1 v 1's in a few of the Ships will be impossible with the new changes, alotta Ships, gallente in particular have to run their cap v.fine to kill anougher ship of equal class and survive, where as others, Caldari, some amarr have prettymuch unlimeted cap source and will be able to hold out the extra time these fights need. If say Only gallente Ships could use drones, it may be viable as then gallente would have anougher 'weapon' that doesnt use the allrdy precious cap. (note this is not what i want, but the only real advantage gallente ships have are its drone's, and the larger ships of other races use them anyways. so whats the point in this racail ability?)
h4xb4n
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Kaeten
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Posted - 2005.01.29 11:33:00 -
[15]
Here are the changes
Gallente (Low Slotted): +20%Shield +75%Armor +125%Structure Gallente (Blend): +50%Shield +60%Armor +100%Structure Have no idea what one the mega is.
Caldari: +80%Shield +10%Armor +50%Structure
Amarr: +10%Shield +80%Armor +75%Structure
Minmatar (Low Slotted): +30%Shield +70%Armor +40%Structure
If you look at that, you can clearly see that the mega gets more than the rest. But i do agree, if a mega is gonna sit and fight agisnt these changes plz give it more cargo for cap 800's... ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Ithildin
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Posted - 2005.01.29 11:34:00 -
[16]
Originally by: Kaeten Edited by: Kaeten on 29/01/2005 11:24:40 if u look at how much more the mega is getting than the rest it mkes abit more sense? or?
1. Megathron doesn't do a whole lot more damage considering the abysmal range of blasters. And Rails aren't very great in any way at all. 2. Megathron is the *only* battleship in game that cannot shoot all guns continuously while tanking. It struggles to just use the *required* EW and shooting to begin with. 3. Dominix is only good at sucking. And that statement actually has a rather nifty duality.
So, what good does double the amount of structure than any other ship do when you cannot tank and they CAN? Not to mention that structure is about 50-80% worse to have than other HP - and that's not taking into account that it's impossible to repair.
And then we have the ancient problem of people: 1. logging off while tanking 2. moving to gate without shooting 3. using drones to kill the interceptors that are holding them in place easily while now having much more time to survive and warp out.
It'll be the death of smaller engagements while hardly contributing to the massive damage fleet battles. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Zavier Sozeron
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Posted - 2005.01.29 11:37:00 -
[17]
Originally by: Kaeten Here are the changes
Gallente (Low Slotted): +20%Shield +75%Armor +125%Structure Gallente (Blend): +50%Shield +60%Armor +100%Structure Have no idea what one the mega is.
Caldari: +80%Shield +10%Armor +50%Structure
Amarr: +10%Shield +80%Armor +75%Structure
Minmatar (Low Slotted): +30%Shield +70%Armor +40%Structure
If you look at that, you can clearly see that the mega gets more than the rest. But i do agree, if a mega is gonna sit and fight agisnt these changes plz give it more cargo for cap 800's...
You dont understand... Tanking requires either tanking sheild or armour not both. Gallente get either 50% sheild or 75% armour. however amarr will tank armour which they get 80% extra in. Same with caldari who get 80% to sheild which is what they will tank. That is inequality from the start... And anyone who sheild tanks there mega should be shot 
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Kaeten
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Posted - 2005.01.29 11:41:00 -
[18]
I'm just saying, a megas dead without cap, u can rep with rep aslong as u like but it comes down to the cap at the end of the day. The hull imo will probably be good, as it will give the mega a chance to warp out. But as i said, gallante's needmore cap... ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Dred 'Morte
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Posted - 2005.01.29 11:55:00 -
[19]
Edited by: Dred 'Morte on 29/01/2005 11:55:16 THey were also going to make the Powergrid diference betwen cruisers/bs/frigs lot bigger, and they didnt. Calm down, i DONT believe they will put this on trank. I can only see bad things about it, many setups will be broke, gallente ships suck more, npc hunting / agent missioning more booring, gate ganking harder, etc etc...
Have faith!! These changes are useless, HP is just fine as it is atm, all we need slighty better hybrid guns (less cap, and possibly more dmg or tracking on blaster) and the so much waited projectille changes. and then, EVE will be well balanced, sure, missiles will still rock, but nothing we cant handle.
just my humble opinion.
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Slarty Bardfast
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Posted - 2005.01.29 13:27:00 -
[20]
Edited by: Slarty Bardfast on 29/01/2005 13:27:37 If this goes through it will mean that all you need to do to survive is logoff.
Aces 
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Kunming
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Posted - 2005.01.29 13:43:00 -
[21]
I dont understand why gallente gets more nerfed and nerfed and nerfed... First PG req was increased for blasters, then the MWD/AB nerf made their ships have to use cap draining tanks (blaster range = touch me baby), and now we have this kind of nerf on the gallente ships. After the projectiles have been fixed I think gallente will take the role of stepchild from minmatar!
The devs might be hull tanking their ships with "Jovian Hull Repairer VI" though thats not an option for the humble mortals that are limited to T2 for now!
I'm not against HP changes, though I see how gallente ships will be effected in an unbalanced way from all of this.
Intercepting since BETA |

Bad'Boy
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Posted - 2005.01.29 16:34:00 -
[22]
maybe I just should start training for calradi ships instead of gallente..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Ithildin
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Posted - 2005.01.29 16:37:00 -
[23]
Well, Bad'Boy, you have it good. You're Civeire (sp?) and have good perception and willpower. Send a good thought for us Intaki when you start training, I cannot afford to loose all that training time.
CCP: start balancing all ships, some combat pilots don't have the perception to keep up with the flavour of the month. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Takanis
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Posted - 2005.01.29 17:13:00 -
[24]
Signed. CCP please work on other, more important things instead. A change as this isn't really required. Bug fixes and ship and module balance are more important. Like half of the battleships that i see are either a Scorpion or a Raven, and i'm not even in Caldari territory.
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Hakera
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Posted - 2005.01.29 17:31:00 -
[25]
not signed - a change is needed, ships do not last long enough imo though i do see the problems and pointed out as much in the original thread, nevertheless, a change is needed.
Dumbledore - Eve-I.com |

Arleonenis
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Posted - 2005.01.29 17:34:00 -
[26]
dont cry projectiles changes wouldnt made them good, as they dont touched tracking, and increased optimal whoot, and minmatar bss still have worst locking range (dont saw it changed in blog) so dont worry gallente will be still second to worst race not the worst one... and your gallente heavy assaults are still very nice...
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STONN
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Posted - 2005.01.29 18:03:00 -
[27]
Well here i see it again balance the ships and mods,this thinking is not good,the ships are allready to balanced ,i have been playing EVE for a long time now and 1 on 1 battles are always stalemates even with players in my corp that have way less skillpoints than me.We just orbit around each other shooting at each other boring!! .That is why there are such huge fleet battles then u get horrible lag.There should not be the need for huge fleet Battles, players with higher skill points and better mods and ships should be the victors.I dont know how long the other people have been playing this game but they screem for balancing ,but they are probly younger players and dont know how to set there ships up.So PLz DEvs just fix the bugs and dont balance anything else,it would be a welcome change to see some of the ships changed for the better so a hitpoint fix would be nice , and better guns and mods,stalemates suck.
P.S And i dont fly a Raven or Scorp. |

Hygelac
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Posted - 2005.01.29 18:50:00 -
[28]
I like the HP changes but WTF is it with disproportionate changes?
If you want to make ships more survivable then just double ALL shields ALL armour and ALL structure. Giving different values to different races is just going to screw the whole game balance.
And please please please fix the thrice damned log off problems!
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Amerame
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Posted - 2005.01.29 19:06:00 -
[29]
Originally by: Hygelac I like the HP changes but WTF is it with disproportionate changes?
If you want to make ships more survivable then just double ALL shields ALL armour and ALL structure. Giving different values to different races is just going to screw the whole game balance.
And please please please fix the thrice damned log off problems!
Agreed on those points. Beside, is shield passive recharge decreased proportionnaly to their capacity increase ?
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Vampire Blade
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Posted - 2005.01.29 19:59:00 -
[30]
signed. ----- ----- -----
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