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Vampire Blade
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Posted - 2005.01.29 19:59:00 -
[31]
Edited by: Vampire Blade on 29/01/2005 20:06:16 first double post ever, how fun. ----- ----- -----
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Meridius
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Posted - 2005.01.29 20:12:00 -
[32]
signed ________________________________________________________
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STONN
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Posted - 2005.01.29 20:13:00 -
[33]
Disproportionate changes are good.Screw your Game balance,the game is too balanced already
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Selim
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Posted - 2005.01.29 20:14:00 -
[34]
I hereby sign this petition.
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Selim
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Posted - 2005.01.29 20:24:00 -
[35]
Originally by: Ithildin Well, Bad'Boy, you have it good. You're Civeire (sp?) and have good perception and willpower. Send a good thought for us Intaki when you start training, I cannot afford to loose all that training time.
CCP: start balancing all ships, some combat pilots don't have the perception to keep up with the flavour of the month.
Yeah, its hard for us intaki, with our base 3 perception. 
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Doc Brown
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Posted - 2005.01.29 20:25:00 -
[36]
I have to agree with Bad'Boy..
_________________________________________________
There are no bad ideas, only bad implementations. |

Bad'Boy
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Posted - 2005.01.29 20:30:00 -
[37]
Originally by: Ithildin Well, Bad'Boy, you have it good. You're Civeire (sp?) and have good perception and willpower. Send a good thought for us Intaki when you start training, I cannot afford to loose all that training time.
CCP: start balancing all ships, some combat pilots don't have the perception to keep up with the flavour of the month.
yea..but I was kinde planing to specialize in gallente ships, like being able to kill something fast and get out b4 his friends gets there.....and with new changes they want to take that away aswell......WTF ARE YOU DOING CCP! 
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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exotic dancer
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Posted - 2005.01.29 20:47:00 -
[38]
Originally by: Hygelac I like the HP changes but WTF is it with disproportionate changes?
If you want to make ships more survivable then just double ALL shields ALL armour and ALL structure. Giving different values to different races is just going to screw the whole game balance.
And please please please fix the thrice damned log off problems!
yeah
if u would double the things the ships have atm would be nice
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Selim
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Posted - 2005.01.30 16:35:00 -
[39]
I disagree, because damage setups would suck. Higher HP only benefits ships using hardeners.
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Lallante
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Posted - 2005.01.30 16:41:00 -
[40]
The changes are good in theory but WORSE THAN TERIBLE in practice.
Lall - THE Vocal Minority - ShinRa
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Bobbeh
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Posted - 2005.01.30 16:50:00 -
[41]
I dont think we need a change, signed. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Joshua Calvert
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Posted - 2005.01.30 17:28:00 -
[42]
You simply cannot boost HP without boosting cap.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kayosoni
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Posted - 2005.01.30 18:14:00 -
[43]
not signed! -----------------------------------
Currently Playing Lineage 2 - Erica Server |

Istvaan Shogaatsu
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Posted - 2005.01.30 18:35:00 -
[44]
Signed in triplicate, and forged Kayo's signature to boot.
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shakaZ XV
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Posted - 2005.01.30 19:11:00 -
[45]
Bleh, dont like these changes if these changes will be put into the game as it is now.
For one, it will be close to impossible to kill another bs 1 on 1 before he gets 5 mates to join him from 3+ jumps away . These changes will mean that "superior numbers > all" even more then it is now... which imho is boring.
Nevermind the effect it has on frigates, a frig will be able to keep a bs scrambled a lot longer, so the frig's m8's that are like 3 jumps away will have enough time to come over and get a gank in - makes frigates disproportionally powerfull imho. Also drones will be a lot more useless (for bs's to defend themselves with)... it will take ages to kill anything with them. Drones will be Teh Suck unless drone HP gets boosted aswell...which is really needed imo, as they are way too easily countered (large smartbomb pwns all drones).
People think these changes will lead to less ganking, but imo it will be the opposite. Because ganking will be the only way to get a kill in any reasonable amount of time.
If a battle takes place at a gate or station, people will have enough HP to tank and wait out the agression timer and jump through a gate or dock if the battle isnt going their way...nevermind people that log during combat - they will be impossible to kill if no changes are made to those game mechanics.   
IMO combat isnt "too fast" as it is now. Besides, these changes wont do anything for ships tanking ability if they leave the capacitor/amount of shield boosted/armor repaired the same. The only thing these changes will do is delay the death of ppl who would have died anyway. And make assault cruisers and frigs and more uber because of the high resistances: they will get relatively more armor/shield. (but tbh i cant say thats a bad thing as they are a little weak atm)
Hard to say if it will have a positive or negative effect on fleetbattles. Less people will get WTFGANKED before their screen loads, but it will also be "superior numbers > all" because you simply need much more firepower to get a kill. But fleetbattles might last longer and that would be cool. There will be more teamwork needed to get kills i guess... instead of simply focus-firing 1 target, might see less bs's and more cruisers and frigs because you will NEED to scramble people, wont be able to kill them with just firepower as easily as at the moment. Hmm hard to predict. 
The things these changes will be good for imo, is attacking POS's (if that ever becomes viable) and doing complexes... because the amount of firepower that gets put on u is insane 
Anyway, when tech2 ammo comes out, it might all even out, so it might be too early to really say if these changes are bad or not... 
========================= One small step for me, one giant leap for ALT-kind. |

Cracken
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Posted - 2005.01.30 20:36:00 -
[46]
Would you like some cheese with your whine.
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Selim
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Posted - 2005.01.30 20:39:00 -
[47]
Edited by: Selim on 30/01/2005 20:40:54 The thing is, ANY HP boost won't work... because HP boosts only help a tank with resistances. In effect, a tank with 50% resistances would be getting twice the HP of a ship set up to deal damage.
So if battleships had 1000 HP, and all got a 1000 across-the-board increase, a tanked battleship, in essence, has 4000 HP, while the non-tanked has 2000. A very big difference, right now using the same numbers a tanked would have 2000 and a non would have 1000. This is OK because a damage setup has the chance of taking out the enemy. With any HP 'boost' in place, we will see tanks cutting through 'high firepower' setups like knives through butter. Because not only does it in essence have twice the HP, it can, due to hardeners, handle twice as much firepower per second with its repairers. Also note that it has a repairer/booster, unlike damage setups.
Its looking like a good time to invest in an Apoc BPO.
It [the 'boost'] a stupid idea and must never ever be considered again, without something like a 50% damage boost to both gallente and minmatar guns.
So basically, its really the end for the gankageddon, the Tempest, the Megathron, just about any cruiser except a specially tanked one... etc.
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Sangxianc
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Posted - 2005.01.30 20:40:00 -
[48]
Edited by: Sangxianc on 30/01/2005 20:40:02
Originally by: *****en Would you like some cheese with your whine.
Shut up.
[Edit] It filters your name 
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Thyro
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Posted - 2005.01.31 08:25:00 -
[49]
Originally by: Bad'Boy plz, its fine as it is imo
I totaly disagree
Its not fine at all.
BS that go down in 10 seconds in my vew isn't good for the game neither for its fun.
So I'm in favor to see HP (armor+shield+structure) increase preferably double if not to the triple.
And for those of you that your primary concern is your stupid gatecamp in secure space to gank noobs... then get some BALLS and setup that gatecamp in unsecure systems with warp disruptors and with everything necessary to take on the trafic.
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Henka
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Posted - 2005.01.31 08:52:00 -
[50]
I like the hp changes, it will make gankageddons less usefull (takes more time to shoot you dead) and friggs.. well, they will have more fun in combat.
Overall, longer engagements = good.. and its not *10* minutes difrence.. its just twice the time. but to bad the mega will be useless now, its one of the few ships used in PVP atm that cant drive its tank 24/7 and thuss, will die horibly.
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Rex Martell
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Posted - 2005.01.31 12:22:00 -
[51]
I support the changes more HP will make for better engagements.
Stalemate in one on one fight = two bad setups.
Only concern is Mega is armour tank and should get +80% armour boost.
Every battleship except Geddon and Apoc have cap problems not just mega.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Estios
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Posted - 2005.01.31 12:37:00 -
[52]
Not Signed, the theory is sound, the current figures/practice is way off.
Back to drawing board CCP, dont drop the idea though
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Toran Mehtar
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Posted - 2005.01.31 12:45:00 -
[53]
/me sits on the fence
HP changes are needed, but not as currently suggested (I don't like the wide difference between armour/shield boosts).
Any HP change will result in cap use needing to be looked at. If CCP has any sense at all, they will do that first, then make the HP changes.
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Loka
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Posted - 2005.01.31 12:54:00 -
[54]
Commander BS spawn with 20k tanked armor and repairing with unlimit cap . Rat hunting will be hit again and ppl will start to mine again instead of rathunting.
Raven will ran out of ammo after one fight against an Apoc, lol. _____________________________________ Dead or Alive
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Altai Saker
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Posted - 2005.01.31 13:11:00 -
[55]
bad idea to chang hp at all
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Maya Rkell
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Posted - 2005.01.31 13:29:00 -
[56]
Edited by: Maya Rkell on 31/01/2005 13:30:50 Leave. It. Alone.
Signed.
And Thyro? If it's going down in 10 seconds it's a gank situstion. How will surviving 15 seconds in that situation help you? Answer, it WON'T, and you're screwing up the game because you're a carebear who cries because he walks into ganks.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

theRaptor
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Posted - 2005.01.31 13:44:00 -
[57]
Originally by: Maya Rkell Edited by: Maya Rkell on 31/01/2005 13:30:50 Leave. It. Alone.
Signed.
And Thyro? If it's going down in 10 seconds it's a gank situstion. How will surviving 15 seconds in that situation help you? Answer, it WON'T, and you're screwing up the game because you're a carebear who cries because he walks into ganks.
And it is not exactly difficult to avoid ganks. 90% of my 0.0 time is spent in frigs in cruisers (and rarely with more then two wing mates). One lone gankageddon could kill us all if we blindly flew into it. But we use our heads and tactical bookmarks (or just warping to a planet near a gate) to scan gates that we think are camped. If you just blunder around hoping that by chance you wont run into a hostile ship, odds are against you and eventually your ticket will get called.
I have lost a whole one kestrel and one Ibis to gank squads. OMG! petitions! NERF! help! CCP!. --------------------------------------------------
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Dr Derek
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Posted - 2005.01.31 13:47:00 -
[58]
Originally by: HeLlRaIzA666 If they do this HP change then gate ganks are ruined
*SIGNED*
make warp scramblers prevent somebody to jump or get inside station... simlpe solution 
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lythos miralbar
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Posted - 2005.01.31 13:51:00 -
[59]
Edited by: lythos miralbar on 31/01/2005 13:52:09
Quote: People think these changes will lead to less ganking, but imo it will be the opposite. Because ganking will be the only way to get a kill in any reasonable amount of time.
Totally agree with ya, petition signed.
But perhaps that what they are trying to do it on purpose???
Ive mentioned it before in another thread, and I'll say it again..
CCP are trying to force everyone to work in teams, making it almost impossible to work solo to do almost anything..
Surely this is just another example of that 
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Siddy
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Posted - 2005.01.31 14:06:00 -
[60]
Originally by: lythos miralbar Edited by: lythos miralbar on 31/01/2005 13:52:09
Quote: People think these changes will lead to less ganking, but imo it will be the opposite. Because ganking will be the only way to get a kill in any reasonable amount of time.
Totally agree with ya, petition signed.
But perhaps that what they are trying to do it on purpose???
Ive mentioned it before in another thread, and I'll say it again..
CCP are trying to force everyone to work in teams, making it almost impossible to work solo to do almost anything..
Surely this is just another example of that 
working solo as a pirat, for examplle take grate skills
even now its hard - after HP boost all my prey need to do is pull the plug and get free out of the jamm card -------------------------------------------
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