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          Malcanis 
          Caldari Vanishing Point. The Initiative.
  
          
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        Posted - 2011.02.17 19:18:00 -
          [1] 
          
           
            Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
 
 
  You managed to get all that done in just 5 years?
 
  Impressive.
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
      
          
          Malcanis 
          Caldari Alcohlics Anonymous
  
          
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        Posted - 2011.02.19 08:01:00 -
          [2] 
          
           
            Originally by: CCP Chiliad And continued a bit as I ran out of space :p
 
   Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
 
 
  We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainĘs Quarters are one feature among features. 
  We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers. 
  This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face. 
 
 
 
  IIRC, The Ambulation project was announced in 2006, so presumably someone was doing some work on the project from that time? We were shown demos in FanFest 2008, after all, which rather implies that work was started before then, making it at least 3.5 years. When did the project start, exactly? That would be really interesting to know.
  And regardless of the exact date, Incarna has received the lion's share of development resources for quite a long time - since Apocrypha? Don't get me wrong, I've long been a supporter of the ambulation concept. I still believe that in the long term it is both desirable and necessary for EVE's continued growth and survival. But that means that I'm very, very interested in the progress and direction of the project. And equally, concerned about some of the things I've been reading.
  Transparency is always the best reassurance.
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
      
          
          Malcanis 
          Caldari Alcohlics Anonymous
  
          
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        Posted - 2011.02.19 18:26:00 -
          [3] 
          
           
          Edited by: Malcanis on 19/02/2011 18:26:23
   Originally by: Hoya en Marland
   Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
 
  So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
 
 
  Why suggest anything when you can read when they have to say themselves?
 
 
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
      
          
          Malcanis 
          Caldari Alcohlics Anonymous
  
          
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        Posted - 2011.02.19 20:35:00 -
          [4] 
          
           
            Originally by: Sarmatiko Edited by: Sarmatiko on 19/02/2011 19:56:16
   Originally by: Malcanis Why suggest anything when you can read when they have to say themselves?
 
 
  You saying everyone can leave their **** comment as a "former CCP employee" because anonymous free registration on this 110%-true site? 
 
 
  I don't believe I did say that. Why dont you try it yourself and see how well it works?
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
      
          
          Malcanis 
          Caldari Alcohlics Anonymous Scum Alliance
  
          
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        Posted - 2011.03.08 13:12:00 -
          [5] 
          
           
            Originally by: Scyee Edited by: Scyee on 08/03/2011 12:20:50 I want to put emphasis on: Having a personal quarter furnished and equipped that size on every station thoughout the whole universe for free? Even if i dock the first time? Seems very unrealistic to me!
  Even capsuleers should have to buy and upgrade them. I see CCP can be put them together dynamically? 
  One should have to start with a small dusty chamber and be able to enhance them step by step for isk. Maybe tie the cost to standings.
  ty scy
  Ps: The quarter is on your ship and transferred to the station? wtf?
 
 
  Maybe A WIZARD DID IT!
  Seriously, what does it matter? Who cares?
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
      
          
          Malcanis 
          Caldari Vanishing Point. The Initiative.
  
          
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        Posted - 2011.05.23 10:27:00 -
          [6] 
          
           
          33 pages is too many to read through, so I'll just ask if we've been given any timeline on being able to 
  (1) Actually do anything in Incarna other than look in a mirror in one room.
  (2) Actually socialise with other players in Incarna (this being the alternative justification for the whole thing, or so I'm told).
  Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. | 
      
      
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