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Speciallist Smudge
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Posted - 2011.02.20 18:17:00 -
[1]
Which two battleships make an ideal pairing for running level 4's?
I'm looking for a pairing that can do the missions in the most quickest possible time.
I don't want people to tell me to fly T3 cruisers.
Thanks in advance.
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Tarasina
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Posted - 2011.02.20 18:24:00 -
[2]
2 marauders? A machariel + some other?
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Suleska Alviers
SNAG Commercial Industries
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Posted - 2011.02.20 18:48:00 -
[3]
I like the Navy Domnix + Rattlesnake combo. 10 drones, Missiles, and the Domi can RR the Rattlesnake for extra tank. Of course two Golems should do it but would be boring in my opinion. |
Serge Bastana
Gallente GWA Corp
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Posted - 2011.02.20 18:56:00 -
[4]
Originally by: Suleska Alviers I like the Navy Domnix + Rattlesnake combo. 10 drones, Missiles, and the Domi can RR the Rattlesnake for extra tank. Of course two Golems should do it but would be boring in my opinion.
Myself and a corp mate ran a few l4's in the Navy Domi/Rattler combo the other night, very quick. ------------------------------------------------ Quafe is people! |
Dr Sheepbringer
Gallente
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Posted - 2011.02.20 19:32:00 -
[5]
If you want the fastest combo...then you need something that does max dps. Double that and you can actually remove even more tank from the dps fits. Stillt he max dps fits usually have problems with smaller targets.
The more I think about it...the quickest way could be to have "usable dps" and thus perhaps two ships running autocannons that have nice falloff. This way you could basically hit anything with some power all the time. This might actually half the time needed because the effective dps is basically doubled.
I'd say try two maels with AC's (cheap) and if it works...go for 2x machs or marauders.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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freshspree
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Posted - 2011.02.20 19:47:00 -
[6]
Nightmare and a mach will murder any mission in mins
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Goose99
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Posted - 2011.02.20 19:52:00 -
[7]
Originally by: freshspree Nightmare and a mach will murder any mission in mins
Why not 2 machs? Nightmare can't gank non-amarr rats, especially angels. Or get 2 NMs and run only amarr missions that don't require traveling to far gate or objectives.
In any case, for easy dual accounting, run a gankboat with permtanking capstable rr droneboat with reps on gankboat. Assign drones to assist gankboat. No alt tab.
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Samican Nutikor
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Posted - 2011.02.20 20:35:00 -
[8]
Either you combine two high DPS ships or you have one tank (Rattler) and a pure DPS ship (Mach, Nightmare, Vindicator, T2 BS).
For the Rattler / DPS combo have the Rattler grab stage aggro, launch your T2 heavies and go to town with your local DPS ship.
If flying solo it's up to you if you want to go through the hassle of targeting stuff with and watching two ships. If you're teaming up with someone then IMO just do what you two think is fun! Fun setups don't HAVE to be slow, you know!
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.02.20 21:16:00 -
[9]
Since the fastest mission runner is a Mach, 2 Machs would be best
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Dr Sheepbringer
Gallente
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Posted - 2011.02.20 21:47:00 -
[10]
Take the best single mission running ship. Let's say for example it does 1000dps in a smart fit. Get a RR ship to fix and gank the heck out of it. How much do you think you can gank it? Perhaps +200-300dps (or even 400dps)....OR combine two best single mission running ships (2x 1000dps vs. 1400dps). AND you can remove even more tank due to better gank...so perhaps it's 2x 1100dps.
See the idea?
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Theodoric Darkwind
Gallente
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Posted - 2011.02.20 21:59:00 -
[11]
fastest isk/hr from 2 ships in L4s, I would say probably a pair of golems. a pair of machs might complete a little faster, but the salvage as you go playstyle of the marauder would prob win for isk/hr.
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Hamatitio
Caldari Dead poets society The Laughing Men
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Posted - 2011.02.20 21:59:00 -
[12]
or overtank an afk drone ship with sentries assisted to your super DPS battleship, and you only have to watch 1 account and still finish missions ~50% faster.
Originally by: Forrest Gump
And that's all I got to say 'bout that.
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Annoitte
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Posted - 2011.02.20 22:03:00 -
[13]
My partner and I run our missions in tank/gank setup. He runs his Megathron in an active armor tank, mounting artillery and a drone link, while I run my Tempest in all DPS setup.
It works out well, there are very few missions we have trouble with, and the ones we do run into problems with are the ones involving trigger ships and multiple waves.
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Shereza
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Posted - 2011.02.20 22:42:00 -
[14]
Originally by: Goose99 Why not 2 machs? Nightmare can't gank non-amarr rats, especially angels. Or get 2 NMs and run only amarr missions that don't require traveling to far gate or objectives.
Only ships a nightmare has any sort of problems with are Guristas and Angel. With Angel rats it can be more about the range than resistances at times while with Gurista the nightmare still puts out enough damage to absolutely shred anything BC and smaller at good ranges freeing the machariel up to MWD in close and gut the battleships.
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Honestly, the best pair of ships can be highly dependant on where you run your missions at. The machariel's a great mission, but with all of the rogue drone, mercenary, Sansha, and Blood Raider missions I get in Amarr space the resistances don't really favor the machariel over the nightmare. Even if you throw in the odd Angel, Guristas, Serpentis, and even EoM missions I get and the machariel is not the top damage dealer in most of my missions.
Personally, unless you pair machariels I wouldn't recommend trying RR setups with a machariel. It's too mobile for that to be a guaranteed boost to either ship. Likewise if you plan on using a drone boat for tanking I'd recommend dedicating it to either sentry or heavy drone (nav CPUs are required) support. If the former assign the drones to assist your gank ship and with the latter let them run wild and free. Likewise don't underestimate the actual effectiveness of gunships in missions. With enough applied DPS at the proper ranges you won't even really need drones unless you warp in right on top of the frigates. With three combat ships in the missions I rarely ever need to worry about deploying drones.
In Angel space a pair of machariels would work well. In Amarr space a pair of nightmares would work better. Paladins and vargurs are good choices as well if you want to loot/salvage along the way. When dealing with Guristas and Serpentis missions you might consider the navy megathron. It can do great short-range damage while dropping 5 heavy drones for use against Serpentis rats while it can easily handle Guristas rats at range using railguns and sentry drones. Granted a standard megathron can do the former as well, but the extra 50m3 drone space lets it pull off the latter without needing to worry about frigates or close-in cruisers the guns can't track.
Likewise dominixes are a bit more versatile than megathrons, but the extra turret hardpoint and tracking bonus give the megathron better applied damage in many situations. In the end it would likely even out between them leaving it up to personal preference. At this point my preference is to rely as little as possible on drones so that I have less of a chance of losing them, but that's affected by me running 3 combat ships in missions. Only running them in a pair would alter that.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.21 03:23:00 -
[15]
Originally by: Goose99
Originally by: freshspree Nightmare and a mach will murder any mission in mins
Why not 2 machs? Nightmare can't gank non-amarr rats, especially angels. Or get 2 NMs and run only amarr missions that don't require traveling to far gate or objectives.
In any case, for easy dual accounting, run a gankboat with permtanking capstable rr droneboat with reps on gankboat. Assign drones to assist gankboat. No alt tab.
because sometimes you just need optimal range
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Dr Sheepbringer
Gallente
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Posted - 2011.02.21 11:27:00 -
[16]
Originally by: Chainsaw Plankton
because sometimes you just need optimal range
Enough falloff and thus optimal range doesn't really matter. Specially if you don't keep the two ships next to each others.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Cygnus Zhada
Viziam
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Posted - 2011.02.21 12:05:00 -
[17]
Edited by: Cygnus Zhada on 21/02/2011 12:07:52 Of all the high dps mission ships out there the machariel is the most versatile due to selectable damage types and it's range envelope. It's the fastest and ****s stuff the easiest.
When doing missions you hardly even need to touch your shield booster so when you bring TWO machs all the RR setups are pure nonsense, in fact RR setups restrict a mach's movement which is one of it's greatest assets. Two machs will kill stuff SO fast it really doesn't need any sort of fantastic tank at all.
--- Stultorum infinitus est numerus. |
Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.21 18:00:00 -
[18]
Edited by: Skex Relbore on 21/02/2011 18:03:22 Right now I'm using a AC Maelstrom/Senty Domi solution.
Works very well particularly if I take the time to get room agro on the Domi with it's damn near indestructible tank. Plus I don't have to worry as much about making sure the Sentries keep shooting stuff. I'll release a set of light drones out of the Mael then start killing with the Maelstrom.
The Domi requires very little attention just the occasional check to ensure the drones aren't getting agro and that they are still doing their job.
As a bonus you can add a couple shield transfers to the to help out if the Mael starts taking particularly heavy fire (haven't actually done this yet myself. Too lazy to go shopping and the Mael's tank is beef in it's own right.)
Long term plan is to stick the Maelstrom pilot in a Vargur so I can cherry pick wrecks along the way.
Yes there are dual setups that can crank out a mission faster by delivering more DPS but the steady reliable low maintenance DPS of the Domi coupled with it's versatility makes it an excellent second ship to pretty much anything.
P.S. a little trick on mission with triggers is to set the Domi's drones to passive then have them assist your main ship. This will stop them from getting you swarmed in missions like the Blockade.
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