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Kittamaru
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.02.21 16:03:00 -
[1]
Simple idea really... remove/delay local or make it so you don't show up unless you speak.
Helps promote pvp/ganking/roams etc.
HOWEVER
If you have high level sovereignty, you should be able to anchor the old (and currently removed) System Scanning Arrays.
Each array would have, say, a 5-10 AU range. Additionally, once you anchor an array, you get a corp/alliance specific "local intel" channel. The arrays would continuously monitor the surrounding space within the scan range. Corp mates and Alliance members would show up in local/intel as they do with the current local channel. Everyone else would only show up when within range of one of these arrays.
Yes, this means you need more than one. And yes, it means a hostile fleet can ninja in when your system is empty, incap a scanning array, and hide. You could also, potentially, have off-grid (out of range) safe spots where the array cannot detect you.
Why would we want to do this? Well, it's three fold:
1) it removes local, which, lets be honest, would allow you to EASILY find/kill bots and ****, as well as adding more spice to 0.0 life... right now, it's so boring... hey, look, a neut/red entered system... *hit warp and I'm at a pos*...
2) It provides for a true "home field" advantage, as it should be. It's YOUR space. YOU should have the ability to tell who's there and who shouldn't be there.
3) It makes pirates actually have to work to find targets, as opposed to trying to get lucky and catching someone afk. Because there is a good chance corps/alliances might not put enough of these up to cover the entire systme, a pirate could easily jump in a black ops, bring in their friends, and lay in wait outside the range of the scanner, probe out a target, and go for the kill.
What do ya'll think? I would almost go so far as to allowing this array to be able to see cloaked ships as well, since it wouldn't give you a warp in on them.
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TheBooky
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Posted - 2011.02.21 16:24:00 -
[2]
The biggest problem with removing local is what is the lore reason, why did all of the communication networks fail and no longer work 1 and 2 what happens to low/high sec considering that if a 0.0 alliance can afford arrays why can't the empires put them in every system they own.
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Rentai Korne
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Posted - 2011.02.21 16:44:00 -
[3]
Edited by: Rentai Korne on 21/02/2011 16:45:24 Good ideas! Especially because hitting the arrays gives small gangs a viable target that can be used for a further attack on the residents.
Originally by: TheBooky The biggest problem with removing local is what is the lore reason, why did all of the communication networks fail and no longer work 1 and 2 what happens to low/high sec considering that if a 0.0 alliance can afford arrays why can't the empires put them in every system they own.
It will only remove local from 0.0 not from low/sec or empire so no change here. And tbh, even lore wise you could argument that the 0.0 communication network is not as tight as the empire one ...
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TheBooky
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Posted - 2011.02.21 19:57:00 -
[4]
Originally by: Rentai Korne Edited by: Rentai Korne on 21/02/2011 16:45:24 Good ideas! Especially because hitting the arrays gives small gangs a viable target that can be used for a further attack on the residents.
Originally by: TheBooky The biggest problem with removing local is what is the lore reason, why did all of the communication networks fail and no longer work 1 and 2 what happens to low/high sec considering that if a 0.0 alliance can afford arrays why can't the empires put them in every system they own.
It will only remove local from 0.0 not from low/sec or empire so no change here. And tbh, even lore wise you could argument that the 0.0 communication network is not as tight as the empire one ...
ya maybe, I just hate the suggestions that are like " MAKE EVERYWHERE LIKE WORMHOLE" wormholes have a very specific reason no local works there. I would say also ty it to true sec status so that the farther in 0.0 you are the harder it is to setup local.
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.02.21 20:26:00 -
[5]
Sigh, another one.
Well....
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Your Client
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Posted - 2011.02.21 20:48:00 -
[6]
+1
I like, very "realistic"
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Recursa Recursion
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Posted - 2011.02.21 21:40:00 -
[7]
If you allowed the modules to only be anchored at planets with a reasonably low EHP, definitely viable for small gangs. You could also make it require a certain IHub module to be able to place the system scanners at said planets.
By placing it at planets instead of at a POS, you save the drudgery of yet more crap to refuel. Perhaps Stront though for a reinforce timer?
Or if you wanted to be mean about it, provide three different variants at appropriate ranges of scanning. 5 AU, 10 AU, 20 AU and then game the power and / or CPU of it to preclude the usage of a ****star configuration.
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Kittamaru
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.02.22 04:58:00 -
[8]
My main idea is to not allow for full-system coverage with just one unit in a moderately sized system. If possible, I'd prefer it to be possible to simply anchor it wherever you wanted. Deploy it from an industrial and it takes half an hour to anchor. Maybe even make it so that the number you can deploy is based on the strategic or military index of a system.
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Kittamaru
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.02.24 19:03:00 -
[9]
*bump*
Any more suggestions/comments?
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.24 19:28:00 -
[10]
I still haven't heard a single good argument for removing or even limiting local, all arguments boil down to:
Originally by: Kittamaru ..Helps promote pvp/ganking/roams etc.
Because life as a sociopath in Eve is ever so hard! Ratters/miners are already as good as dead against any form of competent attack, if they POS up then go find an actual PvP target instead of mugging old ladies at the mall.
Change the blob-friendly null system to one favouring small gangs and finding ways to kill unarmed civilians will be the least of your problems. That is unless you really dislike targets that actually shoot back ..
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Kittamaru
Gallente Northstar Cabal R.A.G.E
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Posted - 2011.02.24 19:50:00 -
[11]
Actually, my reasoning is the opposite of that...
Ratters/Plexers can EASILY escape the wrath of pvp'ers atm by simply warping to a safe spot and/or pos and cloaking/logging the moment local goes up. Miners don't have that luxury really.
1) Mining barges/Exhumers are GOD AWFUL slow 2) Some rats warp scram, and it takes mining barges long to get rid of them 3) Even the "hidden" asteroid belts are terribly easy to scan down, and generally there is at most two or three of them to check, compared to dozens of sanctums/yards/et al, and forget about scanning someone out of a plex before they get safe'd. 4) Tell me honestly... if you are living in 0.0... are you going to mine in your OWN space (as in, the space your alliance holds), or space that you don't have any claim to?
With my system, if your corp/alliance has sovereignty, you can anchor the unit to get a local intel channel. It's the people coming into YOUR SPACE that can't see what's going on until they take the time to scan.
If anything, this makes mining a little safer as you get the home turf advantage... oh, and obviously this does NOT apply to NPC space (as in, they would keep a normalized local channel)
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